Who's Better? The Officer Or The Veteran In Project Zomboid
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- Опубліковано 30 вер 2024
- Felt like stirring the pot so I analyzed the differences between the two gun focused classes. Slow and steady wins the race, but maybe being fast is fun?
Mostly this comes down to one thing. Do you plan on surviving short term or long term? Who knows, maybe you'll even get to use a special trait for once.
ko-fi.com/reta...
/ retanaru
Mods:
Firearm B41
Vanilla Firearm Expansion
Muldraugh Checkpoint (the map I'm playing in)
Songs:
OSRS - Alone
OSRS - Cave of the beast
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The biggest debuff about the vet is the character asks for a military discount every time he enters a Spiffo’s, thereby alerting nearby zombies to his location.
Lol
Well thats a good thing i dont see any problem in that!
-Veteran mains
Anytime someone asks for a veterans discount I tell them I dont like kids either.
XD I'm a vet IRL and that was hilarious
@@JesusKid1000 are you also a vet main jn game
Considering it's Kentucky, in the 90's, most people got airborned, there's way too little guns and ammo in vanilla. Tbh that first week should have way more gun fire events.
Yeah, it’s why I play with Brita’s weapons. Setting ammo to rare on sandbox is about right I find to be realistic: there’s a enough ammo to subsist on, but you still have to make your shots count and can’t just spray and pray.
Could make an addon for the random sound events mod that has a ton of gunshot sounds that only occur during the first week.
@@Usmodlover Britas just adds way too much clutter to the loot tables and even for Kentucky in the 90's it's just way too many guns. I hate finding more red dot sights and lasers than boxes of cereal and claw hammers, especially when I'm playing PZ not DayZ. Personally I prefer VFE because it keeps it a bit more reasonable. However the beauty of the game is that anyone can tailor their playthrough to their own desires, so to each their own lol
@@Usmodlover Brita's ammo is way rarer after the recent update both finding it on zombies and in caches.
@@KommissarBanx sounds like realistic USA, food and medicine extremely rare, firearms and ammo on abundant
My problem with guns is always ammo. As you said, there's just not enough in vanilla. I'm in the 19% who answered your poll saying they live between 1-6 months and melee builds are just so much more practical. Guns are a whole lot of fun, though.
Can confirm, few months ago I did a coop game with a friend and we went police officer/veteran, survived for 2 months and had to pillage West Point, Muldraugh, Valley Station's ranger cabine/shooting range, and the far north gun store, and we still ate up all our ammo quickly, though we cleared the mall so it was expected
After a month the spawn rate for 9mm and 45apc ammo goes way up on zombies.
We got tired of that and started using mods, not that spawn crazy amounts of ammo but instead have a system for you to make your own bullets and its in fact not easy
why i never play vanilla
I am in Louisville right now with a box truck and trailer(at 100%) and don't have enough room for all the ammo.
I like the mod that will allow you to 'learn' desensitized from killing a certain amount of Zeds. Pretty much makes veteran worthless though.
IMO that mod should reduce the point cost of taking Veteran.
@@jasonslade6259 Yeah it should tbh
whats the name?
@@bernardopicorelli2369 "Become desensitized"
To be fair, it makes more sense than killing one thousand zombies and your character still acting panicked instead of behaving "oh, another neighbor stopping at my door, let me just... (Stabs with screwdriver to avoid getting guts on kitchen knife) There we go..."
police officer mains when they add dogs to build 42 and are immediately sent into a state of extreme panic and "fear for their lives" because a pomeranian barked at them
Just make it a K9 unit.
I need context
@@mategetsnosleep3612
He's talking about how cops kill dogs with regularity saying they were fearing for their lives.
The zombies when they get mad that their dog was shot because they couldn’t put it on a leash. I guess it’s the brain rot
ATF profession
Personally I think the Hunter trait is the way to go. Reloading is easily cheesed at your base in safety and the 1 lvl of aiming is what you need. Add gymnast and you are better than these two occupations. A little knife skill is nice too. Using a mod that adds books for aiming skills are a nice way to help shooting skills.
Expertise & Occupation Balance mod is my go to for aiming and reloading skill book 💜🐇
It also gives the police officer an extra ability of dismantling broken shotguns & pistols into weapon parts to repair better conditioned guns :)
I like to shoot zombies but I also love to play as fireman. That's why I take it.
One downside is soft cap for leveling reloading at lvl 5, but I can live with that.
