Everything in the video, the effects, even the graphs and animations, were all done with GLSL shaders. Learn how to do them yourself with my course: simondev.teachable.com/p/glsl-shaders-from-scratch Support me on Patreon: www.patreon.com/simondevyt
Would you be willing to make a course around this? I’m interested in the GLSL course as well but crafting all this FPS project with an in-depth tutorial is most def something in extremely interested in. Willing to pay and all. You’re literally the only person I’m finding whose documenting three.JS experiments this in depth 🥺
Do be reminded that this is probably all in many days of work, we don't see his actual process of studying to get something working. We see the process of it WORKING, not fully being worked on.
I'm amazed once again, why are you making this look so easy, like others mentioned, I would definitely pay for a detailed course on all this with threejs. Do I have to separately learn game development and threejs because the info on making games with three is very limited?
Possibly. Game development is it's own thing, and three.js is a nice little 3d graphics library, but if you have 3d experience, then learning three.js specifically isn't required.
@@simondev758 I almost figured from the wiki pages you're looking up sometimes, I should leave threejs alone for a bit and focus on actual game dev concepts first, thank you for replying and the good content you're creating for us.
I’d say use a more solid, game focused engine for a bit to learn and understand the fundamentals. It’s like learning to be a racing driver… you can go out and get a focused team and pre-built car and focus on driving, or you can buy a kit car online and build it in your garage.. Threejs serves a super wide set of use cases, so i needs to be a flexible as possible, where a game engine knows a lot of the core requirements before you’ve even start. I’d push yourself beyond any cordless game ends, “gamemaker” type things, and try at least Unity. If you want a less intense engine there’s stuff like Godot (which has more code requirements) There are good web based game engines too, Pixi and phaser will make EXCELENT 2d games and have a strong legacy and community. For 3D there’s PlayCanvas which is a game engine built on three, it does a lot of the heavy lifting for you but I’m not sure how I feel about it yet.. Lastly there’s BabylonJS which wasn’t burdened by all the outdated shit three has so support and is honestly a pretty great rendering engine. They have an excellent Node system and a good community, although pretty isolated from the rest of the JS world… TLDR: get Unity, buy the stuff you can’t figure out, and go deeper on game #2, or 3 or 4 etc…
Im going to point out and draw focus to how he canadianly says deckulls for decals... only because im jealous of how casual he makes this whole thing feel.. for real though I love watching your dev progress it's next level
Also, I really dig your tutorials. The only downside is that I learn how far behind I am in algorithms and whatnot. That has been my problem in game development since I started.
@@simondev758 Oh yes, modern 3D games are so much more complex than when I first started in 1989. Those games are now known as "pixel art" games. How funny!
impressiv! Those spiders brought me to fresh idea for next tutorial, how is about coding on skeletal meshes? (procedural animation, equipment using local matrices of bones for position etc.) This thing can be found for unity but there is nothing for threjs out there
Every time you do something it's like those Minecraft videos when they said "I did some mining off camera" and comes with an entirely new scene. Anyways, amazing video, I would like to see a more detail explanation on the skybox, looks really good.
How did you go from having a single main.js file handling mostly everything in the first two minutes, then suddenly have an entire tree of controllers and stuff like that !?!?
This is super kool. Really like how you made the game and never knew using Javascript and Browser would give such detailed game. The movement looks good. The shader is spot on. Also the UI are on point. This looks like a really good game. keep it up! :)
Love your videos! Keep up the good work. Your experements are always interesting to watch. I would love to see a video about the performance difference between a JS/web based game like this and an in engine one like in Gdot or Unity.
@@TopBagon What would be your suggestion for "high-production web" game development? WebGL/WebGPU, Canvas, something else entirely? Or do you just dislike the entire JavaScript language for game dev?
With javascript you can make an online multiplayer , since it's for the web ,I'm sure it would be like a native language for such workload . Cool tutorial though!
