Trailmakers multiplayer idea: Power rangers challenge, build Individual vehicles that must be able to combine with each other, to create a working robot. 😂
Please do a MM challenge where whoever can build the best rock skipper in water wins. The rocks can be made of bubble block or something. Edit: it can even be an Olympic event. Multiple challenges like who can skip the furthest distance or who can skip the most.
I feel like making this inverted would work a bit better, basically making a flying runway instead of an undercarriage transport, and im not sure how small you can make it but I think having the auto stabilizing thing the big plane on the smaller one would also help a ton.
Man, that was impressive as hell even just reattaching at all. I've only seen full aerial redocking done in Kerbal Space Program (which obviously has much finer control resolution if that's a thing) like twice in like 5 years of watching KSP videos. Props to you, that was some fine flying.
Ideas for improving the catching mechanism: 1. Lower the airbrake hinge angle, you should have a steadier speed. 2. Separate the controls of the big plane and the small plane. The pistons are changing your aerodynamics while you fly and when you dock they hit the larger plane. 3. Find a way to stop the autopilot when you attach. 4. Make the controls of the smaller plane more gentle. You can use two hinges or servos, which will change the shape of the aircraft, but should allow you to be way more precise when you are docking. I hope these ideas help!
I dare you to do this with three planes. done something similar many times just usually with a friend instead of autopilot and a different docking method that makes it much easier anyway it's nice to see you finally tried doing this. also if you want to see how we did it, there are vids up
I think one of the problems of the exploding at high speed are actually the pistons for controlling the motherplane. When ur almost connected and correcting u do activates the pistons making the slam into the motherplane as ur not positioned correctly. Also if you're ever coming back tho this idea, things that will probably help: - control pistons activated via logic gates that need another input as toggle input activated to send the signal over to the pistons > only activate piston control when attached to big plane - micro/fine tune control toggle for roll and pitch > when very near the big plane, toggling on the fine tune mode makes the roll and pitch only very suddle, this way you can do small adjustments without relying on your ability/consistency to tap WASD very fast - Auto stabilization ALSO on the small thing > if you install the same auto stabilization from the big plane on the small plane, you can toggle it on when near the big plane and essentially have 2 very similarly flying planes except the small plane is slightly faster and horizontal direction (yaw) might vary. >> this combined with the fine tune mode can make it so that whenever the auto stabl. is active, any human input temporarily overrides the auto stabl. for as long as the key is pressed. This way you dont have to worry about over-correcting or the effects of gravity as much, and can focus solely on approaching the perfect spot and correcting towards it
This was a mighty impressive set up there Scrapman, nice! I really like the use of air brake. The only thing I could think of to help with alignment was to have an arm swing in under the small plane through a sensor so it could kind of rail align and you'd just have to go forward or back to get close to the right sensors but then I realized that would change the design of the larger plane. My other thought as it was exploding was adding a sensor on the larger plane that would detect when the nose of the smaller plane was all the way in and slow the larger one down gradually so it would be more stable with collisions and bouncing. Thanks for showing first person, though briefly. I had wondered what it would look like, if it would help and at this point I was also thinking dang I want to use this idea for a story it looks cool. Excellent execution in my book, shame it didn't work as expected but still a success. I suspect if this idea is ever implemented irl, it will be a catch arm from above with a shock system going around the nose of the plane and near the base of the wing. Or more ' Agents of Shield' where the plane lands on top and it clamps the gear.
Easier way: a plane that is shaped like a giant spike, with similarly shaped hole in the rear of the big plane. If you miss slightly, you will slide to the right spot. If you come in a bit too fast, you will just push the big plane forwards. Add piston controls and magnet and it's done!
Amazing concept and top final execution, especially given Trailmakers' funky relative physics. I wonder how well it would have gone if the miniature plane was to sit on top, carefully being wedged in position by the main planes' slow moving arms just before extending or folding out an anchor block, probably on each end of the mini plane. After that, more spread out and open signaling sections may have an easier time steering the main plane in spite of still minimal offset. In fact, i'm gonna try that. Probably gonna update the comment on progress.
You know something sort of in the same vein as this that you could give a solid try: Building a mobile air platform that passively travels around the map. You could probably design a plane for it that lands inside of it using magnets. Could use them in a multiplier monday thing where you all are using more standard fighters and are trying to land in a floating hanger without being destroyed. Could easily introduce where they have guns that just kind of spray at random to add to chaos and difficulty of actually landing inside the floating thing.
