The Only Frame Data Guide You Need - SFV Season 5
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- Опубліковано 19 сер 2024
- This is the complete guide to frame data for SFV, season 5. This video goes over the practical things you need to know about frame data, and how EXACTLY to use frame data to your advantage and see an immediate improvement to your gameplay.
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Frame data spreadsheet used in video: fullmeter.com/...
Don't Fall For These SIMPLE Spacing Traps (SFV Season 5): • Don't Fall For These S...
Core-A Gaming's "Analysis: What Makes a Move Overpowered?": • Analysis: What Makes a...
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#notjohnnykim #SFV #framedata
the youtube algorithm blessed me this morning with your content. Good stuff dude!
May the algorithm continue to bless us both
Can't believe it took me until watching this video to find out what "on block" and "on hit " meant. Thanks.
Thank you for the “step by step” explanation for novice player like myself! The way you breakdown “frame” and showing examples outside of video game was masterpiece! I finally understand the importance of frame data!🤣
I'm glad you found the video helpful :)
this video helped me properly implement hitstun in the current game development
Wow that’s awesome! Glad I was able to help out with that.
Great explanation for a new player like myself who just started to get into fighting games. Subbed 👍👍
Finally, a video that actually explains frame data in a way that makes sense.
Well, this feels a lot like homework... but for a fighting game, it's the best kind of homework there is!
You gotta do a little research, but it’s part of the fun when you discover something you didn’t know and use that knowledge to immediately win more matches
@@NotJohnnyKim Thing is, can this apply for fighting games across the board, and not just Street Fighter?
@@rhondahoward8025 the knowledge of how frame data works is basically universal. The actually numbers themselves are specific to whatever game you are looking at
@@NotJohnnyKim I remember learning how to do what are called "cancel combos" for the first time with DBZ Budokai and I was blown away by how easy it was once you get the right timing down. It's gotten me excited to get better at fighting games, so I can escape being a dreaded "button masher".
I made it to gold on pure instinct and gut feelings, time to do some homework to push myself further now lol
Finally I get to really understand frame data! So, it's time to do the homework and for my Ken to get out of silver! Thanks a lot dude, you got a new subscriber.
Greetings from Chile! Hope you're doing well in these hard times
i was literally just thinking how good a video like this would be yesterday, amazing work
I wanted this to come out yesterday, but I am glad you found the video!
Have been wondering for years how? frame dater works and what it is?,this video explained it very well,i know understand the importance of it. you earned yourself a subscriber.
I'm glad I could help you out! Frame data is indeed very important
This is a wonderful video! Actually useful and informative
Side note: Ken's H tatsu is -4 ob, but in vt1 he is -2
Does it mater he's going to raw shaoyken right after either way.
@@naquan59 if it's -4 you can punish always with a light normal so why would it matter?
See, knowing that fact is doing your homework. I can lead yall to water, but yall gotta drink
This is helpful! Thank you!
But. That Slo-Mo Poison slapping Akuma bout killed me. Lol.
At last I understand why frame is si important thank you dude great job :)
Great video. Btw I love the online Ken example lmao
That hk tatsu is the first thing i learned to punish. It's like a rite of passage
Hmm, who put this video together though!? I'd really like to thank him!
Aloha, just wanted to drop some gratitude for this video as it helps a lot. You've explained it simply but thoroughly
I was someone who bought sfv day 1 but never took the time to look into frame data and what it all means. I found your video last night and I've been in training mode since, can't wait to see if you make sf6 content 👍
how to enjoy SFV
1. enter training
2. get overwhelmed
3. try arcade/online
4. realize i need to spend 3 more years in training counting frames
no but actually this helped a lot, i’m trying to main Balrog and i can’t deal with Lucia’s pressure to save my life
Hi, I kind of understand you more compared to other tutorial makers. Could you please do a fresh detailed tutorial series for SF6 (newcomers and advanced), assuming the viewer would only watch that? I know you'd have to repeat a lot of stuff that you have already explained in your past videos, but trust me a beginner really loves having everything in one single place in a well-organized and easy-to-understand format.
Thanks buddy!!
