You had javascript files in the folder and other things. I copied exactly what you did but it won't work and the page is blank. If you could respond to me quick I would very appreciate it please
I am getting error in my chrome browser when i run the code
Uncaught TypeError: Cannot read properties of undefined (reading 'style') at new OrbitControls (OrbitControls.js:28) at init (index.html:25) at index.html:57
Hi dude I suggest u do coding pushed in git or maybe add download button at bottom of ur site which makes more reliable and easy for us to continue ur work
Thank you for putting this together! I might be on a project that would require something like this. I've never used three.js before. How would you go about adding clickable elements inside our 3d perspective cube?
Raycasting is your best bet. Check and see if the mouse position intersects the object you want to click and if it does make an event listener to click the object. Look up raycastng in the three.js documentation it will be more helpful
There are 2 versions available in github, js and jsm. For this tutorial you should use the js version. github.com/mrdoob/three.js/blob/master/examples/js/controls/OrbitControls.js
Wow, never seen someone skybox their entire scene using huge geometry... I usually just parent a tiny skybox to the camera, and use it with a simple background shader _(doesn't write to the depth buffer)_ ... it's kind of important that the skybox is always centred on the camera, otherwise it gets ugly real quick.
Three.js have simple comand for skybox. scene.background=new THREE.CubeTextureLoader().setPath("images/sky/").load(["lf.jpg","rt.jpg","up.jpg","dn.jpg","ft.jpg","bk.jpg"]);
@@chasercode1349 I have those libraries. Where do you paste the code you wrote into the code from the video? I tried replacing the lines loading the textures and creating the mesh with your code but it never creates the geomery needed, that is created in the for loop in the video.
@@chasercode1349 Very cool Idea! But I get just a blackscreen :( would really appreciate a heads up! . I downloaded your Code and changed nothing but it didnt work yet. Console says, i need to give an encoding. But if i give utf-8, it just shows a blackscreen without further errors.
A skybox is not a "3d world". However, Three.js will render a 3d world that looks similar to your skybox. Real-time shadow-mapping and everything. Example of a 3d scene and realtime shadows in your browser: threejs.org/examples/?q=light#webgl_lights_physical
Hey, a very nice tutorial but could you please help me with an issue (tried running the very same example you provided from local files and then on a Node.js server (http-server) and nothing helped). The console still says: SyntaxError: expected expression, got '
@@ummuser I got the same Problem. Can you help me out? Would really appreciate the help. I already fixed like 5 Error messages and now im stranded here because i dont know how to set up a basic node server.
luigixb1 look up how to set up an http server in node.js, the problem here is that the images can’t be fetched Cross-resource so you need a server to give them to your front end. There’s a pretty simple npm package available for setting up a quick server
@@ummuser Why cross-recource? Would it be possible to send me to code of the server and what you added too, so i dont have to dive into it and learn it? Would reaally be a appreciated
luigixb1 because you’re not initially sending the images up, you’re trying to fetch them with js which is protected against by default in the js engine. If you need to fetch images with ja, a server to serve them is necessary
Am I doing this right? All I see is a black screen that I can zoom in and out of... I have my skyboxes in directory, within the project folder... Do they all have to be in the same directory as the main.html file? let texture_ft = new THREE.TextureLoader().load('C:\tempwork/Tut01_Skybox/penguin/penguins (2)/arid2_ft.jpg');
there is an error message: THREE.OrbitControls: The second parameter "domElement" is now mandatory. How to fix it? solved, let controls = new THREE.OrbitControls(camera,renderer.domElement);
The skybox jpgs are vastly larger than the Three.js library. In other words, the load time should be nearly instantaneous for almost all of your site's visitors.
I use Geany for editing source code. Hold down Ctrl while dragging the cursor along a column to cut/copy, and again when selecting text to be replaced.