More and more engines and frameworks for games seem to be slowly moving to CSS and HTML for UI. It's pretty neat IMO. Some examples include: CS:GO Source 2 Engine Unity's Upcoming UI Toolkit (UXML) S&Box Escape from Tarkov
Did you try checking how many enemies shooting you could have at once? I feel like javascript would have huge performance issues in fpses since the collision checks tend to stack up, so it'd be interesting to see how well the engine does.
I didn't check, but I kinda doubt it'd be a big issue. The physics engine is compiled from C++ to wasm, so "most" of the speed is theoretically retained. After that, calling raycast from JS a bunch of times shouldn't be that costly.
Can’t wait to see the code, your first person player controller has evolved into probably the best around so I actually gasped when you said you started from scratch instead of copy pasting your old world like in other videos…
Great video. You mentioned sharing the repo on twitter? Either I'm looking at the wrong twitter post or it wasn't there. Would you mind sharing a link?
Everything in the video, the effects, even the graphs and animations, were all done with GLSL shaders. Learn how to do them yourself with my course: simondev.teachable.com/p/glsl-shaders-from-scratch
Support me on Patreon: www.patreon.com/simondevyt
nice!
Would you be willing to make a course around this? I’m interested in the GLSL course as well but crafting all this FPS project with an in-depth tutorial is most def something in extremely interested in. Willing to pay and all.
You’re literally the only person I’m finding whose documenting three.JS experiments this in depth 🥺
@@c0nsumption Yep, really depends on interest. I'd be happy to make a multi-hour version available.
@@simondev758 👏🏽 awesome. If you end up going for it please make an announcement as I’m for sure signing up!!!
voice sounds like text to speech
this guy makes me feel like the label "beginner" is far too generous for my current skill level
yeah hes a wizard. dont be dejected though, you could be too
Do be reminded that this is probably all in many days of work, we don't see his actual process of studying to get something working. We see the process of it WORKING, not fully being worked on.
You have me fully convinced I can build a "quicky" game engine from scratch in javascript to rival unreal- and I just learned how arrays work...😂
This is one of the few of the most impressive game design videos I've ever seen! Please, carry on! You. Are. Amazing!
This is extremely impressive. Wish you'd have an in-depth series building this from scratch.
Ever since I discovered your channel, I became super motivated by your creations. Thank you for bringing such awesome content to us! 🔥
Damn, that’s amazing, love it!
Great idea dude. Like always, not disappointing content.
I love those three js videos keep it up dude you're awesome! :)
That's pretty much Quake III Arena. I LOVE it.
I'm amazed once again, why are you making this look so easy, like others mentioned, I would definitely pay for a detailed course on all this with threejs. Do I have to separately learn game development and threejs because the info on making games with three is very limited?
Possibly. Game development is it's own thing, and three.js is a nice little 3d graphics library, but if you have 3d experience, then learning three.js specifically isn't required.
@@simondev758 I almost figured from the wiki pages you're looking up sometimes, I should leave threejs alone for a bit and focus on actual game dev concepts first, thank you for replying and the good content you're creating for us.
I’d say use a more solid, game focused engine for a bit to learn and understand the fundamentals.
It’s like learning to be a racing driver…
you can go out and get a focused team and pre-built car and focus on driving, or you can buy a kit car online and build it in your garage..
Threejs serves a super wide set of use cases, so i needs to be a flexible as possible, where a game engine knows a lot of the core requirements before you’ve even start.
I’d push yourself beyond any cordless game ends, “gamemaker” type things, and try at least Unity.
If you want a less intense engine there’s stuff like Godot (which has more code requirements)
There are good web based game engines too, Pixi and phaser will make EXCELENT 2d games and have a strong legacy and community.
For 3D there’s PlayCanvas which is a game engine built on three, it does a lot of the heavy lifting for you but I’m not sure how I feel about it yet..
Lastly there’s BabylonJS which wasn’t burdened by all the outdated shit three has so support and is honestly a pretty great rendering engine.
They have an excellent Node system and a good community, although pretty isolated from the rest of the JS world…
TLDR: get Unity, buy the stuff you can’t figure out, and go deeper on game #2, or 3 or 4 etc…
damn I wanna learn javascript this is like really really hard?
