I Built Adjustable Camber, Toe, and Ackermann Angle Steering Geometry in Gearblocks!

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  • Опубліковано 3 лис 2024

КОМЕНТАРІ • 198

  • @kANGaming
    @kANGaming  10 місяців тому +71

    What part of the vehicle should we work on next?

    • @jimdale8030
      @jimdale8030 10 місяців тому +15

      gearbox

    • @nikkiofthevalley
      @nikkiofthevalley 10 місяців тому +2

      Uhhh, kAN... You misspelled Ackermann in the title..

    • @mani21axe40
      @mani21axe40 10 місяців тому +7

      Engine, seeing it run as you build up the car more and more would be cool, since you already have the start of suspension and gears

    • @JazzManhattan
      @JazzManhattan 10 місяців тому +1

      Airbags

    • @mani21axe40
      @mani21axe40 10 місяців тому +1

      Meant to say diff, not transmission

  • @invention64
    @invention64 10 місяців тому +169

    Please do much more of this game. There's not enough good content online.

  • @Michalloyd_stop-motion
    @Michalloyd_stop-motion 10 місяців тому +52

    This game really reminds me of building RC cars out of Lego Technic. The building system with the ball joints, axles, blocks, gears, motors etc. It's just so similar but it's a videogame so unlimited resources which is nice.

    • @Daily-Facts566
      @Daily-Facts566 10 місяців тому +8

      Lego is the only resion why i kind of understand this

    • @timehunter9467
      @timehunter9467 10 місяців тому +2

      A lot of the parts look like copies of Lego pieces too, I’m going to download the demo of this, I might try to make some of those mechanisms like the CVTs with diffs that are possible with Technic.

    • @Daily-Facts566
      @Daily-Facts566 10 місяців тому +2

      I also noticed that too

  • @TheMostUt
    @TheMostUt 10 місяців тому +20

    I knew adding proper Ackermann steering would make the steering soooo much better. The next thing, after you sort the suspension, would be to tune the brakes so the wheels don't lock every time you tap the button.
    Yeah, toe out means you grab turns faster, but that can lead to oversteer. Toe in is better for straight line stability, but leads to understeer as a side effect. When you add suspension, you will have to remember that during roll conditions the wheels will change road contact depending VERY MUCH on the geometry of the arms. Wikipedia had some good diagrams for camber angle based on different control arm geometries.
    All camber will do on a machine with no suspension is reduce the contact patch. The only reason we even care on IRL cars is because the suspension has movement does not provide a perfect circle of motion, simply due to limitations of space, really.

  • @chris993361
    @chris993361 10 місяців тому +23

    If you want to be able to camber without affecting toe you should probably have your upper and lower control arms be pistons that work in opposite directions. This will also probably become relevant if you decide to add drive axles to the front as the way you're cambering now is changing the wheel's distance from the car which would require the axle to extend and contract when you change camber.

    • @xaviervanzyl9299
      @xaviervanzyl9299 9 місяців тому

      as someone with only a mild amount of car knowledge, I wonder why don't all market vehicles come with a slight camber by default? It's something I've thought about for like a year unironically
      It would help with traction when cornering and people could just flip their tires around instead of buying whole new ones every time, and to my understanding there's not many downsides up to a certain point

  • @trilliongold
    @trilliongold 10 місяців тому +14

    There is a ball joint piston you can use instead of the hinge piston. I'd also recommend getting the node skip angle packs on the workshop for easy angled builds

    • @Fransenn
      @Fransenn 10 місяців тому

      you dont need a workshop pack for node skipping. its super easy to do.

  • @JimWearsTimbs
    @JimWearsTimbs 10 місяців тому +22

    I love the gearblocks videos!!! I love this game but I’m an idiot when it comes to mechanical stuff, so I learn from your videos!! Thanks master teacher Kan😂

  • @letsdosomething6691
    @letsdosomething6691 10 місяців тому +4

    17:00 I saw this issue when you where first building it and in my head I was like “he’ll realize it’s wrong in like 15 minutes”. And then 15 minutes later on the dot you noticed it🤣. I’m either a lucky guesser or maybe I’m starting to know you too well. Either way that was awesome.

  • @YurtFerguson
    @YurtFerguson 10 місяців тому +3

    Big thing that would help would be a solid drag link for your steering assembly to help get rid of thst glitch. But definitely one thing thats huring you is the lack of caster not letting the inside wheel lay over properly when turning

  • @bobbysenterprises3220
    @bobbysenterprises3220 10 місяців тому +1

    This is a really neat way to show someone basic vehicle suspension alignment. Like from a tech to customer or friend

  • @cadetkohr5508
    @cadetkohr5508 10 місяців тому +4

    I've had the same problem that you're having with that front left with my valve gear tests, even though I'm using static bars. It seems like it's a bit of an intrinsic problem with Gearblocks, and I have no doubt you'll be seeing it crop up again soon. That being said, I'm loving these videos kAN!

  • @giggift8410
    @giggift8410 10 місяців тому +3

    You should also put caster angle man, it helps a lot with camber

  • @thatguytravis9352
    @thatguytravis9352 10 місяців тому +2

    Please do more Gearblocks! I love this game and I love cars and I have always had a knack for engineering, so your videos on this game are very enjoyable and i look every day to see if you uploaded another video on this game. its genuinely an addiction I love this game so much.

