A little late, but something I want to note for people having trouble with the half circle is that for Strive, you only need the first, middle, and last key inputs for the move to register. This essentially means that for the half circle on P1, you technically don't need to roll your fingers to input the super, you just need to hit every one of the directional 3 input buttons in a quick-ish succession, then follow up with right again. So instead of trying to compensate by making sure you hit the down-back when rolling your fingers, just hit down, and then back. The game will read it as a V-shape (or upside down triangle-looking) input, which is 6246, and it'll still register.
I had a lot of difficulty on pad and traditional stick, when I decided to buy a hitbox I found it was a lot easier for me to do motions. The opposite side stuff can be tougher, but two years of typing classes on a traditional typewriter and computer programming for 5 years has made my ring and pinky fingers strong. Though I prefer Mixbox as I am not big on space bar jumping, but for a lot of my friends who try fighting games and can't do motions I always hand them one of my spare hitboxes or mixboxes because for some people doing the motions with button presses representing the directions is easier than using a lever. Also you didn't mention it but the odin drop in is a less expensive way of getting a mixbox (there is the loki for hitbox layout but I don't know if that is available yet) and that allows you to convert your normal arcade stick (with its 30mm buttons) into a mixbox and it is possible to save a little money especially if you can get a stick used or on a nice sale.
I adapted fairly quickly to the hitbox with a little bit of trouble coming from the 63214 motion you mentioned, but I had an even tougher time with tiger knee inputs.
The thing that helped me the most with TK motions and other quick motions involving the UP button, was using the right thumb. You can also do 360/720/1080 fairly easy this way
And another thing, having just finished the video. You can, at least on Steam (Big picture mode) launch the Hitbox as a generic gamepad. You hold the button that would be "Y" on Xbox or 🔺️ ( PS ) when plugging it in. From that you can define the layout of the stick and reprogram the two top buttons to L3 and R3
I know the video is old, but maybe this helps you and other people, the problem with the super imput is not actually that you dont press hard enough, is that your ring and middle finger are tied together by your joints, so lifting the middle finger and letting the ring finger on the imput to get the (4) imput is very hard only using fingers, the best way is to use the wrist!
Transitioning from keyboard to hitbox is almost trivial, it has many advantages that some keyboards suffer from such as inputs being ghosted won’t be an issue and buttons can be more or less stiff depending on your taste. It’s not instant to switch but it’ll likely only take a couple days and relearning some basic and intermediate execution stuff you previously did on your old controller.
Something to note, None of the issues you mentioned are an issue after just a few months of playing normally. It can be frustrating at first since you will play worse for a short while but trust me it's worth it.
Yeah I just got mine and iv been a pad player for years for fighting games, but after going though soo many ps4 controllers I realised I should save money and get a a hitbox. As a tekken player tho I find it easier on a pad to Koran back dash/wave dash, but Iv been playing tekken for awhile tho. I mainly got the hitbox to learn other fighting games on a new controller id rather play tekken on pad just because I have the muscle memory for it
I just recently switched to a hitbox, it was definitely weird at first but I make rapid progress every day. It feels rewarding and I feel it's worth it just because my wrists are not gonna hurt as bad (or at all)now that I switched.
Oh! For the player one side half circle: what you’re doing is that you aren’t fully releasing the down key before you hit forward. I had the same issue. You’ll notice you’re stopping at down+left and then hitting forward instead of going to straight left. Also also: I noticed in Xrd (I haven’t messed with this in Strive yet) you can do the half circle super input without a full down input which is interesting. As long as you hit forward, down+forward, down+back, back, forward, it will work. But you NEED to hit straight back for it to work.
I also play guitar so my finger dexterity in my left hand is already crazy, tried out the keyboard and quarter-circle inputs just clicked for me pretty easily. Been playing PC for a while too so I think the transition will be fine.
5:20 If this is an official Hitbox, or one with a Brook UFB, do the HCB,F this way... F, FB, FBD [This is SOCD down, or forced neutral down], DB, B, F+Attack. Push them down in order until all the buttons are down, and lift them in that same order you pushed them down until all the buttons are off, and immediately hit towards and attack. 7:20 Down and Up SOCD [Simultaneous Opposed Cardinal Directions] are resolved by the Hitbox stick by input priority up. Hold down, immediately tap in an up direction to super jump without releasing down.
