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JohnBrx
Приєднався 18 січ 2015
Wishlist ISO-CORE on steam now!
store.steampowered.com/app/2983860/ISOCORE/
store.steampowered.com/app/2983860/ISOCORE/
Expanding the open world for my indie game [DEVLOG]
#gamedev #programming #pixelart #unity #indiegame #coding
In this video, I show you how I modified the world generation algorithm and added Biomes to my open world crafting indie game.
Wishlist ISO-CORE on Steam now!
store.steampowered.com/app/2983860/ISOCORE/
Music track: jasmine tea by massobeats
Source: freetouse.com/music
Free No Copyright Music Download
Music track: floral by massobeats
Source: freetouse.com/music
Free No Copyright Music Download
Music track: lucid by massobeats
Source: freetouse.com/music
Copyright Free Background Music
In this video, I show you how I modified the world generation algorithm and added Biomes to my open world crafting indie game.
Wishlist ISO-CORE on Steam now!
store.steampowered.com/app/2983860/ISOCORE/
Music track: jasmine tea by massobeats
Source: freetouse.com/music
Free No Copyright Music Download
Music track: floral by massobeats
Source: freetouse.com/music
Free No Copyright Music Download
Music track: lucid by massobeats
Source: freetouse.com/music
Copyright Free Background Music
Переглядів: 32 926
Відео
Adding a combat system to my indie game [DEVLOG]
Переглядів 34 тис.5 місяців тому
#gamedev #game #games #programming #coding #pixelart #unity #indiegame In this video, I show how I implemented the fighting system for my isometric pixel art indie game. And how I fixed some of the complaints from people in the last video. Wishlist ISO-CORE on Steam now! store.steampowered.com/app/2983860/ISOCORE/ Music: Song 1: massobeats - warmth freetouse.com/music/massobeats/warmth Song 2: ...
Creating the world for my indie game [DEVLOG]
Переглядів 149 тис.8 місяців тому
#gamedev #programming #coding #pixelart #unity In this video, I show how I implemented the game world of my indie game with procedural generation using Perlin Noise. Wishlist ISO-CORE on Steam now! store.steampowered.com/app/2983860/ISOCORE/ Music: Song 1: massobeats - jasmine tea freetouse.com/music/massobeats/jasmine-tea Song 2: massobeats - lush freetouse.com/music/massobeats/lush
Creating 3D Lighting for my 2D Game
Переглядів 14 тис.Рік тому
#gamedev #unity #coding #english Please feel free to write your opinions and ideas for improvement in the comment section! Wishlist ISO-CORE on Steam now! store.steampowered.com/app/2983860/ISOCORE/ T3ssel8r:www.youtube.com/@t3ssel8r Music by massobeats: ua-cam.com/video/23Yj0EgZ_VM/v-deo.html&ab_channel=massobeats
Making a game with two and a half dimensions
Переглядів 9 тис.Рік тому
#gamedev #coding#english Wishlist ISO-CORE on Steam now! store.steampowered.com/app/2983860/ISOCORE/
I can't believe I only found this now, it looks like a great game (although I won't be able to play it until I get a PC). I do have a small suggestion that could add in an incentive to travel away from the monolith(?), what if you made some destroyed ones around the world, maybe even in the other biomes. It would give players a better chance to explore and create other bases around the world, and if you make some form of teleportation with the mushrooms from the snowy forest, it would add in a late game accomplishment.
I think colder biomes should be more common the feather north you get and less so the feather south you get, this should carry over to other biomes in a logical fashion, also, plants of the same species should favor growing closer to one another because it’s easier to pollinate like that, the completely random under brush looks unnatural because of it resistance to natural patterns
Well…what is your game?
Would it be possible to give some insight on how you made the resource nodes/items and placeable blocks? I wanna make my own survival game but dont really know how to start doing stuff like that which will have multiple types of each thing like stone/iron/gold/trees/logs. Should i be using Inheritance with a monobehaviour base class for that with derived classes from it for each type (stone/iron/gold/tree/log)? Great progress so far btw!
nice video, good game I think it would be nicer if the biomes were next to each other and not through a portal. The game feeling is more immersive in my opinion.