Unemployed hunter gymnast is solid.
@@The_Custos switch unemployed for underweight fireman and you gain 1 strenght, 1 sprinting and 1axe for only 2 points
Late game any class with aim 10 is weaker than vet with aim 10 btw. Most ppl in this comment section seem to think that the +aim is all that matters, that just makes u lvl up faster (important sure but at lvl 10... does it matter? no, one could argue that once you hit max level every +skill you have to that is actually detremental, as you could have balanced your toon out more to level other skills faster. The only true way to make a comparison is a late game comparison; and late game vet is a better shooter regardless of panic debuffs or drugs.
I love fear of blood purely for role-play reasons. If I was covered in the gore of my neighbors and family members, I'd be freaking out, too. Even if I didn't know who's liver was currently adorning my jacket, I'd certainly be out of my mind with panic.
To each their own.
I think it depends, if it was a large amount of blood I think I would take it, but if its droplets or a few streaks I likely wouldn't notice.
@@vinbin423 yes but it would only be noticed immediately if you focused on it. And besides, it's gonna smell like that everywhere.
Smoker counters the effects of Fear of Blood. One cig will completely eliminate stress no matter how much has been built up.
Facts I usually put it on just to give my character a reason to wash up every night instead of covering the sheets in the blood of my foes.
@@jaydeleon8094 the human brain adapts quickly. I think irl you’d disassociate those things trying to kill you as neighbors. The guts would get gross but I think you’d get over it.
Didn’t realize PO gets +1 nimble, that’s huge
@Peniley Majorey not everyone’s a no life with every profession memorized.
@@dylanb2990 there’s people who have eidetic memory from birth. I’m a big example of that
@@XxDjinn420xX Don't. A second point is only worth another 25% exp. Points are better spent on a first point somewhere else.
@@fahrradmittelfranken8207 dude it's literally nimble gymnast is always worth it just as a time save
@@someweeb3650 Not if you already get nimble from the occupation.
My only contention is that, technically, one could say that Veteran is also better for the long-term, as being desensitized increases your chances to actually _make it_ to the long-term because you don't have to deal with panic from zombies.
Police officer is strictly better. Higher xp multiplier for aiming plus you get nimble. Desensitized doesn’t even matter when even on the lowest loot settings you can find plenty of beta blockers in zombies.
Ammo is an issue but I usually set everything to lowest, including gun spawns and leave ammo at default. This way I still struggle to find guns and everyday loot but once I have a gun I can actually fire it for more than a day.
I noticed that the Veteran actually gets a very significant bonus to foraging radius and weather/darkness modifiers as well as having the highest chance of finding ammunition while foraging. That will definitely help a lot for a long-term character.
Panic is overrated, its such small debuff even at max with low skill it dosnt matter that much
I choose cowardly often and as you say, it's a very small debuff. Actually someone mentioned once that choosing fast learner is a good counter to pacifist and I've found it to be pretty true. Apparently pacifist just lowers your XP gains on all weapons meaning fast learner counters it somewhat plus you get a XP bonus on all other skills.
Before we close this discussion, Veterans have hidden buffs to foraging (with a +50% chance of finding ammo, for one). How does this info stack up?
Does that actually work? I've never found ammo while foraging.
You find ammo so rarely during foraging. 50% more of almost nothing is still almost nothing.
@Juliett-A According to the PZ Wiki, Ammo has an item weight distribution of 1 overall, but 2 in trailer parks and towns, as well as being a Lv. 4 Foraging find. That's probably why you haven't found any.
@Adesterr Ammo's not the only thing Veterans can find. They also have +20% chance of finding herbs, +10% in finding wild plants, +5% in finding both forest rarities and wild animals, and a 75% bigger Foraging radius.
@@Juliett-A Are you setting ammo as your search target or keeping it on "Anything"
The largest boon to veteran is foraging.
_The Veteran Can Find Ammo While Foraging_
Yes the officer can do, but the veteran has a high 50% bonus to finding it.
As to what this does, if the veteran has a search radius of 8, they can find ammo at a distance of 12.
While the police officer, and the same radius can only find ammo at a distance of 8 tiles.
Now, foraging is very easy to level up, finding _anything_ in foraging gives you XP, discarding it gives you even more. Now, this benifit only becomes tangible at foraging 4. And ammo does have the one of the lowest weights.
You are more likely to find ammo in towns and trailer parks, but that hardly means anything.
But foraging also comes with it's own upsides, namely, you can find all sorts of food.
