I was a programmer on Lego Universe, we had tripled the pace of content creation in the last 6 months of project, but it just wasn't good enough I guess. We had an entire new content patch (more Ninjago content) that was 2 weeks away from completion, but they cancelled it when they announced that they were shutting down the project. I think the game could've been run at much lower cost, and with much more content, but they never truly gave us that mandate. Also very frustrating was that several people were talking about how our property building experience could be vastly improved, and we were pointing to Minecraft as an example, but the execs just couldn't understand how building in Minecraft was better, they wanted all building on properties to be like it would be with bricks in real life, so players couldn't just place things in the air, they had to build scaffolds to build large things, because everything had to be connected like real bricks would be.
From what I heard the real issue was designing a system to efficiently auto-detect when people built penises, and its fundamental impossibility is what killed the game
@@sideswipebl it was an issue but we had a proposed solution to it which was community moderation by players 18 or older. Let them onto properties before a real moderator could look over it and if it got a few thumbs up from those people then it could be opened up to everyone else.
I really miss this game. I was still a stupid kid and I finished the free trial area and didn't understand why I couldn't play the rest of the game, so I sent a support ticket saying the game was broken. The absolute legend of a support assistant gave me like 6 months of free membership for god knows why, but I still remember him to this day
I have a very distinct memory of crying my eyes out at my dads computer desk when I read the post saying they were shutting down. This was the first MMO I ever truly sunk myself into and still holds a lot of significance in my heart. I've waited a long time for this video
My late grandma bought me my first subscription even though she didn’t have much money and then they shut it down with no way to get a refund… will never support these companies due to the emotional pain they inflicted on me
I had this EXACT experience too- I cried the whole day the day when I learned it had shut down. Sadly for me I could only play during the summer when I was 8-9 during the game's lifetime, so I learned later that year that the game was long dead, and I had missed out on at least saying goodbye. That game was what I was looking forward to having fun playing that summer, so I was devastated to hear of its closure. It's sad the game can't hold servers because of legal issues with LEGO, I've been following the Darkflame project for the past few years, and its really rough to install/make a private server on Windows from last I checked- I'll do it eventually for sure, but it'll prob be painful to execute, as well as having my friend who loved the game have to go through a similar painful process.
@@pete5516 while I feel for you and your grandmother, there's always a price for these kind of games. I've been there for several f2p games that I've spent money on only for them to shut down but I also accept they did that.
@@midwestbox it shut down the day after, they obviously could’ve pulled any ability to pay for things when they knew it would happen and didn’t. That’s scummy hands down, I don’t know if other games do the same tho
they did, it was called lego minifigures online and was VERY similar to lego universe, only it was a top-down style MMO and from what I remember of it the theme of the game was a lot more generic than lego universe, which tried to have an overarching story. I believe it also had a similar life span to lego universe.
I remember me and my sister were too young to understand the concept of an MMO shutting down, so I remember telling my dad to just give them the 10 dollar subscription fee over and over again and telling him to send it to the game studio as if that would bring the game back, once it clicked I would never be able to play again I started crying.
As a parent, I actually had a really positive initial reaction when i heard the amount spent on child safety features. Knowing something like that about a game would make me much more inclined to let my younger kids play.
Oh yeah, this one. I really got into this one back in the day. I remember playing on the last day before it shut down. Some people (maybe devs?) came on and used special tools to give everyone these OP jetpacks that you could use to fly all around the maps, and get to places you normally couldn’t. That was a cool little thing to do for the closure.
Yeah, all the devs started mailing people random OP shit, and at the final day, they all gathered in the main hub and just spawned in a ton of cool unreleased/cut models/weapons/enemies for everyone to see. It was really sweet of them honestly.
I remember that so vividly, I was only six when I was playing this game and I remember using the jetpack to fly out of bounds, along with a horse and some other things.
That was a crazy time. I think they were mods called mythrals or something like that. You'd get a message in your inbox and it would be free op loot and jetpacks
@@YTRingoster This is a good sign of the game being destroyed by the head of the dev team, middle managers, and/or executives. It sounds like the dev team truly loved their community and jobs.
The thing that sucks the most is that a lego themed rpg could totally work today. A majority of computers today could be able to handle it, rpgs are still prevolent today as they were back then, and lego is still to this day a major toy company. Outside of the expensive costs and terrible relationship with their producing company, it’s main flaw was just that it came out too early. It was a game that was ahead of it’s time. And i actually wish that lego could do a soft reboot to the game, it’s definitely something that i’d enjoy, and i’m sure other’ll think the same as well.
And the Lego team wouldn't necessarily have to start from scratch this time if they still have the full rights and assets for Lego Universe. They could salvage a lot from Lego Universe and use it as the foundation to build something bigger and better. I'm sure it could be done, and they already have hindsight in regards to what not to do this time around.
@@jonarbuckle778 Hell, they could reach out to the devs of Darkflame Universe for their code if they needed to. They enabled fans to create their own private servers.
For some reason, to this day I still have random dreams/yearnings for Lego Universe. I'm almost 21 now, and I don't even like MMOs in general, but LU is the exception. Lots of fond memories and one of the few online games where I made legit internet friends (I remember "hanging out" with people in their lots or grinding together in one of those end-game islands).
I played it last night, frankly, it sucks as a game. But god damn I had a big dumb grin the entire time while playing. Worth going through the rigamaroll of getting it working again imo. Wish I could do the same with skysaga 😔
To be honest, I think the sub fee and lack of content were the biggest reasons for the game failing, rather than games like Minecraft coming out. Growing up I remember trying to convince some friends to get this game but their parents didn't want to pay the sub fee for them.
WoW also had a subscription model. And it was more expensive back then. There was so much to do btw, like hundreds of missions, faction gears and faction weapons. Achievements and overall leveling and exploring. Then the part that you could make your own base.
Yeah the sub fee kept me out of the game too, I remember really liking the free trial part but 12 year old me didnt exactly have a stable income and my parents werent rly into the idea of paying for a subscription either... Seems like a weird call to put a subscription model on a game aimed at kids in the first place, tbh, cuz I'm willing to bet my story with the game wasnt a unique one.
This was a weird era for Lego, while some of the way old Lego games like Lego Island or Lego Racers are looked on with nostalgia, ever since TT Games took over it really just hasn't been needed for anyone else to try making Lego games, and it seemed like Lego knew that as well. That just makes it weirder that three Lego MMOs were released without any involvement from TT games and all of them were vastly different from each other. You have Lego Universe, then Lego Legends of Chima Online, a free-to-play top-down MMO based on the somewhat short-lived Chima IP with base-building and light dungeon crawling, and Lego Minifigures Online, a pay-to-play top down MMO based on the Minifigure blind bags that had pre-made unlockable characters instead of a character creator, no base-building, and barely any consistent theme other than Minifigures. I only played Chima Online, but I just think this era of Lego games was fascinating because TT Lego games were starting the transition to open-world hubs and voice acting, whereas Lego was just letting TT games go their own route while they were trying to make an actually successful MMO, which really could work well and be popular considering the size of the Lego brand and the possibilities for an MMO based on the toys. It just stinks that none of them worked well at all really.
Lego was very experimental back in the 2010s. Unfortunately, their most creative and consistent franchise yet (Chima) backfired because of a writer that doesn't know how to write an ambitious story and because of ungrateful neckbeards, making LEGO scared of doing anything new. RIP Chima, it had a decent but short life-span for such an ambitious theme and I'm glad people remember it in a good light.
@@cooljim1376 A lot of MMOs have problem with artificial scarcity and trading. I literally cannot find an animal-based mmo rpg without the devs trying to leech off their players.
Ohh man, reading that the game was shutting down HURT. I'm glad that Darkflame gave us the chance to replay this game again though, shoutouts to those legends
@@jackwinter1507 yeah but you can't play it with other people why would you do that? why would you play an mmo without other people? an mmo needs other people, it's in the name
The problem I ran into with this game not even a week into launch was that there was so little content that an 11 or 12 year old me ran out of new things to do and see almost immediately. It was a shockingly small world with very little to do and see and the coolest armor was all behind a massive grind through content that I’d already explored to its fullest extent. So it’s weird that I’m a bit nostalgic for a game I disliked and was disappointed in as a child.
What do you mean? There was so much content. I played every day for a few months and I still hadn't done everything. There were the faction gears you could get. The quests to finish. The achievements tl be completed. The different bosses and their special drops, and then the corrupted bosses. Then overall exploring, it was so much fun trying to get out of the map when they added the gate to the nexus tower.
@@thyscott6603 Yeah, this dude is nuts. It had a lot of content especially for a 11 or 12 year old. I think he is just parroting what nerdslayer said about lack of content. They are both crazy or never played the game if that's what they think.
@@vashthestampede3459 Bruh, i played it in a similar age, and comparing it to something like wow (which i had played a lot of before, so i could) there might have been enough content in lego universe for like 5 leveling zones. Sure, you can go full grind in it, and try to complete every and any achievement, but the amount of content was quite bare still. A lot of it was also kinda hard to access or complete if you were a solo player.
My childhood, I still have my boxed copy of the game hanging on my wall. This game meant a ton to me and I miss it all the time. Even made UA-cam videos of it on my first channel and everything, this game is just incredibly special. It sucks that LEGO seemed to pick the worse company of the two to make the game, but I can't imagine a world where my memories of LU are anything but the ones I have, so I guess I'm glad they went with NetDevil in the end. I'll never forget 11 year old me crying at the news of the game shutting down and all the friends I made on there.
Did you ever visit any of my properties during the games run? I ended up having about 12 of them built as actual sets that are are still being released to this day. Ninewells of both servers.
