Tiny Glade PC - Beautiful RT Visuals - 60FPS on a GTX 1060!
Вставка
- Опубліковано 1 жов 2024
- It's not just about the triple-A juggernauts - the PC space is rife with technological innovation, especially in the indie space. Tiny Glade - a builder game put together by a team of just two people - isn't just a beautiful game, but it pushes some serious technology too, covering everything from procedural generation to ray tracing features. It's also hardware-friendly too. 60fps with RT on a GTX 1060? Believe.
Want some DF-branded tee-shirts, mugs, hoodies and various items based on DF catchphrases? Check out our store: store.digitalf...
Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: bit.ly/3jEGjvx
Subscribe for more Digital Foundry: bit.ly/DFSubscribe
Custom engines like this are wonderful to see. Well done to the devs for creating such a beautiful game.
Indie Goty contender
Too much unity and ue and games start looking too much alike.
Tiny Glade is awesome! And the devs really care about the game. They've been pushing out performance, stability, and even quality of life patches nearly every day since launch!
Yet when a Ubisoft does it or an EA internet goes: "WhY tHeY rElEaSe UnFiNiShEd GaMeS!? ThEy ArE ShIt!.....
Yeah double standards. And everyone upvoting your comment is guilty of these double standards. Simply disgusting. And don't give me that bullshit with budget and what not. Bugs are bugs, QOL patches are QOL patches.
@@MMoerwho hurt you?
@@MMoer define bugs. if it performs well, and now performs even better, how is that comparable to AAA crap that evolve from "shit" to "works somewhat OK"?
The fact this is a *two person team* is mind blowing. I love it when DF covers tiny titles like these that might otherwise get lost in the shuffle; I’m sure getting eyes on this gem will only help sales. Great coverage Alex 👍
I heard it's a husband and wife team. How cool.
_Love_ to see Tiny Glade on Digital Foundry! They deserve kudos for going above and beyond on their tech, and it really improves the game feel as well!
Love seeing cool tech in small indie titles! Im going to buy it just for the aesthetic and visuals!
Saw someone make whole Skyrim cities and guilds on reddit. It's such an amazing game.
Still blows my mind that it's written in Rust and running on Bevy's ECS.
What's ECS?
@@cube2fox Entity Component System.
Very nice to see a tech deep dive into Indie titles, there's so much novel approaches there worth looking into. On that note I highly recommend looking at Exanima, the physics based isometric game on PC (Steam & GOG). The lighting, object integration, cloth simulation and overall physics (Characters & Objects) is truly impressive
I love this game. Elegant and beautiful. Spent hours last night just making a Bavarian cottage.
I worked on a very similar game which was later cancelled and when i compare our wall, floor and building generation, their UI and UX, their graphics quality and effects of the the tech in tiny glade with what we made back then as a team of 8 its just impressive how much they have us beat at everything.
and it was one of the technically most impressive projects i had worked on.
That CD-i Tetris soundtrack is so damn good, Ive been binging it the last couple of weeks so was nice to hear it here
That's what i call optimization! Not my type of game, but for a 2 people studio this is a fantastic game!
I'd really like to see DF do more showcases of indie games, there's a lot of very cool tech being made by small teams.
I don't know what I enjoy more, watching this beautiful little indie game, which I was not aware of, being shown off or listening to the detailed explanation of Alex, which is well over my head, as to the work behind what I am seeing. Kudos to Alex and Digital Foundry on explaining and expanding our appreciation for works of art like this.
Props to the dev duo. Fantastic tech, beautiful visuals and no nonsense. Admittingly the tiny game doesn't do much but what it does is polished to perfection
Looking at the quality of the lighting and RT effects, I’m stunned by the presentation pulled off by just a few developers. Really makes me wish larger third party games or particularly, Sony first party games, took advantage of similar technology to get good RT effects on consoles.
I can binge these videos all day!
Thanks Alex for covering this game, you sold me. It's incredible what people can create if they are passionante and dedicated, great job!
