Sonic Frontiers Update 2 - Is It Good?
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- Опубліковано 25 сер 2024
- Yesterday on Sonic's 32nd birthday, the new update for Sonic Frontiers has released bringing in a lot of new fun challenges and features. Let's discuss how these things work and what they have to offer!
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Man the platforming and physics improved so muuch. Kishimoto really learned
We need kishimoto back for the next sonic game, please.
Kishimoto living and learning from the works of yesterday
If frontiers 2 comes out like in 2028 around. It can be sick as heck
@@Banana807he'll be doing the next 3D sonic
@@NathanCartannah, as long as you don’t have a Skill issue
my favourite thing about the spindash is how you can kinda drift with it if you hold circle to slide and then just press the bumper and directions, it feels super good to do at high speeds
Now I can’t get used to the momentum they added in this game. Cyberspace is completely different now and fun, and the challenges are great. This was totally worth the wait.
I meannnnn, it should have been there at launch but sega rushed the game out. But yes I do agree with you
Wait they changed the cyber space movement
@ricosn3662 if u scroll down in the game settings, u can change the jump deceleration and just regular deceleration
@@CatWarior22It's literally a free update, stop complaining
@whocaresaboutthename6850 it's not a complaint? I said that I'm happy with the update, it's just a criticism on segas part and that they need to stop rushing games
I thought you were gonna stream this, eh it's ok.
This update was a LOT bigger than the first one, and I wasn't expecting that at all, I'm so happy to see a GOOD spindash in a 3D game, seriously this is the best version of it since the Adventure games.
I implore anyone who's reading this comment to try the spindash in a 2D cyberspace level though, believe me it's broken as all hell, you'll NEVER want to go back to the much slower version of 2D in this game.
Tbh idk if after this i will be able to go back to any spin dash, this spin dash is just so broken and fun
@@Banana807 You could go back to the SA1 spindash since that one's broken as well :D
Broken as hell. In a fantastic way!
They shouldn't change this 🤩
@@YINGYANG- See, you get what I mean!
@@TheKorenjinah generation spin dash will always be the best
God, it's so heartwarming seeing Sonic Team go this far. It really does make you think how easily they could've abandoned Frontiers and blindly try something new, disregarding all complaints and critics. I'm so happy that Sonic Team are finally listening to feedback without making such drastic changes to the series (like giving Shadow a gun and making characters "mildly" swear just because fans wanted it). I'm also somewhat proud of SEGA for seemingly allowing Sonic Team the freedom to update Frontiers. I'd legit think SEGA would be the last company to wanna approve of such a move for their development team. If anything, I'd expect them to force Sonic Team to abandon Frontiers faster and work on the next big game. Glad to see that wasn't the case.
Also, Sam's little rant about the future of Sonic at the end really speaks volumes to me. It feels good seeing Sonic getting more proper love and care from his own creators and not just the fans for once. It feels good knowing that Sonic has a chance to be consistently good again instead of leaving us doubtful and worried all the time. Frontiers may not be a perfect Sonic game (or a perfect open world/zone game or a game period from a polish/content stand point) but updates like this show that Sonic Team really do wanna try to make the series as good as it can be!
I mean 3.5 million copies can make you feel comfortable
Sonic frontiers is the new First Sonic. It will become the rock solid basis of what is yet to come... I hope😅
They added momentum.
That’s all. Everything else is just a bonus to me. Already enjoyed the game, but this one change makes it so much more enjoyable!
This is the closest I've ever felt to playing that intro cutscene to sonic CD
One thing that's important to highlight is the *Jump Deceleration* slider and the *Maintain boost during a jump* option.
With these alone (no spindash required) you can just boost and jump and go *_flying,_* in just the way I wished I could when the game came out.
Like you can seriously fly across the map with those options. Oh, and make sure you turn Jump Decel down, not up.
Can I ask what you’d recommend setting them to?
@@robertlauncher Personally I'd say turn Jump Deceleration all the way down, doing so gives you the most forward movement, allowing you to cross *_massive_* gaps.
