I am so jazzed that one of my favorite decks from legacy is now a competitive modern deck. It wasn't ever really strong enough to be anything but fringe playable in legacy and storm in modern wasn't exactly doing great before MH3.
Storm is usually only playable for very short bursts because it does tend to be either fringe playable or too strong... Quite possible that Manamorphose, Desperate Ritual or Grapeshot are gone shortly after the PT if its too dominant. WotC has always hated the way Storm works compared to the rest and even created the storm scale named after it.
So I picked up the deck to play in paper. Loving it, but I'm deciding to cut the glimpse for druid because when you storm off and don't get there, it's a nightmare to remember which exile effects are which. I'm also considering the red march because I'm finding myself with excess mana when I'm looking for a specific piece, and 2 cost reducers more of the time( which makes it another reckless/wrens resolve).
Ral really makes this deck work by being a discounter, card advantage, and even sometimes interactive all in one card. It's not something you can easily sub out and still expect results anywhere near like what you see here. If you really can't afford it though, the Anarchomancer is going to do the most of what Ral does.
Thoughts on approach of the second sun over the empty+gambit plan vs the ring? Also pact of negation can help play around endurance and most of the cards that you would wish for veil against. Just cast wish, don’t use it, cast past in flames, they respond with endurance and you pact it from your board
Are fetchlands super necessary? You’re essentially a mono red deck pre sideboard. I get that surveillance lands make fetches so much better, and the green sideboard is great against ring, but fetches hurt alot in a deck that already hurts you with Ral.
If you're desperate to cut the deck price down then you could swap all the fetches out for any land that ETBs untapped and taps for RG. Copperline Gorge + Karplusan Forest being the first ones that come to mind. If you go all basic mountains then you're cold to enchantment hate without pick your poison. And fetches don't really hurt you that much.
Playing the deck without fetches feels really bad. You can use GPT to do that calculations, but TLDR you fail like 10% more often. It's kind of stupid I agree but that's how good fetches are.
What would you say the matchup spread for this deck looks like? Obviously Teferi decks and counterspell decks can hurt, but you seemed unworried about counter spells. Maybe Larn decks suck because the wishbaord can straight up win the game?
anarcheomancer is better than electromancer, you don't want any blue card draw spells in the deck, and pick your poison actually deals with hate permanents. maybe you'd play blue if we had Chain of Vapor in modern
Taking DRC out enables you to play the strike it rich instead. Its provides a more consistent turn two win. Theres enough draw spells so that you don't need DRC to go through the deck, also less main deck removal for artifacts. My take
My storm list runs SiR as well. It also doesn't have any creatures in the maindeck, blanking all creature removal cards. My plan is to sideboard in a prowess suite game 2 for a hopeful bamboozle. Edit: I want Ral, of course, but I can't spend the money right now.
Honestly, DRC is amazing in the initial hand. But otherwise it is horrible to draw it from the top when you are trying to combo. I'd rather have a 1 mana cantrip like the green one that choses land or nonland
It’s really not horrible to draw it when you are trying to combo: first of all, it’s much more difficult to combo without one in play, and not a problem to play one early while you start your combo Secondly, they work in multiples, every spell surveilling 2 or 3 instead of just 1, makes you much more likely to not fizzle It’s true you can potentially fizzle if you hit like all 4 drc’s when you are short on Manamorphose and rituals maybe, but it’s not a serius drawback really imo
@@jordanrutledge7943 Drawing them turn 2 is already bad in most scenarios, turn 3 and beyond is just terrible. And when you are in the middle of a combo without DRC, having it in the deck is really bad, specially when you are forcing a combo. There are so many scenarios where you need to flip your Ral to win and DRC just makes those scenarios worst. Even when it flips and ults, exiling DRC is just like exiling a land. I play with storm really often, and it is really common to draw multiple creatures. Imagine having 12 permanents in a deck that wants to cast instant and sorceries for Ral. DRC just makes Ral worse. Don't forget that I really agree that when DRC is in your initial hand, it is amazing. BUT.. I wouldn't play a card in the maindeck that is too bad when not in the initial hand.
@@jordanrutledge7943 and I forgot to mention that combos without DRC are not hard since Ral exists. I can't count the times where I kept a hand with a bunch of rituals, 1 PiF or 1 Wish and a Ral, and just won because I fliped Ral. Turn 2
I love the part when Spike said "its storming time," and then he stormed all over the place
DRC has looked really nuts in all of these games Spike has played. Real good.
"draw a card, draw a card, draw a card" *evil smile*
I am so jazzed that one of my favorite decks from legacy is now a competitive modern deck. It wasn't ever really strong enough to be anything but fringe playable in legacy and storm in modern wasn't exactly doing great before MH3.
Storm is usually only playable for very short bursts because it does tend to be either fringe playable or too strong...
Quite possible that Manamorphose, Desperate Ritual or Grapeshot are gone shortly after the PT if its too dominant. WotC has always hated the way Storm works compared to the rest and even created the storm scale named after it.
So I picked up the deck to play in paper. Loving it, but I'm deciding to cut the glimpse for druid because when you storm off and don't get there, it's a nightmare to remember which exile effects are which. I'm also considering the red march because I'm finding myself with excess mana when I'm looking for a specific piece, and 2 cost reducers more of the time( which makes it another reckless/wrens resolve).
