I recently started watching this series after watching like 30 episodes of shovelware diggers. Awesome. I wish your videos would be more recognized in retro gaming youtube world.
"That jump is impossible. IM-FREAKING-POSSIBLE. I mean, here: Take a look!" I think I laughed harder at that than ANY point in AVGN's review of the NES version.
Gemini and to everyone interested. There is a fix for the NA/NTSC version of Teenage Mutant Ninja Turtles for DOS that was fixed in a later release of the game. There was a version 2.0 released for the NTSC people as depicted of the picture of the box on this website that has the fix patched in. www.pcgamingwiki.com/wiki/Teenage_Mutant_Ninja_Turtles.
I had this game when it first came out, too! In fact, it was the first commercial PC game I got when we got a computer, so I spent a lot of time on it over the years along with a lot of other DOS games. The sewer jump isn't impossible on the PC. I played through the game probably 10 times over the years and never had to use cheats (didn't even realize they had them until looking at this video). You have to start running from the left side of that long "ledge" and when you get just to the edge, lightly tap the keyboard jump key. The turtle will jump, but not high enough to hit the ceiling, and will just kind of glide over to the other side. You can even see people doing a similar sort of jump sometimes in the various longplays of the NES version. That's actually where I found out about it. When I was first playing it in 1990, I had an NES guide that mentioned that jump and how to do it. With practice, you can make the jump. You might lose a turtle or two, but since you could rescue them in Mission 4 (or whatever the airport was), I didn't worry about that later on. I do agree with a lot of these comments and the video about the glitches, though. The game did have a large amount of glitches (and TMNT the Arcade game just puts this one to shame). I was always wondering where all the powerups were, also. Great videos. It's cool seeing a lot of these old DOS games that I haven't played in years. Keep it up!
+Jo C I don't know if you'd consider this, but can you please provide a video demonstration of this? I tried your suggestion several times now, but it doesn't work. The player does jump slightly and clear the low ceiling without hitting it, but he always falls short of the jump. Did you play the European release or North American one?
Ultra Games is essentially Konami's subsidiary set up to sell more titles in the US when they couldn't do more than five title on the NES, this was their way around Nintendo's exclusive restrictions at the time.
Why am I excited when these pop up.. I've already seen all these episodes over 10 times each.. OH well, back for another run through of all the videos on Gemini's Website.
Guess DSI really made up with TMNT The Manhattan Missions. That game's main issue is that it is simply too short and some of the jumping puzzles. But in my opinion it is one of the best TMNT themed 2D platform-action games.
The Amiga version is by far the most complete PC based version of this game because it has fixed some of the major flaws of the DOS version such as the missing pizzas in stages 5 & 6. Mikey does more damage at half health in the NES version.
+Nick Mack It would depend on the game. DOS-based computers, unlike most older computers and consoles, doesn't have hardware sprite support, so any DOS game which relies on tilemapping and sprites shouldn't be too tricky to port, but any DOS game which relies on drawing pixels exactly, or uses non-standard sprite sizes, would probably be extremely challenging or next to impossible to port.
There is a glitch you can use to get past the impossible jump, on the lvl map at the bottom center of the map, you can get out your van and use a tight rope.
That particular tight rope glitch CAN get you past that, but you're far more likely to just lock up the game, unless there's a trick to it which I never discovered. :P
22:10. I'm not sure I would call this a "port," it doesn't look like any of the original NES code is present. This looks more like a remake for the PC. Unfortunate they screwed so many things up, as the graphics are superior to the NES version. Though I'm one of those crazy people who actually like the NES TMNT game.
There's nothing SUPER wrong with the original NES game. It has some weird quirks and some unfair difficulty in places, but is ultimately playable, not to mention has some really good music! Also, technically speaking, even if you have to essentially rewrite a game from scratch going from one platform to another, if it's ultimately the same game, it's still technically a port, as you may not be porting code or graphics, but you're porting the basic design, story, levels, etc. :B
@@Pixelmusement I think "technically" for it to be a "port," which is short for "portable" (a feature of languages like C, something you can't do with assembly), it has to be based off the original code base, as porting is a technical process of bringing said "portable" code base up on another platform. The term is a programming term, and has nothing to do with gaming, so game mechanics don't matter. There are many libraries for instance that get ported to different systems and different architectures, etc, it's not just tied to the gaming world. Colloquially, I think the gaming world thinks of a port as anything that looks like something else somewhere else, but this is clearly a misappropriation of the term. No, I love the original TMNT! I was disappointed when I bought it back in the day, because I thought I was buying the arcade game (which didn't get released until later), but I came to love it. It stands out as one of my favorite NES titles, right up there with Mario 3, Batman, TMNT Arcade, Zelda 1 and 2, and Ninja Gaiden. I think it was challenging, but then, many NES titles were. Overall though, I think the game is technically very impressive, especially for the time, features very innovative mechanics, great graphics and music, and an amazing atmosphere. All things that are difficult to really appreciate from this vantage point in history.