just built a shioken star layout hitbox, the directions are in the same location as standard hitbox. the difference is all the action buttons and jump are 30mm and 3 directions are 24mm
Yeah you'll also find that certain supers (like half-circle, 6HS) are kinda awkward at first and are probably easier to do while on the *right* side of the screen EDIT: oh lol at 05:25 you mention this exact thing. The thing is when ''rolling'' front to back on DSA ''keys'' you'll often leave your middle finger on a little bit too long, thus the game only registers the 6321HS instead of 63214HS. I'd noticed that when playing keyboard. When I switched to stick that becamse a lot easier, however, other things became harder. I honestly think stick and hitbox (or keyboard, if you're into that) both have their own very clear advantages. Technically, in the end, a hitbox could be more precise and consistent with a ton of practice, but for certain movements a stick might just feel/be more natural. I'm not deep enough in yet to have come to a conclusion there ;p
be careful with how you describe using a stick, the words you used made it sound like it’s an analog stick when it’s not; it’s digital. that’s why the hitbox can exist in the first place. it came up when you were talking about jiggling, microwalking, and super jumping. there is no “little bit” direction on the stick. it’s the full direction or nothing at all.
the advantage of using a keyboard specially in tekken is that you can also map the analog stick and replicate the hitbox cross up. you can do perfect electrics and just frame sky rockets with ease. and with the hitbox, blocking is really fast compared to fight sticks because theres lesser travel time from forward to back
I'm so happy even as a drummer, I've practiced guitar a bunch. My biggest issue is jumping. On keyboard since I haven't bought one yet, I can't stop hitting W to jump instead of space bar.
Really excited to pick one of these up when I get the cash, looks so much easier to dash and input motions in intense situations without my noob fingers hitting accidental 7 and 9s. Mostly the pad double tap dash input makes my thumb want to explode.
Have you gotten it yet? If so how was it learning and transitioning, do you have any tips or recommendations? I recently picked up a stick and it's been a very big struggle
0:50 I actually found an SOCD input that help alleviate this issue. Hold forward, then press both down and back, then let go of back. That will give you a DP motion, and I find it easiest to use on P2 side.
Great video, comforting to know that it's not just me struggling with ring finger awkwardness and smooth super inputs in Strive and the like haha. End of the day I don't think there is any perfect input method but button box/hit box will for the foreseeable future be the most competitive way to control fighting game characters it seems like and so it is worth picking up and learning for yourself.
When looking at the hitbox directional layout, it definitely reminds me of WASD and space bar for jumpIng. I’m making a DIY hitbox to try out. I use an arcade stick so I’m used to punch and kicking buttons. I feel like I’ll just be putting the 2 together so the learning curve won’t be too hard but I know it’ll take practice. But hey Im spending about $40 to build the hitbox so it’s not too much of a monetary commitment
It's so hard for me to get out Potbuster after blocking I had to switch back to stick. It's unfortunate because I really like the idea of a hitbox style controller and there were a lot of things that I found easier on it, but I felt like I was losing out on one of the main aspects of Potemkin's kit.
I just picked up guilty gear strive and been playing on keyboard. I really like it, but I’m thinking about getting an arcade stick vs a hitbox right now. I want to try both and I feel like I already know what I’m getting into with a hitbox since using my keyboard, but they are impossible to find in stock.
I got the hitbox and found these difficulties. I got over a few of them, but the testament that some inputs are harder one side is true. I also have trouble dashing a lot of the time because I can't input that fast yet. All in all the hitbox has helped a lot.
So I'm late to the party on everything because I haven't been into gaming for about 25 years but sitting here seeing this my mind is blown. Actually, don't press "up" to jump. Use a button to jump. So simple yet so innovative at the same time.
I just ordered a hitbox to play with as I feel like the smaller closer together 24mm buttons may help me in streetfighter. I'll likely stick with a Korean lever Noir layout for Tekken. I am considering a crossup in the future as I really like the ability to use a korean lever and gain some of the advantages such as easy KBD with the extra buttons.
I’m getting one because my brain is simple lol, I suck at using the d pad on controller, and my keyboard is a little weird for fighting game inputs, but I also hated holding back on an analogue stick, if I’m being honest I just really wanted a button to block instead of holding backwards
SOCD tech works on every game because its built into the controller, not the game. there are specific techniques for individual games based on how lenient they are with inputs, like in stret fighter, charge forward motions cant end with down+forward
I managed to build a decent hitbox for PC for only 160 bucks (w/ tax and shipping), but then I immediately bought Crown 202's for my directional buttons for like 27 bucks w/ shipping, it may have been smarter to pay a bit more and get the Snack Box Micro in the first place. I personally like the Sanwa's for their really low button actuation when using as attack buttons, but I feel like the 24mm are harder to hold down with my left hand compared to the 30mm. They may just wear in eventually and become easier with practice, but I wanted to make it as easy as possible on my left hand to prevent any kind of repetitive injury.
