Always nice to see Quill playing stuff I worked on :) BTW, "nukes" aren't nukes, they are nuclear barrages, which is why the numbers are low and they are so powerful.
Terra Invicta is Early Access yes, but it's Early Access in that the game released into Early Access 100% content complete from day 1 and Early Access is being used to tune, adjust and refine the game based on a larger pool of player feedback from having the game in more hands playing the game in ways differently to what the developers themselves could naturally emulate. There's a few starting scenarios the developers have mentioned they want to add, but only one of those was ever mentioned as a pre-release planned addition (That being the accelerated tech start scenario). The rest of the scenarios discussed as potentially being added have always been mentioned by the developers as "Post-release dream scenarios we'd love to add far into the future if we can make the underlining game foundation support them". Like a Cold-War era scenario, where the aliens arrives decades earlier and the scenario tackles how things would be different with the factions and how they go about their objectives with technology much more primitive than the modern-day era the default scenario is set in..... it's something the developers have mentioned they'd love to add to the game after the full release, but it would heavily depend on if they're able to make underlining aspects of the games engine and systems broader to support such a scenario.... so it's not a content promise and more just sharing with the community what they'd love to do with the game after 1.0 is released.
Personally I wouldn't call that Early Access, I call that Open Beta. Early Access should be when the game is playable but isn't 100% feature/content complete. But of course marketing exists and people generally refuse to pay money for any sort of beta, so Early Access it is!
@@Michael-bn1oi Beta comes from "Beta Test", with the origin of the term meaning the test of the software in question that is released to the public rather than run internally as an Alpha Test. It predates the era of easy internet updates and meant you had to have the game complete before you could ship it. A beta *had* to be feature-complete, and you were looking for bugs your internal team missed. So no, I don't think I have it backwards. The meaning has been changed into a marketing term while ignoring the original technical one.
21:00 Probably the most important aspect of your councillors is less their base stats and more what organisations their traits allow them to access. Ultimately what makes or breaks a councillor isn't their core stats but rather what organisations they support being attached to as a single organisations can provide massive game changing bonuses in a lot of cases. Like for example providing a flat out +5 persuasion or +20 influence income from a single organisation. Even granting the ability to perform missions that councillor normally wouldn't be able to perform. A very viable strategy is to just spend XP on the administration stat of a councillor with a good solid range of background traits and then loading them up with organisations to make them a super agent that's also providing massive resource income that way. The kind of traits you want to be keeping a eye out for are Government, Criminal and things like that. As they are frequently used as blocker traits needed for the more powerful organisations to be assigned to a councillor.
Haven't played recently, but yeah. I usually ended up with one Councillor being a Criminal, *maybe* my sixth one also, and the rest as Government. That said, unless this has changed, a just as important element is the Home Town of your Councillors. Because if you have a Chinese Councillor with the Government trait, then it doesn't matter if the Servants and Protectorate monopolise China's control points, you are able to make use of the Chinese government organisations.
Government or criminal traits can be acquired, though. Striver/ fast learner, which make the councilor level up quicker are the most important ones, together with a young age (so you have time to stack more levels on them and get to enjoy the benefits from high stats longer).
@@heikkisuora2500 I've found XP growth rate really doesn't matter in my experience, the rate your councillors gain xp at normal rate means you'll have many councillors at the admin cap within 3-5 years of starting a campaign (depending on org rolls), at which point 1 additional point in any given stat isn't all that significant when you've already boosted that councillors main role focused stat(s) to 20+ through the use of organisations.
@@Tiki832 Strategy tips aimed at difficulty levels below the hardest are really not that important though, since no one who looks to play efficiently will play at those settings.
Tried it, loved it, really wanted to play it, feel really overwhelmed by the sheer size of the task, shelved it, regretted it. Very nice to see someone else actually playing this game...
Try watching Phrosphor. He has really good series for this game. Learned a lot from it. edit; Actually, I think PerunGamingAU is where I learned from and then I watched tortugapower and then Phrosphor. I can't remember, it's been too long. I'd definitely check those channels out though.
@@romegypt5675 Ignoring how old that makes me... dude, Quill is the player of Draven in TDDC, and Uhamisho in Sea of Secrets. Used to play D&D in his basement (though since the pandemic, everything's virtual now)
This game ate my life completely for a couple weeks a while back. I don't know why exactly but this kind of game in general and this one in particular was extremely addicting to me. I think it has to do with the sense of progress that is steady throughout so i never find myself feeling like i don't have some goal just over the horizon. Very much like the one more turn effect from civilizations I guess.
Ohhhh, yeah, I think I watched Quil play this in the past. Didn't remember until he mentioned he didn't realise space was a part of it. Was really looking forward to more, glad I'm getting the chance now
One of my favourite parts of this gane how the faction are handled. The gameplay is the same and you even do the same events, but the tone of the lore text is very different. Humanity First always asks: "How can this be used in combat?" While the Academy always asks "How does this work scientifically?".
I think in terms of my actual ideological stance on alien life, the academy align with me the best. Even with hostile aliens. All the other approaches fail to solve the entire problem. It is however; a very difficult path.
