Heatwave: How Halo Infinite Properly Evolved a Weapon

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  • Опубліковано 26 гру 2024

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  • @AscendHyperion
    @AscendHyperion  3 роки тому +120

    Evolve your twitter feed and Discord list:
    twitter.com/Ascend_Hyperion
    discord.gg/2fDjeYs

    • @I-like-Hugs-and-Fluffy-boys
      @I-like-Hugs-and-Fluffy-boys 3 роки тому

      I was INCREDIBLY fond of the Heatwave (although Pulse Carbine will remain my favorite weapon anyway 😅), as Heatwave is very similar to the design of the Forerunner's robots, which can be easily noticed just by looking at the Tank Sentinel from Halo 2 Anniversary, although the Forerunner's sentinel are unlikely to be in multiplayer, the presence of at least this gun gives me something that I really lacked in previous games from 343 industries ))

    • @dwarfboy9996
      @dwarfboy9996 Рік тому

      For the Heatwave, I found it’s easier for me to get kills with it from high spots, more so than other weapons, the other being the SPNKR

  • @TheActMan
    @TheActMan 3 роки тому +2091

    This Halo Content is indeed, fresh-baked. 343i did a kickass job with the heatwave. It's a lot of fun!

    • @janmbro8812
      @janmbro8812 3 роки тому +72

      holy shit its the act man

    • @leviathandrumming2175
      @leviathandrumming2175 3 роки тому +25

      Agreed 100% man. Same for the plasma pistol, except they fixed it instead of changed the weapon into something better.
      Long range plasma shot: traces, lags. Works with skill, but a pistol, plasma nonetheless.
      Up close: Big hit, works most of the times, not all as is should be balanced. Actually is useful.
      Love these two weapon fixes/changes man

    • @halocarmine3490
      @halocarmine3490 3 роки тому +16

      A surprise to be sure but a welcomed one.

    • @Cmdr_Sam
      @Cmdr_Sam 3 роки тому +18

      Hey look _Its the Aaact Maan Here!_

    • @stephenchant8245
      @stephenchant8245 3 роки тому +3

      I wonder can it ricochet shots like in the multiplayer trailer. I haven't seen anyone try that.

  • @onewanderingbee
    @onewanderingbee 3 роки тому +979

    The Heatwave is tough to get used to, because you really WANT to use it as a conventional shotgun where its not that strong, but crowd control and area denial is its strength. Overpenetration AND triple ricochet? Thats strong as hell, EXCEPT when you're trying to use it as a conventional gun.

    • @AscendHyperion
      @AscendHyperion  3 роки тому +162

      It's design choices like this that I love nowadays. It's great to see a dev commit to function as it's own reward, rather than always having to reward players with easy points.

    • @illuminoeye_gaming
      @illuminoeye_gaming 3 роки тому +54

      Paying attention to the utility of a tool rather than its damage is what separates good design from average design and a good player from an average player

    • @roastingminer6919
      @roastingminer6919 3 роки тому +6

      @@AscendHyperion its like a long range shotgun thingy, its cool lets just say

    • @bloatedturkey4701
      @bloatedturkey4701 3 роки тому +1

      @roasting miner in the weapon description it says the gun is a grenade launcher, that fires hardlight.

    • @Cheesepuff8
      @Cheesepuff8 3 роки тому +1

      I knew it was gonna be good in some way but I couldn’t figure it out from watching videos of people being confused by it

  • @illuminoeye_gaming
    @illuminoeye_gaming 3 роки тому +711

    Honestly, area control is a genuinely underappreciated function of many guns. A lot of the time, it isnt the damage itself that deters, its the very threat of unavoidable damage. The heatwave is exactly that. It can entirely lock down a room single handedly. And you dont even have to shoot. All that has to happen is your enemies know you have one. Because the threat of damage is worse than damage itself.

    • @danielburns7304
      @danielburns7304 3 роки тому +38

      have you seen the fully charged shot of the Ravager? ITS AWsome, area control through a plot of FIRE!!!

    • @kaihamza4710
      @kaihamza4710 3 роки тому +33

      The heatwave and ravager are very cool area control weapons and I love it

    • @PerfectTyler
      @PerfectTyler 3 роки тому +3

      The problem is that I've maxxed out my XP gain and to my knowledge never been killed by the heatwave. Been shot by it yeah, but even when ambushed it's really easy to avoid. I do feel like it's mechanics are good, but it doesn't give me any fear. Infinite has such crisp movement that it's really easy to work around.

    • @crazy13alex
      @crazy13alex 3 роки тому +11

      @@PerfectTyler Who fired at you? Other players or the lowest difficulty AI?

    • @kaihamza4710
      @kaihamza4710 3 роки тому +18

      @@PerfectTyler yeah cause we’re playing against bots currently my dude

  • @RoachCutscenes
    @RoachCutscenes 3 роки тому +617

    If the flood are in the campaign just imagine how good this weapon would be at destroying clusters of infection and combat forms in enclosed areas

    • @brandonmiller9155
      @brandonmiller9155 3 роки тому +91

      See, I like that. That’s what the scattershot was designed for itself

    • @3l_Raro
      @3l_Raro 3 роки тому +32

      imagine blasting groups of grunts with it

    • @unknown_lazer
      @unknown_lazer 3 роки тому +27

      @@ThatsWhtasUp first, your spelling is complete garbage, second, we're supposed to believe your prophecy ball claim and third, yes, we'll enjoy the game.

