Ross Scott is THE MAN!!. My favorite channel on UA-cam by far is Accursed Farms. I must have watched each video of his 10 times by now. Some maybe more. Great sense of humor and polished content every time. Highly recommend his stuff. Thanks for interviewing him!
2:06:28 It's nice when videos are 100% on topic and the viewer isn't bombarded with annoying reminders in every single video. It also gives things like the game dungeon some kind of archival purity, if I can call it that.
I only clicked this to listen to Ross but you're a surprisingly good interviewer and host. Looking forward to other interesting guests you have on. Subscribed.
Ah, monthly video chat with Ross 2.0 but with F R I E N D. Thanks for interviewing him man, you guys had natural chemistry and explored some great topics!
I remember back when Microsoft was pushing Win 10 super hard, one of our computers at the place I was working at had a forced update to Windows 10 and it essentially rendered the computer unusable. You'd be in the middle of a transaction when it would suddenly blue screen on you and it'd do that several times per day. I typically preferred to do my work on Windows PCs at the time but I'm thankful that they had fucking iPads for us to do our jobs with. Now, I'm not a luddite at all but ever since then, it's made me extremely wary about forced updates that change your operating system. Because no, I don't trust that it will be an extremely stable user experience.
This is awesome. Great job on the talk. Its funny he mentions it but I LOVE the moon gaming episode where he hosts himself and I think that theres something great there but maybe not on the moon. More ross.
1:38:20 An example I can think of for an RTS having banter would be Dawn of War: Dark Crusade, specifically the Stronghold missions, the developers wrote dialogue for all 7 Commanders having banter in the mission. The enemy commanders who's strongholds you invaded will heckle you and you commander will return in kind. Since you can pick any of the 7 Commanders it massively increases the replay value of those missions as you are eager to hear what dialogue exchange would happen on a mission that is effectively the same barring your army choice.
1:37:58 I remember Company of Heroes having that, units would comment on what was happening and they also had random chatter when they would idle around.
I loved the dawn of war games where units would comment when they first encountered the enemy and it varied on what faction yours and the enemies were. Like if the IG met chaos they'd be really scared but if the SM did they'd be angry. Small things like that are good little world building touches
My computer god of a friend programmed and customized his own windows 10 version I use for my PC that has a windows 8 framework being free of clutter and updates and having true administrative access to, especially for the custom PC's I build. Windows bootloops and hardware failures during those garbage updates has costed me tens of thousands of dollars in hardware for my business and my personal equipment.
I can't remember which games, but I've seen at least a couple on steam that had no achievements. But I only noticed that because people were complaining about it in the comments. It's a bit disturbing to me that something as inane and tacked on as "achievements" has become a basic requirement for some consumers. You always see people comment about how they are "100%-ing" the game, which is also disturbing, because it means that they're engaging in all kinds of unintended tasks just for the sake of checking some arbitrary boxes. It's just weird to me that you can give human beings any kind of representation of an incomplete task, and they'll become motivated to do whatever it takes. There's an opportunity in here for a clever indie game that plays on peoples relationship with these achievements.
18:30 I work cybersecurity, and I don't need a paper to explain this one to you. Every time there is a security update, the vulnerabilities that are patched are well-known and easily looked up by anyone with the right tools. In my experience, a high percentage of security breaches are caused because some threat actor targeted a known vulnerability in an older version of the software that a company is using, simply because that company didn't update. Actually, when I'm red teaming to find vulnerabilities in a program or network architecture, known vulnerabilities from outdated versions are the first thing I look into, and almost every modern system can be hacked this way. So many large corporations basically have massive backdoors simply because they don't update their software. There's a whole job title for someone who does nothing but patch known vulnerabilities, but I forget the name of it. Suffice to say, yeah, update your software, lmao. Even if you aren't navigating to suspicious sites or downloading iffy software, your computer can still become vulnerable to worms that hop between networked devices.
I do want to add that not giving the user the choice to update is also a security risk, though, because updates can break other software that's used to secure a system, obviously. So it isn't as straight-forward as "always update" in the actual field of cybersecurity, but these are not the kinds of security concerns that most end-users have at home. For casual home users, automatic updates is a clearly good move, but powerusers have to ask whether they're willing to sacrifice security for functionality. But assume that any system you aren't updating is compromised, and do your banking and other important transactions on a separate device, is my advice
This was enjoyable. I do have some ideas for improvement though. Ross is a chaotic thinker and will jump at what you give him to talk about, and then probably go off from there to other stuff. That's all fine, but it's a good idea to at least initially have a structure to an interview such as this. I think you should begin by introducing him, mention his history but more importantly the current projects he has going, his main series (arguably), "Ross's game dungeon". Then ask him some questions about that, what it is, why he does it, why it's great, what are his favorite episodes, what is coming up. This way people who are just shallowly interested will get a better idea of him and his channel. Later on you can deep dive into special topics such as GUI, Games as a service and then veer off into the sunset with whatever.