Yes, I agree. Seeing alien life and human life as equal makes the most sense. The develpoers seem to think so, too, because Academy starts the game with more public support than any other faction. Of course, once s*** hits the fan, many humans start to radicalize and turn to the more extremist factions.
@@_mwk Not a solution. Just the exact inverse of the problem. By that same logic you could argue the problem to be solved once humanity were exterminated. Edit: Or a math problem be solved via burning the paper it is written on.
@@debott4538 The Resistance: Decent but too reactive. However, they are certainly capable of buying time for better solutions. Humanity First: literally genocidal maniacs, better hope there aren’t any other aliens who see us do that shit and better hope you get all of them (which you won’t) The Initiative: Just completely evil lmao Project Exodius: Have fun I guess, they can probably catch you if they are able to mount an invasion of Sol and you might end up just dying in space The Servants: Honestly, I get it (mind control kink is a real thing) but y’all are trying to force it on everybody else The Protecterate: “Dr Breen did nothing wrong” And finally; The Academy: Make the aliens respect you. By whatever means necessary. The only option that maintains independence for the long term, and doesn’t engage in genocide or slavery.
I bought terra invicta when it first came out because it was too hard for me and the totural was bad. so watching you play and getting an idea of what i should actually be doing is really nice. It will let me try this game again which i know i will like if i can figure it out
I really like this game. Gets a little repetitive as far as min max stuff, but still tons of variability. Hopeful for the final product or updates to keep adding to the richness of the cool & interesting fictional scenario. Feels like the sky is the limit with this (no pun intended). Thanks for playing. Was hoping a gamer I enjoy watching would pick this up.
1300 hours in Terra Invicta so far, it has that "One more turn" appeal. It definitely had in the past a similar "interest" path to Europa Universalis - you can set up the game in the first 1/2 to 2/3 of a playthrough to basically guarantee you eventually win, and those first 2/3 of the game is very very very fun, but the last 1/3ish could get into a slog because most factions require you clear out the aliens from most of the solar system, and depending on your tech paths that can just take a long while. I've come back to the game after several months away, and even now they've made more quality of life changes - I ticked over into the mid 2030's in my current game and the mission phases went from twice monthly to every 3 weeks, which doesn't sound huge as an outside observer but build times remain as they were, so as the game goes to late game it means less busy work as the player waiting for ships and battles to take place and just accelerating that "drag" phase at the end of the campaign. Additionally, the tech and weapon changes might mean that late game battles have more diversity which also might mean spicing up the late game play. They might have changed faction end game goals so end game slog isn't as bad as well. Minimum spoiler basic progression stuff: -The game progression is establish and build boost/mission control to get into space -establish some mining bases and earth orbit stations -establish nations that can fight off alien invasions -then start to unify earth while researching to get basic ships that can defend key inner system locations.
whelp, there went my weekend. Loved the game didn't know about it until I saw the video... I don't know how many hours but I'm still very early space development.
Glad to see you play this, it's a great game, just don't be too afraid of spending your resources. They make a big difference this early and you could easily get into america with a 50+% chance by spending 8 influence on your 12 skill guys.
I know this is a very late comment, however in case you havent figured it out yet, im pretty sure that if you split your research over all the techs it is more efficient, meaning you get more research out of your research, so it can be better to at least put one point in everything, or at least multiple things, even if it means overall the thing you focus takes longer.
BTW the default hatred ratings for the aliens at start are actually more hostile towards Exodus than the resistance believe it or not. Exodus is the 2nd most hated behind Humanity First.
YES! I was hoping this would come up for Quill. quick tip, ::::SPOILERS:::: Don't go into expanding into space too soon. Your threat level will attract alien warships very fast and then leaving earth is impossible.
32:50 They are called Nuclear Barrages, so I assume it means more than one would be launched. Also Russia and America both have several hundred nukes (announced!) so this is probably meant to model that
Glad to see Quill so enamoured with the game, can't wait to see him start design spaceships. I am a big fan of this game, going to get back into it now that my most recent CK3 bender starts to wane ;-)
Investing into military is really not a good way to quell unrest. It helps a little, but unless the cause for the unrest is also being addressed, it will just keep boiling up again. For the short term, the councilor mission 'reduce unrest' is much more effective than speding IP on military.
I need to go back and play this some more. I played it for about 4 hours and stopped for another game and never went back to it. It is a great game and am looking forward to your videos of it.
we've tried this once and basically everyone else colonised the whole ass solar system and we're pratting about with barely getting to mars, it sucked, had no idea how economies work, that tech tree... forest, that tech forest was overwhelming and convoluted been waiting for a few major patches before falling back in
I think The Academy could by natural allies of The Resistance, to a degree. After all, what better way to prove you're an equal than by defeating the aliens militarily? It would definitely undermine their case if Earth got outright invaded anyway, their ideal would I guess be fighting the aliens back to a stalemate/previous status quo, which is not far off what the Resistance want too.
I wonder if the nature of the aliens is changed depending on what faction you play? I mean if you played one of the alien colaborator factions and win does it work? Do their ideas of alien colaboration save the humanity, or do the aliens just exterminate everyone anyway? Could be interesting if it was actually random, and you don't know until the end if your faction's stance was actually correct.
