The Pale Garden is Good, but it could be GREAT

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  • Опубліковано 2 жов 2024
  • Like I promised a quick video discussing Minecraft's new Pale Garden and Creaking Mob, and certain I think would improve these upcoming features.
    Music: "Way Home" - tokyowalker4038

КОМЕНТАРІ • 202

  • @henrykado
    @henrykado День тому +241

    I just wish they added like 2 small ruined garden structures to the biome, just to make it more interesting by making you wonder about it's history

    • @htebazile3738
      @htebazile3738 21 годину тому +19

      the new tuff bricks would fit this biome really well

    • @BetaToonzOfficial
      @BetaToonzOfficial 21 годину тому +10

      That was one of my first thoughts when they announced the Pale Garden, maybe they should have something like those archaeology camps from the og Caves & Cliffs update. Not that it has to be archaeology related, but just an abandoned camp. Ya know, Slender vibes, SCP-173 vibes, Weeping Angel vibes, that one scary Enderman video from way back then vibes. Thisreply has gone on too long, sorry. :)

    • @Local_pixel_artist
      @Local_pixel_artist 20 годин тому +2

      I disagree this is just a biome like any other there’s no story no history it’s like if we had structures in the birch forest biome explaining the lore of the birch forest which wouldn’t need any

    • @GHOSTV-CHANNEL
      @GHOSTV-CHANNEL 19 годин тому +2

      Imagine adding Calcite Bricks this time 😮

    • @Kelyori
      @Kelyori 19 годин тому +2

      it could have some suspicous gravel/sand/new block with new pottery sherds

  • @lasercraft32
    @lasercraft32 20 годин тому +100

    Right now, the Creaking's eyes glow in the dark and stand out like a sore thumb. The scare factor goes away immediately if you can just instantly spot it. There are many options they could choose to fix or improve it, like for example:
    *1. Make the Creaking close its eyes when it stops.* This allows it to blend in the shadows better (when you look at it, it takes a few frames to actually come to a stop, so you would still see a flash of orange out of the corner of your eye when you turn around).
    *2. Add Fireflies as ambient particle effects.* Think about it... Not only would it show Mojang listens to the community, renewing a scrapped concept, but it would also be perfect for this biome. Imagine orange fireflies that look _exactly_ like the Creaking's eyes. So if you see a movement of orange, you wouldn't be sure if it was a firefly particle or a Creaking!
    *3. Add decoy plants that resemble the Creaking.* Right now, the biome is seriously lacking in undergrowth. Adding dead-sapling plants (with both 1-tall and 2-tall variants) would be the perfect way to do this. Have them look like normal dead shrubs during the day, but at night parts of them would glow to look like Creaking eyes.

    • @bowlofcereal4701
      @bowlofcereal4701 17 годин тому +6

      Oh I love the idea of adding fireflies back to the game

    • @Standproudsukunayouarestrong28
      @Standproudsukunayouarestrong28 16 годин тому +5

      Decoy plants are such a good idea

    • @crimsoncapricorn188
      @crimsoncapricorn188 13 годин тому +2

      ooh, number 3 is really interesting, especially with the glowing eyespots idea

    • @Duskliwarr
      @Duskliwarr 11 годин тому +6

      One Idea I saw people throwing around also
      was to add a unique flower to the biome
      one that has a similar effect ot the whiter rose but causes blindness instead of whitering
      that way the garden aspect starts to make more sense
      the player has a reason to go back to the biome (flower can grown only on it)
      and it also helps with making the creaking harder to notice

    • @arshu_parshu1999
      @arshu_parshu1999 10 годин тому +3

      I was thinking bits of wood that are leaking tree sap, but it glows at night and it looms exactly like the creaking eyes, and to make the biome worthwhile is that the sap could be collected in a cauldron and be very OP like the golden apple

  • @Gigi4u
    @Gigi4u День тому +78

    I once built a creepy castle and it would fit the new pale garden biome perfectly.
    I hope when they show more of the biome they add stuff like garden walls archways to make it a maze with maby a small castle in the middle of the forest made out of equally dark blocks.
    They also should place white flowers in the biome to spice it up.
    They could also bring back the fireflys, maby they could act as a Red Herring to spook or misslead the player. Maby players mistake a swarm of fireflies as the creaking due to it having similar glowing eyes or that the player thinks it just fireflies but there is a creaking hiding in the swarm.

    • @Cr1ms0mGl0ry
      @Cr1ms0mGl0ry 21 годину тому +9

      make the fireflies a color similar to The Creaking's eye to trick players

    • @orangemonks894
      @orangemonks894 17 годин тому +2

      A biome surrounded by walls is so cool 😩

    • @Gigi4u
      @Gigi4u 17 годин тому +1

      @@orangemonks894 no I just mean decorative walls and other ruins scattered around the forest.
      One continuous wall would ruin that overgrown maze vibe the biome has.