Honestly the biggest reason I’m getting one is because of my problems with movement on a stick, and controllers feeling awkward in fighting games to me, and on top of that the idea of using a keyboard for a fighting game seems so foreign seeing as I use it for other stuff
I've been playing FC2 and I'm using an old cheap Corsair keyboard I had laying around, ASD & spacebar for movement followed by 456-punches 123-kicks on numpad and my hands and brain just understand it so much better! Strange I know.
@@AndyLO2 I KNOW! And I'm actually conflicted on my controller preference. I have a Universal MixBox Arcade Stick, and a Hori Fighting Commander Octa. I enjoy playing with both, but I'm favoring the FC Octa because it works well in my hands (I might try learning charge characters with it lol), and it's easier for me to take it to tournaments and offline casuals. What do you think?
360 are doable by doing ^v+p. You also can slide with your finger. 720s are manageable with buffering. Example inputting it during an animation of a heavy punch
I just have one question... What about full-circle imputs? I'm having a bad time doing fox example Zangief specials or Cerebella from Skullgirls specials
great video, but luckily ive been a pc gamer forever now so and playing controller for fighting games i just cant do it. def gunna get a hitbox it'll feel way more natural for me
I'm just tired of my thumb suffering so hopefully I can get used to playing strive with one. I freaking love my keyboard for street fighter. My execution on strive is great but movement is my biggest issue when I emulated it on my keyboard. Hopefully I can get used to it on Hitbox but worst case scenario, hitbox for street fighter and pad for strive
I have problems with supers too when using keyboard. I don't like using stick on gamepad so i use dpad but then my hand gets tired and fingers hurt cause i'm doing half circles and quarters. I dont know if i should buy a fight stick or just learn how to play on keyboard. (im playing gg strive)
Been playing on a arcade stick for 25 yrs...im to old to learn something new..in strive how does holding back and forward work? Is it the cardinal system like in sf?...hey be careful with focus attack and paradise arcade I ordered a jpl sanwa and it was a chines knockoff
id try hitbox bang but i space my attack keys waaaay more and even then i still get issues such as index finger pain or getting regs such as A,6A instead of just 6A which is fatal for combos. its a membrane but according to the site i checked the key combinations i use shouldnt have that much issue tbf
I also noticed that alot of people who are very good on stick or hitbox also play instruments. I've been playing Tekken7 on hitbox and with a Korean lever and think hitbox or WASD is the way to go.
Bought a cheap hitbox (99 with free shipping and no tax) and I'm kinda scared. Hopefully it's better then I think it will be and will help me drop inputs and combos less.
@@guidoc5772 yes I did. It's cheap and small like I should have expected. Shipping took a little more then 2 weeks. After playing on it I decided to upgrade to their better model for 160. Still waiting on that. Overall it's not bad but could be way better. I guess you get what you pay for.
I'd say either stick with the pad or go hitbox. Fight sticks have OG cred but they're actually not ideal if you haven't already spent years in the 90's arcades learning them. Anything works though, truly.
@@AndyLO2 Edit: so after some research this seems to be an issue of some kb's not having anti-ghosting I think. That is true. But for example on kb in sfv when I would do a hadoken I have to release down b4 I press forward or else they cancel each other out and I get no forward input. I'm not an expert but I believe socd fixes those things also. Without socd I think kb is way harder than hitbox?
I don't really see the attraction in using a HitBox over a traditional Stick tbh. I can see if you never played FGS in the arcades and are more familiar with a keyboard layout I guess, but I'm old and played SF2 World Warrior when it first came out in the arcades. A fight stick just feels like the most natural way to play.
The scientific reason is that all digital outputs should be matched with digital inputs as directly as possible. The prime conversion point is the analog nature of human fingers. When using a stick, it's an analog device with digital switches. One step worse then button inputs. An analog stick on a controller is worse still.. as it's an analog input entirely. Even worse still is the moment arm of a single finger joint versus an entire wrist or finger per movement button.. the reason why a hitbox input is mechanically more efficient then a dpad just barely, given a dpad is all digital inputs. That's the theory.... but if my life depended on someone winning a match I'd suggest he use what he knows over all else :p
Coming back to this a year later. I saw more and more of my friends trying hitbox style controllers and eventually put in the time to learn it myself. The learning curve was a little tough, but I've switched completely over to hitbox style controllers at this point. The exactness of the inputs is so significant.
