Im thinking that helping or using experience after the roll could cost a stress instead of a hope. Its like how the two sorcerer foundations work! Because i found that you often dont think youll need experience because youre already good in the thing, or might have advantage. But then bad luch and you dont quite reach the dc. But it costing 1 hope is too little. Two hope could maybe be another variant.
That's a wonderful idea, the stress variant is great! I have been giving it to my players with only one hope but to give the option changes the dynamic of the game entirely. Maybe even spend a stress to help an ally after the roll. I'm getting excited about the possibilities. 2 hope kinda works but stress makes more sense to me. I will test it over the week. Thanks for this insight!
I hated the armor changes and the vengeance guardian change too, but everything else I saw was ok. More armor slots is good but armor value is very low now and needs to reduce all the damage to 0 otherwise you still take 1 damage, so I imagine armor might not work nearly as good as evasion at higher levels. And vengeance used to do armor value as damage, now it does d6 per used armor slot, the good part is that with a minor threshold of 1 you can still do 1 damage with a roll of 1, so technically 1 damage is all you need, I guess... but it was much better before... they should have at least made it a d10 or d12. Really enjoyed the fungril change, now you can make a bloodsucking mushroom that heals from growing mycelium inside the dying body of an enemy and draining their remaining blood, pretty neat I'll totally try my hands with a fungril renewal druid when I have a chance.
The Armour is technically nerfed and buffed at the same time. On one hand you are blocking less, but the beauty is they are making it another resource. One of the items had a cool as ability that said you can use 2 Armour slots to become resistant to the next instance of damage. Which is arguably way more useful than blocking with Armour. So the trick is to resource manage. I like it since it gives more options but they can't give you more slots and the same Armour so they dropped it. Overall it's relatively the same but the intent seems to be to make it a resource that players can use like hope and stress. Vengeance got a huge debuff but I have had 4 players use that same build from 10 different games, compared to any other build, that is a huge margin. It was an easy choice because it was strong"broken" so I am not surprised it was nurfed. Was too strong to counter since it just dealt a ton of damage. Honestly I feel it's better this way, means they still deal 1 damage like you said. But it's not major per Armour slot which is quite insane if you think about it. The monsters won't deal with that creature anymore lol😅 Haven't had a chance to read character or race changes yet but that fungal race change sounds amazing!
I like your videos but for the love of all things holy. TURN OFF YOUR NOTIFICATIONS if you are about to do a video. It is good that you are doing this but it's a touch of professionalism
Im thinking that helping or using experience after the roll could cost a stress instead of a hope. Its like how the two sorcerer foundations work!
Because i found that you often dont think youll need experience because youre already good in the thing, or might have advantage. But then bad luch and you dont quite reach the dc. But it costing 1 hope is too little. Two hope could maybe be another variant.
That's a wonderful idea, the stress variant is great! I have been giving it to my players with only one hope but to give the option changes the dynamic of the game entirely. Maybe even spend a stress to help an ally after the roll.
I'm getting excited about the possibilities.
2 hope kinda works but stress makes more sense to me. I will test it over the week.
Thanks for this insight!
I hated the armor changes and the vengeance guardian change too, but everything else I saw was ok. More armor slots is good but armor value is very low now and needs to reduce all the damage to 0 otherwise you still take 1 damage, so I imagine armor might not work nearly as good as evasion at higher levels.
And vengeance used to do armor value as damage, now it does d6 per used armor slot, the good part is that with a minor threshold of 1 you can still do 1 damage with a roll of 1, so technically 1 damage is all you need, I guess... but it was much better before... they should have at least made it a d10 or d12.
Really enjoyed the fungril change, now you can make a bloodsucking mushroom that heals from growing mycelium inside the dying body of an enemy and draining their remaining blood, pretty neat I'll totally try my hands with a fungril renewal druid when I have a chance.
The Armour is technically nerfed and buffed at the same time. On one hand you are blocking less, but the beauty is they are making it another resource. One of the items had a cool as ability that said you can use 2 Armour slots to become resistant to the next instance of damage. Which is arguably way more useful than blocking with Armour. So the trick is to resource manage. I like it since it gives more options but they can't give you more slots and the same Armour so they dropped it.
Overall it's relatively the same but the intent seems to be to make it a resource that players can use like hope and stress.
Vengeance got a huge debuff but I have had 4 players use that same build from 10 different games, compared to any other build, that is a huge margin. It was an easy choice because it was strong"broken" so I am not surprised it was nurfed. Was too strong to counter since it just dealt a ton of damage. Honestly I feel it's better this way, means they still deal 1 damage like you said. But it's not major per Armour slot which is quite insane if you think about it. The monsters won't deal with that creature anymore lol😅
Haven't had a chance to read character or race changes yet but that fungal race change sounds amazing!
I like your videos but for the love of all things holy. TURN OFF YOUR NOTIFICATIONS if you are about to do a video. It is good that you are doing this but it's a touch of professionalism
Thanks for the tip❤️