    • @crimsoncapricorn188
      @crimsoncapricorn188 13 годин тому +1

      your idea about the walls brings to mind BotW's Lost Woods and Typhlo Ruins, which would be realllyy cool, and would personally make the biome so cool, and possibly my favorite if that happened

  • @enzo-lh2iz
    @enzo-lh2iz 2 дні тому +110

    Finally a minecraft video that isnt constant complaining. I personally think they just temporarily used the dark oak tree generation so the content could be shown off for minecraft live. I'm sure the snapshots will probably change the actual style of the trees. Also I totally agree, the creaking is too weak and too slow, but is a really cool concept. also I think adding something like pale pumpkins to the pale *forest* would be really cool

    • @Smug_K
      @Smug_K День тому +2

      I literally haven’t seen a video complaining About the new update I have been looking for hours just looking for one I found one small UA-cam short but no more

    • @Hyperforg
      @Hyperforg 22 години тому +2

      It’s referred to as a dark oak forest variant

    • @Swirluser1
      @Swirluser1 20 годин тому +4

      Mangroves have unique generation​@@Hyperforg

    • @MinecraftBeaker
      @MinecraftBeaker 19 годин тому +6

      Yeah, white pumpkins like in story mode would be cool lol

    • @Hyperforg
      @Hyperforg 19 годин тому

      @@Swirluser1 fair, but they have their own set of features so it might as well be a mangrove

  • @gugoluna
    @gugoluna 23 години тому +12

    A forest to us, a garden to the giant

  • @Xizyx
    @Xizyx 2 дні тому +105

    The Creaking should move at the same speed as a Warden does when it's full aggro and chasing you down. That seems scary enough without overwhelming early-game players.

    • @CackleTheory
      @CackleTheory День тому +10

      I think that it is ok because there's a lot of them

    • @Gigi4u
      @Gigi4u День тому +15

      Unlike the warden there will be multiple Creakings following you at the same time.
      Having them move that fast would just end up making the encounter incredibly annoying due to getting constantly swarmed.
      It also breaks the challenge of quickly trying to break the Creaking heart befor it can close the distance.
      I like what they did with the Creaking, it us unkillable but as a trade off not that fast or particularly strong.
      I think its perfectly balanced for mob that spawns in a biome that a new player could possibly spawn in.
      I think the harder challenges should be hidden in structures, the underground, ominous events and other dimensions were the player probably already had some time to learn the games mechanics.

    • @pingusoldier1025
      @pingusoldier1025 День тому +5

      @@Gigi4u It should ATLEAST do more damage than shown in the video
      If you are getting caught by something THAT slow, then you should be punished way more

    • @kaidayuri5526
      @kaidayuri5526 День тому +6

      @@pingusoldier1025 yes, even 3 hearts with no armor is good, since, like stated, theres multiple spawning at once.

    • @pingusoldier1025
      @pingusoldier1025 День тому

      @@kaidayuri5526 Still very easy to sprint away tho

  • @gmanplaysgames256
    @gmanplaysgames256 23 години тому +11

    Agree 100% with everything you said. There also needs to be a bit more reason to actually explore the Pale Garden and interact with the Creaking. All the unique blocks can be quickly gathered right on the edge of the biome in a couple of minutes, grab some wood, grab some moss, grab some saplings and dip out. A generated structure with some kind of unique loot inside, even just an armor trim and a banner pattern, would be good, it doesn't even have to be a big generated structure, something in between a witch hut and an abandoned village would be fine (frankly an abandoned village variant made of pale oak would work perfectly well) if they can code it to always generate somewhere near the middle of the biome that would be perfect, then you always have to venture inside. Something useful to do with the Creaking Heart is practically a must though, as fun as it will be to hide a bunch of these around your friend's base to mess with them, it should have some actual function.

  • @B463L
    @B463L 10 годин тому +5

    Pale Garden is the correct name. Gardens have crops: in this case, the Creaking Hearts. The name "Pale Garden" was chosen deliberately. It's also far spookier because it implies that someone cultivated white oak, and by extension Creakings, in the past.
    Creakings should have their damage buffed, but only by a little. The fact that they are immortal makes them super OP against other NPCs, none of which will be able to target the Creaking Hearts.

  • @purporium6902
    @purporium6902 22 години тому +4

    The tree could look so cool, A completely twisted tree with a heart on the center would be sick!

  • @Scorchard
    @Scorchard День тому +35

    I didn't even think about changing the tree, but i completely agree! i had made my own video of my suggestions, and i had suggested more damage for the creaking as you did, but i also mentioned adding a reason to go to the biome. of course not every biome needs a purpose to stay for long periods of time, however when a biome has a unique mob that seems to be guarding it, i feel there should be a bigger reason that a wood type for you to go there. And yes i know you can get the creaking heart, but i don't see a huge use for that ATM.
    The biome definitely needs some improvement, and i'm sure Mojang will deliver, judging off the resent updates!

