STOP USING THESE UNITS! StarCraft 2 Unit Tier List (Guide)

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  • Опубліковано 19 сер 2022
  • StarCraft 2 2022 Unit Tier List - Winter guide ranks all the units best for Low APM players like himself and anyone who isn't Serral or Maru. Completely objective and should be taken very literally and with absolutely no extra information like when units should be build or what counters them.
    Terran Low APM Playlist: • Terran - LOW APM Chall...
    Protoss Low APM Playlist: • Protoss - LOW APM Chal...
    Zerg Low APM Playlist: • Zerg - LOW APM Challen...
    Starcraft 2 is a Science Fiction Real Time Strategy & Tactics game by Blizzard Entertainment! Battle with the tenacious Terrans, the advanced Protoss or the overwhelming Zerg. Check out www.starcraft2.com to play for free, and find guides, highlights and more information right on this channel!
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КОМЕНТАРІ • 437

  • @StriKe_jk
    @StriKe_jk Рік тому +1169

    Finally a video for me, the average user, who wants to watch a tierlist for a game I don't even play. Thank you Harstem!

    • @johnnyMcSheep
      @johnnyMcSheep Рік тому +150

      bro are you for real? This is Lowko right here man, get yourself checked and get real

    • @tolo9664
      @tolo9664 Рік тому +4

      Lmao

    • @silent7152
      @silent7152 Рік тому +29

      guys.... he's serral what are you talking about?

    • @felipevasconcello8164
      @felipevasconcello8164 Рік тому +3

      nice! Laughed hard

    • @gamer64691
      @gamer64691 Рік тому +17

      Bruh I could've sworn I was watching Husky.

  • @WintergamingTV
    @WintergamingTV Рік тому +149

    Wow this guy doesn't know what he's talking about. All he does is complain about Ghosts on stream all day and then pretends they aren't top tier. What a Terran apologist.

  • @oeuaigh
    @oeuaigh Рік тому +46

    28:48 "why is mothership so low I always lose to it"
    losing to motherships probably doesn't have anything to do with their strength, it's just that usually when your opponent makes a mothership they are so friggin ahead they can just do whatever they want.

    • @jimflagg4009
      @jimflagg4009 Рік тому +1

      I think he made this list for Sub Masters and some of these items are very hard to use by them selves and coast a lot of money like the Mother Ship.

    • @ReallyGnashty626
      @ReallyGnashty626 Рік тому

      @@jimflagg4009 Lol no he made them for plat players. Diamond one players are actually good at the game.

    • @tiget601
      @tiget601 Місяць тому

      trueee

  • @teenspirit1
    @teenspirit1 Рік тому +101

    You can't play PvP without disruptors. I know, because I quit playing 10+ years ago and watched Harstem use them all the time.

    • @lewiswood1693
      @lewiswood1693 Рік тому +3

      You also cannot win alot of PvZ or PvT without disruptors.
      Once their air is out disruptors become essential units as they are not as vulnerable as colossus but provide devastating splash damage.

    • @Kilesfactor
      @Kilesfactor Рік тому

      Says you! *warps 16 zealots right in front of your second base*

    • @user-up9fd9bm6h
      @user-up9fd9bm6h Рік тому

      Disruptors in pvp is optional, stalkers can blink out, archons and immortals dont take a lot of damage from them

  • @Alloran
    @Alloran Рік тому +36

    It's a pretty good line up. As somebody who has failed to use liberators correctly for many years it pains me to admit that they aren't A tier. Ranged Liberators are one of the most despair inducing things you can inflict on your opponent but watching 6 of them in the wrong place do literally nothing while your army disappears to archon chargelot and then a few stalkers just blink behind them to destroy them for free is also despair inducing.

  • @d7ffab979
    @d7ffab979 Рік тому +111

    Disruptors are SUPPOSED to miss, aren't they?
    The way I understand them is as mobile GROUND CONTROL unit creating an area of "untouchable" around your army.
    By introducing it, they made toss less deathbally.
    So I see the value of the disruptor not in HITTING, but in the fact you COULD hit, which gives you control over space, like the WidowMine, Tank, Lurker etc.

    • @SnkobArts
      @SnkobArts Рік тому +60

      You are absolutely correct, but that's for GM players. Not for Plat tosses such as myself who can barely handle 1 army control group. Remember if you're F2ing at all while using disrupters and fire the ball, the F2 UI will select the ball WITH your army; which is a great way to help your opponent. If you're in platinuum/lowdiamond, let alone silver, gold, and you're thinking about "ground control", STOP! You havent warped in units in 2 minutes! YOU ARENT MAKING PROBES! STOP DIDDLING YOUR STALKERS!!

    • @Broockle
      @Broockle Рік тому +13

      ye u do need to babysit them.
      Units lose a lot of points in platinum when they distract players from Macroing 😆

    • @DustinHorvath1987
      @DustinHorvath1987 Рік тому +6

      @@Broockle I only spectate SC2, but I've noticed that the high level players are always super impressive at sneaking in bits of macro the instant after they tell their army to move back like 10 tiles. Since you can't really be attacked by a pursuing army that's moving about the same speed as you.

    • @Leonhart_93
      @Leonhart_93 Рік тому +11

      They are also the hardest unit to control in the game. No other unit is so clunky and full of asterisks. And there is no other unit in the game that can casually and regularly kill part of your own army with a single mistake. And even without mistakes your own chargelots run into the balls a lot. Sure you can fix that by not building chargelots, but then you will HAVE to have the stalker which is very costly for that it does.

    • @jerubaal101
      @jerubaal101 Рік тому +2

      Crucially, it's much easier to be on the 'defenders' side against Disruptors than it is to learn to make the complex micro to realize the kind of benefit you're describing.

  • @gamezoid1234
    @gamezoid1234 Рік тому +5

    If you rate the units by "how likely am I shit myself when I see this unit on my side of the map" probe get it's own tier above S.

