Ok so what about ambisonic audio files (4 tracks recoded by an ambisonic mic) ? There is not a way to play a file like that in abelton only mono or stereo tracks being fed into an ambo plug
Thanks for the video Daniel, super informative. I'm wondering how you would then export your ambisonic information without the decoder, i.e. a 4th order ambisonic format file (ambiX?) that could then be striped to a 360 video, using something like the FB360 surround tools, for example. Thanks!
You'd have to get a little creative. The first idea that comes to mind is to route each of the 16 channels to their own audio track within Ableton and record your entire project in real-time onto those tracks as mono audio files. Then you could import those audio files into something like Reaper and merge them into a 16-channel .WAV file.
In Ableton setting up surround for 5.1 or 7.1 is time consuming and finally my computer was to slow for processing all my channels. For example: A 7.1 surround mix has two front speaker, two rear speaker, two side speaker and one center speaker. Therefore, I was realizing a delay walking around the listener's head . Therefor I needed 4 delay effects, and 5 tracks. This was necessary for one surround effect. It looks like a workaround and it is not easy to modify once setup. I have added three such effects more. My computer was not amused about the workload. Of course, the workload can be solved by a better PC. But I don't like the setup for surround in Ableton. I like to use Ableton, but it is not made for surround. I went back to stereo. Further the export of the tracks was time consuming. Each track must be exported separately. And you have to wait in front of the computer to start the next export. For 7.1 I had to export 8 tracks this way.
Yeah. You could theoretically take any channel count and transform it into an ambisonic file. Blue Ripple and Ambisonic Tool Kit also make plug-ins specifically for going from typical surround formats to ambisonic formats.
I tried the 3d Hoa mapper and decoder... Too much CPU load 😑 I think it is possible to mix hoa library with envelope amxds( icst max externals ). Their decoder is much better imo.
Sorry, the devices I used in this video are available for download via a link in the description, but I won’t provide download links to paid products that are not mine.
@@DanielRDehaan sorry for the misunderstood, i thought that the device was free because the page says that it comes with live 10. Thanks for the amazing tutorials :)
Can you tell me what it is about this that requires Ableton 10? E.g., is there something about the MaxForLive (psuedo-V8) that supports this? There are a number of external libraries for ambisonics and MaxMSP that don't seem to work on Max 7. Thanks; very useful info.
Yes, stand-alone max has supported this stuff essentially forever. But, max for live has been limited by stereo input/output until 10. There are a bunch of ambisonics libraries for max.
Great tutorial, downloaded your examples, thanks. I have the M4L surround panner but wheni open your track example it is not opening panner with yours, does yours automatically search for the M4L surround panner. Do I need to place your plugins next to M4L panner. Thanks for your time
Thank you Daniel, downloaded them, added everything in M4L library I created in user library it loads and immediately crashes. Shame, I got rather excited as it looks right, but them boom, gone? Really appreciate your help though. Keep up the good work with tutorials, very informative.
The short answer is, yes, The long answer is getting someone to actually hear a sound as coming from above or below is a little complicated. Check out this link for more info: www.danielrdehaan.com/sound-spatialization
Really interesting to see how this works. This might not be something that you've done, but with the M4L Surround Panners and that kind of thing, would you need to add a panner to each track? I'm trying to understand how this could be automated at the interface level. Especially if you are moving sounds around speakers
Yes. Add a surround pan device to each track that you want to move around the space. Then route those pan devices either directly out the the individual speakers or first through some sort of master tracks. If you do a little more digging you can find others that have experimented with similar ideas.
It's quite difficult to imagine this really. Would I need 8 tracks for 8 speakers if I wanter to send the sound to speaker 1, then 2, 3 and so on? Would I get 8 mono files that would be exported? I can't see a good explanations of this anywhere. I can understand the routing in this video, but I can't make sense of the M4L Surround Panner and the Envelop tools. Don't suppose you've come across any good vids? :) thanks for the response on this - Ableton is a huge program
@@DanielRDehaan I normally write and record music that's recorded as stereo, recently I've been asked to record a couple of works using 8 speaker set ups (+ 2 subs). Often people ask for 8 mono tracks (or 4 stereo) + 1 stereo mix. Normally I'd have a load of tracks in the arrangement view of Ableton and work with them (add automation etc) then export as stereo. No idea how to export as 8 mono tracks, or 4 lots of stereo! So reading this sort of thing is really helpful! :)
That is one of the main issues with decoding ambisonics to binaural audio. The decoding process relies on a set of generic HRTFs that don’t work for everyone due to the unique shape of everyone’s ears.
@@DanielRDehaan i have a real 7.1 headset which does not even let me hear difference between back and frond.. but on my speakers I hear clear 5.1 surround sound why ...because listening involves more than just hearing whith the wars but your hole body "feels" the waves of sound, so only white ears in a headphone 2 or 8 channels make no difference. No surround or around the head make no diverence
@@johnnyxthemacnifient5333this video was not encoded for surround audio. So you should not be hearing anything in surround on your 5.1 setup. The same would be true for your 7.1 headset. Your correct that the body is involved in how we experience sound, but I haven't heard of any study about how we use anything other than our ears to locate a sounds spatial location/direction. I would love to learn more about that if you can point me to any resources?