@@werrutkyupnext how is it going?
This tutorial is amazing and you are really good at teaching !! great job sir !
hackers in my acc i did not comment this sorry bro
That's dope dude
Tip of the hat top you, truly. well done. you truly are a great online tutor.
works, keep up the good work man
The shaders on this video makes your course my next purchase.
Amazing video!
Everything sucks event me. *proceeds to create a masterpiece.*
I was quite hesitant on the artistic choice of placing random bleak large blocks on the map until you added those effects, dang those were cool!
Awesome video! Thank you!
Looks fantastic!
Simon dev always has great explanation while going through his process, and I always get a good laugh at some of his dialogue. Lol, stay awesome
Very well explained!
damn that sky looks so amazing great job with that
Thank you man for sharing this stuff
Missed you bro
You deserve much more recognition. Great video
How cool! Good job.
WHAAAT A SKILL ... incredible
Wow! It's incredible!!! Thanks for this example!!!
Love your videos, keep it up! :D
Im going to point out and draw focus to how he canadianly says deckulls for decals... only because im jealous of how casual he makes this whole thing feel.. for real though I love watching your dev progress it's next level
Woowww, this looks amazing 😍! Wish I had those skills or at least half of them 😅 - you make complicated things look so easy
Nice!! Amazing work, pls make a video about customize characters, like put armor or clothes in character.
Yay it's finally out!
This dude made a first person viewed 3d scene in javascript AT THE VERY BEGINNING and called it *easy.*
hanks lot Sir.. You helping us..
You are very good at explaining things. keep it up thank u
Also, I really dig your tutorials. The only downside is that I learn how far behind I am in algorithms and whatnot. That has been my problem in game development since I started.
Game development takes a lonngggg time to because of the breadth of knowledge required. The nice thing is, it makes it fun to learn all of it.
@@simondev758 Oh yes, modern 3D games are so much more complex than when I first started in 1989. Those games are now known as "pixel art" games. How funny!
@@simondev758 Also, did you ever see Ultima Underworld? It was the first.
"I'm not a violent guy" "I used Doom Ethernal as inspiration". Nice
I would title the video “I Tried Making an FPS Game in Java script”
Done :)
impressiv!
Those spiders brought me to fresh idea for next tutorial, how is about coding on skeletal meshes? (procedural animation, equipment using local matrices of bones for position etc.)
This thing can be found for unity but there is nothing for threjs out there
where I’d record one track of the soft and than use a second Edison to record scrubbing through the soft to mimic a wave table.
Every time you do something it's like those Minecraft videos when they said "I did some mining off camera" and comes with an entirely new scene.
Anyways, amazing video, I would like to see a more detail explanation on the skybox, looks really good.
the way you pronounced decal makes me want to cry
Deckkkkkle
Will stay tuned to your channal! Cheers!
TNice tutorials comnt from you is legendary. Uncomplicated like your video!!!
absolutely unreal!
Wow. Can you make a full tutorial on this?
Amazing content. Thanks for sharing your knowledge.
Wow you make this look easy even though it is not, got no idea how to write JS though
much respect as always, :)
How did you go from having a single main.js file handling mostly everything in the first two minutes, then suddenly have an entire tree of controllers and stuff like that !?!?
This is super kool. Really like how you made the game and never knew using Javascript and Browser would give such detailed game. The movement looks good. The shader is spot on. Also the UI are on point. This looks like a really good game. keep it up! :)
Excellent stuff
Love your videos! Keep up the good work. Your experements are always interesting to watch.
I would love to see a video about the performance difference between a JS/web based game like this and an in engine one like in Gdot or Unity.
That is an AWESOME idea!
wow what a nice video !
Excellent job 👍👍👍
Man tNice tutorials is on of the best tutorial in general on youtube. Clear, simple, constant, good to listen. Thank you for sharing.
