@@blackeyefly I had a factory hanging on the side of a cliff. I wanted some sort of pikes against the natural walls to run my belts all the way along and down said cliff to a train station. Normally I'd use the framed pillars for belts, but they can only be placed on the ground or to the side of foundations/walls so it'd be extra work to make them horizontal against the natural cliff, plus the alignment sucks, would depend on the ground and all. Beams do not have these restrictions from the mortal realm (can be placed anywhere on the cliff) AND the direction can be aligned to the four cardinal directions (which is great for straight belts) Beams have untapped, supernatural powers We love Beams
This is... just wow. The simplicity is mind-blowing. As someone who spent years fiddling with these concepts in vector graphics and Photoshop, I never once stopped to think I was basically doing the same with Satisfactory rails too. I was just blind to it due to the missing handle bars --- which you just painted in for me with beams (and the eloquence of a scholar and a gentleman). Respect.
Thank you! I have thought about whether a control-bar build mode for the rails would work, but I honestly don't know how the UI could even be presented. You'd need some way to select and adjust multiple points before building, and that's far beyond the standard UI flow.
I'm going to watch this video 15 times. This is the technique I have been trying to get people on reddit to recognize yields far superior results to using those boring foundation-based rail blueprints found everywhere on other UA-cam channels. Also, the way you extend a slope with frame pillars is an amazing technique new to me. I have been searching for weeks for a way to do that.
A lot of the old video that was scrapped was me explaing different ways to approximate a beam extension, then I stumbled on that, and that's why a lot of it was re-recorded!
@@excrubulent The way I was doing it was I would go back and forth connecting the two ends together between points A and B, like you did to connect two different railways. But I would do that everywhere I needed a long straight rail. Tedious. But point/shoot/extend is so much better.
Sorry folks, I have no idea why UA-cam turned off comments by default, I swear I turned them back on. EDIT: Also there's several seconds of black at the end, after the false end and then the flying bit, that wasn't intentional but it's not worth fixing at this point. I wasn't trying to troll you.
did you mark the video as "made for kids" when uploading? from what i know, this uploads the video as compatible with youtube kids (or uploads to youtube kids, if there even is a difference), and videos for youtube kids dont allow comments always mark it as "not made for kids" to avoid youtube kids. doesnt make it age-restricted, for that you need actual pg-18 content or a little bug to falsely flag it
I have just gotten into trains and was really struggling to find a good way to be happy with the results. I'm so thrilled I came across this video when I did, you saved me dozens of hours of future frustration with this technique. Absolutely genius work here!
New to Satisfactory and just recently did my first train. Hours spent laying out foundations and jumping it up to get the train to climb out of the oil area to the SE. Was surprisingly painful and something I genuinely didn't look forward to doing. Your video has literally changed all that. Fantastic explanation! I'm a new subscriber and thank you.
This has absolutely changed the game for me! I have struggled so much with trains usually quitting a run about the same time as I try to make one work. 1000 hours in and I've finally been able to use this method building out my first real multistop train circuit. Thank You!!!
This... is literally game changing. You have created one of the most influential videos of Satisfactory's history to date and likely all time. Incredible find and incredibly well explained!
From one graphic designer to another - spot on bezier primer for the layperson. Illustrator is my jam and the moment I first unlocked trains I tapped into my decade+ experience in Illustrator to design my railways. Rails are damn near the Pen Tool in a 3d space.
Talk about hiding in plain sight. I've used a similar technique to measure and line up for freeform looking rails using foundations before but never thought to just use the beams. This is an absolute game changer and needs to go viral in the satisfactory community 🤙
Exceptional video sir. It has been saved in my "List of Smart People Teaching Me to Look Cool While Playing Satisfactory" Though with character limits its usually just List of Sma. so welcome to the sma sir.
After trying this for a while and now finally getting it, I built my first track with it in my playthrough-world. While building I discovered how to extend a piece of track perfectly straight by just holding down CTRL. You need an existing piece of track to build off of. Then snap the new piece of track to that existing one and hold down CTRL while placing the track. This keeps the original track's horizoontal direction perfectly (the slope you can still change while doing this) and you don't have to align every piece of track when you just want to build perfectly straight. Of course this is only useful, when you place tracks somewhere, where they don't snap naturally, like on beams or, god forbid, on the ground. Anyways, I found that discovery quite useful for my track building. Hope it helps.
