A brand new Windmill Isle stage in Sonic Generations

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  • Опубліковано 1 жов 2024

КОМЕНТАРІ • 70

  • @thesoupestsoupio7721
    @thesoupestsoupio7721 11 місяців тому +110

    To be honest, The level design Is actually pretty neat. The level itself reminded me of a cross between the PS3/Xbox 360 And Unwiished. Might Try It out later.

    • @etherealhatred
      @etherealhatred 11 місяців тому +10

      It's funny because according to Sonic fans this is basically Sonic Forces, it's decent, it's a good start at using Unleashed assets to create something new but it's literally a straight line 90% of the time without even having obstacles or enemies
      This is everything Sonic fans were crying to Sonic Team about but yeah i figured the comment section would be hyping this up as revolutionary

    • @MD-se8ft
      @MD-se8ft 11 місяців тому +3

      How is this level design neat? It's all automated and straight line till u reach the goal

    • @thesoupestsoupio7721
      @thesoupestsoupio7721 11 місяців тому

      @@MD-se8ft I agree that it's KINDA Automated. It could use a bit of work, though. But to each their own.

    • @thesoupestsoupio7721
      @thesoupestsoupio7721 11 місяців тому

      @@etherealhatred Yeah. Straight Lines in a Sonic Game Aren't as fun as twists And Turns. Though, Sonic Team should Take notes From Super Mario Bros Wonder And take their sweet time. But this Was probably Made Within a Deadline.

    • @paulo547
      @paulo547 11 місяців тому

      This mod is stunning, don't get me wrong, but the level is just empty lol

  • @DarkAura19
    @DarkAura19 11 місяців тому +29

    This stage is a visual treat, genuinely feels like a lost act of Windmill Isle and has some pretty good design, LOTS of hidden paths.

  • @TheRaziz321321
    @TheRaziz321321 11 місяців тому +19

    This is like a hybrid of Wii/PS2 and PS3/X360 version's level design, and I'm all in for it 👌

  • @askomgreal
    @askomgreal 11 місяців тому +6

    Pretty good. Just needs more enemies and objects, A lot of potential though

  • @jasoncampbell3558
    @jasoncampbell3558 11 місяців тому +16

    Pretty nice. Decent length, good use of visuals both old and new, nice layout that fits some of the level designs from Unleased. Impressive work by the modders, they did a fantastic job.

    • @etherealhatred
      @etherealhatred 11 місяців тому +3

      It doesn't fit what unleashed did at all, it's a good start yes, but is EONS away to resemble anything from Unleashed (at least not the 360/PS3 version)

  • @MegaEvilsaurus66
    @MegaEvilsaurus66 11 місяців тому +33

    There's potential here, but it needs more things going on. Rail grinding, QTEs, platforming (springs, acrobatics, wall jumping), a puzzle of some sort (switches to hit to activate a gate or door), more hazards, something more than just boosting. It lacks in objects, obstacles, details. It's a good start, though. At the moment, it feels like a race track waiting to be populated with things to keep players on their toes and engaged in the game.

    • @caelkins6478
      @caelkins6478 11 місяців тому +6

      I dont think a level like this needs a puzzle thrown in there. Those puzzles were never fun or interesting, they just killed the flow. This level uses set pieces and spectacle to give the player a little break which I think is cool. I like that there are just moments in this level where you run through a cool area for a bit until the next section

    • @MegaEvilsaurus66
      @MegaEvilsaurus66 11 місяців тому +4

      @@caelkins6478 I wasn't saying it would be the best addition nor a mandatory one (although even timed jumps and Egg Springs and such function as a form of very basic puzzle and could at least be added), but rather that this level needs something, anything else to break up the linearity and add some meaningful challenge or use of skill to give players some input. As of now, it requires just one button to progress through the majority of it. You get my point? These are general ideas.

    • @visionxry
      @visionxry 11 місяців тому +4

      i think more QTE’s rails and enemies would definitely make navigation more interesting

  • @SK-RetroGaming52322
    @SK-RetroGaming52322 11 місяців тому +18

    Is this an original level design?!

  • @ouh_guy6187
    @ouh_guy6187 11 місяців тому +10

    Pretty good stage mod it's like seeing the best of both the PS3/Xbox360 version and the Wii/PS2 version

  • @memezabelle
    @memezabelle 11 місяців тому +3

    this level is literally autoplay bro 💀what are people talking about

  • @MD-se8ft
    @MD-se8ft 11 місяців тому +3

    This is just forces design with unleashed assets

  • @xxshowizxx6484
    @xxshowizxx6484 11 місяців тому +8

    Early gang 😎 this stage tho features many unique locations that I’d never expect out of windmill isle. Makes it feel like a open world

  • @vitexus6907
    @vitexus6907 11 місяців тому +6

    I hope more people do original layouts of existing zones, instead of just a port

  • @heactuallyexists
    @heactuallyexists 11 місяців тому +3

    forces level design moment

  • @TheOneTycoo
    @TheOneTycoo 11 місяців тому +12

    Okay this is AWESOME! I really like the idea of completely new Unleashed-inspired level designs. This is great!

  • @TemporalZack
    @TemporalZack 11 місяців тому +1

    This feels like a very UnWiished level. A lot of it is focused on running and drifting and quickstepping. The spectacle is great and I'm sure it took a lot of time to make, but the gameplay value isn't all that high imo.

  • @bluedealer
    @bluedealer 11 місяців тому +2

    This deserves best of all time in Gamebanana

  • @HatKidPeck
    @HatKidPeck 11 місяців тому +1

    Seeing the movement in Sonic Generations, lord why couldn’t Sonic Frontiers be like this, at LEAST with the cyber stages, Homing Attacks suck ass in that game, overall though frontiers is really good.

