Thank you for making these videos! For what it’s worth, the dark custom presence for Fangs and Starlight is confusingly similar to blight on smaller screens.
T1: Ranging Hunt moves Beast from B5 into B1 into B4. Gleam adds second beast to B4. T2: Use SR to create Beast into B4. Ranging Hunt kills B4 pushes Beast into B7 Bringing Presence. Prey on Builders on B8 gathering Beast from B7 bringing presence.
This is a MU I tend to enjoy on this board specifically. When wetlands come up turn 1 I’m usually taking the inland blight, and when the events are worse it’s a pretty thoughtful matchup with good decision space. Pushing the blight would have probably been smoother into 4 or 8 which could be covered the rest of the game with too near.
Anything with a Skip effect. No particular order. 1) Starlight (Defend 5), plenty of drafts, and skips 2) Green (Lots of skips from the SR), Defend 4 on the right innate, and Dahan movement to prevent Sweden escalations. 3) Trickster (Strife is essentially a skip). Lots of Strife / fast destruction and Dahan movement. 4) Many Minds (Skips, Dahan movement, defend. 5) Rising Heat (Skips, Dahan movenent, proactive damage).
I am on my journey to play every spirit once before I start with adversaries and I had 1 blight remaining and had to black hole the board 3 times to barely grab the win. This spirit is probably the worst one ever created. You feel like you are playing a crippled Many Minds and that's already a crippled spirit. Like, damn this spirit is bad...
Thank you for making these videos! For what it’s worth, the dark custom presence for Fangs and Starlight is confusingly similar to blight on smaller screens.
t2 fast how'd you end up with sacred site + 2 beasts in B8? seems like a beast moved 2 spots from B4.
T1: Ranging Hunt moves Beast from B5 into B1 into B4. Gleam adds second beast to B4.
T2: Use SR to create Beast into B4. Ranging Hunt kills B4 pushes Beast into B7 Bringing Presence. Prey on Builders on B8 gathering Beast from B7 bringing presence.
@@RedReVenge007 ah, i forgot that Prey lets you gather a beast too. thanks!
This is a MU I tend to enjoy on this board specifically. When wetlands come up turn 1 I’m usually taking the inland blight, and when the events are worse it’s a pretty thoughtful matchup with good decision space. Pushing the blight would have probably been smoother into 4 or 8 which could be covered the rest of the game with too near.
Who would your top 5 best spirits against sweden 6 be?
Anything with a Skip effect. No particular order.
1) Starlight (Defend 5), plenty of drafts, and skips
2) Green (Lots of skips from the SR), Defend 4 on the right innate, and Dahan movement to prevent Sweden escalations.
3) Trickster (Strife is essentially a skip). Lots of Strife / fast destruction and Dahan movement.
4) Many Minds (Skips, Dahan movement, defend.
5) Rising Heat (Skips, Dahan movenent, proactive damage).
Do you not use the special ability to change presence into beast often? I don’t think I noticed this happen or maybe missed in
I did a few times this game! Normally I do it more, but I need presence for sacred sites!
I am on my journey to play every spirit once before I start with adversaries and I had 1 blight remaining and had to black hole the board 3 times to barely grab the win.
This spirit is probably the worst one ever created.
You feel like you are playing a crippled Many Minds and that's already a crippled spirit.
Like, damn this spirit is bad...
I think Fangs is a much fairer version of a beast Spirit.
Many Minds is very "cheaty"
@@RedReVenge007 Fangs feels like it needs setup where others just do it, and that for no reason