I actually know this. When doing your angle sensors, you need to have them run opposite angles right. But you also have 1 of them run a positive input, and the other a negative input. Then wire 1 angle sensor to both engines. Just make sure positive spins them both the same, and negative spins them both the same but opposite direction. This gives you a level field. You need 1 on all 4 sides. 4 engines, and each engine receives input from. 2 sensors. Hope that helps. I ran into this myself, it wobbles because the correction is only happening on 1 side so the force is not equal
I think the colision problem was because of your guide blocks, when you have them retracted were the only succesfull atempt, i think you should try just a cuple of times more in that mode to have a 100% succesfull atempt.
*Trailmakers multiplayer idea:* Make a plane chase where one player is using a plane quite similar to your self-correcting plane in this video, but with a gun on top. (just to clarify, the player on the gun plane will only be able to control the gun.) The other players will be in planes with no guns, only a magnet on the front. The players with the magnet planes will be chasing the gun plane. The magnet players’ goal will be to attach to the gun plane and slow it down using either air brakes or reverse thrusters, causing it to crash into the water. The gunner’s goal is to last as long as possible, shooting the magnet planes. However, the magnet planes should be able to respawn. The winner of the challenge will be the person to last the longest as a gunner. In my opinion, the gun plane should be kept the same in all rounds, like with the train chase video. However, feel free to edit this as you wish to.
Nice idea of plane docking! I have planes submitted to the workshop. Since I'm a plane guy, this is an amazing video. Keep the video work up! Nice videos!
Instead of using pistons, you could just have an AND gate with a distance sensor on your small plane :) If distance sensor is active and you're pressing controls, big plane is moved. If you press a control and distance sensor is not active (you're not linked to big plane) you'll just control the small one
The McDonnell XF-85 Goblin attempted to do this in real life. Like you, the pilots found that dropping from the big plane was easy enough, but reattaching was something quite different.
you could put mini thrusters on the bottom of the small plane facing down and make separate airbrakes that make you match speed of the bigger plane, so you can get directly below the bigger plane, stop moving relative to the bigger plane, then lift yourself into the magnet dock using the smaller jets
Ok, i have a challenge for u guys here: Each person built a big plane and a small plane. The challenge goes as: The small plane is attached to the big one, and can only attack (with small guns) when detach. The big plane can only attack (with bigger guns) when the smaller plane is attach (the target is a creation). Here's the catch: U must use a time based system where the smaller plane cannot leave the big one for too long, and take a amount of time to "re fuel" as well. If out of "fuel", the smaller plane is considered dead. Compete to see which team can destroy the target creation in the least amount of total time.
I think whats missing is a vertical thruster. Most vehicles that do that are generally of the VTOL variety or at least some straight vertical lift to line up with the magnet. But ya, the connection points were probably too precise. Maybe if there was some sort of "slip" that you can slide into for locking together might've worked better. Still way better then what i could do though
You need to be able to make much finer adjustments to throttle, pitch and roll when docking. I tried connecting to an aerial refueler in a plane simulator, and I only ever moved the stick about 1 cm. You could make the controls have a smaller impact when the docking piston things are out. Also the control pistons should only extend when you are attached, because otherwise they could push you away from the big plane when you are trying to dock.
I was thinking the saddle idea but connect from the top of the big plane instead of under. Would think it could be easier to line up and more stable camera. Basically you would be landing the little plane ontop of the big plane and hooking into a U shaped hook/harness then magnet yourself to it. Just a thought :)
You need to make a magnet cage on the larger plane. Once you are close to the other plane, it becomes important for both planes to mate together with rails and magnets. You were almost there but you need bars to clamp in behind the vehicle to manual push it to the right spot. Once you get the front in, you clamp the back then secure with magnets on larger plane connected to front of docked plane. And the small plane docked eith the magnet you have. Look at docking planes on youtube. They have impressive clips from stunts done for movies.
Very well done, all things considered! I think you'd find it easier if you used a top mount for the little plane, rather than below - as landing on top would be much easier to control than approaching from below. Just a thought if you wanted to try this again, @Scrapman 👍
Hey boss, can't help but think if you'd applied more mid-air fueling design principles you could've made your re-dock procedure a lot easier on yourself. Sick vid though!
That is how you make RC things in trailmakers. Both have to have seats and the disconnected part has to have an XOR gate on it to control whatever you want to.