    • @AINAVOLAGEM
      @AINAVOLAGEM День тому +6

      there's another problem with this whole thing too. You can get the wood type during the day, you can get the creaking heart during the day. The creaking only spawns at night.
      Even if you were to go just to collect the wood, or the heart, what reason would you have to stay past nightfall, when you know all that awaits you then is an annoyance equivalent to silverfish in a way. they need either to make creakings spawn during the day too, or somehow manage to find a way to incentivize the player to visit the biome SPECIFICALLY at night

    • @TheEmeraldClan
      @TheEmeraldClan 18 годин тому +1

      @@AINAVOLAGEMMaybe some dungeon that closes at day? Or something like that. Idk

    • @bowlofcereal4701
      @bowlofcereal4701 17 годин тому

      ​@@TheEmeraldClanThat would be sick

  • @7am170
    @7am170 День тому +35

    im pretty sure its still gonna be awhile till it actually gets added into the game, and the dark oak trees might be a placeholder for now lol

    • @kaidayuri5526
      @kaidayuri5526 День тому +10

      they did say at 0:00 (Minecraft Live) that everything is subject to change

    • @Wolfbroa
      @Wolfbroa 23 години тому +5

      ​@kaidayuri5526 ngl that just doesn't mean much that's there on every project not because it's place holders or something like that usually there as anything can happen like back in caves and cliffs update some things didn't show up or changed or moved to different update this could be same just means anything can happen more than early game models that may be improved over time

    • @Mircowavemuncher
      @Mircowavemuncher 20 годин тому +6

      snapshot just came out today for the pale garden💀

    • @Local_pixel_artist
      @Local_pixel_artist 20 годин тому +3

      I heard somewhere it’s planned for December but im not 100% sure

    • @Mircowavemuncher
      @Mircowavemuncher 20 годин тому

      @@Local_pixel_artist it is

  • @smarty265
    @smarty265 21 годину тому +6

    When I heard the Pale Garden leak I was imagining something more grand with actual structures that resemble an actual garden. I was imagining it spawning up in the mountains rarely with unique things to get and multiple mobs. Well what came out is pretty disappointing since its really just a new wood type and a new mob disguised as a new biome. Atleast have some ground vegetation since there is so much hanging but nothing on the ground

  • @alchemy5750
    @alchemy5750 21 годину тому +6

    I think a lot, and I mean, a lot would change if the trees were taller. There is a hint of that childhood fear from the "dark forest" in the concept if executed well, but it would work better if these pale oaks were actually the tallest trees in the game. I instantly thought of Over the Garden Wall, or maybe Abyssal Woods area from Elden Ring. Both adapt the eerie aspect of forests pretty well, but I kinda can't feel the same here since the trees look way too small.

  • @dave7474
    @dave7474 23 години тому +9

    the trees are 100% changing, no doubt about it.
    NEVERMIND unless they change it due to requests I guess

    • @yassifieddino1792
      @yassifieddino1792 21 годину тому

      Sadly it doesn't seem so bc the Minecraft site refers the biome as a dark forest variant.

    • @dave7474
      @dave7474 20 годин тому

      @@yassifieddino1792 NOoooooooooo ok im gonna edit the comment

  • @aidan4472
    @aidan4472 22 години тому +4

    The thing I was thinking about the pale gardens is it’s markedly like the Celtic Faewilds
    And because of that I thinking it should feel like it hates *you specifically*
    Briar blocks that act like full block equivalents to bushes (but no berries) and can grow in large masses up to a few blocks tall
    Pale vines slowing down the player
    The Creaking lurking in the shadows
    Giving the creaking some sort of ranged attack, giving the creaking hearts themselves an attack

  • @TheEmeraldClan
    @TheEmeraldClan 18 годин тому +3

    It is definitely getting worked on still.
    -Its a experimental snapshot right now.
    -They created feedback pages for the update drop.
    -And it wont release until winter
    Im excited to see what they have planned for it.

  • @Jackns11
    @Jackns11 23 години тому +8

    It would be a cool mechanic if when the creaking chases you it would get slower the farther away it was from the heart. And it would be the same for damaging you so it would be 4 hearts near the heart but a half a heart like 20 blocks away.