For example, you can find fresh veggies as early as level 2, Rosehips (Don't spoil) at level 4, and Wild Pineapples, Bananas, and Watermelons, at level 10...
Okay the Watermelons I get but _Bananas?_
for me, it's gonna be the schizo veteran with hunter
No panic ever (apart from nightmares) is just too nice if you like tangling with Zombies.
[Fortunate Son intensifies]
I've checked the wiki and panic doesn't lower aiming. It might be wrong tho
@@thebreadstealer578 they affect the accuracy on ANY weapon, ranged ones are the most affected becayse, duh, they are 100% reliant on hit %.
You can even end with firing a SG that hits NOTHING at times.
Melee, Panic affects the ability to make effective hits, so Crit % is lower.
Firearms, Panic both lower Critical Hit % as well as odds of rollinga Miss when shooting
There's no telling how old your veteran is, so Boogie Woogie Bugle Boy might also intensify.
Fortunate son is an anti war anti elite song. I ain't no senators son.
@@andrehashimoto8056 doesnt panic lower melee damage also? Veteran is recommended for people having trouble in largely dense zones veteran absolutely profits if you just have a urge to kill every one last zombie but if you want to take it slow and steady you just wasted points
I just go full on panic build with cowardly and claustro. Panic can be annoying for the first few months, but throwing away this much trait points that can reduce other annoying grinds in the game is worth way more for me.
@Peniley Majorey take a sip from my trusty can of beer. For huge hordes, I throw in a beta blocker if I really need it. Booze isn't that hard to get. And all in all, I don't find the lower damage that harsh, considering I like carrying a crowbar at the start which do terrible damage either way just to get my maintenance up.
@Peniley Majorey yeah ive never been too effected by the damage loss either especially since ill usually take strong or something like that
@Peniley Majorey it's honestly inconsequential if you use beta blockers, you'd have to be on really high pop settings for cowardly panic generation to cancel out bb panic reduction, and you shouldn't be fighting indoors in the first place claustro or not. there's a reason why the devs made claustro+cowardly incompatible in their quest to make the vanilla game as monotone as possible, it's an amazing build w/ the eternal speed bonus and an on-demand off switch for whenever you wanna fight
i don't think desen is worth it in any context as long as beta blockers exist in their current state and zombies give them to you from the start of the game, and it's not really worthwhile to invest into aiming in a vanilla game, but if you use something like brita's and can make spawns more plentiful i'd go either police officer or hunter trait personally
@penileymajorey7174 Cowardly/Hemophobic/Claustrophobic/Very Underweight/Smoker are my go-to always-take negative traits, and I always take Very Strong (or whatever the max strength is). The panic indoors isn't an issue if you get a big enough room to sleep in (for singleplayer) and when you're clearing out buildings you draw them outside. Kill the zombies around, then open a door and shout to bring the zombies to the door.
The damage debuffs from panic are ignored with a long-blunt weapon, like a crowbar, and the high strength. Beta blockers aren't too uncommon and I always hit up a pharmacy as my 2nd or 3rd major looting location (food - skill books - medical supplies) so I have a few, and you pop 1 and you're immune to panic for a couple in game hours. You see the panic moodle again? Take another one. You can do it while you're walking and fast-shamblers can't outrun your walking pace unless your leg's injured.
I also play with "become desensitized" as a mod so after about 1k zombie kills I become immune to panic and cowardly/hemophobic/claustrophobic disappear.
Depends what kind of a player you are, if you use mods and what is your end game goal
I play insane pop no respawn, the veteran is so good in the first few days of melee because not having the melee damage reduction from panic saves you a lot of durability on weapons which is often your limiting factor in clearing a safe area early on.
+1 nimble on cop is so good though
I play the same way, insane pop, with respawns set to every 3 months. Veteran is an absolute most for that exact reason with weapon durability, as well as the endless hordes around every corner.
im pretty sure that durability on melee weapons is reduced by damage dealt, not how many times you hit a zombie. I feel like when i start one tapping zombies later in the game, my melee weapons degrade much faster.
@@connsmitty Durability is reduced on hit. Experience is based on damage dealt.
I generally play with the "Become Desensitize" mod. 500-2000 zombie kills, varies depending on settings and traits taken, and it pretty much removes the need for the soldier occupation unless you die a lot.
I play with the “you can’t die and max out your skills instantly mod” it basically makes the game easier to the point where there’s no need to play, truly the best experience, now I can play other games knowing there’s no need to play this one now!
