it is an excellent plugin. Drums perform better without changing anything in the frequency spectrum. simply saves a lot of time and work. The plugin is just beginning and I hope that there will be even more group selection options.
It seems like a great idea for a plugin I’ve been looking for for a long time, but I don’t think many people are going to buy it without hearing before and after examples of the effect in your videos. The before/after example on your website didn’t work for me on iPhone 14Pro Max btw.
hey, thanks for bringing up the issue witth the before and after examples not being played on your iPhone. I ws able to reproduce it too. We will get it fixed. We we will have tons of more audio examples soon. It's something that's been requested a lot, so we will work on some content showcasing the plugins working in real-time on a DAW's project :)
Hey, here is an updated version of the intro video with some audio demos: ua-cam.com/video/k04xwEVAGTA/v-deo.html we will update the walkthrough tutorial tomorrow as well :)
this plugin just makes the audio sound bad. the little shifts and gaps that are created through the humanizing sound horrible, even on minimal variation. i tried it with several audio sources. once you bypass, everything sounds cleaner. no clue why you need a plugin like that if your daw is able to humanize the midi, or you just shift the notes a tiny bit on your own. i regret buying it. will there be updates that might fix it?
If this plugin is as good as you claim, why isnt there a simple demo ?? literally you have a project in Logic opened and the plugin is connected . Why cant you just demonstrate what it sounds like ? This is a useless 3 minute video of a guy speaking, how about he keeps quiet and he lets the plugin do the work. You literally want us to buy this thing without hearing it in action ?? absurd
Hey, it was an oversight on our part. Here is an updated version of the intro video with some audio demos: ua-cam.com/video/k04xwEVAGTA/v-deo.html We will do the same for the Walkthrough tutorial tomorrow :)
it becomes more absurd the reply that sugests another video that also don't have decent demonstrations DO NOT BUY THIS they didn't present the product well people who made these horrible videos and tutorials don't deserve your money even if the pluguin works magically and it is ver good
@@pedroalmeida6857 that's way too negative. There are 15 audio demos on the official website. They've been up for a couple days now. mixedinkey.com/human/
I think what you could do is: record both guitar tracks (or duplicate them), then add them to different channels in your DAW and pan one to the left and one to the right (the amount of panning that sounds good to you). After that, you can add Human Plugins to both channels and it will add a nice effect to them. Ideally, you should also add Human to other channels in your DAW, so they will all play cohesevely with each other. Let me know if it helps :)
Does it time stretch the audio? (On audio tracks) can you please explain what it does to audio? Also - You guys need to provide a demo version. You’re really handicapping this plugin otherwise.
The audio plugin seems to work fine on a MIDI track, in Ableton at least. Is there a reason to go through the routing option with MIDI as oppose to just the audio? Also I get people’s reluctance without a demo, but I started using this today based on the audio demos on their website and it really is a cool plugin. A demo and maybe a bit more easily accessible information on why this isn’t just a simple time shifter would go a long way.
It's not the same. Our software introduces a unique feature that transcends traditional quantization by enabling what we call "Group Humanization." Imagine multiple plugins interacting as if they were musicians in a live ensemble. While swing merely offsets notes to add a touch of syncopation, our Human Plugins integrate with your Digital Audio Workstation's swing to create a deeply Humanized Swing. This fusion not only retains the groove but enhances it, offering a richer, more authentic human touch to your music. This is a more organic version of humanization.
