Difference in FPS Games: Map Design

Поділитися
Вставка
  • Опубліковано 14 чер 2024
  • This may turn into a series talking about different aspects of a first person or third person, multiplayer shooters.
    Music Credits:
    White Bat Audio:
    Escape From LV426: • Free Synthwave Music -...
    The Chase: • Cyberpunk Industrial D...
    The Drop: • Epic Groovy Synthwave ...
    Video Credits:
    ZizniaPlays: • Is This What a Squirre... (Rainbow Six Siege)
    A_Seagull: • pharah in 2020 | Overw... (Overwatch)
    JG4_Karaya: • Video (Red Orchestra 2)
    VarsityGaming: • Oregon Map Knowledge -... (Rainbow Six Siege)
    #gaming
  • Ігри

КОМЕНТАРІ • 23

  • @Woloszyn2002
    @Woloszyn2002 3 роки тому +22

    This is a criminally underrated video; I can't believe it only has a thousand views!! The production quality is really high, and the diagrams and map examples were super helpful for illustrating your points. Amazing work, dude! :)

  • @soufianzouak119
    @soufianzouak119 3 роки тому +27

    Hi, I'm making a game and these map drawings helped me a lot. Thank you!

    • @mvproductions3334
      @mvproductions3334 3 роки тому +1

      Same thing

    • @FaintBrushfire
      @FaintBrushfire 2 роки тому

      @@mvproductions3334 I don't suppose you found any other videos that helped also? :)

  • @abhinavsaha3342
    @abhinavsaha3342 2 роки тому +1

    Really good video! Using this to understanding level design in different multiplayer shooters.

  • @mudfreaks6962
    @mudfreaks6962 3 роки тому +6

    I think there is no need that everything is balanced in a tactical shooter. In fast paced shooters (small maps) it's important the balance, but in bigger maps gameplay the realistic design it allows to develop the tactical aspect in an immersive way.

    • @MrRainGaming
      @MrRainGaming  3 роки тому +5

      I agree. Large, open maps can be immersive. I did mention in passing RO2. Other games like Squad and Battlefield do this as well. It's needed for those as they're mil-sims, or large games that uses vehicles.
      Indeed, the maps mentioned here are with infantry in-mind and not so much for a grand scale game.

    • @Wylie288
      @Wylie288 2 роки тому

      That takes away from tactics. Anything not optimal isn't a tactic by definition. Its kinda funny. Most games people label as "tactical" FPS games have tiny tactical pools compared to things such as Quake, OW, or even fortnite. Yes. Fortnite has more tactics to learn than almost all games labeled "tactical". (mostly due to the large size and the uncertainty created from random loot. but tactics are tactics, and a bigger pool is bigger. Why is irrelevant) Why do gamers throw words around they don't even understand?

    • @kekistanimememan170
      @kekistanimememan170 Рік тому

      @@Wylie288 mil simp gamers use that word to death and don’t know what it means. They also throw the world casual like some pejorative They think it means a game can’t be tactical because it’s not mil sim.

  • @Gumurak
    @Gumurak 11 місяців тому

    Fire video, lots of great info

  • @Ashamedofmypast
    @Ashamedofmypast 3 роки тому +4

    Great video

  • @strebicux6174
    @strebicux6174 2 роки тому +2

    This is such a good video

  • @IDontDoDrumCovers
    @IDontDoDrumCovers 2 роки тому +3

    you should make more of these types of videos and really analyse different map designs. there is very little content on fps multiplayer map design.

  • @VBox_tuhin
    @VBox_tuhin 2 роки тому +1

    Bro you are underrated

  • @Gamewithstyle
    @Gamewithstyle 8 місяців тому +1

    Halo Infinite recently released a map that is a redux version of midship. However, it stripped out a ton of cover and movement lanes around the circle. So the map is really just a giant circle with a couple towers and a bridge in the middle. It’s some of the laziest design I’ve ever seen and it plays like garbage

  • @TheRealScurred
    @TheRealScurred Рік тому

    Great vid. Can you do one on great vs. Shit maps throughout cod history?

    • @MrRainGaming
      @MrRainGaming  Рік тому +1

      That's a really great idea! I haven't played all the cod games, but I could look up some videos and at least point out a few things here and there.

  • @ripple6153
    @ripple6153 Рік тому +1

    i want to like the video but its at 420 and i dont want to ruin that

    • @MrRainGaming
      @MrRainGaming  Рік тому

      No worries! A comment is just as good! lol

  • @XBenjooX
    @XBenjooX Рік тому

    what tool if any did you use to fly around picadilly?

    • @MrRainGaming
      @MrRainGaming  Рік тому +2

      No tools required!
      You can create an offline game with no bots and set yourself as a ‘caster’ role which will allow you to fly around any map in the game.

  • @jesusmora9379
    @jesusmora9379 6 місяців тому

    Calling these FPS is an oversight. All the examples in this video are multiplayer games.

    • @MrRainGaming
      @MrRainGaming  6 місяців тому

      I suppose so. Though if we’re talking about singleplayer fps games, I’d consider that to be ‘level-design’. Which is a very different process.