@@farrahheidelberg272 unfortunately I probably didn’t. I was never too into the properties stuff or mini games as a whole from what I remember, more into whatever I could do in the overworlds.
It always was odd to me that an MMO aimed at kids had a subscription fee. If they started as F2P or maybe (better option imo) B2P they would have better chance. Subscription fee in MMOs is to this day a barrier for many people.
I feel like this game would have been drastically more successful if the subscription was a premium service instead of a requirement. You could get kids hooked on the free to play part, then lock a bunch of the cool cosmetics/content behind a subscription. It's probably unethical compared to one fixed fee, but it's definitely what they would do if the game came out today.
The most incomprehensible mistake Lego Universe made was that it launched entirely without product support. For a toy company to launch a digital product without backing it via toys on shelves, without offering some physical product to assist in marketing, is baffling. I can only imagine that there was some reticence to invest heavily in a multimedia project after the disastrous failure of Galidor prior. Had they sold physical sets on shelves with codes for in game items or monthly subscriptions, the game likely could have offset its costs much more easily.
There where sets with codes for in game items. They might have been Lego store exclusive but I got rocket that had a code for an in-game mount I think. Never used that code since the subscription kept me from even trying as a kid.
@@luigipinguin5828 The rocket was the only set unfortunately and even then it was a Lego Store exclusive. Apparently they were going to do a collectable mini figure series but it was scrapped due to the game's closure. Such a shame, sets for Lego Universe would've been epic!
I know right!? The most products we got in stores was eventually they put the pre-order minifigures in the build a minifigure section. As a kid I kept getting exciting thinking eventually they’re gonna make lego sets at some point
I 100% agree. I think making a line of physical, full size sets that included like a two week free trial code for the game in each would’ve brought in enough new players and money to keep the game kicking. I feel like this game easily could’ve survived a few more years
The theme playing in the intro gave me goosebumps. Huge part of my childhood, I literally drew comics in my notebooks with my avatar and the main heroes. Long gone but not forgotten.
For anyone wanting to relive their childhood, there's been a project I've been following for years now, Darkflame Universe, they have released open source code and you can set up your own server and play Lego universe with your own friends. I'm actually surprised this many people have such a fond memory of this game as me, legit my favorite mmo of all time probably one of my favorite games, even my dad played it with me and was sad when it shut down.
I got to beta test this game, it was pretty fun. Had a neat class system, factions, character creator. World design was all kinds of fun, they did a really good job with it. It had some issues that I remember, with some spawn times being ridiculously fast for some mobs and the ground didn't always work. I wouldn't mind playing it again if it was still around, just to see a fully assembled and fleshed out game instead of the beta I had the chance to try.
A bit of stuff has been discussed (I believe in the Bits 'n' Bricks series by LEGO, although I may be remembering this from elsewhere), which describe NetDevil's pitch to TLG. Whilst much more detail is discussed, the long and short of it was that, yeah, NetDevil (and, again, iirc, Ryan in particular) were just incredibly enthusiastic, and TLG decided they wanted to value that over experience. In part, it seems like it was being a smaller group which allowed for this to happen, because it meant that not only were the people giving the pitch excited at the prospect of working with TLG, they were also excited to be _working on the game_ (something which I suspect is far less often the case with the heads of larger game development studios). Honestly, it's also kind of funny to see LU compared to other MMOs, as it remains to this day basically the only MMO I've ever spent any time on, and so I've never really had anything to compare it to. I think often the comments about it not having enough content are _slightly_ overblown (whilst it's possible to get to every world within a few hours for the average modern player and probably reviewer at the time), I don't think that was as much the case by the standards of children at the time (I certainly never found that to be the case). _However_, even I ran up against the grind (albeit before being aware of the concept), and the one thing which has become _painfully_ obvious in the past few years of playing is the limited content for people who are now far more used to gaming than I think most of us kids were as of it's launch.
God I must have spent so many hours in the little building Islands where you could built stuff and invite others to show it off to. There was some seriously impressive stuff on there.
I remember being a kid and getting this game at a Lego Store in a mall, I was so in love with the idea of Lego games especially from the Lego Star Wars games. I was genuinely in love with this game (though that might just be my kid Lego loving brain) and was heartbroken when the servers were shut down. My mom was mad that she spent money on a now useless disc.
Great video and insight to the troubled development of LEGO Universe. It was my favourite game as a kid and honestly looking back is a top 3 game for me. However I feel like you overstated Minecraft's impact on the game. Something you didn't mention which I believe was one of THE most crucial factors as to the game's faliure was how it blocked you from paying a subscription and therefore playing the game (beyond the free to play Avant Gardens zone) if you lived in certain parts of the world. As an Australian player, the only way I was able to play beyond Avant Gardens was to buy the game off ebay for $15 and reuse the activation code on different accounts. It seemed that unless you lived in NA and certain parts of Europe, you were excluded from playing the game and therefore cut out a huge amount of potential players. When I contacted customer support, they cited legality reasons being why LEGO Universe was unavailble in Australia/New Zealand but the game would be coming to our regions soon. This was like a week or so before they announced the game would shut down and I was left in tears as LEGO lied to me lmao.
The expectation for this game to be huge on launch and not giving time for a long term investment is something that I feel is a common problem with Lego as a company. Any fan of Lego can tell you about their favorite super cool series that was discontinued after 2 generations and 12 sets. Lego in general seems to have a philosophy that if something isn't huge initially they will not support it, themes in Lego that have had staying power are the ones that were instant and constant successes, like Ninjago. If you ask me as well I feel this mindset might also be a symptom of the fact that Lego doesn't really have any big rivals as a company. Sure stuff like megablocks exist but have you ever seen a Megablocks store, or seen the Megablocks movie, or been to MegablocksLand? Even beyond this niche of building block toys Lego and a more general market of children's toys Lego is still unrivaled. This lack of competition means that Lego as a company are far more focused on short term profits and immediate response, as they don't really need to make long term investments. Something doesn't need to get popular, it should be popular from the get go as it has the Lego name on it, the question is whether it will be as popular as their other products. That's my theory anyway, I don't have any kind of degree in business so this may all be malarkey its just my thoughts on the matter.
Yeah. Ths mentality makes them miss on interesting themes (like Chima), because they invest on the big profit that is NINJAGO (which has no right at *all* to be this famous). This is what happens when you're a company...
@@WillBilly. I loved Exo force! I also recently discovered the wonders of BrickLink, you can buy used sets, sometimes for fairly cheap. exo force is a bit expensive for 100% completes, but they can be aquired! I've been obsessing over bionicles that were discontinued by the time I realized I wanted them
@@WillBilly. same here, i think exo force was just about to retire when i was a kid but back then the whole mech thing was a bizarre concept to me, still is to be fair but at the very least i tolerate the ineffectiveness of them for the cool factor, if i went back in time id probably ask my mom for a few of those sets the real bummer for me in terms of themes would be mars mission, played the hell out of the game they had on the website and had the VAST majority of the first gen sets with the exception of i believe 2 of the alien specific sets
@@darkdruidsvale holy shit i forgot about mars mission, i was able to get one of the mini sets and read the shit out of the comics in the lego magazine. Always wanted the tracked mining mech thing, Good times.
God i miss this game. My first (and currently only) MMO experience. And that music... got damn that MUSIC! The funny thing about their whole aggressive push for child safety is that, while they did succeed in creating a very safe environment, it was a little TOO safe in many regards. I and any other former players can attest to how ludicrously slow and strict the chat filtering was; the most glaring issue with it was that numbers (1,2,3...) *AND* their written forms (one, two, three...) were blocked, which meant we had to write numbers in a funny sort of code (won, too, tree, fore, i've, sicks, even, ate, fine) Even crazier was that EVERY player-made property had to pass moderation before being publicly viewable, which i'm sure took an army of moderators and was probably where most of that money went to. Seems like LU came juuuust before the current era of parents being more permissive with what their children say and hear online. If it had come a few years later, maybe LEGO wouldn't have burdened them with such heavy safety requirements.
Fun fact: I played the free to play in Australia. Don't know about the rest of the world, but in Australia you actually couldn't purchase the membership. Everything was locked off but there was no way to give them money and access it
My dad is a huge MMO guy, he made us (my sister and I) play ever quest when we were way to young to even read, and after going to a Lego convention and playing this I asked my dad if it was something we could play and he said that he would pay the subscription but he would stop for EverQuest and at that point we'd put enough time into EQ to know that meant no
The music invokes a core memory for me. I was only 6 when I played but I have vivid memories of specific areas in the game, especially the lego ninjago and jungle area. I also have very distinct memories of getting stuck and not being sure what to do because I couldn't figure out how to find out what quests I had and I couldn't read well either.
the leadership at lego not giving full support is is pretty common now sadly. especially g2 of bionicle. it's really obvious, by looking at the concept art. that the team wanted to so much with it, but were not really given the budget to fully realize it
I was one of those players who subscribed until the end. I was even a part of the closed beta with my nephew. The problem was content. You see; after playing and replaying the same levels over and over, I was able to complete the full story, at the time, in under 2 weeks. I still had fun helping others; even after my nephew jumped off the game. I couldn't wait for new content and enjoyed everything that came out. I was very sad to see it end, and I still wish it could have hung in a little bit longer. One thing not really mentioned about the monitoring of the game was your home space. You see; if you built or made any changes to your home space, you have to wait for it to be cleared before friends could come visit. This could take up to 24 hours, as you had to wait for the monitoring team to view and okay it. After all, no penises were allowed.
Lego Universe could have a had a DLC content model very different from other Multiplayer Online Games, in that it could have sold sets of Lego Worlds to add onto the hub(s) - a Star Wars Coruscant, or maybe you can go into Metropolis to duke it out with Lego Luther and other foes of the Man of Plastic. The executives were really short-sighted.