    • @Lol8922
      @Lol8922 3 роки тому +2

      @@ThatsWhtasUp lmao stfu

    • @fareflight2029
      @fareflight2029 3 роки тому +20

      @@ThatsWhtasUp I've literally read the spoilers, this is false.

  • @drifterduckygaming4646
    @drifterduckygaming4646 3 роки тому +178

    We can't just let that ragdoll at 1:14 go unnoticed. That's hilarious as fuck

  • @gustorres8167
    @gustorres8167 3 роки тому +165

    Thank you so many "pro" halo players say they want it to kill faster but like it's not supposed to be a damaging weapon, I pray it's not buffed damage wise

    • @wolfdragox5563
      @wolfdragox5563 3 роки тому +26

      @@dominoscatnip5922 then why people complain so much about H5 making all the sandbox viable?

    • @masoclevine836
      @masoclevine836 3 роки тому +8

      @@dominoscatnip5922 *certain combat situations, it works, but it works best with clusters of enemies

    • @11jerans
      @11jerans 3 роки тому +26

      We’re they the same players who were upset that the AR in Halo 5 was accurate and did more damage than soggy tissues?

    • @gustorres8167
      @gustorres8167 3 роки тому +33

      @@dominoscatnip5922 The weapons is viable it does damage, just because it doesn't kill in one shot doesn't mean it's bad lmfao

    • @50centpb7
      @50centpb7 3 роки тому +12

      The irony is that I think forcing pro players to use more mechanically-creative weapons instead of guns that just "kill fast" would make watching tournaments so much more interesting.

  • @11ducksinatrenchcoat76
    @11ducksinatrenchcoat76 3 роки тому +72

    This gun is probably the reason there’s no friendly fire. Imagine shooting an enemy, only for your shot to go through them and bounce off a wall into your friend’s forehead.

    • @redfalcon8062
      @redfalcon8062 3 роки тому +2

      Sheeeesh if I was in the friend's position I would've said "What the heck just hit me?!"

    • @GTAVictor9128
      @GTAVictor9128 3 роки тому +10

      That is actually what happened once with the sniper rifle when I played Halo Reach with my friend - I was in the midst of engaging an enemy player, so he tried to help me out from afar with the sniper rifle. But instead if hitting the enemy, he missed by about 3cm, and that shot then bounced off the nearby crate and floor and went straight through my head, thus betraying me in the process.

    • @omarionclark1900
      @omarionclark1900 3 роки тому +1

      @@GTAVictor9128 I'd honestly ragequit.

    • @themadsuika3909
      @themadsuika3909 3 роки тому +3

      Imagine if it has Self damage

    • @DRAGONOIDPRIME
      @DRAGONOIDPRIME 3 роки тому

      Well that’s good, because I hate accidental team killing.

  • @SockEater4293
    @SockEater4293 3 роки тому +71

    I like the more sandbox focus on the weapons in general more then how much damage it does. It really goes back to the CE thoughts of how weapons function.

    • @PlasmaOne
      @PlasmaOne 3 роки тому +1

      Not all weapons need to do insane amounts of damage, but when you add guns like this into a sandbox where you spawn with ARs and BRs, then its kind of hard to compete especially in a world were you have to actively know and seek out where these weapons spawn on the field.
      The heatwave is good only for killing vehicles basically, something that which he didn't mention in the video.
      You can get some rebound shots in smaller areas, but its usually almost never worth the effort to go and pick this gun up when you could be rolling around with your squad and getting shit done with your spawned weapon, exceptions for the SPNKr and sword - other power weapons obviously.
      It kind of makes me ask how many of these weapons actually have a purpose in competitive multiplayer lobbies.

    • @Someguy-xk6pz
      @Someguy-xk6pz 3 роки тому

      That's kind of the problem plasma. It's that the focus on competitive play should be second to casual play, in which the roots of Halo originate from and have made it succeed.

  • @legendarymasterchief7620
    @legendarymasterchief7620 3 роки тому +111

    I’ve gotten pretty decent with the Heatwave, although yeah it’s a little hard to not try and use it as a regular shotgun. Still very useful though

  • @plaidpvcpipe3792
    @plaidpvcpipe3792 3 роки тому +225

    Also the Heatwave looks way cooler, and the fact that it doesn't look like a silver and orange shotgun helps distinguish it.

    • @BiomechanicalBrick
      @BiomechanicalBrick 3 роки тому +12

      Exactly! Now it looks like the railgun and even less forerunner and more generic
      Edit. I want the alien gun to actually look alien, is that too much to ask? If it's about "looking like bungie" then maybe take a note from bungie's book and look at the Sentinel Beam? How unwieldy it looks? Or look at the Binary Rifle by 343, it's absolutely massive, its visual design straight up asserts the idea that this weapon was not made for human hands. Meanwhile I can see the Heatwave's stock being fitted onto any UNSC rifle

    • @ColdNorth0628
      @ColdNorth0628 3 роки тому +6

      @@BiomechanicalBrick honestly.
      It looks so....clean

    • @jimwar211
      @jimwar211 3 роки тому +22

      @@BiomechanicalBrick "less forerunner"? I think you mean less promethean, because this gun looks more like the original forerunner art style than any of 4 or 5's guns. I liked the promethean weapons in those games, but they did not look they came from the same race as the sentinels, or the beam towers, or even the halo rings, this is much closer to what the forerunner weapons should have looked like.