NEVER go full democracy, it is a horrid idea... You are going to want a Republic, a republic with democratic institutions but a republic none the less. Heck i would argue a Confederacy like Switzerland but basically NO ONE remembers that Switzerland is a confederation but meh. As for the game... all the yes, i want to see more :)
I tried to get into this game three times already, because i do like the concept, the universe, the lore - but i always get sooo bored by how slow it moves before you can even start thinking about sending stuff to space... True, i'm probably VERY BAD at TI and usually also in most x4 games in general, but still... My last attempt seemed ok... sort of. I played as resistance IIRC, took over most of central Europe, slowly creeping southeast across Balkans all the way up to Iran (not by force, but by subterfuge and various clandestine and influence ops), and also a few somewhat random distant countries when opportunity arose, i also got a reasonable amounts of influence over the neighbouring countries without controlling their territory, but maybe i picked the wrong areas, i don't know - even after 20ish hours of gameplay, i barely got to a point where i could send a meagre sat into orbit. I ended playing about the time while there were two alien fleets approaching solar system interior. I really wish i properly "got" the "right" way to play it, because - i just like the game... But i feel like i'm missing something major. Something i overlooked or didn't understand properly... Or - is this kind of slow burn gameplay normal for Terra? What attracted me to Terra Invicta was the setting, but mostly the space battles i saw in trailers and gameplay videos, but i just can't chew through the gameplay on Earth that precedes it.
Sounds to me that you had trouble accumulating enough Boost in order to build a mine on the moon and later Mars. You should have been at that point after 10-20 hours. Once you have mines producing space resources the space game almost continues on its own, in parallel to the Earth game. Before that, it's all about Boost.
Tip for the early game: dont hyperfocus on certain Countries. Just gather up as many cp in the start to reach the cap and then abandon Countries when you get more valuable Countries. You still control the priorities in abandoned nations. Put them on welfare and Economy to repair them while they are abandoned.
Not a bad tip. But I'd argue that it's pretty advanced for a first campaign and not at all necessary for a successful run, especially since having a lot of abandoned CPs does not advance your faction at all. What I'd recommend instead, is to use your councilors to steal as many good orgs from other factions as possible in the early game.
I bet you talk your way through films 😂 I don't think I heard one cut scene without it being drowned out by an ill-timed interaction with someone in the comments. It drove me crazy. I don't care what Bob thinks at that particular second, I want to hear the cut scene 🤦♂️
In Terra Invicta Welfare is an umbrella term for many social and environmental/sustainability polcies, as well as more other things probably. It is game logic obiously.
1:27:11 you're right, according to my non-professional calculations your odds are: 40.2192% for all three to succeed, (.57*.84*.84) and 45.6624% for two out of the three to succeed. ((.57*.84*.16)+(.57*.84*.16)+(.84*.84*.43)) The rest of the odds are 13.0176% for only one of three to succeed, ((.16*.16*.57)+(.16*.84*.43)+(.16*.84*.43)) and 1.1008% for them all to fail. (.16*.16*.43) Why did I do this? Honestly, your guess is as good as mine.
"Nukes" are not single warheads, they are nuclear barrages. Thats why 1 point of nuke does that much damage, and why the US 'only' has 28 when it has thousands of actual bombs.
When choosing your councilors Quick Learner and Striver are by far the best traits. They reduce the amount of XP needed to level. A councilor with one of these traits will quickly outclass any others simply by being higher level. Also Megastars are awful. Since they can't go to ground once they get spotted by another faction they can continually target them with espionage and steal all your tech.
@@Michael-bn1oi You can max out one stat maybe, but with striver you'll be maxing multiple stats maybe even all of them in a long game. It really ads to the versatility of your agents especially if you give them corps to expand the missions they can do. And I'd hardly call it a trap since most agent traits are of very minimal impact. You aren't missing missing anything by selecting for strivers.
I find myself playing the Initiative more than the others not due to ideology but because its the one faction that feels like a blank slate. All the others are heavily directed into certain styles of play. Unfortunately this game isnt all that great. I wont say more to avoid spoilers but its basically a game you win once and then you never have to play again. There is a reason why there are less than 800 people usually playing it on steam... Its routinely behind even the Euro Truck 2 Sim DEMO version in # of players to give you an idea.
Okay, first of all, this has HUGE potential. A lot of good stuff going on, clearly massive effort, great passion and even the UI seems to be well thought out, even if I would've preferred other decisions. But. It seems really complex which, I'm afraid, will lead to many balancing issues and exploits. Still, that doesn't need to be the focus. Most of games nowadays that even try to be complex and sophisticated have these issues and exploits, yet they are amazing fun. And exploits and breaking the game can be fun too. I get this was streamed and an introduction, a first touch, but it felt a bit slow in some parts and in some parts it felt a bit rushed. These are personal preferences and matters of taste and after getting used to the basics, we'll all be enjoying it even more. Overall, nice job, mate. I actually wait for the next part, even if I most likely can't watch it live.
There are no plans for multiplayer right now, but it has also not been ruled out completely. I would not expect it for a few years, but if the game continues to be successful, maybe?