hey, we will do it :) Are you using it on Windows? If so, here is how to do it: 1. add the plugin you want to route midi through Human with, with Output port set to 1 in Settings 2. add Human MIDI on another channel, with Input port set to 1, and Output port set to 2 3. add plugin you want to route the humanized midi to, with Input port set to 2
@@mixedinkey hey, not sure if I get it - lol - lets say I have a kick drum plugin like punchbox and added some steps in the sequencer. How do I humanize it? Why would I need a third plugin? ;)
Imagine that the piano player gets ahead of the whole band by 38ms, so the whole band has to catch up. All the channels start playing closer to what the piano player is doing. As the piano player drifts back to the quantizied timing, the band "follows" the piano player. That's how it works in a nutshell - some channels get ahead of others, just like it works in real life with musicians playing together
@@mixedinkey That's the way it should be! So you can drive verses and hold back choruses like a really good drummer can do. Most humanization is just dancing around 100% quantization which is a nothing burger in my opinion... now I am interested!😃
Adding Human to multiple tracks changes the feeling. It becomes obvious if you set it to the "max" setting to demo the effect. Generally, we set the effect to about 30-50% so it's not overwhelming
Here is a video with audio examples: ua-cam.com/video/k04xwEVAGTA/v-deo.htmlsi=LkUr_HSt5FhRATpX You can also find a bunch of audio examples on our website :)
Hey, here is an updated version of the intro video with some audio demos: ua-cam.com/video/k04xwEVAGTA/v-deo.html we will update the walkthrough tutorial tomorrow as well :)
Hey, our software goes beyond the usual swing or groove functions. It introduces a concept called "Group Humanization," where multiple plugins work together, much like musicians do in a band. This isn't just about shifting notes to create a groove; it's about making those notes interact in a way that feels natural and human. It works with your DAW's swing settings but adds a layer of realism, making your tracks sound like they're played by real people, not just a computer.
it is an excellent plugin. Drums perform better without changing anything in the frequency spectrum. simply saves a lot of time and work. The plugin is just beginning and I hope that there will be even more group selection options.
That's great to hear. Thank you for your positive feedback and we will definitely have future updates with more advanced features :)
Thanks for this! Can I ask what’s the title of the demo you played in this tutorial?
It seems like a great idea for a plugin I’ve been looking for for a long time, but I don’t think many people are going to buy it without hearing before and after examples of the effect in your videos. The before/after example on your website didn’t work for me on iPhone 14Pro Max btw.
hey, thanks for bringing up the issue witth the before and after examples not being played on your iPhone. I ws able to reproduce it too. We will get it fixed. We we will have tons of more audio examples soon. It's something that's been requested a lot, so we will work on some content showcasing the plugins working in real-time on a DAW's project :)
Hey, here is an updated version of the intro video with some audio demos: ua-cam.com/video/k04xwEVAGTA/v-deo.html we will update the walkthrough tutorial tomorrow as well :)
this plugin just makes the audio sound bad. the little shifts and gaps that are created through the humanizing sound horrible, even on minimal variation. i tried it with several audio sources. once you bypass, everything sounds cleaner. no clue why you need a plugin like that if your daw is able to humanize the midi, or you just shift the notes a tiny bit on your own. i regret buying it. will there be updates that might fix it?
Work’s in cubase?
Would you advise to add this plugin before any fx on an audio sample for instance or after the fx? Thanks
Does this plugin adjust volume on each note in a chord if you’re using it on midi?
If this plugin is as good as you claim, why isnt there a simple demo ?? literally you have a project in Logic opened and the plugin is connected . Why cant you just demonstrate what it sounds like ? This is a useless 3 minute video of a guy speaking, how about he keeps quiet and he lets the plugin do the work. You literally want us to buy this thing without hearing it in action ?? absurd
Hey, it was an oversight on our part. Here is an updated version of the intro video with some audio demos: ua-cam.com/video/k04xwEVAGTA/v-deo.html We will do the same for the Walkthrough tutorial tomorrow :)
it becomes more absurd the reply that sugests another video that also don't have decent demonstrations
DO NOT BUY THIS
they didn't present the product well
people who made these horrible videos and tutorials don't deserve your money even if the pluguin works magically and it is ver good
@@pedroalmeida6857 that's way too negative. There are 15 audio demos on the official website. They've been up for a couple days now. mixedinkey.com/human/
@@mixedinkey You don't provide demos of your plugins. It's frustrating.
thanks but I was hoping to actually hear the effect, which is the only thing that truly matter when deciding a purchase.
This company makes good stuff!
Makes it sence to copy a metal guitar Track and after using on second track the human plugin to get a doubled guitar, that I must not play twice?