You should have adjusted the air brakes to slow you down to the speed of the bigger plane and made them constantly stay on once activated and have another button that make the air brakes slow you down just a bit more. I really liked this idea though!
this could be a cool multiplayer monday. YOu split into two teams and the team who can dock the plane fastest wins. Rules: You don't need to design the big plane. The big plane stays the same while everyone else designs their small plane. You do a rock paper scissors to pick who goes in the big and small plane. If you lose the rock paper scissors, you have to go in the small plane. The person in the big plane can only use directional controls, so you can't feather the throttle (this would be unfair).
Multiplayer Monday idea: You each build a boat with a vacuum pump connected to a chest filled with concrete. The goal is to sink the other ships by building on them and weighing them down using the vacuum pump. (Day 13)
You should start slow, like literally. Start with big hover craft, drop a smaller one then have it go back up and reattach, once you figured that out then you can start adding forward momentum.
i had tons of fun with the reasonable simple evolution vids. these logic block builds however are still a pain to master to me. you're a master builder, Scrapman, but you're not going to refuel any planes anytime soon. lol.. kiddin oc. ;)
@ScrapMan I think you would have had an easier time if you put the same auto pilot into the smaller plain. That would have freed your control to do the fine tuning. But great job on the concept though loved it.
21:13 No scrapman, Game is actually fine with gentle collison in high speed. You put your magnet too low and magnetic force crush your seat into the bigger plane so it falls apart :( This challenge would be easier if you actually build a plane with subtle controlls
Trailmakers Multiplayer Idea: One person is flying the big plane without the small one attached to it and the other 3 need to get the small plane into the big one for at least 10 seconds and the small planes will have guns to they can shoot each other as they try to get to the big plane. This idea may not work considering how hard it was for you to do it without guns being shot at you.
Really tough challenge dude:) lol. I would have maybe set different controls for the main plane using xor gates, so the main plane acts like a remote controlled plane. Once you dock with it, you could just switch keyboard controls and control the main plane again:) I built a FatNose Bomber for you and the boys for a multiplayer battle. The bomber requires a pilot and a belly gunner:) Have a great day holmes! See you tomorrow:)
You should add air brakes on the big plane aswell with a set speed at just a tiny bit slower, you should also either find a way to get mouse aim controls (like war thunder if you know about that, the nose of the plane points towards a cursor) or, if you think it's worth it, buy a joystick to make it much easier to control planes
multiplayer Monday Trailmakers idea: you should make autopilot planes that roll to the left or right and at the same time they pitch up. and see you can take them out.
Great video, you should make a flying aircraft carrier for Multiplayer Monday where one person flies the carrier and everyone else has to try and land and commendeer the carrier.
Perhaps if instead of a magnet Scrapman used a clamping mechanism to close around the plane, and dampened the impact with suspension, it could work better? I don't play Trailmakers, so I don't know if this would work, it's just a suggestion
er, why not add the same automatic pilot setup that you had on the large ship to the smaller one, engage when close n then gently nudge the bugger into its berth ? Love the vid though,. only recently started in on trailmakers and as a noob I can really appreciate the work that goes into making them :]
You should've tried putting your seat behind the magnet on the small plane and the painted (a bright color) the area the magnet has to hit and then tried to use top of seat camera. Just felt like it would be easier i would test it but im not the best at building stable planes
Scrapman, you should try sliding the small plane into the docking section of the big plane instead of trying to pull up into it, that way, you will not have to worry so much about you height and should be easier. Try modifying the docking section of the big plane.
MM idea, billboard challenge you’ll all paint a (insert billboard dimensions here) to place on the billboard around the whole creative map.. once you weld your painting on the billboard, you will change the color of the light to your color.. whoever has the most billboards around the whole map within 10 minutes, wins… oh yeah, also build elevator like cars
if you ever revisit this idea I think it'd help to make the redocking requirements less skin tight so you'll have some leeway and to tock from the top instead so gravity works with you not against you as you land on the plane
Idea: you make 6 different parts( torso, legs, arms, head) of a transformer each, and a flying vehicle, then the other people hide your transformer parts around the map, and you have 15 minutes to find as many of your parts as possible, then you fight eachother with your assembled transformer
I have an idea 💡 so you can control the bigger plane - you have pistions on the small plane so you also have separate control for the big plane and when you press a button the piston sticks out and hits a distance sensor and each one controls the big plane so when you redock it will still work as it did the first time
Hey Scrapman, ya might wanna have some sort of claw - thingy triggered by an sensor that detects both wings, cus then u have a 75% succeed percentage. Just an idea.