I think the Long War developers have a lot of great ideas, but always has odd, nonsensical elements. For example, the game is super in-depth, but it abstracts the notion of launching spaceships into space into some super abstract "launch" resource. In addition, it nonsensically equates a launch site as having the industrial ability to put a space station into orbit. This leads to the unintuitive result that somehow controlling Kazakhstan, a sparsely populated country, lets you launch as much stuff into space as the entire production capabilities of the entire United States.
It is rocket manufacture and launch capability. The launch site exists to determine the boost value per investment point. Also Russia gets the most out of it, as they are in a federation with KAZ (when you exit the federation after 180 days of exec control, all of the boost goes to KAZ, but it will lose any future boost expansion bonus Russia has provided until then). And the relative value of control points defines how much of a federation resource is associated with it. Also the United States have much more industrial power at the beginning of the game and can ramp up their construction capabilities much faster. Nevertheless the EU has in total the best launch quality at start, because its main launch site sits at the equator. Later Indonesia (or any of the East Asia Federations) will be able to outpace the western world.
Boost is literally the least abstract resource in the game. It is the ability to put 10 tons into LEO (i.e. one Falcon 9 ~ 2 Boost). Meanwhile, there isn't even a currency for 'funding'. And how would one even measure 'influence' or 'research'? And yes, Kazakhstan produces too much Boost. That fact is widely agreed upon, I think. I have it in good hopes that the developers will address this at some point, either by overhauling Boost production entirely or by simply capping it by a Nations/Federations GDP. That way, tiny Kazakhstan could no longer produce more Boost than the US.
It may be called a grand strategy game but the vibe is more small team management. You perform actions via councillors and you only get a handful of them.
Always nice to see Quill playing stuff I worked on :)
BTW, "nukes" aren't nukes, they are nuclear barrages, which is why the numbers are low and they are so powerful.
I mean, if you're going to use nukes... why use just one?!
Your work is appreciated. Its a very good game
You guys did think of everything
I'm so glad to see another person get into Terra Invicta, it's SUCH a great game!
Terra Invicta is Early Access yes, but it's Early Access in that the game released into Early Access 100% content complete from day 1 and Early Access is being used to tune, adjust and refine the game based on a larger pool of player feedback from having the game in more hands playing the game in ways differently to what the developers themselves could naturally emulate.
There's a few starting scenarios the developers have mentioned they want to add, but only one of those was ever mentioned as a pre-release planned addition (That being the accelerated tech start scenario). The rest of the scenarios discussed as potentially being added have always been mentioned by the developers as "Post-release dream scenarios we'd love to add far into the future if we can make the underlining game foundation support them".
Like a Cold-War era scenario, where the aliens arrives decades earlier and the scenario tackles how things would be different with the factions and how they go about their objectives with technology much more primitive than the modern-day era the default scenario is set in..... it's something the developers have mentioned they'd love to add to the game after the full release, but it would heavily depend on if they're able to make underlining aspects of the games engine and systems broader to support such a scenario.... so it's not a content promise and more just sharing with the community what they'd love to do with the game after 1.0 is released.
Personally I wouldn't call that Early Access, I call that Open Beta. Early Access should be when the game is playable but isn't 100% feature/content complete. But of course marketing exists and people generally refuse to pay money for any sort of beta, so Early Access it is!
@@themorebeer3072 Nah it's what EA should be. A playable product that devs want to build on but need EA funds to do so.
@@themorebeer3072 Don't know what world you live in where Beta acess is the full game.
Think you have it backwards.
@@Michael-bn1oi Beta comes from "Beta Test", with the origin of the term meaning the test of the software in question that is released to the public rather than run internally as an Alpha Test. It predates the era of easy internet updates and meant you had to have the game complete before you could ship it. A beta *had* to be feature-complete, and you were looking for bugs your internal team missed. So no, I don't think I have it backwards. The meaning has been changed into a marketing term while ignoring the original technical one.
1:24:20 “Um, this is based” - Quill18 speaking to the youth
Can you explain it to the 40 year olds?
21:00 Probably the most important aspect of your councillors is less their base stats and more what organisations their traits allow them to access. Ultimately what makes or breaks a councillor isn't their core stats but rather what organisations they support being attached to as a single organisations can provide massive game changing bonuses in a lot of cases.
Like for example providing a flat out +5 persuasion or +20 influence income from a single organisation. Even granting the ability to perform missions that councillor normally wouldn't be able to perform.
A very viable strategy is to just spend XP on the administration stat of a councillor with a good solid range of background traits and then loading them up with organisations to make them a super agent that's also providing massive resource income that way.
The kind of traits you want to be keeping a eye out for are Government, Criminal and things like that. As they are frequently used as blocker traits needed for the more powerful organisations to be assigned to a councillor.
Haven't played recently, but yeah. I usually ended up with one Councillor being a Criminal, *maybe* my sixth one also, and the rest as Government. That said, unless this has changed, a just as important element is the Home Town of your Councillors.
Because if you have a Chinese Councillor with the Government trait, then it doesn't matter if the Servants and Protectorate monopolise China's control points, you are able to make use of the Chinese government organisations.