@@anthonyontv let people play how they want, they paid for the game. If they end up ruining it for themselves then that's on them.
@@anthonyontvbecome desensitized is the most realistic mod. It should be in the base game.
@@anthonyontv I love this absolute straw man. You can level every skill but god forbid you become Desensitized or get axe man at lvl 10 axe as your character becomes accustomed to their new way of life
Why would the police officer have better aim than the veteran
@robertothesupermutant830 well, you can rest on chairs ........ by standing next to them ..... yeah, makes perfect sense 🤣
In the long term there's not enough ammo to go around which is why the +50% Ammo foraging for Veteran is crucial along with the +1.75 foraging radius.
Go forage ammo wtf
I imagine in multiplayer with PvP turned on Panic is a bigger factor, but in my solo and multiplayer without PvP I always take things like Hemophobia and Cowardly. The high panic really isn't that detrimental once you know what you're doing; to me Veteran is one of the worst professions to start with.
Realistically, this is not even correct. First off, being both military AND a LEO... the skills this game gives to the police officer, are wrong. They should actually be given to the Veteran, because these are all skills I got while in the military. If a LEO does actually have skills like the ones here in this game, there is a 90% chance they are ex-military, or they are a very specialized group (S.W.A.T). The only things cops really learn, are local and Federal laws (hopefully?), how to do paperwork and how to detain a suspect... not even close to what this game is trying to give them. Very biased. Kind of ruins these classes for me.
Veteran is really overpriced. She should start with 5 aim and 5 reloading or some other skill bonus for how much she costs.
Yeah, I think it's odd that a cop is better at aiming then a vet
I don't know if this is a bug or not, but the smoker trait goes perfect with fear of blood. Cigarettes are only supposed to remove 5 out of a maximum of 100 stress however if you have the smoker trait, they remove all of the stress associated with not smoking. Except it gets rid of all stress, for some reason.
It might be unintended, but it works as expected from the code I looked at. You still immediately start generating stress again due to the blood which means you need to smoke way more often if you are trying to avoid the debuff from the later stages.
@@Retanaru Yeah.
Can you do a video on panic's affects on melee attacks? I had a feeling it affects melee, but have always been told it only affects shooting ranged weapons.
it affects all your damage, both melee and ranged + crit chance, but i believe range bebuff removes when you reach aim lvl 6, just check wiki bruh, though its hard to collect relevant info cause on different wikis info also may be different
It reduces melee crit chance and I think it reduces its damage too and the effects are clearly noticeable. It is more noticeable on ranged 'cause of the massive accuracy lost.
Personally, I think if one is going to powerplay being an unemployed is by far the best option as the other occupations are way too expensive.
For example, police officer costs 12pts while veteran costs 16pts total(we have to compare with the +8 we would get by choosing nothing).
i cant give u exact report. but as far as i play MP i prefer vet,
non vet easily got panicked against melee-ing 50-100 zombies horde...
while vet just spam pick axe casually...
also IMO, the useful gun is only shotgun...
its kill rate can pace up with the zombies which coming because the gunfire sound...
note: i play vanilla, but with custom setting.
haven't watched the video yet, but wanted to comment beforehand so i can be clean-sorry if this is the same take: veteran is essentially 4 more points for a buffed brave minus the nimble (the 2 to 3 aiming is very negligible, it's so easy to train if you have 1 point in it). thing is, it kind of locks you out of build flexibility. for example on police officer you could take claustrophobic/coward for 6 more points, but if you were going to take brave on police officer veteran seems like the clear winner then right? also kind of wrong, if you play the game enough the essentially 3x nimble exp is incredibly valuable and you're probably going to want to take it on veteran, and he's down another like 5 trait points-which makes it hard to really do much of anything. the whole panic thing is kind of a moot point, it's an annoyance you can easily deal with if you find like 1 bottle of beta blockers, sure you have to take them before a fight but it's such a whatever thing. legit think something like security gaurd's night owl is more pertient than like desensitized is --it's really overvalued, but obviously not terrible, just hard to make work the way you have to build
Police officer is strictly better. Higher xp multiplier for aiming plus you get nimble. Desensitized doesn’t even matter when even on the lowest loot settings you can find plenty of beta blockers in zombies.
Ammo is an issue but I usually set everything to lowest, including gun spawns and leave ammo at default. This way I still struggle to find guns and everyday loot but once I have a gun I can actually fire it for more than a day.