I wonder if you could use some kind of hook on the nose that slips over a pin on the big plane, that way all you have to do is get the hook over the pin, then bring your rear up into the bigger plane??
try giving the small plane autopilot and use rcs (small directional thrusters) to guide it in to dock. if you match the speed it should be like docking in orbit
what if you were to put the magnet on the big plane facing backwards and when u detach it activates. then when you reattach you could have a sensor on the big plane that will sense the small plane in the right position to put down supports to lock it more in place and deactivates the autopilot of the big plane.
What do you think about......100 block royal rumble type of setup where the winner of the match gets to delete X amount of blocks off the loser of the match. I think it'd end up starting with ranged combat and end with almost a small jousting type of setup xD (for extra challenge could add in a no rebuilding of creation and assign a specific block value to things ie guns worth 20 blocks wheels 10 etc.)
scrapman maybe im saying maybe if you built the bigger plane as a cargo plane and inside the cargo area there was a plane but the wings were folded up and when you wanted to eject the cargo doors would detach then the small plane would fall out then the wings would fold out then fly but when you where coming back to the plane the small plane would fold its wings up then turn into a decently fast rocket but when you coming in you have to be decently close to the cargo plane so the game won't probably count that as a fast colision. maybe this will work? who knows?
Try with the smaller plane to house on top of the larger plane and then you dock on top of the plane instead from underneath, would be interesting to see the results lol
Put the magnet and connections points IN FRONT of your plane, that way you can use first person view to see how your connecting to it. OOORRR, set percise sensors to ACTIVATE the magnet, once the connection point is in direct line of site of the sensors, which would automatically activate Magnets, with you even having to See the insertion slots. BOOM! Next problem
Scrap man the problem was you kept your docking pins up when you almost got it if you didn’t have them up it could have gone a tad better there’s a few improvements you could make but you almost got it
Trailmakers multiplayer idea: Power rangers challenge, build Individual vehicles that must be able to combine with each other, to create a working robot. 😂
Great idea hope he see’s this
That would be chaotic.
That would be LIT!
Thats gonna take a long time to build 🤣
Your a genius
The way he directed the big plane straight at a rock at the end made the scene look like a Mission Impossible movie
Yes finally people know mission impossible
And the imf
The title says "trailmakers multiplayer" because there's secretly kan in the bigger autopilot plane
Edit: Scrapman fixed it!
Ehhehehe yes with a no name tag mod
@@glowytheglowbug wait that's a thing?
Prob alllly
KHAAAAAAAAAAAAAN!
Sus
“Trailmakers Multiplayer” kAN, Moonbo, and Kosmo are secretly watching
hmm
ikr i was woundering where Kan, Moonbo, and kosmo are
Might wanna re-read the title, just sayin
@@dkidd29 Scrapman changed the title so its “Trailmakers Gameplay” now
kAN
Please do a MM challenge where whoever can build the best rock skipper in water wins. The rocks can be made of bubble block or something.
Edit: it can even be an Olympic event. Multiple challenges like who can skip the furthest distance or who can skip the most.
scrap mechanic?
@@Mr_NobodyWahahaha yes
@@NewtIsMeName k
It should be in trailmakers, because there’s paddles and aerodynamics.
tha'ts a good idea
I feel like making this inverted would work a bit better, basically making a flying runway instead of an undercarriage transport, and im not sure how small you can make it but I think having the auto stabilizing thing the big plane on the smaller one would also help a ton.
You are the only one that Is smart
or fly the little plane upside down for docking
Exactly what I was thinking, it would also make landing and taking off easier.
I did that with a friend's blimp in a lil biplane, works well but even gets a bit boring tbh
It's way more efficient and way easier, but it isn't quite as challenging, and you can't pull an ace combat arsenal bird with the drones.
Man, that was impressive as hell even just reattaching at all. I've only seen full aerial redocking done in Kerbal Space Program (which obviously has much finer control resolution if that's a thing) like twice in like 5 years of watching KSP videos. Props to you, that was some fine flying.
This is the kind of things you do when you have no friends.
Ideas for improving the catching mechanism:
1. Lower the airbrake hinge angle, you should have a steadier speed.
2. Separate the controls of the big plane and the small plane. The pistons are changing your aerodynamics while you fly and when you dock they hit the larger plane.
3. Find a way to stop the autopilot when you attach.
4. Make the controls of the smaller plane more gentle. You can use two hinges or servos, which will change the shape of the aircraft, but should allow you to be way more precise when you are docking.