I just checked and this is 100% real, thanks, that actually will make a lot of things easier. Like to make a rail perfectly straight on an inclined beam, you can snap foundations to one end, extend them a bit, make a straight piece of track then use CTRL to extend a piece of track from there onto the beam. Now you've got a track perfectly aligned and straight in the centre of the beam. This actually pairs extremely well with beams.
I have avoided trains in the game and I am not going to exactly run with abandon towards them, but I do very much appreciate this video and the get-to-the-point presentation that you provided! Thank you!
They honestly do take a good bit of work to learn and use. But once you have a main line and a reasonable train central station they are a massive help in moving raw fluids and gases without having to package them. Then once you get a new goal you just extend the line or offshoot wherever you want. I recommend making a standard size for all trains. I went with this: 🚂🚃🚃🚃🚂 Seems a decent size, is reversible and won't have too long of a time to travel and return. I ended up with two fluid/gas trains and two solid goods trains. And completed the game. However on my second playthrough I am planning on operating more trains and having far less infinity belts stretching across the landscape. 😅
Commenting 42 seconds in because you were awesome enough to share a great building technique that I've never tried! Such a great game. Thanks for sharing. Will enjoy the rest of the video too;)
Really enjoying your satisfactory series as a software dev myself. I've tried other people's methods of building that are supposed to be "better" but the fact that you encourage readability over all else is really smart and helpful. Your tutorials on getting things off the ground and how to manipulate lifts into machines at the desired location are genius level! Gonna go give them a try now.
Those elliptical pieces are called "Easements" in railroad lingo, as they help ease a train into a turn. I was always figured they were possible, but never knew how to do them until now. They make for VERY natural looking train and rail movement, although they generally take up a large amount of space. Thank-you. Now if only we could do super-elevation...
I have always had trouble trying to explain how it works. Now I will just point people to this video, Thanks! I've been using a similar technique for railways and hypertubes since update 5 and never looked back. I remember when beams where released, watching Jace's video about how they function and the moment he switched to Freeform mode. My jaw dropped as I knew it would change everything about building.
Oh. My. God. Dude. This is _absolutely_ and completely game changing. I knew beams were powerful but... wow. I now have like 8 rail lines to redo that were driving me insane with the foundation method. Now I can refactor them to look good. I sat here in astonishment for like 80% of the tutorial. A note: you don't have to make the full 10 frame pillars to align new beams. I realized when building my hypertube cannons that the default beam build mode will follow the angle of a solid pillar. I used that method again and again to expand the barrels for more distance. However its like a 3 second time saver so it's whatever, really. Now to resist the tempation to rebuild my entire rail system...
Hahaha, I promise I hadn't seen this comment when I made the other video lol, otherwise I would've mentioned it. Glad it made a difference, and thanks for your video on it!
I was writing a comment right now about my spiral. Now it's deleted and I dunno why. Just wanted to say thank you! I built my old train spiral now way smoother w/o any bumps in just a minute! Thank you! ♥
oh this is so helpful! I'm gonna try this out so much later :D i knew there was -some- logic to how the curves worked but now it makes much more sense haha, thank you!
What a fantastic video. I have over 1200 hours and still learned quite a few things. I also like your presentation style - informative and entertaining.
this is really really cool, I'm just getting into trains and the foundation based methods most other satisfactory youtubers I've watched seem to use isn't really vibing with me, so I'm definitely giving this a shot :D
Recently learned signals but hated my long foundation aligned tracks that felt blocky. And the elevating spiral I made has an up and down wobble I hate. I had accepted it because I wanted trains for carrying resources. I've since build another station and used this technique to wind the track down under the foundation, through a short valley to a cliff-side, out along the rounded opening to the cliff following the curve, back to level and over a waterfall top, up into a forest and down through a natural valley towards a lower canyon where I'll put a roundabout or something. My original plan was a long straight track ledge along the north canyon below the spire coast. I feel like instead of me working with the track, I finally have the track working for me. This is amazing.
This tutorial is just GOAT! Thank you for teaching and sharing these concepts! Now to try trains because I just did not want to do miles and miles of pillars. WOW! So happy.
Thank you so much for this video and loads of info. I took a break after unlocking railroads because of the learning needed to make rails properly. Now i might come back and give these techniques a try.
Been struggling with trains for a while now. Got a nice station in my main "city", but could not find a good way to extend it out around the world. Tried many different designs with foundations on a grid and it just did not feel right. I could make straight sections that looked good, but as soon as it came to turns and inclines it just didn't work. This is absolutely amazing.
It's not because you can do all these things that it was intended by the developers to play this way. They do, however, allow it compared to other studio's who would just patch it and make it impossible for us. And that is what makes them and Satisfactory great.
