That is just nuts that you did that....cool though and similar to the guys that spend the many hundreds of dollars and many, many hours working on flight simulator cockpits for games.
I'm glad you like it. In terms of hardware cost it's really not that expensive, the Arduino board I used was 10-15 €, the stepper motor was about another 15 € (for a 5 pack on Amazon). The rest is just small parts you get for about 1€ each, LED, poti and such. If I'd start again now I'd go for a better stepper motor though. There's a reason why it's so much cheaper than most other's you'll find... This guy wrote a pretty good article about that: www.jangeox.be/2013/10/stepper-motor-28byj-48_25.html
Thanks Barman. In short: the ingame data is collected via an arma mod, it's then passed on to the arduino via serial port. You find the project documentation here: manueldobusch.eu/blog/index.php/2019/03/27/arma-3-desktop-compass/ That includes the parts-list, wiring diagram, and the source code.
If I understand you correctly the idea is to move a magnet with the stepper and have a needle on top that is moved by the magnet? That's a great idea, would make the movement smoother. Right now I don't plan on making any major hardware changes tbh, but I love the idea. I'll give it a try if I get around to make a version 2.0 or something :)
Theoretically yes, I didn't get around to implementing anything yet though. I'll be looking into making it run with DCS next, most likely. It can basically be used with any game as long as you find a way to output the relevant data (compass direction) from the game via socket.
Thanks for the nice comments everybody, I'm very glad you guys like the project!
epic
People never cease to surprise me
(Positively)
I'm utterly amaze.... I shall use this on my full VR control...
you have a full VR control???
And you'll be looking through your headset how exactly?
1 year later, this is still amazing.
That is just nuts that you did that....cool though and similar to the guys that spend the many hundreds of dollars and many, many hours working on flight simulator cockpits for games.
I'm glad you like it. In terms of hardware cost it's really not that expensive, the Arduino board I used was 10-15 €, the stepper motor was about another 15 € (for a 5 pack on Amazon). The rest is just small parts you get for about 1€ each, LED, poti and such.
If I'd start again now I'd go for a better stepper motor though. There's a reason why it's so much cheaper than most other's you'll find...
This guy wrote a pretty good article about that: www.jangeox.be/2013/10/stepper-motor-28byj-48_25.html
Cool stuff.
this is a great idea and could be used in much more than just arma!!!
awesome work mate
Wow! Congrsts and thanks for sharing
I was wondering, is it possible to use what information you have gathered to remake this in a different way myself,
Opens a whole range of possibilities, what comes next? :D
realistic Weapons!
Great job! Can you share the project? How do you collect the data from PC?
Thanks Barman.
In short: the ingame data is collected via an arma mod, it's then passed on to the arduino via serial port.
You find the project documentation here: manueldobusch.eu/blog/index.php/2019/03/27/arma-3-desktop-compass/
That includes the parts-list, wiring diagram, and the source code.
wow, good job!
can you try to turn a magnet wit the stepper wich recalibrates the compass should be a better feeling?
If I understand you correctly the idea is to move a magnet with the stepper and have a needle on top that is moved by the magnet? That's a great idea, would make the movement smoother.
Right now I don't plan on making any major hardware changes tbh, but I love the idea. I'll give it a try if I get around to make a version 2.0 or something :)
Great!
run in other games?
Theoretically yes, I didn't get around to implementing anything yet though. I'll be looking into making it run with DCS next, most likely.
It can basically be used with any game as long as you find a way to output the relevant data (compass direction) from the game via socket.