Government or criminal traits can be acquired, though. Striver/ fast learner, which make the councilor level up quicker are the most important ones, together with a young age (so you have time to stack more levels on them and get to enjoy the benefits from high stats longer).
@@heikkisuora2500 I've found XP growth rate really doesn't matter in my experience, the rate your councillors gain xp at normal rate means you'll have many councillors at the admin cap within 3-5 years of starting a campaign (depending on org rolls), at which point 1 additional point in any given stat isn't all that significant when you've already boosted that councillors main role focused stat(s) to 20+ through the use of organisations.
@@Tiki832 Strategy tips aimed at difficulty levels below the hardest are really not that important though, since no one who looks to play efficiently will play at those settings.
Tried it, loved it, really wanted to play it, feel really overwhelmed by the sheer size of the task, shelved it, regretted it. Very nice to see someone else actually playing this game...
Try watching Phrosphor. He has really good series for this game. Learned a lot from it.
edit; Actually, I think PerunGamingAU is where I learned from and then I watched tortugapower and then Phrosphor. I can't remember, it's been too long. I'd definitely check those channels out though.
33:00 "Canada has no armies, only Priorities". Honestly: 10/10 realism
Quill revealed as the Puppet Master pulling Trudeau's strings
had no clue you watched quill dude, I found your vids when I was like, 15 or 16, I'm 26 now.
@@romegypt5675 Ignoring how old that makes me... dude, Quill is the player of Draven in TDDC, and Uhamisho in Sea of Secrets. Used to play D&D in his basement (though since the pandemic, everything's virtual now)
Canada has the best procurement disasters however.
Lol same feel old as hell now
This game ate my life completely for a couple weeks a while back. I don't know why exactly but this kind of game in general and this one in particular was extremely addicting to me. I think it has to do with the sense of progress that is steady throughout so i never find myself feeling like i don't have some goal just over the horizon. Very much like the one more turn effect from civilizations I guess.
Freaking finally, I’ve been waiting for you to play this
While I can't say I was "waiting" for him to play this, I have to say I had a surge of excitement seeing that he was doing so!
Ohhhh, yeah, I think I watched Quil play this in the past. Didn't remember until he mentioned he didn't realise space was a part of it. Was really looking forward to more, glad I'm getting the chance now
Be interesting to see how the early game has changed! The Resistance is a great starter faction.
Love that you're playing this! I've been trying to learn this game too, it is pretty complex. Look forward to seeing you navigate it!
Terra Invicta is an INCREDIBLE game...
Really hope you continue with the series and finish it :)
One of my favourite parts of this gane how the faction are handled.
The gameplay is the same and you even do the same events, but the tone of the lore text is very different. Humanity First always asks: "How can this be used in combat?" While the Academy always asks "How does this work scientifically?".
Been playing this game for a while now. Glad to see you join us. Love this game.
I was literally just trying to find a streamer for this game, of course I found Quill playing it lol
The channel PerunGamingAU has some playlist playthroughs of it too.
Perun cut the repetitive stuff out, and his let's plays aren't up to date anymore.
real fun games tho
I knew nothing about this game before catching a bit of the stream. It looks like a very engaging and satisfying game, thanks for showing it to us!
Mark Twain - 'It's easier to fool people than to convince them that they have been fooled.'
Quill18 and Terra Invicta are a great combo! Cant wait to see the next video.
Security makes it harder to assassinate the councilor, and makes them more likely to survive ops against aliens.
I have been curious about that game for a long time and looking forward to seeing more of it.
Long War guys?!?!?!? AMAZING I've spent hundred of hours on Long War!
I think in terms of my actual ideological stance on alien life, the academy align with me the best. Even with hostile aliens. All the other approaches fail to solve the entire problem. It is however; a very difficult path.
No more alien threat if alien life ceases to exist. Problem has been solved.
Yes, I agree. Seeing alien life and human life as equal makes the most sense. The develpoers seem to think so, too, because Academy starts the game with more public support than any other faction. Of course, once s*** hits the fan, many humans start to radicalize and turn to the more extremist factions.
@@_mwk Not a solution. Just the exact inverse of the problem.
By that same logic you could argue the problem to be solved once humanity were exterminated.
Edit: Or a math problem be solved via burning the paper it is written on.
@@debott4538 The Resistance: Decent but too reactive. However, they are certainly capable of buying time for better solutions.
Humanity First: literally genocidal maniacs, better hope there aren’t any other aliens who see us do that shit and better hope you get all of them (which you won’t)
The Initiative: Just completely evil lmao
Project Exodius: Have fun I guess, they can probably catch you if they are able to mount an invasion of Sol and you might end up just dying in space
The Servants: Honestly, I get it (mind control kink is a real thing) but y’all are trying to force it on everybody else
The Protecterate: “Dr Breen did nothing wrong”
And finally;
The Academy: Make the aliens respect you. By whatever means necessary. The only option that maintains independence for the long term, and doesn’t engage in genocide or slavery.
Theoretically but I do think the faction in the game is a little too appeasing.
Love this game and love seeing Quill play more of it.
Terra Invicta! Aliens are conquering us with this one! Lets goooo!!