I remember I played it as a kid, I kind of hacked this game, because apparently code for 1-month membership was always valid, so I never had to ask my parents to buy subscription. I remember that I wanted to show my friends the Ninjago world, and at this day I read the news that servers are shut down forever, and day after I literally started to cry. Good old days back then
I remember being really excited about this as a kid...until I realized it had a sub, and so I just went back to playing F2P games that wouldn't lock me out of progression. My parents only usually ever bought me a single video game for Christmas and not much else, so there was no way I would have ever convinced them to pay a monthly fee when they could just point at the computer and tell me to just play Maplestory and Roblox for free instead
I remember buying the game enjoying playing it until one day I couldn't. I didn't know that it also required a subscription and once I found out that it did I thought it was dumb and just stopped playing. Everything in this video resonated with my experience, it didn't have enough content at launch, the grind was purposeless, it didn't run well on my cheap laptop, as a kid I didn't understand subscriptions, and once I stopped playing LU I started playing Minecraft Beta. What a strange game that could've been so much more
This was one of the first major games I got into and the first MMO; without it, I probably wouldn't be playing half the things I am today. It really hurt to see this shut down at the time, as I played it almost daily, but I'm happy for the memories I did get from it. For a huge lego fan, it felt almost like losing a pet. Thanks for covering this.
The game gives me so much nostalgia... I was a small child and had heard of World of Warcraft and understood that you had to pay a monthly subscription to be able to play the rest of the game, outside of the tutorial island. But I was a kid with no money and my parents didn't want to pay monthly for any game, so I maxed out the starter island as much as I could and on my property, a small private area where you could go, I built more and more different houses ;w; good memories
Ah! Every time you play the theme music I get a a shot of bittersweet nostalgia. The music of LU is one of the few things that has really stuck with me over the years. It's crazy that it only lasted for a year. It felt like longer. That game was my first experience of mmos as a kid, and one of my first video games period.
This was my first mmo and I remember the sense of wonder I felt playing it, it really was every Lego kid's dream. Then I was devastated when I learned it was shutting down.
Man this takes me back. I remember there used to be a world/map/island that I think was like for getting new pets or something? Anyway there was a mountain area that had a nest with a giant lego eagle in it. The map wasn’t designed for you to be able to reach the nest, but I figured out a way to double jump the hell out of the rock face and reach it. It was cool being able see all the players passing by try to reach me while chilling in the nest. Good times...
You mean Pet Cove? It had a big bird nesting on the top of a lighthouse. ... And if so, I'm sorry to tell you this, but it did in fact have a way to get up there. Sent ya right to the top.
@@ShatteredGlassUnicron huh that’s weird, I looked up pet cove and that’s not the eagle I’m talking about. It might not have been pet cove? The nest wasn’t on top of a lighthouse, rather on top of a small rock formation. Unless petcove got updated at some point.
@@abrahamcastaneda9520 As someone who played the beta, no it didn't. Best guesses I got are either Gnarled Forest or Avant Gardens since they do have rock faces that could fit the bill, and an environment you'd expect to see an eagle in.
I remember this being one of the very first games i have ever played on my pc back in 2010 ish, with Minecraft being downloaded as well while I was enjoying some lego universe. back then i had to go to my grandma's house almost daily so i rarely had time to play but when i did get to play, hoo boy i enjoyed every moment. fast forward half a year later i saw a message saying that the game is getting shutdown and i was so confused... this kind of closes a circle in a way. my grandma passed away yesterday and watching this video helps me connect with the older times when my only worries were a game shutting down heh...
just found this video as a now 21 year old. I was playing this game religiously with my friend on my dad's laptop when I was 7-8. I was a huge ninjago fan back then and so were a lot of my friends at the time. we all would pretend to be ninjas on the playground doing "spinjutsu" which just meant spinning in circles. being able to use the golden weapons in the game was the coolest thing to me back then and I still have fond memories of getting kai's. (my favorite of the ninja's) I remember being so sad to hear that the game was shutting down and I hope they revisit the idea one day.
Always sad hearing about this. Never played it though, mostly due to that sub fee - much harder to sell to my parents (or even me - can't remember a single thing I've subbed to). I did have the physical rocket ship set they made though, and that was very cool.
What I wanted when I was a kid was something of a city builder and Lego relesed Lego Creator. Maybe they should focus on revisiting Creator since the lego creator had the ability to place down roads with npc driving around, not very smart AI but still
Other than Club Penguin this game was my first MMO. I've been playing it since the alpha build and had so many fond memories and was blown away by the in-game creations. Lego Universe had so much influence on me as a kid, and my lego world in Forbidden Valley was even the number 1 spot for about a week at one point. I think I can safely say it pushed me into digital content creation. I remember I had a secret hatred for minecraft because I figured thats was what lead to LU's downfall. I really miss that game tbh.
Been watching this series for months and for the first time it finally hits me with a game I completely forgot about. I was that demographic of lego loving kid that couldn't convince his parents to buy him the premium subscription but I was still enamored with this game, constantly everyday replaying that first tutorial area trying out every starter class and constantly replaying the one horde mode the map had. Then i caved in and watched someone play the rest of the game on youtube leaving me saddened at how much I missed. I don't exactly remember if I was there when the game was shut off or I already lost interest and moved to play some other lego flash games they've been hosting back then on their lego website.
I still can't get over how nice and detailed the new custom intros are. I've been watching this channel for a few years, and I like to watch a lot of varied "game documentary" channels. These intros are hands down the BEST across the board.
@@alexanderforrest1983 I can see that. The old noire asthetic was very unique. It certainly gave the over all channel a certain feel and distinct personality. But the new animations also display a lot of care and love that I like.
I recall being absolutely furious they shut this game down when I was a teenager. I miss running Brotherhood of Steel on there. It was fun. All our little properties where we built massive cathedrals, training grounds and even had uniforms put together with items from across the multiple areas. I still remember the Avant Gardens theme and it'll randomly pop into my head. Man... simpler times. Happier times... I miss " Theronguard " being synonymous with " Oh, that's the guy who's good at racing, is buddies with a mythran that sometimes teleports him around and to out of bounds places, is provided gear for the Brotherhood of Steel by said mythran and was a good racer. " Towards the end I had almost every single achievement.
God, I still remember my 8-year-old heart sinking when they announced the shutdown occurring after just a few days from my birthday. I too wanted to be part of the Tinkers faction because having multiple mechanical arms just excites me but alas, when I was trying to get a membership, I couldn't even receive the email verification even with the help of my dad.
This game was a blast when I was a kid. Surprisingly enough, even as a elementary schooler I understood the MMO format and was doing pretty good for myself. One distinct memory was with an online friend and I grinding on the Ninjago’s world boss and getting loot/money. He begged me to help him and promised me that if he obtained the golden ninjago mask, he will give it to me (the drop rate for it was pretty rare and hard). Well he did and didn’t want to give it up without me spending an absurd high number. I’ll never forgive him for that as it’s basically a core memory now.
I was one of those kids that really wanted to play this back then but never got to because of that paid subscription. I was too young to have my own bank account and my parents had this belief that anything bought online was a scam, so I had no way of giving any kind of billing info.
I'm not gonna lie, this game was my life at 12-13 years old. I had it preordered, and still have the exclusive astronaut minifig from doing so. I sunk well over a thousand hours into it, I'd grind it for hours every day for the entire 1+ year it was out. I had a max level character in each faction, Venture being my first/main. I had just about all the ultra rare gear. I'd completed every boss fight, race, mini game, pet, quest, and achievement. I participated in the design contests; I programmed an interactive multi-wave arena battle trial in my favorite personal property. This isn't to brag; it's just how obsessed I was as an ADHD autistic with a LEGO magazine subscription. This was the only MMO I've ever even played, in part because after it was gone, I (and my parents) realized how deep I'd get sucked into them, and they didn't want to pay for it, so I stuck to single player games (I'd go on to replace it with Skyrim and Minecraft). Point being, this game burned out quick, but for some of us little nerds, it burned bright.
Holy shit, I wish you could understand the amount of nostalgia and surprise I just had when I saw this video in my feed. I never got to play this game for very long at all, maybe not even a month. But for what I could play? I loved every single ounce of it. I still wish to this day that it never died the way it did. Something about it I just fell in love with.
I had the pleasure of playing Lego Universe from launch to closure, then again experiencing Darkflame's attempt to bring the game back. It touched so many people, from those who played to those who worked on it. So many grieved at it's closure, and still hold the game in a special place in their heart. Then hit again when Darkflame couldn't get to an agreement. An amazing game with so much bad luck. However, it's not all doom and gloom. Many who played brought their creativity to other places. Some still build big projects out of legos. Others brought their talents to Minecraft and Roblox. And some even being inspired to get into programming. Also, I want to make one correction and one note. It didn't require high end machines. It was designed specifically to run on every computer on the market, and even those that were taken off 10 to 15 years prior. This is a level of support that most games don't do in the slightest, some even requiring the top end of the specs. Even more impressive when you factor in the way bricks were designed, having more polygons than WoW character models at the time. They really took child safety seriously as well. A huge proportion of the already huge proportion of the budget on child safety specifically went to combatting people who built penises. Yes, you read that right. If you even tried to build one, even using the most abstract ways to do so, your base would get flagged by an automatic system and a mod would check. It's a bit of a joke that the reason why LU shut down was because they spent too much money on their anti-penis program.
Thank you for acknowledging that Anarchy Online is probably the greatest Sci-fi MMO of it's generation. I played 4 years of that game and it was such a wonderful ride...I pray that Funcom gives the world AO2.
I remember reading a LEGO magazine and it mentioning this game. I wanted to play it but had no clue what this mysterious "e-mal" thing was. Fast foward a year or two later I wanted to make an account but saw that it wasn't availible anymore.