Just some little things I noticed: * There is screen tearing when the screen shake happens, this is likely due to there being no blur between the pixels. Allowing the pixels to be noticed when shifting. * The grass doesn't look natural. In real life, long pits of grass are made together, due to there strength in collective rooting allowing them to grow upwards more. I think you should try clumping them together more, or having less large variation in types of lengths in grass. (e.g.: small grass with small grass, big with big). And finally; * The cursor for selecting tiles does is not easy to see on the winter and in some cases in the other biomes. This could be fixed by adjusting its brightness and darkness by its background (but not specifically the ground its on, you should focus the brightness on the night and day cycle as well) I've watched many MANY game dev stories, and these things are types of things you as the developer, will get used to and will just probably ignore. This is just me being picky.... Your welcome I guess? Yours truly, Definitive :)
Thx I appreciate this. Yes as a developer you become blind to a lot of flaws.
@@John-Brx No problem. Also I was bored as, so I wrote this whole essay to pass some time lol.
what game engine are you using? the aesthetics here are unmatched! nice work!
I am using unity Thx :)
Is there any conflict or goal in the game? Or its pure collect / craft / build cycle? How would that be interesting for more than 20-30 mins for a player? I dont see clear idea of what the game is.
On one hand, I don’t want to show too much of my game to keep the playing aspect later as fun and interesting as possible. On the other hand, games that don’t really have a story or a strict path to follow and are more like a box with a set of tools where the player has the freedom to do whatever he wants actually outsell classic story games by a huge margin on steam . So actually this lack of conflict and clear goals is something most people are looking for. A game where you can just do what you feel like doing in the moment. So it’s kind of a mix; I don't show too much, and I want to keep the game as flexible for the player without too many rules and fixed paths or stories.
Idea: Remove the grid on the floor and make it visible only near the player
I think it would be interesting to add height to the terrain. I know it would be hard with the style but I think if you made it work it make the game more interesting.
Cool devlog, and a promising game ! If I may though, I think the background music was slightly too loud and made it hard to focus. Maybe that's just me !
Yea a lot of people are saying that and you are absolutely right. I’m going to avoid that in the next video:)
A mountain and cave biome would be cool but also redwood ocean
Nice work. All this perlin noise terrain generation is very familiar to me, as I have a similar implementation in my own game (though our genres are otherwise about as far apart as we can get!) are you planning to add terrain height to your game?
Can you control the player with awsd? Or is it just with the mouse?
Since it is isometric the default control is only with the mouse, but i will add WASD for the players who prefer it.
i think you should lower the volume of the music in future devlogs
I feel like you need some elevation to you game, hills here and there could be nice.
What developing software do you use?? Unreal Engine?
i use unity
@ oh nice, ey bro keep up this project man! Im seriously hyped!. It looks amazing! 💪🔥
thx that means a lot to me :)
Your character seems to glitch sometimes idk if im seeing wrong and iso core name seems wierd is there a reason for that? I like the core in the name but iso is kinda wierd and biomes being in the same level instead of portals is the right way to go and adding more biomes making it diverse is a better way i honestly would like somethings like volcano and the surround land being ashy, being in the dessert for too long can make u hot and lose health, being in the snowy biome could give you frostbite and many more ideas and if the game is 3 dimensional then it's also possible for many more ideas
5:47 i think first variant. Cool game btw)
You using game engines? Like unity unreal godot cryen ...?
unity
Definitely consider varying heights for trees for some more variety
Idk if I heard how you saved the tiles properly but couldn’t you save all the generation data as a seed and if everything is connected to that seed properly couldn’t you optimize the saving by only saving tiles the player interacts with and ignore everything else because if the player goes back it would calculate the same tiles the same way as before
I was doing exactly that before, but if I change the generative algorithm in a future update, it would result in the player's worlds changing completely.
@ ah that’s true, the new way is probably the best for realistic indie dev development but if you want to do some crazy optimization in save file size you could save every version of the generation algorithm and have it attached to the save file and the game uses the corresponding algorithm depending on version. I don’t recommend this because it’ll be a pain to deal with so I think what you made is better. But good for thought
Yes, you are absolutely right! But I have calculated the approximate size of the save files I would create with the current version and I am not even close to a point where the files would reach a problematic size. That might change in the future though, then I would definitely adopt your approach.