12:03 bespoke moment
And bought. Looks great, can't wait to jump in.
Superbly optimized
the developers are both absolute legends within their fields
I remember being blown away seeing this on tiktok years ago in pre alpha. I was even more blown away to see how far it has come!
What an incredibly performant game
Kudos to everyone involved
considering I like making things irl for DND and Warhammer, this seems right up my alley. Its just a chill time and its also running extremely well? Sign me up
Wow every single frame could be a wallpaper
I've been screenshotting every few seconds for the entire vid...
This art direction does way more for me than hyper realism. Absolutely beautiful.
Edit: This will be my new wallpaper generator 😊
I love the visuals but now I want this to be an RPG! 😄
Yeah, they could build an isometric RPG. I also love this idea.
@@purenatural5736 Perhaps even better, an RPG maker (pun intended) of sorts using the accessible procedural level creation technology in addition to similarly polished mechanisms for scripting, asset import, etc. This could be incredibly empowering to new developers.
Alex gets to play a well made PC game finally :)
wow I am really impressed by that one clip of the duck swimming past a floating leaf, only for that leaf to be pushed aside like its an actual physical object there. That is some attention to detail...
I need this in my life.
Love seeing you guys highlight a wee gem like this!
Loved the demo of this game
Some other things I noticed:
- Has a native Linux binary! It even competently handles hybrid graphics on Linux.
- No controller support for now, but they may add it in the future
- Most of the engine appears to be written using Rust
- They are right now very responsive to bug fixing and updates (sometimes multiple updates in a single day)
- It seems like they were going to make a Metal port for macOS; I don't know if they are still working it or not or if they will just use MoltenVK
3:00 that's not diegetic UI, just responsive UI.
I'm impressed to see such a "tiny" project highlighted on one of your videos! Truly inspiring for indie devs.
My wife's been obsessed with this game. Very cool to see it get some coverage here. I think the art direction and tech in this game is quite nice.
This looks like something that my wife would absolutely love! Her PC is older with a 10700k and a 5700xt. However, if it is running like that on a GTX 1060....her 5700xt should work amazingly.
It's a hidden gem 💖
Followed along with the development trough Twitter. Amazing to see how well built and optimized it is! Gorgeous and such a mood. Everything looks buttery smooth and polished. Hopefully this is coming to Xbox, one day🤞
Beautiful video for a beautiful game. I would love see more indies in DF.
So stoked you covered this! ❤❤❤
This is why I love DF. You guys should cover more games like this little gem.
This game is not my cup of tea, but total respect for how optimized this game is on older hardware with such a small team & maybe more developers these days could learn from this.
Absolutely love this game.
Cozy gaming has a new shining example for reference now. Awesome.
The tech is absolutely insane. Crazy talent and heavy work on it. Game looks lovely too! If I was a big company I'd bee paying millions to get that tech. It's been a long while I hadn't seen something so impressive.
This game has hooked me, I've been recreating all my favorite video game towns.
Trine level background creator was my first thought upon seeing this one, the art style and direction seems very (pleasantly) similar
This is what big studios should be doing, funding lot's of smaller projects pushing technology, I've been following the devs since they started and I knew it would be awesome coming from a Houdini master.
Looks nice. Cheers Alex.
A well optimized, technically impressive, vulkan game with linux support? And its made by two people?! Well damn... I'll buy it just out of principle.
I really appreciate your hard work and professionalism! Your videos are a true example of quality content on UA-cam.🥦🐢🍸
Rich really gave Alex a rest with this one. "Here, cover this game that runs well, shows good tech use, and it's pretty to look at" 😅
With all the games coming in the next months, I feel Alex needed the brief rest.
game of the year contender
this is one of the best videos from DF, very complete about tech but also presents an indie game that I've never heard of and presents it to a lot of people. thanks a lot and keep up the good work!
It's crazy how it looks so good and runs so well on pretty much anything. I hope they give a talk at GDC. There's probably something other devs could gleam from what they've done.