I still await the "I make a third person shooter" lol, miss your videos Simon hope life isnt getting too busy
It's cool as hell
Ok, that was really impressive. JS did a surprisingly good job. Maybe I shouldn't be so mean to it all the time.
everyone knocks JavaScript for no reason... js can literally create Skyrim... if you had an overzealous game dev at the helm
@@Retrofire-47 so can assembly. it's just not a great choice
@@TopBagon What would be your suggestion for "high-production web" game development? WebGL/WebGPU, Canvas, something else entirely? Or do you just dislike the entire JavaScript language for game dev?
@@Retrofire-47 nah I think JS (or TS in particular) can be great for 2D web game development but it's way better to create 3D games in unity/ue5
Finite state machines... The every man's crude game entity AI.
im sooo thankful for blueprints lol.
I dabbled in UE4 a bit. Blueprints are nice but man it takes forever to do anything with them.
willing to learn. Unless you already understand setups, then I gues sit's gonna be easier, but as a classically trained pianist I was blown
bro my ass is still making black scenes with cubes 💀
It's so cool, dude!
Looking forward to the source code for educational purposes.
With javascript you can make an online multiplayer , since it's for the web ,I'm sure it would be like a native language for such workload . Cool tutorial though!
Worked smoothly, tysm
this is going to be great!
Oh.. these are really good
thank you so much , it worked
grandpa of gamedev
Aw man, I'm not that old yet.
You just earned a sub Could you make a tutorial or share the code??
More and more engines and frameworks for games seem to be slowly moving to CSS and HTML for UI. It's pretty neat IMO.
Some examples include:
CS:GO
Source 2 Engine
Unity's Upcoming UI Toolkit (UXML)
S&Box
Escape from Tarkov
Truly? On desktop apps?
That’s only two engines
Did you try checking how many enemies shooting you could have at once? I feel like javascript would have huge performance issues in fpses since the collision checks tend to stack up, so it'd be interesting to see how well the engine does.
I didn't check, but I kinda doubt it'd be a big issue. The physics engine is compiled from C++ to wasm, so "most" of the speed is theoretically retained. After that, calling raycast from JS a bunch of times shouldn't be that costly.
@@simondev758 Makes sense
ITS WORK, its really helpful
Let's do a game in javascript
>proceeds to write shader code
Awesome. Can you do this with a Rally Car Racing game? Where the player can actually control 4 wheel drive power slides around corners?
I hope you post a video with all the adobe cracks. As always, you are the best, the crack works great
thank u helped me a lot
Great video as usual!
Have you tried Rapier and React-three-fiber?
Nope
"The nice thing about JS is that I can do this all in HTML and CSS" - says noone and never :D
Have you try webgpu ? You should make video about it !
Yeah it's 100% on my list :)
incredible.
You probably get this all the time but…… You did a great job for JavaScript mate well done 5⭐️
Can’t wait to see the code, your first person player controller has evolved into probably the best around so I actually gasped when you said you started from scratch instead of copy pasting your old world like in other videos…
Incredible
It's just awesome
I ma now use react and tailwind for the ui
Do you have tutorial how to make game like this? and you keep developing this game and create effect animation like granate?
very good
Do you own a VR headset by chance? Would be awesome to see what you can do with three.js + WebXR
I don't, but I feel like this gives me a very good excuse to buy one!
@@simondev758 haha yes
Hi Simon, in this project are you using 'FirstPersonControls' or
'PerspectiveCamera' and then listening to keyboard and mouse inputs.
It's using the first person controls I built in my tutorial.
@@simondev758 okay, got it 😁
"The doc suck, the example suck, everythings sucks..." Haha) This is how I felt when I was working with React Native)
Works good, tnx
So perfect
Great video. You mentioned sharing the repo on twitter? Either I'm looking at the wrong twitter post or it wasn't there. Would you mind sharing a link?
if you ask me you need to add some level editing tools like how people made levels in halo 3
Would love to see an episode on multiplayer. It's on the web after all.
Yes!
@@simondev758 oooooo 👀👀👀👀 exciting!
you sound like Saul Goodman if he was a gamedev