I did the keyboard thing as a test. I am a musician, but honestly the biggest reason this wasn’t weird to me was probably Guitar Hero. My biggest issue is actually the arcade button layout on the right LOL I’ve only ever played on pad prior. Also would still say a hit box is the way to go even if you are planning on just using your keyboard. Keyboard layout feels kinda unnatural for a fighting game and there are too many buttons that get in the way. My fingers actually hurt because I kinda had to cramp them up. But I definitely would say to do it for a bit and see if it’s right for you before you buy. I made the mistake of impulse buying an arcade stick a while back, hated it, and then never touched it. 200 dollars down the drain :)
I've been using keyboard for fighting games and Strive is the one I've played the most of. The game is generally very accommodating, and I'll be switching to hitbox soon! That said, 100% agree regarding the super input! I play potemkin and can much more reliably land his PB/super in game on player 2 than player 1, I was blaming my ring finger. Glad I'm not the only one!
What is your strive mapping? Like what is your dash/dust/rc/punch/kick/slash/heavy slash? I'm trying a few things but not comfortable yet, wondering if you have an optimal layout.
Really good video. The big thing people get upset about with hitbox is the ability to hit or go from one opposite direction to the opposite, something physical impossible before hitbox. It allows all kinds of dumb shit like being able to forward dash in mvc2 while holding back to make it 100% safe.. There should be community consensus for each game about tournament legality of hitbox. It's not "just a ps controller" lol no
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hi dear what do you think of Nacon pro controller Macros short cuts vs hitbox
A little late, but something I want to note for people having trouble with the half circle is that for Strive, you only need the first, middle, and last key inputs for the move to register. This essentially means that for the half circle on P1, you technically don't need to roll your fingers to input the super, you just need to hit every one of the directional 3 input buttons in a quick-ish succession, then follow up with right again. So instead of trying to compensate by making sure you hit the down-back when rolling your fingers, just hit down, and then back. The game will read it as a V-shape (or upside down triangle-looking) input, which is 6246, and it'll still register.
I had a lot of difficulty on pad and traditional stick, when I decided to buy a hitbox I found it was a lot easier for me to do motions. The opposite side stuff can be tougher, but two years of typing classes on a traditional typewriter and computer programming for 5 years has made my ring and pinky fingers strong. Though I prefer Mixbox as I am not big on space bar jumping, but for a lot of my friends who try fighting games and can't do motions I always hand them one of my spare hitboxes or mixboxes because for some people doing the motions with button presses representing the directions is easier than using a lever. Also you didn't mention it but the odin drop in is a less expensive way of getting a mixbox (there is the loki for hitbox layout but I don't know if that is available yet) and that allows you to convert your normal arcade stick (with its 30mm buttons) into a mixbox and it is possible to save a little money especially if you can get a stick used or on a nice sale.
For anyone considering buying a hit box I would try to your keyboard first with the same layout
In Addition to remapping D to Space, are there any other keys you would recommend to change?
Probably shoulda just got a hit box after getting used to my keyboard lmao
@@miwiarts use the numpad instead of u, i, o, j, k, l. most people find it more comfortable
Tried it, I use mine for fps games and kinda awkward, looking to saving for a hitbox instead
That’s exactly what I did when someone told me about it
I adapted fairly quickly to the hitbox with a little bit of trouble coming from the 63214 motion you mentioned, but I had an even tougher time with tiger knee inputs.
The thing that helped me the most with TK motions and other quick motions involving the UP button, was using the right thumb. You can also do 360/720/1080 fairly easy this way
And another thing, having just finished the video. You can, at least on Steam (Big picture mode) launch the Hitbox as a generic gamepad.
You hold the button that would be "Y" on Xbox or 🔺️ ( PS ) when plugging it in. From that you can define the layout of the stick and reprogram the two top buttons to L3 and R3
I know the video is old, but maybe this helps you and other people, the problem with the super imput is not actually that you dont press hard enough, is that your ring and middle finger are tied together by your joints, so lifting the middle finger and letting the ring finger on the imput to get the (4) imput is very hard only using fingers, the best way is to use the wrist!
Transitioning from keyboard to hitbox is almost trivial, it has many advantages that some keyboards suffer from such as inputs being ghosted won’t be an issue and buttons can be more or less stiff depending on your taste. It’s not instant to switch but it’ll likely only take a couple days and relearning some basic and intermediate execution stuff you previously did on your old controller.
Something to note, None of the issues you mentioned are an issue after just a few months of playing normally.
It can be frustrating at first since you will play worse for a short while but trust me it's worth it.
Yeah I just got mine and iv been a pad player for years for fighting games, but after going though soo many ps4 controllers I realised I should save money and get a a hitbox.
