The BEST WAY to Create Audio Assets for Video Games | Devlog 1 | Adam Morton

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  • Опубліковано 31 гру 2024

КОМЕНТАРІ • 6

  • @carloschowell
    @carloschowell 10 місяців тому +1

    Great idea with the randomized melody notes! it gives the player a unique experience every time they play it!

    • @adammortonmusic
      @adammortonmusic  10 місяців тому

      Glad you like it! I forgot to mention there are also monster noises (growls, roars, etc) that will randomly trigger in the background too to give a unique sonic experience each time (and add tension to the scene). Will make sure to mention that in one of the future devlogs :)

  • @nickharrisonpalmer
    @nickharrisonpalmer 10 місяців тому +1

    I really like your reversed piano effect! And the randomisation of melodic phrases is definitely something I want to experiment with. Thanks for sharing, Adam!

    • @adammortonmusic
      @adammortonmusic  10 місяців тому

      Thanks! And you absolutely should! Learning Wwise has been a game changer for me since it opens up so many possibilities for the atmosphere you can create through audio alone.

    • @nickharrisonpalmer
      @nickharrisonpalmer 10 місяців тому +1

      @@adammortonmusic Ah yeah I actually started learning a bit about Wwise, need to get back into it!

    • @adammortonmusic
      @adammortonmusic  10 місяців тому

      @@nickharrisonpalmer Epic, would be great to see what stuff you come up with!