The periskope demage like when somebody hits a gunners or commanders periskope so you would see some glass cracks and have multiple vision or blurry vision more useful in simulator battles + finaly finish the cockpit of other bombers
🤣 not they’re not listening. Look a bit better at maps like Poland, where there is no vegetation at all. Look at B in Seversk 13 Winter, you can’t get to B as there’s no vegetation or cover to help you approach the base, instead everyone has to camp way away from the base trying to whittle enemy numbers down so you can try to get to B. They’ve done one thing, but take th4 blinkers off to see what they’ve changed.
yea it only took 90,000 negative reviews from players with 2000 hours to stop them making a change they will quietly implement over the next ten months. this is partly why i jumped ship after thousands of hours. the community complains and they make some half assed compromise no other community would be excepting of however the WT community will except it and go back to sucking of daddy gaijin by buying the latest unbalanced premium that breaks the game for 70$.
I will admit. I do like the fact that wire guided missles spin when fired over them just not spinning and akwardly head to its target. What I don’t like however is when ground vehicles like the spz bmp-1, the ocelot, or the begalpanzer fires the missle slightly up and then come down. On a flat surface it’s fine. But with let’s say a small hill is in the way close to me the missle will instead hit the ground due to it trying to correct itself. Other than that I like the new mechanic with wired guided missles
Really like the new crew voices so far but i would like to hear a difference when i only hit a target and when i destroy it. Of course i see when the target is destroyed but to have an audio feedback would be cool :D
Q: One or two updates ago, there was a change in machine gun and tank gun sounds for ground vehicles, it might have been either the Sky Guardians or Apex Predators. Is there a way to revert those changed gun sounds or is there a mod that has those older ground vehicle gun sounds?
Thank you for Freccia! Hopefully we will see more additions to Italian tech tree, especially ingenious CAS planes, such as Aermacchi jets variants and AMXes)
Q: What is the possibility of warthunder creating a REDFOR vs BLUEFOR game mode like other Cold War titles do? I would like to see east Germany and the Soviets vs the US, UK and west Germany for instance. Or a Warsaw Pact tech tree, the CCP and the Soviets vs all the blue nations in one battle.
Yo warthunder, mind doing some tutorials on missile combat in the future? I feel like the tutorials the are on your Website only reach ww2 planes but when you cone to higher BRs with all types off different missiles that people easily lose how how to use them
One thing that I've wanted for a while is to know what spawn your squad members and to have a way telling your teammates which objective your going to and having a counter next to the icon saying how many are coming with you
how did it feel when you were operating with it, and what position were you related to it? it looks very nice for sure! Greetings from your neighbour, Slovenia!
I have two things to say: First, some of the atgms have some problems during launch. They seem to be launched a bit towards the ground even if you aim at a level target. The second is the new smoke and flare effects for SAM's and AGM's. The smoke effect is nice, but it makes aiming these weapons difficult in the first few seconds after launch. Then we have the new flare/tracer effect for these weaponry. After the engine smoke clears, you only have a very small blinking red tracer wich is mostly obstructed by the reticle in SAM's(ADATS) and is barely visible when launched from a plane. Also when you are trying to actively aim a missle, it doesn't really help that you only see the missle when the flare is lit and when it isn't you can only guess the missle's location. (I used the agm12b bullpup, the roland 3 and the MIM146 missle) Also, the MIM146 doesn't show on the thermals after the booster depletes.
Well I would love to see a working HOTAS system for SIM flying developed for the later aircrafts so that you don't need to go into a different camera mode. Also keep to your roadmap. Genuinely that is the most important thing, please keep to it.
Working headlights for planes/tanks in the future? How about Ground EC? (PVE) Maybe a 32 vs 32 players on a very big map as an event? (Also pls add land Ceptor)
Request for next update • Spread out map objectives and add more • Returning to base should have a switch loadout feature • More historical events • More early morning / night maps • More historical paint schemes • More separate squadron insignias / paint schemes ( Colorado, texas, flordia, Nevada) • maybe next year B-52 bomber, a surveillance class for aircraft ( various Hawkeyes and u2s ) • AC-130 but only for ground special 2500pts* ( nuke, reaper drone or ac-130 )
Do you mean return to base in Air RB? If so, you already can switch the loadout. You simply just repair your plane, J out, and then you can switch loadout and spawn in again, fully armed, repaired, and refueled.