I played the trial for Lego Universe. It was one of the few things, along with World of Warcraft before I got my first debit card, and Pokemon before I got my first GameBoy, that I was truly in love with and wanted to play. I believe Lego Universe could've been a massive hit if it was developed today.
I have so many great memories with the game. Like glitching myself out of the map because the people i met there showed me how. Beeing super hyped when they announced crux prime and the ninjago world or nexus tower. I also vividly remember trying to find every pet. I actualyl searched em all. Because I wasnt on the internet much so i didnt know people made guides. I know people say that there wasnt much content. But 11 year old me had a blast playing it daily every time I got back from school.
I loved LEGO Universe as a kid. I played the hell out of it for many months all the way until the end. I started when the entry fee was free with $10 a month. I had so much fun with it, even going all the way to Level 43. After it ended, it didn't take long before I started playing Minecraft, which kept my attention for much much longer.
you should do a "death of a game" of Blockland. Blockland at the time was the #1 competitor to roblox before it blew up. Blockland still exists but it's pretty much dead. A controversial update at the time pretty much "killed" it.
Man this game… I paid for my first 6 months of subscription the day before the game was announced to be closing down… never saw my money back from that. So fuck Lego honestly
This one hit me hard... I remember that day I started playing, exploring the Ninjago World, fascinated by just how expansive this game was. I didn't care that I was getting like, 15 FPS on that super old PC, in an apartment study infested with silverfish, because I was just so captivated by a game that could capture what I loved about Legos so much.
God, I remember how excited I was that fateful Christmas Day. Got out of the NYC Lego Store with a Nexus Pilot minifigure and a copy of Lego Universe! It was my first ever MMO and the first game I ever paid for on my crappy Macbook. The only games I played before that were Roblox and a pyrovision censored version of TF2. When LU got shutdown, me and my friends thought it was cause of SOAPA or whatever that program was. Took me a few years to realize that wasn't the case.
Just like many subscription-based kid game of its era, many parents just did not like paying monthly for a videogame. Imagine, still to this day, people hesitate from this business model and now imagine how bad it was seen at the period where videogames where still publicly frowned upon and seen as ''bad''. Parents liked any other game because you only purchase it once and do not need to worry about anything anymore.
I remember begging my mom to let me play this, but she didn't want me playing online games with other players. When the game shut down I was sad that I never got a chance to play it.
I wonder if Monster Hunter Frontier could be a point of discussion for this series. I wonder why Capcom opted to shut its servers downs despite its apparent popularity.
I remember when I was younger I would watch videos about this game and even tried the trial of the game and really wanted to play it. I eventually purchased a physical copy of the game later down the road and turns out the servers were shut down. I was super upset because I really wanted to play the game, all I had was a game disk that was useless. I was very upset so my dad told me to come up with ideas of what a second game would like so as a kid I brainstormed concepts for a second game.
Oh man, this one definitely hit in the nostalgia feels. I was one of those kids that only played the game for the free month trial and on a machine that definitely could not handle the game. But I still very vividly remember that one month. It's crazy to think about what this game could have been. If it was only given the time and resources to become such a game.
I loved Lego Universe so much. I remember asking my mom for the subscription back when I was in elementary school but she said I could work to pay for it once I was in high school. Then the shut-down was announced and she gave let me get a 1 month subscription. It was such a quick yet wonderful month. Every day was a joy coming back from school to play this game. I think I beat most of the content the game had to offer and spent time base building as well. I'll fondly miss it.
I remember replaying the first area over and over again back in the day, mainly due to me not wanting to bother my parents to buy that subscription for me, only to find out the game had shut down after playing it almost daily. Always made my Character a Harry Potter look-alike. Good memories c:
Man, I'd love if you did a video on the death of Pirates Of The Caribbean Online. That game was a huge part of my childhood, and the best part is that the community made a rebooted version.
I was like 10 when I played this game, I remember getting the jetpack and hammer knowing it was going to end soon, but when I could no longer get into the game I realized how real that was. I cried so hard, I knew it was stupid even at 10 crying over a game but I just love it so much.
I remember playing it on the day it shut down, I was allowed to stay up that night and play right until the close. To think about how in another universe that game is still open with more then 12 years of updates is just sad. I really loved that game and I'd still be playing it right now. There are servers you can jump on and play an unofficial version of the game, but I'm not about to download a bunch of files I no nothing about onto my computer. Dumbest thing you can do is trust someone on the internet not to screw you over.
Lego universe was what introduced me to MMORPGs this is what gave me introduction to World of Warcraft and SWTOR. Today, if Lego Universe came back. I would give up world of Warcraft, I would give up Blizzard and I would dedicate my time to Lego Universe again. I loved it as a kid. And as the saying goes, if you loved Legos growing up. You will only love them more as you get older. Legos are a big deal for me because it reminds me of my childhood, and can be put together as collectables. Plus the game was just so much fun to play around in, there was no end goal. No end game content. Just go in, have fun, and do what fits your play style.
BRO memories are coming up... i only played the free version, and i had so much fun. after a few weels i could convince my parents to buy me the conscription... the same day i read that it was going to get shut down. one of my saddest days in my life. random fact i can remember from the game itself: -for each class there was this OP-Armor, which you couldnt get in the free version. BUT there were like 1 or 2 missions were you would get the OP-Armor for the period of the mission. but there was like no timer or anything. you could start the mission, then just not do the mission, and now you had one of the OP-Armors. -Then there was this Arena thing were you had to survive as long as possible. yeah, the OP-armor "exploit" were heavily used there. But the weirdest thing about the Arena was, that somehow you could get a jetpack- i dont remember how, i only know that i didnt get it and (as of my understanding) couldnt get it anymore. With the jetpack you could fly up in the Arena, and at the top there were some structures where you luckily could just sit and wait. you would just wait there and then easily top the records for all other normal arena survival players. yeah weird shit was going on + its been a long time and i probably didnt understand everything correctly
I was part of the closed Alpha test for this game as a child. I dont know where to begin descrobing how special this game is / was for me. I played it up untill the end, litterally untill the servers shut off. The thankyou message that went out after they forcibly closed the game made me cry, I even kept trying to access the game for a couple weeks hoping they'd "maybe have left the door open" Rest in LEGO pieces LU
I absolutely loved this game as a kid, my first real experience with an MMO. I remember when the game shut down, I sent a very “professional” email (I was 12) to the Lego company asking that if they wouldn’t bring they game back, then they could at *least* make Lego sets based on it. I actually managed to get a reply from customer service, just giving a customary “hey, it takes a while for Lego sets to get made, maybe there’s already something in the works!”
This was a nostalgic video for me… I remember playing this game for a few weeks before it became Free to try and I was stuck in my world because I did not know how to travel between worlds at the time… It was an experience for me until we could not pay for the subscription anymore and had to move over to the Free version but the game would not allow you past the first area on this version as the jump pad leading to the next area would not be activated on this version… I definitely did not play as much as some friendos did in this game but I still remember it very well! I even remember the Rainbow gear you could acquire!💛
I remember being super excited to be accepted into the beta. But I also remember quitting the beta because a bug trapped my character that I couldn't get out of in any way possible.
I was a programmer on Lego Universe, we had tripled the pace of content creation in the last 6 months of project, but it just wasn't good enough I guess. We had an entire new content patch (more Ninjago content) that was 2 weeks away from completion, but they cancelled it when they announced that they were shutting down the project. I think the game could've been run at much lower cost, and with much more content, but they never truly gave us that mandate.
Also very frustrating was that several people were talking about how our property building experience could be vastly improved, and we were pointing to Minecraft as an example, but the execs just couldn't understand how building in Minecraft was better, they wanted all building on properties to be like it would be with bricks in real life, so players couldn't just place things in the air, they had to build scaffolds to build large things, because everything had to be connected like real bricks would be.
This is why I hate corporations
From what I heard the real issue was designing a system to efficiently auto-detect when people built penises, and its fundamental impossibility is what killed the game
Thank you, for the work you did. We really enjoyed it! My kids and I were sorry to see it end.
@@sideswipebl it was an issue but we had a proposed solution to it which was community moderation by players 18 or older. Let them onto properties before a real moderator could look over it and if it got a few thumbs up from those people then it could be opened up to everyone else.
I’m a programmer too man it sucks sometimes when people don’t listen to new ideas. Yall did a fine job on this game with what you had to work with 🫡
I really miss this game. I was still a stupid kid and I finished the free trial area and didn't understand why I couldn't play the rest of the game, so I sent a support ticket saying the game was broken. The absolute legend of a support assistant gave me like 6 months of free membership for god knows why, but I still remember him to this day
Dude the same thing happened the me! They sent my 8 year old self 3 months for no good reason 😂
Yooo POG representative
legend
holy shit that's amazing !!!
Could've been a developer lol that's cool dude
I have a very distinct memory of crying my eyes out at my dads computer desk when I read the post saying they were shutting down. This was the first MMO I ever truly sunk myself into and still holds a lot of significance in my heart. I've waited a long time for this video
My late grandma bought me my first subscription even though she didn’t have much money and then they shut it down with no way to get a refund… will never support these companies due to the emotional pain they inflicted on me
I had this EXACT experience too- I cried the whole day the day when I learned it had shut down. Sadly for me I could only play during the summer when I was 8-9 during the game's lifetime, so I learned later that year that the game was long dead, and I had missed out on at least saying goodbye. That game was what I was looking forward to having fun playing that summer, so I was devastated to hear of its closure.
It's sad the game can't hold servers because of legal issues with LEGO, I've been following the Darkflame project for the past few years, and its really rough to install/make a private server on Windows from last I checked- I'll do it eventually for sure, but it'll prob be painful to execute, as well as having my friend who loved the game have to go through a similar painful process.
