New Feature Update: Foundry VTT V12 Scene Regions

Поділитися
Вставка
  • Опубліковано 21 гру 2024

КОМЕНТАРІ • 43

  • @jamesdominguez7685
    @jamesdominguez7685 7 місяців тому +27

    Oh my god, screening indoor areas from global light is something I have wanted for FOUR YEARS! :)

    • @AxiumVTT
      @AxiumVTT  7 місяців тому +3

      Yeah many a map will need that for sure.

    • @T3hIluvatar
      @T3hIluvatar 7 місяців тому +3

      I've just been getting into Foundry and I've realized I needed this feature when setting up my first map :D

  • @Threvlin
    @Threvlin 7 місяців тому +7

    Whatever modules I've used time and again to adjust indoor lighting or masking weather are constantly breaking over the years, so having all that be native now will be a very nice change of pace.

    • @AxiumVTT
      @AxiumVTT  7 місяців тому +1

      Great point!

  • @xyzzy42
    @xyzzy42 2 місяці тому +1

    1:26 Teleporter
    3:35 Adjust Interior Darkness
    5:17 Suppress Weather

  • @Relixification
    @Relixification 7 місяців тому +6

    Oh yes! Finally! This would add so much more immersion to city maps with indoors! Sweet! Nice and precise video!

    • @AxiumVTT
      @AxiumVTT  7 місяців тому

      Glad you like it!

  • @Akeche
    @Akeche 7 місяців тому +3

    So something I was able to do with the old part of Perfect Vision that let you adjust darkness via drawings, was I'd use placed lights to mimic daylight beaming into dark spaces. That should work with this too, yeah? The effect was really great, particularly for something like a ruined castle that had lots of damage done to it.

    • @AxiumVTT
      @AxiumVTT  7 місяців тому

      Thanks for sharing!

    • @Akeche
      @Akeche 7 місяців тому +1

      @@AxiumVTT It was... more of a question than anything else lol

  • @fern1009
    @fern1009 6 місяців тому

    This is just amazing! I've been waiting for an update like this for this ridiculous two-story haunted mansion I've been working on for a year! I'm so happy I no longer need to go through a mod for such an essential feature :D

    • @AxiumVTT
      @AxiumVTT  6 місяців тому

      Yeah from what I have played with it’s working ok will need more modules to give more options but it’s a good foundation for them to build from.

  • @zandelar
    @zandelar 7 місяців тому

    I am glad to see this coming! Thanks for the demonstration!

    • @AxiumVTT
      @AxiumVTT  7 місяців тому

      Your welcome

  • @arcanjl
    @arcanjl 7 місяців тому +2

    I miss these videos. Ty

    • @AxiumVTT
      @AxiumVTT  7 місяців тому +1

      Yeah Life has been hetic for a bit.

  • @TangledLion
    @TangledLion 7 місяців тому +1

    Looking forward to when I can migrate. Difficult terrain will finally be a thing in my games

  • @ShadowDrakken
    @ShadowDrakken 7 місяців тому +4

    Would be nice if elevation worked properly. Right now if you change elevation, you lose line of sight to other elevations. Makes flying, climbing rooftops, etc pretty garbage.

    • @AxiumVTT
      @AxiumVTT  7 місяців тому +1

      Yeah they have more to go on this for sure.

    • @felixst.4548
      @felixst.4548 7 місяців тому +1

      You can achieve this behavior with wall height and levels, but true, would be nice to support proper vision height basekit.

  • @yuven437
    @yuven437 7 місяців тому +2

    Can you teleport to other maps, like the mod multi level tokens, which seems to be deprecated?

    • @AxiumVTT
      @AxiumVTT  7 місяців тому +2

      The answer is you will be able to yes. 👍

    • @yuven437
      @yuven437 7 місяців тому

      @@AxiumVTT very nice! Can it clone tokens too?
      If yes, i dont have to find a replacement for multilevel tokens

    • @AxiumVTT
      @AxiumVTT  7 місяців тому +1

      No answer yet but I would think it’s probably going to be a thing.

  • @isaac_marcus
    @isaac_marcus 7 місяців тому

    Can you add multiple behaviors and/or copy a region? Would be useful to not have to e.g. draw the polygon for inside again to tweak the darkness and weather effects

    • @AxiumVTT
      @AxiumVTT  7 місяців тому +1

      I’m not sure on that one but I do know you can have many behaviours to one region.

  • @ChrisOHaganlive
    @ChrisOHaganlive 7 місяців тому

    How about the ambient sound of a region?

    • @AxiumVTT
      @AxiumVTT  7 місяців тому

      I’m sure a lot more options will come along as they work on this.

  • @haste91
    @haste91 7 місяців тому

    Thanks for the video! Very informative! Subscribed

    • @AxiumVTT
      @AxiumVTT  7 місяців тому

      Your welcome.

  • @Wukong330
    @Wukong330 7 місяців тому

    So, can you teleport between maps? this will be great for my ship map

    • @AxiumVTT
      @AxiumVTT  7 місяців тому

      Yes you can teleport between maps.

  • @this_epic_name
    @this_epic_name 7 місяців тому

    should do a reverse weather region like the FXmaster module for those scenes where the majority of the space shouldn't have weather and you want to have weather (or global illum) in a small space (e.g. an entrance to a cave).
    at first blush, this doesn't look nearly as versatile as MATT, but the ability to run a macro is ok...but i wonder what the trigger is? Just a token movement?

    • @AxiumVTT
      @AxiumVTT  7 місяців тому

      Your correct definitely not as full function as what we have with MATT but I do think good steps in-the right direction. I think they will end up with a fair few options like your describing and modules can add them to so I’m sure monks will end up making use of some of this over time.

  • @aizen_world
    @aizen_world 7 місяців тому +1

    looks cool

  • @HuevoBendito
    @HuevoBendito 7 місяців тому +1

    Nice

  • @coolboy9979
    @coolboy9979 6 місяців тому

    Thought this would replace monks module, but it seems like a worse version of it. I always loved to use the module to give players item, or showing a picture when interacting with something.

    • @AxiumVTT
      @AxiumVTT  6 місяців тому

      Monks still will have it uses this will get more powerful overtime as they add more uses.

  • @jackeldridge4225
    @jackeldridge4225 6 місяців тому

    It would be nice if these were done so that you can see what the user is doing as in read it. No one does this. And for the record not just here. Every single person who does videos like this never account for people wanting to actually read what buttons they are pushing. NO ONE.

    • @AxiumVTT
      @AxiumVTT  6 місяців тому +1

      So sort of zoom in and show what buttons are being pressed in a bit more detail. I’ll have to think on it should be doable just a bit more effort. Thanks for the comment.

    • @jackeldridge4225
      @jackeldridge4225 3 місяці тому

      @@AxiumVTT It blurs. Reading what you are doing helps. I try figuring this out again to no avail... I cannot be the only person who has this issue, also you are by far not the only one that I have had this issue with. Fixing that alone might maybe put you years ahead of the rest