There's a separate Deceleration slider, but that one is for ground movement only. That one's up to you, turning it down doesn't complement gameplay too much imo. Kinda cool though.
Boost while Jumping is a simple toggle at the bottom, no slider.
Facts. Jump deceleration is an amazing addition. I even turned off normal deceleration so I can suffer more in platforming 😀
Yooooooo i never knew that i was playing with maintain boost during jumo option and thought it felt great but when i turned jump deceleration down it enhanced my gameplay experience x10 !!!!! They really brought our boy back !!! Thanks for the tip !
@@masterroshiofthekamehouse3080 No worries my guy, fly free!
While it sucks to go through a bit to unlock the spin dash it is indeed op in terms of its usage and probably want people to play the game it was meant to be.
Just change the momentum physics with the new settings in the setting menu bro you can still do things u couldn't before with sonics movement with them :) spin dash is an end game reward cause it's very broken
@@dreamcastdazia4753so you have to do NG+ to unlock it ??? Or can you unlock it on your original save file you completed the game on ?
@@East_Texas_GamingGet all S Ranks in Action Chain Challenges to unlock the spin dash
Turns out if you play on easy mode the points required for S ranked is lowered for the action chains. Didn't think it was the case until i actually looked at the video of people playing on hard mode needing to get like 700,000 points instead of 200,000
But besides that the spindash has been insanely fun to play with
Cheat code 101 time to put hours in this game
@@trisaoi4238 oh yeah if your on PC the modders were quick to giving us the option to immediately have spin dash unlocked. The challenges were at least fun
Beating guardians with 256x multiplier gives a *ton* of score, several ranks on hard mode with one guardian.
I may have done these in easy difficulty to avoid getting frustrated.
Hey it works.
@@HeroTheHedgehog999
I did the Kronos ones in hard, only managed to beat 1-1 after a starfall respawned the nearby Ninja, lol
This update is nutty in the best way. They even added an option to toggle the boost filter for cyberspace stages. Like, why? They didn't have to? But they just decided to flex anyway and I love it.
Yeah, it changes a lot now playing these stages while clearly listening the songs.
The deceleration stuff changes how momentum works even without the spin dash tho
You can boost off ramps and launch into the sky as well
I think this game is like a laboratory that they are trying things and experimenting with the fans feedback. I think the next open-zone game that will definitely be a good game without any downsides because they will put everything they learned with Frontiers into it. Maybe they added the spin dash as an unlockable because it breaks the game a little bit, because the plataforming challenges were not designed with the spin dash in mind. But, if in the next game they designed it with this move in mind and adding more verticality, it could be a standard Sonic move
My God, Sam. This is probably one of the best videos you've ever made. Not only because you covered update 2 in full extent, but you showed that these new changes are really worth checking out. Sonic Team did their best with this update (for free, in fact) and the community is loving it. Thank you for another great video, buddy :D
The review was better if we're talking about extents tbh
I completely agree with you on pretty much all fronts here. I also just today found out that if you slide into a spin-dash, Sonic does a drift which makes tight corners in Cyberspace a lot more doable.
What a transformative update! I'm with you when it comes to the finale being all that's really needed to completely knock it out of the park.
Very very promising stuff.
Only thing that bugged me for the longest time was the spin dash being unlockable instead of being a normal move. Though it makes sense given how overpowered it is
for the longest time? that info has been known for about 24 hours
@@blahbliff9726 probably the time he spent grinding the Action Chain Stages lol
Its Sonic fans like you that helped Sonic Team to rediscover their passion and desire to elevate this franchise to new heights. I absolutely love your videos and your constructive criticism and its amazing to see Sonic Team listening and taking points from people like you. Thank you so much, Sam Procrastinates.👍
It’s so funny how momentum is now an accessibility option rather than part of the base settings
Baby steps, brother. It's not like they have 20 years of good Sonic games to copy from.