  • @Nightlight_Latte
    @Nightlight_Latte 20 годин тому +2

    Glad to hear that I wasn't the only one that's like, "I like this already, but it could be even better". Been seeing a lot of people giving *just* hate, and it's quite sad!
    It's a really cool concept, and I totally agree that they should expand on it some more. Love your idea of the trees looking more unique to separate them more from the already existing dark oaks! I also think that some type of biome-specific flora or crop should be added to help with the "garden" in it's name. Though I do get having that name in the first place as to not add onto the "forest" redundancy that already sort of exists for around 8(10) biomes.
    I could be misremembering, I think I recall Agnes mentioning The Creaking having a connection to a book? And I've also heard that blocks placed in that biome actually look sort of muted (drained in color), which is a neat detail if true.
    And yeah, 100%, The Creaking could be a little more menacing for sure! Love the visual and sound design, but if the gameplay they showed is accurate we're in for a mob that's only threatening early game. Part of me wants to think that some things were adjusted for the showcase like the damage it deals for example.
    I've had some "brain rot", if you will, since the reveal of The Pale Garden and The Creaking tbh. I typed up some ideas, and doodled some stuff just for fun. Like a couple of plants that could be added (moonflower in particular, possibly some white and green gourds and/or pumpkins). Along with the idea of there being harvestable sap from the trees! (Since the Creaking Heart looks pretty amber-like to me)
    In the end, hopefully they see the community's ideas/feedback and improve on their concept!
    Also sorry for the long comment lol

  • @scorpiovenator_4736
    @scorpiovenator_4736 23 години тому +3

    This would have been a great place to make a haunted mansion

  • @door1563
    @door1563 День тому +2

    Bro thank you for sharing the picture from my reddit post , it was an honor for me!
    Mojang is still doing their work maybe , since the forest we saw in the introductory clip was an unfinished work , not just a biome offering pranking toys.

  • @caracol764
    @caracol764 19 годин тому +1

    I have an idea that would add more to the biome: Underground Garden Maze!
    Imagine, a maze where you need to guide yourself in the dark, having to look everywhere for the Creakings and finding valuable loot and a story of why this is called "Garden" and not "Forest".
    Perhaps the loots could include a new trim with foliage growing through the armor, An axe enchantment to break entire trees and a completely new item exclusive to the Pale Garden

  • @ouinon1237
    @ouinon1237 День тому +3

    Another problem is that the forest is basically useless for players, why would you even encounter the creaking after testing it once ? If you need the blocs to build take them during the day, take saplings to spawn some trees on your area and that's it update ruined, I think the biome really need something that makes you need to go inside and kinda force the encounters. Since the biome is named "garden" it would be logical to get a special structure of any type inside of it

  • @lasercraft32
    @lasercraft32 20 годин тому +2

    Morally obligated to mention that the update drop is still a work in progress, so hopefully they will fix the damage values after more testing (I genuinely would not be surprised if they lowered its damage for the sake of being able to more easily show off the Creaking in the livestream).

  • @jevmenyt3422
    @jevmenyt3422 18 годин тому +1

    in the minecraft live they showed the tree inspirations for the pale oaks and they looked like a very pretty willow with some diseased white moss growing on it, looks way more faithful to the sapling.
    I hope the dark oak reskin is a placeholder

  • @fareru2472
    @fareru2472 2 дні тому +11

    I think the trees in the pale forest should be spaced enough that a player can't just jumping over it to avoid the creaking

    • @AbandonedAccount4
      @AbandonedAccount4 День тому

      Yeah

    • @cosmopoiesecriandomundos7446
      @cosmopoiesecriandomundos7446 22 години тому

      I actually think the pale forest *and* the dark forest should have a mob that can harm the player above the canopy.
      The canopy being very closed is what makes these biomes a bit more dangerous. While monsters won't spawn during the day, they will easily persist into the morning thanks to the shade.
      There should be a mob that makes the canopy still dangerous. What I came up with was a giant daddy long legs kinda monster which can phase through leaves with its tall legs and see the player on the canopy, and then it would shoot something.
      Another more obvious idea would be some kind of flying monster. Since people find phantoms and vexes annoying, perhaps its pathfinding should be more like that of a blaze or a bee.

    • @SoujiOkitaTwo
      @SoujiOkitaTwo 22 години тому +1

      No the biome wouldn’t look as creepy with the trees spaced out. The dense trees and the hanging moss is meant to reduce your visibility as said in the minecraft live

  • @magolor2706
    @magolor2706 День тому +4

    They specifically mentioned you can break the creaking heart and place it anywhere you want to spawn it there but... If it still attacks you, what's the point?
    I think you should be able to do something to the creaking heart to purify it, and make it a sort of minion or guard for your base. This friendly creaking might have a more vibrant appearance, with a dull brown and some bunches of leaves around it.

