lifetaker is way better than sin or freya because it applies disintegrate stacks on your range hatchet throws + on regular hatchet you can get better perks than sin or freya for pure dmg
dude, for the hatchet, i got a shirking nature perk on it, instead of vorpal(vicious).. no cd, and makes a throw after a dodge hit so much harder.. (spec if rending throw is active) and with throwing hatchets i find it a good synergy, to wait and dodge attack, n then throw.. folks dont realise how high damage your throwing hatchets will do to them.. muhahah. but it is the hardest ranged attacks to land.. ive always used hatchet in open world so much, when farming n hunting etc.. you can get prrty good at it, the biggest problem being the slow travel speed of normal throws.. u really have to anticipate where ur oponent is moving, and lead your shots (unless they rushing u in a straight line like a fool) but thats what kinda makes it so fun too.. its so rewarding to land shots and get kills.. and i guess u are so many levels of skill above most pvp plays u meet, so u dont mind going the hard route.. (Fs f.e. i can basically play in my sleep lol) keep up the fun theory crafting and pvp builds
dude, i actually tried and played lifetaker throiwing hatchets, awhile back.. it can be so fun, when u land em throws, but can also be so frustrating at times.. but it does show your skiiz, u are often kinda handicaping yourself with this build.. but you can pull it off quite a bit it seems.. have you done the vg rapier build yet? i feel u would play it very well.. or ig rapier "one shot builds" etc
whats your thoughts on natures wrath? i feel like any new thing, that just simply gives such a huge damage increase, is kinda hard to balance and can just cause a new must have. like so many weapons and builds dont really rely or have much timed empower anyways.. or the "tradeoff" is just too good! 20% more damage, with no conditionm, from the get go, is huge. normally u would haver to build up to get to that lv, with attacks, perks n skills etc. now u get a flat 20% increase, for so many builds, and can use the points or places for other things and perks, making the build stronger then anyother.. i feel like natures wrath is simply gonna be the new must have, for most builds.. and thats not really what artifacts are supposed to be.. imo
I think natures is must have for range builds like firestaff with nature's +5x fire harnessing 5x fire runeglass is so fucking strong or Boltcaster + natures + 5x lightningharness 5x lightning runeglass. For Hatchet/VG its also really fucking strong since tether empower is somehow working with nature's even tho its 10 sec limited time on it, but for melee builds I see that feather weight is simply too good I played GS/Hatch with nature's and im like paper in onslaught stance xD but its so fun to play this glasscannon builds
@@volty699 You mentioned boltcaster but with Evasive tactics (even though the description doesnt say its an empower) counts as an empower which you have up pretty consistently as bow. So Wrath only adding a 5% bonus at that point. Would you still recommend it for Bows?
Throwing/lifetaker on top 📈 🔥
Volty knows now what it is like to fight the Wolves of First light ""Always out numbering people :D"" thoses jackals in intro xD
🤣
had so much fun seeing it :) really nice vid :) gz and ty :)
Crazy vod !
hahahahaha best intro ever
sup man, great video as usual! have you ever tried that same build with freya or sin? lifetaker is still bis?
lifetaker is way better than sin or freya because it applies disintegrate stacks on your range hatchet throws + on regular hatchet you can get better perks than sin or freya for pure dmg
wow creazy
dude, for the hatchet, i got a shirking nature perk on it, instead of vorpal(vicious).. no cd, and makes a throw after a dodge hit so much harder.. (spec if rending throw is active) and with throwing hatchets i find it a good synergy, to wait and dodge attack, n then throw.. folks dont realise how high damage your throwing hatchets will do to them.. muhahah. but it is the hardest ranged attacks to land.. ive always used hatchet in open world so much, when farming n hunting etc.. you can get prrty good at it, the biggest problem being the slow travel speed of normal throws.. u really have to anticipate where ur oponent is moving, and lead your shots (unless they rushing u in a straight line like a fool) but thats what kinda makes it so fun too.. its so rewarding to land shots and get kills.. and i guess u are so many levels of skill above most pvp plays u meet, so u dont mind going the hard route.. (Fs f.e. i can basically play in my sleep lol) keep up the fun theory crafting and pvp builds
ah yes, true statement there.. "this is def the most skilled ranged build"! tuffest build ive ever played
Shit looks dope, been trying to figure out some kind of Draven build with Freya's but the dmg was cheeks. Thanks for the info and vid
Sick clips! Chill out a lil bit tho you gonna get our hatchet throw tree nerfed 😅
played with you with paul, your a beast ❤
good player
interesting build! subbed
did you pre record the death sound effect?
I just separated kill sound and paste it in each kill
dude, i actually tried and played lifetaker throiwing hatchets, awhile back.. it can be so fun, when u land em throws, but can also be so frustrating at times.. but it does show your skiiz, u are often kinda handicaping yourself with this build.. but you can pull it off quite a bit it seems.. have you done the vg rapier build yet? i feel u would play it very well.. or ig rapier "one shot builds" etc
I will make bleed rapier/lifetaker next patch when they will buff FnF perk to apply 1 extra bleed stack 😅😅
whats your thoughts on natures wrath? i feel like any new thing, that just simply gives such a huge damage increase, is kinda hard to balance and can just cause a new must have. like so many weapons and builds dont really rely or have much timed empower anyways.. or the "tradeoff" is just too good! 20% more damage, with no conditionm, from the get go, is huge. normally u would haver to build up to get to that lv, with attacks, perks n skills etc. now u get a flat 20% increase, for so many builds, and can use the points or places for other things and perks, making the build stronger then anyother.. i feel like natures wrath is simply gonna be the new must have, for most builds.. and thats not really what artifacts are supposed to be.. imo
I think natures is must have for range builds like firestaff with nature's +5x fire harnessing 5x fire runeglass is so fucking strong or Boltcaster + natures + 5x lightningharness 5x lightning runeglass. For Hatchet/VG its also really fucking strong since tether empower is somehow working with nature's even tho its 10 sec limited time on it, but for melee builds I see that feather weight is simply too good I played GS/Hatch with nature's and im like paper in onslaught stance xD but its so fun to play this glasscannon builds
@@volty699 You mentioned boltcaster but with Evasive tactics (even though the description doesnt say its an empower) counts as an empower which you have up pretty consistently as bow. So Wrath only adding a 5% bonus at that point. Would you still recommend it for Bows?
music on point as well!
What game is this seems cool
New World 😀
what chest piece is that? :)