A brand new Windmill Isle stage in Sonic Generations

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  • Опубліковано 22 гру 2024

КОМЕНТАРІ • 70

  • @DarkAura19
    @DarkAura19 Рік тому +30

    This stage is a visual treat, genuinely feels like a lost act of Windmill Isle and has some pretty good design, LOTS of hidden paths.

  • @thesoupestsoupio7721
    @thesoupestsoupio7721 Рік тому +111

    To be honest, The level design Is actually pretty neat. The level itself reminded me of a cross between the PS3/Xbox 360 And Unwiished. Might Try It out later.

    • @etherealhatred
      @etherealhatred Рік тому +10

      It's funny because according to Sonic fans this is basically Sonic Forces, it's decent, it's a good start at using Unleashed assets to create something new but it's literally a straight line 90% of the time without even having obstacles or enemies
      This is everything Sonic fans were crying to Sonic Team about but yeah i figured the comment section would be hyping this up as revolutionary

    • @MD-se8ft
      @MD-se8ft Рік тому +3

      How is this level design neat? It's all automated and straight line till u reach the goal

    • @thesoupestsoupio7721
      @thesoupestsoupio7721 Рік тому

      @@MD-se8ft I agree that it's KINDA Automated. It could use a bit of work, though. But to each their own.

    • @thesoupestsoupio7721
      @thesoupestsoupio7721 Рік тому

      @@etherealhatred Yeah. Straight Lines in a Sonic Game Aren't as fun as twists And Turns. Though, Sonic Team should Take notes From Super Mario Bros Wonder And take their sweet time. But this Was probably Made Within a Deadline.

    • @paulo547
      @paulo547 Рік тому

      This mod is stunning, don't get me wrong, but the level is just empty lol

  • @TheRaziz321321
    @TheRaziz321321 Рік тому +19

    This is like a hybrid of Wii/PS2 and PS3/X360 version's level design, and I'm all in for it 👌

  • @jasoncampbell3558
    @jasoncampbell3558 Рік тому +16

    Pretty nice. Decent length, good use of visuals both old and new, nice layout that fits some of the level designs from Unleased. Impressive work by the modders, they did a fantastic job.

    • @etherealhatred
      @etherealhatred Рік тому +3

      It doesn't fit what unleashed did at all, it's a good start yes, but is EONS away to resemble anything from Unleashed (at least not the 360/PS3 version)

  • @MegaEvilsaurus66
    @MegaEvilsaurus66 Рік тому +34

    There's potential here, but it needs more things going on. Rail grinding, QTEs, platforming (springs, acrobatics, wall jumping), a puzzle of some sort (switches to hit to activate a gate or door), more hazards, something more than just boosting. It lacks in objects, obstacles, details. It's a good start, though. At the moment, it feels like a race track waiting to be populated with things to keep players on their toes and engaged in the game.

    • @caelkins6478
      @caelkins6478 Рік тому +6

      I dont think a level like this needs a puzzle thrown in there. Those puzzles were never fun or interesting, they just killed the flow. This level uses set pieces and spectacle to give the player a little break which I think is cool. I like that there are just moments in this level where you run through a cool area for a bit until the next section

    • @MegaEvilsaurus66
      @MegaEvilsaurus66 Рік тому +4

      @@caelkins6478 I wasn't saying it would be the best addition nor a mandatory one (although even timed jumps and Egg Springs and such function as a form of very basic puzzle and could at least be added), but rather that this level needs something, anything else to break up the linearity and add some meaningful challenge or use of skill to give players some input. As of now, it requires just one button to progress through the majority of it. You get my point? These are general ideas.

    • @visionxry
      @visionxry Рік тому +4

      i think more QTE’s rails and enemies would definitely make navigation more interesting

  • @askomgreal
    @askomgreal Рік тому +6

    Pretty good. Just needs more enemies and objects, A lot of potential though

  • @ouh_guy6187
    @ouh_guy6187 Рік тому +10

    Pretty good stage mod it's like seeing the best of both the PS3/Xbox360 version and the Wii/PS2 version

  • @TheOneTycoo
    @TheOneTycoo Рік тому +12

    Okay this is AWESOME! I really like the idea of completely new Unleashed-inspired level designs. This is great!

  • @bluedealer
    @bluedealer Рік тому +2

    This deserves best of all time in Gamebanana

  • @xxshowizxx6484
    @xxshowizxx6484 Рік тому +7

    Early gang 😎 this stage tho features many unique locations that I’d never expect out of windmill isle. Makes it feel like a open world

  • @vitexus6907
    @vitexus6907 Рік тому +6

    I hope more people do original layouts of existing zones, instead of just a port

  • @heactuallyexists
    @heactuallyexists Рік тому +3

    forces level design moment

  • @jovani6044
    @jovani6044 Рік тому +1

    Windmill isle is my childhood, happy to see it get this love and special treatment.

  • @Abigdummy4life
    @Abigdummy4life 9 місяців тому

    This is basically like Generations Seaside Hill tier.
    A ton of those alternate possible paths you could just glimpse at.
    This is what boost game stages should be like in general.

  • @arieldarian3130
    @arieldarian3130 11 місяців тому +1

    This level is actually better and longer than many of the Unleashed and Generations levels lmao.

    • @Abigdummy4life
      @Abigdummy4life 7 місяців тому

      THIS is what is called vastness, baby

  • @flipside2086
    @flipside2086 6 місяців тому

    Visually looks pretty neat, probably feels boost to win.

