Your tutorials are so much better than the stuff on skillshare , why don't you try to make a full, intermediate level tutorial and put it up there? It would be a massive hit!
Happy to hear that, I think that's agreat idea! Would probably need some preparation time, now I'm already happy if I can find the time to do roughly one video/week beside my normal job and family :)
@@JonasNoell I truly mean that! i learn a ton of things every time i watch one of your videos, as opposed to picking up a trick or two watching an entire package tutorial from skillshare, lynda or Pluralsight. you are so much more knowledgeable than the guys over there and have a much better skill of explaining things, i hope you give it a try, however long it may take.
@@nahom1318 I will check it out, thx for the suggestion! Happy to hear you are learning something from my tutorials, that's the most important thing :-)
I couldn't agree more! Jonas, your tutorials are a gold mine of incredibly useful techniques and workflows which hardly anyone talks about or is even willing to teach. If you were to create a full-blown intermediate/advanced level course (preferably animation-focused), I'd be throwing money at the screen! :)
if you don't need separated passes, i suggest just taking the beauty/rgb pass as an exr file and put it into the camera raw filter, edit it and after that transform it into 8bit color mode to acces all photoshop functions and then export as a final jpeg.
@@evilone10 I would say it depends, but for tires the rubber is so thick you would never have the effect that the light scatters through from the backside, that's why using SSS for that kind of usecase is pretty pointless from my perspective.
Hi! I learn a looot from your videos! Can i explain a bit about bit-depth? open-exr comes in 32-bit... and it is very limited in PSD. Any tip or further explanetion on which depth to choose? Thanks!
So in Photoshop the only way to recreate the image (from layers without baked in tonemapping) from the VFB is through 32Bits in the way that I showed in this tutorial. Photoshop unfortunately is limited if you use 32Bit however. So if you need access to tools which only work in 16 bit you would be forced to bake the image into a 16bit image and that way flattening the layers and baking in the tonemapping and colorcorrections.
I tried to transfer these steps to Premier/After Effects but I get a very different result. Even the simple stuff like highlight burn via Channel Mixer of just using a LUT that work great in the VFB, doesn't work in P/AE. Any tips?
Dumbest question ever (sorry, I don't use V-Ray / 3DS Max much these days) - why when I do my layer adjustments in V-Ray VFB, those adjustments aren't visible in the outputed jpg or png file? It's like I've done all these adjustments for nothing?
If you use LUTs or in some of the other VFB corrections there is an option that you want to save the changes in the image itself. If there is no option present then it means it should save it in the image.
✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
patreon.com/JonasNoell
Your videos are really great and detailed and most importantly they are free, keep it up...😃😃
Endlich!! Ich hab mich ewig gesucht, nach einem detaillierte Tutorial wie diese, Danke!
Amazing! Finally something on the subject of tone mapping that I could understand! :))
It's not that difficult isn't it? :)
Your tutorials are so much better than the stuff on skillshare , why don't you try to make a full, intermediate level tutorial and put it up there? It would be a massive hit!
Happy to hear that, I think that's agreat idea! Would probably need some preparation time, now I'm already happy if I can find the time to do roughly one video/week beside my normal job and family :)
@@JonasNoell I truly mean that! i learn a ton of things every time i watch one of your videos, as opposed to picking up a trick or two watching an entire package tutorial from skillshare, lynda or Pluralsight. you are so much more knowledgeable than the guys over there and have a much better skill of explaining things, i hope you give it a try, however long it may take.
@@nahom1318 I will check it out, thx for the suggestion! Happy to hear you are learning something from my tutorials, that's the most important thing :-)
I couldn't agree more! Jonas, your tutorials are a gold mine of incredibly useful techniques and workflows which hardly anyone talks about or is even willing to teach. If you were to create a full-blown intermediate/advanced level course (preferably animation-focused), I'd be throwing money at the screen! :)
@@F10F11hm Thanks thats really motivating to heat :-)
Exellent tutorial.thank you.
Bellissimo!! Grazie !! Wonderful thank!!!
Nice
I approve.
if you don't need separated passes, i suggest just taking the beauty/rgb pass as an exr file and put it into the camera raw filter, edit it and after that transform it into 8bit color mode to acces all photoshop functions and then export as a final jpeg.
Would love to know how you would build this with the passes in Fusion if you use it?
Im not a Fusion User but I would assume in a similar way. You would just have to find a way to mimic the highlight burn compression.
Hi, very informative video as usual !
i have a little question: the shader for the tires, is it SSS with some grunge map on it ?
No and why would you add SSS for tires? :-) Just standard VRayMtl with some grunge...
@@JonasNoell ok :) I was wondering about SSS because Siger Studio in their elastomer shader are using SSS.
Thanks for your reply!
@@evilone10 I would say it depends, but for tires the rubber is so thick you would never have the effect that the light scatters through from the backside, that's why using SSS for that kind of usecase is pretty pointless from my perspective.
@@JonasNoell Yes that makes sense ! ;-)
Thanks again for what you are doing !
Hi! I learn a looot from your videos! Can i explain a bit about bit-depth? open-exr comes in 32-bit... and it is very limited in PSD. Any tip or further explanetion on which depth to choose? Thanks!
So in Photoshop the only way to recreate the image (from layers without baked in tonemapping) from the VFB is through 32Bits in the way that I showed in this tutorial. Photoshop unfortunately is limited if you use 32Bit however. So if you need access to tools which only work in 16 bit you would be forced to bake the image into a 16bit image and that way flattening the layers and baking in the tonemapping and colorcorrections.
I tried to transfer these steps to Premier/After Effects but I get a very different result. Even the simple stuff like highlight burn via Channel Mixer of just using a LUT that work great in the VFB, doesn't work in P/AE. Any tips?
Did you switch your comp to 32/bit? I tried out the Channel mixer and it worked the same so far...
@@JonasNoell I had to "Linearize Working Space" in the project settings which enabled "Blend Colors Using 1.0 Gamma".
That did the trick 👍
@@pixelquarry Oh alright I probably had that already on then! Thx for sharing!
one important (or not) point - if you are working in PS and need it to match VFB 1:1 - do not use sRGB display correction but gamma 2.2 in VFB.
Oh ok, good point. The difference is super subtle though...
Dumbest question ever (sorry, I don't use V-Ray / 3DS Max much these days) - why when I do my layer adjustments in V-Ray VFB, those adjustments aren't visible in the outputed jpg or png file? It's like I've done all these adjustments for nothing?
If you use LUTs or in some of the other VFB corrections there is an option that you want to save the changes in the image itself. If there is no option present then it means it should save it in the image.