    • @BiomechanicalBrick
      @BiomechanicalBrick 3 роки тому +13

      @@jimwar211 halo CE, halo 2, and halo 3 forerunner stuff looks wildly different compared to each other. "The classic forerunner artstyle" is a made up term with no coherent meaning behind it. What I mean is that the Heatwave: 1) lacks detail 2) is sized and shaped as if it was made to be wielded by humans 3) looks straight up like the unsc railgun.

    • @casecao8412
      @casecao8412 3 роки тому +3

      @@BiomechanicalBrick If H3 forerunner = railgun, and the Heatwave= railgun, then logically H3 forerunner = Heatwave! Boom, point proven!

  • @jackcolson4745
    @jackcolson4745 3 роки тому +69

    0:50
    The home slice behind the slaughter.

    • @tridonstrident6785
      @tridonstrident6785 3 роки тому

      Oh, hello again.

    • @jackcolson4745
      @jackcolson4745 3 роки тому

      @@tridonstrident6785
      You have a 117 subscribers

    • @tridonstrident6785
      @tridonstrident6785 3 роки тому

      @@jackcolson4745 Yes, I'm aware. Also, how many times have we run into each other now? This is the third time, right?

    • @jackcolson4745
      @jackcolson4745 3 роки тому

      @@tridonstrident6785
      I don't know, I don't think about it. I'm just active in the community.
      It's called having a tightly knit community. You see the same people all the time.

    • @bean1an143
      @bean1an143 3 роки тому +1

      Yeah. A lot of heretics who said that Halo 3's BR was too powerful were executed for offending the Halo 3 fanatics.

  • @haslamabad_
    @haslamabad_ 3 роки тому +39

    im loving the infinite multiplayer

  • @MrRukrio1
    @MrRukrio1 3 роки тому +42

    so basically what you're saying is the gun is basically meant for what Fighting Game players would call, Zoning? hot damn that sounds cool.

  • @CyberSonic-V3.0
    @CyberSonic-V3.0 3 роки тому +119

    Hey the scattershot is actually a scattershot

    • @sic5434
      @sic5434 3 роки тому

      Funny cause the scattershot is still in the game so….

    • @RevolverRho
      @RevolverRho 3 роки тому

      @@sic5434 is it?

    • @sic5434
      @sic5434 3 роки тому +3

      @@RevolverRho it’s in the game files as it’s own thing.

    • @thegrapethief5514
      @thegrapethief5514 3 роки тому +9

      @@sic5434 I highly doubt the scattershot is actually returning. It’s probably in there as leftovers for when it was going to be there. This is the case with a lot of games. It’s how data miners found the cut Guardian boss fight in halo 3.

    • @sic5434
      @sic5434 3 роки тому

      @@thegrapethief5514 I mean think what you want, but you don’t redesign an entire gun and include it in a game and then “remake” it as another gun and leave the original files their original name. If the Heatwave was supposed to be a scattershot replacement, those files wouldn’t have been there. Using your logic, basically we’re supposed to just write off actual files of the 30+ other guns, presumably because it “ was just left in the game”.

  • @Nikkerman
    @Nikkerman 3 роки тому +17

    343 this time knocked it out of the park with the new weapons, and I mean knocked it out of the park

  • @delilas2398
    @delilas2398 3 роки тому +17

    The always ask what the heatwave does. They never ask how it does :(

  • @reyzephlyn105
    @reyzephlyn105 3 роки тому +75

    It's sad how in Halo 5 the Scatter Shot's floating sight no longer folds in when sprinting

    • @reyzephlyn105
      @reyzephlyn105 3 роки тому +5

      @@ThatsWhtasUp Tower Fight?

    • @reyzephlyn105
      @reyzephlyn105 3 роки тому +24

      @@ThatsWhtasUp I'm pretty sure Chief runs off with his Grunt Concubine on the Enterprise

    • @johncabab9791
      @johncabab9791 3 роки тому +7

      @@ThatsWhtasUp what a wasteman

    • @maxman4410
      @maxman4410 3 роки тому +1

      @@ThatsWhtasUp man I wish. The leaks are even worse than that.

  • @Brohammer0001
    @Brohammer0001 3 роки тому +76

    Glad to finally see a 343 Forerunner weapon that actually looks forerunner, If it is actually forerunner that is. A few people I discussed it with had theories that it was either a Human or banished weapon made on forerunner tech.

    • @wolfdragox5563
      @wolfdragox5563 3 роки тому +15

      I genuinely think is forerunner, it doesn’t look like human tech at all for me, and far less like banished tech, however I wonder how could use this weapon in the campaign, I couldn’t see sentinels using it, but Idk, I don’t think we’ll prometheans in the campaign either

    • @TyranoSir
      @TyranoSir 3 роки тому +16

      It’s a forerunner grenade launcher. That’s the in game description for the weapon drill

    • @TheUnoriginalDrCorgi
      @TheUnoriginalDrCorgi 3 роки тому

      I mean there IS a possible 4th option but thats in the leaks so yeah. It starts with E

    • @singularleaf3895
      @singularleaf3895 3 роки тому

      Well it's been several years since humans have had access to forerunner guns. It could be a working weapon based on the scattershot so they could mass produce it.