You guys have to remember they have to keep the average gamer in mind, not everyone is good with momentum
@@Supersonicspyro That's a stupid reason. Sonic Generations had momentum yet my 3 year old cousin could easily play it
@@Onaterdem it the is a level of deceleration and people are not comfortable depend how long sonic will stop. And this game was not meant to be for momentum, due to the platforms. So is not a stupid reason
@@best_mate456 Please play Spark the Electric Jester 3 and tell me you can't have a perfectly controllable character with momentum
Can’t wait to give this a play, the spin dash definitely needs to come back especially they make a frontiers sequel or if any new open world game stuff is done for sonic, which most likely will be. New challenges and Koco are neat. Can’t wait for update 3
Shout out to the team for working hard and fixing the flaws.
Man this game changed soooooo much i love the added momentum 11/10
Back when the game came out, I always tried to boost jump off of inclines and even on flat ground but the momentum from my boost didn’t carry into my jump and it always felt wrong to me because I would do this in every other Sonic game ever, even the boost games because those had momentum physics in them. Now it isn’t perfect but it’s the step in the right direction, it feels good. Thank you SonicTeam
I actually got chills seeing the spindash make Sonic fly into the air :') Sonic Team is finally making a comeback!
Ball roll fast, ball goes up incline, ball goes flying at high speeds, instant dopamine rush
The moment when you roll down a hill with the spindash looks like the Sonic CD opening cutscene
It was already one of the best games in the franchise since launch. If they do fix the ending in Update 3, it will be the Best Sonic Game to this day
I didn't really expect much from the Spin Dash, when it was announced. I honestly just expected it to be like the Drop Dash, but easier to use. I'm so glad that isn't the case! This move feels fantastic to use, I really wish it had been here from the start! Movement & exploration options are opened up tenfold with these new changes, it's incredible! I still think there's room for even more freedom (I hate how some inclines just arbitrarily won't allow you to go up them, no matter how fast you're going & the parkour could be way more open), but just the addition of the Spin Dash & the deceleration sliders has improved the movement substantially. And it doesn't just replace the boost, despite being very similar at a glance. The fact that running makes you stick to the ground & rolling launches you off slopes means there is actually a reason to use one over the other, depending on what you want to achieve
These updates are really turining sonic frontiers into a near ultimate sonic game
Once I saw an incline that led to a music note (I COULDNT USE THE DOUBLE STOMP TO GET THERE CUZ IT WAS TOO FAR) and tried to use my momentum from spamming the spin dash I knew the next update WILL be something special.
I, myself, yesterday, FINALLY acquired the spindash.
At first, I was highly annoyed that you needed to do all the Action Chain Challenges for the Spindash, but after seeing this review, and earning it and trying it out, myself, I'm proud to say that in the end, it was WORTH IT!
Fun fact: I also learned you can yse Cyloop with the spindash. Hell, even just casually rolling, too.
Fun fact 2: They also fixed photo mode for underground areas, too, as I tested it out on Ares Island.
And it made traveling, and combat even MORE fun!!! And I absolutely enjoyed the update. Ngl, I'm debating wether or not to turn off the birthday decorations, because I'm enjoying them. Tho, it's strange to see Sonic and his friends wearing them, especially during emotional scenes. But again, I enjoy it.
I'm so fucking happy with how this update came out, and this is making me look forward to Update 3 EVEN MORE. I cannot wait to see what they do with the final boss, and this new story. Gives me another reason to keep replaying Frontiers, because I enjoy it (also, because my game data from the PS4 edition couldn't be recovered, I had to play the main story all over again. And I also gotta do Cyberspace Challenges and Battle Rush again-)
But I'm gonna keep enjoying update 2, and I look forward to what Kishimoto and the crew have cooking for Update 3 soon.
Update 2 just made the Game more Challenging and Fun and I can’t Wait on what Update 3 would Bring to the Future and How Sega really is this Passionate to the Franchise and how they Listen to the Fans.
3:25 Sam that's Caliburn, fake fan smh my shaking
The only thing that sucks about this update is that you now have to collect all memory tokens on the islands to count for 💯 and it is a slog to do on ares and chaos island especially.