I hope these ideas help!
ah yes. trailmakers multiplayer(title)
How did you read the title but not spell it correctly bruh
sorry typo
@King of Cool he probably edited it
I dare you to do this with three planes.
done something similar many times just usually with a friend instead of autopilot and a different docking method that makes it much easier
anyway it's nice to see you finally tried doing this.
also if you want to see how we did it, there are vids up
Docking method land on top
@@pandaa5310 that's one of them, most are docking from below
“There are vids up”
Stealthy advertising 100
When ur not aligned properly the pistons are pushing against the bigger plane witch explodes u
witch intensifies
Don't worry i can't England too
Czech?
Yeah I was yelling at him to just contract the pistons!
Devs: so we made a game about making simple planes and cars
Scrap man: I BUILT A AUTO PILOT TO DOCK MIDAIR
I think one of the problems of the exploding at high speed are actually the pistons for controlling the motherplane. When ur almost connected and correcting u do activates the pistons making the slam into the motherplane as ur not positioned correctly.
Also if you're ever coming back tho this idea, things that will probably help:
- control pistons activated via logic gates that need another input as toggle input activated to send the signal over to the pistons > only activate piston control when attached to big plane
- micro/fine tune control toggle for roll and pitch > when very near the big plane, toggling on the fine tune mode makes the roll and pitch only very suddle, this way you can do small adjustments without relying on your ability/consistency to tap WASD very fast
- Auto stabilization ALSO on the small thing > if you install the same auto stabilization from the big plane on the small plane, you can toggle it on when near the big plane and essentially have 2 very similarly flying planes except the small plane is slightly faster and horizontal direction (yaw) might vary. >> this combined with the fine tune mode can make it so that whenever the auto stabl. is active, any human input temporarily overrides the auto stabl. for as long as the key is pressed.
This way you dont have to worry about over-correcting or the effects of gravity as much, and can focus solely on approaching the perfect spot and correcting towards it
This was a mighty impressive set up there Scrapman, nice!
I really like the use of air brake.
The only thing I could think of to help with alignment was to have an arm swing in under the small plane through a sensor so it could kind of rail align and you'd just have to go forward or back to get close to the right sensors but then I realized that would change the design of the larger plane.
My other thought as it was exploding was adding a sensor on the larger plane that would detect when the nose of the smaller plane was all the way in and slow the larger one down gradually so it would be more stable with collisions and bouncing.
Thanks for showing first person, though briefly. I had wondered what it would look like, if it would help and at this point I was also thinking dang I want to use this idea for a story it looks cool.
Excellent execution in my book, shame it didn't work as expected but still a success.
I suspect if this idea is ever implemented irl, it will be a catch arm from above with a shock system going around the nose of the plane and near the base of the wing. Or more ' Agents of Shield' where the plane lands on top and it clamps the gear.
Easier way: a plane that is shaped like a giant spike, with similarly shaped hole in the rear of the big plane. If you miss slightly, you will slide to the right spot. If you come in a bit too fast, you will just push the big plane forwards. Add piston controls and magnet and it's done!
Amazing concept and top final execution, especially given Trailmakers' funky relative physics.
I wonder how well it would have gone if the miniature plane was to sit on top, carefully being wedged in position by the main planes' slow moving arms just before extending or folding out an anchor block, probably on each end of the mini plane. After that, more spread out and open signaling sections may have an easier time steering the main plane in spite of still minimal offset.
In fact, i'm gonna try that. Probably gonna update the comment on progress.
You know something sort of in the same vein as this that you could give a solid try: Building a mobile air platform that passively travels around the map. You could probably design a plane for it that lands inside of it using magnets. Could use them in a multiplier monday thing where you all are using more standard fighters and are trying to land in a floating hanger without being destroyed. Could easily introduce where they have guns that just kind of spray at random to add to chaos and difficulty of actually landing inside the floating thing.
I actually know this. When doing your angle sensors, you need to have them run opposite angles right. But you also have 1 of them run a positive input, and the other a negative input.
Then wire 1 angle sensor to both engines. Just make sure positive spins them both the same, and negative spins them both the same but opposite direction.
This gives you a level field. You need 1 on all 4 sides. 4 engines, and each engine receives input from. 2 sensors. Hope that helps.
I ran into this myself, it wobbles because the correction is only happening on 1 side so the force is not equal
I think the colision problem was because of your guide blocks, when you have them retracted were the only succesfull atempt, i think you should try just a cuple of times more in that mode to have a 100% succesfull atempt.