As a tekken player tho I find it easier on a pad to Koran back dash/wave dash, but Iv been playing tekken for awhile tho. I mainly got the hitbox to learn other fighting games on a new controller id rather play tekken on pad just because I have the muscle memory for it
@@yoshitsune5691 mussels taste good. Helps build good muscle memory 😜
@@markmessi9020 it was a typo, real funny bro. Ugh I hate autocorrect sometimes lol
I just recently switched to a hitbox, it was definitely weird at first but I make rapid progress every day. It feels rewarding and I feel it's worth it just because my wrists are not gonna hurt as bad (or at all)now that I switched.
Good to hear, I was thinking of trying to pick one up because I love fighting games but my wrists get so sore from pad play.
Oh! For the player one side half circle: what you’re doing is that you aren’t fully releasing the down key before you hit forward. I had the same issue. You’ll notice you’re stopping at down+left and then hitting forward instead of going to straight left.
Also also: I noticed in Xrd (I haven’t messed with this in Strive yet) you can do the half circle super input without a full down input which is interesting. As long as you hit forward, down+forward, down+back, back, forward, it will work. But you NEED to hit straight back for it to work.
I also play guitar so my finger dexterity in my left hand is already crazy, tried out the keyboard and quarter-circle inputs just clicked for me pretty easily. Been playing PC for a while too so I think the transition will be fine.
5:20 If this is an official Hitbox, or one with a Brook UFB, do the HCB,F this way...
F, FB, FBD [This is SOCD down, or forced neutral down], DB, B, F+Attack.
Push them down in order until all the buttons are down, and lift them in that same order you pushed them down until all the buttons are off, and immediately hit towards and attack.
7:20 Down and Up SOCD [Simultaneous Opposed Cardinal Directions] are resolved by the Hitbox stick by input priority up.
Hold down, immediately tap in an up direction to super jump without releasing down.
I’m on PS5 and just ordered the Kitsune after a life of pad. Ready to level up.
just built a shioken star layout hitbox, the directions are in the same location as standard hitbox. the difference is all the action buttons and jump are 30mm and 3 directions are 24mm
Yeah you'll also find that certain supers (like half-circle, 6HS) are kinda awkward at first and are probably easier to do while on the *right* side of the screen EDIT: oh lol at 05:25 you mention this exact thing. The thing is when ''rolling'' front to back on DSA ''keys'' you'll often leave your middle finger on a little bit too long, thus the game only registers the 6321HS instead of 63214HS.
I'd noticed that when playing keyboard. When I switched to stick that becamse a lot easier, however, other things became harder. I honestly think stick and hitbox (or keyboard, if you're into that) both have their own very clear advantages. Technically, in the end, a hitbox could be more precise and consistent with a ton of practice, but for certain movements a stick might just feel/be more natural. I'm not deep enough in yet to have come to a conclusion there ;p
be careful with how you describe using a stick, the words you used made it sound like it’s an analog stick when it’s not; it’s digital. that’s why the hitbox can exist in the first place. it came up when you were talking about jiggling, microwalking, and super jumping. there is no “little bit” direction on the stick. it’s the full direction or nothing at all.
cant you just switch to smash box for analog
@@patckpw smashbox is all digital
the advantage of using a keyboard specially in tekken is that you can also map the analog stick and replicate the hitbox cross up. you can do perfect electrics and just frame sky rockets with ease. and with the hitbox, blocking is really fast compared to fight sticks because theres lesser travel time from forward to back
I'm so happy even as a drummer, I've practiced guitar a bunch. My biggest issue is jumping. On keyboard since I haven't bought one yet, I can't stop hitting W to jump instead of space bar.
Really excited to pick one of these up when I get the cash, looks so much easier to dash and input motions in intense situations without my noob fingers hitting accidental 7 and 9s. Mostly the pad double tap dash input makes my thumb want to explode.
Have you gotten it yet? If so how was it learning and transitioning, do you have any tips or recommendations? I recently picked up a stick and it's been a very big struggle
0:50
I actually found an SOCD input that help alleviate this issue. Hold forward, then press both down and back, then let go of back. That will give you a DP motion, and I find it easiest to use on P2 side.
Great video, comforting to know that it's not just me struggling with ring finger awkwardness and smooth super inputs in Strive and the like haha. End of the day I don't think there is any perfect input method but button box/hit box will for the foreseeable future be the most competitive way to control fighting game characters it seems like and so it is worth picking up and learning for yourself.