I really like how he spent 7 minutes analyzing it like its a competive games meta, then went "its a game, do whatever you want." There's still a vocal minority that will yell at you just because you played with a few mods that make the game easier or "vanilla is the devs vision so use it"
Normally I get yelled at by the "gates wide open but not for meta gaming scum" part of the community.
@@Retanaru Yeah, I wish they would just get over themselves. Like I will upload a video of me doing something that is stupid but fun and without fail there is always one guy in the comments leaving a textwall calling me a idiot for not hoping over the fence instead of juking the horde. Yeah i ran through it because it seemed fun
First?
17 seconds. Damn son.
You can use Guns indors, and they are really good at that, they are pretty safe in normal places, for something so risky as cleaning a house, you can fire 15 bullets of your m9, gather the attention of all zombies indoors, and get off and melee the surviving ones. Leveling Guns in Multiplayer is the best way to kill others, and learning how to use the system is really funny
I thought nimble xp depended on how many zombies were around just like sneaking.
Police officers with a higher aiming skill ?
That’s unrealistic as hell
Police officer has hidden marksman perk and at level 6 of aim you no longer have drop of accuracy and damage in panic so it is officer.
He has WHAT
No he doesnt have marksman sadly. Not in build 41. And you still suffer the crit % loss so your damage is less overall when compared even with marksman? You can plot the #s in ecel yourself if you dont believe me.
Lets try a thought experiment, who does more dmg when both are at aim 10 fighting a horde?
Test for yourself and see, i have and vet used his ammo more efficiently (more 1 shot kills, esp from guns that normally wont). That tiny bit of crit bonus does alot and it raises your crit % to the point where the majority of your shots are 1 shot kills.
Even after 150 days you still get a -crit for a second or so per 10-15 zombies, with brave and drunk applied.. now imagine fighting a few hundred? I think your playing on 2 ez of a difficulty to see the difference.
The only thing PO has over vet is he levels faster, thats it. Once they reach max level vet is better than any in the game hands down for damage output. You could even take most of the neglidgeable negative traits and go 0 fit 0 str (because fit and str DO NOT effect shooting damage whatsoever. Same with being overencumbered... and drive bys are your most efficient way to get to level 10 shooting. even more of a reason why you can start fit 0 str 0 as you can get to lvl 5 mech in 1 day with vhs, making walking essentially null, as why would you when you can murder everything with 1 shot from the comfort of your 270 degree armor car.
Assuming the police officer doesnt have marksman (testable, he doesnt have it anymore) the vet out dps's every time. Crank the difficulty up beyond vanilla settings and test and youll see what i mean.
I always use the police officer. I use panic as a tool to get rid of boredom.
It's always been weird to me that the veteran has less aiming than the cop. Remember the vet has desensitized, meaning he probably saw combat on top of all his time training at the range with all manner of weapons. Cops in the 90s weren't equipped like today, pistol/revolver and a shotgun is about all they got, especially in rural areas, unless the officer is actually a swat officer.
At the start of the video I saw a bow behind the characters back. Can I ask what mod did you use to have that?
Veteran all the way for me. I play with more ammo spawns and I like going into the cities and fighting hundreds of zombies with my shotgun and machete. I do have loot spawns enabled, although they are very slow and I need to rely on melee to conserve ammo to some degree since hordes respawn faster than ammo and guns do.
Another advantage of veteran is that they get bonuses to foraging, these include an increased foraging radius and an increased chance to find ammo (although it's still pretty low).
Commenting for the algorithm!
I will say that I find it odd that you made your Police Officer character look elderly while your Veteran character looks pretty young. Considering the context behind the “Desensitized” trait, I’m gonna make a safe assumption that most of the Veterans are from the Vietnam War which means that by the time of the Knox Virus they can be somewhere between 36 to 46 years old. Meaning that most Veterans are probably older than most Police Officers.
most vets would presumably be from the gulf war right? since the game took place in '93.. older vets would probably be from nam though absolutely
@@mylesm444 To be fair, the Gulf War went by very quickly, with few casualties for the US, and several people being surprised at how fast the ground war went. Not a lot of opportunity to be so desensitised to combat that a horde of zombies isn't scary even from Day 1
if loot dont respawn there is not enough ammo on a map to keep using guns non stop ! If you not focusing just on PVP Officer and Veteran are bad for long time survival
The cop is much better once u find beta blockers, the axman trait is my favorite tho, it makes all axes even the pickax op
I would take police officer, but I have always wondered if you would still get panicked when fighting a massive horde of zomboids even with brave, because typically I like to do that (ex. prison, mil base, crossroads) I would love to see more testing with month 4 police officer with and without brave to see if its truly worth it.