*Trailmakers multiplayer idea:* Make a plane chase where one player is using a plane quite similar to your self-correcting plane in this video, but with a gun on top. (just to clarify, the player on the gun plane will only be able to control the gun.) The other players will be in planes with no guns, only a magnet on the front. The players with the magnet planes will be chasing the gun plane. The magnet players’ goal will be to attach to the gun plane and slow it down using either air brakes or reverse thrusters, causing it to crash into the water. The gunner’s goal is to last as long as possible, shooting the magnet planes. However, the magnet planes should be able to respawn. The winner of the challenge will be the person to last the longest as a gunner. In my opinion, the gun plane should be kept the same in all rounds, like with the train chase video. However, feel free to edit this as you wish to.
Nice idea of plane docking! I have planes submitted to the workshop. Since I'm a plane guy, this is an amazing video. Keep the video work up! Nice videos!
I haven't even seen the video but i know it's going to be GREAT
He didn't maka it
Instead of using pistons, you could just have an AND gate with a distance sensor on your small plane :) If distance sensor is active and you're pressing controls, big plane is moved. If you press a control and distance sensor is not active (you're not linked to big plane) you'll just control the small one
Ngl, just that first minute of him explaining that was pure and flawless mechanic speak and I haven't even watched it all yet XD
The McDonnell XF-85 Goblin attempted to do this in real life. Like you, the pilots found that dropping from the big plane was easy enough, but reattaching was something quite different.
you could put mini thrusters on the bottom of the small plane facing down and make separate airbrakes that make you match speed of the bigger plane, so you can get directly below the bigger plane, stop moving relative to the bigger plane, then lift yourself into the magnet dock using the smaller jets
Ok, i have a challenge for u guys here: Each person built a big plane and a small plane. The challenge goes as: The small plane is attached to the big one, and can only attack (with small guns) when detach. The big plane can only attack (with bigger guns) when the smaller plane is attach (the target is a creation). Here's the catch: U must use a time based system where the smaller plane cannot leave the big one for too long, and take a amount of time to "re fuel" as well. If out of "fuel", the smaller plane is considered dead. Compete to see which team can destroy the target creation in the least amount of total time.
wow this is a very cool idea i love it!
Kan did the same thing with a blip and a Independent plane in Scrap Mechanic. It was also very hard to dock again.
I think whats missing is a vertical thruster. Most vehicles that do that are generally of the VTOL variety or at least some straight vertical lift to line up with the magnet.
But ya, the connection points were probably too precise. Maybe if there was some sort of "slip" that you can slide into for locking together might've worked better.
Still way better then what i could do though
You need to be able to make much finer adjustments to throttle, pitch and roll when docking. I tried connecting to an aerial refueler in a plane simulator, and I only ever moved the stick about 1 cm. You could make the controls have a smaller impact when the docking piston things are out. Also the control pistons should only extend when you are attached, because otherwise they could push you away from the big plane when you are trying to dock.
I was thinking the saddle idea but connect from the top of the big plane instead of under. Would think it could be easier to line up and more stable camera. Basically you would be landing the little plane ontop of the big plane and hooking into a U shaped hook/harness then magnet yourself to it. Just a thought :)
You need to make a magnet cage on the larger plane. Once you are close to the other plane, it becomes important for both planes to mate together with rails and magnets. You were almost there but you need bars to clamp in behind the vehicle to manual push it to the right spot. Once you get the front in, you clamp the back then secure with magnets on larger plane connected to front of docked plane. And the small plane docked eith the magnet you have. Look at docking planes on youtube. They have impressive clips from stunts done for movies.
Very well done, all things considered! I think you'd find it easier if you used a top mount for the little plane, rather than below - as landing on top would be much easier to control than approaching from below. Just a thought if you wanted to try this again, @Scrapman 👍
That was blinking amazing!
If you did as you said and made that, kudos!
The most docking Scrapman has done in his life in one video
Hey boss, can't help but think if you'd applied more mid-air fueling design principles you could've made your re-dock procedure a lot easier on yourself. Sick vid though!
That is how you make RC things in trailmakers. Both have to have seats and the disconnected part has to have an XOR gate on it to control whatever you want to.
You should have adjusted the air brakes to slow you down to the speed of the bigger plane and made them constantly stay on once activated and have another button that make the air brakes slow you down just a bit more.