I actually rather like the sprites in this version. Never played it though. I had the NES game (and hated it.) But if anyone is reading this who wants to try the old games but hasn't for some reason, go with The Arcade Game for NES (a bit confusing but Google it and you'll see) and Turtles in Time for SNES. The Hyperstone Heist on Genesis was also good. TMNT on the GBA was good too and that SNES fighting game wasn't bad. Also try The Manhattan Project if that's not enough.
hmm my European Version from back in the day does not have this bug. i finished the game without cheats back in the day..........it took me 2 month and 239834398439 save games
+REALSlutHunter Yeah, I've heard they fixed this particular platform for PC releases outside of North America, but that the rest of the game still has a partially incomplete feel. :B
I've seen a whole bunch of these videos so far and I was pretty flabbergasted to find that the viewcounts on them are obscenely low for the quality of the content therein. I was trying to figure out why this is and I figure it might have something to do with the length of your videos. Maybe trimming them down a bit might make them more digestible to the average viewer?
LetsNeverPlayAgain You're still on the early, unscripted episodes. My average video length nowadays is 15 minutes, sometimes as short as 10 or 12, sometimes as long as 18 to 22. I have actually had to cut down a couple scripts to keep the video lengths manageable. My recent Dungeon Keeper video would've been twice as long had I delved into the different rooms and monsters. :P
***** At any rate, I hope you keep doing what you're doing. ADG is a great series. I especially like your Normality review, it's hard to find much on it but I enjoyed it a lot growing up.
There were some top down beat em ups on the C64 that are actually worse. So are the Micheal Bay TMNT Films, which manage to be worse than "The Next Mutation" by a fair degree, though when you reviewed this mess they didn't exist yet.
+DRG Yeah, if I had a time machine I could've gone back and warned myself of the upcoming atrocities and planned accordingly, though this episode ALSO predates scripting these videos so it wouldn't have made much of a difference anyways. :P
+stoltobot It's entirely possible the code book errors were corrected at some point. If you've got yours on hand, look down the code pages and see if there's an area with a suspicious number of "0000" codes and/or power of 2 patterns like 2, 4, 8, 16, 32, 64, 128, 256, etc. If not, then the code book was indeed corrected at some point! Also, I totally forget if I show the code book pages in this video as it's been nearly a decade since I made this, but if I do, you could compare yours with that one as well! Basically, any code after the first 0000 code in the code book fails and every code prior works fine. :P
And I also have to add this. I don't think I've seen ANYONE on UA-cam, or anywhere else beat this game. Seriously, I've looked. If anyone actually has someone beating this (minus the having to use the cheat to get past that jump) please let me know. I just don't think it's possible.
+decoyoctopusra Well, it IS possible to beat the game with cheats, but yeah, the impossible jump makes it impossible to beat without cheats.Also, when you do win the game, after the ending sequence it unceremoniously drops you back to DOS. Classy. :P
+Pixelmusement Good Lord. D: Well, I do have one last question before I go try to play this. Is it similar to the NES version in terms of having like 2 continues? Because if so, forget it. I cant' even beat the NES version with the 2 continues the game gives you.
decoyoctopusra Actually, it has the ability to save a single game in progress to disk. To that end, there's NO continues. So you have to take advantage of the save feature.
TBF this game is pretty much a DOS port of the NES game that came out around a year before it... And the NES game is a real piece of crap, too. So even though this game had two powerhouses behind its development, in the end it was still based on a bad game so they were kinda stuck there. [EDIT] I take this back... they've somehow managed to make the source version even worse :\
There Were Amiga, MSX(Which Is One Of The Worst Games I Ever Played) And C64 Versions Of This Game. Though The Amiga Version Is Just As Bad As The PC Version.
