as a tower shield unit they should lose to units like iron reapers to be balanced-it armored and shielded units are their specialty. But wuvei surprised me, maybe if you hold block until they do their attack and dont get reset you should kill them more easily, that advance is a trap there.
I feel like the initial shield bash off their 2 is the reason it’s called “counter charge” as it probably knocks them out of the charge just gotta time it JUST right. Maybe they get an I frame on the shield bash. Idk though, seems like they’ll be a good unit once we unlock all the tricks to it. If it’s a tower shield that’s cool. I feel like they get of the best defensive units. Which the Spartans were known for that heavy defense bronze armor. But I would like to see the ability to take out a short sort. But I guess that would make them almost exactly like maidens. So idk. I can’t wait to see what’s what! Thanks for the video.
@@buglif3173 The unit been open for 1 hour xD and i barely tested it.But im proud pro players like you know evrything and play perfect with evry unit instantly.GJ.
Bro... Iron reapers are an anti shield unit especially when they flail charge. If the new shield unit beat the best anti shield unit in the game they'd be completely busted.... They don't need buffs. You only tried them against 4 gold units and they only lost against t anti shield reapers and Queens which will phase through their formation. The fact that they beat silahadars with almost no losses tells me they're fine
@@mnonj9 Theres a UI on the left side that says, sword/flail, and you can see witch mode they are one, i dont remember the keybind i use but you can see.
They need BRACE! Like Imp Guard, any good shied wall units need bracing skill or any CC immunity. The 2nd skill is strong but it phase through other units kinna hillarious
So you only tested the 2nd formation. you didn't see how they performed in shield wall. you only saw how they performed when missing your 2nd skill and then getting hit in the back into a full on brawl... Why didn't you see how long they live staying in formation? or any other formations?
Spartan unit have perm block against range but weak vs unit with Block break Melee, iron reaper love eating shield, queens guard ignore block and dice through enemy with 360 no scope. This new unit should be good during real gameplay, cavalry dont do much on them and can destroy most of non block break unit.
This T5 unit is good enough. If they make it OP against every unit then it's just the same unit spam every match. Let the Iron Reapers (or mid-level players) have a fighting chance. Aren't you bored of facing off the same units every match? I want some unit variety to have more interesting matches. Right now, the matches are getting stale. It's either snowballing people or getting snowballed. On the rare few occasions do I get some back and forth action without a clear winner in sight and I enjoyed those the most.
thats on my opinon normal size, if you know the history of the Hoplits, they have such big shields to deffend them and the next soldier on the left side thats the same like the Phalanx only shorter spear
Why do they need a buff ? It’s good they lose against iron reapers because they are a shok unit , iron reapers lose against other units so it’s fine ! The Sparta unit look good as a t5 shield push unit in combination with myrmillos and a decent push
@@DuckyNobu i completely misread i thought you were using the otherskill not the charge counter but you were, seems like both are pretty bad skills lol.
It’s always stupid to do a 1vs1 especially for a frontline team unit. Like for example the lioncrew cannons are useless in a 1vs1 but in a team they are one of the most broken units like shiphos
The advance should be more effective to push trough a shield wall or something like that. Also you didn't use the second part of it properly. When the line was reaching the circle you needed to press the skill again for a shield bash and a stronger jump at the end. I feel like in 1v1 like you did keeping them in formation and only using the first skill would be way better.
Yeah i learned about that.but their advance if you don't push enemy away it's useless.Because they keep walking forward and enemy can either run away or backstab you.