The important part is the game is long and is now actually worth 60 dollars
@@projectbat7465 I guess that's true
@@christiansantiago5330 one thing u don’t wanna do is try to get everything in one go. If u do that the game will get boring. When you start to not feel like doing anything just stop playing and play the next day
So do they not despawn during Starfall anymore? It’s effectively going to be impossible to get all of them if not.
Good thing I’ve been working on that already
Fun fact: if you're holding the left trigger in the air and you do a stomp while still holding the left trigger, Sonic will stomp like normal, but once he hits the ground he'll immediately launch into a spindash. I feel like the speedrun potential for that is gonna be insane
NG+ speedrun be interesting
Something I really like about this new update is the fact that now jumping while boosting doesn't kill your momentum and you can make Sonic to NOT stop on a dime anymore. It's such a simple change, and yet it's suprisingly very game changing in my opinion
That whopper whopper song thrown in with the BK crown sonic. Amazing lol
Oh man, Frontiers is just getting better and better!
And it wasn't some instant 180 of quality there were some flaws present here, but we're seeing them being addressed.
It warms my heart to see how far Sonic has come from the Dark Age.
If there's still any doubt, then we can rest easy knowing Sonic is back.
Sonic frontiers is already, by far, my best 3d Sonic game, and although it's not the best open world I (or anyone) played, it'll always have a special place in my heart for it accomplished something no other open world game could. What you do the most in an open world game, like 80% of your playthrough will be just that, is being FUN for the first time in the history of open world games: Moving around... And i haven't even tried the dlc yet!
I'm gonna say it... I actually kinda liked the final boss fight. Then again, my roots as a long time gamer started with an old shooter I hold near and dear to me, so lots of bias there... However, despite that, I'm glad that "THE END" is going to get reworked (or, at least, that's the speculation). Improvements on something I already like is almost as good as improvement on something that isn't as well received.
Here's to the future and to Frontiers Update 3!
So far from what I played this update is great Sonic’s birthday is great they went all out with it. The open zone challenge is interesting I haven’t gotten all S ranks yet. And the new koco was not what I expected and it’s cool.
This feels like Sega playing with the idea of a new Sonic Adventure.
I feel even faster now with the momentum I can go across the map
Im soo happy that the spin dash is back great review sam
That was a great update with all of this stuff after Sonic Team listened to us. I cannot wait to the final update when it comes out.
Btw, you forgot to mention that you can now disable the BGM when boosting through Cyber Space stages.
The best part about all of this is that they're FREE
Like seriously, I could've seen them locking these things behind a paywall
But DAMN they didn't
yknow, if theyre looking at the mods people are downloading, a cyberspace control rehaul would be greatly appreciated (and more level themes would be exellent)
I was honestly expecting sam to scream THEY ADDED MOMENTUM IN THE GAME at some point lol
You don't get the Crown for collectiong all new Koco. You have to clear everything: All memory tokens, all fish, all side stories, beated all guardians, collected all new Kocos and beating all open zone challenges to get the reward. You can see your stand while you open the map and press the button vor switching islands.
This is basically Sonic in the Phantasy Star open world universe with rollercoaster bars and parkour stunts all around the map.
And i absolute love it
They finally done it ! they managed to mesh boost and adventure style gameplay into a fun cohesive formula great job sega/ sonic team can’t wait for update 3
Update 3 will be supreme
You wouldn't believe the looks of pure shock and giddy childish excitement I had the first time I revved the spindash in this game. We've waited so long and they did it so right!
It's so cool how the camera zooms in and you really get that feeling of being ready to just launch. It's also really cool that you can rev it while moving, makes it feel so good. And while the constant launching into the air from any difference in elevation can be kinda annoying, I think it actually helps keep the Boost relevant; you can Boost uphill to avoid getting launched and Spindash downhill for insane speed.
It's kinda funny that you can just hold L2 now to curl. Looks really funny when you aren't moving or going very slow.
So far, I haven't even unlocked the spindash, I'm just having fun boosting with 0 jump resistance.