I bought terra invicta when it first came out because it was too hard for me and the totural was bad. so watching you play and getting an idea of what i should actually be doing is really nice. It will let me try this game again which i know i will like if i can figure it out
Yes! Terra Invicta! Best game in the past years. So complex, so ambitious, so awesome.
Pikmin is that guy who was there at the beginning who everyone realizes immediately is in over his head and doesn't provide much value to the group.
This game looks awesome. Love to see more!
This game looks sooooo complicated. Hopefully i can learn how it work here before i get it my self.
Looking forward to the next one!
I really like this game. Gets a little repetitive as far as min max stuff, but still tons of variability. Hopeful for the final product or updates to keep adding to the richness of the cool & interesting fictional scenario. Feels like the sky is the limit with this (no pun intended). Thanks for playing. Was hoping a gamer I enjoy watching would pick this up.
damn just started looking into getting this and immediately one of my favorite strategy channels is playing it, feel like im in for a treat
Man, a friend of mine was hyping this game up for years and I finally see what they meant, so glad to see you playing it!
1300 hours in Terra Invicta so far, it has that "One more turn" appeal. It definitely had in the past a similar "interest" path to Europa Universalis - you can set up the game in the first 1/2 to 2/3 of a playthrough to basically guarantee you eventually win, and those first 2/3 of the game is very very very fun, but the last 1/3ish could get into a slog because most factions require you clear out the aliens from most of the solar system, and depending on your tech paths that can just take a long while.
I've come back to the game after several months away, and even now they've made more quality of life changes - I ticked over into the mid 2030's in my current game and the mission phases went from twice monthly to every 3 weeks, which doesn't sound huge as an outside observer but build times remain as they were, so as the game goes to late game it means less busy work as the player waiting for ships and battles to take place and just accelerating that "drag" phase at the end of the campaign. Additionally, the tech and weapon changes might mean that late game battles have more diversity which also might mean spicing up the late game play. They might have changed faction end game goals so end game slog isn't as bad as well.
Minimum spoiler basic progression stuff:
-The game progression is establish and build boost/mission control to get into space
-establish some mining bases and earth orbit stations
-establish nations that can fight off alien invasions
-then start to unify earth while researching to get basic ships that can defend key inner system locations.
whelp, there went my weekend. Loved the game didn't know about it until I saw the video... I don't know how many hours but I'm still very early space development.
Hi Martin!
Parts of this remind me of your Aurora 4x playthrough. I hope you do another run some time!
Glad to see you play this, it's a great game, just don't be too afraid of spending your resources. They make a big difference this early and you could easily get into america with a 50+% chance by spending 8 influence on your 12 skill guys.
The Kobolds lurk in the shadows, watching, waiting, debating
This looks amazing. Can't wait to see more!
This game is friggin awesome
Academy/Project Exodus feels like Alternative IV/Alternative V, much like Resistance seems like XCOM and Humanity First Imperium of Man.
I know this is a very late comment, however in case you havent figured it out yet, im pretty sure that if you split your research over all the techs it is more efficient, meaning you get more research out of your research, so it can be better to at least put one point in everything, or at least multiple things, even if it means overall the thing you focus takes longer.
Can't wait for Stream 2!
I'm so ready for more. So hype
BTW the default hatred ratings for the aliens at start are actually more hostile towards Exodus than the resistance believe it or not. Exodus is the 2nd most hated behind Humanity First.
As per Perun (a great Slideshow infotainer who also games) the Protectorate are "the surrendermonkeys".
I love that term.
One of these days I'd love to really dive into this game. It looks like my kind of game, just... a lot of learning
Two uploads back to back?
Quill, you spoil us!
YES! I was hoping this would come up for Quill. quick tip, ::::SPOILERS::::
Don't go into expanding into space too soon. Your threat level will attract alien warships very fast and then leaving earth is impossible.
Spoiler response: If you wait too long it becomes harder and harder to get into space, as the aliens will send ever more war ships.
32:50 They are called Nuclear Barrages, so I assume it means more than one would be launched. Also Russia and America both have several hundred nukes (announced!) so this is probably meant to model that
Several thousand each.
One of the most complex game ever made!
Game looks really cool, excited to see how this series plays out
Glad to see Quill so enamoured with the game, can't wait to see him start design spaceships. I am a big fan of this game, going to get back into it now that my most recent CK3 bender starts to wane ;-)
Investing into military is really not a good way to quell unrest. It helps a little, but unless the cause for the unrest is also being addressed, it will just keep boiling up again. For the short term, the councilor mission 'reduce unrest' is much more effective than speding IP on military.
I need to go back and play this some more. I played it for about 4 hours and stopped for another game and never went back to it. It is a great game and am looking forward to your videos of it.
terra Invicta!!! i love it.
just wish it had a shuffle mode, i keep playing the same openings all the time xD
That's likely something on the table for the future.
@@JacksonOwex sadly Johnny doesn't seem to want that.
I'll have to wait for a mod...
Hope this one continues!
you build a door and made Mexico pay for it. 😂
you know a game has depth when its an hour into the video, and only a week has passed in game.
I hope quill continues to play this game and teach it. I love the earth mechanics but idk how ships work so I can only play so far into the game
High diversity being useless is the most realistic concept.