I think what you could do is: record both guitar tracks (or duplicate them), then add them to different channels in your DAW and pan one to the left and one to the right (the amount of panning that sounds good to you). After that, you can add Human Plugins to both channels and it will add a nice effect to them. Ideally, you should also add Human to other channels in your DAW, so they will all play cohesevely with each other. Let me know if it helps :)
If you use this on multiple tracks at once, how's the CPU usage???
Does it time stretch the audio? (On audio tracks) can you please explain what it does to audio? Also - You guys need to provide a demo version. You’re really handicapping this plugin otherwise.
The audio plugin seems to work fine on a MIDI track, in Ableton at least. Is there a reason to go through the routing option with MIDI as oppose to just the audio?
Also I get people’s reluctance without a demo, but I started using this today based on the audio demos on their website and it really is a cool plugin. A demo and maybe a bit more easily accessible information on why this isn’t just a simple time shifter would go a long way.
Can’t you just use the randomise function in most daws ? Ableton 12 has it.
It's not the same. Our software introduces a unique feature that transcends traditional quantization by enabling what we call "Group Humanization." Imagine multiple plugins interacting as if they were musicians in a live ensemble. While swing merely offsets notes to add a touch of syncopation, our Human Plugins integrate with your Digital Audio Workstation's swing to create a deeply Humanized Swing. This fusion not only retains the groove but enhances it, offering a richer, more authentic human touch to your music. This is a more organic version of humanization.
Hey, can you do s tutorial how to use the midi version in FLStudio please? 🫶
hey, we will do it :) Are you using it on Windows? If so, here is how to do it:
1. add the plugin you want to route midi through Human with, with Output port set to 1 in Settings
2. add Human MIDI on another channel, with Input port set to 1, and Output port set to 2
3. add plugin you want to route the humanized midi to, with Input port set to 2
@@mixedinkey hey, not sure if I get it - lol - lets say I have a kick drum plugin like punchbox and added some steps in the sequencer. How do I humanize it? Why would I need a third plugin? ;)
It seems interesting, but please allow automatic translation in your video. We're not all fluent in english.
done :)
yo! where's the AAX File? for protools? 😕
Hey, we only have AAX version for Mac. Hopefully, we will have the Windows version available soon as well :)
When you make a setting of +38ms is that randomizing from 0ms or some other value or is it just shifting everything +38ms?
Imagine that the piano player gets ahead of the whole band by 38ms, so the whole band has to catch up. All the channels start playing closer to what the piano player is doing. As the piano player drifts back to the quantizied timing, the band "follows" the piano player. That's how it works in a nutshell - some channels get ahead of others, just like it works in real life with musicians playing together
@@mixedinkey That's the way it should be! So you can drive verses and hold back choruses like a really good drummer can do. Most humanization is just dancing around 100% quantization which is a nothing burger in my opinion... now I am interested!😃
I hear no effect
Adding Human to multiple tracks changes the feeling. It becomes obvious if you set it to the "max" setting to demo the effect. Generally, we set the effect to about 30-50% so it's not overwhelming
Too expensive
Max 10 $ !
if the demo sucks and there are no individual tracks demos probably the plugins sucks hope im wrong
Where are the examples?
🚩
Here is a video with audio examples: ua-cam.com/video/k04xwEVAGTA/v-deo.htmlsi=LkUr_HSt5FhRATpX
You can also find a bunch of audio examples on our website :)
2 videos and not a single sound demo 🤡
Working on it
"Trust me bro"
Hey, here is an updated version of the intro video with some audio demos: ua-cam.com/video/k04xwEVAGTA/v-deo.html we will update the walkthrough tutorial tomorrow as well :)
isnt this the same as groove pool?
Hey, our software goes beyond the usual swing or groove functions. It introduces a concept called "Group Humanization," where multiple plugins work together, much like musicians do in a band. This isn't just about shifting notes to create a groove; it's about making those notes interact in a way that feels natural and human. It works with your DAW's swing settings but adds a layer of realism, making your tracks sound like they're played by real people, not just a computer.
@@mixedinkey is there a demo?
50 euro ??? no thx
The price is too much!
At least use it on youre voice