Correction: the cottage takes 1 hour to build not 10 hours. 10 hours is the production time of the buildings (all of them). There are only 4 buildings with a construction time of 10 hours: villa, goat farm, arch, and aqueduct. Tip 1) do normal nodes in new maps "hydra". The coin and supply reward is now 5000. This can help a lot at the start. Tip 2) to get permanent bonuses to qi combat do the cultural (oversea) settlement to get the max level building. Suggested order: Egypt, Polinesia, Japan, Viking, Aztec, and Mughal (because it is the most boring). It doesn't matter if you take one month to complete each because you are aiming for the main reward not the chest you receive by doing it fast. Total bonus: 100% for all attack and defense in qi (and other types too).
I liked the layout of your city. I'll probably do that next season. I usually place my houses down the far right of my city but then that wastes space on roads for all the Supplies buildings that are needed.
I suggest to faight against 4 horses with 4 archers and 4 ballista. Every archer will take once a horse and ballista finishes them. second turn theres a time for enemy arcers. You only need arcers and ballistas
Too many players believed this, but your assumption is wrong This strategy produces enough units, coins, supplies and goods to use all your action points. You only need a much stronger production if you must build many decorations for battle bonuses because you have stronger opponents. 90% of all guilds never reach level 4. The stronger production would just be wasted. Use the shards to open boxes. If your guild always reaches level 4 or higher then go for my second strategy. I made this very clear in the beginning
@@FoEhints I agree, I think some people didn't read the title of the video. This is not a "hardcore" strategy, and while it can be optimized, it works way better then you might think.
This strategy produces enough units, coins, supplies and goods to use all your action points. You only need a much stronger production if you must build many decorations for battle bonuses because you have stronger opponents. 90% of all guilds never reach level 4. The stronger production would just be wasted. Use the shards to open boxes. If your guild always reaches level 4 or higher then go for my second strategy. I made this very clear in the beginning
@@majorwoodcraft9736 This statement could have replaced your original statement. But again... this is for 'normal' active players and works great for my play.
Correction: the cottage takes 1 hour to build not 10 hours.
10 hours is the production time of the buildings (all of them).
There are only 4 buildings with a construction time of 10 hours: villa, goat farm, arch, and aqueduct.
Tip 1) do normal nodes in new maps "hydra". The coin and supply reward is now 5000. This can help a lot at the start.
Tip 2) to get permanent bonuses to qi combat do the cultural (oversea) settlement to get the max level building.
Suggested order: Egypt, Polinesia, Japan, Viking, Aztec, and Mughal (because it is the most boring).
It doesn't matter if you take one month to complete each because you are aiming for the main reward not the chest you receive by doing it fast. Total bonus: 100% for all attack and defense in qi (and other types too).
Thank you, simple and useful video.
I liked the layout of your city. I'll probably do that next season. I usually place my houses down the far right of my city but then that wastes space on roads for all the Supplies buildings that are needed.
I suggest to faight against 4 horses with 4 archers and 4 ballista. Every archer will take once a horse and ballista finishes them. second turn theres a time for enemy arcers. You only need arcers and ballistas
2 days remaining and have 1 million each coins and goods...?
This is not how it's done, productions are too low.
Too many players believed this, but your assumption is wrong
This strategy produces enough units, coins, supplies and goods to use all your action points.
You only need a much stronger production if you must build many decorations for battle bonuses because you have stronger opponents. 90% of all guilds never reach level 4. The stronger production would just be wasted.
Use the shards to open boxes.
If your guild always reaches level 4 or higher then go for my second strategy. I made this very clear in the beginning
@@FoEhints I agree, I think some people didn't read the title of the video. This is not a "hardcore" strategy, and while it can be optimized, it works way better then you might think.
Really bad low coin and supply production
This strategy produces enough units, coins, supplies and goods to use all your action points.
You only need a much stronger production if you must build many decorations for battle bonuses because you have stronger opponents. 90% of all guilds never reach level 4. The stronger production would just be wasted.
Use the shards to open boxes.
If your guild always reaches level 4 or higher then go for my second strategy. I made this very clear in the beginning
@@FoEhints where can we find the second strategy
@@anneo7890 IO am still recording as I wasn't happy with the material I had.
Also we had several changes.
But I'm working on it.
Wow. Not good at all
Wow. Challenging statement with no factual backing.
@SupremeGecko backing is road consumption in qi as well as main city. Qi is an efficiency test.
@@majorwoodcraft9736 This statement could have replaced your original statement. But again... this is for 'normal' active players and works great for my play.