I won a MH3 Collector box playing this in a modern tournament, thanks for making such a sweet deck spike!
I like how people questioning DRC as it's filtering a bunch of cards, especially dead ones like lands and fueling Past in Flames
spike i ordered this deck an hour before you posted this 😭😭😭 at least the biggest thing that changed was the sideboard i haven't bought yet.
Death Rite Chaman
What do you do about Sanctifier? I've had trouble with it a few times recently. Thinking about 1 copy of Kozileks Return in the board.
Any thoughts on runaway steam-kin, I'm thinking of running it over ral as a budget option
Ral really makes this deck work by being a discounter, card advantage, and even sometimes interactive all in one card. It's not something you can easily sub out and still expect results anywhere near like what you see here.
If you really can't afford it though, the Anarchomancer is going to do the most of what Ral does.
Thoughts on approach of the second sun over the empty+gambit plan vs the ring? Also pact of negation can help play around endurance and most of the cards that you would wish for veil against. Just cast wish, don’t use it, cast past in flames, they respond with endurance and you pact it from your board
That's almost twice the mana investment from the Gambit line and that is not counting the mana needed to spend to dig for approach
Are fetchlands super necessary? You’re essentially a mono red deck pre sideboard. I get that surveillance lands make fetches so much better, and the green sideboard is great against ring, but fetches hurt alot in a deck that already hurts you with Ral.
It is 100% necessary. You can cut lands if you run them and that means you are less likely to brick
If you're desperate to cut the deck price down then you could swap all the fetches out for any land that ETBs untapped and taps for RG. Copperline Gorge + Karplusan Forest being the first ones that come to mind.
If you go all basic mountains then you're cold to enchantment hate without pick your poison.
And fetches don't really hurt you that much.
Playing the deck without fetches feels really bad. You can use GPT to do that calculations, but TLDR you fail like 10% more often. It's kind of stupid I agree but that's how good fetches are.
After a 10-1 yesterday with literally 3 game lost I’m really happy to play a list without DRC.
What would you say the matchup spread for this deck looks like? Obviously Teferi decks and counterspell decks can hurt, but you seemed unworried about counter spells. Maybe Larn decks suck because the wishbaord can straight up win the game?
Hell yeah storm rocks
interesting that 4 ruby 4 ral is correct and not 3 ruby 4 ral, or 4 ruby 4 ral 1 anarchomancer
Why green over blue for the secondary color?
Because it can deal with hate pieces
anarcheomancer is better than electromancer, you don't want any blue card draw spells in the deck, and pick your poison actually deals with hate permanents. maybe you'd play blue if we had Chain of Vapor in modern
Won't be playing modern while this deck is legal in the format
DRC is so stupid. Best agro threat/card filtering/ combo peice
It's so cool though
Taking DRC out enables you to play the strike it rich instead. Its provides a more consistent turn two win. Theres enough draw spells so that you don't need DRC to go through the deck, also less main deck removal for artifacts. My take
My storm list runs SiR as well. It also doesn't have any creatures in the maindeck, blanking all creature removal cards. My plan is to sideboard in a prowess suite game 2 for a hopeful bamboozle.
Edit: I want Ral, of course, but I can't spend the money right now.
I dont think strike it rich is powerful enough to negate upwards of 10 surveil triggers (if the DRC survives ofc)
winning way more consistently turn 3 because of surveil triggers > potentially going off turn 2
….. draw a card.
Honestly, DRC is amazing in the initial hand. But otherwise it is horrible to draw it from the top when you are trying to combo. I'd rather have a 1 mana cantrip like the green one that choses land or nonland
It’s really not horrible to draw it when you are trying to combo:
first of all, it’s much more difficult to combo without one in play, and not a problem to play one early while you start your combo
Secondly, they work in multiples, every spell surveilling 2 or 3 instead of just 1, makes you much more likely to not fizzle
It’s true you can potentially fizzle if you hit like all 4 drc’s when you are short on Manamorphose and rituals maybe, but it’s not a serius drawback really imo
@@jordanrutledge7943 Drawing them turn 2 is already bad in most scenarios, turn 3 and beyond is just terrible. And when you are in the middle of a combo without DRC, having it in the deck is really bad, specially when you are forcing a combo.
There are so many scenarios where you need to flip your Ral to win and DRC just makes those scenarios worst. Even when it flips and ults, exiling DRC is just like exiling a land.
I play with storm really often, and it is really common to draw multiple creatures. Imagine having 12 permanents in a deck that wants to cast instant and sorceries for Ral.
DRC just makes Ral worse. Don't forget that I really agree that when DRC is in your initial hand, it is amazing. BUT.. I wouldn't play a card in the maindeck that is too bad when not in the initial hand.
@@jordanrutledge7943 and I forgot to mention that combos without DRC are not hard since Ral exists. I can't count the times where I kept a hand with a bunch of rituals, 1 PiF or 1 Wish and a Ral, and just won because I fliped Ral. Turn 2
Why arent we just a guttersnipe deck?
bad card
first
39:43 actually they weren't. ❤