I really really really really hope that sonic team does not mess it up in the future. They’ve gained so much goodwill over the past few years with the movie, the Netflix show and most recently frontiers which is ongoing thanks to the dlc. We’ve been here before…sonic team figures out 3d sonic, maintains it for a while and then throws it all away for no reason. I really hope that’s not the case ever again
10:26 hey hey hey, you forgot Unleashed
3:36
Let’s just hope sonic doesn’t get on an airplane
"Even without wings, I can still fly!"
it feels so good to be able to jump and keep my speed. that was one of the two things i wanted mods for (with the other being the combat, which isn't getting fixed by an update).
I was cackling at the beginning of the vid ahdjdhksks Great work!
The ending was great if all you care about was amazing super sonic cutscene I was personally never bothered about it but if you wanted gameplay Yh it’s not great
Sonic Team do be cooking
Can’t wait for the next game to evolve this!
The fact that they are using the ability to update already shipped games to address fixes that other developers would have made you pay by putting them in a brand new €60 product is mind-blowing.
No money and no 4 year gap. Only listening to the community and providing improvements made with heart ❤
Bravo Sonic Team
And thinking that the sequel can start by having all of the stuff that have already been fixed... Well, I'm impressed
Sonic team finally found the keys home.
It took them over 15 years since 06 to remember how to use the spindash in 3D again. (No I don't count Lost World)
Frontiers literally uses the Lost World Spin Dash
@@SonicTheCutehogLike Sam said, it's a mix between the Lost World and Adventure spindash. Yeah, you can hold down indefinitely like Lost World, but you can also spam it to gain tons of height and momentum like how SA1 used to.
I had so much fun doing the action chain challenges and finding the new Koko oh man absolutely loved it
Now, this IS a real one-way dream...
If anyone is having trouble with the Action Chain challenges, 1: change the difficulty to easy 2: Stomp on enemies, try to spam tricks mid air off of an incline, go through rainbow rings and use zip lines, These are the best ways (that I found ) to get a ton of points.
I know for a fact that update 3 will be amazing, and i'm really excited for when it comes out.
I'm happy the Spindash is here, it's faster than normal boost based on the speedometer, it has momentum physics, and it finally makes 2d segments fast
I'll get the spindash immediately
After I 100% tears of the kingdom
One thing I've noticed about the spin dash is that Sonic has some form of invincibility during it. In a 2D section, I used the spin dash, and for some reason phases through spikes that were on the platform.
THIS UPDATE WAS BETTER THAN I EXPECTED
I broke the game with the Spindash 😂😂😂 AMAZING
I just hope the add momentum physics to truly complete the speed and movement of Sonic
I can’t believe Sonic Team went from Sonic Forces to THIS, it’s amazing!
This game has proved something. Sonic team needs more budget and time. While the game was good if def needed more budget. But at this ganes releaced everyone said they didnt hate the game but it was unfinished. My guess is thay it wasnt sonic team. it was sega. there under budget and on time mindset has absolutely killed past sonic games with ounces of potental. Like 06! So i beg sega. Give sonic team more money for the next game. They could make a top tear 3d platformer that. Might not win game of the year but with the team they have now and alot more time and funds. Could at least get a nomination
Honestly the best thing I'd love for them to do. IS JUST ADD ONLINE(and local) MULTIPLAYER. cyberspace racing, open world interaction, combat, titan fighting.
Spin dash is epic
I genuinely love Sonic Team for doing this
Some people are angry about the spin dash being an unlockable but I think it being so overpowered, it becomes a great late-game reward. The game is definitely not built around it, so it should be earned, otherwise it will snap the entire game in half.
The crown reminds me of kingdom hearts
It was great meeting you yesterday sam sorry i was so akward great video
7:40 I do love it as well
The song one way dream is really starting to hit now with sage listening to us and making sonic who he is. Thank you and keep up the work. Sonic frontiers is a saving grace to to the character👍
I’d like extreme mode to be rebalanced to be more akin to the Kingdom Hearts series’ Critical mode, really high enemy stats and new enemy tactics that demand you to be smarter because stats are still scaled in your favor, you just have to be more reflexive. Maybe make it so all defense is ignored and you lose all rings à la traditional Sonic gameplay in one hit and then you can die from one hit but as an extra caveat the rings vanish faster.