I really liked this idea though!
this could be a cool multiplayer monday. YOu split into two teams and the team who can dock the plane fastest wins.
Rules: You don't need to design the big plane. The big plane stays the same while everyone else designs their small plane. You do a rock paper scissors to pick who goes in the big and small plane. If you lose the rock paper scissors, you have to go in the small plane. The person in the big plane can only use directional controls, so you can't feather the throttle (this would be unfair).
Scapmans Thoughts Making The Video: "Why Are We Here Just To Suffer"
Multiplayer Monday idea: You each build a boat with a vacuum pump connected to a chest filled with concrete. The goal is to sink the other ships by building on them and weighing them down using the vacuum pump. (Day 13)
Im with this guy
Keep up the good work, every video until he does it
You should start slow, like literally. Start with big hover craft, drop a smaller one then have it go back up and reattach, once you figured that out then you can start adding forward momentum.
i had tons of fun with the reasonable simple evolution vids. these logic block builds however are still a pain to master to me. you're a master builder, Scrapman, but you're not going to refuel any planes anytime soon. lol.. kiddin oc. ;)
@ScrapMan I think you would have had an easier time if you put the same auto pilot into the smaller plain. That would have freed your control to do the fine tuning. But great job on the concept though loved it.
SCRAPMANs artist name should be Scrap Metal, like metal music
21:13 No scrapman, Game is actually fine with gentle collison in high speed. You put your magnet too low and magnetic force crush your seat into the bigger plane so it falls apart :(
This challenge would be easier if you actually build a plane with subtle controlls
Trailmakers Multiplayer Idea: One person is flying the big plane without the small one attached to it and the other 3 need to get the small plane into the big one for at least 10 seconds and the small planes will have guns to they can shoot each other as they try to get to the big plane. This idea may not work considering how hard it was for you to do it without guns being shot at you.
Really tough challenge dude:) lol. I would have maybe set different controls for the main plane using xor gates, so the main plane acts like a remote controlled plane. Once you dock with it, you could just switch keyboard controls and control the main plane again:)
I built a FatNose Bomber for you and the boys for a multiplayer battle. The bomber requires a pilot and a belly gunner:) Have a great day holmes! See you tomorrow:)
You should add air brakes on the big plane aswell with a set speed at just a tiny bit slower, you should also either find a way to get mouse aim controls (like war thunder if you know about that, the nose of the plane points towards a cursor) or, if you think it's worth it, buy a joystick to make it much easier to control planes
multiplayer Monday Trailmakers idea: you should make autopilot planes that roll to the left or right and at the same time they pitch up. and see you can take them out.
* *insert Vin Diesel "family" meme* *
Lowest effort meme competition.
*GO*
Great video, you should make a flying aircraft carrier for Multiplayer Monday where one person flies the carrier and everyone else has to try and land and commendeer the carrier.
Perhaps if instead of a magnet Scrapman used a clamping mechanism to close around the plane, and dampened the impact with suspension, it could work better? I don't play Trailmakers, so I don't know if this would work, it's just a suggestion
er, why not add the same automatic pilot setup that you had on the large ship to the smaller one, engage when close n then gently nudge the bugger into its berth ?
Love the vid though,. only recently started in on trailmakers and as a noob I can really appreciate the work that goes into making them :]
You should've tried putting your seat behind the magnet on the small plane and the painted (a bright color) the area the magnet has to hit and then tried to use top of seat camera. Just felt like it would be easier i would test it but im not the best at building stable planes
Scrapman, you should try sliding the small plane into the docking section of the big plane instead of trying to pull up into it, that way, you will not have to worry so much about you height and should be easier. Try modifying the docking section of the big plane.
MM idea, billboard challenge
you’ll all paint a (insert billboard dimensions here) to place on the billboard around the whole creative map..
once you weld your painting on the billboard, you will change the color of the light to your color..
whoever has the most billboards around the whole map within 10 minutes, wins…
oh yeah, also build elevator like cars
Your first🥇
Persun ur finally trying again
Serious dedication from scrapman
if you ever revisit this idea I think it'd help to make the redocking requirements less skin tight so you'll have some leeway and to tock from the top instead so gravity works with you not against you as you land on the plane
We want a part 2 harder challenges that make you go Crazy are fun to see
rendzook challenge, your only method of attack is using an object spawner like a ball ABOVE your seat.