@@pete5516 while I feel for you and your grandmother, there's always a price for these kind of games. I've been there for several f2p games that I've spent money on only for them to shut down but I also accept they did that.
@@midwestbox it shut down the day after, they obviously could’ve pulled any ability to pay for things when they knew it would happen and didn’t. That’s scummy hands down, I don’t know if other games do the same tho
Same dude. It still hurts.
I wish they would tackle the concept of a LEGO mmo again. I believe there is still potential in the idea, it just needed the right crew.
Exactly! I'm surprised they haven't tried again.
roblox already has this market cornered sadly
Didn't they also do lego minifigures online though?
Because roblox has conquered the market entirely.
they did, it was called lego minifigures online and was VERY similar to lego universe, only it was a top-down style MMO and from what I remember of it the theme of the game was a lot more generic than lego universe, which tried to have an overarching story. I believe it also had a similar life span to lego universe.
I remember me and my sister were too young to understand the concept of an MMO shutting down, so I remember telling my dad to just give them the 10 dollar subscription fee over and over again and telling him to send it to the game studio as if that would bring the game back, once it clicked I would never be able to play again I started crying.
lol my sister and i wanted my dad to "donate" $50 to keep the game afloat
@@donovanschlekat2221 that would buy them about 0.00025 seconds of server time. MMOs are e x p e n s i v e
If anyone is interested, you can play on a online server named Lego Universe Reborn. it gets updated regularly and its easy to enter.
@@neidhart2637 how do you get in?
bro cannot use google
As a parent, I actually had a really positive initial reaction when i heard the amount spent on child safety features. Knowing something like that about a game would make me much more inclined to let my younger kids play.
Oh yeah, this one. I really got into this one back in the day. I remember playing on the last day before it shut down. Some people (maybe devs?) came on and used special tools to give everyone these OP jetpacks that you could use to fly all around the maps, and get to places you normally couldn’t. That was a cool little thing to do for the closure.
You can see the aforementioned jetpacks in some of the clips around 20 minutes into the video.
Yeah, all the devs started mailing people random OP shit, and at the final day, they all gathered in the main hub and just spawned in a ton of cool unreleased/cut models/weapons/enemies for everyone to see. It was really sweet of them honestly.
I remember that so vividly, I was only six when I was playing this game and I remember using the jetpack to fly out of bounds, along with a horse and some other things.
That was a crazy time. I think they were mods called mythrals or something like that. You'd get a message in your inbox and it would be free op loot and jetpacks
@@YTRingoster This is a good sign of the game being destroyed by the head of the dev team, middle managers, and/or executives.
It sounds like the dev team truly loved their community and jobs.
The thing that sucks the most is that a lego themed rpg could totally work today.
A majority of computers today could be able to handle it, rpgs are still prevolent today as they were back then, and lego is still to this day a major toy company.
Outside of the expensive costs and terrible relationship with their producing company, it’s main flaw was just that it came out too early.
It was a game that was ahead of it’s time.
And i actually wish that lego could do a soft reboot to the game, it’s definitely something that i’d enjoy, and i’m sure other’ll think the same as well.
And the Lego team wouldn't necessarily have to start from scratch this time if they still have the full rights and assets for Lego Universe. They could salvage a lot from Lego Universe and use it as the foundation to build something bigger and better. I'm sure it could be done, and they already have hindsight in regards to what not to do this time around.
online games don't work as well now
it didn't shut down because of a lack of players
@@jonarbuckle778 Hell, they could reach out to the devs of Darkflame Universe for their code if they needed to. They enabled fans to create their own private servers.
*reach out again since they did that once already
it hurts to think about what the game could be today if they kept updating it a modern leggo mmo rpg would be so cool
For some reason, to this day I still have random dreams/yearnings for Lego Universe. I'm almost 21 now, and I don't even like MMOs in general, but LU is the exception. Lots of fond memories and one of the few online games where I made legit internet friends (I remember "hanging out" with people in their lots or grinding together in one of those end-game islands).
I played it last night, frankly, it sucks as a game. But god damn I had a big dumb grin the entire time while playing. Worth going through the rigamaroll of getting it working again imo.
Wish I could do the same with skysaga 😔
This is so relatable and I will be 21 at the start of next year too lol
To be honest, I think the sub fee and lack of content were the biggest reasons for the game failing, rather than games like Minecraft coming out. Growing up I remember trying to convince some friends to get this game but their parents didn't want to pay the sub fee for them.
I was on the other side of that, my parents didn't allow me to buy the game because of the sub
WoW also had a subscription model. And it was more expensive back then. There was so much to do btw, like hundreds of missions, faction gears and faction weapons. Achievements and overall leveling and exploring. Then the part that you could make your own base.
@@thyscott6603 Yes but WOW was targeted at an older audience that could buy the game for themselves and didn't have to ask their parents for it.
@@thyscott6603 This game has nothing to do in it. You can hit max level in
Yeah the sub fee kept me out of the game too, I remember really liking the free trial part but 12 year old me didnt exactly have a stable income and my parents werent rly into the idea of paying for a subscription either...
Seems like a weird call to put a subscription model on a game aimed at kids in the first place, tbh, cuz I'm willing to bet my story with the game wasnt a unique one.
This was a weird era for Lego, while some of the way old Lego games like Lego Island or Lego Racers are looked on with nostalgia, ever since TT Games took over it really just hasn't been needed for anyone else to try making Lego games, and it seemed like Lego knew that as well. That just makes it weirder that three Lego MMOs were released without any involvement from TT games and all of them were vastly different from each other. You have Lego Universe, then Lego Legends of Chima Online, a free-to-play top-down MMO based on the somewhat short-lived Chima IP with base-building and light dungeon crawling, and Lego Minifigures Online, a pay-to-play top down MMO based on the Minifigure blind bags that had pre-made unlockable characters instead of a character creator, no base-building, and barely any consistent theme other than Minifigures. I only played Chima Online, but I just think this era of Lego games was fascinating because TT Lego games were starting the transition to open-world hubs and voice acting, whereas Lego was just letting TT games go their own route while they were trying to make an actually successful MMO, which really could work well and be popular considering the size of the Lego brand and the possibilities for an MMO based on the toys. It just stinks that none of them worked well at all really.
i remember playing lego racers oml the memories
Lego was very experimental back in the 2010s. Unfortunately, their most creative and consistent franchise yet (Chima) backfired because of a writer that doesn't know how to write an ambitious story and because of ungrateful neckbeards, making LEGO scared of doing anything new. RIP Chima, it had a decent but short life-span for such an ambitious theme and I'm glad people remember it in a good light.
@@cooljim1376 A lot of MMOs have problem with artificial scarcity and trading. I literally cannot find an animal-based mmo rpg without the devs trying to leech off their players.
Ohh man, reading that the game was shutting down HURT. I'm glad that Darkflame gave us the chance to replay this game again though, shoutouts to those legends
What?!?!?! Is this still a thing I can do?
Unless you understand some code and program command stuff, just don’t Bother. You can look it up if you want the headache
@@micahfisher6125 there’s a UA-cam guide for it, it’s still rough but if you really wanna play it again you do have the option.
@@jackwinter1507 yeah but you can't play it with other people
why would you do that? why would you play an mmo without other people? an mmo needs other people, it's in the name
@@jackwinter1507 darkflame universe had potential that was all wasted
weird name, complicated, not online
The problem I ran into with this game not even a week into launch was that there was so little content that an 11 or 12 year old me ran out of new things to do and see almost immediately. It was a shockingly small world with very little to do and see and the coolest armor was all behind a massive grind through content that I’d already explored to its fullest extent.
So it’s weird that I’m a bit nostalgic for a game I disliked and was disappointed in as a child.
What do you mean? There was so much content. I played every day for a few months and I still hadn't done everything. There were the faction gears you could get. The quests to finish. The achievements tl be completed. The different bosses and their special drops, and then the corrupted bosses. Then overall exploring, it was so much fun trying to get out of the map when they added the gate to the nexus tower.
@@thyscott6603 Yeah, this dude is nuts. It had a lot of content especially for a 11 or 12 year old. I think he is just parroting what nerdslayer said about lack of content. They are both crazy or never played the game if that's what they think.
Idl what you’re talking about. I played the hell out of this game and still had content
Wtf are you talking about? It had a lot of content ESPECIALLY for a kid.
@@vashthestampede3459 Bruh, i played it in a similar age, and comparing it to something like wow (which i had played a lot of before, so i could) there might have been enough content in lego universe for like 5 leveling zones. Sure, you can go full grind in it, and try to complete every and any achievement, but the amount of content was quite bare still. A lot of it was also kinda hard to access or complete if you were a solo player.
My childhood, I still have my boxed copy of the game hanging on my wall. This game meant a ton to me and I miss it all the time. Even made UA-cam videos of it on my first channel and everything, this game is just incredibly special. It sucks that LEGO seemed to pick the worse company of the two to make the game, but I can't imagine a world where my memories of LU are anything but the ones I have, so I guess I'm glad they went with NetDevil in the end. I'll never forget 11 year old me crying at the news of the game shutting down and all the friends I made on there.
Did you ever visit any of my properties during the games run? I ended up having about 12 of them built as actual sets that are are still being released to this day. Ninewells of both servers.
@@farrahheidelberg272 unfortunately I probably didn’t. I was never too into the properties stuff or mini games as a whole from what I remember, more into whatever I could do in the overworlds.
It always was odd to me that an MMO aimed at kids had a subscription fee. If they started as F2P or maybe (better option imo) B2P they would have better chance. Subscription fee in MMOs is to this day a barrier for many people.