Most people the ones who grew up on the nes thought the original was a good game and it sold alot only these new casuals and none hardcore gamers trash it because of avgn satire by today's standards of course it looks bad & yes this version on dos is ass
+Avalon D Back when TMNT was new on the NES, we convinced ourselves the game was good because we didn't think TMNT could do no wrong. As soon as the arcade game hit the scene and they ported that to the NES, it became VERY apparent how flawed the original was now that we could see what was actually possible. :B
Please cut it out. What you are referring to is today's Konami. Back then, Konami was using its subsidiary company name, Ultra Games, due to a licensing issue, but they were an awesome game company. This game is just a failure of a port, but the NES version holds up quite well. Also, look at Konami's other TMNT games and think again.
15:16. You said it pretty well. Kiai, which is said, "key-eye" is a martial art shout designed to focus your "ki" (energy).
I recently started watching this series after watching like 30 episodes of shovelware diggers. Awesome. I wish your videos would be more recognized in retro gaming youtube world.
"That jump is impossible. IM-FREAKING-POSSIBLE. I mean, here: Take a look!" I think I laughed harder at that than ANY point in AVGN's review of the NES version.
Gemini and to everyone interested. There is a fix for the NA/NTSC version of Teenage Mutant Ninja Turtles for DOS that was fixed in a later release of the game. There was a version 2.0 released for the NTSC people as depicted of the picture of the box on this website that has the fix patched in. www.pcgamingwiki.com/wiki/Teenage_Mutant_Ninja_Turtles.
1:27 Oh god that's an evil grin on Mike there.
I love your reviews! You got a new subscriber.
I had this game when it first came out, too! In fact, it was the first commercial PC game I got when we got a computer, so I spent a lot of time on it over the years along with a lot of other DOS games. The sewer jump isn't impossible on the PC. I played through the game probably 10 times over the years and never had to use cheats (didn't even realize they had them until looking at this video). You have to start running from the left side of that long "ledge" and when you get just to the edge, lightly tap the keyboard jump key. The turtle will jump, but not high enough to hit the ceiling, and will just kind of glide over to the other side. You can even see people doing a similar sort of jump sometimes in the various longplays of the NES version. That's actually where I found out about it. When I was first playing it in 1990, I had an NES guide that mentioned that jump and how to do it. With practice, you can make the jump. You might lose a turtle or two, but since you could rescue them in Mission 4 (or whatever the airport was), I didn't worry about that later on. I do agree with a lot of these comments and the video about the glitches, though. The game did have a large amount of glitches (and TMNT the Arcade game just puts this one to shame). I was always wondering where all the powerups were, also. Great videos. It's cool seeing a lot of these old DOS games that I haven't played in years. Keep it up!
However, the UK version of TMNT for DOS known as TMHT for DOS actually changes the one bit in stage 3 so that the jump is much easier.
+Jo C I don't know if you'd consider this, but can you please provide a video demonstration of this? I tried your suggestion several times now, but it doesn't work. The player does jump slightly and clear the low ceiling without hitting it, but he always falls short of the jump. Did you play the European release or North American one?
agree, tmnt on ms-dos is perfect good!
"There are NO PIZZAS ANYWHERE!!!" that souns so somber :D:D
Ultra Games is essentially Konami's subsidiary set up to sell more titles in the US when they couldn't do more than five title on the NES, this was their way around Nintendo's exclusive restrictions at the time.
+Christopher
Sobieniak I made this video before I started scripting in Episode 16 and had I been scripting I probably would've made a note of that. ;)
Imagine playing this in a commodore 64 back in the day... and still love it because didnt know any better =S
They should have included this in the Cowabunga Collection, so we could all have the experience of playing a literally unbeatable game.
Why am I excited when these pop up.. I've already seen all these episodes over 10 times each.. OH well, back for another run through of all the videos on Gemini's Website.
If you want to play this game, you should seek the European version. It fixed the impossible jump.
I played the CGA version of this as a kid. You could hardly tell what was going on
Sure you know this by now, but it's the sound you hear when a karateka does a strong move. Usually pronounced in English as "key-YAI"
Heroes that were Half-Assed!
Guess DSI really made up with TMNT The Manhattan Missions.
That game's main issue is that it is simply too short and some of the jumping puzzles.
But in my opinion it is one of the best TMNT themed 2D platform-action games.
God, that April! Now I'm glad that I could never actually get past the copy protection.
Thanks... now I got that theme stuck in my head.
The Amiga version is by far the most complete PC based version of this game because it has fixed some of the major flaws of the DOS version such as the missing pizzas in stages 5 & 6. Mikey does more damage at half health in the NES version.
It's not as much of an ear worm as Duck Tales.
Woo-oo.