man i swear Iron reapers are litterly just a better shield unit they basicly counter almost all infantry units in multipel fights like 1v2s or even 1v3s some times but u forget that we are 15 players on both sides so they can stack iron reapers to
Iron reapers rely on being in the right place at the right time so they have to be either 2 step ahead or have a competent enough team, they are not as a good frontline units as people think of, they have defensive stats and hp but don't have shields so they will get hit by everything and still die as fast due to how much damage the most popular meta units deal and since they are the slowest unit in the game, they are also too slow to engage or retreat properly, the only saving grace they have is that they have a huge damage reduction passive, they are a great initial melee t5 unit but there's no particular reason to use them over other melee t5 unit as they rely too much on the user and team skill level, most of the other seasonal t5 are outright better under the same circumstances, they need lower user and team skill for the same effect. One example is one gate was held by 1 imperial shield and 1 imperial arquebusiers against 2 iron reapers, they couldn't move around the corner or will be shot down in seconds, the shield player even pushed beyond the gate and sidestep 2 reaper charges, the user quickly stopped the charge and retreated them but the one reaper who reached the gateway immediately died, the reapers couldn't overwhelm the shields fast enough, and even if they did, by that time the imperial arquebusiers would have been basically shot down most of them and could simply walk away. I have even seen reapers getting killed by cover commander imperial shields because they engaged sub optimally, the flail charge + flail tiger step wasn't enough to kill them as they engaged sub optimally
Ofc they should lose to reapers its their job to win against tower shields its fine to lose agains queens as they are the best dueling unit 2 ability need fix so units dont get throw it if they just push any unit they coldie this will fix it
The 2nd skill is extremly hard to use and doesn't push the enemy away.so your advance sucks.but yeah you right need to use it in close combat the skill first.
@@DuckyNobu it's called charge counter after all, I think you are supposed to time the skill so it intercepts incoming units to so sort of "mitigate" the initial burst of damage to then it's slowly walks in to kill kill them, since it's a shield unit, with the cc immunity doctrine, I think they can be potentially invincible for a few seconds during the march
Im sure players now will be playing football with these spartan kicks hahaahaha. The spartan class already looks really bad and weak. It will get destroyed by other classes like pikeaxe. You are a slow mobility class and you also get ulti that kicks your enemy further away? Seriously? You want your enemy as close as possible to you. Just cheap imitation of the movie nothing more and it is sad because Spartans was the best warriors walked on earth.
Bro, why u see the ult as negative? You know Poleaxe has 2 knockdown skills. you push enemy down then you go behind them and pull them with billhook skill . Similarly, Why cant you go behind enemy to ult them towards your unit side ? that will put them in worse position with 5 sec CD kick. Too gud imo
@@rikrishshrestha5421 As you said poleaxe pulls enemies towards him also poleaxe ulti is locked animation which destroys most of your life while you cant do anything. Same way with spartan i prefer a locked animation that keeps you closed to you or even if you dont want a locked animation a spinning spear that knockdown you rather than kick you across the map.
Im happy that pros like you know evrything.The unit been released today so ofc i don't know all it's secrets.However the F2 seems much better advance because they all hit th enemy.But hey will try f1 in my next video don't worry. As i said the unit just been released i don't know all it's secrets im tryng it out like evryone else.Glad you can do better though.
as a tower shield unit they should lose to units like iron reapers to be balanced-it armored and shielded units are their specialty. But wuvei surprised me, maybe if you hold block until they do their attack and dont get reset you should kill them more easily, that advance is a trap there.
Aahaha it would have been said if Iron reapers didnt easily break their block, considering that their Flail is literally only good to break block
Shield maiden male version
but better 😂
Seems that the new t5 is a support unit to make that walking blob of anger even more unstopable, but alone they are feeble.
I feel like the initial shield bash off their 2 is the reason it’s called “counter charge” as it probably knocks them out of the charge just gotta time it JUST right. Maybe they get an I frame on the shield bash. Idk though, seems like they’ll be a good unit once we unlock all the tricks to it. If it’s a tower shield that’s cool. I feel like they get of the best defensive units. Which the Spartans were known for that heavy defense bronze armor. But I would like to see the ability to take out a short sort. But I guess that would make them almost exactly like maidens. So idk. I can’t wait to see what’s what! Thanks for the video.
don't worry. Devs will always buff new season units before or during release
Tier 5 has a really high skill ceiling
thats how most of T5 units Shouldve been but its not sadly. T5 units shouldnt be "press a btn n wipe out everything"
sadly this youtuber doesnt have high skill, cant utilize it properly
@@buglif3173 The unit been open for 1 hour xD and i barely tested it.But im proud pro players like you know evrything and play perfect with evry unit instantly.GJ.