@@DanielRDehaan because we are not capable of repredusing this 2 ear surround or ambionic sound , means it is not fully clear how this works.I think that if look at the shape of the ear. That this does not only had to do with the front part of it but also the back side, and that I head nor seeing discuss yet. I am not seeing that this is so, but mait have to do with it. As the hole body part, sound are not only waves, but are also vibrations Whit's we feel . So .. so iif translate this to a headset than you can imagine that there are missing some part to really hear that surround around us like in real world. So we need something that can regenerate those vibrations on that part of the body rear or front withs tels us where it is coming from. So now on ONLY 2 speakers left and right can only tell if sond is far away or close, by 3 things.. reverb added to sound when furder away. A stereo sound gets more mono when more to the back, so that can be done.. but Al this on a head phone will not work as far as I have nothised this.
Dayum, this is so cool 🔥 I need to get on this level. Thank you for sharing your experience with this!
Thank you! Wonderful overview. Opened up some creative doors for me.
Hey Dan, how would you go about using this method with newer multi channel plugins like eventides blackhole immersive reverb etc.
amazing, how did you make this?
Ok so what about ambisonic audio files (4 tracks recoded by an ambisonic mic) ? There is not a way to play a file like that in abelton only mono or stereo tracks being fed into an ambo plug
This is great, thank you!
Hi. Can you include mxe version for windows, please?
This is great...thanks for sharing
How do you install the HOA packs? Tried many things (new user here), the Ambi is looking for HOA.map etc. Thanks
Thank you for sharing. It's extremely helpful!
This is awesome
Fantastic!
Thanks for the video Daniel, super informative. I'm wondering how you would then export your ambisonic information without the decoder, i.e. a 4th order ambisonic format file (ambiX?) that could then be striped to a 360 video, using something like the FB360 surround tools, for example. Thanks!
You'd have to get a little creative. The first idea that comes to mind is to route each of the 16 channels to their own audio track within Ableton and record your entire project in real-time onto those tracks as mono audio files. Then you could import those audio files into something like Reaper and merge them into a 16-channel .WAV file.
Thx for the devices and overview :)
Thank's for the vidéo and the link ;-)
I cant download the hoalibrary if you mind using the dropbox link let me download thankyou
In Ableton setting up surround for 5.1 or 7.1 is time consuming and finally my computer was to slow for processing all my channels. For example: A 7.1 surround mix has two front speaker, two rear speaker, two side speaker and one center speaker. Therefore, I was realizing a delay walking around the listener's head . Therefor I needed 4 delay effects, and 5 tracks. This was necessary for one surround effect. It looks like a workaround and it is not easy to modify once setup. I have added three such effects more. My computer was not amused about the workload. Of course, the workload can be solved by a better PC. But I don't like the setup for surround in Ableton. I like to use Ableton, but it is not made for surround. I went back to stereo. Further the export of the tracks was time consuming. Each track must be exported separately. And you have to wait in front of the computer to start the next export. For 7.1 I had to export 8 tracks this way.
Try Wfs in Super collider for spacial
hi, can you help me ? when i open your project or DRD Binaural decoder, ableton crashes
Is it possible to use this to turn a surround mix into an ambisonic mix for 360º video sound?
Yeah. You could theoretically take any channel count and transform it into an ambisonic file. Blue Ripple and Ambisonic Tool Kit also make plug-ins specifically for going from typical surround formats to ambisonic formats.
i must be doing this all wrong decoder circle is greyed out in ableton 11
super cool!
Sorry, your devices don't work for me. I opened it but it turns out that it is inactive.
Is is there a hoalibrary for itu 5.0 panning?
I tried the 3d Hoa mapper and decoder... Too much CPU load 😑
I think it is possible to mix hoa library with envelope amxds( icst max externals ). Their decoder is much better imo.
Hi Daniel!, could you share the surround panner file in dropbox
? I'm trying to test it but tha ableton page don't allow me to download :/
If you have Live 10 you can download their Surround devices directly in the Packs sections of the Browser.
@@DanielRDehaan i'm working with the demo for a couple of days, but it don't have the surround file
Sorry, the devices I used in this video are available for download via a link in the description, but I won’t provide download links to paid products that are not mine.
@@DanielRDehaan sorry for the misunderstood, i thought that the device was free because the page says that it comes with live 10. Thanks for the amazing tutorials :)
Well, kinda free. Buy Ableton and the device is yours.
Can you tell me what it is about this that requires Ableton 10? E.g., is there something about the MaxForLive (psuedo-V8) that supports this? There are a number of external libraries for ambisonics and MaxMSP that don't seem to work on Max 7. Thanks; very useful info.
All version of Max for Live prior to live 10 only allowed for stereo input and output. Ambisonics require at least four channels.
