DND Is Fundamentally Flawed

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  • Опубліковано 8 січ 2025

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  • @tslfrontman
    @tslfrontman 5 днів тому +174

    Great ramble, but only 1 dork and 0 desks so I'm only rating this 9 stars

  • @jsmoothd654
    @jsmoothd654 5 днів тому +110

    Biggest issue with branching out: No one in game stores ever want to try other games, even though I want to.

    • @echoradius2299
      @echoradius2299 5 днів тому +21

      Gawd, all this. Everyone is so stuck on D&D that just asking to play another system will get you dirty looks. Also, and my memory is a bit sketchy on this, i think our LGS owner happened to mention in passing that if he tried selling other systems, that WotC would punish him some how. Delay shipments, poor pricing, etc.. Someone should look into that.

    • @HeatherVerhagen
      @HeatherVerhagen 5 днів тому

      I think the issues are that people dont want to have to learn a new rules system or invest in different books, GM screens, etc. Ive been buying books and stuff as I can in order to try new games, but so fewpeople play them that I feel like I have to GM them for people. Thankfully more support has become available for GMs and players on vtt. Tokens, maps, etc are becoming available as smaller publishers are turning to Kickstarter to put starter sets and books out for online users.

    • @archersfriend5900
      @archersfriend5900 4 дні тому +4

      Yes, indeed. I have tried. A lot of it is perceived cost in money or time to learn new rules.

    • @Vercanya
      @Vercanya 4 дні тому

      @@echoradius2299 Oh damn, I didn't know this. It also doesn't surprise me, considering the other things I've heard of WotC.

    • @AceneDean
      @AceneDean 4 дні тому +3

      As a solo TTRPG evangelist, have I got a solution for you. 😊

  • @warlockelder
    @warlockelder 5 днів тому +98

    One thing I notice is that people claim the fact that the player or the GM "can" come up with something as a strength of the system. That you can really do anything you want because there aren't rules about XYZ. But as you implied, that's not the strength of the system, it's the strength of the GM or players. I understand the appeal of a generic system, I very much do - playing for a very specific genre or niche has never been my preference - but DnD (5e at least) is less generic than it wants you to think (it has rather specific stipulations about playing a heroic, high fantasy, combat oriented game) and as a consequence when it tries to officially add new mechanics to support other styles of play, those mechanics tend to be rather weak and inconsequential or actively clash with other, pre-existing mechanics.

    • @finalmidnight
      @finalmidnight 4 дні тому +4

      This is why I left the RPG subreddit. The way people actually play D&D and all of the things they like about the games are not at all the strengths of the system. Until the invention of the milestone system (which I think is terribly flawed) the only way to gain XP is to kill things and take their stuff. Not to roleplay. Not to characterize. Not to follow your character's backstory and avenge their dead parents and free the enslaved ratkin. None of that gets XP. Advancement is gained by killing things and taking their stuff.
      The subreddit threw a little hissy-fit and everyone was telling me about how their DM gave great rewards for playing in character or accomplishing goals. Fine, whatever. Your DM can give you all XP for not wearing pants. That isn't what the rules say.
      As for the milestone system causes parties to rush through the quest hunting for the next milestone. It is quest based, not character driven, and all too often it rewards parties for staying on the DM's railroad tracks.
      Rules systems should provide verisimilitude. That is they should enhance the genre of story your players want to tell. Your wild west game should have rules for gunfights at high noon. Your Fantasy Game should allow your players to build their legend and slay a dragon. D&D has never been great at anything other than combat heave dungeon crawl adventures.

    • @leonardorossi998
      @leonardorossi998 3 дні тому +3

      The problem is also that as a combat oriented game I don't think it hits the mark. It may look like you have a ton of options, but what you have are builds. Once you have made a character, the range of ways you can approach combat are limited. There is very little in terms of maneuvers and special actions with which to adapt your playstyle to the situation.
      Build variety is good, don't get me wrong, it's good that different characters will not play the same and that you can control what you want to play, but it's only part of the equation.
      It is still a level and class based game, which means that it's hard to branch out in any meaningful way. You can multiclass, sure, but unless there is some hidden synergy between classes, it's hard to start doing anything worthwhile that your character wasn't designed to do before. Even more so because the characters are designed not to be versatile.

    • @danielcox7629
      @danielcox7629 3 дні тому +1

      Yeah, war story makes little sense when the level 16 fighter eats an artillery shell to the face.

  • @BlackShardStudio
    @BlackShardStudio 3 дні тому +6

    Irony of ironies: the much maligned 4e addressed all of these problems. The class divide was virtually erased in an interesting way that still preserved unique class identities. Combat was made more strategic with limited-use powers and greater emphasis on positioning. Skill Challenges added strategic choice and narrative branching to situations calling for multiple pass/fail checks. Not to mention, in my experience it was the most modular and adaptable of all editions because the math was all completely exposed, which made house ruling easy, creating your own content easy, and creating additional subsystems easy.

  • @improvgm8663
    @improvgm8663 5 днів тому +168

    I always find it interesting when people try to claim D&D is adaptable as if it's somehow more adaptable than other ttrpgs.
    Edited to add:
    One of the best things about showing people new rpgs is that it's so easy to blow their minds with what's possible in a game if they've only ever played D&D. Certain things that don't work well in Dungeons and Dragons are incredibly easy in other systems.

    • @claudiaborges8406
      @claudiaborges8406 5 днів тому +23

      The only games which are not adaptable are those tightly designed to create a very specific experience lol

    • @improvgm8663
      @improvgm8663 5 днів тому +4

      @@claudiaborges8406 Yep! And even some of those can be adapted if you're keeping within the thematic elements of it. People have weirdly narrow views of what rpgs are when they only play one game.

    • @lemongambit
      @lemongambit 5 днів тому +16

      I have friends that throw a tantrum if the game says a low number on the dice is good (roll under rather than roll over). Claims of attempts to reintroduce THAC0 (which is not how that works at all) and superstitious nonsense thrown around how they're only good at rolling high so if I flip the numbers, they're getting "nerfed".
      I know they're joking and just venting the frustration of learning a new system, but it doesn't feel like it in the moment and it's exhausting and demoralizing as a DM.

    • @improvgm8663
      @improvgm8663 5 днів тому +9

      @@lemongambit It gets frustrating when people put roadblocks in their own way. I've taught a lot of people new games in a lot of situations and it's generally not that difficult for players to learn how a game works if they're not finding ways to stomp their feet down.

    • @n0etic_f0x
      @n0etic_f0x 5 днів тому +3

      @@improvgm8663 Very much, you can customize it sure but when one of my favorite spells is called “First I Then I” and I say this.
      Pick a point, anyone in X area cast fireball when they next speak.
      This should not be a comedy spell but it is… people know what it does because of the name before I describe it. I have twice heard people as what will trigger it after I say the word all living things because they know that what will be triggered is cast fireball
      I have a mage who travels with a swarm of rats because remember… any living thing. A squeak is just speaking in rat.

  • @swordbreaker9741
    @swordbreaker9741 5 днів тому +72

    Re: D&D's customizability: I once encountered somebody that wanted to turn D&D into something to play superheroes. They didn't want suggestions for other systems (systems designed from the ground up to play superheroes) because learning a new system is scary. But the amount of work they would have to put into home brew, inventing rules, and testing out what they came up would surely be almost as much work, if not more, right? Why is picking up Mutants & Masterminds or Sentinel Comics RPG or Masks or whatever harder than completely reworking every element of a game that was not designed or intended to do that easier?
    Like, game design isn't easy. It's hard, actually. There are innumerable things to think about. It's not any easier to hack a game designed for one thing (heroic fantasy with a focus on killing monsters) into something unrelated, right? Some people think they have to turn D&D into something so they can play, for example, Lovecraftian horror, but surely they can just try Call of Cthulhu or Delta Green, right?
    I think the fact that so few people branch out is what limits the system more. They think that every other system is "just D&D" when the reality is that no, some of them are very different, approach things very differently, and might actually be more intuitive in areas than D&D. It would be like if the only board game people played was Monopoly, but instead of buying Risk or Chess or Twilight Imperium, they decide to add rules to Monopoly to make it fit.

    • @hallavast
      @hallavast 5 днів тому +2

      Kids (including adult kids) play with Legos. There are Legos that come in a set designed to allow you to build specific things like a Star Wars ship or a castle or a Super Mario Level. If you buy that set, not only can you easily design what it is intended for, you can also adapt the pieces to easily make other creative things in case you get bored of the same old castle.
      Some dumb kids (like me) always viewed those Lego sets as "side project Legos". Not the main way to play Legos. Which was a generic bucket of basic block Legos to be creative with because your parents/adult-version-you are/is broke all the time. I could make my own x wing. I didn't need a kit designed specifically to make it easy to build a faithful model of the actual x wing. I could just make stuff fit. I would use pieces of the other kits to add to my giant bucket of assorted Legos, but I didn't keep the sets segregated. It was all just Legos to me.
      If you don't understand how building a Frankenstein Monster of a game out of basic clunky D&D parts is NOT work but FUN, then you don't understand a major draw in this hobby for a lot of people. Insane, smelly people, perhaps, but people. This was especially true in 3rd Edition. D&D wasn't always about playing a storytelling game with your friends. Sometimes it was just about building weird stuff with the rules by yourself.
      You're not wrong that it's easier and far less effort to use systems specifically designed to do what you want. But that's not what many GMs are actually interested in. I hope that sheds light on the phenomenon.

    • @swordbreaker9741
      @swordbreaker9741 5 днів тому +11

      @@hallavast You say that as if there aren't also numerous generic systems designed to be building blocks either. GURPS is somewhat well known, but there's Fate, Genesys, d6 System, Cypher, Savage Worlds, Index Card RPG, Cepheus, all designed to be easily modified. Plus there are engines like Year Zero, Powered by the Apocalypse, Forged in the Dark, BRP, and Savage Worlds that are all there for some people to power their own games, with different licenses.
      And these are not exhaustive lists.
      I understand the appeal of hacking one system to a different genre, and have done so myself. I'm not saying not to do that, or to not experiment with designing your own system. But what a lot of D&D players (most commonly 5e players), which includes GMs, is go: "Gee, I'm kind of tired of this, I want to play sci-fi." But instead of trying a sci-fi game, they just try to turn D&D into a sci-fi game. Or they think: "Gee, 5e isn't doing it for me any more, I wish I had something different, better." and instead of trying something else that already exists, they just try to house rule 5e.

    • @hallavast
      @hallavast 5 днів тому

      @@swordbreaker9741 If it already exists, I didn't build it. The only good ideas are the ones I convince myself I invented.

    • @kogorun
      @kogorun 5 днів тому +6

      ​@@hallavast Wow, imagine speaking a common language with me and thinking it was your idea to invent it.

    • @angrenost1410
      @angrenost1410 5 днів тому +1

      ​@swordbreaker9741Rolemaster is surprisingly adaptable and flexible.

  • @colbyboucher6391
    @colbyboucher6391 5 днів тому +55

    II. It's history and it's impact
    I've been trying to say for years that D&D is popular because D&D is popular. I mean, when the hobby was in it's infancy, when Gary Gygax said "the worst thing that could happen would be for people to learn that they don't need the rules", when a lot of pocket communities were saying "fuck Gygax, we don't need his stupid advice to play our D&D"? By being the first RPG to be recognized as such, D&D _immediately_ got the same privilege as Band-Aids. Gary said that about Da Rules because the mindset was already that anyone doing this role-playing thing was playing D&D somehow. Someone goes and makes their own game with a totally different ruleset? D&D with a different rulebook. The vast majority of the population does not think of "tabletop role-playing games" as a category, they just think of them as Dungeons & Dragons. Trying to tell people otherwise just confuses them. It got the hobby off of the ground and eternally cursed it to some IP rights.
    9:23 Preach it! I was going to argue that no, I don't think D&D as it exists now is easy to hombrew for at all, as a game that is built around some expectation of careful numerical balance it's actually a nightmare and most homebrew, even officially recognized and published homebrew, sort of sucks. ...Of course even WotC has stated publicly that some bits of 5e were "intentionally" NOT balanced properly, despite all of the tight resource management... IDK man. I'm ranting.

    • @DesksAndDorks
      @DesksAndDorks  5 днів тому +11

      I will be stealing dnd is popular because it us popular because it is absolutely true. It's crazy how much of an advantage being the first one through the door can be. (This is also true for some mid board games that are considered classics).

    • @andersschmich8600
      @andersschmich8600 5 днів тому +5

      Yes, it’s an illustrious medieval dynasty living off the fumes of its prior rulers and successes, but decrepit and hollow. Thankfully the virile barbarians, (Pathfinder) are at the gates. I guess that’s not a perfect analogy…

    • @TheGreatDanish
      @TheGreatDanish 5 днів тому +4

      Wizards is doing everything they can to help end this hegemony, and we got the upstart surrounding them to help. Pathfinder, Blades in the Dark, and Blades in the Dark's vast cohort of deciples will win the day I'm sure.

  • @gsuaveyt
    @gsuaveyt 5 днів тому +60

    People will run a modded 5e star wars game instead of the actual star wars rpg that is so much better

    • @DesksAndDorks
      @DesksAndDorks  5 днів тому +12

      Yes 1000 percent this

    • @FarremShamist
      @FarremShamist 5 днів тому +7

      SW5e has a different feel to the actual RPGs--I do think it's fun, has a different feel and fantasy to it.

    • @Vercanya
      @Vercanya 5 днів тому +9

      Or create homebrew rules in 5e only to realise that PF2E has several of those rules built in. My group is swapping to pf2e and my god is it better in so many ways. I'm even considering trying out a specific playstyle that I found to be lacking in 5e. Also the 3 action economy is just *chef's kiss*.

    • @DanateDMC
      @DanateDMC 4 дні тому +7

      People will run every single possible thing using a poorly hacked dnd which will break, won't work and the flaws will show after the first session, instead of finding any other ttrpg out of the hundreds that exist.

    • @finalmidnight
      @finalmidnight 4 дні тому +2

      @@FarremShamist The free ruleset using the One Roll Engine called StarORE is superior. The original West End Games D6 system was superior. GURPS Star Wars would be supeior.
      So you are technically correct. I just can't think of a single reason to give WotC money to play a shitty Star Wars game.