Bro... Iron reapers are an anti shield unit especially when they flail charge. If the new shield unit beat the best anti shield unit in the game they'd be completely busted.... They don't need buffs. You only tried them against 4 gold units and they only lost against t anti shield reapers and Queens which will phase through their formation. The fact that they beat silahadars with almost no losses tells me they're fine
I almost lost vs silahdars and i didn't beat no T5 unit beside silahdars.They will get buff trust me.
@@DuckyNobu Also losing 4 units out of 28 is "almost lost" to you?
@@mnonj9 try using flail mode. Completely wrecks the paladin usually
@@mnonj9feel you Bro 😄 i was surprised as well when that happend.
@@mnonj9 Theres a UI on the left side that says, sword/flail, and you can see witch mode they are one, i dont remember the keybind i use but you can see.
Oh wow, maul grab throw off wall. Now gonna get kick off the wall lol
They need BRACE! Like Imp Guard, any good shied wall units need bracing skill or any CC immunity. The 2nd skill is strong but it phase through other units kinna hillarious
So you only tested the 2nd formation. you didn't see how they performed in shield wall. you only saw how they performed when missing your 2nd skill and then getting hit in the back into a full on brawl... Why didn't you see how long they live staying in formation? or any other formations?
I did test them on the other videos.
Spartan unit have perm block against range but weak vs unit with Block break Melee, iron reaper love eating shield, queens guard ignore block and dice through enemy with 360 no scope.
This new unit should be good during real gameplay, cavalry dont do much on them and can destroy most of non block break unit.
This makes me want to play the game again
This T5 unit is good enough. If they make it OP against every unit then it's just the same unit spam every match. Let the Iron Reapers (or mid-level players) have a fighting chance. Aren't you bored of facing off the same units every match? I want some unit variety to have more interesting matches. Right now, the matches are getting stale. It's either snowballing people or getting snowballed. On the rare few occasions do I get some back and forth action without a clear winner in sight and I enjoyed those the most.
WELL WELL WELL, I hoped the class and the t5 unit was broken but.... ITS WAY TOO OP! Lol that gonna be a good season >:)
ok nvm unit looks weak hope it get some doctrines to buff it
@@spinosaure3730Bro, they look weak in Ptr but when they release its broken AF. we have seen previous seasonal units many time, right ?
shield seems a bit bigger than what I imagined
thats on my opinon normal size, if you know the history of the Hoplits, they have such big shields to deffend them and the next soldier on the left side thats the same like the Phalanx only shorter spear
do we know which stats are more suitable for spear and shield finally?
Either go agility/strenght half and half points or go armor/health half and half points. Sadly the class it's very average for now.
@@DuckyNobu true and it feels really slow compared even with the heavy armor classes
How is ur pov is so far i cant make that small…
Use the thinkie wheel from mouse.
@ but does not turn like urs
Why do they need a buff ?
It’s good they lose against iron reapers because they are a shok unit , iron reapers lose against other units so it’s fine !
The Sparta unit look good as a t5 shield push unit in combination with myrmillos and a decent push
why do you use advance to counter charge lol.
No idea.Still tryng to understand the unit.But the 2nd skill for spartans it's evrything.First skill is really bad.
@@DuckyNobu i completely misread i thought you were using the otherskill not the charge counter but you were, seems like both are pretty bad skills lol.
Imagen that your ancesters fight for you.
Legendary army but needs buffs
3:39
I'm thinking of making a kick off the wall montage when defending 😂😂
Yeah, I can see myself flying off the walls everytime I climb up the damn stairs
I’ve tried a few times it won’t send hero’s off the walls but dead troops will sometimes ragdoll far asf
It’s always stupid to do a 1vs1 especially for a frontline team unit.
Like for example the lioncrew cannons are useless in a 1vs1 but in a team they are one of the most broken units like shiphos
best player in cb
I like the new weapon will definitely try it but the unit seems a but weak
look amazing
İ think u need to charge to the standing units so they break the formation
Also u need to press 2 again i think
I bet farmers will beat them
The advance should be more effective to push trough a shield wall or something like that. Also you didn't use the second part of it properly. When the line was reaching the circle you needed to press the skill again for a shield bash and a stronger jump at the end. I feel like in 1v1 like you did keeping them in formation and only using the first skill would be way better.
