As an animator and a youtube.. I tried a few times to switch to blender but lack of tools like world bake and animbot, rotaiton order switches etc. Is driving me crazy. Its great to see you achieve the same results in blender here. Thanks for this video. Id love a video on how to switch from maya to blender. All the tutorials i see fro blender animation are for beginners and not industry professionals. So its amazing seeing you transfering your maya workflow to blender here
I feel as though you over thought this workflow. You can achieve this result with less clicks, locators and baking. Seems as though we are trying to inherit the the motion from the cube. You don't need to add two locators on the feet and bake the motion to them. Skip that step and go straight into adding the child of constraints to the controls and constrain them to the cube. Technically if that's what you want to do then the steps should be as followed 1: animate cube pass 2: add child of constraint for the hips - constrained to the cube 3: select all controls you want to follow the cube then select the hips last 4: go to the drop down menu and click "copy to selected" on the constraint and now all the limbs will be constrainted to the cube and you can bake each part down however you see fit.
Just wanted to say that I really enjoy this channel. I like your natural and focused demeanor (refreshing from the over the top sensationalist 3D tuts nowadays). I started learning blender this week, and even though I don't animate (yet) I've just found all your content enjoyable and calming to listen to as I work. Thanks dude!
That's fantastic! Thank you for sharing this. I'm quite confident we can develop an add-on to streamline these steps into a single click or something along those lines. I'll use your video as a reference. Once again, thank you so much for your work! ❤
what I don't understand is how do you know the height of the cube? without legs you can float too high and realize it when it's too late, right? I am learning animation and have a hard time grasping the normal blocking workflow so I really appreciate this type of tutorial thank you!
Hey Mark, thank you for the Tips... You can add the Copy "Hlobal Transform" to quick favorites by right-clicking over the Copy, and whenever you want it you click Q,.. it reduces the time you move your hand to properties...
Thanks Mark, sorry I posted on your other video re the layered approach so will ask here as Blender related. Could I use the animation layers addon for this method please? Would that addon be appropriate for this workflow? Thanks again for the great videos and content.
Thank you so much for sharing your workflow, As a professional animator I also use locators frequently and work heavily in the GE, and since It's time to renew my Maya indie subscription, I would like to know your professional opinion if you think Blender at this point is perfectly capable of replacing Maya for animation, or it's not there yet for this kind of workflow?
I have gotten a hold of what I thinks is a nice rig. The creator shows in a quick twitch video that he can reveal what I believe to be show/hide menus. One of these menus turns on the IK for the legs and or the arms. I am not able to call up or turn on these menus. The right side menu does not reveal any controls like your character rig does. I'm still hunting. Not like Maya.
This is great! Apparently I need to start using this Global transform tool! In the past, I would parent an empty to a control, then Clear Parent/Keep Transform to achieve this :p Keep making these awesome tutorials please! :)
Is there a tutorial that you recommend to get started in Blender? Just getting started with importing the rigs and unlocking the controls is an obstacle for me. Especially coming from Maya's drag and drop lol.
if your getting started with Blender this ua-cam.com/video/At9qW8ivJ4Q/v-deo.html to get rigs in your blend files this ua-cam.com/video/nYNo1HuDtr8/v-deo.html
In a simple animation like this you definitely can, but something more complex seeing the whole body moving gets in the way. I just want to focus on basic timing, spacing and flow with a simple object. ua-cam.com/users/shortsjpeDzH0fvmI
can you make a this tuorial in short by useing Space Switching - FREE blender addon, i don't undertand how to use this workflow with this!! short video tutorial plz!! you can search this addon on youtube!! this the title of the addon video!!
It's funny to see someone familiar with Maya going into blender menus for a simple copy and paste, that's why I'll always hate Maya, nothing feels intuitive to me 😭😭
Haha 🤣 I feel ya. I don't know if this is an issue with just me, but often times I run into problems with Blender's copy-paste shortcuts just not working correctly. What you didn't see, because I edited it out was that I used the copy-paste shortcut multiple times, and it just wasn't copying over the foot pose 😆. I selected it through the menu and it worked fine.
@@MarkMastersAnimthe reason why is because blender copy pasting makes a temporary .blend file in AppData folder to create a copy buffer to read from. Odd.
As an animator and a youtube.. I tried a few times to switch to blender but lack of tools like world bake and animbot, rotaiton order switches etc. Is driving me crazy. Its great to see you achieve the same results in blender here. Thanks for this video.
Id love a video on how to switch from maya to blender.