It was much more normal back then. Free to play is pretty new
Should have been a console game
@@liammeech3702 mmo on console? No
@@Anon.G it was a kids game; Lego battles was an rts, but came out on DS.
Phantasy Star: Online was/is a cult console MMO.
@@liammeech3702 it's a kids game, and teenagers/adults are the ones who afford consoles. Any game can go on a DS.
I feel like this game would have been drastically more successful if the subscription was a premium service instead of a requirement. You could get kids hooked on the free to play part, then lock a bunch of the cool cosmetics/content behind a subscription. It's probably unethical compared to one fixed fee, but it's definitely what they would do if the game came out today.
The most incomprehensible mistake Lego Universe made was that it launched entirely without product support.
For a toy company to launch a digital product without backing it via toys on shelves, without offering some physical product to assist in marketing, is baffling.
I can only imagine that there was some reticence to invest heavily in a multimedia project after the disastrous failure of Galidor prior.
Had they sold physical sets on shelves with codes for in game items or monthly subscriptions, the game likely could have offset its costs much more easily.
There where sets with codes for in game items. They might have been Lego store exclusive but I got rocket that had a code for an in-game mount I think. Never used that code since the subscription kept me from even trying as a kid.
@@luigipinguin5828 The rocket was the only set unfortunately and even then it was a Lego Store exclusive. Apparently they were going to do a collectable mini figure series but it was scrapped due to the game's closure. Such a shame, sets for Lego Universe would've been epic!
I know right!? The most products we got in stores was eventually they put the pre-order minifigures in the build a minifigure section. As a kid I kept getting exciting thinking eventually they’re gonna make lego sets at some point
Such a good point
I 100% agree. I think making a line of physical, full size sets that included like a two week free trial code for the game in each would’ve brought in enough new players and money to keep the game kicking. I feel like this game easily could’ve survived a few more years
The theme playing in the intro gave me goosebumps. Huge part of my childhood, I literally drew comics in my notebooks with my avatar and the main heroes. Long gone but not forgotten.
For anyone wanting to relive their childhood, there's been a project I've been following for years now, Darkflame Universe, they have released open source code and you can set up your own server and play Lego universe with your own friends. I'm actually surprised this many people have such a fond memory of this game as me, legit my favorite mmo of all time probably one of my favorite games, even my dad played it with me and was sad when it shut down.
I got to beta test this game, it was pretty fun. Had a neat class system, factions, character creator. World design was all kinds of fun, they did a really good job with it. It had some issues that I remember, with some spawn times being ridiculously fast for some mobs and the ground didn't always work. I wouldn't mind playing it again if it was still around, just to see a fully assembled and fleshed out game instead of the beta I had the chance to try.
you can play it on private servers but they're often pretty empty
A bit of stuff has been discussed (I believe in the Bits 'n' Bricks series by LEGO, although I may be remembering this from elsewhere), which describe NetDevil's pitch to TLG. Whilst much more detail is discussed, the long and short of it was that, yeah, NetDevil (and, again, iirc, Ryan in particular) were just incredibly enthusiastic, and TLG decided they wanted to value that over experience. In part, it seems like it was being a smaller group which allowed for this to happen, because it meant that not only were the people giving the pitch excited at the prospect of working with TLG, they were also excited to be _working on the game_ (something which I suspect is far less often the case with the heads of larger game development studios).
Honestly, it's also kind of funny to see LU compared to other MMOs, as it remains to this day basically the only MMO I've ever spent any time on, and so I've never really had anything to compare it to. I think often the comments about it not having enough content are _slightly_ overblown (whilst it's possible to get to every world within a few hours for the average modern player and probably reviewer at the time), I don't think that was as much the case by the standards of children at the time (I certainly never found that to be the case). _However_, even I ran up against the grind (albeit before being aware of the concept), and the one thing which has become _painfully_ obvious in the past few years of playing is the limited content for people who are now far more used to gaming than I think most of us kids were as of it's launch.
I will always hate lego a fraction for this
I remember being so devastated when they announced the servers were shutting down, truly a missed opportunity for the game to become something more
God I must have spent so many hours in the little building Islands where you could built stuff and invite others to show it off to. There was some seriously impressive stuff on there.
I remember being a kid and getting this game at a Lego Store in a mall, I was so in love with the idea of Lego games especially from the Lego Star Wars games. I was genuinely in love with this game (though that might just be my kid Lego loving brain) and was heartbroken when the servers were shut down. My mom was mad that she spent money on a now useless disc.
Great video and insight to the troubled development of LEGO Universe. It was my favourite game as a kid and honestly looking back is a top 3 game for me. However I feel like you overstated Minecraft's impact on the game. Something you didn't mention which I believe was one of THE most crucial factors as to the game's faliure was how it blocked you from paying a subscription and therefore playing the game (beyond the free to play Avant Gardens zone) if you lived in certain parts of the world. As an Australian player, the only way I was able to play beyond Avant Gardens was to buy the game off ebay for $15 and reuse the activation code on different accounts. It seemed that unless you lived in NA and certain parts of Europe, you were excluded from playing the game and therefore cut out a huge amount of potential players. When I contacted customer support, they cited legality reasons being why LEGO Universe was unavailble in Australia/New Zealand but the game would be coming to our regions soon. This was like a week or so before they announced the game would shut down and I was left in tears as LEGO lied to me lmao.
The expectation for this game to be huge on launch and not giving time for a long term investment is something that I feel is a common problem with Lego as a company. Any fan of Lego can tell you about their favorite super cool series that was discontinued after 2 generations and 12 sets. Lego in general seems to have a philosophy that if something isn't huge initially they will not support it, themes in Lego that have had staying power are the ones that were instant and constant successes, like Ninjago.
If you ask me as well I feel this mindset might also be a symptom of the fact that Lego doesn't really have any big rivals as a company. Sure stuff like megablocks exist but have you ever seen a Megablocks store, or seen the Megablocks movie, or been to MegablocksLand? Even beyond this niche of building block toys Lego and a more general market of children's toys Lego is still unrivaled. This lack of competition means that Lego as a company are far more focused on short term profits and immediate response, as they don't really need to make long term investments. Something doesn't need to get popular, it should be popular from the get go as it has the Lego name on it, the question is whether it will be as popular as their other products. That's my theory anyway, I don't have any kind of degree in business so this may all be malarkey its just my thoughts on the matter.
Yeah. Ths mentality makes them miss on interesting themes (like Chima), because they invest on the big profit that is NINJAGO (which has no right at *all* to be this famous). This is what happens when you're a company...
i was so bummed when i was a kid learning i missed lego exo force by just a few years and i could no longer buy them.
@@WillBilly. I loved Exo force! I also recently discovered the wonders of BrickLink, you can buy used sets, sometimes for fairly cheap. exo force is a bit expensive for 100% completes, but they can be aquired! I've been obsessing over bionicles that were discontinued by the time I realized I wanted them
@@WillBilly. same here, i think exo force was just about to retire when i was a kid but back then the whole mech thing was a bizarre concept to me, still is to be fair but at the very least i tolerate the ineffectiveness of them for the cool factor, if i went back in time id probably ask my mom for a few of those sets
the real bummer for me in terms of themes would be mars mission, played the hell out of the game they had on the website and had the VAST majority of the first gen sets with the exception of i believe 2 of the alien specific sets
@@darkdruidsvale holy shit i forgot about mars mission, i was able to get one of the mini sets and read the shit out of the comics in the lego magazine. Always wanted the tracked mining mech thing, Good times.
God i miss this game. My first (and currently only) MMO experience. And that music... got damn that MUSIC!
The funny thing about their whole aggressive push for child safety is that, while they did succeed in creating a very safe environment, it was a little TOO safe in many regards. I and any other former players can attest to how ludicrously slow and strict the chat filtering was; the most glaring issue with it was that numbers (1,2,3...) *AND* their written forms (one, two, three...) were blocked, which meant we had to write numbers in a funny sort of code (won, too, tree, fore, i've, sicks, even, ate, fine)
Even crazier was that EVERY player-made property had to pass moderation before being publicly viewable, which i'm sure took an army of moderators and was probably where most of that money went to.
Seems like LU came juuuust before the current era of parents being more permissive with what their children say and hear online. If it had come a few years later, maybe LEGO wouldn't have burdened them with such heavy safety requirements.
Fun fact:
I played the free to play in Australia.
Don't know about the rest of the world, but in Australia you actually couldn't purchase the membership. Everything was locked off but there was no way to give them money and access it
My dad is a huge MMO guy, he made us (my sister and I) play ever quest when we were way to young to even read, and after going to a Lego convention and playing this I asked my dad if it was something we could play and he said that he would pay the subscription but he would stop for EverQuest and at that point we'd put enough time into EQ to know that meant no
The music invokes a core memory for me. I was only 6 when I played but I have vivid memories of specific areas in the game, especially the lego ninjago and jungle area. I also have very distinct memories of getting stuck and not being sure what to do because I couldn't figure out how to find out what quests I had and I couldn't read well either.
the leadership at lego not giving full support is is pretty common now sadly. especially g2 of bionicle. it's really obvious, by looking at the concept art. that the team wanted to so much with it, but were not really given the budget to fully realize it
I was one of those players who subscribed until the end. I was even a part of the closed beta with my nephew. The problem was content. You see; after playing and replaying the same levels over and over, I was able to complete the full story, at the time, in under 2 weeks. I still had fun helping others; even after my nephew jumped off the game. I couldn't wait for new content and enjoyed everything that came out. I was very sad to see it end, and I still wish it could have hung in a little bit longer.
One thing not really mentioned about the monitoring of the game was your home space. You see; if you built or made any changes to your home space, you have to wait for it to be cleared before friends could come visit. This could take up to 24 hours, as you had to wait for the monitoring team to view and okay it. After all, no penises were allowed.