Very Nice I'll apply this as soon as I get my ps4 fixed
This has helped me SO much.
Well it was about time I looked at a frame data vid since I always complain about my matches (it’s just me being salty since I wanna take fighting games competitively and don’t really know the fundamentals:/) but I kinda got and understanding of it, but I am gonna watch it like two more time cause it was too much for my brain lol. (Also subbed I haven’t checked your content yet but hopefully it helps new players like me
HI NJK,
The contents in this video are explained well! I am aware you want to allow the novice to learn about the subject without the complexity of advanced topics distracting them trusting that they will figure out the rest as they improve. I'd like to note this isn't a complete guide for Frame Data. It is a complete novice guide on the subject.
I've subscribed to your channel because I appreciate your help teaching the community! I look forward to seeing more of your videos. I'll be sharing your videos with my students as I've done with this one. Keep up the great work and contact me if you'd like to meet on a call.
- KaizenMaster
Thanks for the kind words homie! And yes, that is exactly my mindset with these videos. Give new players a good enough foundation to work with, and if they need to get into more detail, they will be motivated enough to do that themselves.
@@NotJohnnyKim Hello, Kaizen sent me! i am now a subscriber to your channel!
@@ArvelleWhitaker thats sick man! Hopefully the video was useful
I've always just eyeballed it to get a general sense if which moves are safe and which aren't
But in sfv I feel like that has led me to hit a ceiling
However I have no intention of trying to learn frame data outside of key moves being safe or not
3rd time UA-cam recommends your Channel. 3rd time I learned alot. Ok.... auto Subscribe.👏👏
Haha I’m glad you learned something! Thanks for the sub :)
Thanks
Seriously thanks for all of the amazing content!
Thanks for watching homie :)
Cool video, but maybe it's a little too similar to Core-A's one on the same topic. 2 minutes in, and you pretty much used the same clips, same examples, same everything. Not that I think you can't do that, it's a bit weird to watch. Still, the video is pleasant to watch and well put together, so props to you.
Edit: later in the video, you actually take a different route, so I guess my annoyance was limited to the beginning.
Holy, love the editing :D
Keep up the great work man! The FGC appreciates it :)
I felt that Ken ex DP so hard
ur very good at explaining stuff ty for this video 🙏🏽🙏🏽
love this thankyou for making the video.helped me understand stun alot more easier.keep up the good work just got a sub
Thank you bro.. i finally got it.
That ken scenario just gave me ptsd. Now I know, and now I can punish it. thanks a lot. Great video
Great video, one issue though...
All of the frame data you may ever know is thrown out the window when used online. Lag adds anywhere 10 and 10,000 frames. So, anything that you do that is anywhere between -2 and +2 is STILL going to get punished!
I know how to study frame data, it’s just like taking test though when you play online or against someone are you gonna remember all that 😂? But great video and explanation
it is definitely way more fun to just play and figure things out
@@NotJohnnyKim Exactly my favorite thing was to mess around with what options I would have after Mika’s forward fierce punch, since it leaves opponents in a -3 and you in 3+ this opens up many options, now I’m tampering with Bison and Seth.
Guile’s rolling sobat is -4 on block. Can ken punish it with a standing low kick? Please explain using frame data. I believe it’s because the sobat has a 19/20 frame recovery. Not sure so a little help please.
Thanks for the great video, guess I’ve got some homework to do.
it's ok, we always have homework we should do
Sadly Poison's qcb lphp got nerfed
I cri evritiem
Hi bro, if you make a video on corner pressure or how to avoid from corner pressure, it will be great!
i just play and press buttons lol, when those buttons are punished by faster attacks i make a note and move on. technically frame data knowledge and "doing your homework".
As a game developer, i have a question I can't seem to solve or find the answer to.
How is it that there are multiple active frames, yet, there is consistency in hit advantage and block advantage?
I mean.. It makes a big difference when a hit connects on the first active frame versus the third active frame for example.
Let's say the move has +1 hit advantage. Does it have that on the last active frame or the first? No, it always has +1 hit advantage. Which mechanic ensures this consistency?