  • @A.S.Gibson
    @A.S.Gibson 3 дні тому +7

    I think the main flaw with D&D is the power curve. Characters are fragile at 1st and 2nd level, too simple at levels 3 and 4, but by level 5+ they can reliably trivialize any obstacle that would work in a movie or book, such as a prison cell, castle wall, death, chasms, etc. Every level past 5th makes the characters more and more invincible. By 11th level they are basically unkillable. As a DM who has run a long term high level campaign in 3.5, the amount of work I had to put in to let PCs use their powers and create a challenge that couldn't be trivialized, was ridiculous. Granted, I am a storyteller and my players are power gamers, so they had a great time, while I was mostly exhausted. Is there still a DM shortage? Haven't played in years.
    Also the company is trash, but that isn't the game.

    • @nathanreiter6908
      @nathanreiter6908 3 дні тому

      One would hope the 2024 monster manual really buffs up the challenge, there have been previews that this is the case. We won't see until next month though. I do like the third party monsters like in Flee Mortals that bump up the challenge. At least WOTC/Hasbro released the core rules to Creative Commons, really because they had to after the OGL cluster, but they are a soulless company.

  • @claudiaborges8406
    @claudiaborges8406 5 днів тому +45

    The d20 system isn’t a flaw, it’s a deliberate choice. The problem is the game doesn’t give you the advice or structure to properly use a binary system

    • @KT-xx5ch
      @KT-xx5ch 4 дні тому +6

      to be fair, our culture is suffering comprehension of binary. lol

    • @leithmartin419
      @leithmartin419 4 дні тому +2

      It's not mutually exclusive. PF2 and ICRPG both use Fail Forward action resolution. Also, the structure of preset specific outcomes can be used to create emergent narrative through game play and allow narrative control through tactical game play and rules mastery. Games with fewer barriers to narrative control are making the argument that having to learn complex rules with many limitations is a barrier to creativity. Which sometimes it is.
      Some people like chocolate ice cream, some people make bad metaphores about ice cream.

    • @claudiaborges8406
      @claudiaborges8406 4 дні тому +2

      @@leithmartin419 ICRPG is still binary though. That’s precisely my point. I remember reading a different game which used a plain “you do it/you dont do it” system that didn’t ask the GM to somehow move the story forward but still gave guidance to how to move the players either around that barrier or to change the situation themselves to try again. And last time I checked PF2 used a “degrees of success/failure” system which IMO places it in a different category to the plain “yes/no” of D&D.
      The rest wasn’t very clear to me

    • @leithmartin419
      @leithmartin419 4 дні тому +5

      @@claudiaborges8406 I think we're in agreement that DnD is not the best example of a d20 game. And most RPGs use binary pass/Fail mechanics most of the time. Dice pool games have success levels but usually all you need to know is did you get enough to succeed. No? Well, if you're playing Vampire you might fail forward, if you're playing Shadowrun you failed, try again at -2 or try something else.

    • @garhent
      @garhent 4 дні тому +2

      If you always gets a trophy you aren't special, no one is special. You have to lose to appreciate winning. Its why a system that has failure is such a good system to begin with.

  • @colbyboucher6391
    @colbyboucher6391 5 днів тому +14

    III. WotC & Hasbro's Issues
    The big thing about this to me is that you don't NEED a big company to make professional-quality RPGs that don't suck. There seems to be a sense of fear among a lot of D&D fans that if WotC sunk, the hobby would sink with it, when in reality the only reason for it's size is merchandising.

  • @TARINunit9
    @TARINunit9 2 дні тому +1

    I've got two thoughts on this one:
    Having studied games of all shapes and sizes, I've noticed that the biggest winners are the ones with the highest degree of player expression. This is more noticeable in video games, where the biggest winners are games like Minecraft and GTA (the games with HUGE modding scenes) or Fortnite and Valorant (the games where hopping in Discord/Xbox-chat with your schoolyard friends is the recommended way to play), but DnD has been leveraging it for decades. DnD is a comfortable environment taking mechanics you already understand and using it to express yourself in new ways. You rag on the massive spell list, but that enormous size is a feature to the players, not a problem -- I've seen people spend hours and hours on builds when the time between actual sessions is measured in years. Sure anyone can go out and make their own game, but then they're not a player expressing themselves, they're a designer.
    Has DnD been relying on that as a crutch? Oh absolutely. But it's strong enough to BE a crutch in the first place
    And regarding "please try another game." I picked up a neat little gamebook called Heroines of the First Age a year or so back. It advertises itself less as a game and more as a collaborative storytelling prompt. It's a system that explicitly -- written into the rules -- uses near misses and barely-there successes as chances for storytelling rather than a binary pass/fail system. In fact, it's so committed to this vision that it's actually really bad at explaining the few explicit rules it does have. As one example, the hit point system is treated as a superfluous secondary stat and I genuinely cannot tell if some of the things it instructs you to do actually matter (all characters have six health point "stars" in a "constellation" that the game instructs you to connect with lines... but taking damage fills in the stars with "marks" like a checkbox, and the connecting lines don't represent anything). It is a neat little book and I'm not giving it a bad review, but I think it went a little TOO far in the opposite direction from DnD in some respects

  • @JediDoc
    @JediDoc 4 дні тому +6

    It's like the Skyrim problem: you can just mod it to make it better
    But I don't want to HAVE to mod it to enjoy something I bought as a full game/system
    During the years I really came to appreciate the Apocalypse system, it's more flexible, it's very complex in its simplicity and I find it very dynamic in its storytelling, where the dm is more like an arbiter and co-writer than a know-it-all omniscient external factor.

  • @Alexcmlindquist
    @Alexcmlindquist 5 днів тому +12

    32:02 generalists are sort of antithetical to cooperative game design. So I'd very much prefer people thinking of themselves as "a ranger" or "a wizard" than as a general medieval person. Some good points, but this is not one of them.

    • @NevisYsbryd
      @NevisYsbryd 5 днів тому +4

      The lack of role specialization is one of my larger complaints about systems with little mechanical differentiation between characters.

    • @solsystem1342
      @solsystem1342 5 днів тому +8

      The issue is that DND doesn't encourage cooperation beyond like "everyone beat up the person who's restrained" or "don't hit the people I charmed please"
      I mean, it's not exactly gloomhaven or drg levels of cooperative it's more like a pvp shooter where you all do your own thing in proximity rather than working together.

    • @chloegoodwin2482
      @chloegoodwin2482 4 дні тому +1

      Obviously a well designed game would encourage you specializing in certain things. This point is less that everyone in your team should be a generalist in terms of mechanics but instead that a class system limits the diversity of skillsets that would actually arise within a realistic fantasy world.

    • @RoberttheWise
      @RoberttheWise День тому +1

      In D&D everyone is a generalist. In D&D everyone is a combatant. Some builds are strong in that role and some are strictly weaker. D&D is barely a game for anything outside of combat and your character does not have the option of not being geared for combat.
      Generalists skill wise can still fell specialized in some other way. They can have personality differences that would mean that even though they all can swing a sword or light a fire or sweet talk a barmaid equally well they will tend to approach situations differently.
      If you want to see some actual specializations you have to look at something like "Sagas of the Icelanders" where e.g. only the female head of the household can mechanically solve a dispute with diplomacy while all male characters have to resort to violence.

  • @PyroMancer2k
    @PyroMancer2k 2 дні тому +3

    For as much as people claim DND is a blank canvas to work with I don't feel that is always correct because of the bounded accuracy system where numbers don't change much it can be harder for DMs to correctly judge how things stack up in their own homebrew.
    Personally I feel like Pathfinder 2E does the D&D theme/fantasy better than WoTC DND. I feel like it has a bit of a stigma of being overly complex due to PF1E being an extension of D&D 3.5E and it did add a bit more to the game. But PF2E I feel solves a lot of problems DND5e has. Sure it has a lot of rules but that's a good thing as in D&D5e it feels like you gotta house rule a lot because the Devs were to lazy to fill it out under the excuse it let's players do their own thing. Problem with this is that means at every table with every DM those things they didn't highlight in the rules you gotta wonder how the DM is gonna rule it. Or if you are the DM it increases your work load by making you need to remember how you house rule so it doesn't retcon how things work.
    When it comes to blank canvas I find it much easier to create content in PF2e because there are tons of charts on what the Averages are for monster stats, skills, and etc based on level so when designing encounters be it monsters, traps, or etc you have an idea of if it will be on the high/low side of challenge given that level. It's also easy to simply reflavor existing monsters, classes, and etc so they mechanically work the same but just have a different RP flavor given how much variety they have.
    On the Pass/Fail issue you have with D&D well PF2e has degrees of success which really spice things up as now adding more bonuses to armor, attack, and etc actually matter because it can be the difference between a regular or critical. Be it on offense of getting that critical hit that is rare in D&D since most times it's only on Nat 20, or on defense which could mean the difference between taking a reasonable hit and getting completely crushed by enemy. With the degrees of success system Crits are so much more common than DND5e and can make combat feel a bit more swingy but also adds more tension.
    On fulfilling the climb fantasy there is climb speed in PF2e and several different ways to potential get it though if it's real important you can always get DM to house rule a new feat or access to one of the existing ones that give climb speed that would normally qualify for. Like a guy in our group plays a ranger and so being able to quickly get to high ground to protect himself while still being able to launch arrows, especially in forest areas, was part of his theme and I forget what feat he took but he had climb speed which often used to get up on roof tops, trees, or simply climb cliff walls. No dice roll required to slow things down.
    As for class divide a lot of Martial's get various feats that they can pick which give them abilities in combat so two martial can end up having very different play styles. But the casters and Martial's also fill different roles in combat. As for combat like a Puzzle I find PF2e combat to be far more engaging than DND5e. I've seen many people stuck in the D&D mindset come to PF2e think they just need to pick the "best" ability and use it over and over but that often isn't the case. There are several videos on this topic talking about the 3 action economy and how often simply doing a 3rd attack is not a good move. But also due to the degrees of success you'll often hear people in PF2e say every +1 matters and this is true. As flanking the enemy, tripping them, boosting an allies to high chance, and so on can turn a hard/impossible fight into a moderate one. Getting in a few extra crits or preventing the enemy from getting ones on you is huge. PF2e is very much a team game as a lot of abilities give bonuses that your team mates can exploit but not you. So if you just focus on what ability seems "best" of say damage then often won't do as well as someone who also has abilities that help the team setup for success.
    On class system I gotta agree as far as DND5e goes because it's one thing I really hated about 5e where every player of curtain class/subclass was basically the same. However with PF2e there is so much customization that two people in the same class can be very different characters and a lot of classes can play any of the triad TANK/DPS/SUPPORT to varying degrees.
    PF2e is a great branch off point as I started back on D&D2e and PF2e feels more like the natural evolution that D&D should have taken rather than the abomination that D&D became with 5e and now beyond/6e or whatever they calling it. It's good branching off point because all the PF2e rules are available for free online so no "a new system cost a lot excuse" and the Devs support this. As they make their money more in Modules/Adventure packs since that's how the company started back in D&D3e but went their own way with their own system. It uses D20 system as well so D&D fans will be very familiar with a lot of the mechanics. It shares a lot of same class/monsters/etc names so it should be very familiar to people transitioning.
    However due to the OGL BS that WoTC pulled they were forced to make some changes and have released "Remaster" version which does rename several things and even switch up a few things like removing alignment, changing dragon types, redoing some spells effects/names, and so on. But also did some changes to various classes with everything from minor tweeks to major overhauls given player's feedback over the years. And because none of the rules or mechanics were changed you can play the original or remaster versions of a class in a campaign without any issues.
    Heck to show how much of a robust system it is they are working on their SciFi setting in upcoming Starfinder 2e which uses the same rules. Thus you could have gun wielding Sci-fi characters alongside your fantasy realm heroes and the system can handle it.

  • @SwearWoolf
    @SwearWoolf 5 днів тому +36

    My thoughts as well. It’s weird how brand loyal some D&D players are. I’ve played dozens of games including every version of D&D with many people and it wasn’t until I recently said “oh, I don’t give money to WotC, and I don’t run 5e but I’d be happy to run X, Y, or Z” (one of those games was an older edition) that I first encountered a couple of players who insisted that 5e was absolutely the only game that they would consider playing, they didn’t care if it was 2014, or 2024, but that’s it. Not going to touch any other game. Super weirdly aggressive about it.

    • @dungeonsanddobbers2683
      @dungeonsanddobbers2683 5 днів тому +11

      Capitalism and sunk cost fallacy.
      5e is The Big Name, and people have spent a long-assed time watching 5e videos (especially all the tutorial material, which makes the claims of DnDs simplicity laughable), so the live under this weird belief that if they play a different game then they'll also have to spend several months researching how to actually play that game, regardless of how simple the system you're trying to get them to play is.
      But there's also weirdos who just like to make brands their entire identity.

    • @scottgray636
      @scottgray636 4 дні тому +2

      @@dungeonsanddobbers2683 I only play 1e, I honestly dislike 5e.

    • @urgentfusionguy7143
      @urgentfusionguy7143 3 дні тому +4

      I've had the exact same thing numerous times. "Hey guys, I'm happy to GM for you, but I won't run 5e. How about [fantasy game], [cyberpunk game] or [sci-fi game]?" and I always get turned down for some first-time GM to run an amateur 5e game that invariably falls apart before I get called in to pick up the pieces.
      And then the game dies altogether because either they insist on sticking to 5e and I lose motivation/interest or they put road-blocks in their own way and refuse to learn a new system.

    • @Parker8752
      @Parker8752 3 дні тому +1

      I've always found this so incredibly frustrating. I just refuse to run 5e D&D nowadays. I'll run older editions, I'll run other systems, but I will not run 5e. I don't object to playing it, depending on the GM, but I do not enjoy running it. What I ended up doing was running one shots that could (if the players wished) turn into campaigns. Most recently, I did a one shot of call of cthulhu, which the players enjoyed, a mini-adventure of Mothership, which some players enjoyed and some didn't, and an adventure in classic Traveller, which has turned into a campaign. I'll probably end up running a 3.5 one shot reasonably soon, and I definitely want to try some people out on Chronicles of Darkness and Savage Worlds.