These conversations are not meant for those who, as you describe, are shallowly-interested. I don't think this was anywhere close to my best work as a host, but I'm not going to ask questions about subjects I'm less interested in when I only have each guest on for a limited amount of time - that will just bore me, which is as sure a sign as any that it's time to check out.
"density of interaction where they though of every" is common in rouguelikes (not rouguelites) because they only sometimes even have graphics and animations are nonexistent, they can do everything for gampeplay, getting higher interactivity than pretty much any other type of game. What I feel as the best demonstrative one for this would be cataclysmdda
You don't have to put achievements in your game on steam. In fact, I think most games on steam don't have achievements. But games with decent production value usually do.
for achievements, there are different kinds: - make it to this point in the game/defeat this boss; these are almost pointless, but do track your progress through the game. - accomplish easy feat, such as kill 10 monsters. almost everyone gets these, and they are almost pointless. - accomplish normal feat; these are the kind where you would probably only accomplish the feat if you focused on a certain aspect of gameplay through the course of a single playthrough. these are the kind I like the most because they provide a way to track your experiences of the game over time. they aren't pointless but they aren't grindy either, they expand the game by tracking many of the various ways of playing the game. coming up with interesting achievements of this kind can really improve a game IMO. I think though that this could be replaced with a high quality "high scores" system that tracks your overall accomplishments from within the game. - accomplish difficult feat. these are the kind where you would never accomplish the feat unless you specifically spent time grinding away at it just for the sake of accomplishing it. these I do not like, but I could see some people liking them.
Glad i'm not the only one that's not really a fan of achievements, that and any onscreen "spend money" advertising takes me out of the game immediately.
"a friend of mine has a conspiracy theory that maybe they're selecting some of the users as sort of surprise beta testers" as far as I know, yes, that's exactly what they do, this applies also to chrome and possibly other software. chrome released an update that invalidated certificates or something (can't remember the details; it was them enforcing a certificate rule of some kind? or maybe had something to do with cookies?) but since it was first applied to only 10% of users, only some people had issues with it. microsoft does the same thing, which is the optional "monthly quality rollup" or whatever they call it updates. they release the update optionally first and then if it doesn't explode, then they release it officially and force it on everyone else.
@@TheNoFraudsClub The worst case scenario of this is on GOG. I assume it's a bug, but it has been around for years. For me and many other people, each achievement opens the fullscreen GOG overlay, interrupting gameplay, usually without even pausing the game. I don't need to mention how great that is in the middle of a fight. What's even greater, the GOG overlay can't be closed without the task manager, going into "Details" and shutting it down from there. That's especially annoying because most multiplayer tools are bound to the overlay. Whenever you need to reconnect to a game session (due to disconnect or whatever), you also need to restart GOG and the game, to get the overlay back and also reactivate the chance to get paralyzed by another achievement. Brilliant feature to make people fall in love with achievements.
ah, Ross Scott. Now things are making sense.
More Later.
At first I thought The Admiral had made it here 😹😹 good to see you here, Litch
gahhhhhhhhhhhhhhhh
Nice, three hours together with Ross talking about anything is three hours i'll gladly listen to
thats facts man
Ross Scott is THE MAN!!. My favorite channel on UA-cam by far is Accursed Farms. I must have watched each video of his 10 times by now. Some maybe more. Great sense of humor and polished content every time. Highly recommend his stuff. Thanks for interviewing him!
People need to see this more widely. UA-cam algorithm, smile upon this production.
2:06:28 It's nice when videos are 100% on topic and the viewer isn't bombarded with annoying reminders in every single video. It also gives things like the game dungeon some kind of archival purity, if I can call it that.
Ah Ross, my favorite creator. Glad you got to talk to him!
We're grateful for the opportunity!
Now things are starting to make sense.
@@Yusuke_Denton gahhhhhhhhhhhhhhh
This feels like one of Ross's monthly video chats
I only clicked this to listen to Ross but you're a surprisingly good interviewer and host. Looking forward to other interesting guests you have on. Subscribed.
Ah, monthly video chat with Ross 2.0 but with F R I E N D. Thanks for interviewing him man, you guys had natural chemistry and explored some great topics!
Ross Scott is truly one of the great content creators. One of my faves
I'm glad I found this video
Ross my beloved
nice, ross is my favorite creator on this platform, such an inspiration as a content creator
This was a fantastic interview and it kept my attention the entire time. You're a hell of an interviewer!
I remember back when Microsoft was pushing Win 10 super hard, one of our computers at the place I was working at had a forced update to Windows 10 and it essentially rendered the computer unusable. You'd be in the middle of a transaction when it would suddenly blue screen on you and it'd do that several times per day. I typically preferred to do my work on Windows PCs at the time but I'm thankful that they had fucking iPads for us to do our jobs with.