Great video, I liked & subscribed immediately :)
basically a deltatime running the logic before it even renders the visual frames
woah almost 600. see u at e3 next year johnny
Thanks samuel guo
Yeah i understand the frame data thanks i'am suscríbete your channel
Great content man! Keep it comming! I like to study all this things, r u still doing twitch?
In practice mode how do you know what the start up frame is if the data indicator changes all the time?
Not sure what you’re asking. Also, best to ask a discord server this question. Let me know if you’d like an invite to one that’s good for newer players
@@NotJohnnyKim the data shown when you hit in practice changes. It doesn't show the actual start up frame. It does show plus or minus on block but that's it
@@johnjohnson3390 to find start-up frames of moves, you need to use FAT Online. It shows the frame-data for all moves. Link should be in the description
Where do you see start up frames in training mode?
Nice video, perfect to rookies
Is the math at 7:53 correct? If the fireball is -2 on block, a 6 frame medium would be beat by a 3 frame light, because it would come out in only 5 frames. You would need a 5f or faster medium buttone, because that would beat the 3 frame light because of the priority of medium over light.
I should have been more explicit about this, since I meant you need a 6f or faster normal to beat the st.lk > fireball > st.lk chain. Otherwise, you are correct
@@NotJohnnyKim Ok, thanks for the response. I just wanted to make sure that I am understanding it. A few months ago I reached gold (4001 LP to be exact) and then stopped playing. Now that the colder weather is here, I am going to get back into it and try to take my play to the next level.
@@mikef8846 That's awesome dude! What things are you working on to try to get to plat and beyond?
@@NotJohnnyKim I think at this time, I want to try some other characters and perhaps bring each one up to gold. I also want to gain more general character knowledge, such as who has invincible wakeups, overheads, etc. In the long run that may help me bring my main to plat and beyond.
@@mikef8846 that is fair, but i dont think you need to actually use other characters to learn them. Doing some research for even a couple minutes will be enough. If you just wanna try other characters though, definitely go for it. New characters are always fun
So…you need to know what your opponents frame data is to? Or no?
It a trap 🤯
so +frame moves are ALWAYS safe and -frame moves are always unsafe?
+ is always safe, - is unsafe if they have a move faster than the -. For example if your move ends up -2 for you, but their fastest move is 3 frames, that is still a safe move for you as they cannot punish it.
wow and i thought timing items in quake was hard
Just be a robot and calculate. Jeez, so simple.
Please help a fella out. How do I turn on the frame data in training mode? I can't seem to find the option to do it and the only thing I can do is turn on that shitty option that makes my character red or blue.
That option is indeed a pretty crappy option.
I believe the frame data is called attack data. So press start, and in the first pause menu, with the restart option and the start and side positioning options, there's an option called attack data. That's the frame data option.
While you're at it, turn on the key display option, which shows you what inputs the game is receiving from you.
I still have no idea what frame data means lol
could I get the link to that spreadsheet?
You mean the framedata spreadsheet right? I can't believe I forgot to link this earlier, sorry.
fullmeter.com/fatonline/#/home
@@NotJohnnyKim yes, thanks
I don't understand frame traps which is probably why I'm still in Silver.
The understanding will come with time. In the meantime, try doing the ryu stlp > stmp frame trap and try to understand why it works
@@NotJohnnyKim I sent you a friend request. Wanna go a couple of rounds? To see where I am at and why i can't rank up.
Do your homework
Online shotos : Dp Dp Dp Dp Dp Dp
I feel stupid
This is a mood
@@NotJohnnyKim great video 👍
I could've just watched core a's video lol
All your examples are the same.
Core A is the goat
the part I don't like your video is you show lots of text on screen yet you speak verbally that is completely different to the screen, and i need to rewind over and over and over and over to listen carefully what u have spoken
The fact that players have to learn this to play the game makes this bad game design. This is why no one plays fighting games
All of the contents of this video is just basic. And you do ONE EXTREMELY WRONG, the active frame and the recovery frame of the move is super important. And your video is miss leading...pro players use frame data to create counter hit combo and meaty combo. Meaty combo is extremely important in pro play, it is completely depends on active and recovery frame. I assume you know it ...
I finaly get it!
Kind of😅