    • @whothefrickareyou8106
      @whothefrickareyou8106 6 годин тому

      Now Im imagening a player puppeteering a creaking heart puppeteering a creaking

  • @victorjackchannel
    @victorjackchannel 3 години тому

    The creaking surely can use some strenght and speed buffs, but speaking about the pale >GARDEN< itself: well, it doesn't have the amount of flora you would expect from a garden, so here is my idea: throw another type of plant; a new one that come with teo variants: a vine hanging from above and a mossy bush coming from the ground.
    The vine thingy would apply Blindness for 2-5 seconds if you walk past it (allowing the creaking to get closer to you, or at least make you freak out thinking he'll approach now you technically can't see him), while the bush one would give you slowness.
    This way, you have double functionallity: decoration and challenge.
    You are walking backwards while looking to a creaking? Be careful, you might mangle yourself inside the vines that will blind you. You decide to run? The creaking is not only slightly faster than you, but watch your step to not trample on a bush that makes you slower.
    Can you imagine the tension?

  • @big_smoke68
    @big_smoke68 День тому +1

    5:03 to be fair when they put Jeb to explore the biome there was 3 creakings stalking him

  • @lasercraft32
    @lasercraft32 20 годин тому +1

    I would also like to point out that when you are in the Pale Garden, sprint jumping away won't really be a viable option. Unless you are on the edge of the biome or already cleared out a bunch of trees, the density of the forest and the pale vines in the trees would make running a lot more difficult.
    In that context, I don't think their slow speed is as much of an issue... That said, they still should be faster, because you can just stare at them to stop them from moving, which makes their slow speed much less threatening.

  • @Carsick-
    @Carsick- 11 годин тому

    in one of the "secrets of minecraft" videos they showed one of the original concepts for the deep dark where it would have been a like a pale ghostly jellyfish cave biome with a underwater like ambience. It would be really cool if that would spawn underneath the pale garden, it would give another reason to go there as well as adding more variety to caves

  • @doot4246
    @doot4246 19 годин тому

    3:22 "lets break down these tweaks."
    *proceeds to break it down*

  • @Dirtyfrog51
    @Dirtyfrog51 20 годин тому

    I like the name Pale Garden honestly. It contributes to the eerie atmosphere, implying that the place is not natural... it is cultivated by something for some unknowable purpose

  • @sameerrai1055
    @sameerrai1055 Годину тому

    Personally I think they should increase the chances of a woodland mansion to spawn in this biome and the chances of a Woodland mansion spawning anywhere else be rarer. This would give a reason to explore this biome and add more to the spooky aspect of the structure.

  • @crimsoncapricorn188
    @crimsoncapricorn188 13 годин тому

    It's really odd that the trees are just reskinned dark oak rather than willows, as they explicitly said they were taking inspiration from willows.
    And yeah, learning that The Creaking only does ONE HEART is INSANE(ly weak).
    Coilhead was a great comparison to bring up, and I COMPLETELY agree with you on it. I'd say for a videogame creature, Coilhead does the weeping angel concept better than SCP-173 because of all the extra noise it makes, with its footsteps and neck.

  • @Justcommentinhere
    @Justcommentinhere 19 годин тому +2

    Theres still enought time to add more

  • @Ian64
    @Ian64 19 годин тому +1

    They should call it the Pale Woods

  • @big_smoke68
    @big_smoke68 День тому +4

    Honestly I hope they don't change the name, I think they could instead just make it so it's more like a garden to warrant the name, I'm sure just one unique flower would do the job, and maybe have a lot of them growing there

  • @starlightrose3237
    @starlightrose3237 18 годин тому

    honestly the concept itself is really cool, it just needs some extra elements and decorations like unique plant/flower types and lakes to make it more interesting

  • @canoa223
    @canoa223 17 годин тому

    I think the name "Pale Garden" sounds pretty eerie, nevertheless it should have not only trees that look more like weeping willows, but some twisted flowers and other flora. I would also make it so you hear whispers and steps around you every now and then, so you can never be sure if there's a creaking behind you or not.
    I would change more things, but I think those are the bare minimum to make it more interesting than a palette swap of a dark oak forest.

  • @Justcommentinhere
    @Justcommentinhere 19 годин тому +1

    2:43 obviously he will take more damage and this is just to make that "challange" easier for them

  • @GHOSTV-CHANNEL
    @GHOSTV-CHANNEL 20 годин тому +1

    Maybe this tree structure is just placeholder and they are working on new tree structure, as Pale Oak Sappling item sprite would look like similar to Dark Oak Sappling item sprite. Since first snapshot published, its not yet finished and things may change

  • @7bLo01
    @7bLo01 День тому +1

    I had an idea just to make the creaking a bit more unique, what if instead of just stopping when you look at it, the creaking also goes invisible. Destroying the heart doesn't kill it but instead removes its ability to turn invisible. Idk 🤷‍♀️

  • @AaronLacasse-z2f
    @AaronLacasse-z2f 21 годину тому

    I wish the pale garden occasionally spawned in small patches scattered throughout other forest variants, would make the name "garden" make more sense and you'd be more likely to run in the Creaking while not directly visiting the biome

  • @alonk1060
    @alonk1060 19 годин тому

    It would be really cool if any forest could be a secret pale guarden, but you would only know at night, at which point the textures start to change

  • @modernchickens
    @modernchickens День тому +1

    If the creaking chunked your health and was slightly faster than sprinting, it would be enough. Though fog effects would be nice...