The best Satisfactory tips ever! Great work mate, thanks for sharing from a cold and wet Pom. You can take the rest of this month off now, you've solved the worlds No. 1 First World problem. (P.S. I think you nailed the title - if you'd included 'Not clickbait' I wouldn't have watched it.)
Thanks! I knew "not clickbait" was a phrase to be avoided. I went for "i'm serious" because I haven't seen it before, so it shouldn't trigger people's skepticism. There's no telling how long its shelf life might be though.
Thank you so much, i was trying to figure out how to do this with freeform and couldnt make same height tracks but didnt think to use the freeform beam as a guide point for a default beam.
I spent HOURS trying to figure out how to get my rails to do what I wanted them to do. This video made it "click" for me. Thanks much for making and sharing it.
Thank you so much for sharing this technique. I just started with trains and my first 2 lines, well, let's just say I will be using this technique from now on!! I've saved this video link. I know I will be referring to to many times.
I actually used something like this for a different purpose and I didn't realize that I could use it for rails too. What I did is make some curvatures with rails first, then I place big concrete pillar underneath, then I remove rails and put foundations on them, the result was nice curved road. Then I place actual rails on the road afterwards. However I would say I always use them on a flat turns and do slopes only on straight segments because I always couldn't align them. Especially if we talk about foundations.
Funnily enough, I was thinking about painted beams yesterday when I where expanding my rail network, trying to make it look natural and flow with the terrain. But not sink into the terrain. Today I see this!
defintly a thing to try out, I use to take Blueprints of curves build with small or normal foundations, it's always a 5 degree turn per tile and with that I even could navigate the caves properly and I have a "grounded" feel in the build from the scratch, combining it with Pillar prints or similar to connect the rails to the ground, get's me quick results. For the main train line I created a set of prints, straight, curved, slope transitions and the hassle of connecting the biomes is suddenly a lot smaller. Still this could be helpful if I need to get to a spot precisely. Again very helpful.
At one point during the discussion of 4-point Bezier curves the author talks about the 40m limit on beams. While the game limits beam length to 40m, you can target greater distances and have a beam heading in the right direction to intersect it adding more beams. So, for example, if you put a beam in the ground 100m away, you can start the beam at the origin and click on that reference beam to make your 40m beam head that direction. Then, do the same with the other target end. The problem comes in with the track itself being limited in length. That can be solved using a mod like Flex Splines to make much longer tracks.
At 19:25 I covered exactly this, if you're interested in seeing how I use that technique. I assume you hadn't seen this bit yet, but you're not wrong and I appreciate anyone who likes to share information.
I usually use a support blueprint that has a tiny rail piece on it. I find building supports repeadatly to be more tedious than aligning tracks. If we could change the snapping of blueprints, I'd use this method all the time. Great video :)
I don't own Satisfactory (yet), but after a few Gaming_with_Doc shorts that started to hook me in I came upon this video. 5 hours old. Less than 1000 views. This video is absolutely spectacular. Well spoken, explanations of mathematical concepts and how they translate into the game world, and clearly a huge amount of thought put into the mechanics. Without having played the game I can't know how difficult the problems you solved were but I feel like they were very challenging. Great video, subscribed (for likely future referral!), liked, commented. Max engagement deserved.
This is great! Thank you for new ideas. I build my trains on a grid but I try to remove the least amount of flora, because I love the scenery in this game.
I don't know the math for the trains, if they can climp or not. train goes a curve it loses speed, the steeper the curve the higher the loss, the same is with climbing the way up. Also more wagons/carriages slow you down more on these parts. But still a train keeps it's inertia, if it has it's speed it can climb up pretty steep inclines. also a train is fine with about 15-20 wagons/carriages as long as it gets time to speed up first and the climbing section is short enough. your video is a nice way to build up your rails and i do like it. I also appreciate your effort to explain all the clipping and not so perfect curves and how to correct it, but hell is it tedious. The multi lanes look very smooth and soothing I will definitely want to use it for myself.
My trains are all under the map. Yh. You heard me. Flat fkn foundations under the map. None of that elevation bs. Also comes with the added bonus that you can make absolutely heavy trains without losing any efficiency on slopes.. so imma keep doing that for factories. HOWEVER, your method makes beautiful train lines, fabulous for decorating. Thank you.