Uncaught TypeError: THREE.OrbitControls is not a constructor I try lot of things to fix it, but i don't know why, orbitcontrols.js as bug line 1 ( i juste copy past their code github ) i've installed npm, three, three-orbitcontrols ... If someone can help me, cool... !
im really glad that i found this channel
Where i can rind files like orbitcontrol.js and three.min and styles.css etc 🙄 plss tell me
3:42 the moment you realize you could easily be living inside such cube without realizing it
great content as usual,would be really helpful if you guys post a long video about three.js,really excited about this!
I made three.js basic course a while ago. Check it out :) -> ua-cam.com/video/uzkedMF-l4Q/v-deo.html
One of my best tutorial channels.. keep up bro.. all respect ❤
You had javascript files in the folder and other things. I copied exactly what you did but it won't work and the page is blank. If you could respond to me quick I would very appreciate it please
I am getting error in my chrome browser when i run the code
Uncaught TypeError: Cannot read properties of undefined (reading 'style')
at new OrbitControls (OrbitControls.js:28)
at init (index.html:25)
at index.html:57
Hi ,
Uncaught SyntaxError: import declarations may only appear at top level of a module
Uncaught TypeError: THREE.OrbitControls is not a constructor
Just amazing ! Great vid man!
where is orbit controller
Hi! Please tell me which version of THREE.JS did you work in this video.
Hi dude I suggest u do coding pushed in git or maybe add download button at bottom of ur site which makes more reliable and easy for us to continue ur work
cant load the textures and got a black screen ...can some one help me plss
make sure the textures are hosted on the same domain
@@RedStapler_channel They are for me, still black box/window, trying to zoom out nothing
@@RedStapler_channel i just opened it in a local host "from my files"and the same problem
@@TorkoTV yeah ...like you 😢 i really want to get the skybox 😍
@@GHOST-xj1in strange... any error on the console? are you sure path to the textures are correct?
I'm honestly bewildered by all the things Javscript is capable of. Instant like and subscribe..
you should rename the images and use a for each loop to push each item into the array
Thank you for putting this together! I might be on a project that would require something like this. I've never used three.js before. How would you go about adding clickable elements inside our 3d perspective cube?
Raycasting is your best bet. Check and see if the mouse position intersects the object you want to click and if it does make an event listener to click the object. Look up raycastng in the three.js documentation it will be more helpful
Great video !! It would be extremely helpful if you make one detailed three.js tutorial 😊
I agree with you 👌
I made three.js basic course a while ago. Check it out :) -> ua-cam.com/video/uzkedMF-l4Q/v-deo.html
TypeError: array[i].call is not a function :C help me :c
I did everything on this tutorial but i get a black screen on the page that I uploaded, does anyone has the same error?
same error.
let controls = new THREE.OrbitControls(camera,renderer.domElement);
instead
let controls = new THREE.OrbitControls(camera);
@@andrey_it thank you thank you
Hi sir, How can I add buttons or images inside of that 3d view? Thanks sir!
TypeError: THREE.OrbitControls is not a constructor
and
SyntaxError: import declarations may only appear at top level of a module :/
There are 2 versions available in github, js and jsm. For this tutorial you should use the js version.
github.com/mrdoob/three.js/blob/master/examples/js/controls/OrbitControls.js
Did you manage to get this working in the end? I'm stuck as well
@@bencross7197 Sorry but no
Wow, never seen someone skybox their entire scene using huge geometry... I usually just parent a tiny skybox to the camera, and use it with a simple background shader _(doesn't write to the depth buffer)_ ... it's kind of important that the skybox is always centred on the camera, otherwise it gets ugly real quick.
This library is AWESOME!
Great video: simple, short, cool
Three.js have simple comand for skybox.
scene.background=new THREE.CubeTextureLoader().setPath("images/sky/").load(["lf.jpg","rt.jpg","up.jpg","dn.jpg","ft.jpg","bk.jpg"]);
Seems a lot simpler. How would you use that command with the code from the video? Can't seem to set up the correct geometry when i tried it..