    • @RDJ9942
      @RDJ9942 3 роки тому

      A few buddies and I theorized that it was Ancient human, but thats been blown out of the water. Its confirmed Forerunner.

  • @tulio.guitar
    @tulio.guitar 3 роки тому +119

    You should do a video about how incredibly designed the Pulse Carabine is, or the sidekick, damn halo infinites guns are so incredibly well balanced, I love this game so much

    • @Percival-98
      @Percival-98 3 роки тому +6

      sorry but the pulse is complete garbo

    • @tulio.guitar
      @tulio.guitar 3 роки тому +44

      @@Percival-98 no, you just dont know how to use it, lol, it can kill a full shielded spartan in 2 bursts

    • @projectbaum
      @projectbaum 3 роки тому +17

      @@Percival-98 I thought so too, but I just watched Hidden Xperia's most recent stream, and he seemed to discover the secret to using it. You almost have to be just at the outer limit of RRR, then lead your shots a little bit. He was reliably killing in 2-3 bursts after that.

    • @sagnorm1863
      @sagnorm1863 3 роки тому +12

      @@projectbaum Nah I figured that gun out. Its replacing the plasma pistol for long range/midrange. You just have to make sure you keep the reticule red and lead your shot at the same time. 1 shot equals guarantee no shield for opponent. This gun is useless at close range.
      The plasma pistol doesn't work at long range anymore. Plasma pistol is now mid/close range shield eliminator. And its useless unless you charge it now.

    • @ogrimzyz8643
      @ogrimzyz8643 3 роки тому +1

      @@sagnorm1863 I’ve been using the plasma pistol with the sidekick, charge shot with the plasma and then finish off with the sidekick

  • @Rex-lq1oj
    @Rex-lq1oj 3 роки тому +35

    I had not even drawn the connection between the scatter shot and the heat wave. Now I have so many toughts, it's like you unlocked something in my head. I love your content very much.

  • @SergeantNovak23
    @SergeantNovak23 3 роки тому +9

    The Ravager, from what I’ve played with it in the drills, also seems like a great utility weapon. You can lock down rooms or at least sections of rooms with its charged-up shot that creates a persistent area-of-effect damage. I’m willing to bet this will be a popular choice in objective modes.

    • @AscendHyperion
      @AscendHyperion  3 роки тому +6

      Well, I would consider the Ravager more on the side of the traditional power weapon. That weapon is very much so all about dealing high amounts of damage as aggressively as possible. I think I need more time with it to affirm what Im about to type, but right now, Id consider it overpowered, unless 343 wanted to consider it a tier 3 power weapon.

    • @baylorlopez4495
      @baylorlopez4495 3 роки тому

      i love the ravager. one shot full charge and switch to secondary and it’s usually 1or2 shots to kill

  • @NotSoChattyYT
    @NotSoChattyYT 3 роки тому +13

    I think evolving the Scattershot into Heatwave based on it's bouncing projectiles was a good decision, and giving it 2 firing modes.

  • @stuperman117
    @stuperman117 3 роки тому +10

    I came to this conclusion about it being more of a Support Power Weapon. You're not using it to get the kills, you're using it to setup kills for yourself or allies. The Ravager and the Heatwave both have unique aspects to them that allow that. And when the video started, showing off the scattergun, I think the Bulldog is the result of splitting up the scattergun.
    Bulldog, faster ROF, quicker reload etc..
    The last bit wasn't in the scattershot, as it reloaded pretty much the same as the regular shotgun, but the idea of it being a faster firing, more aggressive weapon translated pretty well into the Bulldog.
    And the Heatwave was taking the quirk of the projectiles bouncing around, especially noticeable in the H5 scattershot variant, the Didact's Signet, to the N'th degree. I found myself trying to avoid going for single targets, especially with the layouts of the map, because I want to focus on as much damage as possible, to as many enemies as possible. The horizontal spread allows for more, well, spread and causing as much damage as possible over a wide line, while the vertical option is more of a panic 2 hit burst kill, if you land all 6 pellets on a single target.

  • @TheBlackBrickStudios
    @TheBlackBrickStudios 3 роки тому +5

    Something I feel is pretty nice is that it’s looking like the Heatwave is going to be great for pairing up with a friend. Get a friend with a BR or Needler and have him mop up the disoriented enemy team while you spray Heatwave shots to get them off balance. I wouldn’t say it’s a very good lone wolf weapon, even with the potential damage of bounced shots, but is a fantastic thing to pick up if you play to the team.

  • @Xfaction1111
    @Xfaction1111 3 роки тому +6

    As a resident of the PNW I too am hesitant when challenging Heatwaves

  • @Boxfortress
    @Boxfortress 3 роки тому +9

    I feel like a lot of people don't care about utility anything these days regardless of the game, unless it's baked into an already existing weapon, ability, and/or passive effect. The same people also seem too focused on doing the biggest amount of damage, getting the most number kills, or being on the leader boards. Looking at Halo weapons the discussions that have come about with the plasma pistol/rifle, concussion rifle, and grenade launcher come to mind. The heat wave seems to fall under that same talking point but Halo being its own kind of shooter it'll take time to find its nishe.
    Side note I feel the whole discussion of what 'support' means to people, plays a big role in how players treat mechanics. The whole "if it dosnt heal or act as heavy ordnance (air/artillery strike) then its worthless", type of debate.