Perfectly explained on how I wish they'd do extreme mode as well!
Critical in KH gets so much more fun the more you understand the combat, the payoff is insane and I wish for Sonic Frontier to tap into it as well!
Hopefully someone puts out a mod that unlocks the spin dash from the start. If it was a completely new move to the series then I’d be ok with it being unlockable, but not the spin dash lol
Just use easy mode when doing the action chain challenges
Already happened, it's a cheat code in the HedgeModManager (no separate mod required)
@@BrandonGiesing Awesome!
I already love the game.....this is fucking insane man.
I'm having a fun time with this new update, Love this new update
This is so cool to see! Does the spin dash carry over to the New game+ as well? Or is that the only move which doesn’t carry over?🤔
Can confirm the spindash carries over to ng+ 👍
@@Frostedflakez02 oh yay! Thanks so much!😄
Personally I liked a lot of the new additions; the spin dash was very fun and was definitely worth all the effort needed to unlock it, the combo challenges are enjoyable once you get used to them, and some of the koco challenges are very fun.
My only issue with what I've played so far is that some of the koco challenges are WAY too hard/cumbersome/confusing. I've only finished all the challenges on Kronos, as well as a few on Ares and Chaos, but there were definitely some absolutely stupid challenges thrown in there.
Like there was one giant floating puzzle tower, and to progress you need to awkwardly platform along its narrow edges while finding switches and rings to unlock new sections. It just made no sense design wise, especially the part about having to collect rings to move the puzzle along, since collectable items are often not used in that way.
I also really hated that platforming challenge near the waterfall on Kronos, the camera angles and tight wall-climbing sections threw me off.
Other than a couple of those platforming sections though, I thought the update was very solid overall.
With the Koco challenges, I did like how they challenged me in ways they never have before, but at the same time some of them ended up being a little weird or unintuitive because of it, such as the "grab the rings" tower in Kronos you mentioned
The only one that really annoyed me was the one by Portal 1-7 on Kronos. I had no idea where I was going and what triggered the platform changes until I looked it up. The rest of them ranged from decent to really fun.
@@SilverSpireZ Yeah, I wrote this when I hadn't really played through all of the challenges; by this point, I had mostly focused on Kronos' challenges and got frustrated with a couple of the ones that I played (floating puzzle tower with weird triggers, sidestep section that was fairly buggy and awkward, and the spike-ball wall-run puzzle near the waterfall). Most other challenges were actually really fun, I agree, I just hadn't experienced them all yet.
I think you just a massive noob TBH😂. Other than the Kronos with the massive tower, ONLY because of the 1 ring is not visible until you get up. But other than that you just a player that complain the game is too easy then you complain is too hard for yourself, so don’t complain no more
If you want to beat the challenges quickly, just switch to easy mode. The score multiplier is easier to max
Not the controller hitting the floor
For NG+ challenge, level 1 playthrough, 100% it for spindash and skills, use THAT clear data.
Level 1, with all your skills and SD, on Hard.
Just like with Battle Rush, its as challenging as you want it to be.
Oh also they added ghost sonics to the Cross Slash, which is such a small detail, but makes it look less silly. [Also Birthday mode's sky is cool if you look at the clouds. ;) ]
This is an awesome update. Thanks Sam for the upload!
1:27 Man... this transition was clean.
The spindash feels so Amazing in this game!!! Its not perfect yes but in my opinion i feel is if the spindash shouldge been added when the game was dropped i know it dosent matter anyway since we have it in here.
This breaks the game. If anything I see this as a test bed for ideas for the next open zone game. I expect many of these updates to be base features next game.
I hoping and praying Supreme and The End boss fights are actually made better and are actually hard
I cant believe I have to do all this extra stuff for the spindash.
New Koco's increases your boost gauge after talking to the elder.
Once I replay this in new game+ it is gonna feel like a whole new game😆😆