I'd love it if you and John checked out the Ray Tracing mod for Sonic Adventure!
ray tracing can be very very performant when the teams building from ground up with that in mind and not adding as a extra feature after they finish the game,in that case rt will always perform bad
I'm delighted to see such small teams using bespoke engines and not just relying on Unreal.
For RT in general I often prefer it's use in less visually demanding games like this or older titles such as Portal where the ray traced lighting can truly shine
Thanks for highlighting this one Alex! I just got a new PC with a 4070 so I'm always looking for cool stuff to try out...now downloading the demo :)
Could totally imagine a similar style to be fitting as an alternative renderer for the Fable series. Give the characters a claymation look, no motion blur and intentionally limited animation rate while the camera remains fluid...
But no, we only need remasters of games that feel like they just released yesterday.
Let's go Tiny Glade!
That card is still a champ after all these years. Pascal was truly a great gem of cards from Nvidia.
I could see this being a good way to make quick maps for DnD.
This looks great, it’s a nice palette cleanser before I jump into my next game
Alex with only 9.25gb of free space 🤣
That is the worst thing I've seen in Digital Foundry.
Maybe he installed one CoD game
That 6K60 footage takes a lot of space.
It actually is some of the most horrible things I have seen from DF 😂
Storage space is there to be used, just like processing power.
So awesome to see this covered :) the tech is so good!
Looks amazing, demo is fun to play.
Custom tech is always preferred, that in and of itself could sway me to buy or not buy a game (as opposed to the same game on unreal 4 or some shit)
Now I really wonder how it's developed... Is it procedurally doing mesh? A bunch of parameterized SDFs?
Reminds me of this pentagon city builder, with some of the results they got.
Indie GOTY Contender
This is what happens when devs really care about their projects, not like 98% of AAA games
I’m glad DF also includes indie games.
Refreshing to see an Alex video where he isn't pulling his hair out trying to figure out why the game released in a horrible state
Now that's some actual optimization!! And it looks beautiful. Although at 900p what I assume is the TAA doesn't look particularly sharp.. Since the devs might just be genius I wonder if they can find some TAA settings that looks better at lower base resolution?
2:58 Wouldn't that be similar to mouse smoothing? Some people don't like that.
Looks really nice, it would be cool to get full game that looked this good. Imagine like an open world Zelda like adventure game. The depth of field looks good
Has DF looked on instruments of destruction? Thats an awesome indie game made by one person who worked in red faction games.
8:17 Fish!
I purchased instead squad, an original title in steam store that looks great and relaxing for the first time
The Tetris CD-i OST though
Tilt-shift
So I should be able to run this on my 1650 with great visuals. Good to know!
Damn this make me want to try 3d modeling in blender again. Simple modeling is so relaxing
Indie games, are showing AAA studios how to do their games, I am play the plucky squire, and that game oozes magic, cant wait to get my hand on this
Something like Octopath traveler in this setting would be awesome... its freakin' beautiful 😮 indie games are tight! 😀
Gorgeous bokeh effect
Yes, I want to play this while the world burns!
Just wow!
Make a video about how games today are so much heavier than 10 years ago, but don't look that different. A video about this diminishing returns we're getting
If VR support is added I'm in.
Hopefully this release provides them with enough funding to use their engine and tools to create a great RPG.
Are the music samples in this video from the game? Sounds great
Well, I recognize a track from Tetris CDI in here, so probably not.
What a beauty 🥲🤗
This indie game has RT and great optimization
and metaphor refantazio doesn't even have anti aliasing....
Much better optimization than crapcom
Death rising remake is native 4k60 on ps5.
its just peecee that is struggling bc of different configs of set ups etc
SWEEEET - Jeremy Clarkson voice
This game needs to exist on tablets or mobile.
Does this prove that those Goliath Engines like UE5 are really holding back True game development in favour of ease of use and ability to fill worlds with busy work ?? I love custom game engines , Its the true expertise in game design .
Looks great
It looks so good but I need it to have monsters to defend against.