Whatever modules I've used time and again to adjust indoor lighting or masking weather are constantly breaking over the years, so having all that be native now will be a very nice change of pace.
So something I was able to do with the old part of Perfect Vision that let you adjust darkness via drawings, was I'd use placed lights to mimic daylight beaming into dark spaces. That should work with this too, yeah? The effect was really great, particularly for something like a ruined castle that had lots of damage done to it.
This is just amazing! I've been waiting for an update like this for this ridiculous two-story haunted mansion I've been working on for a year! I'm so happy I no longer need to go through a mod for such an essential feature :D
Would be nice if elevation worked properly. Right now if you change elevation, you lose line of sight to other elevations. Makes flying, climbing rooftops, etc pretty garbage.
Can you add multiple behaviors and/or copy a region? Would be useful to not have to e.g. draw the polygon for inside again to tweak the darkness and weather effects
should do a reverse weather region like the FXmaster module for those scenes where the majority of the space shouldn't have weather and you want to have weather (or global illum) in a small space (e.g. an entrance to a cave). at first blush, this doesn't look nearly as versatile as MATT, but the ability to run a macro is ok...but i wonder what the trigger is? Just a token movement?
Your correct definitely not as full function as what we have with MATT but I do think good steps in-the right direction. I think they will end up with a fair few options like your describing and modules can add them to so I’m sure monks will end up making use of some of this over time.
Thought this would replace monks module, but it seems like a worse version of it. I always loved to use the module to give players item, or showing a picture when interacting with something.
It would be nice if these were done so that you can see what the user is doing as in read it. No one does this. And for the record not just here. Every single person who does videos like this never account for people wanting to actually read what buttons they are pushing. NO ONE.
So sort of zoom in and show what buttons are being pressed in a bit more detail. I’ll have to think on it should be doable just a bit more effort. Thanks for the comment.
@@AxiumVTT It blurs. Reading what you are doing helps. I try figuring this out again to no avail... I cannot be the only person who has this issue, also you are by far not the only one that I have had this issue with. Fixing that alone might maybe put you years ahead of the rest
Oh my god, screening indoor areas from global light is something I have wanted for FOUR YEARS! :)
Yeah many a map will need that for sure.
I've just been getting into Foundry and I've realized I needed this feature when setting up my first map :D
Whatever modules I've used time and again to adjust indoor lighting or masking weather are constantly breaking over the years, so having all that be native now will be a very nice change of pace.
Great point!
1:26 Teleporter
3:35 Adjust Interior Darkness
5:17 Suppress Weather
Oh yes! Finally! This would add so much more immersion to city maps with indoors! Sweet! Nice and precise video!
Glad you like it!
So something I was able to do with the old part of Perfect Vision that let you adjust darkness via drawings, was I'd use placed lights to mimic daylight beaming into dark spaces. That should work with this too, yeah? The effect was really great, particularly for something like a ruined castle that had lots of damage done to it.
Thanks for sharing!
@@AxiumVTT It was... more of a question than anything else lol
This is just amazing! I've been waiting for an update like this for this ridiculous two-story haunted mansion I've been working on for a year! I'm so happy I no longer need to go through a mod for such an essential feature :D
Yeah from what I have played with it’s working ok will need more modules to give more options but it’s a good foundation for them to build from.
I am glad to see this coming! Thanks for the demonstration!
Your welcome
I miss these videos. Ty
Yeah Life has been hetic for a bit.
Looking forward to when I can migrate. Difficult terrain will finally be a thing in my games
Would be nice if elevation worked properly. Right now if you change elevation, you lose line of sight to other elevations. Makes flying, climbing rooftops, etc pretty garbage.
Yeah they have more to go on this for sure.
You can achieve this behavior with wall height and levels, but true, would be nice to support proper vision height basekit.
Can you teleport to other maps, like the mod multi level tokens, which seems to be deprecated?
The answer is you will be able to yes. 👍
@@AxiumVTT very nice! Can it clone tokens too?
If yes, i dont have to find a replacement for multilevel tokens
No answer yet but I would think it’s probably going to be a thing.
Can you add multiple behaviors and/or copy a region? Would be useful to not have to e.g. draw the polygon for inside again to tweak the darkness and weather effects
I’m not sure on that one but I do know you can have many behaviours to one region.
How about the ambient sound of a region?
I’m sure a lot more options will come along as they work on this.
Thanks for the video! Very informative! Subscribed
Your welcome.
So, can you teleport between maps? this will be great for my ship map
Yes you can teleport between maps.
should do a reverse weather region like the FXmaster module for those scenes where the majority of the space shouldn't have weather and you want to have weather (or global illum) in a small space (e.g. an entrance to a cave).
at first blush, this doesn't look nearly as versatile as MATT, but the ability to run a macro is ok...but i wonder what the trigger is? Just a token movement?
Your correct definitely not as full function as what we have with MATT but I do think good steps in-the right direction. I think they will end up with a fair few options like your describing and modules can add them to so I’m sure monks will end up making use of some of this over time.
looks cool
👍
Nice
Thought this would replace monks module, but it seems like a worse version of it. I always loved to use the module to give players item, or showing a picture when interacting with something.
Monks still will have it uses this will get more powerful overtime as they add more uses.
It would be nice if these were done so that you can see what the user is doing as in read it. No one does this. And for the record not just here. Every single person who does videos like this never account for people wanting to actually read what buttons they are pushing. NO ONE.
So sort of zoom in and show what buttons are being pressed in a bit more detail. I’ll have to think on it should be doable just a bit more effort. Thanks for the comment.
@@AxiumVTT It blurs. Reading what you are doing helps. I try figuring this out again to no avail... I cannot be the only person who has this issue, also you are by far not the only one that I have had this issue with. Fixing that alone might maybe put you years ahead of the rest