  • @RosieeGF
    @RosieeGF 3 години тому

    I hope they add more flowers exclusive to the biome, since it's named a garden. And to give a reason to actually go there for something other than the wood.

  • @jammertoonsaj
    @jammertoonsaj День тому +1

    I definitely think they should be atleast not too common but very strong and fast.. as it would be more terrifying comming across one then comming across a bunch of weak ones that just get annoying

  • @nathanblackburn1193
    @nathanblackburn1193 18 годин тому

    Considering there doesn't seem to be much of an incentive to go to Pale Garden biomes it makes sense that the Creaking aren't too strong, it's not like an Ancient City, Nether Fortress, Ocean Monument or Woodland Mansion where there's loot to find and thus having powerful enemies is necessary, it's seemingly just another biome to live in with a unique aesthetic

  • @L3monsta
    @L3monsta 9 годин тому

    One thing that I think could be cool is if the sniffer could give you a seed that let you convert an area into a pale garden biome. Would give an alternate way to access the biome and use for the sniffer.

  • @spoookley
    @spoookley 19 годин тому

    i do love that it’s called ‘the creaking’ & not ‘the creaker’ given that it’s more of an ~instance~ , less of a mob. i do think it would be cooler if they *drained* your health at a certain rate instead of several attacks, like it’s absorbing your nutrients instead of thwacking you a few times

  • @koboldwizard
    @koboldwizard 21 годину тому

    I feel like this is the best way to put a lot of minecrafts additions, they're fine, but they have so much more potential that could be met

  • @lukabeglarishvili2254
    @lukabeglarishvili2254 7 годин тому +1

    Honestly, I believe it's weak probably because it's supposed to be an early game encounter. Just a thought.

  • @Hyperforg
    @Hyperforg 22 години тому

    Something that could be really cool is if it had unique pillager outposts that show it was a failed pillager experiment

  • @DavidStrchld
    @DavidStrchld 21 годину тому

    Pale gardens idea to have look identical at first to dark oak biome (or whatever biome) that slowly fades towards B&W as one stays there after which the creaking comes out. Also it should have a garden in it.

  • @brickinterviewertv
    @brickinterviewertv День тому +1

    what we saw was a work in progress it is subject to change thats why there are snapshots

  • @epicsavagebros7400
    @epicsavagebros7400 15 годин тому

    Having it due 7 damage 3 and a half hearts on normal would be cool. Maybe also having its eyes close would help too.
    The trees could be fixed by having them be thicker given a kind of natural maze type vibe. Finally having some variant desert bushes as roots could help too.

  • @contademez
    @contademez 13 годин тому

    It's all a biome at the end of the day, though it's confirmed to only be a variation of dark oak forest, I still think it needs a distinguishable look, but I like it very much atm. All I ask is a better fog and ambience

  • @danutonica5315
    @danutonica5315 2 дні тому +3

    Yay its October for me

  • @Iced___
    @Iced___ День тому +1

    what if instead of the creaking they called it the freaking and it got freaky

  • @kilimounais9936
    @kilimounais9936 День тому +2

    I mean they still working on it i dont think they didnt finished it yet

  • @ethanhawksley9097
    @ethanhawksley9097 9 годин тому

    I really wish the biome was a mix between a structure and a biome, a little like the ruined city but more garden-themed with a bunch of new plant blocks. Think a bit more overgrown, scattered, and larger version of the hedge maze/naga arena from Twilight Forest.

  • @mardy3732
    @mardy3732 21 годину тому

    The whole concept of an enemy that only moves when you look away only works if they move really fast. Otherwise you can just turn and run, they become a regular enemy with an additional weakness. No need for a different strategy.

  • @insertedgynamehere2851
    @insertedgynamehere2851 19 годин тому

    Instead of going faster, I honestly think they should teleport while you are looking away because you can literally just dig a 4 by 2 hole, and the threat is entirely neutralized.

  • @talonitex6441
    @talonitex6441 7 годин тому

    Ok I advocate for the tree redesign

  • @Minifigure17
    @Minifigure17 16 годин тому

    I think the creaking should be buffed, but that should also be justified by a reason to actually want to encounter it. Technically you could completely bypass the encounter by cutting down the whole forrest during the day.

  • @expertfilmliam
    @expertfilmliam 20 годин тому

    Someone get Mojang to watch this video, so they can listen and improve on a concept that really can go a long way.

