I love the isometric pixel art style, reminds be of Habbo hotel, but Minecraft. I always liked how cozy it felt in Habbo just doing nothing but furnishing a house with junk while listening to music. I hope you can recreate that feeling in a minecraft style game.
I find this concept very interesting and beautiful. The art style combined with the nature sounds is very relaxing. Maybe you heard of Wallpaper Engine, but I would love to have something like a day and night cycle from your game as a background, as it is very audiovisual pleasing. If you have a bit of time and like this idea, I would be glad to help you :), but I understand if you want to finish your game first.
I use wallpaper engine myself. I’m happy that you enjoy the style of my game so much! My priority is working on my game, but i really like the idea of a wallpaper. How time consuming would it be to make one ?
@@John-Brx I think there would be two ways to do this. First, you could just record a looping video and make that a wallpaper. Second, I think Wallpaper Engine supports .exe files and game engines, so that you could just export the game in the state of this video, without play-functionalities. The second one would be easy to produce, as you already know about unity and scripting to just make the day/night cycle and sounds, but I don't know If you still have this version or only one that is further developed, because then I don't know how easy it would be to remove all the play elements.
An interesting start! No long explanation, just gameplay. Maybe I should learn a thing or two from your devlog style. Good luck, from a fellow gamedev!
@@John-Brx I like the system you've created. The grid is the same as in the Final Fantasy Tactics games, but I would like to know how you write the grid system and how to draw the grids because yours is like one grid using one game object.
I’m using unity and it’s tile maps for my grid. It’s really simple you should give it a try. But the objects in the world are not attached to the grid if that is what you mean. They calculate the cell they are in and then position themselves perfectly cantered when they get instantiated. There is a ton of tutorials about unitys tile maps on UA-cam. I hope i could answer your question :) Otherwise let me know and I’ll be happy to help.
@@John-Brx Thank you very much for the advice. Usually I create a grid using world position calculations and place game objects to their positions. It's a lot of pain.
@@John-Brx do you use a 3D or a 2D project? i'm developing an isometric game that looks like yours in terms of grid, but i'm using a 3d environment. do u have some advice of wether i should use a 3D project or a 2D project for an isometric game? i decided to use a 3D environment beacuse i think will be easier to create some effects and elevations but i don't know if my decision is right
All that is missing is a swing axe/pick animation and for the rock/tree to explode into little rock/wood particles. Great artstyle!
I love the isometric pixel art style, reminds be of Habbo hotel, but Minecraft.
I always liked how cozy it felt in Habbo just doing nothing but furnishing a house with junk while listening to music. I hope you can recreate that feeling in a minecraft style game.
I find this concept very interesting and beautiful. The art style combined with the nature sounds is very relaxing. Maybe you heard of Wallpaper Engine, but I would love to have something like a day and night cycle from your game as a background, as it is very audiovisual pleasing. If you have a bit of time and like this idea, I would be glad to help you :), but I understand if you want to finish your game first.
I use wallpaper engine myself.
I’m happy that you enjoy the style of my game so much!
My priority is working on my game, but i really like the idea of a wallpaper.
How time consuming would it be to make one ?
@@John-Brx I think there would be two ways to do this. First, you could just record a looping video and make that a wallpaper. Second, I think Wallpaper Engine supports .exe files and game engines, so that you could just export the game in the state of this video, without play-functionalities. The second one would be easy to produce, as you already know about unity and scripting to just make the day/night cycle and sounds, but I don't know If you still have this version or only one that is further developed, because then I don't know how easy it would be to remove all the play elements.
I do have older versions of the game still. Il probably look in to making one some time in the future :)
An interesting start! No long explanation, just gameplay. Maybe I should learn a thing or two from your devlog style. Good luck, from a fellow gamedev!
I love isometric games!
boss battle
how did you get/make the sounds for your game? They sound really nice!
TOO MUCH POTENTIAL
What is going on now with your project?
Do you have any advice for writing a grid system ?
If you could elaborate a bit more about what your idea is. Il be happy to give you some advice :)
@@John-Brx I like the system you've created. The grid is the same as in the Final Fantasy Tactics games, but I would like to know how you write the grid system and how to draw the grids because yours is like one grid using one game object.
I’m using unity and it’s tile maps for my grid. It’s really simple you should give it a try. But the objects in the world are not attached to the grid if that is what you mean. They calculate the cell they are in and then position themselves perfectly cantered when they get instantiated.
There is a ton of tutorials about unitys tile maps on UA-cam.
I hope i could answer your question :)
Otherwise let me know and I’ll be happy to help.
@@John-Brx Thank you very much for the advice. Usually I create a grid using world position calculations and place game objects to their positions. It's a lot of pain.
@@John-Brx do you use a 3D or a 2D project? i'm developing an isometric game that looks like yours in terms of grid, but i'm using a 3d environment. do u have some advice of wether i should use a 3D project or a 2D project for an isometric game?
i decided to use a 3D environment beacuse i think will be easier to create some effects and elevations but i don't know if my decision is right
what engine you use?
Unity :)
Hey there! Indie-game lover here 💖
yet, let us know why should we care for yet another a pixel art isometric game 👍