It still bounces off the low tier of panic every once in a while (does basically nothing), but its gone before it matters.
I fight with guns a lot and noticed that brave doesn't do anything. It might have to do with negative traits I choose like blood phobic smoking ect.
Police Officer is crazy, it's cheaper than Hunter + Gymnast while being better than both. Unless you're going for axes or some profession specifically Office is really good, especially in MP where guns take a more important role
Does the reduced panic over months still work in multiplayer?
Prolly depends on the server
does this comparison work in mp? i don’t know if the panic reduction bug has been fixed yet, so i would assume vet is better than police officer because panic never reduces in mp
Panic reduction does work in mp, but its been changed to character age. If you screw up the date on your server you get stuck at day zero panic reduction though, so make sure the admin isn't messing with the date to avoid winter or skip ahead.
👍Police Officer! 🙃
I'm calling it now: Veteran
PD: I usually do batshit insane popuplation. Never catching panic is just absolutely necessary from day 1 for me.
I'm sorry,but from what mod is that lovely bow on your back?The one in the beginning of the video?
Should be the compound bow from Bow and Arrows, but I have the addon mods for it so it might have came from one of those.
steamcommunity.com/sharedfiles/filedetails/?id=2208315526&searchtext=bow+and+arrows
@@Retanaru Thanks 👍
go for Veteran, you probably don't need any help from traits
if you're surviving longer than 4 months
Also, beginning is where the help is needed the most
characters with no profession would be over-powered by that time regardless
people dont realize that panic alone isnt a bad debuff, but since it stacks negatively with every other debuff its quite bad. being a veteran and being completely immune to a debuff is insanely powerful.
To be honest they should just reduce the trait point loss of 8 for vet, make it 6, but start them with 1+ str, 1+ fitness, and slightly higher xp buff to earning for both because it would give a more long term competition to police officer, who likely doesnt have military experience and str and fitness to match. because a vet is a combat soldier, not a civilian soldier.
Does anyone start this game and think to themselves " Lets survive short term"
is there a way that you could possibly show how guns are better now than they were in the past such as a pulling radius of zombies due to the sound? like which would be better for lower pulls etc, something with your opinion just like this video
thanks for mentioning the weirdness of aiming skill requirements. I know "it's a game" but more realistic aiming mechanics would also make for more interesting balance! When you pick up a rifle, you're immediately forced to cope with its baggage: Compared to a handgun, it's heavier, less convenient to carry, and louder. You shouldn't also be punished by it being unusable at low skill levels. Handguns *should* be the opposite. Light and convenient to live with, but harder to use, especially for a novice.
Its the little things in life, this channel deserves more love.
It's .25 base xp +.75 with nimble which means it's +300% xp gain.
Fire fighter
I've personally held the opinion of late that Police Officer is better for a dedicated gunner, while Veteran is better for a hybrid. Veteran is objectively better with melee weapons than Police Officer, because Desensitized and the personal space bubble are a thing. Nimble, while still good, is less valuable when fighting with a crowbar or bat.
There are, of course, better melee characters than the Veteran, but a Veteran built for combat in general is a monster at all ranges. As a result, I find myself preferring Veteran, as you really do feel that lack of panic when bashing things with crowbars. My typical loadout is an M36 or M9 & Crowbar, with most of my kills being crowbar, but the M36 being used to cull the herd before I get bashing when I want to pull nearby zombies in. That panic immunity really helps get the Crowbar up to speed early, and I'm quite content to stick to small arms with a big melee weapon.
While it tapers off later, that stamina I saved on my crowbar swings adds up to a lot more time in the day early to get everything set up. And in melee, it will never not be good.
I find desensitized to be extremely unnecessary. I almost always take cowardly and find panic easy to manage with you guessed it beta blockers. Beta blockers are not hard to find and even spawn on zombies. Veteran personally cost to much points to even be viable.
I'm going to challange this actually.
Panic doesn't affect hit chance, it's just a very minor damage and crit debuff.
This means that for me, even at spawn, the extra level of nimble and aiming makes the police officer better on day 0.
Also nice shoutout about the guns doing less damage at close range thing- that was so annoying, and I'm very happy it got fixed.