    • @Worthless-one
      @Worthless-one 2 дні тому

      ​@@urgentfusionguy7143that's when you secretly run a new system for them under the same narrative, and throw in a big twist, like a portal that opens up and their characters are tossed into the world of your new system, and you have these "homerules" to help fit the setting

  • @xolotltolox7626
    @xolotltolox7626 5 днів тому +14

    12:39 You get to choose how to participate, because you are a private Businessperson
    Hasbro is a publically traded company, they are beholden to shareholders and to appease them, just make rhe number go up for them, short terms profits etc. Which is why they are not allowed to make good decisions. Stick trading is one of the worst things we have ever invented...

    • @isaace8090
      @isaace8090 5 днів тому +6

      This is the problem. Hasbro and WOTC are beholden to "line go up". They have to increase their profits for their shareholders and figure out ways to maximize these profits. It doesn't matter if D&D stopped being a TTRPG and was turned into a mobile game, it just has to make more money. Investors have no love of the game or care what happens to it. It's the same problem with AAA video games. Why are indie games doing so well? They don't have to listen to thousands of people screaming for the line to go up. As long as they make money they keep their doors open and can continue to make the games they want to play. I remember one of the WOTC or Hasbro execs stating something like D&D is under monetized a while back. Right there that tells me she doesn't understand what D&D is.

    • @xolotltolox7626
      @xolotltolox7626 4 дні тому

      @@isaace8090 i'm pretty sure she perfectly understands what it is, but no matter what, she is still beholden to having to make the numbers go up

  • @kingster14444
    @kingster14444 5 днів тому +62

    I swear to god the people that hate DnD the most are DnD players

    • @christopherbryan160
      @christopherbryan160 5 днів тому +10

      It's a trend with WOTC products for sure.

    • @xolotltolox7626
      @xolotltolox7626 5 днів тому +18

      This is not a revalation, yet people always say whenever someone criticizes anything
      Just think for an additional second and ask yourself, why the people that are engaged in X, might dislike that X. And why they might dislike that X, more than someone that has no idea what X is besides the name
      "Wow the people passionate about this thing sure are passionate about it" is not a revalation

    • @kingster14444
      @kingster14444 5 днів тому +5

      @xolotltolox7626 I know what you're getting at but it's not impossible to think of someone that hates something that doesn't do it.
      I hated Cyberpunk when I played it on release, and surprise surprise, I dropped it entirely. This is just as common lol.
      My comment is about how I don't really ever hear about people that hate DnD that stopped playing it, but rather people playing it while actively hating DnD. The closest I've gotten though is someone dropping DnD to play a different tabletop

    • @xolotltolox7626
      @xolotltolox7626 5 днів тому +13

      @@kingster14444 it's usually because they are frustrated with the system, but don't have the luxury of playing anything else, because everyone only plays D&D instead of good games. And they usually prefer habging out with people and playing something, rather than nothing at all

    • @angrenost1410
      @angrenost1410 5 днів тому +3

      ​@@kingster14444 I hate D&D. I will play it if it's that or not playing a roleplaying game, because playing any roleplaying game is preferable to not, but I have yet to play the RPG I enjoy less than D&D.

  • @henriquenetto9407
    @henriquenetto9407 5 днів тому +6

    you are amazing and also is your work! it was a pleasure finding your channel! Wish you an awesome year and keep up the good work Ive learnt a lot! wishing the best!

  • @claudiaborges8406
    @claudiaborges8406 5 днів тому +28

    It has too many essential subsystems for it to be considered actually simple. You can’t have the whole (supposedly) intended experience of the game without those subsystems.
    You’re meant to dismember the game to your liking, but on its own terms, it’s NOT simple at all. New new groups *struggle* with all this stuff

    • @NevisYsbryd
      @NevisYsbryd 5 днів тому +8

      5e is medium complexity with a lot of exceptions and edge cases that make it more convoluted in use than how technically complicated it is. The major point of 'simplicity' is how much of it can be carried by the DM rather than inherently by the players.

    • @claudiaborges8406
      @claudiaborges8406 5 днів тому +3

      @ absolutely

    • @DesksAndDorks
      @DesksAndDorks  5 днів тому +3

      I think I'd say it's a low complexity core with too many sub-systems layered on top. In a lot of ways, the game really does boil down to roll dice.
      With that being said I agree that new groups really struggle with the sub systems.

    • @MrGamer-fw4hc
      @MrGamer-fw4hc 5 днів тому +7

      @@NevisYsbryd And that is in itself, is a problem with the system it is "Simple" because it dumps everything onto the DM, D&D is miserable to run, so many times stuff in the books can be summed up with the advice of "Make it up yourself", many times that is the only advice you get as a DM in the rulebooks.

    • @NevisYsbryd
      @NevisYsbryd 5 днів тому +1

      @@MrGamer-fw4hc I did not say it was good. It is way more convoluted than necessary for what it is.

  • @andrewlustfield6079
    @andrewlustfield6079 5 днів тому +30

    I’m about seven minutes in, and you’ve touched on something we’ve been discussing in our play group quite. D&D’s beating heart is at the intersection of sword and sorcery-Conan, etc.-middle earth, classical mythology, Arthurian legends and some real history. That’s where the game just sparkles.

    • @DesksAndDorks
      @DesksAndDorks  5 днів тому +17

      That cross section of inspirations is really why I stuck with it for so long. It's like a buffet of a bunch of stuff I like. It doesn't do any of it particularly well but it has all the stuff im into.

    • @The_Murder_Party
      @The_Murder_Party 5 днів тому +1

      Sure, but pathfinder does it better generally?

    • @angrenost1410
      @angrenost1410 5 днів тому +1

      In what way does the game sparkle at that intersection?

    • @angrenost1410
      @angrenost1410 5 днів тому +3

      D&D does a horrible job of simulating Sword & Sorcery or Middle Earth! The magic system is completely antithetical to both. D&D worlds are built around the mechanics of D&DS magic system and it is a very weird magic system built on all sorts of legacy going back to Jack Vance's Dying Earth books.

    • @007ohboy
      @007ohboy 4 дні тому +1

      ​@angrenost1410 All alternatives you guys give #1 are just copies of DnD or #2 use rules lite BS where players have little agency and the DM fiats every rulingwithout consistency.
      Its power hungry "narrative" DMs who need to write a book instead of using a game to do it vs normal DMs who see it's a game with rules everybody agrees to and a story comes from that.

  • @littlegiantj8761
    @littlegiantj8761 5 днів тому +98

    "You can just fix this" is my most-hated response: I shouldn't have to fix anything.
    Tasting Pathfinder made me realize how lazy WotC is

    • @Calebgoblin
      @Calebgoblin 5 днів тому +8

      I get that sentiment but I don't get why people are so unable to see past their own subjective preferences. There are innumerable GMs/players like me who enjoy the way the game was back in the original days....open ended and home-ruled to high heaven. For some of us, the game is not the published rules. The published rules are a framework, and ultimately the games I run are mine and not someone else's

    • @littlegiantj8761
      @littlegiantj8761 5 днів тому +7

      @Calebgoblin Because with 5e, it never got tools that would have been incredibly useful that PF2 had early on: templates for making creatures into Skeletons and Zombies, official rules for Lich PCs, guidelines for what Deities want, and Martial features that weren't just turning them into casters.
      The only thing I like more with D&D when comparing it and PF2 is D&D's tool proficiency is more my style than PF2's generic "crafting" skill.

    • @littlegiantj8761
      @littlegiantj8761 5 днів тому +4

      @@Calebgoblin Oh; I also feel this way comparing Cyberpunk 2020 and Red...2020 can be played out of the box; Red feels like a lemon with some of the core rules (like autofire being its own skill and costing x2 for a start)

    • @Calebgoblin
      @Calebgoblin 5 днів тому +3

      @@littlegiantj8761 I get that for sure. It's all part of my overall point; some people are happy to tailor their answers to these questions and some people aren't. Both are valid

    • @dungeonsanddobbers2683
      @dungeonsanddobbers2683 5 днів тому +2

      Lol, Pathfinder is just DnD with fixes.

  • @Grovion
    @Grovion 5 днів тому +8

    I first got into ttrpgs when i joined a friend (who was a decade gming warhamer dm) hosted a one shot for a homebrewed Cthulhu adventure where there were no charcter sheets, no stats, nothing. You only got a little paperclip with three sentences on your character and a secret. We just described what we did and if in doubt my friend the gm just asked to roll high on a d6 and thats it.. It was phenomonal. I then later hosted Call of Cthulhu tables on my own and though i applied the rules as written i always viewed them to be tools to support the theater of mind only. Never would i get complicated rules in the way of immersion and thats an approach so natural to me that i really despised all those crunchy systems like d&d with theri lengthy fights and battle maps that turn something that should be about roleplaying (for me the ideal was that roleplaying would be some kind of light improv theater) into a tactics game like some kind of small scale warhammer wargame. Today i do play pathfinder with some collegues from work but i view pathfinder, d&d and similar games as a complete different kind of game.

    • @DesksAndDorks
      @DesksAndDorks  5 днів тому +1

      That sounds like an absolutely amazing thing to experience. I would have loved that.

    • @RoberttheWise
      @RoberttheWise День тому

      I firmly believe that D&D was never actually a role playing game. It started as a skirmish scale miniature wargame that is on its way to become a turn based tactics video game. And on its journey it lightly skirts the actual role playing space.

  • @john80944
    @john80944 5 днів тому +4

    imo, it's far easier for most people to customize a system if it's just a zine book. You can literally take the system apart and mod it.
    Try doing that with a 500 pages book.

  • @tunin6844
    @tunin6844 5 днів тому +4

    The whole "I won't play anything that isn't...(insert whatever game here)" hit me in a way I really didn't expect. I tried to pitch playing a session of Ex Novo as a means to jointly create the starting area for a new fantasy game... And got no interest from players that are generally really into playing Pathfinder, D&D, and VtM. Someday, I will find a group that is willing to do that At least I hope to, because it just seems like it would be fun and provide an environment the players would already have a base of knowledge around which to design characters.

    • @DesksAndDorks
      @DesksAndDorks  5 днів тому +2

      This has been and continues to be a major motivating factor for why I make and shill for other rpgs.

  • @barge489
    @barge489 5 днів тому +7

    I spent years cramming hacks and fixes on to 5e trying to make it do what I wanted it to and it was just not worth it. So many times looking at interviews about 5e is so burdened by the weight of the DnD name and the wargaming traditions that spawned it that it really limits what it is able to do.
    Just getting out of the bubble of 5e is so damn freeing, I got really lucky that my play group really embraced my game when I started testing it.

    • @DesksAndDorks
      @DesksAndDorks  5 днів тому +1

      That's awesome man! I've been very fortunate in that there are lots of folks around me who seem to love indie rpgs so it's been amazing.

  • @robertban871
    @robertban871 5 днів тому +8

    honestly, there is so much that i would rip out and redo from scratch in D&D, never liked Armor Class and then theres Hit Points being either real physical trauma or a vague indication of battle fatigue etc and fighters could just as easily have scaling abilities like a Mage. but it really is too much work, fixing one or two things is fine, but when you are patching all over the place and replacing multiple systems, its better to just find one that is less flawed and maybe still use the D&D setting you like.

    • @gabrielvasile1360
      @gabrielvasile1360 4 дні тому

      Martials do have scaling abilities, what are you talking about? In fact, in the newest edition of DnD, most martials, ESPECIALLY fighters have more damage than casters on average. And I don't see the point of even removing AC or even HP, and you can roleplay being HP as being physical trauma and indication of battle fatigue. There is no flaws in my opinion, only how you use the tools given to you, and not to mention that, if you don't plan to even PLAY a high fantasy game, DnD is DEFINITELY not for you.

    • @robertban871
      @robertban871 3 дні тому +1

      @@gabrielvasile1360 not everyone plays the latest edition, does what you claim apply to earlier editions?

    • @gabrielvasile1360
      @gabrielvasile1360 15 годин тому

      @@robertban871 yes, martials do have scaling abilities in general, like extra attacks or more features that let them be in combat more. Of course, early levels, most martials are stronger than casters while in later levels it's vice versa. This is because of how powerful spells are in general anyway, that's why most people tend to play hybrid with multiclassing.

    • @robertban871
      @robertban871 Годину тому

      @@gabrielvasile1360 ok sure they get those things, extra attacks etc, but the main thing they are about does not change, their damage output does not increase at all. a mage's fireball and lightning bolt will increase each level. they could be given special attacks that do significantly more damage or every certain amount of levels their weapon damage could have a extra die

    • @gabrielvasile1360
      @gabrielvasile1360 50 хвилин тому

      @robertban871 it's basically the same thing, it's like the Eldritch blast, you get more attacks on it but it basically does the same type of damage. Monks have scaling damage because they use martial arts but a fighter can use different swords too, a longsword deals 1d10 with 2 hands, meaning that doing 4 attacks is the equivalent to 4d10 if they all hit, it's as powerful as a Eldritch Blast, not to mention that martials will most likely use magical weapons, possibly dealing even more raw power since they add their ability modifers to the attacks. If you know how to play a martial, you can deal quite a bit of damage.

  • @DrDesumThePanda
    @DrDesumThePanda 4 дні тому +4

    13:10 Would love to see a video by you discussing options for first time and cash-strapped creators in the TTRPG space. I personally have noticed that finding things such as royalty free and public domain art has become a lot more difficult in the age of AI, as a lot of the good, accessible art gets buried under a mountain of AI generated slop.

  • @adamguy1984
    @adamguy1984 5 днів тому +3

    Really appreciate the takes and more importantly, the passion in which you make them.
    I’m a pretty big DnD fan and our long running campaign has 6 PCs plus the DM. We were all new to rpgs when we started. I’ve since branched out some, but the biggest benefit to DnD is the ability for any player to take or leave basically any part of the game. We have a few that are very deep into it… and forgotten realms has existing lore on which to build a character.
    I understand people into table top have these takes… but those of us there to play and tell stories with friends… it’s hard to find a better substitute than dnd

    • @DesksAndDorks
      @DesksAndDorks  5 днів тому +2

      And honestly man no shade to that. I loved it for a long time and it gave me some great friends, memories, and opportunities. If you're rocking with it and your group loves it keep it rolling

    • @adamguy1984
      @adamguy1984 5 днів тому +1

      @ thanks! Hopefully one day we’re all table top vets and we’ll start telling stories from this UA-cam rando desksanddorks’ game ;-)
      And I sincerely appreciate the passion you have. It’s never a bad time to see what someone who’s passionate about something is bringing to the table. Best of luck!

  • @huntclanhunt9697
    @huntclanhunt9697 5 днів тому +4

    I switched to playing The One Ring 2e. Unlike DND, it's made by people who love their fanbase.