Thanks for the tutorial! It's great and I'll definitely use it in the future. The main problem of the video is that I just finished my railway build and don't want to do another in the near future 😅
Funny story: I didn't realize that the flying manta skims real low over the edge of the cliff coming up out of the great canyon until I had built a factory and looked out the window and saw it just barely skimming past the walls. It was pure luck that I didn't build the factory literally on top of its flight path.
24:00 *the* imperial power is the one who drives on the left... the reason most countries follow the same side of the road is to make it easy to work together, and go somewhere foreign, it's certainly not because britain imposed it
At 3:21 How the heck did you change the incline? I see that you hit "E" for quick switch but for me it just cycles through the other BPs I have. This frustrates me to no end when games don't advertise these useful keybinds.
I've read that if you have your blueprints in the same subcategory, E will cycle through that subcategory. Try organizing your blueprints and see if it works.
Yup, I've got it set up with all of them in a subcategory. You can also hold E to get the radial menu and select from everything in the subcategory, but I think it's limited to 12 items if you do that. At that point I start thinking about what extra subcategories I need.
Would love to see a video from you on fluid dynamics. I trust you will do a better job figuring it out than me because I ran into so many issues that I still have not found solutions for
I don't have a lot of expertise in the area I'm afraid, but this fan-made plumbing guide has a lot of good info on it: static.wikia.nocookie.net/satisfactory_gamepedia_en/images/3/39/Pipeline_Manual.pdf
this video came across my feed right as i was about to start a new railway and it has changed SO much for me, oh my god. i'm still struggling a bit, but, i think i just need to fiddle with it [the technique] more, or maybe i shouldn't be trying to tackle a new railway building method with the first section of it being a massive incline coming up and out of the blue crater lol. thank you SO MUCH for this, seriously. you explain everything really well and make it very easy to follow. do you have a ko-fi or anything where i can throw some dollarydoos at you in thanks?
4:30 *Casually starts connecting 20 rail segments on the same point.* I imagine many people screaming at their monitor, not knowing that was possible in vanilla.
Since people keep asking, Train Interiors Mod: ficsit.app/mod/TrainInteriors
THANK YOU
Painted beams are a pathway to many abilities some consider to be unnatural.
The more I play Satisfactory, the more I learn how OP beams are
Mm. Beams.
Great quote. 10 bonus internet points for you.
🤣🤣I read it in palpies voice
@@blackeyefly I had a factory hanging on the side of a cliff. I wanted some sort of pikes against the natural walls to run my belts all the way along and down said cliff to a train station.
Normally I'd use the framed pillars for belts, but they can only be placed on the ground or to the side of foundations/walls so it'd be extra work to make them horizontal against the natural cliff, plus the alignment sucks, would depend on the ground and all.
Beams do not have these restrictions from the mortal realm (can be placed anywhere on the cliff) AND the direction can be aligned to the four cardinal directions (which is great for straight belts)
Beams have untapped, supernatural powers
We love Beams
Dark magic, clipping, things only the Ficsit Engineers know ...
*This video is a historical event that people will use the information from for years!*
100%
This is... just wow. The simplicity is mind-blowing. As someone who spent years fiddling with these concepts in vector graphics and Photoshop, I never once stopped to think I was basically doing the same with Satisfactory rails too. I was just blind to it due to the missing handle bars --- which you just painted in for me with beams (and the eloquence of a scholar and a gentleman). Respect.
Thank you! I have thought about whether a control-bar build mode for the rails would work, but I honestly don't know how the UI could even be presented. You'd need some way to select and adjust multiple points before building, and that's far beyond the standard UI flow.
I'm going to watch this video 15 times. This is the technique I have been trying to get people on reddit to recognize yields far superior results to using those boring foundation-based rail blueprints found everywhere on other UA-cam channels. Also, the way you extend a slope with frame pillars is an amazing technique new to me. I have been searching for weeks for a way to do that.
A lot of the old video that was scrapped was me explaing different ways to approximate a beam extension, then I stumbled on that, and that's why a lot of it was re-recorded!
@@excrubulent The way I was doing it was I would go back and forth connecting the two ends together between points A and B, like you did to connect two different railways. But I would do that everywhere I needed a long straight rail. Tedious. But point/shoot/extend is so much better.
Sorry folks, I have no idea why UA-cam turned off comments by default, I swear I turned them back on.
EDIT: Also there's several seconds of black at the end, after the false end and then the flying bit, that wasn't intentional but it's not worth fixing at this point. I wasn't trying to troll you.