  • @Niub221
    @Niub221 Рік тому +31

    I'd be interested in a series of videos "what counters what"
    Example 1st video you take Terran and imagine enemy is Zerg with banes, what do you do?
    What do you do to counter each unit enemy can make from a point of certain race.

    • @user-mv2nn6rw2w
      @user-mv2nn6rw2w Рік тому +1

      Inb4 every episode ends with "just kill them before they do that"
      Then the last episode is about what counters drone rush...

    • @Kilesfactor
      @Kilesfactor Рік тому +1

      More stuff counters less stuff c:

    • @soleo2783
      @soleo2783 Рік тому

      @@Kilesfactor funnily enough, not always

  • @mordeth999
    @mordeth999 Рік тому +121

    Winter is an S-tier caster and smartass! Keep it coming dude, love this list

    • @Herodotus888
      @Herodotus888 Рік тому +10

      His jokes about his viewers getting the information/coaching and then continuing to not play SC2 crack me up every time. I haven't played since like season 2.

    • @EdBoBBy
      @EdBoBBy Рік тому +6

      i would say he is a BRENDA-tier caster

    • @Vikt0rian
      @Vikt0rian Рік тому +1

      Tickleballs sums it up.

  • @fenixiliusstrife1253
    @fenixiliusstrife1253 Рік тому +14

    All I gotta say is, "Power Overwhelming". It literally makes you invincible. Therefore Archons IMBA.

  • @LounoirRecords
    @LounoirRecords Рік тому +13

    everyone knows the super s tier unit is the minimap, but you gotta pay for that dlc unit

    • @Broockle
      @Broockle Рік тому +7

      remember in RA or C&C where you only gain the minimap if you build a Radar Building, and you still gotta supply it with power, so if one of your powerplants blows up the first thing that goes is the minimap? Those were days 😆

    • @LounoirRecords
      @LounoirRecords Рік тому +2

      @@Broockle sure, i played that game a lot. in a way it actually made quite a bit of sense logically

  • @hamburgers7817
    @hamburgers7817 Рік тому +3

    Nice job Winter, pretty fair list. It is hard to make a list that simple. Like some of the B tier units, when microed by pros can be S. Like Byun's reapers, Hero's stalkers, or just pro's with Disruptors. But as you said for mortals like me B tier.

  • @SteffanBoodhoo
    @SteffanBoodhoo Рік тому +8

    BC > Carrier, a single BC can have so much more impact than a single carrier, then getting to BCs vs getting to carriers, since carriers only work in mass and requires such a large investment if you don't get to that point of mass carriers it's almost useless

    • @yuchikang4305
      @yuchikang4305 Рік тому

      True

    • @user-mv2nn6rw2w
      @user-mv2nn6rw2w Рік тому +2

      You forget that BC is a massive attention drain.
      You build BC, you're either going to mess up your macro AND the rest of your micro, or you're going to lose them for free.

    • @rexmagi4606
      @rexmagi4606 Рік тому

      @@user-mv2nn6rw2w Uh, what? How does building BCs mess up your micro lol? Just hotkey them.

    • @user-mv2nn6rw2w
      @user-mv2nn6rw2w Рік тому

      @@rexmagi4606 Yes, hotkey them. That way they will chase after probes while ignoring the stalkers shooting at them automatically while you are looking at your base.

  • @thorveim1174
    @thorveim1174 Рік тому +24

    Mutas are weird. They can be devastating, but like dark templars, once your enemy knows you are going for them, their effectiveness drops massively. They are complete terrors for map control however IF microed.

    • @user-mv2nn6rw2w
      @user-mv2nn6rw2w Рік тому +5

      You should try team games. As long as there isn't someone going phoenix, mutas win the game on their own. Map is huge, lots of mineral lines to hit, and unless they want to keep 300 supply spread out throught the base to defend 100 supply of mutas, you're going to kill their eco.

    • @TheRogueminator
      @TheRogueminator Рік тому +1

      @@user-mv2nn6rw2w enough turrets, and strategically placed Widow Mines or Archons can help against that.

  • @You-ul8qw
    @You-ul8qw Рік тому +6

    A note with adepts... In PvP just make double adept at the start of the game if you're below 4k, and you will win for free after the first shade into your opponents base even with mediocre micro as long as you target fire the probes.

  • @WolfGangDealers
    @WolfGangDealers Рік тому +10

    Time to watch this tierlist video and write a comment that completely disagrees and explains why my tierlist is right and yours is wrong. Excellent video!

  • @sinressfyodie4124
    @sinressfyodie4124 Рік тому +5

    Zerg campaign: so here is a wide variety of units, all with unique strengths and weaknesses that you can choose to make the perfect army for any situation
    Me: mass queen 98% of the campaign, gotcha

  • @FlavarOlonar
    @FlavarOlonar Рік тому +7

    i havent played in years but i still have fun watching your vids

  • @PaleGhost69
    @PaleGhost69 Рік тому +11

    Stop using these units: Anything but probes, which are S+ tier, obviously.

    • @PJOZeus
      @PJOZeus Рік тому +3

      *Probius smiling in the back*

    • @enderofbarts
      @enderofbarts Рік тому +1

      Actual worst unit, only does 5 damage with no armor, do not build them ever.

    • @Broockle
      @Broockle Рік тому

      Brenda Tier Probes 👵

  • @maxstepaniuk4355
    @maxstepaniuk4355 Рік тому +6

    You cant win games in grandmaster league with D tier units. Uthermal:"Hold my beer"

    • @bovinepro8075
      @bovinepro8075 Рік тому +1

      you can win grandmaster games with anything technically you can win with no units at all if you roll the legendary disconncet win or worker rush win

  • @juny9445
    @juny9445 Рік тому +16

    Even serral and maru couldn't click this vid so fast

    • @Pineapple-Lord
      @Pineapple-Lord Рік тому

      That's a lot of words but all I see is FIRST

  • @TheRogueminator
    @TheRogueminator Рік тому +1

    I would personally put BCs on the S-tier too, due to them being able to not just Yamato, but also fire on the move AND warp in everywhere on the map. Can make for some nasty surprises, and come directly on top of those otherwise long-range Tempests.