Someone clearly put effort in to optimising the loading stage of game modes, instead of a stuttery mess and input lag during the loading screen I'm hitting 2x my monitor's refresh rate and have seen the 'curtain rising' cinema effect animation for the first time ever. Occasionally in matches I hit 2x native refresh rate and have a very smooth experience now!
Dear Gaijin, With the new update I now know the M901 uses wire guided missiles. But now I wonder why does the T90's lights reflect the missile in the range. Aren't the signals sent through the wire to the missile?
Because the IR lights don't disrupt the comunication with the missile, but confuse the computer guiding it. The computer knows where the missile is, because it tracks its IR beacon, so now confusing the APS for the missile, it tries to steer the APS to the center of the screen, giving the missile incorrect guidance.
5:12 POV: you and you’re enemy aicraft run out of ammo or the machine guns jammed, and now you’re trying to banzai the other one. Btw Thank you for the nice Roadmap!
Q : Will there ever be a mechanic, where damage to gunners optics decrease the guns accuracy slightly? Similar to how a stock tank (before getting targeting modification) works?
Q: Is there any chance of getting more German Wunderwaffee jets? Aircraft like the Ta-183, or Me-262 HG-1 were close to testing or being tested, and the later 262s were a few weeks away from combat! These include the pre-mentioned HG series, with the jets inside the fuselage like the F80, and a more swept wing up to 45 degrees. It was also thought to possibly have carried the early Ruhrstahl X-4, which was a manually guided air to air missile, that was made to kill bombers, and later converted to kill tanks post-war. I could be wrong, but I also believe there was a 262 model that was going to gain an afterburner, or an early attempt at one. Side Note -(I dont know since when, but the S21 and a few other weapon systems have incomplete wiki pages, Ive tried posting on the forums, so I thought I would try here since I know you guys read comments.)
Q: What does ejecting do? what if you could lower repair cost if you ejected the pilot safely like when parachute is deployed and not still adding the repair cost if a player ejected lately (ejecting near the terrain)?
Thank you for the great video! I have a question. How far will the introduction of anti-ship missiles go, and when will the Self-Defense Forces F-2 be introduced? Finally, this sentence uses a translator. Please call me "Saki" when introducing this article.
I have a couple of suggestions for new game modes: 1) ground-only game mode; 2) ground-only game mode; 3) ground-only game mode; 4) ground-only game mode; 5) ground-only game mode; 6) ...
Gaijin please fix the sound in your game...Why it isn´t possible to hear wheeled tanks and as well why some tanks are so loud that you can hear them spawning and some other are neary impossible to hear ??
Hello War Thunder,I think it’ good to ad a test drive fonctionaliti for all vehicles on the game and not only prenium vehicules.Also a good video see you in - game !
Are there any plans to make the ground have more of an effect on mobility such as heavier vehicles with more ground pressure getting stuck in mud or tracked vehicles throwing track when pivoting or neutral steering in mud and loose dirt?
Would be nice to see the % integrity of the internal components when you hit x ray battle. For example if the radiator got hit, it would show the integrity of 0% on it while also showing how damaged the engine is. It would convey info better than change in the colour.
Q: Since the J35A Draken has been removed from the store, will it be able to be lowered in BR? When flying it, I face A10s and Su-25s frequently, and usually I simply can't escape the missile, leading to large amounts of frustration and wasted time. I like to play it for fun, and I find it to be my best source of SL, so it's frustrating to be in the middle of a dogfight with someone and have someone come from nowhere and instantly doom me back to the hanger without any chance of survival, due to the lack of flares. The changes to make it so premium vehicles, such as the Draken, to no longer have a negative SL game will definitely help me with this, so thank you for listening to the player base.