Sir, you need an award for find this out! 🥳🎖🏆🏅
did you mark the video as "made for kids" when uploading?
from what i know, this uploads the video as compatible with youtube kids (or uploads to youtube kids, if there even is a difference), and videos for youtube kids dont allow comments
always mark it as "not made for kids" to avoid youtube kids. doesnt make it age-restricted, for that you need actual pg-18 content or a little bug to falsely flag it
@Mutrax4706 I don't think I did, and I definitely changed it, then it just changed back. I'll just have to keep an eye on it next time.
Oh yay. When I watched yesterday I was confused why you had it turned off.
This is among the most useful Satisfactory videos of all time.
I have just gotten into trains and was really struggling to find a good way to be happy with the results. I'm so thrilled I came across this video when I did, you saved me dozens of hours of future frustration with this technique. Absolutely genius work here!
New to Satisfactory and just recently did my first train. Hours spent laying out foundations and jumping it up to get the train to climb out of the oil area to the SE. Was surprisingly painful and something I genuinely didn't look forward to doing. Your video has literally changed all that. Fantastic explanation! I'm a new subscriber and thank you.
Creating railways with both DIRECTION and MAGNITUDE
This has absolutely changed the game for me! I have struggled so much with trains usually quitting a run about the same time as I try to make one work. 1000 hours in and I've finally been able to use this method building out my first real multistop train circuit. Thank You!!!
This... is literally game changing. You have created one of the most influential videos of Satisfactory's history to date and likely all time. Incredible find and incredibly well explained!
From one graphic designer to another - spot on bezier primer for the layperson. Illustrator is my jam and the moment I first unlocked trains I tapped into my decade+ experience in Illustrator to design my railways. Rails are damn near the Pen Tool in a 3d space.
Thanks! I only took one graphic design course in college but it gave me access to a lot of skills that cross-pollinate into other areas.
Talk about hiding in plain sight. I've used a similar technique to measure and line up for freeform looking rails using foundations before but never thought to just use the beams.
This is an absolute game changer and needs to go viral in the satisfactory community 🤙
This was posted just in time for my ficsmas village build. The train is just for looks, and boy is it gonna look SO GOOD now. Thanks. :)
Exceptional video sir. It has been saved in my "List of Smart People Teaching Me to Look Cool While Playing Satisfactory" Though with character limits its usually just List of Sma. so welcome to the sma sir.
After trying this for a while and now finally getting it, I built my first track with it in my playthrough-world. While building I discovered how to extend a piece of track perfectly straight by just holding down CTRL.
You need an existing piece of track to build off of. Then snap the new piece of track to that existing one and hold down CTRL while placing the track. This keeps the original track's horizoontal direction perfectly (the slope you can still change while doing this) and you don't have to align every piece of track when you just want to build perfectly straight. Of course this is only useful, when you place tracks somewhere, where they don't snap naturally, like on beams or, god forbid, on the ground.
Anyways, I found that discovery quite useful for my track building. Hope it helps.
I just checked and this is 100% real, thanks, that actually will make a lot of things easier. Like to make a rail perfectly straight on an inclined beam, you can snap foundations to one end, extend them a bit, make a straight piece of track then use CTRL to extend a piece of track from there onto the beam. Now you've got a track perfectly aligned and straight in the centre of the beam.
This actually pairs extremely well with beams.
I have avoided trains in the game and I am not going to exactly run with abandon towards them, but I do very much appreciate this video and the get-to-the-point presentation that you provided! Thank you!
They honestly do take a good bit of work to learn and use. But once you have a main line and a reasonable train central station they are a massive help in moving raw fluids and gases without having to package them.
Then once you get a new goal you just extend the line or offshoot wherever you want.
I recommend making a standard size for all trains.
I went with this: 🚂🚃🚃🚃🚂
Seems a decent size, is reversible and won't have too long of a time to travel and return. I ended up with two fluid/gas trains and two solid goods trains. And completed the game.
However on my second playthrough I am planning on operating more trains and having far less infinity belts stretching across the landscape. 😅
Commenting 42 seconds in because you were awesome enough to share a great building technique that I've never tried! Such a great game. Thanks for sharing. Will enjoy the rest of the video too;)
Really enjoying your satisfactory series as a software dev myself. I've tried other people's methods of building that are supposed to be "better" but the fact that you encourage readability over all else is really smart and helpful. Your tutorials on getting things off the ground and how to manipulate lifts into machines at the desired location are genius level! Gonna go give them a try now.
Those elliptical pieces are called "Easements" in railroad lingo, as they help ease a train into a turn. I was always figured they were possible, but never knew how to do them until now. They make for VERY natural looking train and rail movement, although they generally take up a large amount of space. Thank-you.