My small claim to zomboid fame was that I was the first one to discover and report that bug, along with the one that was causing crit chance to decrease at close range and increase at long range.
Thanks for spotting that bug.
If you have played the game for long enough that initial survival is not an issue and you know the places where you can get guns and ammo, the HUGE advantage Veteran has is that it can forage ammo. For Really Long Time Survival as a charater who uses guns, this is a must or you will face switching to more melee focus eventually, unless your settings allow spawn resets.
The foraging thing is completely exaggerated. It increases the distance you can see ammo from while foraging. It doesn't increase the spawn rate, which is very low.
If I had to choose I'd immediately choose the veteran, since it gives you a trait that you can't have in any other case
desensitized can be gained after surviving after 6+ months
@@VCGGBPS2 you won't be desensitized but you will gain panic slower than initially, but you will get it still
5:33 it's not because long barrel, it's the stock. It's much easier to aim and stay on target when you have contact with your body on rocking recoil while on stock-less you will have to get on target every time after a shot to be accurate.
The stock is a major contributor, but the long barrel indirectly has a major influence as well (mostly while using iron sights). With a much longer barrel, the distance between the rear sight block and front sight post are much greater, meaning much smaller changes in your aim look much more obvious in your sight picture, and centering the front sight post in your rear sight aperture is much more accurate. It is all visual rather than actually making the gun more accurate, but it 100% makes aiming easier with longer barrels. For this same reason people will often criticize people who set up their backup iron sights too close together, as it makes a less accurate sight picture overall
I always thought "By day 100 - 150+ you should get desensitized over time as you should typically feel less completely terrified when you see zombies by then", I did not know it has a scaling effect over time!
Mod for that thankfully. Hopefully devs realize this and add it especially for things like winter. Where you'll need to be good at keeping boredom away too
The wording on the trait nimble is bad, but I think I know how they got it.
TL;DR, they used the time it takes to get one xp as the base number (everyone regardless of this trait will earn .25 every tick or 1xp every 4 ticks). Assume one tick is one second for ease of my brain, getting that xp only takes one second and is 4 times quicker then the 4 seconds it would normally take.
4 then goes into 100 (to get the % increase) 25 times, 25 times 3 (for the 3 additional seconds or ticks it will take to earn the same xp without taking this trait) = 75. The trait will gain 75% more xp for the same amount of time. So in the time it takes to get one xp, 4 ticks have gone by. 1 goes into 4, 4 times. 4 goes into 100 25 times. 3 ticks extra will gain you 75% more xp, leading to an increase in learning that skill 75% quicker (or 75% less ticks)... I think.
I probably have you more confused, so I copied and pasted it below:
Calculating percentage increase and decrease
1. work out the difference between the two numbers being compared. (in this example; 4 and 1, the difference being 3 - the time it takes each to gain 1xp, 4 ticks/seconds without the trait and 1 tick/second with the trait)
2. divide the increase by the original number and multiply the answer by 100.
3. finally, percentage increase = increase ÷ original number × 100. (in this example 3 divided by 4 = .75 multiplied by 100 = 75%)
I hope that goes some way to clarifying it, as I said it is bad wording on the trait.
Tbf it doesn't make sense for a cop to be more efficient with guns than veteran
As much as I love this profession I would decrease accuracy lvl and add smth else like short blunt or better chances to knockdown (with STOP RESISTING voiceline lol)
Tbh Vet is the best gun trait in the game especially if you are going to play MP and pvp against players. The desensitized gives you a large advantage against players while for example fighting on a street against both zombies and the players. The longer time it takes to reload a gun, the higher the chance that someone will do it before you and shoot you or for the zombies to grab you and all it takes is a group of three to put you into a drag down which will automatically kill you.
Without watching the video: Veteran.
Desensitized does make it way more likely that you'll survive a long time. Even if, if you survive long enough, it is negated.
Though if you're talking looooooooong term, Lumberjack or Park Ranger.
I personally prefer Lumberjack.
I always crank up ammo to maximum. They are in Kentucky in the USA after all. As if every single house isn't bursting with guns and ammo, especially in the 90s.
@1:10 Yes, if you basically want free skill points and don't skip the grind, the desensitized perk isn't that great. Otherwise, if you max out all skillz from the start, skillz that you cannot achieve otherwise are neat. I'd rather go for the engineer because whatever you do you cannot achieve the nifty crafting features the engineer provides.