  • @SirWhorshoeMcGee
    @SirWhorshoeMcGee 5 днів тому +32

    You hit the nail on the head with the classes. A while ago I had an opportunity to run a 5e game for a couple of people in my company (we have a great community and I'm very grateful for it) and most of them never played a TTRPG, but have played video games. At one point during a conversation, one player said, "I can't trust you, you're a rogue". Funny thing is, they had no reason not to trust each other, as they were playing a group who knew each other for a long time now. Classes give you a brand and it actually hurts roleplay, not elevates it.

    • @HiDooKen
      @HiDooKen 5 днів тому +5

      Go look at Dungeon Crawl Classics. They made classes have abilities that depend on player creativity to work. Fighters get something called Heroic Deeds which is a roll where you can make up some crazy combat maneuver that effects enemy combatants.

    • @moodymac
      @moodymac 5 днів тому +4

      Sounds like the class gave the players a roleplaying tool that a first time player was using to roleplay with. I guess you were disappointed with the lack of nuance, but in another game the conversation could just as easily gone, "What are you playing?" "I'm a cop." "Oh, a cop eh? I don't trust you, I'm playing as a bootlegger." It's basic, but it's sound.

    • @chrisholmes436
      @chrisholmes436 5 днів тому +1

      Some good points there. You might know when D&D was created the Mage had only one spell so the fighter was more fun to play.

    • @SirWhorshoeMcGee
      @SirWhorshoeMcGee 4 дні тому

      ​@@moodymacon the contrary. It was established at the start that the characters have been together for a while now and they can trust each other. It was just a "you are playing x, therefore I can't trust you", which doesn't make much sense in class context. Classes are just skillsets, not character.

    • @moodymac
      @moodymac 4 дні тому

      @@SirWhorshoeMcGee I wasn't there, but I have a pretty low bar for first time players. I do wonder why a little game banter from a first time player becomes an example of how character classes hurt roleplaying.
      "Classes are just skillsets, not character." This is game breaking and a foundationally wrong approach when playing D&D I think. Bear with me please
      Most people just roleplay as different versions of themselves. The character class is foundational in telling us something about the character, that we can draw on as players to use to roleplay. Fighters don't mind spilling blood, they might even look forward to it, clerics are deeply religious and spiritual characters with a personal connection to some form of divinity, magicians have spent countless days of their youth studying ancient tomes under the tutelage of a master wizard somewhere honing their craft and are driven by some need to grow in knowledge and power, rogues are handy at picking pockets and locks, bluffing and cheating, honour among theves may be a thing but are they trustworthy?
      Race/background, character class and alignment are the basic tools we get as prompts for roleplay in D&D, and I think it's a better game when we lean into them a bit.

  • @3l_Raro
    @3l_Raro 5 днів тому +26

    My biggest gripe with DND since day one has been how everything has so much lore and flavor text attached to it.
    I wish I could just plug and play without having to deal with assumed lore from the monster manual or one adventure published 5 years ago .

    • @n0etic_f0x
      @n0etic_f0x 5 днів тому +7

      To me, this is how it actually makes players bad. The key to people getting on board to my GM style is that I change how things function. Trolls? Yeah, fire actually just gets them drunk and they take no damage from it. They are now just likely to miss but if they hit 15-20, they are all crits now while a 1-10 miss.
      That's just how trolls roll, all my monster are like this and people can get used to that or find a new GM. I even have an in world explination of a travler who has been to the void and seen the multiverse if I have players meta game too much he will just tell them this.
      Also no they can not go to the multiverse... well they don't want to. It prevents you from returning to your universe for 1500 years and travel is only easy one way, if you leave you better have wanted to do so.

    • @xolotltolox7626
      @xolotltolox7626 5 днів тому +3

      Wha
      There are barely any lore descriptions for most things what are you talking about?

    • @codylarson
      @codylarson 5 днів тому +1

      Dude no, they have removed all the good lore and all the good bits. Go have an AI randomly generate monsters if thats what you want

    • @3l_Raro
      @3l_Raro 5 днів тому +4

      @codylarson I meant more in the sense that If I saw demon there is going to be the baggage of Devils vs Demons war, Orcus and pals and Tiamat.
      I heavily homebrew and mix and match monster parts so the "gameplay' ain't the issue, it's the lore baggage attached to thing within the D&D space.

    • @solsystem1342
      @solsystem1342 5 днів тому +4

      ​@@3l_Raro
      Ah, I totally agree with this. It's so frustrating to explain no, there's no gods in my world, no planes, no evil/good are not fundamental forces in my setting. Tldr: I just wish I didn't have to explain to my players that my setting isn't the forgotten realms with a new coat of paint

  • @roccolazzari5016
    @roccolazzari5016 5 днів тому +8

    WOAHHHH ITS THE DORK!!!! Looking good brother

  • @alexanderm7270
    @alexanderm7270 5 днів тому +7

    Just a few minutes in, but my guy you continue to impress. So well measured well articulated; and as always, presented with empathy and eloquence.
    Edit: farther in so I'll comment on the text. Agree with everything said about Hasbro and D&D as a whole. ShadowDark had been so exciting for me in tone, design, and the principles of it's creator Kelsey. Excited to try more systems from folks who work for the love of the game, such as 2e of your RPG, Draw Steel, Knave 2e, Into the Black, and others as well.

    • @DesksAndDorks
      @DesksAndDorks  5 днів тому +3

      Really appreciate the compliment and am glad to know the extra work on the video and script was noticed.
      I actually re-recorded and scripted about 70 percent of the video, and I added new stuff because I wanted to approach the subject matter with as much oomph as I could.
      I'm so happy it was noticed.

    • @alexanderm7270
      @alexanderm7270 5 днів тому +1

      @DesksAndDorks Crushed it! Worth the effort.

  • @archleshimst8235
    @archleshimst8235 5 годин тому +1

    I thoroughly enjoy many RPGs, and I'm very aware of the problems that D&D has, so I have into this video with an open mind and a lot of curiosity. It really fell flat for three big reasons:
    1) There's nothing inherently wrong with a d20 system, only how its interpreted (which I agree D&D does a poor job showing). You dont have to roll for everything, just things that would be impactful. If rolling to climb a cliff wouldn't contribute to the story, don't roll.
    2) I think you undersell D&D's ability to provide a puzzle experience in combat, but let's set that aside for a minute. Puzzle-based combat isn’t even objectively better than any other kind of combat, thats just your preference - and hardly any grounds on which to claim that a game is objectively bad.
    3) I see what you mean when you talk about confining class roles ... as long as you're only refering to Paladins ans maybe Clerics. Other than occasionally in those two classes, I've never seen this mindset before, and I've never heard anyone else that has either. This is anecdotal of course, but people are more invested in there character than their class, even with new players (in my experience, ESPECIALLY with new players, because they dont have any context for how, say, a bard, is "supposed" to act in D&D).
    Oh, and a bonus #4: I should have taken a drink every time you said umbrage. You use it waaay to much. How many things can one single guy take umbrage with?!
    Anyway, coming into the video, I was really interested in seeing a discussion of the honest shortcomings D&D has. But this just felt like someone else saying, "Other games do things different, and I don't like WotC!"

  • @tommytuffnuts3568
    @tommytuffnuts3568 5 днів тому +7

    I've actually started to get tired of 5e, I've been wanting to try a new system. Pathfinder 2e caught my eye, and so did Zwiehander.
    How can I get my stubborn play-group to dip their toes into the water of a new system, and what can i do on my end to understand them better?
    Big fan of your channel btw.

    • @DesksAndDorks
      @DesksAndDorks  5 днів тому +6

      Both of these are great questions. One is to simply ask. It's the most direct approach, sure, but it let's you know up front.
      If you suspect that approach will go poorly (or be met with outright hostility) I would suggest baking mechanics of other rpgs into your dnd sessions or having shorter rpgs you can play in between your games or while you're waiting for folks to arrive. If your players like these enough they may ask to run an additional game or two and then you've got them.
      Another thing you could try is if a person from your group wants to gm you can always encourage them to try their first time gm'ing using a rules light one shot like lasers and feelings.
      Hope this helps!

    • @ricardojuanlopeznaranjo6651
      @ricardojuanlopeznaranjo6651 5 днів тому +1

      LOL, Featfinder is bad D&D, like 5E, but is still D&D, like Shadowdark is D&D and LOTFP is D&D. And if you think it´s not adaptable, just look for Stars Without Number, Godbound, Worlds Without Number or Cities Without Number, from Kevin Crawford. They are all D&D. Another great error is that D&D is based on Lord of The Rings LOL, as it´s origins were those of Sword & Sorcery, pulp books and comics and Sci Fi. They only added the races because they were popular.
      And if you think D&D is not adaptable to the superhero genre just look at 5E, where you are playing Superheroes in a "pseudo" medieval setting. And yes, 5E rules are bad, really bad, but D&D is a great game but most of you are playing the worst kind of D&D, like 4E, 5E, Feat Finder and all those "easy mode" D&D adjacent products trying to emulate MMORPGs.

    • @adzi6164
      @adzi6164 3 дні тому

      @@ricardojuanlopeznaranjo6651 "superhero" is used too broadly here. Mechanics of D&D 5e aren't really made to enable playing as high-flying comic book heroes.

    • @ricardojuanlopeznaranjo6651
      @ricardojuanlopeznaranjo6651 3 дні тому

      @adzi6164 Yes they are. You start like the Teen Titans and level Up until you become the Justice League. Just watch the VOX Machina series, most of the CR adventures, etc. Remember The Punisher IS a Superhero too.

    • @adzi6164
      @adzi6164 3 дні тому

      @@ricardojuanlopeznaranjo6651 try to emulate Superman properly with D&D system, without having to constantly fudge or improvise.

  • @mikko272
    @mikko272 5 днів тому +5

    i been asking myself what i want to experience in ttrpg`s and my gut feeling is that i swim in my own head space and chance anything.

  • @Karlmakesstuff
    @Karlmakesstuff 5 днів тому +7

    Same wavelength on class systems, it pigeonholes players too much. I like this analysis, it is quite respectful though I do have a hot take on this. D&D the system is a toolkit, not a game. There's a whole lot of missing stuff you need to add to make it a game, not least of which is a setting; part of the reason it **has** to be vanilla is because it needs to be adaptable to any setting and vibe, so it can't be great at any of them.
    I wonder, would people who only play D&D enjoy playing 2e Dark sun? I meaaaan... It *is* D&D.

    • @RoberttheWise
      @RoberttheWise День тому +1

      The issue is that D&D isn't a good toolkit.

  • @RadeFoxxy
    @RadeFoxxy 4 дні тому +1

    Excellent video and solid points made. Myhtras Classic Fantasy became my fantasy RPG of choice for many of the points you make!

  • @colbyboucher6391
    @colbyboucher6391 5 днів тому +6

    The worst thing about this (which we can already see in these comments) is that the people who are happy with D&D won't even _listen_ to this. Believe me, I've tried. I _try_ to show people that there are other games they could play that they would ultimately enjoy _more._ Like, objectively, there is absolutely a better game out there for them. I'm gonna actually have some stuff to say about this video...

    • @DesksAndDorks
      @DesksAndDorks  5 днів тому +3

      I feel like we may be making some progress. I've heard and seem more rumblings of change from the only dnd crowd more and more each year so who knows.

    • @coonhound_pharoah
      @coonhound_pharoah 5 днів тому +1

      @@DesksAndDorks Nope. I've been playing for 20 years. These kinds of complaints have been around longer than me. Nothing ever actually changes.

    • @cablefeed3738
      @cablefeed3738 5 днів тому +1

      You're almost talking about me. I'm listening to this and I love D&D and to have a great time playing it. But you will never catch me DMIng anything other than dungeons and dragons. Why not because there's anything wrong with anything else. It's because why should I I'm having fun, The people I play with are having fun. None of us feel the need to do anything else because we are having fun.

    • @coonhound_pharoah
      @coonhound_pharoah 4 дні тому

      @cablefeed3738 Wow it's almost like gaming is about having fun and not about system elitism.

    • @cablefeed3738
      @cablefeed3738 4 дні тому

      @coonhound_pharoah it's not elitism, there's just no point and playing multiple ttrpgs when we only meet up to play twice a month. No one goes around calling anyone an elitist for playing MTG but not playing Yu-Gi-Oh or Pokemon. You can only have so many hobbies.

  • @CyanMentality
    @CyanMentality 2 дні тому

    34:31 Thank you for having your content be accessible like that. For someone to fight you on your content, there are so many people rapping about DnD on UA-cam like literally watch anywhere else.

  • @sasquatchkidPS3Xx
    @sasquatchkidPS3Xx 3 дні тому +1

    I was reading a book yesterday called “The Courage To Be Disliked.” There was a point around the tenth or eleventh chapter where the philosopher character mentioned “Agathos” and “Kalos” as the Greek words for “good” and “bad.” But what was most interesting is how these two concepts were better interpreted as “Beneficial” and “not beneficial.”
    After what you’ve said about the pass/fail dilema of DND, I’m thinking about trying to fundamentally change how I perceive the pass and fail of the D20 rule. I might make some radical fundamental change that will allow the game to have that “theme,” or core mechanic so many other TTRPG’s have.
    I need to do some THINKING!

    • @DesksAndDorks
      @DesksAndDorks  3 дні тому +1

      Honestly the fact that my video made you think is the biggest compliment you could give me.

  • @steved1135
    @steved1135 5 днів тому +4

    Firstly, I congratulate your candour. There's a lot of well reasoned critiques and criticisms here. Alas, I do think that your conclusion is flawed. I'm an old 53 year guy still running a 30+ year 2E campaign. And as a group, we've played at least 16 different TTRPG systems. I think the problem here is that there's an implicit premise assuming that there's such a thing as a perfect system. But that can't be. The criterion of success for a given system is how well it serves the particular group of players, not how well it serves any player. The system is meant as a means of action resolution, and nothing more. But the game isn't about action resolution, otherwise one might as well play chess or Monopoly. The game is about roleplaying. I was on the alpha test group for D&D 5E back in 2012. I dropped out during arguments as it became clear to me that there was a big push to implement/encode what we old timers called 'min/max'ing'. They pushed that aspect through with the ridiculous myriad of power stack feats and abilities that characters could acquire. Essentially, turning the game into an antagonistic, as opposed to cooperative enterprise. Now, there's nothing implicitly wrong with anyone wanting to play that way, but codifying it into the rules is just inherently problematic. Thus, 5E ended up being a 'roll-playing' game, and not a 'role-playing' game. I know you brought it up but, at the end of the day, as the administrator, it is up to the DM to be the arbiter. D&D as a game is ultimately supposed to be a shared creative storytelling act, not a game where one wins or loses. Given the impossibility of a perfect system, the game is dependent upon the players. The specific architecture is secondary. To this end, in my group at least, 2E represents the optimal structure for us. And so we game on...