It’s been quite a while that the VT1 has had an horrendous flight model for a top tier AA missile, and this update has done nothing to address its issues. Do you have any plans to change its model, for exemple the fact that it needs 1-2s to start guiding, and thus it always over or under correct where the player is aiming by such a long margin it just disappear from the sight. It’s just a pain to aim at anything under 4km, and anything flying sideways at a rate of more than 100-200 m/s
A fair graphical set ups/settings. Ultra Low Quality should have the same density of foliage to players who play on Ultra High Quality/Movie. If WoT can do it why can't WT do it? gotta love to see some fairness on Ground RB where both can use foliage as camouflage rather than Low Quality can shoot you through bushes and trees that can see you KM away and you on the other hand using High Quality can't see them. also better rendering distance for players who uses High Quality graphic settings as some instances tanks disappear in ground or can't even spot them as it doesn't make any sense not to spot them at 2km and then popping out when you're already at 1km and hitting the ground.
I'd love to see the HMS King George V introduced. also maybe slightly improving pen of later churchill tanks, as at present its very difficult to damage most other heavies at it's BR while getting penned relativeley easily itself by things like tigers and panthers in particular.
Q: will we ever see a side upgrade for the M46 where the spotlight and IR headlight mounted on the gun were seen but we lose the added armor for tracks instead?
now i know this would be a real big one, but if/when infantry are introduced, please have an optional 1st person view, as well as having them able to crew abandoned or decrewed tanks on the battlefield, and maybe a seperate infantry mode entirely where two players would have to co-operate to use a tank. also, if infantry are introduced, PLEASE let them be for all ranks and operate more like the ones in 'Enlisted'.
explosions of ammoracks, it would be cool to see more debris and maybe destroyed parts of the hull lying around after a tanks ammorack blows up, aswell as the flames comming out of the hatches being less of a pointy foame but more of a firey flame, it was once like that, i liked that. dont get me wrong, i like the game in its state, bit rheese would just ve some graphical changes that id like a lot
I would like to see the tank track physics being a little more realistic. The Visual effects of tracks in World of Tanks are way better, they behave more like in real life, roll off on some tanks when destroyed and overall have real physics after being broken. I would love to see the same in WarThunder. Right now they are just wiggling a bit and barely have real physics. The tracks should also get real visual changes in tension. (If you look at Videos of Tiger 131 driving you'll understand what I mean) It would also be great if the physics for blown off tank turrets would get changed (and tank physics in general) Sometimes it just feels like there is no weight to tanks and stuff. Oh and for these huge ammo explosions I would love to see way more fragments and parts of the tank flying around, that can also deal damage to nearby tanks and planes.
3:38 G4M1's? Hmmm... If the raid was in 1938, isn't it kind off weird how the G4M, which was still about a year away of its first flight is used to depict the IJN bombers? How come this is the case? Maybe is because after nearly 11 years, being featured in both itinerations of the planned Japanese Air Tech Tree and being suggested multiple times in the forum, the G3M1 and G3M2 haven't been added to the game yet?
New Laser Warning System distracting. Prefer the old one. GBU now automatically show ccrp. Quite useful. Then there’s the intruder detection at spawn area. Nice but foils my spawn surprise tactics.
The periskope demage like when somebody hits a gunners or commanders periskope so you would see some glass cracks and have multiple vision or blurry vision more useful in simulator battles + finaly finish the cockpit of other bombers
I imagine while that could be annoying for some, it would definitely make the times that optics absorb a shot to not be a *total* loss!
this actually would add an extra kiss for the *REALISM* and imo new visual and sound update sometimes is the most noticeable unlike any other
Since we have to repair the optics, it would only make sence it's damage would have some effects.
yeah still waiting for this, they teased it years ago but never went anywhere with it
not just in sim but arcade too, plus i think if headlamps were a thing, they could shatter if hit
1) selling your soul for 1 vehicle
Small price to pay for f-16
Yes
No
Maybe?
Q: Will there be more historical skins for both air and ground vehicles that you can unlock rather than having to purchase.
don't you have to kill like 75 enemies to get a skin?
@@jasperhunter8386 yes but I think he means that many vheicles especially planes dont have any exrtra cammos although historically they did exist
THANK YOU FOR ACTUALLY LISTENING TO YOUR PLAYER BASE. its so rare to see a company do this
Don’t praise them yet. They have a history of doing one thing and then quietly reverting it like 10 months later under the table. Only time will tell.