"Going full Tropico" love it
As the Resistance, you can get an achievement if you "Win" after the aliens achieve their victory condition.. figure that one out. Bizzare right?
Well, that's just XCOM2!
@@yap9877 Stop being truthful.
Well, you can't resist if there isn't some asshole to not resist against!
Quite literally ended seeing the VoD on Twitch like half an hour ago.
Maybe this stream will help me understand the game better
Wow I vastly under estimated the scope of this game. Its huge lol. Getting it today.
Can't Wait to see how he deals with the ship combat..
in my mind this is the perfect bridge between HOI4 and Stellaris
32:50 the “nuke” is actually a barrage so think of them as dozens of shots per usage
Is 480p the highest quality? HPQ doesn't seem to do anything. Glad to see you do this game, I never have made time to explore it.
we've tried this once and basically everyone else colonised the whole ass solar system and we're pratting about with barely getting to mars, it sucked, had no idea how economies work, that tech tree... forest, that tech forest was overwhelming and convoluted been waiting for a few major patches before falling back in
Did we learn??? no but... God this made laught so hard😂😂😂
I think The Academy could by natural allies of The Resistance, to a degree. After all, what better way to prove you're an equal than by defeating the aliens militarily? It would definitely undermine their case if Earth got outright invaded anyway, their ideal would I guess be fighting the aliens back to a stalemate/previous status quo, which is not far off what the Resistance want too.
You might or might not think correct. ;)
I wonder if the nature of the aliens is changed depending on what faction you play? I mean if you played one of the alien colaborator factions and win does it work? Do their ideas of alien colaboration save the humanity, or do the aliens just exterminate everyone anyway?
Could be interesting if it was actually random, and you don't know until the end if your faction's stance was actually correct.
The aliens' intentions are always the the same, no matter what faction you choose to play as. But their goal is not extermination.
NEVER go full democracy, it is a horrid idea... You are going to want a Republic, a republic with democratic institutions but a republic none the less.
Heck i would argue a Confederacy like Switzerland but basically NO ONE remembers that Switzerland is a confederation but meh.
As for the game... all the yes, i want to see more :)
I tried to get into this game three times already, because i do like the concept, the universe, the lore - but i always get sooo bored by how slow it moves before you can even start thinking about sending stuff to space... True, i'm probably VERY BAD at TI and usually also in most x4 games in general, but still...
My last attempt seemed ok... sort of. I played as resistance IIRC, took over most of central Europe, slowly creeping southeast across Balkans all the way up to Iran (not by force, but by subterfuge and various clandestine and influence ops), and also a few somewhat random distant countries when opportunity arose, i also got a reasonable amounts of influence over the neighbouring countries without controlling their territory, but maybe i picked the wrong areas, i don't know - even after 20ish hours of gameplay, i barely got to a point where i could send a meagre sat into orbit. I ended playing about the time while there were two alien fleets approaching solar system interior.
I really wish i properly "got" the "right" way to play it, because - i just like the game... But i feel like i'm missing something major. Something i overlooked or didn't understand properly...
Or - is this kind of slow burn gameplay normal for Terra? What attracted me to Terra Invicta was the setting, but mostly the space battles i saw in trailers and gameplay videos, but i just can't chew through the gameplay on Earth that precedes it.
Sounds to me that you had trouble accumulating enough Boost in order to build a mine on the moon and later Mars. You should have been at that point after 10-20 hours. Once you have mines producing space resources the space game almost continues on its own, in parallel to the Earth game. Before that, it's all about Boost.
Faction "The Servents" are the cult in the series 3 Body Problem.
The Initiative is… Horrifying. And they truly represent the most human approach.
Their conclusion makes Humanity First look merciful.
Initiative is in fact programmed with even worse cynicism than Humanity First or Protectorate.
@@debott4538 When I found out their win conditions I laughed for like 5 minutes straight.
@@elijahsnow3119 Same. TBH, they are my favorite faction. :D
@@debott4538 They’re my favorite too. If only for their sheer deviousness. It’s like Weyland Yutani if they were run by competent people.
Tip for the early game: dont hyperfocus on certain Countries. Just gather up as many cp in the start to reach the cap and then abandon Countries when you get more valuable Countries. You still control the priorities in abandoned nations. Put them on welfare and Economy to repair them while they are abandoned.
Not a bad tip. But I'd argue that it's pretty advanced for a first campaign and not at all necessary for a successful run, especially since having a lot of abandoned CPs does not advance your faction at all.
What I'd recommend instead, is to use your councilors to steal as many good orgs from other factions as possible in the early game.
I bet you talk your way through films 😂
I don't think I heard one cut scene without it being drowned out by an ill-timed interaction with someone in the comments. It drove me crazy.
I don't care what Bob thinks at that particular second, I want to hear the cut scene 🤦♂️
Loving it
"Welfare reduces income inequality"
LOL game logic. :)
In Terra Invicta Welfare is an umbrella term for many social and environmental/sustainability polcies, as well as more other things probably.
It is game logic obiously.
