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ohh, have you made and bug report on github ? what version are you using??
strange, im using 3.2 rc3 and i can't recreate this. well im doing it like this extends Node2Dvar test : Arrayvar second : Arrayfunc _ready(): test.append("hello") test.append("world")only the test array is a size of 2, the second is of size 0
After creating an issue on github I was informed that It was apparently fixed in 3.2, so it's no longer an issue! Rejoice!
it should work without but have you tried var players : Array = []var viewports : Array = []
ohh, have you made and bug report on github ? what version are you using??
strange, im using 3.2 rc3 and i can't recreate this. well im doing it like this
extends Node2D
var test : Array
var second : Array
func _ready():
test.append("hello")
test.append("world")
only the test array is a size of 2, the second is of size 0
After creating an issue on github I was informed that It was apparently fixed in 3.2, so it's no longer an issue! Rejoice!
it should work without but have you tried
var players : Array = []
var viewports : Array = []