    • @Spartan-sz7km
      @Spartan-sz7km 3 роки тому +4

      Weapon functionality has always been a core of halos sandbox. The most simple aspect of this is plasma = shields, bullets = health

    • @Boxfortress
      @Boxfortress 3 роки тому

      @@Spartan-sz7km aye it has. Something that, to me, seems more and more regular is how players of any game disregard entire aspects of the sandbox. A good example is how the last few times I've hoped on the MCC my team or the other team completely ignore map weapons, vehicles, and even objectives. They only focus on useing their spawn in weapons.
      I'm guilty of it sometimes although im more late to the grab it or someone else was way better at it, but who knows might be what everyone else is thinking.

    • @Spartan-sz7km
      @Spartan-sz7km 3 роки тому +2

      @@Boxfortress To be fair, if I spawn in with a battle rifle, I'm never taking it off.
      Halo base multiplayer has the same issue as destiny 2, which the best strat to succeeding in multiplayer is team shooting. And team shooting is really irritating when u don't have teammates that want to work as a team

    • @ausaskar
      @ausaskar 3 роки тому +2

      Yeah, when Homeslice was discussing a "zoning weapon" the Concussion Rifle and Plasma Caster came to mind. Both are mediocre weapons to get kills with when you're using it yourself but feel dangerous to fight against and can hugely help deal damage in teamfights when you're cooperating with someone with a DMR/BR.

  • @dhv2852
    @dhv2852 3 роки тому +1

    This is the most beautiful gun I've ever seen

  • @RED-sl2le
    @RED-sl2le 3 роки тому +1

    I loved your intro, it was exceptionally well made.

  • @kowalski2385
    @kowalski2385 3 роки тому +1

    Just now have I found you, and just now have I learned how much I like your style my guy. Keep this up, I'm clued in.

  • @jacobwarner1121
    @jacobwarner1121 3 роки тому +2

    I think if the projectiles targeted a little after bouncing it make it more appealing to use it’s desired function. Right now it’s hard to actually use it to take shots off walls. Or maybe make the projectiles bounce for a longer time, making it more deadly in confined spaces

  • @emmanuelferguson
    @emmanuelferguson 3 роки тому +1

    I've just found your channel as two days ago and all I can say is that I'm grateful for sharing your work with the community. I'd have to agree that this content is quite "fresh-baked".

  • @KM-bx6to
    @KM-bx6to 3 роки тому +2

    I'm happy to see the evolution. I love the ricochet of the scattershot and was worried we wouldn't get a gun back that could do that. Glad to see the return of bouncy bullets

  • @paultheace4462
    @paultheace4462 3 роки тому +2

    so the heatwave is kinda like a utility weapon in the same way the plasma pistol is, its not meant to to fulfill a certain role or replace something else like the shotgun but the player is supposed to find a creative way to use the weapon.

  • @eclipse9304
    @eclipse9304 3 роки тому +1

    H4 Scattershot: "Some bounce?"
    H5 Scattershot: "More bounce"
    H:I Heatwave: "ALL THE BOUNCE!"

  • @SIRGINO
    @SIRGINO 3 роки тому

    This mans videos are DETAILED. Thank you.

  • @theterminalstupidityvariet1629
    @theterminalstupidityvariet1629 3 роки тому +1

    One of my favorite plays I’ve every had was in a game of big team super fiesta in H5. There were a couple enemies with hammers camping a hallway and you couldn’t get a line of sight without them killing you, so I picked up a scattershot and fired five shots around the corner and killed them.

  • @pauljerome01
    @pauljerome01 3 роки тому +2

    Absolutely agree everyone that I read in the comments misunderstood the heatwave as a Shotgun. I think it's just a matter of not being in the correct environment/map to make it really Excell in play. Same goes with the skewer you can treat it as a sniper rifle but it's main thing is doing meaty damage on vehicles

  • @unzkipriime4283
    @unzkipriime4283 3 роки тому +1

    never thought of this as an evolved scattershot but i like the way you put it

  • @josciety5579
    @josciety5579 3 роки тому

    The focus on function for each weapon is what I adore most about Infinite’s sandbox. Every gun feels like it has such a purposeful and none really feel useless

  • @Captianmex1C0
    @Captianmex1C0 3 роки тому +1

    I love the Infinite Sandbox but it's a shame so many Classic Guns are gone, Like the Plasma rifle or the Carbine. Or the fuel rod cannon and the beam Rifle

  • @Kekktye
    @Kekktye 3 роки тому +1

    I completely agree with the scattershot point being hypocritical for people that defend the bean rifle's inclusion in the classic games, i just think it was more demonized in the community because generally Bungie's games didn't have that many weapons with overlapping function, whereas 343's games had this as an overarching problem. Beam rifle was the exception, not the rule. Now, the Heatwave actually does have a very unique place in the sandbox so generally everyone accepts it.

  • @shadowtear101
    @shadowtear101 3 роки тому +9

    When I saw the heatwave in gameplay and got my hands on it the first time I was a little baffled about its function. It's describe as a grenade launcher but plays more like a shotgun. It's very far from a grenade launcher and plays more as a volley gun which is nice. 343 needs to change the description.

