[Arknights] CC#11 Fake Waves - Risk 28 [Week 1] - "Hipster DPS Only" Challenge Clear

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  • Опубліковано 18 жов 2024

КОМЕНТАРІ • 23

  • @enmeiEXSmarurin
    @enmeiEXSmarurin Рік тому +46

    I have been binging these CC#11 high risk runs and man, the themes just keep getting more and more varied. When I saw "Hipster DPS Only" I knew I had to watch it.
    So, very impressive run! I'll stay with my "mediocre" Risk 18 run and cheer creative battle-hardened Doctors like you from the sidelines o7

    • @TuxedoJarvis
      @TuxedoJarvis  Рік тому +18

      Glad to read you enjoyed the run and thanks for the kind words.
      Don't sell yourself short getting Risk 18! A good chunk of people don't even bother attempting CC at all and refer to it as a "dead week" (Actual data from HG themselves shows this funny enough). I really only go for high risk clears over the summer when my schedule has calmed down due to how time consuming it is coming up with my own clears (I don't personally like copying clears 1-to-1 I find online). IMO, as long as you have fun and are proud of your clear, that's all that really matters :)

    • @PolarBear_ed
      @PolarBear_ed Рік тому +6

      @@TuxedoJarvis wow that's unexpected. I've always regarded CC as free mats week. Kinda weird people don't appreciate CC as much.

    • @sb18wlc
      @sb18wlc Рік тому +5

      Gotta love a map where you can clear the stage with more variety, that's why I loved CC1, CC3 and CC5 this map also adds on that list. I tried running my Pink-hair only ops and got R22 this CC.

    • @TuxedoJarvis
      @TuxedoJarvis  Рік тому +2

      @@sb18wlc Those are some good choices. Mine would probably be CC2, CC5, and CC8, but I also enjoy CC3 and this map (CC11). Pink-Haired Ops sounds like a fun Nicheknights category :)

    • @TuxedoJarvis
      @TuxedoJarvis  Рік тому +2

      @@PolarBear_ed Agreed, but I also kind of get where people are coming from when they refer to CC as a "Dead Week". For people that are only looking to push story/event content, the fact CC doesn't give any Primes while also not adding to the story probably deters them from really giving it a fair shot. The lack of any "New" Operators from a traditional banner probably doesn't really help people "get hyped" for CC either (There are welfares, but it's inconsistent as to when they get added).
      While I love CC and always look forward to pushing for the highest risk I can, I do have to admit that even I have major issues with it. The biggest of which (and the one I never shut up about) is the the FOMO (feeling of missing out) aspect to the mode. It can be really discouraging when you only have 2 weeks to lab a stage that can sometimes days to figure out. I'd love to try to push for older Max Risks that I either missed out on (I took a break playing the game from right when Code of Brawl ended to the halfway point of Darknight Memoirs, so I missed CC#0 and CC#1) or couldn't since I lacked too many key operators to make them doable, but HG just says, "Nah, the vault is sealed and we'll never let anyone play these stages again!"
      I say this a lot, but I really wish HG would find a way to put all of the previous Permanent Sites with their original risks as an option in the CC menu. They don't even need to give rewards like medals/mats and people would still appreciate it IMO. I think the novelty of being able to see how the new operators/modules released interact with older risks would be great for both older and newer players alike. Older creative players can flex their roster and try completing older content with niche strategies while newer players have an opportunity to push themselves towards attempting hard content without stressing about the strict time limit that comes with the standard 2 week time limit.
      EDIT: Sorry, I wrote you a novel 😆

  • @PolarBear_ed
    @PolarBear_ed Рік тому +8

    I couldn't believe people said this CC was easier than even CC beta. Now I'm a believer.

