[Mechabellum] First Game With The New Unit

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  • Опубліковано 17 жов 2024
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КОМЕНТАРІ • 7

  • @G4Cidib
    @G4Cidib 2 місяці тому

    They seem kinda effective at handling flanks, naturally good at chaff with a bigger punch for things like rhinos or worms.

  • @nicdesmedt7443
    @nicdesmedt7443 2 місяці тому

    Wouldn't boom rhino have won there?
    Maybe spideys are ment to give an AA solution to the slow comp: scorp, tank spider? I think the mines should probably leap at some range

  • @achilles8804
    @achilles8804 2 місяці тому

    The lead dev did say they prefer to release new units weaker and buff them after rather than releasing op units, feels bad not but good news it’ll be buffed

  • @glimamou6258
    @glimamou6258 2 місяці тому

    I have seen someone test the spider mines and apparently because of a bugg spider mine's kill doesn't give any exp. Now I'm afraid to use them :C

    • @sirhasslich536
      @sirhasslich536 2 місяці тому

      Neither do combat spells, are you afraid of that as well?

    • @glimamou6258
      @glimamou6258 2 місяці тому +2

      @@sirhasslich536 Experiment with the testing ground yourself: when a tarantula defeats a crawler, it earns 192 experience points. This remains the same whether you use a missile to kill the crawler. However, if you use a spider mine and they get some kills, the tarantula only gains 88 experience points at most. Unlike combat spells that distribute experience points across the board, spider mines nullify the experience gained.

    • @sirhasslich536
      @sirhasslich536 2 місяці тому

      @@glimamou6258 thanks, I didn't know that.
      I remember long ago Trynet's opponent spammed earlygame 50g missiles for the remaining 50 gold they had and Trynet mentioned that it's hurting their economy AND XP gain, so it made sense to me if nukes didn't give XP.
      Maybe it's been changed, maybe pre-available missiles are different