Now if only we could do super-elevation...
amazing new rail meta, thank you for the detailed deep dive! definitely using this method from now on.
I have always had trouble trying to explain how it works. Now I will just point people to this video, Thanks! I've been using a similar technique for railways and hypertubes since update 5 and never looked back. I remember when beams where released, watching Jace's video about how they function and the moment he switched to Freeform mode. My jaw dropped as I knew it would change everything about building.
Oh. My. God. Dude. This is _absolutely_ and completely game changing. I knew beams were powerful but... wow. I now have like 8 rail lines to redo that were driving me insane with the foundation method. Now I can refactor them to look good. I sat here in astonishment for like 80% of the tutorial.
A note: you don't have to make the full 10 frame pillars to align new beams. I realized when building my hypertube cannons that the default beam build mode will follow the angle of a solid pillar. I used that method again and again to expand the barrels for more distance. However its like a 3 second time saver so it's whatever, really.
Now to resist the tempation to rebuild my entire rail system...
Hahaha, I promise I hadn't seen this comment when I made the other video lol, otherwise I would've mentioned it. Glad it made a difference, and thanks for your video on it!
I was writing a comment right now about my spiral. Now it's deleted and I dunno why. Just wanted to say thank you! I built my old train spiral now way smoother w/o any bumps in just a minute! Thank you! ♥
oh this is so helpful! I'm gonna try this out so much later :D i knew there was -some- logic to how the curves worked but now it makes much more sense haha, thank you!
What a fantastic video. I have over 1200 hours and still learned quite a few things. I also like your presentation style - informative and entertaining.
this is really really cool, I'm just getting into trains and the foundation based methods most other satisfactory youtubers I've watched seem to use isn't really vibing with me, so I'm definitely giving this a shot :D
Recently learned signals but hated my long foundation aligned tracks that felt blocky. And the elevating spiral I made has an up and down wobble I hate. I had accepted it because I wanted trains for carrying resources. I've since build another station and used this technique to wind the track down under the foundation, through a short valley to a cliff-side, out along the rounded opening to the cliff following the curve, back to level and over a waterfall top, up into a forest and down through a natural valley towards a lower canyon where I'll put a roundabout or something. My original plan was a long straight track ledge along the north canyon below the spire coast.
I feel like instead of me working with the track, I finally have the track working for me. This is amazing.
This technique is mindblowing🤯 I am definitely using this from now on.
This tutorial is just GOAT! Thank you for teaching and sharing these concepts! Now to try trains because I just did not want to do miles and miles of pillars. WOW! So happy.
Thank you so much for this video and loads of info. I took a break after unlocking railroads because of the learning needed to make rails properly. Now i might come back and give these techniques a try.
I really appreciate all the video edits.
This is the best new building tech I've seen in ages well done dude.
It's hilarious you found a way to access the spline handles. Brilliant!
Been struggling with trains for a while now. Got a nice station in my main "city", but could not find a good way to extend it out around the world. Tried many different designs with foundations on a grid and it just did not feel right. I could make straight sections that looked good, but as soon as it came to turns and inclines it just didn't work.
This is absolutely amazing.
This video alone earned my sub. Very cool! Now to see what other gems you have! Cheers mate!
I think this was the push I needed to start a new playthrough for Ficsmas.
Just tried this out for myself - takes some practice to get the hang of it, but when you do, hoo boy it works well! Thanks for the great video!
Love this game, but I find it astounding how much work you have to do to workaround the lack of proper curves and circles.
It's not because you can do all these things that it was intended by the developers to play this way. They do, however, allow it compared to other studio's who would just patch it and make it impossible for us. And that is what makes them and Satisfactory great.
Thank you for this. gonna play with beams and rails later. spent hours on my factory doing your compact lifters. helped a lot.
The best Satisfactory tips ever! Great work mate, thanks for sharing from a cold and wet Pom. You can take the rest of this month off now, you've solved the worlds No. 1 First World problem. (P.S. I think you nailed the title - if you'd included 'Not clickbait' I wouldn't have watched it.)
Thanks! I knew "not clickbait" was a phrase to be avoided. I went for "i'm serious" because I haven't seen it before, so it shouldn't trigger people's skepticism. There's no telling how long its shelf life might be though.
Thank you so much, i was trying to figure out how to do this with freeform and couldnt make same height tracks but didnt think to use the freeform beam as a guide point for a default beam.