  • @TheFeed816
    @TheFeed816 Рік тому +2

    Thank you, this will help me beat up on easy comp when I'm brave enough to play sc2

    • @joethestrat
      @joethestrat Рік тому +1

      Whoa whoa, let's not get crazy here....

  • @metalpunk8244
    @metalpunk8244 3 місяці тому

    Thanks for the list, great explanations. btw what program are you using in the background to show the list?

  • @lucabeavis
    @lucabeavis Рік тому +1

    Awesome video! Love you, Winter!

  • @d7ffab979
    @d7ffab979 Рік тому +11

    Can you rate upgrades next, please ? :)

    • @MPostma72
      @MPostma72 Рік тому +4

      Attack upgrades are better than defense upgrades, every zerg speed upgrade except overlord, combat shield is the best marine upgrade.

  • @Daniel-rd6st
    @Daniel-rd6st Рік тому +5

    I might argue about the drone. Sure you lose one when you use it for a building but thats why zerg buildings tend to be cheaper. But you cant stop a zerg building by killing the worker, like with terran. Also drones regen health , so if they survive that baneling hit or oracle attack, they will be quickly at full health again, while damaged SUVs and probes (if they got hull damage) will be easy pickings for a follow up attack. Also with research they can burrow, which might occasionally save you a mineral line.

    • @user-mv2nn6rw2w
      @user-mv2nn6rw2w Рік тому

      Eh, it's less that the buildings cost less (spawning pool costs 200, remember?), it's more that you have built in production in the hatcheries, so you don't need to build 5 spawning pools to make mass lings.

    • @Daniel-rd6st
      @Daniel-rd6st Рік тому

      @@user-mv2nn6rw2w Well the hatch is the cheapest of the base buildings (300 to the 400 of the other races) and i think thats because of the drone loss and because you need to build a couple of them quickly to get your production up.

    • @user-mv2nn6rw2w
      @user-mv2nn6rw2w Рік тому

      @@Daniel-rd6st Its down about 1 supply deopt/overlord worth of supply, which costs 100, which means its worth 100 less.
      It should be 300 to be in line with the other bases, but it costs 300+ a drone (or as I like to think, 350 + a larvae), aka it's more expensive instead of cheaper.
      Only good thing is that once you made enough workers you don't need to make extra production facility when you start massing units.

    • @Daniel-rd6st
      @Daniel-rd6st Рік тому +1

      @@user-mv2nn6rw2w Ah okay, I didnt actually know that a hatch dosent supply, well, supply 🙂

    • @user-mv2nn6rw2w
      @user-mv2nn6rw2w Рік тому +1

      @@Daniel-rd6st It does, just that it gives 8 instead of the 15 of nexus and CC.

  • @matthewlarue1883
    @matthewlarue1883 Рік тому +2

    Dude, how cool would it be if they added 2 more races to a new starcraft game. Like space orcs, and perhaps either Eldar/Elves or maybe an out of control AI android robot race. The storyline could be that the orcs or Elves are trying to escape from a super AI that killed its original creator race and is spreading across the galaxy chasing all living beings down for extinction and first encounter of the Orcs with Terran is capturing a small scouting party. Interrogating them and finding out its part of a larger armada that is fleeing from an AI that destroyed their homeplanet, their colonized planets, and space ports. Then the Terran command wants to validate the information and sends scouts to verify where the larger armada is and comes upon part of a smaller fleet of orcs engaged with a small AI fleet of drones that begin engaging the Terran scouting squadron. The then drones end up disengaging as they have witnessed new info to report back to AI this new information as they are too far out to send direct signals. The then Orcs begin to try communicating with the Terran scouting party and try thanking them, the sqaud leader welcomes them, but has to leave them to report back to command. Introducing one of the main Terran characters and one of the main Orc characters. Once this is established back at command briefing it causes uproar over not only possible new threat from unknown Orcs, but an AI as well that is still in its infancy of learning. Meanwhile across the Galaxy the Protos discover either another race fleeing from the AI, which are the Eldar or discover a lost civilian ship of Orcs on a small inhabital moon that comes under seige by a larger fleet of AI ships and drones and do nothing but watch as the AI obliterates the entire population. As this takes place the AI detect the Protos and attack them, but the Protos have a fleet nearby that annihilate them. Thus setting up the story Architecture.
    Also you could add that the Zeg come across the AI as well somehow. I think it could be an awesome campaign mode and story of how all the races had to team up together to take down this giant threat of the AI killing all sentient lifeforms. That might be cool to do, adding 3 more races to play as and in the end either destroying the AI completely or it changes for the better or something.
    One small edit, also to make the Orcs smart and not dumb would be interesting.

  • @jacksonframpton7751
    @jacksonframpton7751 Рік тому +1

    Now we need a tier list of all sc2 content creators please and thank you

  • @Alex06CoSonic
    @Alex06CoSonic Рік тому +1

    I was gonna say before you put any units in any tier - Archons, Carrier and Marines (with medivacs).
    Glad to see I was spot on xD

  • @danieljones3291
    @danieljones3291 Рік тому +12

    I'm a casual Zerg player. That said, it's sad to see the units that make up the core of nearly any combat composition are A tier or below while Protoss and Terran have much better S tier options.

    • @cpMetis
      @cpMetis Рік тому +3

      True, but
      You have queens.