  • @N07NA
    @N07NA 5 днів тому +1

    In my experience, players want to play it like a videogame, especially those who are adverse to rping. They enjoy building their character and then having control over it on a grid in play. I tried running blades in the dark and it meant very limited character creation and then not controlling their character and instead reacting and negotiating with the dm about narrative outcomes instead of having enemies in front of them with their own stats and hp was something they really didn't jive with and something that they felt made it feel out of their control and too much just make believe, same with skipping planning which was something they really wanted to do. It was also super intense to run as a dm, requiring me to constantly cone up with stuff with all that extra effort feeling wasted since they didn't dig it. And yet I'm with you on wanting a more engaging combat and skill action rolls that more directly encourages failing forward, but it's not an easy sell with systems that don't di what dnd does in these respects.

  • @frogocric
    @frogocric 5 днів тому +3

    But do you take umbrage with it?

  • @Calebgoblin
    @Calebgoblin 5 днів тому +5

    Your cup of scissors in the back gives the space classroom vibes and that's fantastic
    Also you have made very excellent points. And despite the fact that I still continue to predominantly (not exclusively) play a system based on 5E, I think all your points are valid. From my perspective there's simply isn't a right or wrong answer here, the people who is still like 5e for what it is are valid from an (ironocally) old school perspective. The game rules we're extremely open-ended back then and everybody made it their own. I do that with 5e because that is what I like to do. I run a system that is pretty much uniquely my own. I play different games/systems and collect the ideas that I like to add to my own.
    At the end of the day I do not want a game system that tries to tell me exactly how to do everything right (looking at you, PF2E) and I don't have to want that. At the end of the day I'm comfortable with the fact that my personal ideal of fun is not the golden standard of fun that the gaming community at large Must Agree With.
    Anyway, sorry for the rant... loving your content as always! Nice desk (probably)

    • @Calebgoblin
      @Calebgoblin 5 днів тому +1

      Oh I also need to add, to your point about wotc being odious (literally true) is that while I will gladly save and spend money on respectable publishers such as your fine self, I've proudly never given wotc a dime of my money in my many years of running my own personal d&d. Aaargh even pirates have standards

    • @DesksAndDorks
      @DesksAndDorks  5 днів тому +2

      I love that point about the customization being what keeps you because at the end of the day I really respect that (even if I've found that same customization and personalization in other games).
      There's something to be said about dnd being something that just let's gms paint that makes it have such longevity.
      Also I used to not mind spending money with them. There was a time where they were really supportive of the eco system they helped foster. Also glad you loved the pencil cup. It's an old carryover from my time in a real classroom!

  • @vickrpg
    @vickrpg 2 дні тому +1

    As someone who has played DND for a while and love to try other systems, one of the things I have noticed about the "resisting other systems" argument is one I also see in your video. People know what kind of setting DND is for the most part. *usually* it's light hearted party based high fantasy where magic is everywhere, interesting creatures can be friends or foes and you know that the heroes usually prevail. When people like you and I recommend other systems to fans of DND, we almost always recommend systems with a more niche setting. Post apocaliptic. DARK fantasy. Horror. Cyberpunk. Surrealism.
    DND fans are more likely to play pathfinder, gloomhaven or baldur's gate because the THEME appeals to them, and most pepole see a different rules system as an obstacle. So when we suggest new rules AND a new theme, we're losing them twice. I have had more luck converting DND players to Big Eyes Small Mouth (tri-stat) by promising "Dnd but anime" instead of shadowrun, because they don't want to play "dark and deadly cyberpunk dnd". There is an odd divide between Elder scrolls players vs Fallout players because of theme, despite the system being very similar.
    I think we need more high fantasy setting with ligh hearted, colorful or heroic themes in alternative systems for the higher conversion rates.

  • @mr.selfdestruct7928
    @mr.selfdestruct7928 5 днів тому +4

    while I'm pretty much against DnD as a system because it is poorly done and all the corporative aspects of it being primarly a product without actual care for the art behind designing an RPG makes it have fundamental flaws that WotC simply can't address even if they wanted to (which obviously they don't), I also think that comparing a system like DnD with more narrative-oriented games is a flawed comparison because RPGs like DnD are not about the story but about immersive open ended choices and consequences, while narrative games (that at least for this video seems to be your preference) focus on how you would develop a better overall story, RPGs like DnD care more about you having choices and those choices having consequences, and the story happens after-the-fact, so the point about roleplay I think kinda misses this difference. that being said, DnD does this poorly also from the perspective of choice-consequence-immersion, so fuck DnD; and yeah, d20's binarity is bad, but I think not because you can simply fail or succeed but because it is too simple so many secondary mechanics end up lacking depth; and yeah ffs DnD combat sucks and the fact that ppl NEED to homebrew it for it to be tolerable, combat being the whole focus of DnD as a system, should be enough to assert how bad DnD is.
    but my point is that I do think you are coming with a very story-oriented mindset that is not the main goal for systems like DnD

    • @xolotltolox7626
      @xolotltolox7626 5 днів тому +1

      Yeah, that and the argument that the d20 system is fundamentally bad is just proof that he just doesn't like the type of game 5E tries to be
      This is like saying Mario Party 10 is bad, because it is a terrible racing game. Like, that is not what the game is trying to do, it is bad on its own merits. MP10 sucks as a party game and especially as a Mario Party game

    • @mr.selfdestruct7928
      @mr.selfdestruct7928 5 днів тому +1

      @@xolotltolox7626 yup, exactly this. I do think DnD is a bad game, but not because it is a bad storytelling game, cause it doesn't aim to be that. but because it's very shallow in the choice-consequences mechanics, it struggles a lot with immersion given the corporate mindset of "give them a kitchensink to sell stuff" and for a combat focused power fantasy RPG, its combat is mind numbingly boring without many homebrews (and I do agree that by which point how much is it the system's merit or just other people's efforts) and higher levels that should feel just powerful are broken and unwieldy to play. but to say things like DnD doesn't have mechanics to create better stories. yeah, of course it doesn't, 'cause that's not the point.

  • @ignaciozegers5267
    @ignaciozegers5267 4 дні тому

    Goated content as always; I like that it's straight-forward enough you don't need more than one watch to get most out of it, but that it has enough concepts I'll watch it again to fully think about them
    I love the "just change it" bit. I'm a fan of modding, but if I proposed to play Catan and somebody told me "oh but the initial placements determine the outcome, let's change the rules", that does sound interesting, but also, let's also just play something else right now, no?
    I don't know if dnd really does lend itself to modifications that naturally; maybe that's just a staple of the TTRPG genre. My gut feeling is a more stripped down system like OSE is more naturally suited for additions. What do you think?
    Oh and btw, I found the audio was a smidge low; if you right click the video and click on stats for needs, Volume / normalized bla bla is at -14.7; my understanding is this should ideally be a negative number that's as close to 0 as possible (so this video could be 14db+ louder). At work I've found videos that do this do perform a bit better

  • @norandomnumbers
    @norandomnumbers 5 днів тому +4

    I feel like the people who have most loved the system, who have gotten the most into it will also eventually grow the most disappointed and frustrated with it. At least that's what happened to me, and it kind of sounds like what happened to you too.
    Those less immersed in the system will still be happy with it for a long time and have a hard time understanding the source of our discontent even when well articulated since it just doesn't resonate with them, or the answers seem simple to them (like the common "just house rule it", or "flavor is free, just reflavor the classes to fit your theme"). But the problems run too deep, and these are just bandaids. They will help a little, until the bleeding wounds under can no longer be contained.
    That was unexpectedly dramatic and I didn't intend it but I'll leave it as it is.

    • @zormarrivaks8257
      @zormarrivaks8257 5 днів тому +2

      I'm one of those people too. My 3 year, 65 session campaign took me from love to disappointment to hate when it came to DnD (the campaign itself was good, I have a lot of great memories from it, but DnD as a game just got in the way).

    • @DesksAndDorks
      @DesksAndDorks  5 днів тому +3

      I am unabashedly one of those people who deeply loved the game and has so many fond memories of my time with it. It's something I'll always treasure and something I remain grateful for but it's definitely left me with an understanding of how flawed the game is at a pretty deep level.

    • @DesksAndDorks
      @DesksAndDorks  5 днів тому +3

      I would also like to add that upon reflection my fond memories of the game have nothing to do with the system and everything to do with the people I played with.

    • @norandomnumbers
      @norandomnumbers 5 днів тому

      @@DesksAndDorks As it is with most things we do.

  • @SteveMSteel
    @SteveMSteel 5 днів тому +2

    I feel like the biggest problem you have with d&d is that it wants to be binaric and generic at the same time as it's starting point and doesn't want to dictate specifics.
    But that's why you add on Settings, to dictate specifics, or instead of forcing the binary you as a DM train your PCs to think outside the box in some way
    As for the magic divide they are trying to add more variation but it's difficult when you would need to put variation into rules which then blocks the adjudication of the DM with the loss of simplicity. I'm saying we get the Pathfinder game at that point

  • @PrajnaIsPrajna-exceptPrajna
    @PrajnaIsPrajna-exceptPrajna 5 днів тому +2

    Passive skills checks are a thing in 5E they’re just rarely used, I regular apply them in my game 22:48

  • @OMGSAMCOPSEY
    @OMGSAMCOPSEY 5 днів тому +3

    I like it for what it is, but its like it claims to be "one size fits all" but only as long as you know how to tailor it. If a suit needs tailoring to be worn it doesn't fit, if a video game needs modding before it functions correctly then it isnt functioning correctly.
    Also while im ranting anyway i really hate spell slots especially if im GMing a bunch of wizards. Theyre fine when youve got an entire character sheet to track one guy but if im running 6 casters by myself im not going to keep track of whos got a 4th level spell slot and what they can cast with it and if theyve used it.

  • @villeuusivuori7150
    @villeuusivuori7150 5 днів тому +2

    The point of varied moves and their cooldowns was in DnD 4th ed, which was widely rejected at the time, but seems to keep re-emerge in the game design like the form of a crab in evolution.
    Good point on the pass-fail nature of DnD and many systems that inherited it as a default with out analysis. Succeed at a cost and "tempt fate"-rerolls are somewhat of a remedy, but what game has your favourite techniques to keep the story rolling?

    • @DesksAndDorks
      @DesksAndDorks  5 днів тому +3

      I'll be honest in my own games I baked fail forward systems into After the Rain and Lighthouse.
      In one's I've played I really do love the flashback in blades.
      Also I've played a lot of high danger systems where the fail forward system is bring extra character sheets which can be frustrating but does have a certain charm to it.
      Shadow of the demon lord has a lot of cool failure as a storytelling mechanics but eventually if you fail enough a horrific end is what awaits you.
      Id love to hear ones you like though! I always want more fail forward systems.

    • @villeuusivuori7150
      @villeuusivuori7150 5 днів тому +1

      @DesksAndDorks On the bring more character sheets approach, I really love the Night Witches by Jason Morningstar.
      It really lets the war be a thing that goes on regardless of the individual fates of the characters. The deaths can be as heroic or meaningless as your story needs, but the player is not sidelined for too long as there is a replacement pilot assigned the next day. This lets you tell war stories as opposed to adventure stories set during a war. This also provides a nice opportunity to rotate GM duties as the main arch of the unit and the situation at any given duty station is nicely laid out by the book/printout, so there is very little plot prep needed.

  • @Parker8752
    @Parker8752 3 дні тому +1

    Honestly, I think the biggest issue with D&D combat is how it's almost always to the death, with the death of the other side being the primary (if not only) goal of each side in the combat. That's perfectly fine if the combat system is either well suited to making that fun (see 4e), or else over very quickly (see TSR editions of the game), but when combat is slow from the need to consider positioning and tactics but doesn't bring much tactical choice, it gets very dull. The introduction of terrain, innocent bystanders, and goals other than wholesale slaughter can make it far more interesting - the simplicity that makes standard combat to the death boring also makes it very easy to add those complications.

  • @freddaniel5099
    @freddaniel5099 5 днів тому +5

    "Loved" - past tense.
    Yep, I totally get this.
    It's a lot of work for me to massage the current rules into a game I enjoy. Fun is the goal. Play what is enjoyable, seems like a good strategy to me.
    Cherrs!

    • @DesksAndDorks
      @DesksAndDorks  5 днів тому +2

      Play what you love and work for the benefit of your players!

  • @colbyboucher6391
    @colbyboucher6391 5 днів тому +5

    III. The System Sucks for Roleplaying
    Y'know, we get to the meat n' potatoes and I'm a _little_ disappointed. I don't believe that D&D leaving role-playing itself entirely up to it's players is a _fundamental_ flaw. D&D was, from the beginning, not really conceived as a game about _embodying_ your characters, that was more of a side-effect that blossomed into the sort of games you talk about in this section. And I love those games, especially Fiasco! They're all very clever and good at what they do. But D&D itself? That it doesn't really ask anything of it's players in terms of, y'know, roleplaying, that's just a choice, really. I don't think it's a _bad_ choice because it sort of takes that pressure away, and some people just want to play, in essence, the tabletop equivalent of Rogue plus some Desert Island style "what would you do about this?" puzzling.
    I do believe that D&D is fundamentally flawed in the sense that it isn't even very good at achieving it's own goals, because modern D&D doesn't seem to have any. It wants to pretend to be a game _about roleplaying_ when it obviously is not. It uses that as an excuse to say "well, we don't need to balance things or give you particularly good advice, because that's not the point!" when everything about how the game is designed screams otherwise. It tries to please the old-school crowd, the 3rd Ed build-crafters and to pay lip service to the indie role-playing darlings (with the Inspiration mechanic) and it would be far better for just picking a lane and doing it well.