1:27:11 you're right, according to my non-professional calculations your odds are: 40.2192% for all three to succeed, (.57*.84*.84) and 45.6624% for two out of the three to succeed. ((.57*.84*.16)+(.57*.84*.16)+(.84*.84*.43)) The rest of the odds are 13.0176% for only one of three to succeed, ((.16*.16*.57)+(.16*.84*.43)+(.16*.84*.43)) and 1.1008% for them all to fail. (.16*.16*.43)
Why did I do this? Honestly, your guess is as good as mine.
"Nukes" are not single warheads, they are nuclear barrages.
Thats why 1 point of nuke does that much damage, and why the US 'only' has 28 when it has thousands of actual bombs.
Not very good info. Not all nukes are ICBMs.
They come in tons of shapes and sizes. From tactical to strategic
173.3 hours and I'm on the verge of building a spaceship 😂
The tech tree and some of the details get a bit overwhelming but its still a great game imo
Skip to around 38:00 before any actual gameplay happens
Oh come on everyone knows the stuff before quill unpauses is the best part!
Cute how they think canada is a full democracy lol
"america flawed democracy" apparently game devs doesnt know america is a republic
When choosing your councilors Quick Learner and Striver are by far the best traits. They reduce the amount of XP needed to level. A councilor with one of these traits will quickly outclass any others simply by being higher level.
Also Megastars are awful. Since they can't go to ground once they get spotted by another faction they can continually target them with espionage and steal all your tech.
You can max out in just a few years even without the bonus exp.
They are traps. They seem good, but are actually a waste.
@@Michael-bn1oi You can max out one stat maybe, but with striver you'll be maxing multiple stats maybe even all of them in a long game. It really ads to the versatility of your agents especially if you give them corps to expand the missions they can do.
And I'd hardly call it a trap since most agent traits are of very minimal impact. You aren't missing missing anything by selecting for strivers.
I see Quill still hates 4K after it kicked his puppy.
I find myself playing the Initiative more than the others not due to ideology but because its the one faction that feels like a blank slate. All the others are heavily directed into certain styles of play. Unfortunately this game isnt all that great. I wont say more to avoid spoilers but its basically a game you win once and then you never have to play again. There is a reason why there are less than 800 people usually playing it on steam... Its routinely behind even the Euro Truck 2 Sim DEMO version in # of players to give you an idea.
Okay, first of all, this has HUGE potential. A lot of good stuff going on, clearly massive effort, great passion and even the UI seems to be well thought out, even if I would've preferred other decisions. But. It seems really complex which, I'm afraid, will lead to many balancing issues and exploits. Still, that doesn't need to be the focus. Most of games nowadays that even try to be complex and sophisticated have these issues and exploits, yet they are amazing fun. And exploits and breaking the game can be fun too.
I get this was streamed and an introduction, a first touch, but it felt a bit slow in some parts and in some parts it felt a bit rushed. These are personal preferences and matters of taste and after getting used to the basics, we'll all be enjoying it even more. Overall, nice job, mate. I actually wait for the next part, even if I most likely can't watch it live.
wow!! even the music feel really x-com like!!! anyone know if their are any plans for a multiplayer aspect??
Also… aliens can’t conquer us if we’re ALL DEAD!!! Lol 😊
There are no plans for multiplayer right now, but it has also not been ruled out completely. I would not expect it for a few years, but if the game continues to be successful, maybe?
Godspeed!
I think the Long War developers have a lot of great ideas, but always has odd, nonsensical elements. For example, the game is super in-depth, but it abstracts the notion of launching spaceships into space into some super abstract "launch" resource. In addition, it nonsensically equates a launch site as having the industrial ability to put a space station into orbit. This leads to the unintuitive result that somehow controlling Kazakhstan, a sparsely populated country, lets you launch as much stuff into space as the entire production capabilities of the entire United States.
It is rocket manufacture and launch capability. The launch site exists to determine the boost value per investment point. Also Russia gets the most out of it, as they are in a federation with KAZ (when you exit the federation after 180 days of exec control, all of the boost goes to KAZ, but it will lose any future boost expansion bonus Russia has provided until then). And the relative value of control points defines how much of a federation resource is associated with it. Also the United States have much more industrial power at the beginning of the game and can ramp up their construction capabilities much faster. Nevertheless the EU has in total the best launch quality at start, because its main launch site sits at the equator.
Later Indonesia (or any of the East Asia Federations) will be able to outpace the western world.
Boost is literally the least abstract resource in the game. It is the ability to put 10 tons into LEO (i.e. one Falcon 9 ~ 2 Boost). Meanwhile, there isn't even a currency for 'funding'. And how would one even measure 'influence' or 'research'?
And yes, Kazakhstan produces too much Boost. That fact is widely agreed upon, I think. I have it in good hopes that the developers will address this at some point, either by overhauling Boost production entirely or by simply capping it by a Nations/Federations GDP. That way, tiny Kazakhstan could no longer produce more Boost than the US.
Very long game iv never had a space battle. Best iv done is gef a moon base started
And thats why Humanity First is the best faction.
If you start in Canada do you get a unique maple syrup weapon?
tech tree reminds me of Rimworlds research screen
I like grand strategy games but even i look at this and think Dammmmmm.....
Too much for me i think 😅
It may be called a grand strategy game but the vibe is more small team management. You perform actions via councillors and you only get a handful of them.