I would like to see a mountain and make the time of year effect the forests, also to add a sense of achievement, you should implement some techtrees for different things so it gives players something to work for!
I’d imagine the dessert and snow biomes can be borderd by the forest but dessert and snow cannot border each other thus making the forest more abundant but also making the dessert and snow biomes slightly more rare. Villages in Minecraft aren’t particularly amazing in anyway but finding one makes u instantly go to it for that little boost. Little sense of excitement specially when you spawn into the world. Structures are a must they don’t have to be villages
TOO MUCH POTENTIAL
3:00 I think you overdo it. especially here 4:30 instead of sum I would use multiply and I am sure that I never leave interval between [0;1]
I really like it better without the grid, feels more natural
How beautiful is this gaaame!!
I love isometric games!
You could add the corruption biome and the blood biome like crimson biome, like Terraria 3D
I think biomes could be accessible through portal AND being able to travel to them on foot, only the biomes solely accessible through portals could be more fantastical in theme, while the regular biomes are more based on real world natural biomes. Examples could be a biome that, instead of pools of water, they are sky islands, while another one could be a more subterranean biome like a crystal cave (you wouldn't have to program an entire underground level to your world or anything since that area would only be accessible through portal!)
It is a little difficult to hear you over the music.
I know, I will change it in the next video, but unfortunately I can't change it in this one.
What game engine do you use?
unity
@John-Brx thank you, do you think I can make a good survival game in Godot?
Absolutely! Since I started making games about 6 years ago Unity was definitely the best choice. But if I had to choose today, I would probably pick Godot
nnooooononoo no portalls!!11!
In what language is it being coded, if i may ask?
c#
@@John-BrxThank you for answering, i have not to long ago started to code and i have always been in love with 2d isometric game. I'd love one day to be even just half as good as you are at it to make my own!
I’m not that good. If it’s your passion you will succeed :) I made the entire project with the main motivation of having fun when making it.
5:43 Honestly getting to the biomes through a portal would be kinda weird, i would prefer them being just randomly generated around the world and save the portal for a more fictional biome, maybe a crystal world or something. Also i would love to see the "boring" stuff in videos (6:25), i think it would help a lot of people! Anyways can't wait for more videos!
the background music is a bit loud
Seasons and thunder Strome weather would be great
boss battle
Technically I am not a dev but a person who tries to make games and now learning from different sources. I just found your channel but seems interesting what you make but I am not a coder myself. If I could suggest some biomes then I would add : - swamp - tundra - tropical In my opinion the assets looks good and the isometric view adds a lot to this game.
Depending on if you do seasons, you can either have special seasonal biomes that are always a season, or just have the biomes cycle through seasonal variants.
Imo the entire screen and everything on it shaking just because you mined something seems annoying, could just be me, seems unnecessary for something you do a ton of. I feel like something like that would be reserved for an explosions or something.
This is a gorgeous game! I really like the fact that you break down the technique of doing things in your project, thanks for the insights, really helpful!
This looks really cool! I'll have to go back through the devlog and see some of the other stuff for this sometime. If I were to suggest a few more biomes, I would say a Volcano, Savanah (which I would imagine working well as a transition biome), and maybe an Ocean with islands scattered about? I don't quite know how you're handling all of this yet, but this project definitely has my eye on it now. Can't wait to see more!
It looks great but the world looks quite flat I think adding an extra height layer might be cool!
Hi! Your game looks awesome, I've added it to my wishlist immediately! I would defenetivly prefer if all the biomes were connected to each other in one big world, it would feel more like a real open world adventure rather than just connected areas, but that's just my opinion! Good luck with your development in the future!
The pixel art and esthetic of the whole game is beautiful <3
Can i do beta testing for you, i won't go to be pay :)
I Will search bug in the game playing and Will give you a feedback, also on steam
I really love your job and i want to try It, thx and good work
There will be testing in the future, probably through a demo on Steam. Or something like that.
@@John-Brx ok
@@John-Brx thx
Maybe make the biome generation like Minecraft, I think it would fit better. Another idea is that you could add a daylight cycle for beautiful sunset lighting.
Obviously, you have already made this decision, but I like the island style and moving from one island to another to collect certain resources.