When looking at the hitbox directional layout, it definitely reminds me of WASD and space bar for jumpIng. I’m making a DIY hitbox to try out. I use an arcade stick so I’m used to punch and kicking buttons. I feel like I’ll just be putting the 2 together so the learning curve won’t be too hard but I know it’ll take practice. But hey Im spending about $40 to build the hitbox so it’s not too much of a monetary commitment
It's so hard for me to get out Potbuster after blocking I had to switch back to stick. It's unfortunate because I really like the idea of a hitbox style controller and there were a lot of things that I found easier on it, but I felt like I was losing out on one of the main aspects of Potemkin's kit.
@@SoberRamen same, do you remember the name ? I'm trying to find it.
You can do it as a plinking motion. I use Laura in SFV and it's the same concept.
@@MikeLiteraus Oh street fighter has much much much more forgiving motions you can even do diagonal foward diagonal foward for dp lol.
May I introduce you to... The CrossUp
Looks like you need the pot specific hitbox that one guy made
I just picked up guilty gear strive and been playing on keyboard. I really like it, but I’m thinking about getting an arcade stick vs a hitbox right now. I want to try both and I feel like I already know what I’m getting into with a hitbox since using my keyboard, but they are impossible to find in stock.
I just wish we had another button on the left to replace the ctrl dash/running action
I got the hitbox and found these difficulties. I got over a few of them, but the testament that some inputs are harder one side is true. I also have trouble dashing a lot of the time because I can't input that fast yet. All in all the hitbox has helped a lot.
a bug landed on a button at 12:02
For the p1 super, you only need to hit the cardinals, so I just slide from right to left, then press forward and the button with my right hand.
So I'm late to the party on everything because I haven't been into gaming for about 25 years but sitting here seeing this my mind is blown. Actually, don't press "up" to jump. Use a button to jump. So simple yet so innovative at the same time.
Great vid! You ever consider putting a small foam or rubber pad in your ring finger buttons? Some people do that to make the button throw shorter
I just ordered a hitbox to play with as I feel like the smaller closer together 24mm buttons may help me in streetfighter. I'll likely stick with a Korean lever Noir layout for Tekken. I am considering a crossup in the future as I really like the ability to use a korean lever and gain some of the advantages such as easy KBD with the extra buttons.
I really wish there was a left pinky button on these controllers. It's basically an entire finger being abandoned.
You say building one is cheaper, but $225 vs $250 for an official hitbox is negligible at that price lol
I’m getting one because my brain is simple lol, I suck at using the d pad on controller, and my keyboard is a little weird for fighting game inputs, but I also hated holding back on an analogue stick, if I’m being honest I just really wanted a button to block instead of holding backwards
SOCD tech works on every game because its built into the controller, not the game. there are specific techniques for individual games based on how lenient they are with inputs, like in stret fighter, charge forward motions cant end with down+forward
I managed to build a decent hitbox for PC for only 160 bucks (w/ tax and shipping), but then I immediately bought Crown 202's for my directional buttons for like 27 bucks w/ shipping, it may have been smarter to pay a bit more and get the Snack Box Micro in the first place.
I personally like the Sanwa's for their really low button actuation when using as attack buttons, but I feel like the 24mm are harder to hold down with my left hand compared to the 30mm. They may just wear in eventually and become easier with practice, but I wanted to make it as easy as possible on my left hand to prevent any kind of repetitive injury.
Honestly the biggest reason I’m getting one is because of my problems with movement on a stick, and controllers feeling awkward in fighting games to me, and on top of that the idea of using a keyboard for a fighting game seems so foreign seeing as I use it for other stuff
I've been playing FC2 and I'm using an old cheap Corsair keyboard I had laying around, ASD & spacebar for movement followed by 456-punches 123-kicks on numpad and my hands and brain just understand it so much better! Strange I know.
You have exactly the same problem I do on doing super inputs on the left side of the screen, but I play on keyboard.
so i bought a hitbox and my problem aren't the motions, in comparison to pad i just simply can't move properly like dashing and all :(/
perfect i just ordered mine today i just cant get used to sticks and i dont like shredding my thumb using a dpad.
Some people have it to play in every game even in Power Rangers - Battle for The Grid
Anybody know what kind of button tracking software this is at the bottom?
I liked this video, made me appreciate my MixBox controller a whole lot more. Still can't do 360s or 720s on it though.
same none of the characters i play have those inputs though thankfully
@@AndyLO2 I KNOW! And I'm actually conflicted on my controller preference. I have a Universal MixBox Arcade Stick, and a Hori Fighting Commander Octa. I enjoy playing with both, but I'm favoring the FC Octa because it works well in my hands (I might try learning charge characters with it lol), and it's easier for me to take it to tournaments and offline casuals.
What do you think?
I found ggst Potemkin easier to do 270 than the regular way for command grab though
360 are doable by doing ^v+p. You also can slide with your finger.