Yeah i learned about that.but their advance if you don't push enemy away it's useless.Because they keep walking forward and enemy can either run away or backstab you.
was is this armor and how do i get ir nobunaga
Medium.next season you just farm it.
man i swear Iron reapers are litterly just a better shield unit they basicly counter almost all infantry units in multipel fights like 1v2s or even 1v3s some times but u forget that we are 15 players on both sides so they can stack iron reapers to
Iron reapers rely on being in the right place at the right time so they have to be either 2 step ahead or have a competent enough team, they are not as a good frontline units as people think of, they have defensive stats and hp but don't have shields so they will get hit by everything and still die as fast due to how much damage the most popular meta units deal and since they are the slowest unit in the game, they are also too slow to engage or retreat properly, the only saving grace they have is that they have a huge damage reduction passive, they are a great initial melee t5 unit but there's no particular reason to use them over other melee t5 unit as they rely too much on the user and team skill level, most of the other seasonal t5 are outright better under the same circumstances, they need lower user and team skill for the same effect.
One example is one gate was held by 1 imperial shield and 1 imperial arquebusiers against 2 iron reapers, they couldn't move around the corner or will be shot down in seconds, the shield player even pushed beyond the gate and sidestep 2 reaper charges, the user quickly stopped the charge and retreated them but the one reaper who reached the gateway immediately died, the reapers couldn't overwhelm the shields fast enough, and even if they did, by that time the imperial arquebusiers would have been basically shot down most of them and could simply walk away. I have even seen reapers getting killed by cover commander imperial shields because they engaged sub optimally, the flail charge + flail tiger step wasn't enough to kill them as they engaged sub optimally
Their block is not bad reapers are shield killers haha
Ofc they should lose to reapers its their job to win against tower shields
its fine to lose agains queens as they are the best dueling unit
2 ability need fix so units dont get throw it if they just push any unit they coldie this will fix it
They dont learn anything from VG😂. Any unit with accumulation thing should have way higher stat to pay off charge off time
I agree with that.but again it's still TEST SERVER so might get some buffs.
The class animations looks goofy as hell
Medium armour or heavy?
Medium
it's not main land unit, ofc it's lose fight against main land unit
the second skill start by a shield bash you alaways use it wrong try to smash the unit with it
The 2nd skill is extremly hard to use and doesn't push the enemy away.so your advance sucks.but yeah you right need to use it in close combat the skill first.
@@DuckyNobu it's called charge counter after all, I think you are supposed to time the skill so it intercepts incoming units to so sort of "mitigate" the initial burst of damage to then it's slowly walks in to kill kill them, since it's a shield unit, with the cc immunity doctrine, I think they can be potentially invincible for a few seconds during the march
Intresting unit but not that good. this isn't the best season that's for sure
o7
This season is a hard pass
trust me, so disappointed
Im sure players now will be playing football with these spartan kicks hahaahaha. The spartan class already looks really bad and weak. It will get destroyed by other classes like pikeaxe. You are a slow mobility class and you also get ulti that kicks your enemy further away? Seriously? You want your enemy as close as possible to you. Just cheap imitation of the movie nothing more and it is sad because Spartans was the best warriors walked on earth.
Bro, why u see the ult as negative? You know Poleaxe has 2 knockdown skills. you push enemy down then you go behind them and pull them with billhook skill .
Similarly, Why cant you go behind enemy to ult them towards your unit side ? that will put them in worse position with 5 sec CD kick. Too gud imo
@@rikrishshrestha5421 As you said poleaxe pulls enemies towards him also poleaxe ulti is locked animation which destroys most of your life while you cant do anything. Same way with spartan i prefer a locked animation that keeps you closed to you or even if you dont want a locked animation a spinning spear that knockdown you rather than kick you across the map.
im sorry but youre so noob, you have to adcance in f1 formation not f2
Im happy that pros like you know evrything.The unit been released today so ofc i don't know all it's secrets.However the F2 seems much better advance because they all hit th enemy.But hey will try f1 in my next video don't worry.
As i said the unit just been released i don't know all it's secrets im tryng it out like evryone else.Glad you can do better though.
@DuckyNobu i said I'm sorry