🤣 not they’re not listening. Look a bit better at maps like Poland, where there is no vegetation at all. Look at B in Seversk 13 Winter, you can’t get to B as there’s no vegetation or cover to help you approach the base, instead everyone has to camp way away from the base trying to whittle enemy numbers down so you can try to get to B. They’ve done one thing, but take th4 blinkers off to see what they’ve changed.
Don’t praise them juuuust yet
I don't trust, look at the game now, something changed? No, they tell us the SL update will be in June, until now, nothing changed.
yea it only took 90,000 negative reviews from players with 2000 hours to stop them making a change they will quietly implement over the next ten months. this is partly why i jumped ship after thousands of hours. the community complains and they make some half assed compromise no other community would be excepting of however the WT community will except it and go back to sucking of daddy gaijin by buying the latest unbalanced premium that breaks the game for 70$.
I will admit. I do like the fact that wire guided missles spin when fired over them just not spinning and akwardly head to its target. What I don’t like however is when ground vehicles like the spz bmp-1, the ocelot, or the begalpanzer fires the missle slightly up and then come down. On a flat surface it’s fine. But with let’s say a small hill is in the way close to me the missle will instead hit the ground due to it trying to correct itself. Other than that I like the new mechanic with wired guided missles
Really like the new crew voices so far but i would like to hear a difference when i only hit a target and when i destroy it. Of course i see when the target is destroyed but to have an audio feedback would be cool :D
Thank you for giving us Hungarian crew voices. You even remade the d-point voices.
Yeah idk why people spam d point. love the fact that my churchill commander said something about tea at the end of the battle too lol
@Blasting11 it's funny because there is no D point lol. For new players it must confuse them. 😂
Q: One or two updates ago, there was a change in machine gun and tank gun sounds for ground vehicles, it might have been either the Sky Guardians or Apex Predators. Is there a way to revert those changed gun sounds or is there a mod that has those older ground vehicle gun sounds?
they change the sounds every update, vulcan just got a sexy new one
Thank you for Freccia! Hopefully we will see more additions to Italian tech tree, especially ingenious CAS planes, such as Aermacchi jets variants and AMXes)
Hey, the guy that took over the voice acting for the shooting range has gotten really good! Keep up the good work man!
Q: What is the possibility of warthunder creating a REDFOR vs BLUEFOR game mode like other Cold War titles do? I would like to see east Germany and the Soviets vs the US, UK and west Germany for instance. Or a Warsaw Pact tech tree, the CCP and the Soviets vs all the blue nations in one battle.
I would love to see crew placement switching, like switch the reloader and commander positions when you want.
Yo warthunder, mind doing some tutorials on missile combat in the future?
I feel like the tutorials the are on your Website only reach ww2 planes but when you cone to higher BRs with all types off different missiles that people easily lose how how to use them
Very glad for all the updates and for the ones announced, very glad also for the improvement of the realistic
a suggestion please allow naval gunsounds to be lowered as even at its lowest its still deatheningly.loud with headph
One thing that I've wanted for a while is to know what spawn your squad members and to have a way telling your teammates which objective your going to and having a counter next to the icon saying how many are coming with you
I’ve worked with the arrow (Freccia)when I was deployed very nice vehicle
how did it feel when you were operating with it, and what position were you related to it? it looks very nice for sure! Greetings from your neighbour, Slovenia!
@@SamuelBenedicic_of_NSK smooth riding I was a dismount .. I’m in the us army was working with the Italian military in Afghanistan
I have two things to say:
First, some of the atgms have some problems during launch. They seem to be launched a bit towards the ground even if you aim at a level target.
The second is the new smoke and flare effects for SAM's and AGM's. The smoke effect is nice, but it makes aiming these weapons difficult in the first few seconds after launch. Then we have the new flare/tracer effect for these weaponry.
After the engine smoke clears, you only have a very small blinking red tracer wich is mostly obstructed by the reticle in SAM's(ADATS) and is barely visible when launched from a plane.
Also when you are trying to actively aim a missle, it doesn't really help that you only see the missle when the flare is lit and when it isn't you can only guess the missle's location.