720s are manageable with buffering. Example inputting it during an animation of a heavy punch
I just have one question... What about full-circle imputs? I'm having a bad time doing fox example Zangief specials or Cerebella from Skullgirls specials
great video, but luckily ive been a pc gamer forever now so and playing controller for fighting games i just cant do it. def gunna get a hitbox it'll feel way more natural for me
Muscle memory would be correct term i think
I'm just tired of my thumb suffering so hopefully I can get used to playing strive with one. I freaking love my keyboard for street fighter. My execution on strive is great but movement is my biggest issue when I emulated it on my keyboard. Hopefully I can get used to it on Hitbox but worst case scenario, hitbox for street fighter and pad for strive
Consider sliding instead of rolling
I love playing on the hitbox its like I'm cheating.
I have problems with supers too when using keyboard. I don't like using stick on gamepad so i use dpad but then my hand gets tired and fingers hurt cause i'm doing half circles and quarters. I dont know if i should buy a fight stick or just learn how to play on keyboard. (im playing gg strive)
id say just figure it out on keyboard and if u really cant maybe try stick or pad
@@AndyLO2 ty for reply, guess I'll just try to practice playing on keyboard then
Keyboard is no good for fg, too many buttons that are way to small, yes ewgf are easy as hell but it's not worth it
Just saw Infiltration jokingly post that Hitbox is very bad for Goldlewis, it made me quite curious.
I just switch my fingers around so I'm pressing with middle and index instead of my ring finger for DP motions on P2 side.
Been playing on a arcade stick for 25 yrs...im to old to learn something new..in strive how does holding back and forward work? Is it the cardinal system like in sf?...hey be careful with focus attack and paradise arcade I ordered a jpl sanwa and it was a chines knockoff
Tekken 2P wave dashing, without SOCD, got feelout for ring finger stuff
Do you rest your palms on the box? I heard someone say your suppose to float your hands.
If you had to pick just one between the Snackbox Micro and the Hitbox, which would it be? I'm not sure which one to get.
probably the Hitbox for daily use the micro is a little too small for me to use comfortably every day
For me not being able to customize fight sticks like these direction wise kinda sucks because I would change the bottom one to duck
The buttons just use quick release wiring. Just open it up and swap the wiring for the two buttons.
What's the name of that LoFi song at the very end?!!
ua-cam.com/video/SdGghLbt8EU/v-deo.html
id try hitbox bang but i space my attack keys waaaay more and even then i still get issues such as index finger pain or getting regs such as A,6A instead of just 6A which is fatal for combos.
its a membrane but according to the site i checked the key combinations i use shouldnt have that much issue tbf
I’m a little curious why you prefer the hitbox compared to the snack box micro
What's your opinion of coming from pad to hitbox, cuz that's what I'm doing
I’ve been thinking about the switch but I wanna be 100% accurate all the time but I have 3 controllers and it would be a waste if I switch
But the mixbox with the WASD Tilted fixes the Ring Finger problem
I also noticed that alot of people who are very good on stick or hitbox also play instruments. I've been playing Tekken7 on hitbox and with a Korean lever and think hitbox or WASD is the way to go.
Just out if curiosity what's your button layout for hitbox?
Will the hit box work on a PlayStation 5?
How exactly do you move your character using a hitbox controller?
Does the Hitbox work on Strive on the PS5, or just the PS4 version?
I had the same issue with OD with hitbox.
Why not map down to thumb Button and up to middle finger button?
At that point why not get a keyboard ⌨️
Bought a cheap hitbox (99 with free shipping and no tax) and I'm kinda scared. Hopefully it's better then I think it will be and will help me drop inputs and combos less.
goodluck!
Please release a review or let us know what it's like when it comes in, I'm assuming you ordered from RAC?
@@guidoc5772 yes I did. It's cheap and small like I should have expected. Shipping took a little more then 2 weeks. After playing on it I decided to upgrade to their better model for 160. Still waiting on that. Overall it's not bad but could be way better. I guess you get what you pay for.
@@1hardyparty that upgraded 160 dollar model, that's basically just a hitbox controller right?
@@guidoc5772 yes. They both are.
its clearly giving an advantage otherwise it wouldnt be selling x3 more than sticks now.
I just stuck with my switch brand GameCube controller.
What's your button layout for hitbox? Like P/K/S/HS and where do you have Burst, RC, Dash, and Dust? Just curious lol
Guitar player here, also ex warcraft, it should be ok for me
been playing keyboard for a long in Tekken 7...it's good on some certain character and I'm struggles on other
I'm pretty good at IIDX and I can touch type pretty fast so I think I'm good.