  • @davidmoss9943
    @davidmoss9943 5 днів тому +4

    I'm working on a TTRPG that could be described as DnD 5e lite with emphasis on class balance, build diversity, and roleplay over roll-play. It's simple in that any given character only has 5 to 10 abilities (spells/attacks) based on their level (1-5), but I often think that it may be too similar to DnD and prone to the same issues. Your video has given me a lot of insights on these pitfalls. Thanks so much!

    • @bobhill-ol7wp
      @bobhill-ol7wp 5 днів тому +4

      There are better systems than dnd out there, like Forbidden Lands, Cypher, Savage Worlds.

    • @crusader5256
      @crusader5256 5 днів тому +3

      Good luck! I have a simplified book called Five Torches Deep which has similar concepts. I'd be glad to see your progress.

    • @DeltaCain13
      @DeltaCain13 5 днів тому +5

      It sounds a little like Pathfinder2e actually.

    • @DesksAndDorks
      @DesksAndDorks  5 днів тому +3

      Just chiming in to say good luck on your game and 5 torches deep is fantastic for inspiration.

  • @meraduddcethin2812
    @meraduddcethin2812 5 днів тому +1

    Wanted to say seperately that this kind of content is IMMENSELY satisfying. Thank you so very much.

    • @DesksAndDorks
      @DesksAndDorks  5 днів тому +2

      Much appreciated my friend!

    • @meraduddcethin2812
      @meraduddcethin2812 5 днів тому

      @@DesksAndDorks Most welcome. Your content is universally high-quality and consistently thought-provoking. You should be reminded frequently how awesome that is. :)

  • @icon_o_clast
    @icon_o_clast 5 днів тому +2

    I appreciate that you dive into what you think about the system and what you're looking for in a game. It makes this video so much better and thought provoking than some "hot take" or performed outrage.
    The George RR Martin-ian description of desserts killed me 😂.

    • @DesksAndDorks
      @DesksAndDorks  5 днів тому +3

      I originally had a much more tongue in cheek hot take kind of a video but I thought that kind of analysis didn't do anyone any good. Glad I made the right call!

    • @icon_o_clast
      @icon_o_clast 5 днів тому +1

      @DesksAndDorks I liked it! For designery-minded people, which I imagine make up a lot of your audience, this is a cool start point for a lot of talk on elements you bring up.
      You got my mind going on barely-there systems (like the What's so Cool About- games), amounts of simulation in a system, concreteness vs boardgamey-ness, genre emulation, and systems pushing hard to do a certain thing (Burning Wheel, etc).
      Also I can never begrudge anyone calling out Wotc/Hasbro for business shittiness.

  • @alexnikols8996
    @alexnikols8996 5 днів тому +2

    I recently have switched from D&D over to Dungeon Coaches DC20. If you haven’t already checked it out I would suggest you do.
    DC20 fixes (or at least begins to grapple with) many of the issues you have with D&D. It implements a multiple successes/failures system to fix the D20 and roleplay (although I do not think it goes far enough in this regard). It switches over to a 4 action system, granting all Martials “Stamina Points” to match the Spellcasters “Mana Points”. It also seems at first glance to be run in a more respectable manner.
    Regarding you problem with Classes as a whole, they have introduced a really interesting multiclass system with Classes really only being relevant up until level 10 after which your character’s Class falls away, the handrails being no longer necessary. I personally prefer something of that nature than many of the more open ended systems out there which often leave me feeling unsupported in character creation.

    • @ricardojuanlopeznaranjo6651
      @ricardojuanlopeznaranjo6651 5 днів тому

      DC20 is a turd LOL. As bad if not more than %E. And is still D&D, really bad D&D but D&D non the less.

    • @ce5122
      @ce5122 5 днів тому

      DC20 is just a 5e hack either play PF2e which it rips off or another RPG

    • @alexnikols8996
      @alexnikols8996 4 дні тому

      @ I disagree completely. For one, your statement that DC20 is “too similar” to 5e just indicated you’ve never played it. Similarly if it is “just a 5e hack” then so is Pathfinder.
      DC20 uses some similar innovations, but they are only similar and not the same. For example:
      Pathfinder: 3 Actions 1 Reaction
      DC20: 4 Actions
      Pathfinder: Measures movement in feet (like D&D)
      DC20: Movement measured in Spaces
      Pathfinder: Crit on 10 above/below
      DC20: crit on nat 20’s/1’s, extra degrees of success system for every +/-5.
      Pathfinder: Roll Damage System (like D&D)
      DC20: Static Damage System with many Damage Modifiers
      Pathfinder: base 20 ability scores
      DC20: flat modifier ability scores
      Pathfinder: keeps Paladin (renames it)
      DC20: splits Paladin into Spellblade and Commander
      Pathfinder: 6 ability score system (like in 5e)
      DC20: 4 ability score system
      Pathfinder: D&D style AC system
      DC20: Split of AC into Physical and Mystical Defense, make Damage Reduction a big part of Armor (heavy armor)
      Pathfinder: Fortitude Reflex & Will
      DC20: Ability Score Saves + Grit System
      Pathfinder: Modifier Only System (no adv/disadv) + Fortune System (Single Advantage System like in D&D)
      DC20: Stacking Advantages System + Modifiers
      Pathfinder: TEML Skill System + add character level to skills
      DC20: 5 Tier Skill System (very similar here)
      Pathfinder: Powerful Ancestry System that sets many stats (such as base HP). Heritages & Ancestry Feats System
      DC20: Point Buy Ancestry System + all ancestry abilities Modify, they do not set.
      I could go on and on. Suffice to say DC20 is its own game. Not to dis on Pathfinder 2e, but it is far more similar to D&D than DC20 is.
      I am not out here to call Pathfinder a clone however, like almost every board game on the market its creators have agonized over most every detail of their game and with Pathfinder it shows.
      All I am saying is this. Stop being a dick and putting down other systems. You know, that was kinda the whole point the creator of this video was trying to make.

    • @ricardojuanlopeznaranjo6651
      @ricardojuanlopeznaranjo6651 4 дні тому

      @@alexnikols8996 DC20 IS another rubbish D&D no D&D like 4E, ,5E, Featfinder and Featfinder 2. Another MMORPG emulator for people wanting to play superhéroes in a pseudo medieval setting. If you build a PC instead of crearing It, min maxing stats, feats, skills, etc, it's a MMORPG emulator. Actions, reactions, triple actions, multi actions, bonus actions, all in 6 to 10 seconds 🤣🤣. More rubbish based on D&D that's not D&D.

    • @alexnikols8996
      @alexnikols8996 4 дні тому

      @ I literally cannot read whatever you just wrote. It’s indecipherable. Something about DC20 being a game where you play as a Hero? I think you’re also saying all other classic Fantasy TTRPG’s are also bad because you dislike the genre?
      I mean, you can have whatever opinion you’d like on the Fantasy Medieval Setting and the Power Fantasy of the genre. I like it. I actually have a lot of fun with a good old Sword & Sorcery.
      Obviously that’s not your kind of TTRPG, so what is? Are you a Sci-Fi guy, or maybe a Modern Fantasy enjoyer?

  • @somenimrod326
    @somenimrod326 5 днів тому +2

    I honestly do want to play any TTRPG, but I don't know anywhere to go to play them. Can anyone recommend something to help out for a newbie wanting to get into the hobbie?

  • @colbyboucher6391
    @colbyboucher6391 5 днів тому +6

    V. Combat Sucks
    Not a ton to say here, it's just true. It sucks. So. Much. The breaking point for me was the start of a Curse of Strahd campaign in which my players stood in a circle around an immobile pile of jelly, smacking it over the "head" for several minutes straight accomplishing almost nothing because it's AC was so high. My god, it is so bad.
    I'll just get preachy about Mythras and say that it somehow manages to be all of these things at once:
    - Quick (once you're used to it), it can actually scream right along, partially because it's _over_ quickly and partially because it's surprisingly intuitive for what it is. The specific order of operations prevents people from getting into analysis paralysis _before_ accomplishing nothing, too, and despite the simulationism there's hardly any math and the few tables that exist are really just there for clarification, not because you'll need to check them.
    - Realistic in a "cinematic" way. It is easy to visualize exactly what these characters are doing because the specifics of what they're doing matter mechanically. People have turned movie duels into Mythras fights.
    - Functions *as a game* with interesting choices. Plenty of systems have tried to do "realistic melee combat" or whatever but Mythras is the first I've played where it feels truly gameified, like, there's risk-reward decisions to make that change depending on what you're fighting, there are pretty deep rock-paper-scissors mindgames that can happen.
    - Doesn't lead to "whoops, you're dead" scenarios, believe it or not. The way damage is modeled is very believable, but it's surprisingly hard for you to just drop dead and there isn't much of a "death spiral" either.
    - Actually lends itself to roleplay. This is the sum total of what I've said so far. Mythras combat naturally encourages *reluctance* (the character who dives in first is risking a lot to do so, if their opponent is smart), *surrender* (like I said, you can see your death coming long in advance) and *mercy* (on the flipside, opportunities to stop and let opponents wave the white flag). It does a good job of putting players in the mindset that human life is valuable, and that it takes a great deal of hatred or desperation for someone to really, really want someone else dead.

    • @DesksAndDorks
      @DesksAndDorks  5 днів тому +1

      You're not the first person to recommend Mythras and it sounds like I need to check it out.

    • @aaronabel4756
      @aaronabel4756 5 днів тому

      Another person with fine taste. Mythras is amazing. Such a deeply satisfying RPG.

    • @isaace8090
      @isaace8090 5 днів тому +1

      My group switched to D100 with Magic World about 10 years ago and we are now using Mythras. The combat system is quite a bit of fun and the system keeps characters from becoming ridiculous over time.

    • @archersfriend5900
      @archersfriend5900 4 дні тому

      Yea, but a ton of that relies on what players actually want to do.

    • @colbyboucher6391
      @colbyboucher6391 4 дні тому

      @archersfriend5900 I know what you're trying to say I think ("Use the enviroment! Swing on chandeliers!") but ultimately you're going to step up to the enemy and go "...I swing my sword" regardless. D&D players gaslight their GMs into thinking that if only they can make cooler scenarios the "I swing my sword" bit will somehow get less boring.
      In Mythras, so long as you succeed your roll and your target doesn't, you get to incur some sort of actual mechanical penalty on them _on top_ of the damage rather then needing to _forego_ damage. Make them bleed, shove them, swing for their head specifically, crush their armor, catch their leg with your billhook to trip them next turn, etc...
      The catch is that there are saves on some of those effects and many of them rely on dealing damage, and you haven't rolled for that yet. They didn't parry but their shield or armor might save them. They might resist the bleed. It's a _gamble_ and the safer thing is to just give yourself an advantage by picking something that gives you an AP advantage.
      Meanwhile, if the defender rolled better? They'd be able to screw _you_ over.
      ...And there's ways of countering each other if you can guess what they'll do.
      None of that is stopping you from hopping on that chandelier, it'll just be _cooler. _

  • @Aconspiracyofravens1
    @Aconspiracyofravens1 5 днів тому +5

    Do you have the resources for creators that don't have a lot of money?

    • @DesksAndDorks
      @DesksAndDorks  5 днів тому +4

      Meant to include the links but I'm a goober.
      Links are in the description for this video (you shouldn't need to watch the whole thing so no worries).
      ua-cam.com/video/soH_p7DjTEA/v-deo.htmlfeature=shared

    • @Aconspiracyofravens1
      @Aconspiracyofravens1 5 днів тому +4

      @@DesksAndDorks ty🙏

    • @DesksAndDorks
      @DesksAndDorks  5 днів тому +4

      @Aconspiracyofravens1 if you can't find the links let me know I'll hooke you up

    • @NevisYsbryd
      @NevisYsbryd 5 днів тому

      Crying cockroach

  • @ckrate8840
    @ckrate8840 5 днів тому +5

    This is not a critique, just genuine inquiry. When you speak of DND, are you exclusively speaking on WOTC DND, or TSR as well, and finally, what about games such as Old School Essentials as they are just rebranded DND. Again, this is not meant to be arguementative, just curiosity.

    • @DesksAndDorks
      @DesksAndDorks  5 днів тому +7

      That's a great question..I'm specifically talking about dnd under wotc but more specifically the tail end of 3.0 and into 3.5 and beyond.
      Dnd 1st and 2nd edition ( as well as Dungeon Crawl Classic) have their own flaws but feel like mechanically distinct entities.
      Great question though!

  • @laughingmantis1769
    @laughingmantis1769 5 днів тому +11

    Great video. I feel like dnd is too noncommittal. It's not robust enough to be setting agnostic, but it doesn't commit enough to a nongeneric setting to do something interesting and have a unique feel imo. It's a mediocre combination of setting dependant and setting agnostic.

    • @DesksAndDorks
      @DesksAndDorks  5 днів тому +6

      I actually wanted to bring up exactly this point (and may still do so in a follow-up)
      It's why dnd routinely undeserved its coolest campaign settings.

    • @laughingmantis1769
      @laughingmantis1769 5 днів тому +1

      @DesksAndDorks that would be a great video, especially focusing on how it drops the ball on so many settings. Looking forward to it!

  • @anduinsuchan356
    @anduinsuchan356 3 дні тому +1

    14:30 what are those red circles?

    • @AileTheAlien
      @AileTheAlien 3 дні тому +1

      That image was from an AI-generated art scandal, and the circles are things that stand out as AI-generated. (For example, the marks on the pressure-gauge look like they've been smeared together, but a human in a rush would just use fewer marks, or big bands of color like red, yellow, green for the gauge.)

  • @thereallocke8065
    @thereallocke8065 День тому

    Super interested in this. I've been tired of d20 systems for a while. Late game hit points are a big issue for me.
    Currently running cyberpunk Red. The part about failing forward has me thinking. Instead of failures slamming a door shut sometimes letting the player roll another skill or take another action to salvage the situation can keep things interesting. Guy fails his climb so he slips. What next? Fall? Cast a spell? Try using a grappling hook? Desperately grab at the rock face?
    Another option in my head would be letting them pass with consequences. Like yeah you manages to clear that obstacle but you shifted things to make your team's checks harder or you made a lot of noise doing it

  • @paavohirn3728
    @paavohirn3728 5 днів тому +2

    Very enjoyable discussion! I came to similar conclusions over the years. My favorite solution has so far been D&D 😅 OSR, old school style systems with some of the philosophies, realizations and interpretations of the OSR community. Eg. Not resorting to dice rolls so the time, especially when the core fantasy (I think this was the expression used in the video) of the character is in question, or the players come up with interesting plans that make sense, possibly using items they have and/or the environment etc. It could be seen as opting to go around the rules, but I see it a lesser issue in old school games than in 3e-5e (or non-issue if done meaningfully).
    Also having characters face opponents they can't expect to level-appropriately bash makes the players have to solve situations a bit more like puzzles but ones that don't have a preset solution.
    In any case I heartily agree that is good for people to try rpg's with completely different design philosophies.