    • @havel6060
      @havel6060 Рік тому +2

      zerg have high adaptability and bank, you can rebuild your army much faster than the other 2 races, and then you have broodlords which is rlly hard to counter at end game

    • @CorwinTheOneAndOnly
      @CorwinTheOneAndOnly Рік тому +4

      @@cpMetis We have queens BECAUSE our race is trash. All of us would be in favor of nerfing queens (and nerfing our spellcasters) if our other units got better.
      Example: You get to nerf the shit out of queens if you allow Hydras to be a T1 unit (upgrades stay T2). You dirty terrans should also be in favor of this because it means you get to buff the shit out of banshees.
      You get to nerf the hell out of infestors and vipers if you buff broodlords and ultras. Broodlords get a speed buff and ultras get to attack while moving.
      And most importantly: remove a ghost's ability to snipe massive units, but lower the energy cost of snip. All problems have been solved.

    • @DomenG33K
      @DomenG33K Рік тому +1

      @@CorwinTheOneAndOnly Your highest winrate race in pro play is bad? Jokes aside, zerg have the fastest growing economy and the ability to produce units at bulk. Meaning that 200 minerals worth of units SHOULNDT be equal to the other races.
      It's a weakness and a strength. And i say that as someone who plays all three races mostly zerg/toss. Honestly yeah 10 zelots are stronger then like 20 zerg units. But i kill 20 zerg he kill 8 zelots. I remake 6 zelots, zerg remakes 40 roaches gg zerg won xD

    • @CorwinTheOneAndOnly
      @CorwinTheOneAndOnly Рік тому

      @@DomenG33K Survive til lategame and you win tho. With literally ANY harassment of our economy (TERRANS), zerg is screwed

  • @KickAssets
    @KickAssets Рік тому +3

    Marines honestly seem OP at times, especially vs air.

  • @Elgar7022
    @Elgar7022 Рік тому +4

    @WinterStarcraft Hope this comment finds you well :)
    What if, to reduce the Queen's roles, they make Hydralisk Den not-Lair tech? Allows Zerg to build them before going for Lair and have some semblance of squishy AA DPS. Would give room for combat-nerfs to the Queen's early game perhaps?
    I'm not an expert, I'm only curious as to what other unforeseen by me catastrophic failures would come with it.

    • @lukiv3
      @lukiv3 Рік тому

      with that most zergs will just die to BC opener as Hydra is very weak to BC's and only early counter is Queen, with that they should also drop Spire building time.

    • @PaleGhost69
      @PaleGhost69 Рік тому +2

      What if winter has absolutely no control over balances and mentioning specific changes to him annoys him? Idk just throwing that idea out there.

    • @PJOZeus
      @PJOZeus Рік тому

      Ignoring any nerf to queens which would just be stupid in so so many ways - 1) hydra gas cost, couldn't really use them anyway - 2) insane ground dps as ling hydra, would utterly shred protoss no matter what they do, just wouldn't have time to get any tech or unit mass to contest it - widow mine bio? set. banelings? no issue. Collosi, Templar, Carriers or 8 gate charge? not happening.

    • @Leonhart_93
      @Leonhart_93 Рік тому +1

      They will still build queens. They are cheaper and WAY tankier than hydras and can even regenerate. Why would you build hydras if you are planning to stay on creep? Hydras only have a role off creep, basically.

    • @MPostma72
      @MPostma72 Рік тому +5

      @@Leonhart_93 Hydras? You mean lurker eggs.

  • @magusmaximus670
    @magusmaximus670 Рік тому

    Keep it up, buddy!

  • @siege275
    @siege275 Рік тому

    I feel like this is a tier list based on ranked as in the e tier is best at bronze and the s tier is best at higher tier lol great vid winter 👌

  • @xzeeno3712
    @xzeeno3712 Рік тому +1

    I heavily disagree about the mothership, when I get the mothership I use it for a frontal attack using it's T ability to minimize damage and also I use it as a temporary shield to cause more damage and less losses.

  • @whatthefuck519
    @whatthefuck519 Рік тому

    this will be quite handy when i play sc2 again in a few months

  • @riklaunim
    @riklaunim Рік тому

    In 3vs3 or 4vs4 a lurker will likely kill like 100 supply, especially when placed on the rally route. uThermal ghosts kill 40 workers on average (and all 15 observers).

  • @cpypcy
    @cpypcy Рік тому +5

    The design is very human, very easy to use!

  • @brianball2176
    @brianball2176 Рік тому +2

    Marine/Medivac was guaranteed S tier. Base army unit that is viable all game, good for offense and defense, cheap, heals quickly with medivacs so it has longevity, and Stim makes them an absolute nightmare without any crowd control or splash damage. FUCK M/M.
    And Widow Mines. And Ghosts. And Carriers for that matter.

  • @alicrastd3095
    @alicrastd3095 Рік тому +3

    I’m surprised you put hydra at A. I thought B, because it’s just a lurker egg!

    • @petrusv8752
      @petrusv8752 Рік тому

      if hydras actually get to hit things they deal some great dps. the problem is that zerg isnt a sturdy race so any front line the hydras have melts always before they can do much; but if you pair hydras with immortals or use microbial shroud against skytoss, suddenly the baby lurkers earn their vespene.

  • @Jousef9
    @Jousef9 Рік тому

    Ive been waiting for this video since the last time I played starcraft 2 in 2020

  • @mrperson6963
    @mrperson6963 Рік тому +1

    when your siege tanks get to choose to fight probes, immortals, or banshees. pick banshees . been screwing up this whole time trying to fight those probes

  • @justincase5002
    @justincase5002 Рік тому +2

    Drones? Eh, situational. Only build them when you are playing as a Zerg and you plan to mine more minerals or Vespen.

    • @DaimothCL
      @DaimothCL Рік тому

      are you the guyjustin guy in the chat?