  • @themightyquinnm190
    @themightyquinnm190 3 роки тому +1

    I love the idle for this gun, it just starts doing something and your Spartan is just like “the fuck you doin?”

  • @outyaworld
    @outyaworld Рік тому +1

    My debate is the scattershot is more powerful than the weak heatwave for it to be an evolved version of the scattershot it will need to have the same damage output

  • @KitKat-nj7mj
    @KitKat-nj7mj 3 роки тому +1

    babe wake up, new ascend hyperion video

  • @alondite215
    @alondite215 3 роки тому +1

    I will say that those people claiming that weapons should have as little functional overlap as possible to reduce redundancy and minimization are _right_ (Because they are. That's Game Design 101) but the problem is that, with the exception of CE's limited weapon sandbox, this really hasn't ever been true of Halo. Sniper/Beam Rifle, Carbine/BR, etc.
    Doom does this exceptionally well, and I think Halo could actually learn a thing or two from Doom Eternal's weapon design and interplay, but criticizing the Scattershot for being what several weapons in Halo had already been for years (slightly different weapons that ultimately fill the same functional niche) doesn't make a lot of sense.
    Also, and this is really just a pet peeve of mine, but bouncing projectiles is not a mechanic, it's a property of those projectiles. Mechanics are actions mapped to inputs used to interact with the game system. Shooting, jumping, reloading, etc. are mechanics.

  • @docman9640
    @docman9640 3 роки тому

    The way the heatwave is done helps with preventing bot team ups as they have the tactic is moving as a single group. So doing so would help trap, as well as separate squads to show a “you might outgun me, but you are in my kill zone now’ when it comes to hallway combat

  • @notdan4631
    @notdan4631 3 роки тому

    The purple guy joke actually got me. My sub was well-earned man

  • @lambdaweaponscache5394
    @lambdaweaponscache5394 3 роки тому +3

    It also makes me excited to see if this means we will get to see a complete redesign of the Prometheans!

    • @wolfdragox5563
      @wolfdragox5563 3 роки тому +2

      We will, I’m sure, there’s nothing in HI that hasn’t get some kind of redesign, Prometheans won’t be the exception

  • @mrkitloin
    @mrkitloin 3 роки тому +3

    The revelation that the heatwave should be used for area denial instead of as a shotgun that I had while playing the game honestly made me feel like a genius even though that was the intended purpose of the gun

  • @HARaZAC
    @HARaZAC 3 роки тому +1

    Love this channel, next great halo-tuber right here!

  • @carrotmaster8521
    @carrotmaster8521 3 роки тому +2

    great analysis and video

  • @willthechill7994
    @willthechill7994 3 роки тому +1

    1:13
    Anybody else notice the bot getting hit with a freight train?

  • @travisty4644
    @travisty4644 3 роки тому +1

    Excellent Video my man!

  • @creepyclown7547
    @creepyclown7547 3 роки тому +1

    The heat wave and ravager both play with a specific function. You can use it for kills and chase down people and that works, but both weapons have a strength in asset denial and area control. I love seeing utility weapons getting love. I think some people might be mistaking these guns as “bad” or as “power weapons” but in reality they aren’t. I thought they were going to be power weapons when I first picked them up but instead they serve a unique purpose in the sandbox and I really enjoy using both of them.

  • @seaside3218
    @seaside3218 2 роки тому

    Aside from the alt fire and less damage the heatwave, is the scattershot, but in a new coat of paint. When you think of all the features, everything that makes them unique very closely lines up.bouncing projectiles, multiple shots in a cluster format,

  • @sirpretzel822
    @sirpretzel822 3 роки тому +1

    I fear this may become meta-breakingly powerful in high level play. Promethean vision and or team callouts could lead to players killing each other from around corners with little counterplay. This could probably be fixed with reduced range, but I could a tryhard player absolutely clearing out entire teams solo with this thing as it is, we'll see how it goes at launch

  • @Razgriz_01
    @Razgriz_01 3 роки тому

    I love the obvious inspiration from Dead Space's Plasma-Cutter, mainly the switching of horizontal and Vertical. Considering its a forerunner weapon, and most forerunner weapons are made with Flood in mind, its sorta makes sense. That and the similarities between the Flood and Necromorphs. And then having it a Zone control also makes it stand out from a typical shotgun, but also makes sense in clearing out rooms filled with Food (or players in this case).

  • @TheRealMinotaur667
    @TheRealMinotaur667 3 роки тому

    It's worth mentioning as well that the Heatwave's pellets can travel through and damage multiple enemies in a row. One shot has the potential to actually damage 3 or even 4 enemies in one shot, because after hitting the first, the pellets don't despawn, they actually continue on their flight path and can still ricochet after doing so. In the stream from 343, they explained this functionality too

  • @fishclaspers361
    @fishclaspers361 3 роки тому +2

    I want more unconventional weapons like this.
    Something that is not straight forward like the assault rifle, but something that you can pull out when the situation or scenario calls for it. Like the gravity hammer or the sword.

  • @dani_i8942
    @dani_i8942 3 роки тому +1

    Great video. Halo is the only shooter I can think of where there's more to the weapons than just how much damage they do and what range they are good for. All of Halo's weapons should have a unique purpose or some kind of differentiating factor that you don't see in generic military shooters like CoD or Battlefield. Doom does this well, however that's a single player game.