Yeah bro player 2 Side is a Pain in the ass
intro music?
ua-cam.com/video/_lvdmh0DcmA/v-deo.html
exactly the same experience like you, except i got my hitbox from china was way cheaper on taobao.
I'm a pad controller player and a guitarist, would I do better with fight stick or hitbox do you think?
I'd say either stick with the pad or go hitbox. Fight sticks have OG cred but they're actually not ideal if you haven't already spent years in the 90's arcades learning them.
Anything works though, truly.
When using a keyboard to simulate a hitbox don't u need to install an socd cleaner to make it work properly?
Not sure when i tried it on sfv i didnt have SOCD cleaning for my keyboard but when I pressed left and right it went to neutral like normal
@@AndyLO2
Edit: so after some research this seems to be an issue of some kb's not having anti-ghosting I think.
That is true. But for example on kb in sfv when I would do a hadoken I have to release down b4 I press forward or else they cancel each other out and I get no forward input. I'm not an expert but I believe socd fixes those things also. Without socd I think kb is way harder than hitbox?
@@chozo914 im not sure i played on keyboard once when i was at my parents without my hitbox lol i'd have to boot it up and test it
1:42 SPANK!
I don't really see the attraction in using a HitBox over a traditional Stick tbh. I can see if you never played FGS in the arcades and are more familiar with a keyboard layout I guess, but I'm old and played SF2 World Warrior when it first came out in the arcades. A fight stick just feels like the most natural way to play.
Instand DP inputs are like the biggest attraction. On stick it takes me at least 8 frames to input.
The scientific reason is that all digital outputs should be matched with digital inputs as directly as possible. The prime conversion point is the analog nature of human fingers. When using a stick, it's an analog device with digital switches. One step worse then button inputs. An analog stick on a controller is worse still.. as it's an analog input entirely. Even worse still is the moment arm of a single finger joint versus an entire wrist or finger per movement button.. the reason why a hitbox input is mechanically more efficient then a dpad just barely, given a dpad is all digital inputs. That's the theory.... but if my life depended on someone winning a match I'd suggest he use what he knows over all else :p
Coming back to this a year later. I saw more and more of my friends trying hitbox style controllers and eventually put in the time to learn it myself. The learning curve was a little tough, but I've switched completely over to hitbox style controllers at this point. The exactness of the inputs is so significant.
ur just pressing down+back to forward which should be down then back to foward. Had that as my problem right now on keyboard.
Show pls layout button ggst hitbox
What program do you use to show your button presses on screen?
That’s a setting in the training mode.
@@harrylane4 I was referring to the hitbox pattern at the bottom middle
How's the switch feel and durable? Something like CherryMX Red or Brown?
Hit box uses Sanwa buttons so they definitely have a different feel than like a keyboard key
I did the keyboard thing as a test. I am a musician, but honestly the biggest reason this wasn’t weird to me was probably Guitar Hero.
My biggest issue is actually the arcade button layout on the right LOL I’ve only ever played on pad prior.
Also would still say a hit box is the way to go even if you are planning on just using your keyboard. Keyboard layout feels kinda unnatural for a fighting game and there are too many buttons that get in the way. My fingers actually hurt because I kinda had to cramp them up. But I definitely would say to do it for a bit and see if it’s right for you before you buy. I made the mistake of impulse buying an arcade stick a while back, hated it, and then never touched it. 200 dollars down the drain :)
What reasons are there to use this over a keyboard?
You can switch easily to play console opponents I guess
HAND CAM HAND CAM
HAND CAM HAND CAM
Suuuuper helpful
How do you have the hitbox inputs on screen?
It's specific to Strives training mode
I've been using keyboard for fighting games and Strive is the one I've played the most of. The game is generally very accommodating, and I'll be switching to hitbox soon!
That said, 100% agree regarding the super input! I play potemkin and can much more reliably land his PB/super in game on player 2 than player 1, I was blaming my ring finger. Glad I'm not the only one!
Tendon strength.
Hitbox has no inconvenient stop lying it’s truly by far more advantageous
What is your strive mapping? Like what is your dash/dust/rc/punch/kick/slash/heavy slash? I'm trying a few things but not comfortable yet, wondering if you have an optimal layout.
Not OP, but my keyboard layout is essentially this:
Top Row; PKSH
Bottom Row; D, Dash, RC, free button
Really good video. The big thing people get upset about with hitbox is the ability to hit or go from one opposite direction to the opposite, something physical impossible before hitbox. It allows all kinds of dumb shit like being able to forward dash in mvc2 while holding back to make it 100% safe..
There should be community consensus for each game about tournament legality of hitbox. It's not "just a ps controller" lol no