Can't say I'd RECOMMEND this strategy, it HAD to be a video 😅 Share your own craziest games in the Discord and we might check it out! MECHA DISCORD - discord.gg/5UFmpdckzm SUB HERE for more - ua-cam.com/users/CobGames
I absolutly love when theres a couple losses sprinkled in among the rounds, it really ups the anticipation when watching the matches. The combo of the underground threat mixed with the sandworms really is nice, getting to fully utilize the sandworms underground abilities as you destroy all of the in range units is great. I think this properly showcases how crazy a medic unit could be to the game though as healing seems to be the most OP ability.
Keep the losses, they are fun! Only 6 mins in and this is great! Only been playing Mechabellum for about 3 days now, and have an elite level 400 mmr 😎😎😎
It's hard countered by any airborne EM that can connect on the worms, but who cares. Just nice to see sandstorm actually being useful. They made it more expensive in the newest patch and I have no idea why, I never play it and I never see it in FFA. Maybe it's really good in 1v1, idk, I haven't played 1v1 since the worms came out.
So its ok if you swing for the fence and make it but its not ok if you swing for the fence and land even 1 cm shy? People..... learn from your 'mistakes' that RNG will get you good. -Said by the Magic player
@cobstrategy A good strategy for growing your channel will be to upload educational videos I’d argue the strategy to grow your channel faster are educational videos where you win. People often focus on the outcome rather than the method. If you can demonstrate knowledge of the methods within a loss however, you can often educate more than showing how to crush a novice
@@CH1K3N99 Cob mostly does meme builds. He's probably around 1500 MMR and has a lot of knowledge, and there's definitely stuff to be learned from his videos, but conveying that isn't his priority. The different modes also have very different strategies. In 1v1 (and for the most part 2v2) the most important thing is learning which units counter which, how to stagger the arrival of your chaff, not using multiple unit types to solve the same problem, how to manipulate the opponents units movement (such as using flanks and mobile beacons to pull units), and various tactics and strategies that you'll pick up just from playing more, like how to play both sides of a side loaded agro strat. In FFA it's about designing unit comps that have staying power, and maybe adding a few niche units to specifically counter what your neighbors are doing. Basically you need a carry unit, a tank unit, and something for killing chaff. As a general rule you want units that have the same speed since the map is so big, so if you're playing carry phoenixes you'd typically want worms or overlords for your giant units
Can't say I'd RECOMMEND this strategy, it HAD to be a video 😅 Share your own craziest games in the Discord and we might check it out!
MECHA DISCORD - discord.gg/5UFmpdckzm
SUB HERE for more - ua-cam.com/users/CobGames
When high range dominates FFA (looking at you marksmen spam) it takes a certified chad to pull off an all melee strat - absolutely glorious.
I absolutly love when theres a couple losses sprinkled in among the rounds, it really ups the anticipation when watching the matches.
The combo of the underground threat mixed with the sandworms really is nice, getting to fully utilize the sandworms underground abilities as you destroy all of the in range units is great. I think this properly showcases how crazy a medic unit could be to the game though as healing seems to be the most OP ability.
LMAO the fact that this won is insane, got to love the drip of winning with pure melee 🔥
EM / Shield wasp techs shut down worms hard. the wasp other techs are up to you but the jump jets are a great option since it gives them more speed.
I like seeing the losses because it helps us learn how to meme with even greater power!
Insane that he won that, Yellow might need to go watch some beginner guides 😂 awesome replay this!
Man wins with the meme, big respect.
Super fun to watch! :D
Keep the losses, they are fun! Only 6 mins in and this is great!
Only been playing Mechabellum for about 3 days now, and have an elite level 400 mmr
😎😎😎
We all started in the rookie group once upon a time. Low level replays are entertaining when the same few meta strats dominate top level play.
That was a great match, whatever the MMR was
It's hard countered by any airborne EM that can connect on the worms, but who cares. Just nice to see sandstorm actually being useful. They made it more expensive in the newest patch and I have no idea why, I never play it and I never see it in FFA. Maybe it's really good in 1v1, idk, I haven't played 1v1 since the worms came out.
that is awesome 😆
Great game lol
does sandstorm stack?
No way, you could reduce ranged units to essentially zero range with three worms then
So its ok if you swing for the fence and make it but its not ok if you swing for the fence and land even 1 cm shy?
People..... learn from your 'mistakes' that RNG will get you good.
-Said by the Magic player
@cobstrategy
A good strategy for growing your channel will be to upload educational videos
I’d argue the strategy to grow your channel faster are educational videos where you win. People often focus on the outcome rather than the method.
If you can demonstrate knowledge of the methods within a loss however, you can often educate more than showing how to crush a novice
@@lfwalrus as a 4 day noob, I would love some methods of doing things with reasons why!
@@CH1K3N99 Cob mostly does meme builds. He's probably around 1500 MMR and has a lot of knowledge, and there's definitely stuff to be learned from his videos, but conveying that isn't his priority.
The different modes also have very different strategies. In 1v1 (and for the most part 2v2) the most important thing is learning which units counter which, how to stagger the arrival of your chaff, not using multiple unit types to solve the same problem, how to manipulate the opponents units movement (such as using flanks and mobile beacons to pull units), and various tactics and strategies that you'll pick up just from playing more, like how to play both sides of a side loaded agro strat.
In FFA it's about designing unit comps that have staying power, and maybe adding a few niche units to specifically counter what your neighbors are doing. Basically you need a carry unit, a tank unit, and something for killing chaff. As a general rule you want units that have the same speed since the map is so big, so if you're playing carry phoenixes you'd typically want worms or overlords for your giant units