  • @asddasdasdasdadsa
    @asddasdasdasdadsa Рік тому

    26:03 aren't Ultras still core to counter carrier archon protoss??? Also really good vs marine

  • @andrewpeterson3302
    @andrewpeterson3302 Рік тому +1

    Disruptor based army's control the ground. Point blank, period. Use it to zone. Keep their army away from you ever 2 seconds. Then when they do hit, it's gg. Disruptors are king of the ground. Don't get it twisted.

    • @Leonhart_93
      @Leonhart_93 Рік тому

      Disruptors are there just to fill the role of the high tier ground unit in the protoss army that doesn't get hard countered. Like for example in PvT, colossus gets hard countered by vikings and templar/archon by ghosts. Then the bio ball would effortlessly DPS whatever chargelot/stalkers you may have. They do have regular counters though, they quite bad vs liberators, siege tanks, lurkers and vipers.
      Without the disruptor, a ground based protoss army is not truly viable in the end game so all protoss players would eventually be forced into skytoss even if they don't like the playstyle.

  • @Hotshotben
    @Hotshotben Рік тому

    Great content

  • @gagnong4738
    @gagnong4738 Рік тому

    Love these Lowko tier lists, excellent sleeping music

  • @goalieguy55
    @goalieguy55 Рік тому

    wondering which of the units no longer in the game could be added back in and how would they rate with these.

  • @darkranger116
    @darkranger116 Рік тому

    Reapers are an incredible unit. A squad of 6-10 can do so many things, but only if you're willing to put in the effort, which i am, almost every single time

  • @Merkaba85
    @Merkaba85 Рік тому

    Units Winter underrate:
    Banshees are great in TvT for harrassing SCVs, forcing turrets, cyclones, scans, ravens, great for sniping tanks and early marines and cyclones (2 banshee 3 shot), SCVs building, and they work great vs tanks if you keep making them, easier to use than libs imo. In TvZ they are also great at harrassing drones, forcing spores, overseers. And they are great support for an early push, and they snipe spires and bases pretty good too, 2 port ftw! Okay.
    Swarmhost are pretty good vs meching terrans, especially in lower eco scenarios, if they have helbats protecting their army, just go for the production.
    Ravens are amazing, easily A tier, you can mass ravens in all matchups. Fairly easy to use too.
    Disruptors easily A tier, if not S amazing in all matchups. Disruptor/Tempest + support, probably best PvT unit comp.
    Tanks 100% S tier,
    Ghost S tier, just practice, but only B tier vs terran.
    Units Winter overrate:
    Reapers are very meh. Good for scouting, reapers cheese is weak if you can play. Very situational unit.
    Zerglings very situational, not solid.
    DT also quite situational.
    Carriers and Archons, very good, especially together, but not always. Ghost, mine, viking melt them with good control, for instance. Only A tier for those two.

  • @wjrHomie
    @wjrHomie Рік тому

    thanks winter for no ads!!!

  • @ashra8281
    @ashra8281 Рік тому +1

    Disruptors are good vs opponents in lower leagues cos they can't play.
    But the key thing is they allow you to dance. As protoss you wanna be hitting and backing off. Shields regen enegery comes back. Which high templaf let you do as well but the need energy and are less deadly

    • @Leonhart_93
      @Leonhart_93 Рік тому +2

      Guess what, the people in lower leagues also can't control Disruptors. Even I am not confident that I won't kill a lot of my units in a tight moment with them. I would much rather have lurkers or mines instead.

    • @ashra8281
      @ashra8281 Рік тому

      @@Leonhart_93 oh yeah lurkers and mines are good. But if you're low diamond a few disruptors will take out an entire enemy force while they're trying to macro

    • @Leonhart_93
      @Leonhart_93 Рік тому

      @@ashra8281 That's because they expect to counter everything with the same basic composition, like they always do. Especially terrans with their MMM compositions.
      In my experience disruptors are quite bad vs liberators, siege tanks, lurkers and vipers but of course they don't get countered as hard as colosi and archons do, that's why they exist.

    • @ashra8281
      @ashra8281 Рік тому

      @@Leonhart_93 disruptors are considered good vs seige tanks and lurkers. The inablitity to move is huge.
      With MMM you can normally stim in but yeah they are generally vs that.
      They do suck balls vs libs

    • @Leonhart_93
      @Leonhart_93 Рік тому

      @@ashra8281 In my experience the lurkers play similarly with libs and kinda zone out the disruptors. They can also dodge the novas and close in. Of course it's only dangerous where there aren't just lurkers and can't afford to take your time to pick them off.
      Also tanks have the same range as the disruptors and it's really hard to fire a nova from perfect range. 2-3 tanks usually means you will lose some disruptors.

  • @sockpuppermcgee7920
    @sockpuppermcgee7920 7 місяців тому

    For a game as complex as this, I don't think it's possible for 1 tierlist to do any unit justice. You have different elos, matchups, map designs, timing attacks, mindgames, etc.
    DT can hit like a truck, it can blink, it's perma cloaked, can morph into an Archon, in general it harasses really well. For 35 seconds. Then detection exists, and you can't use it properly anymore. BUT, it forces a reaction out of your enemy, it forces them to do something predictable or change their build a lil bit since they don't know what you're doing. That last part can be extremely powerful, more powerful even than killing a whole mineral line sometimes. This is against Terran.
    Now you have Zerg, completely different.
    Then Protoss, completely different again.
    Units don't retain their consistency nor their strengths in different matchups. In TvT, ghosts are useless compared to TvZ or TvP.
    TvZ, it locks your opponent out of building Ultras completely, it counters all spellcasters, it can 1 shot infestors, it can punish retreats, very powerful. It's cheap enough that killing a ghost with banelings only is considered inefficient.
    TvP, the ghost is so powerful that it's considered a mistake not to have ghosts. EMP counters every unit in their roster except Interceptors. That's massive. Stupid almost.
    In any matchup, the ghost can cloak, piss off to one side of the map, and call down a nuke in a deadzone. It will miss completely, 0 damage, and your opponent will still be clicking on all their bases; no macro, no micro, while that useless nuke lands somewhere in the void. That's how powerful it is if you use it incorrectly.
    These tierlists are largely based on opinions, rather than the objective strengths/weaknesses of the units, but I still like them, especially when they're rated based on the rank they're used in. Carriers in Bronze, yeah S+++ tier, it's so high in the tierlist that it goes off the screen. In GM 8k MMR, it's a unit that gets one shot just by right clicking with vikings. To make a tierlist that takes all of this into account would be insanely time consuming, but also really interesting. Idk who'd stick around for a 2h video tho. 2h with no tangents or examples*.