All the tutorials i see fro blender animation are for beginners and not industry professionals. So its amazing seeing you transfering your maya workflow to blender here
I feel as though you over thought this workflow. You can achieve this result with less clicks, locators and baking.
Seems as though we are trying to inherit the the motion from the cube. You don't need to add two locators on the feet and bake the motion to them. Skip that step and go straight into adding the child of constraints to the controls and constrain them to the cube. Technically if that's what you want to do then the steps should be as followed
1: animate cube pass
2: add child of constraint for the hips - constrained to the cube
3: select all controls you want to follow the cube then select the hips last
4: go to the drop down menu and click "copy to selected" on the constraint
and now all the limbs will be constrainted to the cube and you can bake each part down however you see fit.
Just wanted to say that I really enjoy this channel. I like your natural and focused demeanor (refreshing from the over the top sensationalist 3D tuts nowadays). I started learning blender this week, and even though I don't animate (yet) I've just found all your content enjoyable and calming to listen to as I work. Thanks dude!
I appreciate you continuing to build yoru blender tutorial library!
That's fantastic! Thank you for sharing this. I'm quite confident we can develop an add-on to streamline these steps into a single click or something along those lines. I'll use your video as a reference. Once again, thank you so much for your work! ❤
what I don't understand is how do you know the height of the cube? without legs you can float too high and realize it when it's too late, right?
I am learning animation and have a hard time grasping the normal blocking workflow so I really appreciate this type of tutorial thank you!
Hey Mark, thank you for the Tips...
You can add the Copy "Hlobal Transform" to quick favorites by right-clicking over the Copy, and whenever you want it you click Q,.. it reduces the time you move your hand to properties...
Awesome, thank makes it a lot easier, thanks!
Thanks Mark, sorry I posted on your other video re the layered approach so will ask here as Blender related. Could I use the animation layers addon for this method please? Would that addon be appropriate for this workflow? Thanks again for the great videos and content.
thanks so much, for putting this in blender
Thank you so much for sharing your workflow, As a professional animator I also use locators frequently and work heavily in the GE, and since It's time to renew my Maya indie subscription, I would like to know your professional opinion if you think Blender at this point is perfectly capable of replacing Maya for animation, or it's not there yet for this kind of workflow?
I have gotten a hold of what I thinks is a nice rig. The creator shows in a quick twitch video that he can reveal what I believe to be show/hide menus. One of these menus turns on the IK for the legs and or the arms. I am not able to call up or turn on these menus. The right side menu does not reveal any controls like your character rig does. I'm still hunting. Not like Maya.
This is great! Apparently I need to start using this Global transform tool! In the past, I would parent an empty to a control, then Clear Parent/Keep Transform to achieve this :p Keep making these awesome tutorials please! :)
What rig are you using for this demonstration?
Do you only do this for full body movements, or can you do this for simpler actions like raising your hand
Hey, typically this would be for full-body movements. For more subtle actions I would just use the rig.
Hello, I was wondering where I can download this rigging
Is there a tutorial that you recommend to get started in Blender? Just getting started with importing the rigs and unlocking the controls is an obstacle for me. Especially coming from Maya's drag and drop lol.
if your getting started with Blender this ua-cam.com/video/At9qW8ivJ4Q/v-deo.html
to get rigs in your blend files this ua-cam.com/video/nYNo1HuDtr8/v-deo.html
@@Last0wner SUPER appreciated homie. Thank you
how do you make this method work with rigify?
why not just use the root bone ?
In a simple animation like this you definitely can, but something more complex seeing the whole body moving gets in the way. I just want to focus on basic timing, spacing and flow with a simple object. ua-cam.com/users/shortsjpeDzH0fvmI
How to setup these on maya 😢
can you make a this tuorial in short by useing Space Switching - FREE blender addon, i don't undertand how to use this workflow with this!! short video tutorial plz!! you can search this addon on youtube!! this the title of the addon video!!
It's funny to see someone familiar with Maya going into blender menus for a simple copy and paste, that's why I'll always hate Maya, nothing feels intuitive to me 😭😭
Haha 🤣 I feel ya. I don't know if this is an issue with just me, but often times I run into problems with Blender's copy-paste shortcuts just not working correctly. What you didn't see, because I edited it out was that I used the copy-paste shortcut multiple times, and it just wasn't copying over the foot pose 😆. I selected it through the menu and it worked fine.
@@MarkMastersAnimthe reason why is because blender copy pasting makes a temporary .blend file in AppData folder to create a copy buffer to read from. Odd.
please give me rigged character