I spent HOURS trying to figure out how to get my rails to do what I wanted them to do. This video made it "click" for me. Thanks much for making and sharing it.
Amazing!! Just when you think you know all the beam tricks, you learn something new! Time for me to build a new railway I think!
I'm sure in near future most of the Satisfactory gamers will use this technique to build railways. Thank you so much, Sir!
Brilliant. You just solved my biggest problem with parallel tracks.
I have officially reached the stage in Satisfactory "studies" to learn about tangents and approximation. I love this game and community so much
Thank you so much for sharing this technique. I just started with trains and my first 2 lines, well, let's just say I will be using this technique from now on!! I've saved this video link. I know I will be referring to to many times.
I actually used something like this for a different purpose and I didn't realize that I could use it for rails too. What I did is make some curvatures with rails first, then I place big concrete pillar underneath, then I remove rails and put foundations on them, the result was nice curved road. Then I place actual rails on the road afterwards. However I would say I always use them on a flat turns and do slopes only on straight segments because I always couldn't align them. Especially if we talk about foundations.
I love this. Thanks for making it. This will change how I build my train system for sure.
Simply the BEST way for buildung tracks ever! Thank you for sharing!
Funnily enough, I was thinking about painted beams yesterday when I where expanding my rail network, trying to make it look natural and flow with the terrain. But not sink into the terrain. Today I see this!
defintly a thing to try out, I use to take Blueprints of curves build with small or normal foundations, it's always a 5 degree turn per tile and with that I even could navigate the caves properly and I have a "grounded" feel in the build from the scratch, combining it with Pillar prints or similar to connect the rails to the ground, get's me quick results. For the main train line I created a set of prints, straight, curved, slope transitions and the hassle of connecting the biomes is suddenly a lot smaller. Still this could be helpful if I need to get to a spot precisely. Again very helpful.
This is great information! I would recommend it to anyone who wants to build a good railroad.
I came for a nerdy video game tip and stayed for a nerdy bezier curve explanation
sir you are a mad scientist, thank you for sharing this work!
At one point during the discussion of 4-point Bezier curves the author talks about the 40m limit on beams. While the game limits beam length to 40m, you can target greater distances and have a beam heading in the right direction to intersect it adding more beams. So, for example, if you put a beam in the ground 100m away, you can start the beam at the origin and click on that reference beam to make your 40m beam head that direction. Then, do the same with the other target end. The problem comes in with the track itself being limited in length. That can be solved using a mod like Flex Splines to make much longer tracks.
At 19:25 I covered exactly this, if you're interested in seeing how I use that technique. I assume you hadn't seen this bit yet, but you're not wrong and I appreciate anyone who likes to share information.
You earned the subscription, well done.
I usually use a support blueprint that has a tiny rail piece on it. I find building supports repeadatly to be more tedious than aligning tracks. If we could change the snapping of blueprints, I'd use this method all the time. Great video :)
I don't own Satisfactory (yet), but after a few Gaming_with_Doc shorts that started to hook me in I came upon this video. 5 hours old. Less than 1000 views.
This video is absolutely spectacular. Well spoken, explanations of mathematical concepts and how they translate into the game world, and clearly a huge amount of thought put into the mechanics. Without having played the game I can't know how difficult the problems you solved were but I feel like they were very challenging.
Great video, subscribed (for likely future referral!), liked, commented. Max engagement deserved.
Save yourself! DON'T buy it. I've lost 3 months to it now with no end in sight!
I am a Josh styled builder. I will use this knowledge for evil. Thank you.
I have been waiting for this video. Thank you for sharing.
awesome. combined with the only mod I really use (super long beams) this technique just changed my game. New save about to begin.
I need to look that up immediately.
@@excrubulent 'Longer beams" by Sir Digby.
@@andrewremobs9854 The Infinite Nudge guy, makes sense :)
Now this is how you explain something. Nice job!
This is great! Thank you for new ideas. I build my trains on a grid but I try to remove the least amount of flora, because I love the scenery in this game.
Duuuuuddee! Excellent build tip! And love the detailed explanation!
This is incredible!
I am so upset with how popular this game JUST got. All of these tips I keep seeing would've been so useful YEARS AGO.
Beautiful. Thanks for the upload!
I don't know the math for the trains, if they can climp or not.
train goes a curve it loses speed, the steeper the curve the higher the loss, the same is with climbing the way up.
Also more wagons/carriages slow you down more on these parts.