  • @Kaname_Rufi_ID
    @Kaname_Rufi_ID 11 місяців тому +1

    Is more like Sonic Unwiished old stage to me

  • @jimmysmomschannel
    @jimmysmomschannel 11 місяців тому +5

    This stage kinda fixes the false "open world" tag Unleashed was given, and it gives you alot more freedom as well... but there's also barely anything going on within the actual stage. Nothing to keep the attention span of an 8 year old at least.
    It could also use Sonic Team's specialty in cinimatic camera angles, that alone is what made the original game feel so lively.

    • @samcandles
      @samcandles 11 місяців тому +5

      Unleashed was never supposed to be open world and this level isn't either wdym lol

    • @jimmysmomschannel
      @jimmysmomschannel 11 місяців тому +5

      @@samcandles The original level is a bit linear, consisting of one main path throughout the entire level, but it's usually always a high and low route. In this level, I've seen two at some points, and the high and low paths were pretty creative, too.
      That said, the linear parts in this level are literally boost to win. At least the og level tried to cut these down as minimum as possible.
      I guess the "open world" was a bit pushing it, but it looks like you can explore for a while on this level. You can't go very far in Act 2.

  • @tardissins7512
    @tardissins7512 11 місяців тому +1

    I’m just curious as to how many of these blind jumps lead to death if you miss

  • @TheRealBobbleHat
    @TheRealBobbleHat 11 місяців тому +11

    Looks really mid, its just boosting the whole time and theres no enemies? Somebody was inspired by forces 💀

    • @abicrystalwing1543
      @abicrystalwing1543 11 місяців тому +5

      I agree it is kind of empty, but this is nothing like forces. This is a masterpiece compared to that shit

    • @jasonnguyen1072
      @jasonnguyen1072 11 місяців тому +4

      It’s more so inspired by Uniwiished, prioritizing on trying to make good level design rather than fill it to the brim with stuff to dodge like the other World Adventure (that other Boost games took the skeleton of).

  • @arieldarian3130
    @arieldarian3130 8 місяців тому +1

    This level is actually better and longer than many of the Unleashed and Generations levels lmao.

    • @Abigdummy4life
      @Abigdummy4life 4 місяці тому

      THIS is what is called vastness, baby

  • @C4ST3R3T3RN4L
    @C4ST3R3T3RN4L 10 місяців тому

    While I do like the spectacle and the fact someone actually managed to make a customized level out of this aesthetic, there isn't really much of note to talk about here. It really does remind me a lot of the Unwiished levels, where you're mostly there going with the flow instead of trying to find something new with every playthough. Cool concept, just needs more enemies and QTEs and such.

  • @Abigdummy4life
    @Abigdummy4life 6 місяців тому

    This is basically like Generations Seaside Hill tier.
    A ton of those alternate possible paths you could just glimpse at.
    This is what boost game stages should be like in general.

  • @NICKLS
    @NICKLS 5 місяців тому

    looks visually appealing
    but where's the gameplay

  • @flipside2086
    @flipside2086 3 місяці тому

    Visually looks pretty neat, probably feels boost to win.

  • @_Imagimation_
    @_Imagimation_ 11 місяців тому +1

    Looks empty tbh

  • @KKTunez
    @KKTunez 11 місяців тому +1

    Looks really killer actually

  • @jovani6044
    @jovani6044 11 місяців тому +1

    Windmill isle is my childhood, happy to see it get this love and special treatment.

  • @Tailsfly593
    @Tailsfly593 11 місяців тому +7

    This is bad level design

  • @phantomgamer4463
    @phantomgamer4463 10 місяців тому

    if sonic unleashed has a sequel

  • @ShadicgunMan
    @ShadicgunMan 11 місяців тому

    Imagine Sonic Generations 2 with Sonic Frontiers style open worlds from each game in the franchise. Would really be neat for Windmill Isle.

  • @MetalSonic420
    @MetalSonic420 11 місяців тому +1

    This is a great new stage.

  • @suprxmefire9497
    @suprxmefire9497 11 місяців тому

    I wish they had sonic unleashed on the switch, but make the graphics like Sonic colors but a slightly higher quality version with better frame rate. I was playing Mario 3d world and one worlds music gave me Sonic unleashed chu nan night vibes

  • @HMR422
    @HMR422 5 місяців тому

    This looks incredible

  • @soniccavinthehedgehogfast6823
    @soniccavinthehedgehogfast6823 11 місяців тому

    My friend tried this but his game always crashes

  • @jorgezorrilla835
    @jorgezorrilla835 11 місяців тому

    Apotos es uno de los mejores niveles visualmente geniales en toda la franquicia de sonic cada vez que lo juego en sonic unleashed me transmite paz

  • @Itz_Kwame
    @Itz_Kwame 11 місяців тому

    eh.

  • @sebastiancisneros6319
    @sebastiancisneros6319 11 місяців тому

    Looks like a real unleashed level

  • @simeondavis5912
    @simeondavis5912 11 місяців тому

    Sega needs who ever made this stage

  • @PharosXV2
    @PharosXV2 11 місяців тому

    THIS IS HEAT

  • @Zetchzie
    @Zetchzie 11 місяців тому

    Thats some damn good level design

  • @sebastiantorres7299
    @sebastiantorres7299 11 місяців тому

    Nice Video

  • @aguio3917
    @aguio3917 11 місяців тому +2

    Infinite times better than Superstars, RIP good Sonic game since Unleashed

  • @CHICKENRAN34
    @CHICKENRAN34 11 місяців тому +1

    "Mid forces level design! Looks like garbage! Grr I hate taking in the environment instead it should've been more difficult & have a lot of 2D sections & buttons instead of a free roam!!!" 🥱