Lego Universe could have a had a DLC content model very different from other Multiplayer Online Games, in that it could have sold sets of Lego Worlds to add onto the hub(s) - a Star Wars Coruscant, or maybe you can go into Metropolis to duke it out with Lego Luther and other foes of the Man of Plastic. The executives were really short-sighted.
I remember I played it as a kid, I kind of hacked this game, because apparently code for 1-month membership was always valid, so I never had to ask my parents to buy subscription. I remember that I wanted to show my friends the Ninjago world, and at this day I read the news that servers are shut down forever, and day after I literally started to cry. Good old days back then
I remember being really excited about this as a kid...until I realized it had a sub, and so I just went back to playing F2P games that wouldn't lock me out of progression. My parents only usually ever bought me a single video game for Christmas and not much else, so there was no way I would have ever convinced them to pay a monthly fee when they could just point at the computer and tell me to just play Maplestory and Roblox for free instead
Thankfull, fans were able to bring it back, and now everything in the game is (hopefully) free.😊
I remember buying the game enjoying playing it until one day I couldn't. I didn't know that it also required a subscription and once I found out that it did I thought it was dumb and just stopped playing. Everything in this video resonated with my experience, it didn't have enough content at launch, the grind was purposeless, it didn't run well on my cheap laptop, as a kid I didn't understand subscriptions, and once I stopped playing LU I started playing Minecraft Beta. What a strange game that could've been so much more
This was one of the first major games I got into and the first MMO; without it, I probably wouldn't be playing half the things I am today. It really hurt to see this shut down at the time, as I played it almost daily, but I'm happy for the memories I did get from it. For a huge lego fan, it felt almost like losing a pet. Thanks for covering this.
The game gives me so much nostalgia... I was a small child and had heard of World of Warcraft and understood that you had to pay a monthly subscription to be able to play the rest of the game, outside of the tutorial island. But I was a kid with no money and my parents didn't want to pay monthly for any game, so I maxed out the starter island as much as I could and on my property, a small private area where you could go, I built more and more different houses ;w; good memories
Ah! Every time you play the theme music I get a a shot of bittersweet nostalgia. The music of LU is one of the few things that has really stuck with me over the years. It's crazy that it only lasted for a year. It felt like longer. That game was my first experience of mmos as a kid, and one of my first video games period.
This was my first mmo and I remember the sense of wonder I felt playing it, it really was every Lego kid's dream. Then I was devastated when I learned it was shutting down.
You can still play it online I can help you with that if u want^^
Man this takes me back. I remember there used to be a world/map/island that I think was like for getting new pets or something? Anyway there was a mountain area that had a nest with a giant lego eagle in it. The map wasn’t designed for you to be able to reach the nest, but I figured out a way to double jump the hell out of the rock face and reach it. It was cool being able see all the players passing by try to reach me while chilling in the nest. Good times...
You mean Pet Cove? It had a big bird nesting on the top of a lighthouse.
... And if so, I'm sorry to tell you this, but it did in fact have a way to get up there. Sent ya right to the top.
@@ShatteredGlassUnicron huh that’s weird, I looked up pet cove and that’s not the eagle I’m talking about. It might not have been pet cove? The nest wasn’t on top of a lighthouse, rather on top of a small rock formation. Unless petcove got updated at some point.
@@abrahamcastaneda9520 As someone who played the beta, no it didn't.
Best guesses I got are either Gnarled Forest or Avant Gardens since they do have rock faces that could fit the bill, and an environment you'd expect to see an eagle in.
I remember this being one of the very first games i have ever played on my pc back in 2010 ish, with Minecraft being downloaded as well while I was enjoying some lego universe. back then i had to go to my grandma's house almost daily so i rarely had time to play but when i did get to play, hoo boy i enjoyed every moment. fast forward half a year later i saw a message saying that the game is getting shutdown and i was so confused... this kind of closes a circle in a way. my grandma passed away yesterday and watching this video helps me connect with the older times when my only worries were a game shutting down heh...
just found this video as a now 21 year old. I was playing this game religiously with my friend on my dad's laptop when I was 7-8. I was a huge ninjago fan back then and so were a lot of my friends at the time. we all would pretend to be ninjas on the playground doing "spinjutsu" which just meant spinning in circles. being able to use the golden weapons in the game was the coolest thing to me back then and I still have fond memories of getting kai's. (my favorite of the ninja's) I remember being so sad to hear that the game was shutting down and I hope they revisit the idea one day.
Always sad hearing about this. Never played it though, mostly due to that sub fee - much harder to sell to my parents (or even me - can't remember a single thing I've subbed to). I did have the physical rocket ship set they made though, and that was very cool.
What I wanted when I was a kid was something of a city builder and Lego relesed Lego Creator. Maybe they should focus on revisiting Creator since the lego creator had the ability to place down roads with npc driving around, not very smart AI but still
i have such fond and strong memory's of this game. I also remember crying the night it was deleted.
Other than Club Penguin this game was my first MMO. I've been playing it since the alpha build and had so many fond memories and was blown away by the in-game creations. Lego Universe had so much influence on me as a kid, and my lego world in Forbidden Valley was even the number 1 spot for about a week at one point. I think I can safely say it pushed me into digital content creation. I remember I had a secret hatred for minecraft because I figured thats was what lead to LU's downfall.
I really miss that game tbh.
Been watching this series for months and for the first time it finally hits me with a game I completely forgot about.
I was that demographic of lego loving kid that couldn't convince his parents to buy him the premium subscription but I was still enamored with this game, constantly everyday replaying that first tutorial area trying out every starter class and constantly replaying the one horde mode the map had. Then i caved in and watched someone play the rest of the game on youtube leaving me saddened at how much I missed.
I don't exactly remember if I was there when the game was shut off or I already lost interest and moved to play some other lego flash games they've been hosting back then on their lego website.
I still can't get over how nice and detailed the new custom intros are. I've been watching this channel for a few years, and I like to watch a lot of varied "game documentary" channels. These intros are hands down the BEST across the board.
Personally I miss the old private investigator intro and following the string board.
@@alexanderforrest1983 I can see that. The old noire asthetic was very unique. It certainly gave the over all channel a certain feel and distinct personality. But the new animations also display a lot of care and love that I like.
I recall being absolutely furious they shut this game down when I was a teenager. I miss running Brotherhood of Steel on there. It was fun. All our little properties where we built massive cathedrals, training grounds and even had uniforms put together with items from across the multiple areas. I still remember the Avant Gardens theme and it'll randomly pop into my head. Man... simpler times. Happier times...
I miss " Theronguard " being synonymous with " Oh, that's the guy who's good at racing, is buddies with a mythran that sometimes teleports him around and to out of bounds places, is provided gear for the Brotherhood of Steel by said mythran and was a good racer. " Towards the end I had almost every single achievement.
God, I still remember my 8-year-old heart sinking when they announced the shutdown occurring after just a few days from my birthday. I too wanted to be part of the Tinkers faction because having multiple mechanical arms just excites me but alas, when I was trying to get a membership, I couldn't even receive the email verification even with the help of my dad.
This game was a blast when I was a kid. Surprisingly enough, even as a elementary schooler I understood the MMO format and was doing pretty good for myself. One distinct memory was with an online friend and I grinding on the Ninjago’s world boss and getting loot/money. He begged me to help him and promised me that if he obtained the golden ninjago mask, he will give it to me (the drop rate for it was pretty rare and hard). Well he did and didn’t want to give it up without me spending an absurd high number. I’ll never forgive him for that as it’s basically a core memory now.
OMG of all the games to cover! I remember getting into the game 3 months before it was shut down, kicking myself for not having tried it sooner!
I was one of those kids that really wanted to play this back then but never got to because of that paid subscription. I was too young to have my own bank account and my parents had this belief that anything bought online was a scam, so I had no way of giving any kind of billing info.
I’ve been waiting for you to do this. Man I loved this game as a kid. I was 10
I'm not gonna lie, this game was my life at 12-13 years old. I had it preordered, and still have the exclusive astronaut minifig from doing so. I sunk well over a thousand hours into it, I'd grind it for hours every day for the entire 1+ year it was out. I had a max level character in each faction, Venture being my first/main. I had just about all the ultra rare gear. I'd completed every boss fight, race, mini game, pet, quest, and achievement. I participated in the design contests; I programmed an interactive multi-wave arena battle trial in my favorite personal property. This isn't to brag; it's just how obsessed I was as an ADHD autistic with a LEGO magazine subscription.
This was the only MMO I've ever even played, in part because after it was gone, I (and my parents) realized how deep I'd get sucked into them, and they didn't want to pay for it, so I stuck to single player games (I'd go on to replace it with Skyrim and Minecraft).
Point being, this game burned out quick, but for some of us little nerds, it burned bright.
Holy shit, I wish you could understand the amount of nostalgia and surprise I just had when I saw this video in my feed. I never got to play this game for very long at all, maybe not even a month. But for what I could play? I loved every single ounce of it. I still wish to this day that it never died the way it did. Something about it I just fell in love with.
I had the pleasure of playing Lego Universe from launch to closure, then again experiencing Darkflame's attempt to bring the game back. It touched so many people, from those who played to those who worked on it. So many grieved at it's closure, and still hold the game in a special place in their heart. Then hit again when Darkflame couldn't get to an agreement. An amazing game with so much bad luck.
However, it's not all doom and gloom. Many who played brought their creativity to other places. Some still build big projects out of legos. Others brought their talents to Minecraft and Roblox. And some even being inspired to get into programming.
Also, I want to make one correction and one note.