@@ReallyGoodShit For code from video u need: three.min.js, OrbitControls.js, and 6 sky textures. I run code from video and itsk working.
@@chasercode1349 I have those libraries. Where do you paste the code you wrote into the code from the video? I tried replacing the lines loading the textures and creating the mesh with your code but it never creates the geomery needed, that is created in the for loop in the video.
@@ReallyGoodShit Download code here drive.google.com/open?id=15eMHwvv4X9MpOpnPJ1-sMwrKcc7iPE_L
@@chasercode1349 Very cool Idea! But I get just a blackscreen :( would really appreciate a heads up! . I downloaded your Code and changed nothing but it didnt work yet. Console says, i need to give an encoding. But if i give utf-8, it just shows a blackscreen without further errors.
Can u make a cube inside a cube
Like a obsticles eg.tree
A skybox is not a "3d world". However, Three.js will render a 3d world that looks similar to your skybox. Real-time shadow-mapping and everything. Example of a 3d scene and realtime shadows in your browser: threejs.org/examples/?q=light#webgl_lights_physical
@redstapler where i can find those files (styles.css and orbit control.js and three.min.js etc) 🙄
Incredible and helpful video, but what was that music at the beginning of your video.
Great video! The download link for the Skybox images was amazing.
Putting stickers inside glass box, making it looks liek a worldo.
*BRILLIANT*👽
What is the way to add the Skybox in Orthographic Camera Mode ?
Awesome as always! Thanks!
Hey, a very nice tutorial but could you please help me with an issue (tried running the very same example you provided from local files and then on a Node.js server (http-server) and nothing helped). The console still says:
SyntaxError: expected expression, got '
Oh, silly me, I've got it finally - my OrbitControls was in fact an .html file and not a proper .js file :D
@@Filipff Could you please provide a link to a full code archive? I have the same issue, but in my case .js file is ok.
No longer working, getting this error: TypeError: b[c].call is not a function
Okay that error wasn't the problem, I needed a server running to load the pictures so I set up a basic node server for this and it works
@@ummuser I got the same Problem. Can you help me out? Would really appreciate the help. I already fixed like 5 Error messages and now im stranded here because i dont know how to set up a basic node server.
luigixb1 look up how to set up an http server in node.js, the problem here is that the images can’t be fetched Cross-resource so you need a server to give them to your front end. There’s a pretty simple npm package available for setting up a quick server
@@ummuser Why cross-recource? Would it be possible to send me to code of the server and what you added too, so i dont have to dive into it and learn it? Would reaally be a appreciated
luigixb1 because you’re not initially sending the images up, you’re trying to fetch them with js which is protected against by default in the js engine. If you need to fetch images with ja, a server to serve them is necessary
it's better:
const loader = new THREE.CubeTextureLoader();
const texture = loader.load(['1.jpg', '2.jpg','3.jpg','4.jpg', '5.jpg', '6.jpg',]);
scene.background = texture;
Is there a way to smooth out the movement of camera.
Im in awe. I didnt know javascript can do this!
webgl can do 3d games like PUBG
I'm am having the issue: (index):24 Uncaught TypeError: THREE.OrbitControls is not a constructor , any ideas? Thank you!
Am I doing this right? All I see is a black screen that I can zoom in and out of...
I have my skyboxes in directory, within the project folder... Do they all have to be in the same directory as the main.html file?
let texture_ft = new THREE.TextureLoader().load('C:\tempwork/Tut01_Skybox/penguin/penguins (2)/arid2_ft.jpg');
Awesome, you make good Videos! Keep up the good work! Love it
there is an error message: THREE.OrbitControls: The second parameter "domElement" is now mandatory. How to fix it?
solved, let controls = new THREE.OrbitControls(camera,renderer.domElement);
Awesome tutorial maestro!!