OK. Thanks. Small correction to my comment: I meant *do* seem to work with Max7. Thanks again.
Yes, stand-alone max has supported this stuff essentially forever. But, max for live has been limited by stereo input/output until 10. There are a bunch of ambisonics libraries for max.
HI DANIEL , WOULD YOU UPLOAD ONE MORE TIME ALL THINGS THAT YOU SHOW IN DROPBOX ?
Im interested in making my own patches on max 4 live. Can you make a tutorial teaching how to make this from scratch?
There are Max for Live tutorials on my channels already. I'd start with those, and then let me know if there are any specific topics you want more on.
Great tutorial, downloaded your examples, thanks. I have the M4L surround panner but wheni open your track example it is not opening panner with yours, does yours automatically search for the M4L surround panner. Do I need to place your plugins next to M4L panner. Thanks for your time
Hi Martin, you'll also need to download the ambisonic object library (linked in the description).
Thank you Daniel, downloaded them, added everything in M4L library I created in user library it loads and immediately crashes. Shame, I got rather excited as it looks right, but them boom, gone? Really appreciate your help though. Keep up the good work with tutorials, very informative.
Strange. You should check out the Envelop Pack. It does a lot of the same stuff.
Your a star, Envelop worked a treat, had to switch to 3rd order, but your patch sounded ace. Thank you very much.
Is it also possible to place sounds above or below "our head"?
The short answer is, yes, The long answer is getting someone to actually hear a sound as coming from above or below is a little complicated. Check out this link for more info: www.danielrdehaan.com/sound-spatialization
Really interesting to see how this works. This might not be something that you've done, but with the M4L Surround Panners and that kind of thing, would you need to add a panner to each track? I'm trying to understand how this could be automated at the interface level. Especially if you are moving sounds around speakers
Yes. Add a surround pan device to each track that you want to move around the space. Then route those pan devices either directly out the the individual speakers or first through some sort of master tracks. If you do a little more digging you can find others that have experimented with similar ideas.
It's quite difficult to imagine this really. Would I need 8 tracks for 8 speakers if I wanter to send the sound to speaker 1, then 2, 3 and so on?
Would I get 8 mono files that would be exported? I can't see a good explanations of this anywhere. I can understand the routing in this video, but I can't make sense of the M4L Surround Panner and the Envelop tools. Don't suppose you've come across any good vids? :) thanks for the response on this - Ableton is a huge program
Here is one: ua-cam.com/video/3K6cLKSKBe4/v-deo.html
Are you looking to work in surround (e.g. quadraphonic or 5.1) or binaural (headphone audio that sound similar to surround audio)?
@@DanielRDehaan I normally write and record music that's recorded as stereo, recently I've been asked to record a couple of works using 8 speaker set ups (+ 2 subs). Often people ask for 8 mono tracks (or 4 stereo) + 1 stereo mix. Normally I'd have a load of tracks in the arrangement view of Ableton and work with them (add automation etc) then export as stereo. No idea how to export as 8 mono tracks, or 4 lots of stereo! So reading this sort of thing is really helpful! :)
Dude thanks
Did you get the download to work?
So are Ambisonic sounds possible through just stereo by moving the panning knobs on duplicated tracks?
The real answer is complicated. The short answer is, no. For an introduction to Ambisonics, start here: en.wikipedia.org/wiki/Ambisonics
sorry dude but I heare only stereo left to right and back but no front or back.
That is one of the main issues with decoding ambisonics to binaural audio. The decoding process relies on a set of generic HRTFs that don’t work for everyone due to the unique shape of everyone’s ears.
@@DanielRDehaan i have a real 7.1 headset which does not even let me hear difference between back and frond.. but on my speakers I hear clear 5.1 surround sound why ...because listening involves more than just hearing whith the wars but your hole body "feels" the waves of sound, so only white ears in a headphone 2 or 8 channels make no difference. No surround or around the head make no diverence
@@johnnyxthemacnifient5333this video was not encoded for surround audio. So you should not be hearing anything in surround on your 5.1 setup. The same would be true for your 7.1 headset.
Your correct that the body is involved in how we experience sound, but I haven't heard of any study about how we use anything other than our ears to locate a sounds spatial location/direction. I would love to learn more about that if you can point me to any resources?
@@DanielRDehaan because we are not capable of repredusing this 2 ear surround or ambionic sound , means it is not fully clear how this works.I think that if look at the shape of the ear. That this does not only had to do with the front part of it but also the back side, and that I head nor seeing discuss yet. I am not seeing that this is so, but mait have to do with it. As the hole body part, sound are not only waves, but are also vibrations Whit's we feel . So .. so iif translate this to a headset than you can imagine that there are missing some part to really hear that surround around us like in real world. So we need something that can regenerate those vibrations on that part of the body rear or front withs tels us where it is coming from. So now on ONLY 2 speakers left and right can only tell if sond is far away or close, by 3 things.. reverb added to sound when furder away. A stereo sound gets more mono when more to the back, so that can be done.. but Al this on a head phone will not work as far as I have nothised this.