18:55 i like how the music just *stopped*
This idea is like what comes into my mind during math class
Now we witness the sacred ritual of the mating of the planes
Idea: you make 6 different parts( torso, legs, arms, head) of a transformer each, and a flying vehicle, then the other people hide your transformer parts around the map, and you have 15 minutes to find as many of your parts as possible, then you fight eachother with your assembled transformer
I have an idea 💡 so you can control the bigger plane - you have pistions on the small plane so you also have separate control for the big plane and when you press a button the piston sticks out and hits a distance sensor and each one controls the big plane so when you redock it will still work as it did the first time
Also it makes it easier for other planes to dock
Hey Scrapman, ya might wanna have some sort of claw - thingy triggered by an sensor that detects both wings, cus then u have a 75% succeed percentage. Just an idea.
scrapman just creates pain for himself
add sensors that only let the pistons for air controlls on the big plane when the plane is docked so it doesn't mess up the big plane
You gotta put the little plane on auto pilot at a lower height and greater speed than the bigger plane. Then tune it from there. 👍🙂
I wonder if you could use some kind of hook on the nose that slips over a pin on the big plane, that way all you have to do is get the hook over the pin, then bring your rear up into the bigger plane??
Seeing live feedback of what key he is pressing looks interesting
The pistons are hilarious. You'd think TM would have a light sensor. XD
It's fun watching Scrapman suffer in this video XD
try giving the small plane autopilot and use rcs (small directional thrusters) to guide it in to dock.
if you match the speed it should be like docking in orbit
Scrapman:magnetized
Me: what the frick just happened
Most of us remember the day scrapman said he was not an engineer before UA-cam but with playing these games I atleast say he's an engineer now
The funny thing about this video is that it was technically the most evolution of creation than the evolution multiplayer videos
I like how the title says "Trying" for a reason. At least for the most part.
I’d love to see a MM with the Neebs gaming guys. Maybe in pairs for some sort of battle, and you build the vehicles for the other person to use.
Maaaan this video really showed me that I gotta clean up my act with words
what if you were to put the magnet on the big plane facing backwards and when u detach it activates. then when you reattach you could have a sensor on the big plane that will sense the small plane in the right position to put down supports to lock it more in place and deactivates the autopilot of the big plane.
What do you think about......100 block royal rumble type of setup where the winner of the match gets to delete X amount of blocks off the loser of the match. I think it'd end up starting with ranged combat and end with almost a small jousting type of setup xD (for extra challenge could add in a no rebuilding of creation and assign a specific block value to things ie guns worth 20 blocks wheels 10 etc.)
You could have maybe tried using my subtle controls for your plane so you could move in slowly, other than that great video that was funny to watch
scrapman maybe im saying maybe if you built the bigger plane as a cargo plane and inside the cargo area there was a plane but the wings were folded up and when you wanted to eject the cargo doors would detach then the small plane would fall out then the wings would fold out then fly but when you where coming back to the plane the small plane would fold its wings up then turn into a decently fast rocket but when you coming in you have to be decently close to the cargo plane so the game won't probably count that as a fast colision. maybe this will work? who knows?
Everyone scrapman makes awesome videos
The 21 people who disliked it “my goals are beyond your understanding”
There are 13 dislikes
Now there are 35
I love the "trailmakers multiplayer" in the title lmao.
I mean, technically there are two creations that are moving.
Scrapman be like: MoRe aERoDyAnamicS
Scrap man: blah blah blah blah blah
Me:science
1:49 Stable and controlable enough does not pair with servoe's mate, try hinges.
Try with the smaller plane to house on top of the larger plane and then you dock on top of the plane instead from underneath, would be interesting to see the results lol
I haven't watched the whole video, but could you upload this to the workshop, I would love to play with this
next challenge: make a rocket which has boosters that lands safely back on the ground.
Reminds me of the B-36 modified to carry "Goblin" parasite fighters
Yay your back with trailmakers
Put the magnet and connections points IN FRONT of your plane, that way you can use first person view to see how your connecting to it. OOORRR, set percise sensors to ACTIVATE the magnet, once the connection point is in direct line of site of the sensors, which would automatically activate Magnets, with you even having to See the insertion slots. BOOM! Next problem
Scrap man the problem was you kept your docking pins up when you almost got it if you didn’t have them up it could have gone a tad better there’s a few improvements you could make but you almost got it
What you could do to make it easier is do it like in real life where a arm reaches from the main plane to the smaller plane then pulls it in.
Alright.
Cool.
So like Kerbal Space Program?
Or mid-air refueling?
Interesting I guess.