How hard would this be to port to VR?
what editor is that, can copy vertical? - codeblocks does not, povray does.
I have to try this, this sounds like magic!
Uncaught ReferenceError: renderer is not defined(Please Help me out of this)
how do you select text like this 2:38
holding down Shift + Alt , then click and drag with the mouse
thanks for asking the question I couldn't' be assed to ask :D
@@Hunter-em3dr Is there a name for that type of selection?
@@aprimic Column Select - really helpful with redundant work like this
bro, u should make a series of three js
Doesn't work.
I should've found this comment first.
This is awesome, thanks!
line 19 let controls = new THREE.OrbitControls(camera,renderer.domElement);
thank you bro
То же самое выбивает, почему у него работает ? :(
THANK YOU!
OMG YOU SAVED ME I ALMOST WENT CRAZY THANK YOU
Lets say I wanted to add put my portfolio in this 3d world, would I just put in my html/css as usual?
yes but you might have to set the 3d canvas position to absolute and lower z-index to push it to the back
Hi i am getting Uncaught TypeError: scope.domElement is undefined
why isn't my .png loading?
how to publish on global website like google site ?
Very nice :)
Just one thing tho, if I hold right mouse-button and drag, I can actually move outside the box. Any solution to that?
joakim wretlind check this out: 3:44
@@thewukong4636 duh, how did I miss that? Thank you very much :)
You should include load times so Devs know the overhead, and can decide whether it's worth trying to include.
The skybox jpgs are vastly larger than the Three.js library. In other words, the load time should be nearly instantaneous for almost all of your site's visitors.
Que gran trabajo hizo el Español que creo "Three.js".
2:22 how do you rename multiple variables?
multi cursor
code.visualstudio.com/docs/editor/codebasics
For Sublime Text
gist.github.com/dufferzafar/7673209
@@sexy.big.monkey thanks
I use Geany for editing source code. Hold down Ctrl while dragging the cursor along a column to cut/copy, and again when selecting text to be replaced.
Setting material.side with a for-each loop would be a better code readability feature. Otherwise nice video.
Can anyone please ping the versions or js files in which this is working
You're the best!
Awesome tutorial sir.
bro vs code but your code is not working
Awesome ... I love it
Goid job pro. ..thanks for sharing
how did you get the three.min.js file?
Run : npm i three after it : import * as THREE from 'three';
Really helpful and more than that it’s just 5 mins
excellent tutoriel merci !
Great dude.. hey could you please make vedio for Three js in Details ??
Why do you have 79k subs
You should have 7.9m subs
don't work
ainda funciona isso????
really good 3d js-library
how to make a skybox infinite? like babylonjs do
Omar L ya how do yo make big open world like GTA 5
Orbit Controls.js raw plz
Devil tech sure can do mad things.
this code doesnt work but is a good intro to where we can find cool 3d landscapes
Great tutorial! Short and easy to follow along!
splendid! 👏👏👏👏👏👏
Uncaught TypeError: THREE.OrbitControls is not a constructor
I try lot of things to fix it, but i don't know why, orbitcontrols.js as bug line 1 ( i juste copy past their code github )
i've installed npm, three, three-orbitcontrols ...
If someone can help me, cool... !
@wgcs new error after copying the code Uncaught TypeError: Cannot read property 'ROTATE' of undefined
at new THREE.OrbitControls (OrbitControls.js:84)
Just AWESOME !!!!
add it to wallpaper engine
I feel like my brain is going to burn but still i can manage it
Amazing keep going
Skybox inside a Skybox
i love your work too but this thing aint working
not work for me
wow its so amazing
Little to none explanation to what the code does?
Excelente tienes mi suscripción.
Love the minecraft music lol
Thank you😊👏👏
More more more!!! WebGL is awesome!
wow.. rare tutorial
great video
your intro sounds similar to another intro that you might be familiar of
Thankyou So much! :)
nice channel name
Seems simple :D
the earth is box