Play the PAL release of this DOS version, it has the impossible platform mistake fixed.
Hmm I didn't know that
Holy shit, April turned into Rose McGowan!
5:22
oh baby a triple
Great review. I'll have to watch the other ones.
The intro music to this game was ripped off from Stone Cold Crazy by Queen. Gave me a whole new respect for the game.
I wonder if old DOS games could be ported to older retro consoles.
+Nick Mack It would depend on the game. DOS-based computers, unlike most older computers and consoles, doesn't have hardware sprite support, so any DOS game which relies on tilemapping and sprites shouldn't be too tricky to port, but any DOS game which relies on drawing pixels exactly, or uses non-standard sprite sizes, would probably be extremely challenging or next to impossible to port.
There is a glitch you can use to get past the impossible jump, on the lvl map at the bottom center of the map, you can get out your van and use a tight rope.
That particular tight rope glitch CAN get you past that, but you're far more likely to just lock up the game, unless there's a trick to it which I never discovered. :P
All you had to say was "impossible jump" and I knew what you were talking about. :p
22:10. I'm not sure I would call this a "port," it doesn't look like any of the original NES code is present. This looks more like a remake for the PC. Unfortunate they screwed so many things up, as the graphics are superior to the NES version. Though I'm one of those crazy people who actually like the NES TMNT game.
There's nothing SUPER wrong with the original NES game. It has some weird quirks and some unfair difficulty in places, but is ultimately playable, not to mention has some really good music! Also, technically speaking, even if you have to essentially rewrite a game from scratch going from one platform to another, if it's ultimately the same game, it's still technically a port, as you may not be porting code or graphics, but you're porting the basic design, story, levels, etc. :B
@@Pixelmusement I think "technically" for it to be a "port," which is short for "portable" (a feature of languages like C, something you can't do with assembly), it has to be based off the original code base, as porting is a technical process of bringing said "portable" code base up on another platform. The term is a programming term, and has nothing to do with gaming, so game mechanics don't matter. There are many libraries for instance that get ported to different systems and different architectures, etc, it's not just tied to the gaming world. Colloquially, I think the gaming world thinks of a port as anything that looks like something else somewhere else, but this is clearly a misappropriation of the term.
No, I love the original TMNT! I was disappointed when I bought it back in the day, because I thought I was buying the arcade game (which didn't get released until later), but I came to love it. It stands out as one of my favorite NES titles, right up there with Mario 3, Batman, TMNT Arcade, Zelda 1 and 2, and Ninja Gaiden. I think it was challenging, but then, many NES titles were. Overall though, I think the game is technically very impressive, especially for the time, features very innovative mechanics, great graphics and music, and an amazing atmosphere. All things that are difficult to really appreciate from this vantage point in history.
And so...Runtime error 200 strikes again! :P
I actually rather like the sprites in this version. Never played it though. I had the NES game (and hated it.) But if anyone is reading this who wants to try the old games but hasn't for some reason, go with The Arcade Game for NES (a bit confusing but Google it and you'll see) and Turtles in Time for SNES. The Hyperstone Heist on Genesis was also good. TMNT on the GBA was good too and that SNES fighting game wasn't bad. Also try The Manhattan Project if that's not enough.
hmm my European Version from back in the day does not have this bug. i finished the game without cheats back in the day..........it took me 2 month and 239834398439 save games
+REALSlutHunter Yeah, I've heard they fixed this particular platform for PC releases outside of North America, but that the rest of the game still has a partially incomplete feel. :B
can anyone tell me how to enter your vehicle??
Tab key if I'm remembering correctly...
I love the EGA graphics to be honest.
Where's AVGN when you need him?
ADG AVGN Edition. Now THAT would be a crossover!
I've seen a whole bunch of these videos so far and I was pretty flabbergasted to find that the viewcounts on them are obscenely low for the quality of the content therein. I was trying to figure out why this is and I figure it might have something to do with the length of your videos. Maybe trimming them down a bit might make them more digestible to the average viewer?
LetsNeverPlayAgain You're still on the early, unscripted episodes. My average video length nowadays is 15 minutes, sometimes as short as 10 or 12, sometimes as long as 18 to 22. I have actually had to cut down a couple scripts to keep the video lengths manageable. My recent Dungeon Keeper video would've been twice as long had I delved into the different rooms and monsters. :P
***** At any rate, I hope you keep doing what you're doing. ADG is a great series. I especially like your Normality review, it's hard to find much on it but I enjoyed it a lot growing up.
