FoEhints: QI strategy for 'normal' active players in Forge of Empires

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  • Опубліковано 30 жов 2024

КОМЕНТАРІ • 16

  • @eliahabib5111
    @eliahabib5111 Місяць тому +2

    Correction: the cottage takes 1 hour to build not 10 hours.
    10 hours is the production time of the buildings (all of them).
    There are only 4 buildings with a construction time of 10 hours: villa, goat farm, arch, and aqueduct.
    Tip 1) do normal nodes in new maps "hydra". The coin and supply reward is now 5000. This can help a lot at the start.
    Tip 2) to get permanent bonuses to qi combat do the cultural (oversea) settlement to get the max level building.
    Suggested order: Egypt, Polinesia, Japan, Viking, Aztec, and Mughal (because it is the most boring).
    It doesn't matter if you take one month to complete each because you are aiming for the main reward not the chest you receive by doing it fast. Total bonus: 100% for all attack and defense in qi (and other types too).

  • @arashnomater7001
    @arashnomater7001 Місяць тому

    Thank you, simple and useful video.

  • @GizmoFromPizmo
    @GizmoFromPizmo Місяць тому

    I liked the layout of your city. I'll probably do that next season. I usually place my houses down the far right of my city but then that wastes space on roads for all the Supplies buildings that are needed.

  • @martvigla457
    @martvigla457 Місяць тому

    I suggest to faight against 4 horses with 4 archers and 4 ballista. Every archer will take once a horse and ballista finishes them. second turn theres a time for enemy arcers. You only need arcers and ballistas

  • @flipmode4295
    @flipmode4295 Місяць тому

    2 days remaining and have 1 million each coins and goods...?

  • @minimart18
    @minimart18 Місяць тому +1

    This is not how it's done, productions are too low.

    • @FoEhints
      @FoEhints  Місяць тому +1

      Too many players believed this, but your assumption is wrong
      This strategy produces enough units, coins, supplies and goods to use all your action points.
      You only need a much stronger production if you must build many decorations for battle bonuses because you have stronger opponents. 90% of all guilds never reach level 4. The stronger production would just be wasted.
      Use the shards to open boxes.
      If your guild always reaches level 4 or higher then go for my second strategy. I made this very clear in the beginning

    • @failtowatch
      @failtowatch Місяць тому

      @@FoEhints I agree, I think some people didn't read the title of the video. This is not a "hardcore" strategy, and while it can be optimized, it works way better then you might think.

  • @deathisdeadhaha
    @deathisdeadhaha Місяць тому +1

    Really bad low coin and supply production

    • @FoEhints
      @FoEhints  Місяць тому

      This strategy produces enough units, coins, supplies and goods to use all your action points.
      You only need a much stronger production if you must build many decorations for battle bonuses because you have stronger opponents. 90% of all guilds never reach level 4. The stronger production would just be wasted.
      Use the shards to open boxes.
      If your guild always reaches level 4 or higher then go for my second strategy. I made this very clear in the beginning

    • @anneo7890
      @anneo7890 Місяць тому

      ​@@FoEhints where can we find the second strategy

    • @FoEhints
      @FoEhints  Місяць тому

      @@anneo7890 IO am still recording as I wasn't happy with the material I had.
      Also we had several changes.
      But I'm working on it.

  • @majorwoodcraft9736
    @majorwoodcraft9736 Місяць тому

    Wow. Not good at all

    • @SupremeGecko
      @SupremeGecko Місяць тому

      Wow. Challenging statement with no factual backing.

    • @majorwoodcraft9736
      @majorwoodcraft9736 Місяць тому

      ​@SupremeGecko backing is road consumption in qi as well as main city. Qi is an efficiency test.

    • @SupremeGecko
      @SupremeGecko Місяць тому

      @@majorwoodcraft9736 This statement could have replaced your original statement. But again... this is for 'normal' active players and works great for my play.