(I used the agm12b bullpup, the roland 3 and the MIM146 missle)
Also, the MIM146 doesn't show on the thermals after the booster depletes.
Well I would love to see a working HOTAS system for SIM flying developed for the later aircrafts so that you don't need to go into a different camera mode.
Also keep to your roadmap. Genuinely that is the most important thing, please keep to it.
Working headlights for planes/tanks in the future?
How about Ground EC? (PVE)
Maybe a 32 vs 32 players on a very big map as an event?
(Also pls add land Ceptor)
Ship horns would be a lovely addition. A cool down can be implemented to combat spamming.
i really love the new voice lines for the ground units, tanks feel more alive now!
Lots of cool vehicles added this update! I'm a big fan of the BTR 80, RCV p, SARC IV and Auf1
Request for next update
• Spread out map objectives and add more
• Returning to base should have a switch loadout feature
• More historical events
• More early morning / night maps
• More historical paint schemes
• More separate squadron insignias / paint schemes ( Colorado, texas, flordia, Nevada)
• maybe next year B-52 bomber, a surveillance class for aircraft ( various Hawkeyes and u2s )
• AC-130 but only for ground special 2500pts*
( nuke, reaper drone or ac-130 )
Do you mean return to base in Air RB? If so, you already can switch the loadout. You simply just repair your plane, J out, and then you can switch loadout and spawn in again, fully armed, repaired, and refueled.
Someone clearly put effort in to optimising the loading stage of game modes, instead of a stuttery mess and input lag during the loading screen I'm hitting 2x my monitor's refresh rate and have seen the 'curtain rising' cinema effect animation for the first time ever. Occasionally in matches I hit 2x native refresh rate and have a very smooth experience now!
please release me and let me see my family again !
I love the new update! THANK YOU GUYS ❤!!!
Dear Gaijin,
With the new update I now know the M901 uses wire guided missiles. But now I wonder why does the T90's lights reflect the missile in the range. Aren't the signals sent through the wire to the missile?
Because the IR lights don't disrupt the comunication with the missile, but confuse the computer guiding it.
The computer knows where the missile is, because it tracks its IR beacon, so now confusing the APS for the missile, it tries to steer the APS to the center of the screen, giving the missile incorrect guidance.
5:12 POV: you and you’re enemy aicraft run out of ammo or the machine guns jammed, and now you’re trying to banzai the other one.
Btw Thank you for the nice Roadmap!
Q :
Will there ever be a mechanic, where damage to gunners optics decrease the guns accuracy slightly?
Similar to how a stock tank (before getting targeting modification) works?
I would imagine hitting a tank with HE or big AP offsets its gunner sight. The gun should be accurate, but the sight should be off.
Yeah, great idea, ask Gaiijin to nerf tanks further! Gaiijin love doing that, so expect to see your suggestion in the next update 🤦♂️
Day 4: Please make an internet radio tutorial
I like the subtle difference in sound!
Now that the Spike ATGMs are in the game, will the PUMA ever be given them like they’re supposed to?
4:53 Holy smokes that is the best pronunciation of ShangHai I have heard in a while.
which rank 1 aircraft currently have custom loadouts
Q: Is there any chance of getting more German Wunderwaffee jets? Aircraft like the Ta-183, or Me-262 HG-1 were close to testing or being tested, and the later 262s were a few weeks away from combat! These include the pre-mentioned HG series, with the jets inside the fuselage like the F80, and a more swept wing up to 45 degrees. It was also thought to possibly have carried the early Ruhrstahl X-4, which was a manually guided air to air missile, that was made to kill bombers, and later converted to kill tanks post-war. I could be wrong, but I also believe there was a 262 model that was going to gain an afterburner, or an early attempt at one.
Side Note -(I dont know since when, but the S21 and a few other weapon systems have incomplete wiki pages, Ive tried posting on the forums, so I thought I would try here since I know you guys read comments.)
Q: What does ejecting do? what if you could lower repair cost if you ejected the pilot safely like when parachute is deployed and not still adding the repair cost if a player ejected lately (ejecting near the terrain)?