@7:30 Exactly, rearend those elitist whiners with a blow torch.😜
Most engineer stuff is broken and bugged af.
The motion sensor bombs have NEVER worked.
The Officer makes you immersed into the game as Rick Grimes. So it's automatically better than the veteran, ez argument.
The lore between USA soldiers and officers way off with point system. Police aren't train to conservative ammo repair their guns compare to Police open season shooting against active shooters. soldier's have spend thousands of hrs on all types of chosen profession weaponry so how is cop getting more rewards and again in the nimble system here is wack every seen a squad of point checkers? Thought so. They sneak in/out like a swat team with hundreds of hrs of real time practice with wood targets or people. Like they took swat and multiple by 4 that shit. Every heard of seals? No? The work they do I mean. Your not going to. Fast quite precision in definition. Cops have a gun smith in a Amory to repair that shit soldiers are train in field to service that rifle cause its their life. If anything should have a punishment traits over confidences to trip or jam creek door window etc as punishment c.o. be they get confused cause they get lost a lot. Not every cop is trained in every basic gun or maintenance them a soldier has to like in basic training not advance basic. In 93 there wasn't that much crime in shooters to have gains. Also think swat Police or riot police should be an option. Extra buff in fire arms and the other melee. Cops should have like a already map revealed cause of patrols hello what is the cop doing office lacky? Google map wasn't available yet so a mini map already revealed should be just at least one Police location. Can you imagine a lost cop!? But a c.o. is like a kid in Wal-Mart: where am I? Confused traits cause panic and random shouts like an elderly option character. I think the schizophrenia trait mod is awesome! Gets you blood bumping like who is talking? What's that sound? Ahhh dead? But it's an illusion. Perfect traits for keeping you edge is found. I could go on but my wife wouldn't like me on her cell any longer.
It’s America. Should be ammunition everywhere.
another benefit for the police officer is that being panicked removes boredom so if you pick veteran you lose an easy way to reduce boredom (fighting a horde to be panicked)
Honestly I would probably be fine killing zombies irl for a good while, but frankly I’d probably have some sort of mental break after a while
Officer or Veteran?
Nah man. The Security Guard is best.
Been awhile since i've played vanilla, alot of the mods I use are to help balance out guns and melee.
Wait, it says in the video and description that you are using both Firearm B41 and VFE weapons mod at the same time. Is it compatible to be use together at the same time?
Playing long term (and if ammo is enough) a "Final form" police officer can literally blast their way into the mall of America in Louisville.
Officer is worse because it means you were a cop, and you have to stomach that without killing yourself.
Why play Veteran.. its just stupid. So many wasted trait points for literally no reason..
Veteran, hands down. Panic ruins your accuracy so much, makes the shooting 3 useless
Honestly the Police Officer is overtuned. Cops shouldn't be better shots then former soldiers - and certainly not nimble!
After reaching lvl 6 aiming panic dmg penalties for guns are removed.
My carachter doesnt get panicked and isnt a veteran, i went with a hammer and killed every zombie i saw, then i discovered how to play with debug and i got shotguns, pistols and rifles and started killing every1
Guns are for multiplayer with loot respawn, axe man is universally the best. I really don't understand how people prefer crowbars
I do find it strange a vet is less accurate with a gun than a cop...... it doesnt take much to qualify in shooting to be a cop vs in the military, you are shooting nearly every day for your entire career, a vet could easily have thousands of more rounds down a range than a cop. But 🤷♂issa game so why am i thinking so deeply about it
Screw that , just make a guy and go play. who cares about stats. you live , you die , whatever.
What mod for the hat the veteran is wearing in the thumbnail?
I hate the way they do leveling in zomboid tbh (specially for skills like nimble or reloading)
U said police has better long term when veteran permanently removes panic. If anything police is short term since all it does is skills?!
3:28 are those pouches from Brita Armor?
None of them because I always die in the first 2 fucking days
Get Brita armor and clothes and turn guns and ammo to common if u just wanna play shoot the zombies
I think that veteran should be the occupation with the higher aiming skill rather than the police officer
If u want to play guns in zomboid
Dont run vanilla instal B41 at least
Internet firearms expert here: Longer Barrels do not inherently increase accuracy, at least not in the hands of most humans
Only in pz is saying that taking time to wash every day is annoying acceptable
theres one thing that makes the police officer better, and its called beta blockers
I only run veteran on my multiplayer server with ammo loot maxed out...