  • @affarinoxa
    @affarinoxa 3 роки тому +4

    I love the heat wave so far its beautiful. But I'll miss the old scatter because I loved the breach loading animation In 5. Felt like a future double barrel but with more rounds.

  • @danielpatterson1576
    @danielpatterson1576 3 роки тому

    The heatwave has become one of my favorite weapons in the campaign. It’s incredibly good at bursting down groups of ads

  • @CT--ox2iu
    @CT--ox2iu 3 роки тому

    I remember being a hyper sweat in halo 4, the scattershot and its quirks didn't have room to breath when I could start with an AR/BR or heaven forbid a DMR/BR.
    I really like how they seem to be trending towards really interesting weapons!

  • @puddel9079
    @puddel9079 3 роки тому +1

    Once I saw the ricochet, I thought of the scattershot as a halo themed version of Unreal Tournament's flak cannon, minus the mortar functionality.

    • @Sceptis
      @Sceptis 3 роки тому

      I think you and I are about the only ones in the entire comment section to make that connection. Shows our age, I guess? :P

  • @kadyrwildstorm3139
    @kadyrwildstorm3139 3 роки тому +1

    I love your channel for this reason. You take their ideas and explain a bit more on it, despite the "This gun sucks" Stuff that goes around.

  • @xRickeyTiex
    @xRickeyTiex 3 роки тому +1

    variety in the sandbox is always a good thing

  • @euanprior1798
    @euanprior1798 2 роки тому

    I think the Heatwave is my favourite new weapon - it's great to see another weapon with unique and useful functions, and a high skill cap allowing the weapon to be even more versatile and useful in the right hands. And whilst it's not a damage focused weapon, it can take down an enemy with 3 clean vertical shots which makes it fairly deadly in a straight gunfight.

  • @jamaicanufo8326
    @jamaicanufo8326 3 роки тому

    I agree that evolution of the scattershot into the Heatwave was the best course of action available. Once people fully understand the function of the gun to its fullest extent then I think people will see the inherent use of this as an area denial tool to be a good thing, that diversifies its role in the weapon sandbox.

  • @ObsidionshadowX
    @ObsidionshadowX 3 роки тому +1

    I completely agree, this weapon is what proper development evolution looks like.. I find it extremely satisfying and fun to use, functionally it is quite tactical and definitely rewards patience, and I can't wait for the Dead Space related custom games. Lol

  • @tristanlanier5641
    @tristanlanier5641 3 роки тому

    Definitely agree with the area control aspect, I'm also a star wars battlefront 2 player, and one learned that the heavy sentry gun is for area control and denial

  • @natesawyer6004
    @natesawyer6004 3 роки тому +1

    I’ve had a lot of success using the heatwave as a sort of shotgun, but I may have to reevaluate my strategy and incorporate this into my style

  • @rcweasel4663
    @rcweasel4663 3 роки тому +1

    If they made it more like the didacts signet with the tracking I think that it might become my new favorite gun. Being able to shoot people around corners and make areas of denial was sooo fun in H5

  • @sookendestroy1
    @sookendestroy1 3 роки тому

    You know what would be an interesting take on a weapon? Some sort of carbine or sniper weapon where instead of doing damage outright it attaches to where it hits triggering on alt firing for minor damage but if you can stick numerous targets and detonate without them removing the rounds the potential damage increases.

  • @iguanagameplays966
    @iguanagameplays966 2 роки тому +1

    4:40 song?

  • @javannapoli2018
    @javannapoli2018 3 роки тому

    Seeing how much 343 have been trying to make weapons unique / purposeful in this game makes me even more excited for the rest of the stuff that we have barely seen yet. Like the Stalker rifle, what is that going to do to make it different from the Sniper rifle, maybe it'll be a faster firing, 2 headshot kill sniper?

    • @Spartan-sz7km
      @Spartan-sz7km 3 роки тому

      You know how the M90 shotgun can fit into the sandbox?
      Low ammo, this time only 4 shits in magazine, slow fire rate but huge damage

  • @valettashepard909
    @valettashepard909 2 роки тому

    I fell in love with this thing because during the campaign it turned out to be a devastating anti-flying-sonofabitch gun and became one of my go-tos for dealing with skimmers.

  • @who_be_dis8356
    @who_be_dis8356 3 роки тому +2

    As someone who unironically loved the halo 5 scattershot....
    Yeah, this is better.

  • @darko1485
    @darko1485 3 роки тому +1

    Good analysis. I like the evolved function. Makes you think, if a couple of your team members would have it equipped and you enter a room of enemies haha that would be fireworks party of the finest.

  • @Bammsaidthelady
    @Bammsaidthelady 3 роки тому

    This was absolutely the proper way to evolve the sandbox. Infinite is finally focusing on sandbox utility as opposed to just damage like Halo 5 did. I wanna see a lot more evolving just like the heatwave!

  • @jodybranson925
    @jodybranson925 3 роки тому

    The scatter shot is excellent at cleaning up the flood or the any form of the undead.
    The heatwave on the other hand is a combination of how to create that damage and the sick alternate fire mode effect in to a shotgun plasma cutter combo all in one neat package.

