The BUMPER ENGINE Has Some PROBLEMS

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  • Опубліковано 30 тра 2019
  • Over a year ago, the Bumper Engine was released and seemed to be the next best Sonic fan game engine. However, I feel like there are some issues with developing stages for the engine that can make it tough to create a challenging and memorable experience. So what challenges do the Bumper Engine and other similar engines face? Let's talk about it.
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КОМЕНТАРІ • 97

  • @Garrulous64
    @Garrulous64 5 років тому +112

    Bumper engine is fun, but it can feel really awkward with the levels that people just slap into it. With some tweaking it can be really great. Sonic GT for example is probably one of the best bumper engine fan games i've played. Really solid level design that works with the engine's strong points.

  • @GabrielGreedy
    @GabrielGreedy 5 років тому +12

    Hello There Knuckles Channel ! Greedy here , the guy making Sonic GT, yes I believe you are on point on most of the problems the engine has, there are probably a few more that it's more a developer side things, Well I'd like to address some of the problems you Said on your video and how I manage them, this might help some other people to have my perspective...

  • @ko77sonic77
    @ko77sonic77 5 років тому +20

    Thank you for not being like "bottar then offeciel lel" and actually giving criticisms to it,I hope the creators see this and improve this engine

  • @YungStuffynose
    @YungStuffynose 5 років тому +11

    Currently, I am trying to create my own sonic engine and I am trying to get the physics spot on. So I love videos like this that critique other popular engines. It is way better than the youtubers that just say, "Wow this is great, a lot of effort must have gone into this it is the perfect fan game". Keep it up man, you're doing great.

  • @challengerjakku1943
    @challengerjakku1943 5 років тому +59

    Its not exactly an issue with the engine its the people using it. For the most part the Bumper Engine is open source which means you can tweak Sonic to your liking relatively easily, the issue becomes when most fan developers just slap a level into the engine and not change anything to do with the physics to accomodate it. As you can see in the video due to it being an open world they tweaked Sonic to be a lot faster and overall more powerful to cover the distance and make it fun, where as other Bumper Engine projects, {The lazy ones that just slap inferior version of adventure levels into the engine.} Tweak nothing so the end result is the levels feeling much bigger and barren in comparison as Sonic moves at a much slower pace.

  • @JaysonJeansChannelTM
    @JaysonJeansChannelTM 5 років тому +9

    Something I feel fan game developers fail to realize that level design and control work together in a Sonic game. If one fails, both fails. The level design have to work with the controls of Sonic, and Sonic has to control comfortably without breaking the game or come out as sluggish, a lot of 3D fangames either creates a empty level with unorganized assets, or port a level that doesn’t work at all with the current control scheme.

  • @possqueenvivvie
    @possqueenvivvie 5 років тому +12

    I feel like the problems are 50/50 split between the framework itself and the developers that use it. While Bumper does have questionable physics and stiff control, a degree of fault also lies on the developers for rarely, if at all, adjusting the physics and control. Like most people don't get that it's OPEN SOURCE so they just use it as is rather than making an effort to modify it.

  • @untapped8776
    @untapped8776 5 років тому +15

    As other people have mentioned, since Bumper is open-source, the real issue at hand is a lack of proper development on games that use the engine. I'm gonna copy what others have already said and agree that most developers simply slap a level into the editor and call it a day without giving any thought into how to tweak the physics to accomodate the level. It may not so much be problems inherent to the Bumper engine, but problems inherent to fan game development in general.

  • @valleyknock3522
    @valleyknock3522 5 років тому +7

    Actually, you can change Sonic's max speed in the editor itself.

  • @DTheHedgehog
    @DTheHedgehog 5 років тому +2

    As someone making a game with this particular framework, thank you for this video! I'm gonna use this as some form of guideline, just to help with the direction I'm taking my project in. The LAST thing I want to do is make a huge field level with no real goal or direction- instead, making a playground with a bunch of things to run around in repetitively to add replayability could possibly benefit the framework games.

  • @mixichip
    @mixichip 5 років тому +6

    I mean I somewhat agree, but it's also open-source. The engine itself seems pretty good (the fact that it appears to handle decent graphical and logical capabilities just fine) to me, while your concern just seems to be with sonic's physics. If I understood the trailer correctly you can make Sonic any speed you want, meanwhile changing plenty of his physics to negate the various issues you pointed out - except the speed dash I guess

  • @artsyomni
    @artsyomni 4 роки тому +3

    I'm really glad somebody decided to bring these issues to the forefront. It's definitely something I've noticed when looking at Sonic GT, which itself is probably the best use of the engine and showcases general level design principles that I think really live up to the classics. So while I want to applaud Sonic GT for that, I am bothered by certain aspects of it, which I think are mostly due to the Bumper Engine. Sonic's general floatiness and his ability to bypass huge swaths of a level using something as simple as a ramp is, in my eyes, a pretty big flaw. And while Sonic GT utilizes this attribute of the engine in its favor, it leads to speedruns that are more about flying than they are about running, which just feels kinda off for a game about a character whose defining characteristic is being able to run fast. It also de-incentivizes level designers from putting as much care into the geometry of the terrain itself, which should be fun to run on. But if you can just jump over all of it, then why bother making the terrain itself interesting?

  • @NellTheBean
    @NellTheBean 4 роки тому

    i kind of thought that this was a tutorial, but when I saw that it was you I forgot what I was doing and got instant nostolgia

  • @funnyusername4774
    @funnyusername4774 5 років тому +1

    I think the reason that the physics feel so weird is that you’re meant to change them. One of the things SuperSonic68 stressed about the engine is it’s accessibility. The physics script is extremely easy to change when you know what you’re looking for, which is also very easy to do.

  • @armandotejeda3832
    @armandotejeda3832 4 роки тому

    Hey knuckles! I want to do a sonic fan game using this engine. I want the game to be fast like the boost games but also I want to do some exploration elements like sonic adventure. Do you have any recommendation of how to make that work???

  • @bradley1048
    @bradley1048 4 роки тому

    Is there not a public top speed variable? I haven't downloaded this yet but I would expect things like speed to have a public variable that could be adjusted to fit the individual project but, hey.

  • @theimperfectgod7140
    @theimperfectgod7140 5 років тому +2

    Classic Sonic Games:

  • @DustyMusician
    @DustyMusician 4 роки тому

    I’d like to say that this is a design challenge that doesn’t come from the engine but rather the idea of using high speed momentum in a 3D plane. All that means is that this requires a new kind of level design that explores Sonic’s mechanics while challenging the player, rather than any changes to the engines themselves. I like looking at these engines; they’re so exciting. I just really wish people would put a considerable amount of time into making something that works for them.

  • @yourstrulytruly2897
    @yourstrulytruly2897 2 роки тому

    i completely agree but also i like the momentum based sonic games for the speed. i think it just appeals to a different crowd of folks

  • @BUBBLEEEEEEEEEEEEEEEEEEE
    @BUBBLEEEEEEEEEEEEEEEEEEE Рік тому

    Does anyone know if you can use this engine professionally like make a game and put it up for sale on steam?