  • @georgeclark2868
    @georgeclark2868 3 місяці тому +1

    Funny how barely any Zerg attacking units are considered really good

  • @toast_recon
    @toast_recon Рік тому +4

    I would swap zealot and zergling, as much as my protoss self loves zealots. Zerglings have a constant solid impact on every game start to finish, and you always mix them into any comp without fail.

    • @brianball2176
      @brianball2176 Рік тому +2

      Then when you get them through their upgrades to Shredlings at the end game.......goddamn they can make bases disappear.

  • @halqthedarktemplar
    @halqthedarktemplar Рік тому

    5:45 isn't the colossus relatively common vs zerg in the stalker colossus composition?
    Admittedly it is pretty hard to micro so not ideal in the metal leagues so I guess "eh" Tier is deserved

    • @PJOZeus
      @PJOZeus Рік тому

      does it get built often? sure
      is it good, does it last and is it the primary back bone of the army? at the ranks mentioned, no not really.. just falls over (speaking as a zerg)

    • @matteofontana_
      @matteofontana_ Рік тому

      dark templars aren't s lol

    • @MPostma72
      @MPostma72 Рік тому

      @@matteofontana_ That's because they haven't embraced and become archons yet.

  • @moneygrab610
    @moneygrab610 Рік тому +2

    So what you are saying is Zerg has no good units and that is the sole reason I am losing all my games. Glad to hear it!

    • @PaleGhost69
      @PaleGhost69 Рік тому +2

      Quantity over quality. Just throw more units at them. You are the swarm.

    • @MPostma72
      @MPostma72 Рік тому

      You have to kill them before they can get the good units.

  • @LoneAidenPryde
    @LoneAidenPryde Рік тому +1

    I agree with much of this, but I will never agree that ghosts are not S tier. a silver player could still get one of these out, devote 5 of his apm to emp the silver toss and it will help more than any other unit at that time lol.

  • @lokkiirl4793
    @lokkiirl4793 Рік тому +1

    >Queen best unit in the game
    >Most of S-tier is Toss units
    >Mothership is noob trap
    >Probe>SCV>Drone
    yup its a good list, also anyone who claims to use Disruptors on ladder is either a liar or a bronze league hero

  • @WholeCarrots_
    @WholeCarrots_ 7 місяців тому

    As soon as he put Hydras in A Tier, I was the happiest person there could be. Nothing this man says can tear me down now!

    • @WholeCarrots_
      @WholeCarrots_ 7 місяців тому

      Nevermind, he ruined me when he said Viking was A. I have never found a use for them- *Dies of noobiness*

  • @K3rriganZerg
    @K3rriganZerg Рік тому

    Who started calling queens Brenda first was it Winter or Lowko?? 🤔 I need to know 😅

  • @richardbutton1179
    @richardbutton1179 Рік тому +1

    MS was good when game first came out but when they took all it's abilities away it became worthless

  • @roystalenhoef8468
    @roystalenhoef8468 4 місяці тому

    only strategy where i lose from is mas carrier thempest (i play zerg) what can i do the best against it. make corruptors?

  • @justinzhou
    @justinzhou Рік тому

    yeah this is much more aligned to my experience

  • @thecollectiverisk
    @thecollectiverisk Рік тому

    I was personally attacked within the first min of this video lmfao 🤣

  • @arcturus64
    @arcturus64 Рік тому +1

    Never lost to a B or E tier unit because I never played.

  • @Lingboysc2
    @Lingboysc2 Рік тому +2

    "you can't just go straight to carriers" I BEG TO DIFFER. I think a 2 base carrier opener in PvZ is very strong.

    • @saphironkindris
      @saphironkindris Рік тому +5

      2 base carrier opener is insanely strong in PvZ if your opponent doesn't make any units

    • @Lingboysc2
      @Lingboysc2 Рік тому

      @@saphironkindris ? zerg doesn't have mobile anti air until midgame. All other aggression can be held with a good wall and a battery.

    • @saphironkindris
      @saphironkindris Рік тому +1

      I mean idk, if a player did that against me as zerg here on the lower leagues I feel like I'd just get like six bases uncontested while they built up their carriers and have infinite money to throw at AA or counter attacks since carriers are slow AF, or I would just be able to break through the wall since they're not spending anything on units. I haven't played in a little while now so maybe some balance changes pushed things in carriers favour, but consider me skeptical that you can reliably rush carriers without just losing first.

    • @Lingboysc2
      @Lingboysc2 Рік тому

      @@saphironkindris well generally even with the carrier opener you make a few high Templar and/or disruptors. You can go into voids too. The point is that it’s VERY difficult for the Zerg to trade anywhere near efficiently vs all of those high tech units. At the top level it’s not very good (even though maxpax got rank 1 with it) because the Zergs have near perfect control, I think it’s very strong in the lower leagues. I have an 85%+ winrate with carrier openers in mid masters but I’m a gm Zerg so I know what Zergs hate playing against so take that with a grain of salt.

    • @Lingboysc2
      @Lingboysc2 Рік тому

      @@saphironkindris the carriers have absurd dps once you get 6+ of them. Even if it’s pure carrier, they can shred pretty much anything before you can snipe enough carriers. Add in voids, high Templar, archons, mothership, and disruptors? It takes such good control from Zerg to beat it.