  • @haziqh5468
    @haziqh5468 Рік тому +18

    Sheesh the slow sure are crazy

  • @ilvy3296
    @ilvy3296 Рік тому +5

    Finally a high risk clear that doesnt use any of the broken ops, I really favour clears like this instead of people watching guides then spamming mlynar and texlter.The max risk clear is understandable with niche ops since it's required unique strat but this is gold

    • @Thesupremeone34
      @Thesupremeone34 Рік тому

      let me tell you, invisible cars with 2 block down is interesting when you don't use male operators

    • @mrrp405
      @mrrp405 Рік тому

      @@Thesupremeone34i had to pull out heidi and fucking tsukinogi since no SA

    • @Thesupremeone34
      @Thesupremeone34 Рік тому

      @@mrrp405 I used scene and gavial s3. Ifrit, eja, and Kjera doing the dps
      Horn s1 can be placed on the rafts up top facing down. She will fire star shells at the running dudes, which will illuminate the car, and then horn can maintain permanent illumination on the car.

  • @DioBrando-xo7zd
    @DioBrando-xo7zd Рік тому +8

    I am seeing W, i like

  • @BigBowsaALT
    @BigBowsaALT Рік тому +5

    good stuff. I still used mlynar and pozy myself for r28 but it's nice to see a run similar to mine that didn't. the suzu/mostima/rosa passing is very strong

  • @baselfirdausi7896
    @baselfirdausi7896 Рік тому +5

    crazy good clear, i can only clear r23 right now

  • @blitzm4nn511
    @blitzm4nn511 Рік тому +1

    Myrtle best dps

  • @rzwei
    @rzwei Рік тому +4

    Im having trouble clearing r10 yet everyone says its free cc, i need brain surgery 🫠🫠🫠🫠

    • @sb18wlc
      @sb18wlc Рік тому +4

      Depending on the ops you use it might be harder. If you rely on blocking then you're screwed.
      I suggest using ranged units mainly like this vid... Your main enemies for that are the durin casters on the bottom left lane. Try avoiding the HP+ and Atk- tags it will for sure make it easy

    • @BBBence1111
      @BBBence1111 Рік тому +3

      It's "Free" because there are a lot of easy risks. The enemy attack and the HP minus essentaily don't matter since you can do this with more or less never getting hit. The map gimmick also helps you more, since it slows and damages enemies, and the risks it comes with barely matter.

    • @hp22h78
      @hp22h78 Рік тому

      The main strat is to drown those guys. Use fast redeploys like Gravel to get rid of the platforms and you'll usually win.

    • @kelvinribas7476
      @kelvinribas7476 Рік тому

      I get Risk 18 with Abyssal Hunters team... But what I think is that you can rely con ranged operators and summons/fast redeploy the most. Use summons/fast redeploy to sink the platforms and after that Crowd Control operators to Drown the enemies while doing damage to them. Like with my Abyssal Hunters team I used Skalter (shhh she is Abyssal hunter in my heart) summon to sink some platforms while providing healing and atk bonus to my units.

    • @TuxedoJarvis
      @TuxedoJarvis  Рік тому +5

      As others have pointed out, using the water to keep the enemies submerged is what makes this CC manageable. If you lack the popular DPS units like Mlynar or Pozy, you can abuse methods of slow to help stall the enemy long enough for the water help put the enemies in kill range. Crowd Control options like Suzuran, Rosa, and Mostima are what I mainly focused on in this clear. If you are really struggling, you can always look for one of the multitude of guides online that focus on only using one to two of the popular 6 star "carries" (KyoStinV or Eckogen are pretty popular choices for Low Op Guides).
      That being said, if you are brand new to game or don't have a roster that is decently trained up (multiple E2s with Masteries, a healthy backlog of units, support OPs in your Friend's list to cover the OPs you are missing, etc), then any CC map regardless of how "Free" it is will be extremely difficult to manage. If this is you, it might be better to use this as an opportunity to push content like the story or farm materials that can help strengthen your account for next/final contingency contract, CC12, which is set to come out in about 3-4 months depending on what Yostar feels like doing with the release schedule.
      Hope this helps you and good luck on your attempts! If you have any question, feel free to ask and I'll do what I can to answer them :)