  • @nicholasfitzgerald5482
    @nicholasfitzgerald5482 17 годин тому

    I think the creaking needs buffs, but not without some kind of reward. The reward for getting rid of them is that you just don't have to deal with them anymore, so that you can get wood. I also fail to see how the ability to silk touch the creaking heart and summon it elsewhere is useful.

  • @zachmcmullen2741
    @zachmcmullen2741 19 годин тому

    I want two things to help bolster community enthusiasm.
    1 A smaller creaker that is fast and takes damage, and so no changes to the creaking need to happen.
    2 literally anything else in this biome.

  • @AlvinAndTheChipmunks4
    @AlvinAndTheChipmunks4 День тому

    A small change I would make is that Creaking instead of staying in just one position when he stops would stop in different ones, I think it's more threatening than huh guys he's not in the same place

  • @Hehe-oz2ib
    @Hehe-oz2ib 21 годину тому

    I think it would be a good idea to make the creaking more unique by making them ignore armour so no matter the armour you wear they do like 3-4 hearts of damage

  • @mathibus9212
    @mathibus9212 22 години тому

    Your video with the drawing is super cool i love it

  • @KuXINsKi
    @KuXINsKi 21 годину тому

    +1 bro Mojang going lazy and it making most of us sad and angry i hope they preparing something big

  • @Haifizch
    @Haifizch 2 дні тому

    Doctor Who reference was peak 🔥

  • @real_mushroom_hunter
    @real_mushroom_hunter 21 годину тому

    all the changes I've heard the comunity ask for so far (100% agree):
    -new tree design
    -make creaking stronger
    -make creaking faster
    -disable other mobs spawning in the pale garden
    -randomize the way their body's are curved for each one to add to the unsettlingness
    -add a structure, perhaps an abandoned cabin
    -add a reason to keep coming back, rather than just taking a few saplings and moss to have all the resources renewable at your base

    • @crimsoncapricorn188
      @crimsoncapricorn188 13 годин тому

      not to mention
      -orange fireflies like The Creaking's eyes
      -Fog

    • @real_mushroom_hunter
      @real_mushroom_hunter 7 годин тому

      @@crimsoncapricorn188 I've heard people shoot down the fireflies idea because it would completely destroy the eerie vibe, and I agree. Personally I'd add the fireflies to the swamp and desaturate the eyes of the Creaking, or even have them close their eyes when they aren't moving

  • @theprincemonster7575
    @theprincemonster7575 День тому

    So here is how I would fix the pale garden (keep in mind I didn’t watch the video yet)
    I feel like the trees need to have a unique design rather than the dark oak tree and also I want there to be more of a reason to try to find and explore a pale garden rather than just the wood type: maybe a tiny structure similar to an ocean ruin that might have a special item, also add fog to make it creepier and make the creaking spawn during the day to stop players from just entering there during the day and taking all the loot

  • @Gleb19979797
    @Gleb19979797 День тому

    Yap, good thinks. Hmm, if they create tree seed with special form, maybe they create this form for old trees

  • @jackleetch8511
    @jackleetch8511 11 годин тому

    The ruined garden has to have trial ruins unique to it. Tie in old mechanics. I also think creaking should do low damage but high hit rate that way looking away for a bit will cause a lot of damage but quick reactions will add counter play to the invincible mob

  • @tacofitness1876
    @tacofitness1876 8 годин тому

    I wish it actually looked like a garden

  • @Terminated_Account
    @Terminated_Account 21 годину тому

    That title applies to every update after 1.16.

  • @2_9o85
    @2_9o85 21 годину тому

    Keep in mind, this is still in development. They will eventually change the biome

  • @appledude5561
    @appledude5561 21 годину тому

    What if the creaking had variants? Instead of always being the same exact right lopsided enderman reskin, they could possible come in different shapes and sizes. I know this may increase Mojang's workload but it is the world's best selling game.

  • @ladahieno2382
    @ladahieno2382 День тому

    The creaking should rarely appear in dark oak forests

  • @Overseer_GD
    @Overseer_GD 22 години тому +1

    Make the biome in the end there now it’s a good update

  • @Stuffpuff-yu1gq
    @Stuffpuff-yu1gq 21 годину тому

    I'd say to have a new structure like a big hollow tree with a reward inside like a new armor trim or something.

  • @SpaceNuggets
    @SpaceNuggets День тому +1

    Why does everyone hate everything now nothing pleases anyone it’s all “it should be this” “it should be that” like I hate it….

  • @Pearl7sp
    @Pearl7sp 21 годину тому

    i think it should move faster but stop when its just outside of the players fov, that way it seems more like a weeping angel or scp 173
    i also think it should have a way to grab onto the player, stopping them from moving away so it can deal more damage

  • @ardizzle06
    @ardizzle06 10 годин тому

    i just read the channel name, and well. yea. i was watching this vid while I ate.