Now, I'm not a luddite at all but ever since then, it's made me extremely wary about forced updates that change your operating system. Because no, I don't trust that it will be an extremely stable user experience.
You know something is wrong with an OS if people are *thankful* to use an iPad instead.
I feel you, man. Only reason I'm even considering moving to W10 is because most games have it as a minimum requirement.
Ross is my favourite youtuber right now and is for a while... and the interview was great! Thank you so much!
This is awesome. Great job on the talk. Its funny he mentions it but I LOVE the moon gaming episode where he hosts himself and I think that theres something great there but maybe not on the moon. More ross.
Great to see Pronogo AND Ross Scott.
sorting by the last hour can make you find crazy stuff sometimes
alrightman youre a solid interviewer you got a new sub. thanks for letting my fav youtuber shoot the poop with you
1:38:20
An example I can think of for an RTS having banter would be Dawn of War: Dark Crusade, specifically the Stronghold missions, the developers wrote dialogue for all 7 Commanders having banter in the mission. The enemy commanders who's strongholds you invaded will heckle you and you commander will return in kind.
Since you can pick any of the 7 Commanders it massively increases the replay value of those missions as you are eager to hear what dialogue exchange would happen on a mission that is effectively the same barring your army choice.
1:03:05 I've only ever seen older games without achievements. Things that became out before 2010.
Lots of modern Nintendo games don't have achievements.
1:37:58 I remember Company of Heroes having that, units would comment on what was happening and they also had random chatter when they would idle around.
I loved the dawn of war games where units would comment when they first encountered the enemy and it varied on what faction yours and the enemies were. Like if the IG met chaos they'd be really scared but if the SM did they'd be angry. Small things like that are good little world building touches
Good vid. Excellent conversation. Appreciated.
My computer god of a friend programmed and customized his own windows 10 version I use for my PC that has a windows 8 framework being free of clutter and updates and having true administrative access to, especially for the custom PC's I build. Windows bootloops and hardware failures during those garbage updates has costed me tens of thousands of dollars in hardware for my business and my personal equipment.
Gotta love that thumbnail
It's nice to know that somebody found “Vell, Zaphod’s just zis guy, you know?” as funny as I did. xD
Nice interview. 🙂
Roos! You should share these types of videos on the youtube community thing!
Yeah, Accursed Farms should have a playlist or something with videos by other channels that feature Ross.
I can't remember which games, but I've seen at least a couple on steam that had no achievements. But I only noticed that because people were complaining about it in the comments. It's a bit disturbing to me that something as inane and tacked on as "achievements" has become a basic requirement for some consumers.
You always see people comment about how they are "100%-ing" the game, which is also disturbing, because it means that they're engaging in all kinds of unintended tasks just for the sake of checking some arbitrary boxes.
It's just weird to me that you can give human beings any kind of representation of an incomplete task, and they'll become motivated to do whatever it takes.
There's an opportunity in here for a clever indie game that plays on peoples relationship with these achievements.
Really liking this channel, definitely gonna check out more!
18:30 I work cybersecurity, and I don't need a paper to explain this one to you. Every time there is a security update, the vulnerabilities that are patched are well-known and easily looked up by anyone with the right tools. In my experience, a high percentage of security breaches are caused because some threat actor targeted a known vulnerability in an older version of the software that a company is using, simply because that company didn't update.
Actually, when I'm red teaming to find vulnerabilities in a program or network architecture, known vulnerabilities from outdated versions are the first thing I look into, and almost every modern system can be hacked this way. So many large corporations basically have massive backdoors simply because they don't update their software. There's a whole job title for someone who does nothing but patch known vulnerabilities, but I forget the name of it.
Suffice to say, yeah, update your software, lmao. Even if you aren't navigating to suspicious sites or downloading iffy software, your computer can still become vulnerable to worms that hop between networked devices.
I do want to add that not giving the user the choice to update is also a security risk, though, because updates can break other software that's used to secure a system, obviously. So it isn't as straight-forward as "always update" in the actual field of cybersecurity, but these are not the kinds of security concerns that most end-users have at home. For casual home users, automatic updates is a clearly good move, but powerusers have to ask whether they're willing to sacrifice security for functionality.
But assume that any system you aren't updating is compromised, and do your banking and other important transactions on a separate device, is my advice
I came here for Ross, but that was a great interview!
This was enjoyable. I do have some ideas for improvement though. Ross is a chaotic thinker and will jump at what you give him to talk about, and then probably go off from there to other stuff. That's all fine, but it's a good idea to at least initially have a structure to an interview such as this. I think you should begin by introducing him, mention his history but more importantly the current projects he has going, his main series (arguably), "Ross's game dungeon". Then ask him some questions about that, what it is, why he does it, why it's great, what are his favorite episodes, what is coming up. This way people who are just shallowly interested will get a better idea of him and his channel. Later on you can deep dive into special topics such as GUI, Games as a service and then veer off into the sunset with whatever.