Please make helicopter RP multiplier bigger
Wow, an italian Vehicles For metal Beast, i think iv'e never seen that before
Can we see biggest air map Boulogne-sur-Mer back?
When will you continue updating existing tanks with physically accurate/volumetric tracks?
Thank you for the great video!
I have a question. How far will the introduction of anti-ship missiles go, and when will the Self-Defense Forces F-2 be introduced? Finally, this sentence uses a translator. Please call me "Saki" when introducing this article.
Q: will there ever be more twin engine jet bombers in the game or even another 4 engine one?
Thanks for breaking top tier jets. Good job. Seriously.
make the gunner scope glass cracks when the enemy hits your gunner/gunner sight.
I have a couple of suggestions for new game modes:
1) ground-only game mode;
2) ground-only game mode;
3) ground-only game mode;
4) ground-only game mode;
5) ground-only game mode;
6) ...
Gaijin please fix the sound in your game...Why it isn´t possible to hear wheeled tanks and as well why some tanks are so loud that you can hear them spawning and some other are neary impossible to hear ??
Literally just when I looked up if new vid had came out it was just uploaded🎉
Please add swiveling nose landing gear!
Hello War Thunder,I think it’ good to ad a test drive fonctionaliti for all vehicles on the game and not only prenium vehicules.Also a good video see you in - game !
Q: Will we ever see machines back on sale that were once on sale on the Gajin store/Steam that were taken off sale? And example is the BF-109 Z-1.
Are there any plans to make the ground have more of an effect on mobility such as heavier vehicles with more ground pressure getting stuck in mud or tracked vehicles throwing track when pivoting or neutral steering in mud and loose dirt?
Good video
Would be nice to see the % integrity of the internal components when you hit x ray battle. For example if the radiator got hit, it would show the integrity of 0% on it while also showing how damaged the engine is. It would convey info better than change in the colour.
Hi Gaijin I have a suggestion for you. You can add a small plane to bigger planes just like some navies have small planes.
wdym?
Thank You for new crew voices
I would want the front/back gear of aircrafts to be able to turn with the rudder
Q: Will you add the Norwegian airforce as a subtree to Sweden?
Q: Since the J35A Draken has been removed from the store, will it be able to be lowered in BR? When flying it, I face A10s and Su-25s frequently, and usually I simply can't escape the missile, leading to large amounts of frustration and wasted time. I like to play it for fun, and I find it to be my best source of SL, so it's frustrating to be in the middle of a dogfight with someone and have someone come from nowhere and instantly doom me back to the hanger without any chance of survival, due to the lack of flares.
The changes to make it so premium vehicles, such as the Draken, to no longer have a negative SL game will definitely help me with this, so thank you for listening to the player base.
It’s been quite a while that the VT1 has had an horrendous flight model for a top tier AA missile, and this update has done nothing to address its issues. Do you have any plans to change its model, for exemple the fact that it needs 1-2s to start guiding, and thus it always over or under correct where the player is aiming by such a long margin it just disappear from the sight. It’s just a pain to aim at anything under 4km, and anything flying sideways at a rate of more than 100-200 m/s
A fair graphical set ups/settings. Ultra Low Quality should have the same density of foliage to players who play on Ultra High Quality/Movie. If WoT can do it why can't WT do it? gotta love to see some fairness on Ground RB where both can use foliage as camouflage rather than Low Quality can shoot you through bushes and trees that can see you KM away and you on the other hand using High Quality can't see them.
also better rendering distance for players who uses High Quality graphic settings as some instances tanks disappear in ground or can't even spot them as it doesn't make any sense not to spot them at 2km and then popping out when you're already at 1km and hitting the ground.
Q: Will the Argentinian TAMs get Spanish crew lines or will it get its own Argentinian crew lines?
I’d like to see the late war repair costs lowered sooner
Q: If we want to suggest improvements let's say to more realistic or fitting crew voices, where should we write?
Q: could we see a triathlon about the last gun anti-airs?
I like that the subtrees got crew voices
I'd love to see the HMS King George V introduced. also maybe slightly improving pen of later churchill tanks, as at present its very difficult to damage most other heavies at it's BR while getting penned relativeley easily itself by things like tigers and panthers in particular.