  • @polarfoxpat3657
    @polarfoxpat3657 5 днів тому +5

    Perfect timing for my coffee break

  • @w4iph
    @w4iph 5 днів тому +3

    Derek, from Knights of Last Call has a great concept for differentiating a "true role-playing game" from other RPGs. It's if the GAME is about the RP, the rules apply to role-playing.
    Avatar Legends is about the characters balance, and mechanics affect RP decisions. White Wolf's WoD have some of this with its flaws and virtue and vice systems, and mouse guard and similar games incentivise using traits against yourself.
    DnD is more simulationist than RP, mechanically. It's a choice to use that versus a RP game. Brennan Mulligan talked about how he doesn't care about TP mechanics cause he and his players do that, he just needs a physics engine to run the stuff that's "less interesting" to him

    • @DesksAndDorks
      @DesksAndDorks  5 днів тому +2

      I would argue every rpg is a storytelling game. I get that other stuff has different systems but at their core we're playing rpgs to tell a story with our friends.

    • @aaronabel4756
      @aaronabel4756 5 днів тому

      D&D is NOT simulationist, D&D's lack of RP tools does not automatically make it simulationist. Simulation and role playing are not mutually exclusive, in fact they enhance each other.

    • @w4iph
      @w4iph 4 дні тому

      @@DesksAndDorks I'm not saying it's not a storytelling game, rather than there aren't as many mechanics focused on the role play. Characters have stats and powers for combat, and there's some skills that determine how convincing a character or NPC is.
      But, a player could potentially play DnD with very little role play and character development and focus while using almost all the rules and the game system will be functioning, because the rules aren't really about how you roleplay. The closest the system gets is that players are encouraged to use skills their characters are good at, which does encourage certain character choices, but the system doesn't really care as much about that, and where it does (alignment and loosing powers for paladins) it feels like it kinda gets in the way of what the game is good at.

    • @w4iph
      @w4iph 4 дні тому

      @@aaronabel4756
      I'm not saying they are mutually exclusive, but games often seem to be better at one or the other (but not always, like mouse guard or torchbearer which seems to have a solid integrated system for RP and physics simulation)
      When I say DnD is simulation focused, I mean that most of the rules are about physics (and magical physics). How things function in the world, rather than the hearts of the characters. Playing DnD can be as RP heavy or combat sim focused as players want because the GAME rules aren't about how you play your character's . . . character. Other games have the game part be about the characters behavior and feelings and personality like Monster Hearts (from what I've seen) or L5R and Avatar where the rules don't really zoom in on how many feet you can jump or damage dice you deal

    • @aaronabel4756
      @aaronabel4756 4 дні тому

      @@w4iph I understand what you are saying now. I agree with you about D&D. Take it from someone that really enjoys simulationist RPG's D&D is way too video gamey to be simulationist, especially in combat.

  • @SpazaliciousChaos
    @SpazaliciousChaos 4 дні тому +1

    This was needed to be said and repeated. My only disagreement here is that D&D is not simple. Even in your phrasing, you mentioned new players being confused about what they can and can't do. This speaks to the lack of simplicity in D&D that just seems simple to people who have been playing for years.
    By contrast, I've taught 8 year olds New World of Darkness. It's really easy to pick up "add dots, roll that many dice, you can do only one thing on your turn." Children who had trouble with Full Actions, Standard Actions, Move Actions, Bonus Actions, Swift Actions, etc. were never confused about what they could do in New World of Darkness: one thing on your turn, as long as it's fast. Simple.

  • @hrs29
    @hrs29 3 дні тому

    In your Rockclimbing example, Pathfinder 2e does have an answer. At the GM discretion if there are other possible handholds the player can use their reaction to roll Grab and Edge using their Acrobat or Reflex Save which may save the player completely or partially save them. As for the fantasy of being a really good rock climber or climber in general, there is a feat that can be taken, Assurance, which ensure you never fail "easy" rolls for the selected skill, in this case Athletics. You can still fail really challenging DCs.

  • @chrisnelson9120
    @chrisnelson9120 5 днів тому +3

    I think you're forgetting the cultural impact of vampire the masquerade

    • @isaace8090
      @isaace8090 5 днів тому +2

      I was shocked when I found out they actually had a TV show based on it. Only one season, however.

    • @jamescunningham8092
      @jamescunningham8092 2 дні тому +1

      @@isaace8090The show wasn’t half bad, either. It’s still wild to me that it ever got greenlit in the first place.

  • @sinitassu
    @sinitassu 5 днів тому +3

    A lot of games out there do a fantastic job in making a simple system that fits what it is conveying perfectly. Blades does heist very well and Alien RPG's movie mode captures the essence of Alien(s) very well. I don't understand people's hesitation on different systems. We picked up Runequest in the late 90's after playing D&D 1st and AD&D and ever since then I have been a connoisseur of systems. I occasionally still play D&D, CR2020 and WOD games, but our group runs a lot of like 3-10 session campaigns with different systems. I am not going to lie. The money we spend on books (or PDFs) is quite a lot.

    • @ihatevnecks7015
      @ihatevnecks7015 5 днів тому +2

      I'll never be on the same page as these "only D&D" folks. In the early 90s I was buying AD&D2E and World of Darkness books to read before I ever knew I'd have anyone to play with. When I found my group a couple years later, there was never any notion of playing one system; I was immediately introduced to Shadowrun, Earthdawn, Star Wars D6, and some lame post-apoc game I can't even remember. Over the next few years we added L5R, RIFTs, Deadlands, Champions: New Millennium, and many others.
      There's no way in hell I would have stuck with the hobby if we'd limited ourselves to just being a D&D group, especially in that era. We were doing this in high school, and we *still do it* well into our 40s+, so I honestly don't buy it when people tell me it's some great labor to try out a new system.

    • @DesksAndDorks
      @DesksAndDorks  5 днів тому +2

      That's awesome! I was fortunate in that some of my core gaming group wanted to try new stuff, and it's been really good.
      Sounds like you've got a good group!!

  • @gunjfur8633
    @gunjfur8633 5 днів тому +3

    A system I recomend is Apocalypse World
    Ive only played 2nd Edition thus far, its been fun, and were on our second campaign

  • @indan
    @indan 5 днів тому +4

    Have to disagree that it's simple or that the game lends itself to homebrew, if you boil any game down to it's core resolution mechanics they're all simple and every game supports homebrew.

  • @funus4628
    @funus4628 5 днів тому +3

    My Takeaway:
    This Dork likes Drizzel on their ice cream
    :)

  • @lordgriffin3723
    @lordgriffin3723 4 дні тому +4

    10:06 The idea of "separating art from artists" never made any sense to me. Artists will always leave some part of themselves in their art; ignoring that fact only leaves you ignorant of that part.
    Now WOTC as an entity might not be the main "artist" of D&D, but they definitely color what it looks like and how it's perceived. That might not make many quit the system outright, but hopefully it's enough to get some to say "yes" to trying a new one.

  • @wyattazevedo9763
    @wyattazevedo9763 3 дні тому

    Path finder has a system called take 10 and take 20 which allows players to take extra time to complete a goal. This makes the d20 more of a chance system designed specifically for combat or intense situations. I think that is a great addition to the d20 system that helps mitigate that issue.

  • @RobOfTheNorth2001
    @RobOfTheNorth2001 5 днів тому +1

    Man, the style of game you want is so far from what I like. I prefer to have a sandbox the players can explore how they like, rather than having narrative mechanisms be built into the rules. Fewer rules opens player creativity.

    • @zormarrivaks8257
      @zormarrivaks8257 5 днів тому +1

      Well, I'll just say that it's absolutely possible to have a sandbox with narrative-supporting mechanics at the same time (I personally prefer to play that way, for example). These aren't elements that have to be mutually exclusive, although of course that's not for everyone.

    • @solsystem1342
      @solsystem1342 5 днів тому

      I mean, there are games that are more sandbox than DND

  • @Argonnosi
    @Argonnosi 5 днів тому +7

    Okay, so "the system sucks for roleplaying". Well, I suppose that depends on how you want to do it and what you're after. I do like that you phrase it as it doesn't do it the way you want it to, because your follow up example using Blades in the Dark is something I'd avoid like the plague, but that's because it doesn't do it like I want to do it, so your mileage may vary.
    That said, 5e's problem, in this regard, is source material problems and misunderstanding of what Dungeons & Dragons is inherently. Dungeons & Dragons, when it was designed, was never intended to be a role-playing game. It was designed as a supplement for Chainmail to assist in building up the hero characters used in that game. It was intended to be, and still is a war game. That you can play in character, that you can add background and personality, that you can do these things is the amazing leap that D&D took. It created a new genre of game, but it was not created for role-players because role-players never existed before Dungeons & Dragons.
    I'm currently running B4 - The Lost City, using the Rules 'Cyclopedia, as an experiment while trying to re-build my gaming group (we recently lost some people and finding new players can be difficult). Having a group of players, some of which have never done the room-by-room, turn-by-turn kind of dungeon crawl experience that this is intended for, go through this and realize what these mechanics are actually for, why the game is built the way it is, and why the later editions have been having so much trouble as new designers try and add new sub-system after sub-system to try and compensate for the fact that Dungeons and Dragons is not here to create fulfilling narratives, explore character arcs, nor is it designed run engaging stories. It is here to simulate dungeon crawls, first and foremost, and then add on layers to that.

    • @aaronabel4756
      @aaronabel4756 5 днів тому +1

      You are 100% right. If people understood the source material better they would have a much better idea of what D&D does and how to do it. For the record LOTR is like maybe 8% of the source material.

    • @Argonnosi
      @Argonnosi 5 днів тому

      ​@@aaronabel4756I need to get a copy ofv1st edition for Appendix N.

  • @DarkErdrick
    @DarkErdrick 5 днів тому +1

    Been saying this for years (at least since the 4e days), but it's good to see the opinion reiterated again and again so it doesn't ever die out.
    Everyone's welcome to like whatever they like, but please, please, just TRY anything that isn't D&D every once in awhile. If only for the novelty. It can only make you a better player and GM.

  • @Chareidos
    @Chareidos 4 дні тому

    About the D20 dice: To be fair the dice is less the problem and more the fact that by default without any homebrewn concoctions by the DM it is that black and white succes/fail thing in DnD and most other rpg systems. "Easy fix" is making a tabelle with different ranges of success-rates with several results enlisted for the respective check.

  • @RatQueen1313
    @RatQueen1313 5 днів тому +3

    I feel this. I've run so many amazing campaigns in 5e but I've accumulated so much homebrew that I literally just decided to make my own RPG. I was surprised how much of that process was already complete when I first sat down to work on it.

  • @Matt_Volk
    @Matt_Volk 5 днів тому +1

    I really resonated with your final couple points. I feel like D&D, as well as other d20 titles, fail in that they don't choose a theme to promote but instead try to be everything to everyone. Because of that, they just lack a certain thematic wholeness or integrity.

  • @HelotOnWheels
    @HelotOnWheels 5 днів тому +11

    I’ve played RPGs for more than 40 years, including GURPS, Tales From the Loop, Legend of the Five Rings, Paranoia, Barbarians of Lemuria, BRP, Call of Chthulhu, and more, and I enjoyed many of them. But I always come back to D&D in the end, because I simply don’t know another system that a) specializes in sword and sorcery fantasy and b) invites you to create your own sword and sorcery world. This second is particularly important for me; like you said, D&D is a canvas, while most other RPGs are very setting-dependent, and I’ve invested more hours than I’d care to count on my D&D homebrew world, which I could conceivably adapt to another system, but which I love too much to abandon. So, what would you name as the best specifically sword and sorcery RPG out there that satisfies those two criteria I mentioned?
    My major complaint against D&D combat is the HP system, which means PCs and monsters have only two settings--full power and dead--which in turn makes tactics mostly a matter of "team up against this monster until it's down," with maybe a sniper in the back watching the enemy caster and trying to shoot it when it starts waving its hands. GURPS does it better, and so do several other games. Still, I've rarely found D&D combat boring, as it usually at least has the suspense element of "Are we winning or do we need to run? Are we in over our heads or are they?" And well-designed encounters often do have a puzzle element; sure, the best choice is "use best ability ad nauseam," but if your best ability is melee combat and the other guy is at the top of a wall or behind a spiked ditch, how do you get there to do your best thing?

    • @xolotltolox7626
      @xolotltolox7626 5 днів тому +4

      Bro, Pathfinder literally exists

    • @solsystem1342
      @solsystem1342 5 днів тому +7

      I haven't really found other systems to be too setting dependent. Pathfinder was pretty easy to adapt stuff to my own thing. 10 candles basically asks the whole group to design a new world every session. Lots of games have a section with advice on making your own setting eg: mouseritter which has great advice for factions whether they're cats, owls, pirates, or aliens. Idk obviously there are games meant for one vibe but I wouldn't really want a 10 candles game where the players live at the end. It kinda defeats the point of a focused system if you tweak it to do something else imo

    • @HelotOnWheels
      @HelotOnWheels 5 днів тому +1

      @@xolotltolox7626 Yes, it does, and I enjoyed playing Rise of the Runelords quite a lot, but Pathfinder basically is D&D 3.5, with most of its virtues, but also most of its drawbacks.

    • @xolotltolox7626
      @xolotltolox7626 5 днів тому +4

      @@HelotOnWheels 1E maybe, 2E not at all
      Also, in terms of a sword and Sorcery RPG where damage matters, The Dark Eye would come to mind(every quarter of your HP that you lose gives you 1 cumulative level of pain, giving you a penalty to every check you do), but it is very closely tied to its setting, you could kinda use it setting agnostic, but it would take a lot of work

    • @freelancerthe2561
      @freelancerthe2561 5 днів тому +3

      On the point of b..... that's kind of misrepresentation of the market space. Most 'game systems' are divided up into groups. Games that sell on their setting, aka licensed adaptations. And games that have a setting for their adventure books. Of the latter, more than half are functionally disconnected from their settings; and most of the direct links to the setting only really happen to explain Technology, Magic, and Deities. Things that are all easily substituted like for like, or anonymized to not have to deal with sweeping lore consequences of individual factoids.
      Of the former, the licenses games, its a massive Hodge podge of existing systems reskinned for the franchise, thrown together just to sell a book, custom systems for some esoteric aspect specific to the franchise, and some blended systems.
      Honestly the main reason you might think DnD encourages custom worlds is the fact that it does a HORRIBLE job of its explaining the current paired setting. And that's despite the monster manuals explicitly containing many references to the world, and a multitude of named/legendary figures within it. I never realized Forgotten realms was a DnD setting until 4th edition decided to change to something else. I didn't even know Neverwinter Nights was a DnD based game, until years later.