These conversations are not meant for those who, as you describe, are shallowly-interested. I don't think this was anywhere close to my best work as a host, but I'm not going to ask questions about subjects I'm less interested in when I only have each guest on for a limited amount of time - that will just bore me, which is as sure a sign as any that it's time to check out.
@@Pr0nogo You do you :)
OH FUCK, now this is based as hell!
Ross seems kind
"density of interaction where they though of every" is common in rouguelikes (not rouguelites) because they only sometimes even have graphics and animations are nonexistent, they can do everything for gampeplay, getting higher interactivity than pretty much any other type of game. What I feel as the best demonstrative one for this would be cataclysmdda
Great content, i was really confused how it abruptly ended though. Not sure what the curse is or whats going on. Thanks for the entertainment
Yeah I'd like to see some change!
This is awesome thanks for posting !!!
You're welcome dad
Dungeon Siege whole map from start to finish with Motocross Bike.
You don't have to put achievements in your game on steam. In fact, I think most games on steam don't have achievements. But games with decent production value usually do.
it may be more of a technical challenge than you think to ship security updates separately from other updates.
1:38:00
Dawn of War has a bit of that with different animations when killing enemies, running out of morale, etc.
My brothers in christ your thumbnail has the word "in" covered up by the timestamp so it's just ross with the words "I want to get SUCKED" under him.
for achievements, there are different kinds:
- make it to this point in the game/defeat this boss; these are almost pointless, but do track your progress through the game.
- accomplish easy feat, such as kill 10 monsters. almost everyone gets these, and they are almost pointless.
- accomplish normal feat; these are the kind where you would probably only accomplish the feat if you focused on a certain aspect of gameplay through the course of a single playthrough. these are the kind I like the most because they provide a way to track your experiences of the game over time. they aren't pointless but they aren't grindy either, they expand the game by tracking many of the various ways of playing the game. coming up with interesting achievements of this kind can really improve a game IMO. I think though that this could be replaced with a high quality "high scores" system that tracks your overall accomplishments from within the game.
- accomplish difficult feat. these are the kind where you would never accomplish the feat unless you specifically spent time grinding away at it just for the sake of accomplishing it. these I do not like, but I could see some people liking them.
Glad i'm not the only one that's not really a fan of achievements, that and any onscreen "spend money" advertising takes me out of the game immediately.
"a friend of mine has a conspiracy theory that maybe they're selecting some of the users as sort of surprise beta testers" as far as I know, yes, that's exactly what they do, this applies also to chrome and possibly other software. chrome released an update that invalidated certificates or something (can't remember the details; it was them enforcing a certificate rule of some kind? or maybe had something to do with cookies?) but since it was first applied to only 10% of users, only some people had issues with it. microsoft does the same thing, which is the optional "monthly quality rollup" or whatever they call it updates. they release the update optionally first and then if it doesn't explode, then they release it officially and force it on everyone else.
It's been a while since the last interview. I knew you'd run out of people that weren't frauds.
There will be more...
As someone who uses linux. It's better than windows in my opinion, but it's got it's own problems.
That first 1:38 seconds of non-stop rambling without even letting Ross introduce himself or say "Hi, thanks for having me" was really akward, dude.
Yeah, gotta be a bit more succinct at the beginning.
You look like the same person from different multiverse layers
Have you ever seen the two of them in the same room?
You guys should work together more often.
currently: 404 likes, downvotes not found.
Dawn of War has some cool banter between the genarals.
This for example: ua-cam.com/video/VrHhS5IkRR0/v-deo.html
you two have similar teeth
Rimworld doesn't have achievements. The dev is against them for pretty much the same reasons as Ross
Steam achievements are tied to trading cards which are tied to the economy. It's all crap.
At least from our perspective, we'd all prefer to just play the games! All the notices and popups are nothing but distractions.
@@TheNoFraudsClub
The worst case scenario of this is on GOG. I assume it's a bug, but it has been around for years.
For me and many other people, each achievement opens the fullscreen GOG overlay, interrupting gameplay, usually without even pausing the game. I don't need to mention how great that is in the middle of a fight. What's even greater, the GOG overlay can't be closed without the task manager, going into "Details" and shutting it down from there. That's especially annoying because most multiplayer tools are bound to the overlay. Whenever you need to reconnect to a game session (due to disconnect or whatever), you also need to restart GOG and the game, to get the overlay back and also reactivate the chance to get paralyzed by another achievement.
Brilliant feature to make people fall in love with achievements.
I'm on the HL1 is better train
The amount of tooth gap in this video is INSANE