  • @jimmysmomschannel
    @jimmysmomschannel Рік тому +5

    This stage kinda fixes the false "open world" tag Unleashed was given, and it gives you alot more freedom as well... but there's also barely anything going on within the actual stage. Nothing to keep the attention span of an 8 year old at least.
    It could also use Sonic Team's specialty in cinimatic camera angles, that alone is what made the original game feel so lively.

    • @samcandles
      @samcandles Рік тому +5

      Unleashed was never supposed to be open world and this level isn't either wdym lol

    • @jimmysmomschannel
      @jimmysmomschannel Рік тому +5

      @@samcandles The original level is a bit linear, consisting of one main path throughout the entire level, but it's usually always a high and low route. In this level, I've seen two at some points, and the high and low paths were pretty creative, too.
      That said, the linear parts in this level are literally boost to win. At least the og level tried to cut these down as minimum as possible.
      I guess the "open world" was a bit pushing it, but it looks like you can explore for a while on this level. You can't go very far in Act 2.

  • @KKTunez
    @KKTunez Рік тому +1

    Looks really killer actually

  • @SK-RetroGaming
    @SK-RetroGaming Рік тому +18

    Is this an original level design?!

  • @C4ST3R3T3RN4L
    @C4ST3R3T3RN4L Рік тому

    While I do like the spectacle and the fact someone actually managed to make a customized level out of this aesthetic, there isn't really much of note to talk about here. It really does remind me a lot of the Unwiished levels, where you're mostly there going with the flow instead of trying to find something new with every playthough. Cool concept, just needs more enemies and QTEs and such.

  • @ShadicgunMan
    @ShadicgunMan Рік тому

    Imagine Sonic Generations 2 with Sonic Frontiers style open worlds from each game in the franchise. Would really be neat for Windmill Isle.

  • @MD-se8ft
    @MD-se8ft Рік тому +3

    This is just forces design with unleashed assets

  • @MetalSonic420
    @MetalSonic420 Рік тому +1

    This is a great new stage.

  • @HMR422
    @HMR422 8 місяців тому

    This looks incredible

  • @tardissins7512
    @tardissins7512 Рік тому +1

    I’m just curious as to how many of these blind jumps lead to death if you miss

  • @jorgezorrilla835
    @jorgezorrilla835 Рік тому

    Apotos es uno de los mejores niveles visualmente geniales en toda la franquicia de sonic cada vez que lo juego en sonic unleashed me transmite paz

  • @Zetchzie
    @Zetchzie Рік тому

    Thats some damn good level design

  • @sebastiancisneros6319
    @sebastiancisneros6319 Рік тому

    Looks like a real unleashed level

  • @TemporalZack
    @TemporalZack Рік тому +1

    This feels like a very UnWiished level. A lot of it is focused on running and drifting and quickstepping. The spectacle is great and I'm sure it took a lot of time to make, but the gameplay value isn't all that high imo.

  • @Kaname_Rufi_ID
    @Kaname_Rufi_ID Рік тому +1

    Is more like Sonic Unwiished old stage to me

  • @simeondavis5912
    @simeondavis5912 Рік тому

    Sega needs who ever made this stage

  • @phantomgamer4463
    @phantomgamer4463 Рік тому

    if sonic unleashed has a sequel

  • @PharosXV2
    @PharosXV2 Рік тому

    THIS IS HEAT

  • @HatKidPeck
    @HatKidPeck Рік тому +1

    Seeing the movement in Sonic Generations, lord why couldn’t Sonic Frontiers be like this, at LEAST with the cyber stages, Homing Attacks suck ass in that game, overall though frontiers is really good.

  • @suprxmefire9497
    @suprxmefire9497 Рік тому

    I wish they had sonic unleashed on the switch, but make the graphics like Sonic colors but a slightly higher quality version with better frame rate. I was playing Mario 3d world and one worlds music gave me Sonic unleashed chu nan night vibes

  • @sebastiantorres7299
    @sebastiantorres7299 Рік тому

    Nice Video

  • @soniccavinthehedgehogfast6823

    My friend tried this but his game always crashes

  • @memezabelle
    @memezabelle Рік тому +3

    this level is literally autoplay bro 💀what are people talking about

  • @NICKLS
    @NICKLS 8 місяців тому

    looks visually appealing
    but where's the gameplay

  • @aguio3917
    @aguio3917 Рік тому +2

    Infinite times better than Superstars, RIP good Sonic game since Unleashed

  • @Itz_Kwame
    @Itz_Kwame Рік тому

    eh.

  • @TheRealBobbleHat
    @TheRealBobbleHat Рік тому +10

    Looks really mid, its just boosting the whole time and theres no enemies? Somebody was inspired by forces 💀

    • @abicrystalwing1543
      @abicrystalwing1543 Рік тому +4

      I agree it is kind of empty, but this is nothing like forces. This is a masterpiece compared to that shit

    • @jasonnguyen1072
      @jasonnguyen1072 Рік тому +3

      It’s more so inspired by Uniwiished, prioritizing on trying to make good level design rather than fill it to the brim with stuff to dodge like the other World Adventure (that other Boost games took the skeleton of).

  • @_Imagimation_
    @_Imagimation_ Рік тому +1

    Looks empty tbh

  • @Tailsfly593
    @Tailsfly593 Рік тому +7

    This is bad level design

  • @CHICKENRAN34
    @CHICKENRAN34 Рік тому +1

    "Mid forces level design! Looks like garbage! Grr I hate taking in the environment instead it should've been more difficult & have a lot of 2D sections & buttons instead of a free roam!!!" 🥱