  • @drewpaiva93
    @drewpaiva93 Рік тому

    It all depends on the commander behind the units, right?

  • @mixitra8320
    @mixitra8320 Рік тому +1

    A tier list was made but a questions remains: At what cost?

  • @HenriqueRJchiki
    @HenriqueRJchiki Рік тому

    In metal leagues you definitely can hit disruptors if you micro the ball

  • @jacobmarkin1371
    @jacobmarkin1371 Рік тому

    When do we get the critical building tier list???

  • @user-mv2nn6rw2w
    @user-mv2nn6rw2w Рік тому +2

    "A queen has similar dps to a hydra"
    Actually, about half.

    • @widowmines231
      @widowmines231 Рік тому

      against air unit

    • @user-mv2nn6rw2w
      @user-mv2nn6rw2w Рік тому +1

      ​@@widowmines231 Queen: 11.2 anti ground dps, 12.6 anti air dps. AND it gets blocked harder by armor, percentage wise.
      Hydra does over 20 dps.

    • @widowmines231
      @widowmines231 Рік тому

      @@user-mv2nn6rw2w oh, my memories is a bit messed up, have not touchedd my off race for a while, well that make them even better, 4 queen with transfuse beats 4 void rays easily, while 5 hydras can not, despite having much higher dps.

    • @gustru2078
      @gustru2078 Рік тому

      @@widowmines231 You would have to suck to come up with the reasoning that using void rays to kill queens is a good idea. Since transfuse can only be used while on creep, it only works defensively but if you also have hydras in the lot to receive transfusions, then the voids will go down much faster than with just queens. Despite what Winter says, imo the hydra is no longer a core unit in Starcraft 2. More expensive, 2 supply instead of 1, slow and frail for its cost. In other words, built as a glass cannon so it should be used as such. In Starcraft 1, hydras were 75minerals/25gas/1supply/80HP vs 100/50/2/90HP for SC2 hydras. Much more expensive for 10 more HP, being faster than SC1 Hydras without the speed upgrade but much slower with it unless on creep and a higher DPS (20.4 for SC2 vs 15.9 for BW)

    • @widowmines231
      @widowmines231 Рік тому +1

      @@gustru2078 your reading skills are remarkable, i said queen do better same supply/resource wise against air units than hydra despite having lower dps, when did i said anything about killing queens with void rays. yes, queen plus hydra against air is better than pure queen, so is queen+viper, queen +corruptor, even queen and muta do better against mass void ray than queen hydra, hydra just sucks, that's all

  • @rexmagi4606
    @rexmagi4606 Рік тому +5

    I feel like Mutas can make it onto the good-with-micro list. They are some of the best harass and scout units.

    • @gustru2078
      @gustru2078 Рік тому +3

      But that's all they can do in SC2. They're too expensive for their utility in my opinion. In starcraft 1, they could morph into either guardians or devourers. Now, the "mutalisk" can't "mutate" into anything else, which kinda defies the logic of calling them that, like they lost the ability that gave them their name in the first place. Good for pwning workers or scouting if you really want to waste 100 gas for that or absolutely need the extra speed, bad for everything else. The only units they counter are those that don't shoot up and they get rekt by the rest. They removed the devourers to replace them with the weaker corruptors and decided that they would be the ones morphing into broodlords. Never quite understood that part.

  • @SonnyKnutson
    @SonnyKnutson Рік тому

    Not gonna lie. I started skipping forward and stopped just as he said "Just to re-iterate for those who skip forward". Felt scarily like he was talking to me live xD

  • @reecedabeast5273
    @reecedabeast5273 Рік тому

    Arnt like all early builds, block the entry into the base because of zerglings, like if you failed to block it either with a unit mistep or something else you lost the game to zerglings? I mean i know that you want to make sure most units dont make it to your mineral line, but the zergling is the poster child of that idea.

  • @TheHalogen131
    @TheHalogen131 Рік тому

    20:46 poor Grubby. He streams HotS and WC3 and he still can't get a break

  • @thanhnguyenquoc9523
    @thanhnguyenquoc9523 Рік тому

    I think Oracle + Carrier is the best because of the Oracle scout ability.

  • @xitaris5981
    @xitaris5981 Рік тому

    Wait Carrier is S tier, but Corruptor is B tier? Are you suggesting that Plat/Diamond players build hydra vs carrier? Or is that the situational?

    • @kelsier6090
      @kelsier6090 Рік тому +1

      That would be the situational.

  • @Zandonus
    @Zandonus Рік тому +2

    "Continue not to play starcraft 2" Oh yeah. That's me. I failed for 2 weeks to get placed into the AI skill bracket.

  • @Tibicraft08
    @Tibicraft08 Рік тому

    As a casual plat/low-diamond protos player, I would say that lurkers are S tier. I took me a very long time to learn how to deal with them, but when I did, it got into diamond.

  • @VVeremoose
    @VVeremoose Рік тому

    Proxy Thor cheese is my second favorite behind PF rush. But PF rush is so hard to pull off.

  • @saphironkindris
    @saphironkindris Рік тому

    Banelings are S-tier if you're playing against Terran bio, because people don't know how to look for buried banes or split until you get surprisingly far up into the rankings lmao. They just lose their entire army every time.

    • @saphironkindris
      @saphironkindris Рік тому

      It's a real joy to see someone lose like 120 supply of troops to a relatively small handful of banelings, and then watching them remax on bio again lol.

  • @reallordfluffybutt5636
    @reallordfluffybutt5636 Рік тому +1

    Tier A went through so many patches during that video...