  • @Sceptis
    @Sceptis 3 роки тому

    I'm surprised to see that nobody is comparing this to a weapon that was considered borderline broken in another beloved shooter franchise: the flack cannon of Unreal Tournament. Spamming flack around corners was an extremely good way to make the first and last hit in a fire fight, whether the enemy was rounding a corner or fleeing for cover, especially in maps like Deck 16 with lots of blind corridors.

  • @Spike-13
    @Spike-13 3 роки тому +1

    You made some really good points. I was initially disappointed when seeing gameplay of the scatter shot. But I think it has a place now. Does it do different amounts of damage in different fire modes?

  • @ClanJAX
    @ClanJAX 3 роки тому

    Haven't played Infinite yet but this is exactly the kind of gun I've been wanting since I first played Halo almost 20 years ago. This thing will be amazing for defending objectives, especially on maps with indoor bases.

  • @mikemegadeth4110
    @mikemegadeth4110 3 роки тому

    So basically it's used like a support weapon. Suppressive fire and fire superiority.
    Cut off path ways, keeps heads down, "scatters" the enemy, etc.
    If friendly fire is off it'll help your team out during flanking maneuvers

  • @marcoslemes5643
    @marcoslemes5643 3 роки тому

    I've always been under the impression that the vertical setting does more damage and it's been fun stretching my aiming skills to kill enemies with 2 or 3 shots on the vertical setting.

  • @wolfdragox5563
    @wolfdragox5563 3 роки тому +1

    I think the Heatwave proves that 343 has finally understand that it’s not the amount of damage what makes a weapon special or different, is How it makes the damage what makes the weapon special or different 🙂

  • @lazychief69
    @lazychief69 3 роки тому +1

    I love your videos man you always get me thinking 👍

    • @AscendHyperion
      @AscendHyperion  3 роки тому

      Truthfully, this is the best type of comment I can get :)

  • @RareCandyTCG
    @RareCandyTCG 3 роки тому +8

    Thanks for this. The biggest win for the Heatwave for me is that it FINALLY fixes the issue of how humanized the Promethean weapons were. The only thing that sticks out to me about this being like a human shotgun is how it's not magazine fed and you can interrupt its reload animation to keep firing. 343 killed it with this weapon

    • @singularleaf3895
      @singularleaf3895 3 роки тому +1

      I always just say the humanized forerunner weapons to be based on though/function of the user, since you see them as a bunch of fragments that come tegother.

    • @watermeloha2495
      @watermeloha2495 3 роки тому

      Hello

  • @mothman8300
    @mothman8300 3 роки тому +1

    that ragdoll at 1:15 was glorious

  • @disfuncionexe
    @disfuncionexe 3 роки тому +18

    0:18 valve does this as well. a lot of tf2 weapons get completely destroyed by overbalancing

    • @MrTalithan
      @MrTalithan 3 роки тому +1

      rip base jumper, caber, loch n load....

    • @theentiretyofhumanity8679
      @theentiretyofhumanity8679 3 роки тому +2

      The sandman, baby faces blaster, and gloves of running urgently

  • @wickerg041
    @wickerg041 3 роки тому

    The heatwave is actually a slaying weapon too if you use it's alternate fire mode. The spread fire is great when you work in teams, not giving your enemy team much of a chance to fire back as a gail of ricochet rounds fly all around and at them, giving your team a window or two to go in and finish them off. The horizontal firing mode however really focuses outright single target damage, but even then, how practical you deal that damage depends on his you use it. Hitting direct shots is definitely an option but hitting the floor so the rounds ricochet up into their faces is both fun, and maybe even more practical if the whole gimmick of the weapon is that it deals increased damage after a bounce! All in all, i love it for it's wide variety of usage and the effort you need to make to use it effectively.

  • @thejfoshow1320
    @thejfoshow1320 3 роки тому +1

    It’s use will become more evident against real players and in modes like CTF, Assault, and Strongholds

  • @LD-sx9pr
    @LD-sx9pr 3 роки тому

    I just like it because of the alt fire mode that changes the firing pattern rather than the deeper design of ricochet

  • @VEN0M415
    @VEN0M415 3 роки тому

    Honestly the heatseeker looks way more forerunner than the scattershot did, would love to see shimmering bluish white lights on it running along certain parts on the inside to really bring out a forerunner feel to it. Gotta say it's the first 343 weapon that made me go wow.

  • @Voltaic_Fire
    @Voltaic_Fire 3 роки тому

    I had no idea the projectiles of the scattershot could bounce... My mind is fking blown.
    (I think having a multitude of weapon quirks makes for the more interesting game, it's really tricky to balance but worth it when done right.)

  • @k5hi59
    @k5hi59 3 роки тому

    Totally agree with you. The scatter shot was great when you hit a random bounce shot.

  • @lebendigesgespenst7669
    @lebendigesgespenst7669 3 роки тому

    Funnily enough, I thought it was more of a bouncy forerunner concussion rifle with multiple shots ala Wookie from battlefront. Something more for crowd control. While clever use can still let it be used like that, the heatwave CAN also still be used as a shotgun if you use the vertical mode up close. Two quick shots or one shot and one melee for really up close and three well placed shots for close to medium distance. Comparable to the bulldog. Honestly fascinating weapon

  • @user-ux4gu2lh8c
    @user-ux4gu2lh8c 3 роки тому

    Awesome that it passes through enemies. Makes clearing corridors with it really good