Did you use to play world of warcraft a lot, your voice sounds really familiar. If so then i was in your guild, and we would talk on vent.
Have never played WoW so it wasn't me. Sorry. :P
Also There's A LOOOOOOOOOOOOOOOOOOOOOTTTTTTTTTTTTTTTTT Of Lag On The Amiga Version! :X
There were some top down beat em ups on the C64 that are actually worse. So are the Micheal Bay TMNT Films, which manage to be worse than "The Next Mutation" by a fair degree, though when you reviewed this mess they didn't exist yet.
+DRG Yeah, if I had a time machine I could've gone back and warned myself of the upcoming atrocities and planned accordingly, though this episode ALSO predates scripting these videos so it wouldn't have made much of a difference anyways. :P
I ne’er had a problem with the code book myself
+stoltobot It's entirely possible the code book errors were corrected at some point. If you've got yours on hand, look down the code pages and see if there's an area with a suspicious number of "0000" codes and/or power of 2 patterns like 2, 4, 8, 16, 32, 64, 128, 256, etc. If not, then the code book was indeed corrected at some point! Also, I totally forget if I show the code book pages in this video as it's been nearly a decade since I made this, but if I do, you could compare yours with that one as well! Basically, any code after the first 0000 code in the code book fails and every code prior works fine. :P
And I also have to add this. I don't think I've seen ANYONE on UA-cam, or anywhere else beat this game. Seriously, I've looked. If anyone actually has someone beating this (minus the having to use the cheat to get past that jump) please let me know. I just don't think it's possible.
+decoyoctopusra Well, it IS possible to beat the game with cheats, but yeah, the impossible jump makes it impossible to beat without cheats.Also, when you do win the game, after the ending sequence it unceremoniously drops you back to DOS. Classy. :P
+Pixelmusement Good Lord. D: Well, I do have one last question before I go try to play this. Is it similar to the NES version in terms of having like 2 continues? Because if so, forget it. I cant' even beat the NES version with the 2 continues the game gives you.
decoyoctopusra Actually, it has the ability to save a single game in progress to disk. To that end, there's NO continues. So you have to take advantage of the save feature.
+decoyoctopusra Check on Abandonia for the UK version (listed under the same name), it's beatable.
1990 Me: This NES game sucks! Every port of said game: Hold my beer, kid.
TBF this game is pretty much a DOS port of the NES game that came out around a year before it... And the NES game is a real piece of crap, too. So even though this game had two powerhouses behind its development, in the end it was still based on a bad game so they were kinda stuck there.
[EDIT] I take this back... they've somehow managed to make the source version even worse :\
LGR mentioned on his worst PC games list that this game was unbeatable.
+tim5fl Only being able to win by cheating still technically makes the game unbeatable. :P
***** Yeah
Well, Ultra is Konami, so maybe they didn't take the PC port that seriously or rushed it? *shrug*
Given that extremely few people made this port and it was made lightning fast, I'm guessing BOTH. :P
Just like IRL
Turtles cheat with honor!
To this day the nes original is a great game unlike it's 2 sequels where they get boring due to their repetition. But this port is terrible
There Were Amiga, MSX(Which Is One Of The Worst Games I Ever Played) And C64 Versions Of This Game. Though The Amiga Version Is Just As Bad As The PC Version.
+I Love Windows XP! From what I understand, the C64 version isn't really all that good either, though I've never actually played it.
+Pixelmusement The C64 version is an abomination.
Walther Stolzing Is it at least possible to beat it? :P
I was right!!!!
I never thought the were ms-dos version than nes version, this fucking diarrhea blown my mind!!
Even the NES Version of April is better
Most people the ones who grew up on the nes thought the original was a good game and it sold alot only these new casuals and none hardcore gamers trash it because of avgn satire by today's standards of course it looks bad & yes this version on dos is ass
+Avalon D Back when TMNT was new on the NES, we convinced ourselves the game was good because we didn't think TMNT could do no wrong. As soon as the arcade game hit the scene and they ported that to the NES, it became VERY apparent how flawed the original was now that we could see what was actually possible. :B
I watch the AVGN play the NES version of this game. I think that's enough warning to stay away from this game.
0:20 #FucKonami
Please cut it out. What you are referring to is today's Konami. Back then, Konami was using its subsidiary company name, Ultra Games, due to a licensing issue, but they were an awesome game company. This game is just a failure of a port, but the NES version holds up quite well. Also, look at Konami's other TMNT games and think again.