But still a train keeps it's inertia, if it has it's speed it can climb up pretty steep inclines.
also a train is fine with about 15-20 wagons/carriages as long as it gets time to speed up first and the climbing section is short enough.
your video is a nice way to build up your rails and i do like it.
I also appreciate your effort to explain all the clipping and not so perfect curves and how to correct it, but hell is it tedious.
The multi lanes look very smooth and soothing I will definitely want to use it for myself.
Wait, do trains actually lose speed around corners in this game? They don't seem to from what I've noticed but I've never actually checked.
@@excrubulent yes, smooth turns don't do much. but narrow turns do slow them down.
And I'd just come to terms with my rails being a mess. Time to go tear up some track I guess
"But! I hear you say..."
I don't even play Satisfactory, but I watched the entire video.
My trains are all under the map. Yh. You heard me. Flat fkn foundations under the map. None of that elevation bs.
Also comes with the added bonus that you can make absolutely heavy trains without losing any efficiency on slopes.. so imma keep doing that for factories.
HOWEVER, your method makes beautiful train lines, fabulous for decorating. Thank you.
Thanks for the tutorial! It's great and I'll definitely use it in the future. The main problem of the video is that I just finished my railway build and don't want to do another in the near future 😅
welp I guess I gotta remake by global train network now
exactly what I needed!, I was looking how to do a long slope.
My poor brain!! I am far too dumb for this, but I love it, so must try :-)
This is just a good trigonometry tutorial. Solid example, solid explanation.
Funny story: I didn't realize that the flying manta skims real low over the edge of the cliff coming up out of the great canyon until I had built a factory and looked out the window and saw it just barely skimming past the walls. It was pure luck that I didn't build the factory literally on top of its flight path.
My first factory I was building up higher and higher then it just flew right through the middle. I was so sad when I realised.
I am deeply uncomfortable with the amount of power you have just granted me.
24:00 *the* imperial power is the one who drives on the left... the reason most countries follow the same side of the road is to make it easy to work together, and go somewhere foreign, it's certainly not because britain imposed it
I hope it's clear that this wasn't a serious charge.
This is awesome. looking forward to using with the mod the puts foundations under rail.
Addendum: Your videos are exactly my style how I think (my mind is). ^-^
Second watch here doing it side by side in my main world. Clean, minimum resources, so very adaptable!
At 3:21 How the heck did you change the incline? I see that you hit "E" for quick switch but for me it just cycles through the other BPs I have. This frustrates me to no end when games don't advertise these useful keybinds.
I've read that if you have your blueprints in the same subcategory, E will cycle through that subcategory. Try organizing your blueprints and see if it works.
@@PraxisPragma Thanks! I'll give that a try. I have all the BPs shoved into default.
Yup, I've got it set up with all of them in a subcategory. You can also hold E to get the radial menu and select from everything in the subcategory, but I think it's limited to 12 items if you do that. At that point I start thinking about what extra subcategories I need.
That was very clever of you. I will give the beams a go..
this video is very satisfactory to watch
finally I can make train tracks on grades not defined by the ground or foundations!
Really good explanation and presented in an exciting manner, thank you for putting in this effort.
Would love to see a video from you on fluid dynamics. I trust you will do a better job figuring it out than me because I ran into so many issues that I still have not found solutions for
I don't have a lot of expertise in the area I'm afraid, but this fan-made plumbing guide has a lot of good info on it: static.wikia.nocookie.net/satisfactory_gamepedia_en/images/3/39/Pipeline_Manual.pdf
this video came across my feed right as i was about to start a new railway and it has changed SO much for me, oh my god. i'm still struggling a bit, but, i think i just need to fiddle with it [the technique] more, or maybe i shouldn't be trying to tackle a new railway building method with the first section of it being a massive incline coming up and out of the blue crater lol. thank you SO MUCH for this, seriously. you explain everything really well and make it very easy to follow. do you have a ko-fi or anything where i can throw some dollarydoos at you in thanks?
THIS IS AWESOME
Very useful infos, thanks brother!
as a left side driver we do need left sided signals for the trains
I only watched the start so I liked and commented for the yt gods. Awesome tip.
Excellent engagement manipulation, thank you!
Amazing...
Satisfactory even.
This is the highest possible praise.
Amazing work !
4:30 *Casually starts connecting 20 rail segments on the same point.*
I imagine many people screaming at their monitor, not knowing that was possible in vanilla.
Oh yeah! You just hit H to hold them and the restriction disappears lol. I forgot that was a technique I should probably mention.
But I struggled so hard last night... where was this video then..?