Q: will we ever see a side upgrade for the M46 where the spotlight and IR headlight mounted on the gun were seen but we lose the added armor for tracks instead?
Q: Katyusha really liked when u chaves the voices in the navy and in the tanks, Will we get an update on the air force voice lines?
now i know this would be a real big one, but if/when infantry are introduced, please have an optional 1st person view, as well as having them able to crew abandoned or decrewed tanks on the battlefield, and maybe a seperate infantry mode entirely where two players would have to co-operate to use a tank. also, if infantry are introduced, PLEASE let them be for all ranks and operate more like the ones in 'Enlisted'.
Mirage Milan for GE next Bastille day 14th of July please :)
explosions of ammoracks, it would be cool to see more debris and maybe destroyed parts of the hull lying around after a tanks ammorack blows up, aswell as the flames comming out of the hatches being less of a pointy foame but more of a firey flame, it was once like that, i liked that. dont get me wrong, i like the game in its state, bit rheese would just ve some graphical changes that id like a lot
I hope snorkels on tanks are being considered even though theyre nit on the roadmap
Thanks for all the upgrades, they are amazing, but culd you maybe think about lower tier upgrades as well?
You need to add a way to give waypoints and circling zones for scout aircraft so you don’t have to babysit them.
Thank you
I would like to see the tank track physics being a little more realistic. The Visual effects of tracks in World of Tanks are way better, they behave more like in real life, roll off on some tanks when destroyed and overall have real physics after being broken. I would love to see the same in WarThunder. Right now they are just wiggling a bit and barely have real physics. The tracks should also get real visual changes in tension. (If you look at Videos of Tiger 131 driving you'll understand what I mean)
It would also be great if the physics for blown off tank turrets would get changed (and tank physics in general) Sometimes it just feels like there is no weight to tanks and stuff.
Oh and for these huge ammo explosions I would love to see way more fragments and parts of the tank flying around, that can also deal damage to nearby tanks and planes.
Sua personalidade e tao brilhante durante o jogo.
Pls add the Spike rocket to the Puma as well
Q: Can we try the tech-tree tanks/ships/aircraft/helis even we haven't research them? Basically add a test trail to it
Does the M3A3 Bradley will have the ability to put on the BUSK III Armor on and a different version of the M1128 stryker like the one with the 30 mm.
Q: will we see the F35b lightning 2 being added to the British tach tree
I’d really love to see the air go against the wings of the plan when pulling high G’s
Q: When are some Yugoslavian tanks/planes entering the game?
I would like to see some EC maps where Naval Aircraft have the ability to land on carriers and resupply
Spike Rockets for the german puma ifv
Its would be cool if you add ejection seat for more aircraft like Mirage F1 or 2000, Su-25 and MiG-21.
I kinda like the impact effect on the vehicles, it looks more realistic.
I love affects where the planes metal will get dirty from the oil I assume from shooting
Wait... So radiators are now acctually useful?
Add the fv101 scorpion sometime pls
You should custom camp netting like PhlyDaily talks about
PLEAAASE bring back weekly authentic decals! I really miss them since you took them out in January
Q: At some point in the future, will you add modern tanks such as the T-90M or others?
Q: How do you use the 40mm bofors guns. They have the reputation of being one of the best Anti-aircraft guns.
I love the crew voicelines
3:38 G4M1's? Hmmm... If the raid was in 1938, isn't it kind off weird how the G4M, which was still about a year away of its first flight is used to depict the IJN bombers? How come this is the case?
Maybe is because after nearly 11 years, being featured in both itinerations of the planned Japanese Air Tech Tree and being suggested multiple times in the forum, the G3M1 and G3M2 haven't been added to the game yet?
For Italy tank crew voices the loader should be called SERVENTE not CARICATORE. CARICATORE is used commonly for guns magazines
New Laser Warning System distracting. Prefer the old one.
GBU now automatically show ccrp. Quite useful.
Then there’s the intruder detection at spawn area. Nice but foils my spawn surprise tactics.
Would you guys consider adding subtitles for the new crew voice lines?
Considering that the crew voices before the new ones didn't had them i doubt it would be for the new ones