  • @emilysmith7518
    @emilysmith7518 5 днів тому +3

    Listen i get that you don't want to homebrew, but that flashback system, at least as you described it, sounds dreadful. I don't want to be running a game and then my player is like "oope i can get out of this plot point by remembering that I have boots of flying" or something. I cannot imagine something more annoying.

    • @solsystem1342
      @solsystem1342 5 днів тому +2

      I mean, I understand how it could be annoying but I think systems that give players more control and freedom are really good. Difference in desire for control over the shared imagined world I guess?

    • @aaronabel4756
      @aaronabel4756 5 днів тому

      It's a different kind of game, not really an RPG.

    • @archersfriend5900
      @archersfriend5900 4 дні тому +1

      I have played in a few different games with the flashback system. Essentially it removes the chance of failure. Lame. D&D has the flashback built into the system. It is the wish spell.

    • @improvgm8663
      @improvgm8663 4 дні тому

      @@aaronabel4756 it’s very much an rpg.
      And someone else said it removes the chance of failure, which hasn’t been true in any rpg I’ve seen with flashback mechanics.

  • @emrek99205
    @emrek99205 5 днів тому +2

    D&D is not customizable. It is Homebrewable. Meaning that no two games will ever be run the same way.
    I don't mean that certain rules will or will not be used. I mean that the interpretation of those rules will be different. Every person who plays will see some different spin on what the rule means. This is because very few rules are laid out in a clearly defined way.
    When a situation occurs where there is no predefined rule there is no understanding of how to solve it. DMs will make something up, that's normal, but there is no way in D&D to know if a DM ruling is applicable to the rest of the rules. Everything ends up as a house rule that may or may not be severely over- or under-powered. What is more is that the strength of this new rule is often not immediately known because the other D&D rules - even the published ones - are not made based on any principles.
    For example, players get shot by a modern firearm. How much damage does it do? DM could fiat that it does 1d4 comparable to a Magic Missile, or that it does 5d8 because it removes a leg. Neither of these are satisfying results cause the way the other rules are poorly designed.
    Now have someone take that arbitrary firearm rule and publish it. It becomes canon. Yet it won't work for every game. Having your level 17 Paladin shot poínt-blánk and taking only 1d4 is a bit of an insult. Or having your level 1 wizard take 5d8 is also insulting.

    • @archersfriend5900
      @archersfriend5900 4 дні тому

      Rules can't be insulting. That is something you say to explain bias.

  • @gunner22484
    @gunner22484 2 дні тому +1

    I'd argue that D&D's strength as a "Canvas" isn't even a strength and is giving 5e too much credit. It is a result of DM's fixing the system with duct tape and a nailgun. Instead of finding a system that actually suits their needs or fits their narrative.

  • @wellwhatever2787
    @wellwhatever2787 3 дні тому

    This is a great video, and I do agree with most of it's points, as a 5e DM and a player for like 5 years. Here are my personal reasons why I keep on playing it till this day.
    1) I did try several other systems. Both editions of Pathfinder, Fabula Ultima; and I did read some other rulebooks on the matter. And yet nothing tops 5e for me in terms of mechanics and the general vibe. Also (maybe it is a neurodivergent thing) I find it really hard to learn other systems, unless I hyperfixate on something related to them. For D&D it was Critical Role, that amazing world with vibrant characters, and I used to be a part of their fandom for quite some time. It is really hard for me to focus on a learning process; every single time it feels like a chore just to stare in these walls of texts. And I do feel like lots of 5e community folks also have this problem (it is also important to note that lots of these people do have ADHD or similar issues). Again, I'm not speaking for all ADHD folks, it's just my personal experience.
    2) The other reason is quite simple. 5e is my comfort zone (which you gotta leave one day, which I do acknowledge) and do consider myself a very good 5e GM. You know what they say, "jack of all trades, master of none", and this is precisely what I DON'T wanna be if I spread my attention and try to focus on other systems (yeah, again, not the best learner - I've mentioned it before). I would rather provide a good D&D experience than some mediocre one with other system.
    That being said, I don't agree with the "D&D doesn't facilitate good roleplay" argument, but other replies did much better job deconstructing it.

  • @moodymac
    @moodymac 5 днів тому +1

    I feel your pain, but D&D has proven to be popular, adaptable, functional and entertaining for 50 years. I realise it has been reduced to being a d20 roll high game with endless options for character building and optimising, and that gets dull sooner or later. I've put a lot of time into reading and learning other systems (there are great ones out there by the shelf load) and learned a lot by reading them, they have added a lot to my knowledge as a gamemaster and helped me improve my game. When I want to fill a table with players I click my fingers, say D&D and I have a game to run. When I switch for a season to another system I've got empty chairs.
    I can't keep buying rule books for games I'll never run or run once or twice with 3 people. They're just bending the bookshelf for no good reason.
    Game collecting leads to a weird consumer drive where we end up buying more than we can ever play. It's just titles in a file, or spines on a shelf, but the games don't get playtime at a table. It's fine for collectors, but a dilemma for people who just want to play A good enduring game.
    D&D has been a controversial mess of commercial greed glossed with corporate virtue signalling shenanagins since the 1980's, that is disappointing because despite all it's flaws D&D endures in popularity because it is a remarkable game that has spawned an entire remarkable genre of games.

  • @VioletSometimes-wl5vi
    @VioletSometimes-wl5vi 5 днів тому

    I feel like all the points you brought up as D&D's strengths - intuitiveness of rolling high being good; customization and house rules; being a canvas - apply just as much to the vast majority of all TTRPGs, and apply much more to some than to D&D.

  • @MerelyMezz
    @MerelyMezz 3 дні тому

    Playing D&D has always had a "video game vibe" to me, in that it feels that each turn I think more about "what moves am I allowed to do", rather than being immersed in the scene. Combat being so focussed around atrition doesn't help much, it just makes everything a numbers game. The abstractions that are supposed to help make rulings in the game, become the game itself.
    I've been trying out Savage Worlds recently and it's a huge contrast. Being classless and having most actions be VERY flexibly applicable, helps players to actually roleplay. Instead of saying "I do a [...]-action", they actually just describe what they want their character to do, and I as a GM can then figure out, what that actually translates to mechanically. It delivers much better on the promise of what a TTRPG should be.

  • @fluxk7506
    @fluxk7506 5 днів тому +1

    This video is very interesting, because I kinda agree with your first point, but not they way you word it. I would agree that 5e's binary pass/fail is less than interesting, and while not a problem for me personally, it is not an issue with all roll high d20 systems. Granted I cannot at this moment come up with one that does something more interesting than pass/fail, however I think we both agree it could exist. While I like the cut of your jib, I think it might help you to just double check your scripts to make sure what you mean to say, and what you are actually saying are the same thing. You did a great job cutting of criticism at the front and making sure cooler head prevail ( and at some level you will get people who don't care and levy them either way), I'd hate to see people just blanket throw your opinion out because what you said and what you meant where different, and they took issue with the former (like myself here, but with a lot more hate because they disagree with you, which again I really don't)
    I definitely think your issue with combat in D&D comes down to your style of paly. Matt Colville has a great video on this called "The Problem With Talking About D&D" in which he talks about how different tables see different pain points. I don't think picking the best choice all of the time is really a problem with D&D, I think it is a fundamental issue with games as a whole. Players if given the chance will optimize the fun out of a game. It's not an issue that I have personally had, but I get why you might feel that way.
    I think ultimately, the issue with asking people to play other games is simple, people aren't actually meeting up to paly D&D, or really any one game for that matter, they just want an excuse to meet up and hang out. Dinner parties are a dyeing art, and the only 3rd places people can meet come with a $50 price tag, and when that happens D&D becomes a great reason that people can meet up 1-4 times a month to hang out. If dinner parties became popular again tomorrow, D&D would be played less, but also the portion of tables willing to try new things would go up. Id argue that the number of tables willing to branch out is a little higher than it was in the 90s, but the number of tables in existence is much higher. I also think there is some wired social issues that prevent these games from being played, mainly I think it's the players of any given table who want to try other games (The DM tends to either be to heads down on prep to spend time learning of new games, or there is to much friction for the DM to switch systems) but that player doesn't want to ask their DM (out of a fear for being rude) but also that player doesn't feel as if they can run a game and so they don't offer, despite the fact that the DM would be more than happy to allow that if the group was interested.
    and If you are one of those players reading the comments, just ask your group, trust me, you already have 1 yes vote from your forever DM who would like to be a player for once, and again the players will probably say yes because they don't actually care which game they play, they just want to hang out and eat pizza. and if your worried about doing a bad job, don't be. You will do great, just grab something premade and run that, You know more about running the game than you think you do, I mean you have watched your DM do it for tens of hours, just try to be like them. and in the 1/1000 case the night goes bad, It won't look bad on you because nobody knows the game well enough to say if it was your fault or the games, but again, your players won't have a bad time so don't worry about it, just have fun.

  • @lithrandil290
    @lithrandil290 5 днів тому +2

    Really good and fun vid!
    But its a lot so I'mma talk about each part separately at first ^^
    Part of the issue is that... no system does exactly what I want...
    So why not use 5e which I can easily change to what I want.
    Also the D&D is a canvas idea is so old lmao, it goes back to the very first edition. If you haven't read "The Elusive Shift" by Jon Peterson it talks very much about that part of the games history and its fascinating! (While it was written by a historian, its one of the rare ones, like the person running this channel ^^, who can convey their ideas in an entertaining way.)
    No comment on WotC because you hit the nail on the head lmao. Hasbro and WotC are bad.
    Yeah the biggest issue is the lack of roleplaying. But on the other hand the core issue I have with a lot of those systems that do that... I enjoy them for oneshots. In longer campaigns its... well, its not really fun to just stay in the one genre the devs wanted. To put it in other terms... those rules are suitable for movie games, where its one adventure and done, but, at least for me, suffer with longer stories which need more... variety.
    Yeah same as the WotC point I can't even play the Advocatus Diaboli here ^^
    While pretty much any good D&D game I have been in did something to address the binary outcomes, and I did so from the start... Yeah, that's fully the GMs doing it and the system sucks lmao
    Yeah agreed, while its pretty easy to make combat interesting.... the base design does not.
    In defense of classes: They are archetypes, and considering the success of... well class based design and stuff like tvtropes people really like Archetypes. They are a really neat shorthand and really can help emphasize the speciality of your character. Though 5e does implement them in kinda the most boring way possible with very little way to express yourself in that Archetype or combining them (except multiclassing which is just... bad (and limits class design, preventing you from giving the fun parts of the archetype at early levels as that would make dips too strong))
    Lmao yeah, true. My copies of Nobilis and Glitch are still mostly unused (very cool games though, defo recommend them!)
    Solid recommendations, though I would be curious about your recommendations for people who enjoy the generic fantasyland of D&D which is so suitable for creating your own worlds. Because I think that is another reason why people are so unwilling to leave D&D. There are few things that get that same... itch/fantasy. Of a relatively generic fantasyland (which you can easily switch with yours), and importantly have that very solid rise from weak to strong, which is a core fantasy in a lot of the inspiring literature. You have for example stuff like Shadowdark, Shadow of the Demon Lord, Warhammer (and its inferior copy Zweihänder (shoutout to finding way too many results in my native tongue whenever I google for that game lmao)) if you want that low fantasy vibe where everything is a danger, or PF2e/D&D4e/Draw Steel if you want that Heroic Fantasy in which you are a hero from the start.
    But there are too few systems where you don't start out the hero, but without all the assumptions of the more low fantasy games, like enjoying permanent disfigurement of your characters ^^
    But yeah I getcha, and fully agreed on "Play other games". There are a lot of good ones out there, so play'em!

    • @lithrandil290
      @lithrandil290 5 днів тому +2

      Oh yeah an addendum, that I completely forgot due to the original comment being too long:
      5e also falls in that nice fun niche between rules heavy and rules light.
      Rules heavy games are often too cumbersome, especially for new players and can easily get in the way of RPing, while rules light systems... well that's mostly my opinion, but I'm playing a game for a reason, if I wanted improv I'd have gone to an improv group ya know? Also a bit of crunch is fun! (especially for my autistic ass who instantly gets annoyed with a lot of rules light systems due to lacking rules for certain aspects ^^ (I seriously do not get PbtA, its actively unfun for me, even if I ignore my distaste of the dice system lmao))

  • @davedoublee-indiegamedev8633
    @davedoublee-indiegamedev8633 4 дні тому

    I have attempted to fix a lot of D&D's issues in my RPG that I'm releasing this year, QuestGuard. I have systems for Adventures (no long/short rests), Worthiness, saves and crowd control, positioning in combat, martial vs spellcaster options, etc.
    If anyone is interested to know more let me know :)

  • @Disthron
    @Disthron 3 дні тому

    100% agree on the class limiting your thinking shenanigans. I actually came into role playing through CRPGs like Ultima, where in the latter ones the player had not class. You just did stuff, and got better at it as you practiced. I thought that was a much better way of doing things. I did tend to not have more skills in some arias than others, but that is just my personal play style

  • @TheAlwaysPrepared
    @TheAlwaysPrepared 5 днів тому +1

    After starting with DnD because of MCDM, I switched to to WHFRP shortly after. I had some real fun with this one. Now I want to introduce some youngsters to the hobby and will use Shadow of the Demon Lord for a short campaign. Thanks for introducing me to this game. It looks like a lot of fun.
    I enjoy your videos a lot. Thanks for sharing.

  • @pixledriven
    @pixledriven 5 днів тому +3

    Great video. Just a quick nit to pick - D&D owes much much more to the authors Edgar Rice Burroughs, Fritz Leiber, and Robert Howard then Tolkien.