  • @SupaKrupa
    @SupaKrupa Рік тому +2

    I've seen you complain about the hydra a lot now. I've thought of some changes which may make them more viable in the pro scene - feedback welcome.
    I dislike how everyone just masses queens to defend against everything and want to make the hydra more viable in early game.
    Make it hatchery tech. Same as Brood War, can build after the spawning pool.
    Drop HP back to 80, reduce damage to 10, increase attack cooldown to about 0.70
    Lair tech - Muscular augments increases movement speed AND HP by 25% to 100. Grooved spines - increases attack range AND damage by 2 (restoring original damage)
    Hive tech - Hydras can morph to Hunter Killers. Costs 50/50 to make a hunter killer cost a total 150/100. Increases attack speed back to original 0.59. Increases base damage by 3. Increases HP by 30. Size slightly bigger to reduce stacked dps. Not sure whether they should stay light or be like a ghost (not light nor armored).
    This may give Zerg another option for both early game anti-air and reduce reliance on the corruptors in late game. Thoughts?

  • @KaldonWK
    @KaldonWK Рік тому

    Lmao that intro! I feel attacked.

  • @adrianlastname4864
    @adrianlastname4864 Рік тому

    I'm up about 800mmr after building ghosts way more often.

  • @learn2farm509
    @learn2farm509 Рік тому

    Ive won many games.. not early wins either with only zerglings hahaha.. not in 1v1 tho.. always free for all.. if you dont get harrassed as much as the others early.. then by mid game you have a kill ball regardless of their composition as you dont have to attack the enemy army at all if you have good map vision burrow and patience. In fact I bought my 2v2 back from certain death by design.. my teammate role was hold out as long as possible terran.. fortifying the entrance with enough room to pop zerglings thru.. an backed by like a handful of my spine structures. Only goal was to allow me to get a few hundred zergling with attack increase and speed research. Then I laid them burrowed 3/4 of the way to the other teams bases then off to the side so an army on the march wouldnt notice them.. but put 2 zerglings in that path.. who were just for early warning.. they were meant to die.. When his army hit the second early warning system.. which was slightly close to us than halfway.. I unburrowed an enormous army of zerglings sent what i was still building to in front and to the side of our defensive line.. these were to harass and weaken should they decided to retreat and defend when they realized what was happening. They didnt tho.. so just served to divide the attention of the enemy away from our stationary defense. bunkers siege.. missile turrest and spine structures. Before they even got fully thru our defense they had nothing in there base that was still being poured into with more and more zerglings.. My partner was fairly new so I knew a direct confrontation would be a loss as they are not good at micro and macro simulatneously.. and would lose a ton of expenisive units to just inattention.. So I focused his attention strictly on defense at all cost.. while i went in kamikaze do or die hoping the speed and sheer numbers could overwhelm their base before they did ours.. risky as it was splitting forces but... an undefended base falls fast to an ocean of zerglings.. much faster than the terrans pushing their seige tanks and marines thru a base.. as their quicker.. there are more of them and no need to toggle to siege mode hahaha! squishy as can be but that doesnt matter if their are only scv for defense.. took that game in ehh somewhere between 10-15minutes and dominated.. zerglings with a plan... hahaha.. i dont like late game zerg... used to favor a zergling.. baneling.. zergling softening wave trio.. then a combination of ultralisk.. roaches and zergling push.. with zerglings up front to distract as the ultralisk hit the wall.. and then roach zergling to reinforce the pesky large quantity units wreaking havoc beside biological bulldozers of the ultralisk. But these days if i play zerg.. i play sneaky and wait for my shot and go all in.. I avoid direct battles as much as possible.. the only exception is ambush.. either unburrow while an army is on top... so their surrounded and confused.. or if their detectors.. ill hit from the front.. a second or two before i routed another small army from behind.. the last thing you want with zerg on terran or even protoss.. is a cluster of them.. just like the cinematics.. when zerg hit.. it needs to be a surprise and have them surrounded before firelines melt your squishy troops.

  • @futairimasu
    @futairimasu Рік тому

    Your voice sounds like the old guy from Family Guy
    Keep up the good videos man, I loved this one!

  • @Joe.D.780
    @Joe.D.780 Рік тому

    I like how you acknowledged that not all of us are grandmaster lol

  • @celrak7667
    @celrak7667 Рік тому +1

    If you’re in bronze, you can win the game only with banshee beacause the opponent don’t know how respond to invisible units

  • @lecorbeauanonyme8458
    @lecorbeauanonyme8458 Рік тому

    Brood lords are decent honestly, I make a combo of corruptor + brood lords sometimes and I destroy with it.

  • @cstrange8101
    @cstrange8101 Рік тому

    I've seen winter give strikes for Terrans simply making a Raven

  • @waffentragersc2204
    @waffentragersc2204 4 місяці тому

    When I`d seen the headline, I thinked smth like "The S+++++ tier is SCV, Probe and Drone" cause U can do NOTHING without them)

  • @knightofvirtue613
    @knightofvirtue613 Рік тому

    This video is interesting after watching thermals' ravens to GM series

  • @sargentchef8092
    @sargentchef8092 Рік тому +1

    i used to not build anything until i got battlecruiser's and not expand my base yeah i lost a bunch lol

  • @Heartly07
    @Heartly07 Рік тому

    if you need lings added on to every army comp to round it out, that means that they are good not a reason to demote them. its like saying im going to run immortal but lets add on some zealots to round it out. im going to run roach but lets add on some lings to round it out. same logic but flawed because zerg?? or is this just protoss bias.

  • @darkbut8864
    @darkbut8864 Рік тому

    i dont think the zelots are s ,and distruptor ,oracal are e for sure if you are not a high elo player ,the ovi ,riper ,sentry are b for sure ,and the libs are a eazy

  • @KickAssets
    @KickAssets Рік тому

    You should do this same thing for 3vs3 or 4v4.

  • @rudybaran
    @rudybaran Рік тому

    whenever I watch games seems like noone gets hydras. And broodlords + corruptors are the core of every late game yet here they are as situational 😜