It didn't require high end machines. It was designed specifically to run on every computer on the market, and even those that were taken off 10 to 15 years prior. This is a level of support that most games don't do in the slightest, some even requiring the top end of the specs. Even more impressive when you factor in the way bricks were designed, having more polygons than WoW character models at the time.
They really took child safety seriously as well. A huge proportion of the already huge proportion of the budget on child safety specifically went to combatting people who built penises. Yes, you read that right. If you even tried to build one, even using the most abstract ways to do so, your base would get flagged by an automatic system and a mod would check. It's a bit of a joke that the reason why LU shut down was because they spent too much money on their anti-penis program.
Thank you for acknowledging that Anarchy Online is probably the greatest Sci-fi MMO of it's generation. I played 4 years of that game and it was such a wonderful ride...I pray that Funcom gives the world AO2.
I remember reading a LEGO magazine and it mentioning this game.
I wanted to play it but had no clue what this mysterious "e-mal" thing was.
Fast foward a year or two later I wanted to make an account but saw that it wasn't availible anymore.
Always wondered what happened to this, I watched so much on this game when I was like 7
I remember playing the EARLY early demo at a convention in Minneapolis as a kid, and the game felt like it had so much potential. Such a shame
THANK YOU
I played the trial for Lego Universe. It was one of the few things, along with World of Warcraft before I got my first debit card, and Pokemon before I got my first GameBoy, that I was truly in love with and wanted to play.
I believe Lego Universe could've been a massive hit if it was developed today.
I loved this, it was silly crazy yet really good all at once and then it just dove down a rabbit hole.
I have so many great memories with the game. Like glitching myself out of the map because the people i met there showed me how. Beeing super hyped when they announced crux prime and the ninjago world or nexus tower. I also vividly remember trying to find every pet. I actualyl searched em all. Because I wasnt on the internet much so i didnt know people made guides. I know people say that there wasnt much content. But 11 year old me had a blast playing it daily every time I got back from school.
The irony that Lego would go on to make official Minecraft sets is not lost on me.
I loved LEGO Universe as a kid. I played the hell out of it for many months all the way until the end. I started when the entry fee was free with $10 a month. I had so much fun with it, even going all the way to Level 43. After it ended, it didn't take long before I started playing Minecraft, which kept my attention for much much longer.
I miss the noir elements your videos had. Don't know what you got rid of them.
I hope they get added back, they made these videos an even more unique experience
you should do a "death of a game" of Blockland. Blockland at the time was the #1 competitor to roblox before it blew up.
Blockland still exists but it's pretty much dead. A controversial update at the time pretty much "killed" it.
Man this game… I paid for my first 6 months of subscription the day before the game was announced to be closing down… never saw my money back from that. So fuck Lego honestly
This was my first major online game experience and was sad to see it cancelled especially when I saw it plastered on the LEGO store when I went to one
This one hit me hard... I remember that day I started playing, exploring the Ninjago World, fascinated by just how expansive this game was. I didn't care that I was getting like, 15 FPS on that super old PC, in an apartment study infested with silverfish, because I was just so captivated by a game that could capture what I loved about Legos so much.
God, I remember how excited I was that fateful Christmas Day. Got out of the NYC Lego Store with a Nexus Pilot minifigure and a copy of Lego Universe!
It was my first ever MMO and the first game I ever paid for on my crappy Macbook. The only games I played before that were Roblox and a pyrovision censored version of TF2.
When LU got shutdown, me and my friends thought it was cause of SOAPA or whatever that program was. Took me a few years to realize that wasn't the case.
I had totally forgotten that this game existed.
Do Marvel Super Hero Squad Online MMO next
Oh yeah that one would be a good video as my brother played that game up until it shuttered.
@@Ziko577 actually, fans have brought the game back from what I understand
Just like many subscription-based kid game of its era, many parents just did not like paying monthly for a videogame. Imagine, still to this day, people hesitate from this business model and now imagine how bad it was seen at the period where videogames where still publicly frowned upon and seen as ''bad''. Parents liked any other game because you only purchase it once and do not need to worry about anything anymore.
Next time, on Death of a Game! Babylon's Fall!
I love that intro tune... I repeatedly replay that part till I remind myself I'm there for the video
Death of a game : Dynasty Warriors Online or monster hunter online or Eden eternal next?
I remember begging my mom to let me play this, but she didn't want me playing online games with other players. When the game shut down I was sad that I never got a chance to play it.
I wonder if Monster Hunter Frontier could be a point of discussion for this series. I wonder why Capcom opted to shut its servers downs despite its apparent popularity.
Id be curious about that as well
I remember when I was younger I would watch videos about this game and even tried the trial of the game and really wanted to play it. I eventually purchased a physical copy of the game later down the road and turns out the servers were shut down. I was super upset because I really wanted to play the game, all I had was a game disk that was useless. I was very upset so my dad told me to come up with ideas of what a second game would like so as a kid I brainstormed concepts for a second game.
That was definitely Babylon's Fall for the next one. Here's your comment and like for the algorithm gods NS.
nice catch :)
Oh man, this one definitely hit in the nostalgia feels. I was one of those kids that only played the game for the free month trial and on a machine that definitely could not handle the game. But I still very vividly remember that one month. It's crazy to think about what this game could have been. If it was only given the time and resources to become such a game.
Opera GX: When you prefer your user data goes to China instead of the US. 😅
I loved Lego Universe so much. I remember asking my mom for the subscription back when I was in elementary school but she said I could work to pay for it once I was in high school. Then the shut-down was announced and she gave let me get a 1 month subscription. It was such a quick yet wonderful month. Every day was a joy coming back from school to play this game. I think I beat most of the content the game had to offer and spent time base building as well. I'll fondly miss it.
Yo I'm actually really interested in this one
I love his videos!
I remember replaying the first area over and over again back in the day, mainly due to me not wanting to bother my parents to buy that subscription for me, only to find out the game had shut down after playing it almost daily.
Always made my Character a Harry Potter look-alike. Good memories c:
Man you and Anthony Fantano dropped a vid at the same time! I know I’m a nerd, easy choice to make
much respect
I remember finding this cool red halberd in the free area and it was so powerful I never used anything else
Man, I'd love if you did a video on the death of Pirates Of The Caribbean Online. That game was a huge part of my childhood, and the best part is that the community made a rebooted version.
I was like 10 when I played this game, I remember getting the jetpack and hammer knowing it was going to end soon, but when I could no longer get into the game I realized how real that was. I cried so hard, I knew it was stupid even at 10 crying over a game but I just love it so much.
I remember playing it on the day it shut down, I was allowed to stay up that night and play right until the close. To think about how in another universe that game is still open with more then 12 years of updates is just sad. I really loved that game and I'd still be playing it right now. There are servers you can jump on and play an unofficial version of the game, but I'm not about to download a bunch of files I no nothing about onto my computer. Dumbest thing you can do is trust someone on the internet not to screw you over.
Lego universe was what introduced me to MMORPGs this is what gave me introduction to World of Warcraft and SWTOR. Today, if Lego Universe came back. I would give up world of Warcraft, I would give up Blizzard and I would dedicate my time to Lego Universe again. I loved it as a kid. And as the saying goes, if you loved Legos growing up. You will only love them more as you get older. Legos are a big deal for me because it reminds me of my childhood, and can be put together as collectables. Plus the game was just so much fun to play around in, there was no end goal. No end game content. Just go in, have fun, and do what fits your play style.
I remember playing this game when I was very young. I got stuck somewhere because I couldn’t figure out a puzzle or something.
Then it died. RIP
BRO memories are coming up... i only played the free version, and i had so much fun. after a few weels i could convince my parents to buy me the conscription... the same day i read that it was going to get shut down. one of my saddest days in my life.
random fact i can remember from the game itself:
-for each class there was this OP-Armor, which you couldnt get in the free version. BUT there were like 1 or 2 missions were you would get the OP-Armor for the period of the mission. but there was like no timer or anything. you could start the mission, then just not do the mission, and now you had one of the OP-Armors.
-Then there was this Arena thing were you had to survive as long as possible. yeah, the OP-armor "exploit" were heavily used there. But the weirdest thing about the Arena was, that somehow you could get a jetpack- i dont remember how, i only know that i didnt get it and (as of my understanding) couldnt get it anymore. With the jetpack you could fly up in the Arena, and at the top there were some structures where you luckily could just sit and wait. you would just wait there and then easily top the records for all other normal arena survival players.
yeah weird shit was going on + its been a long time and i probably didnt understand everything correctly
I was part of the closed Alpha test for this game as a child. I dont know where to begin descrobing how special this game is / was for me. I played it up untill the end, litterally untill the servers shut off. The thankyou message that went out after they forcibly closed the game made me cry, I even kept trying to access the game for a couple weeks hoping they'd "maybe have left the door open"
Rest in LEGO pieces LU
I absolutely loved this game as a kid, my first real experience with an MMO. I remember when the game shut down, I sent a very “professional” email (I was 12) to the Lego company asking that if they wouldn’t bring they game back, then they could at *least* make Lego sets based on it. I actually managed to get a reply from customer service, just giving a customary “hey, it takes a while for Lego sets to get made, maybe there’s already something in the works!”
This was a nostalgic video for me…
I remember playing this game for a few weeks before it became Free to try and I was stuck in my world because I did not know how to travel between worlds at the time…
It was an experience for me until we could not pay for the subscription anymore and had to move over to the Free version but the game would not allow you past the first area on this version as the jump pad leading to the next area would not be activated on this version…
I definitely did not play as much as some friendos did in this game but I still remember it very well!
I even remember the Rainbow gear you could acquire!💛
I remember being super excited to be accepted into the beta. But I also remember quitting the beta because a bug trapped my character that I couldn't get out of in any way possible.