  • @Saba-tt7xf
    @Saba-tt7xf 20 годин тому

    One more thing that i think would make the new biome better would be adding mist.

  • @drrenwtfrick
    @drrenwtfrick День тому +1

    what if the damage permeates through the armor and always deals the same damage so its constant for early game to end game players

  • @Wooper27349
    @Wooper27349 14 годин тому +1

    It’s called pale gardens because it sounds cooler

  • @lnmn
    @lnmn 21 годину тому

    the creaking should have 5%-10% of the speed the player its chasing has, so if the player is sprinting, the creaking will move faster. if the player is sneaking, the creaking will move slower.

  • @BetaToonzOfficial
    @BetaToonzOfficial 21 годину тому

    Your channel name wasn't lying! 😂
    (I'm eating rn.)

  • @clobzz
    @clobzz 20 годин тому

    remember it is just a snapshot, it can change

  • @001Gueni
    @001Gueni День тому

    i most likly agree with you
    the damage ist most likly the easy mode, on hard (what i normaly play) it will be more. We can only wait until we get the frist snapshot
    But still think it should be a bit more damage

  • @Atlas718
    @Atlas718 16 годин тому +1

    Pale Garden Idea (curses/spreading influence):
    They could make the Creaking apply an effect when it hits you, cursing you. For example as time goes on you start resembling more and more the pale trees, you start growing small branches and your avatar's saturation decreases, perhaps it can make your character's damage weaker or make your movement slower or maybe even limit the amount of hearts you have until the effect is cleansed. Maybe you could use the block from the trees to make a potion to cleanse this effect. And they should definitely add a use to the block, since the theme that I am feeling from this biome is this whole hex/curse vibe maybe you could use these blocks to craft cursed arrows or weapons, the effect could be the same as the one that happens to you when you get hit with the added bonus that mobs that die become these pale trees (Maybe smaller in size) that also have this block inside of them that also spawn the Creaking.
    This way you could cripple mobs and make them easier to deal with but they leave remnants of the pale forest by spawning a tree and a block that spawns a Creaking. The pale forest could also spread its influence like this making it so you have to either choose to not clean up the aftermath and potentially having to deal with an added threat in the future or spend your time destroying the block inside the tree, since it can become a nuisance after a big fight the player would most likely not bother with cleaning up so when they pass through that area again they would have to deal with the Creaking.
    Another idea could be that these trees that spawn after the mobs have died by a cursed arrow or weapon, spread by themselves after some time, limited by terrain of course. I don't think the biome itself should have this property of multiplying because it could get out of hand and you would also have had no choice of if you wanted to take on this added risk.
    This way even if 1 mob dies by a cursed arrow or weapon it can become a forest over some period of time.
    This way you would have some reason to visit the pale forest (Getting the block in the trees to make cursed arrows or weapons that apply debuffs to enemies) the process of getting it can pose a risk to you (Getting hit applies the aforementioned debuffs, you would have to use the block from the trees and maybe something else to make a potion to cleanse this effect) using these cursed arrows or cursed weapons spreads the influence of the Pale Garden unless you cleanup after your fights.
    The whole idea I am going with is like infestation/spreading influence and curses/hexes. Even the idea of killing a mob with a cursed tool and cleaning up the tree that would be left behind and getting the block inside of it, to make even more cursed tools or cleansing potions and have this process repeated is like exponential multiplication. In a weird way the Pale Garden's influence still exists within your weapons and arrows. The more you use the Pale Garden's power the more of a threat it can become if you start getting too comfortable and not taking care of the aftermath of a fight.

  • @vichoe4589
    @vichoe4589 13 годин тому

    I really love the concept of the pale garden but it kinda lacks a purpose to go there? It doesn't need to have a super op item or anything, but some loot that incentives players to explore it would defenitely help
    As for the creaking, this might be a hot take but I think it should do fixed damage regardless or armor. Not enough to two-shot an unarmored player but enough for people not to ignore it with full netherite

  • @nousername4416
    @nousername4416 17 годин тому

    The Creaking more like The Freaking 😳😳😳😳😳😳😳

  • @Qbliviens
    @Qbliviens 19 годин тому

    I feellike the biome is too empty. There are no new flower or plants or anything, just these trees, which should be at least twice as tall aswell. The Creaking should be on the level of an iron golem dmg wise imo. Have fewer of them spawn but make them more of a thread.

  • @villagerlama
    @villagerlama 22 години тому

    man they should just add a greenhouse or something to make it more of a garden, how hard is it to do that?!?!? Why would anyone enter the biome if there were no structures

  • @heathermarks8705
    @heathermarks8705 21 годину тому

    Okay listen I know that the creeking does like no damage but i think it’s balanced because it would be unfair if it took 5 damage