  • @Tom89194
    @Tom89194 10 місяців тому +1

    Ideal would be a ball joint on both ends of the toe adjust cylinder, when you camber the steering knuckle raises and lowers down, which is probably what bugs out the pin at the back of the toe cylinder when you shorten it... when you lengthen the toe cylinders the angle of that pin joint at the steer rack is less severe, but when you shorten it the angle becomes severe enough to bug it out.

  • @ktmmechanicsandaudio6803
    @ktmmechanicsandaudio6803 10 місяців тому +1

    loving the content, need to hear more about these drift cars you speak of

  • @rommelfcc
    @rommelfcc 10 місяців тому +1

    Instead of using the stewing rack, can use a servo like the Tamia cars, and the distance from the servo center distance and Lance length of the servo arm can be adjusted for under and oversteer while turning...
    And tilting the turning joints backwards will give camber when turning

  • @thedrunkshinobi
    @thedrunkshinobi 10 місяців тому +2

    In the parts under connections there are ball and socket joint connectors and ball and sockets joints on axles. The socket on an axle is what you need to connect a piston with a ball connection to the steering arm.

  • @NatVirgo
    @NatVirgo 10 місяців тому +1

    Suspension geometry is gonna be insane

  • @fayetyler-l2b
    @fayetyler-l2b 10 місяців тому +2

    This is awesome, much better than the cosmetic stuff

  • @mtbeyker9404
    @mtbeyker9404 10 місяців тому +2

    Maybe a video on your RC cars? Its so cool you are in the hobby too!

  • @jeffreyblack666
    @jeffreyblack666 10 місяців тому +1

    My understanding is that you need a ball joint (or something to provide the same flexibility) on both sides of the steering linkage as currently it is not always going to be parallel to the frame.

  • @wisnoskij
    @wisnoskij 10 місяців тому +6

    If you had told me I was going to watch a man adjust his camber toe for half an hour earlier today i could not have believed him.

  • @ramo1484
    @ramo1484 10 місяців тому +2

    ohh you actually did it i asked the last video for it

  • @EliasH96
    @EliasH96 10 місяців тому +1

    Next, suspension. BUT, you should also give it caster angle, it helps to change the camber angle during cornering, and give you more traction on that inner tire which with camber now, has little to none traction during coners

  • @mikekuschka998
    @mikekuschka998 10 місяців тому

    Most cars/trucks want about .2 degrees of toe out in the front .1out in the back. .5-1 degrees of negitive camber in the rear. The front is happy with 1 degree of negative camber. The caster is a big one for stability 5-8 degrees of positive caster. TOOT, Toe out on turns, is how I learned of the ackermann angle.

  • @timehunter9467
    @timehunter9467 10 місяців тому

    Acherman geometry reduces tyre scrubbing among other things, and toe angle has a good impact when cornering, toe in is more stable in a straight line, but toe out will make it better in corners (watch out for oversteer) It’s nice to see it has a real effect in this game, I’d like to see if castor angle has any effect too once suspension is added.

  • @SEGY
    @SEGY 10 місяців тому +1

    I think the camber angle would make a bigger difference with working suspension. Would love to see what you do with it

  • @UnknownKoza
    @UnknownKoza 10 місяців тому +1

    I think you might have gotten rid of more understeer if the back tires were either brought in or the front brought out, as they were uneven the whole vid. I think you should see if you could make a four wheel drive chain not sure if there are terain maps in game but it could be a fun experiment. Also how multiple of those engines on a vehicle could work together to get more horsepower. Idk honestly just spitballing here great vid btw

  • @Pystro
    @Pystro 10 місяців тому +2

    I'm not an expert, so I thought Ackermann would come from shifting the point where the steering rack connects to the steering pushrods (or more specifically, the length of those steering pushrods). The fact that the pushrods are behind the front wheel already gives you the slightest bit of Ackermann angle. And then by shortening them aggressively, you could increase that Ackermann angle - in theory.
    The problem in practice would probably be that that would increase the probability of the front wheel flipping over, as it happened in your test drives.

  • @ame7165
    @ame7165 10 місяців тому +1

    toe in keeps it tracking straight. toe out is what you'd want for drifting

  • @suefloyd3348
    @suefloyd3348 10 місяців тому

    i just built a car with adjustable suspension and camber in scrap mechanic, its called "l 3.0" on the workshop. love your vids and would love to see some more scrap mechanic.

  • @thibault_4705
    @thibault_4705 10 місяців тому +1

    Suspensions would definitely help, but :
    - try to use different lengths of A arms, it has to do with bodyroll (there's a vid called "Double wishbone suspension geometry" by Vatsal Jain wich explains it)
    -Camber is usefull when bodyroll happens (so when you turn/brake), to make the outer wheels (who receive all the load with inertia) make full contact with the road. It didn't in your lasts attempts because there's no bodyroll so it understeered a lot, that's why toe was more usefull.
    - The way the pistons are set up is great but you definitely need to put some screen or something to show the angles !

  • @gmlviper
    @gmlviper 10 місяців тому +1

    add suspension on all wheels, make the toe and camber piston link on a ball joint to avoid glitches, add visual thingies to see the angles on all settings, bigger wheel (wider tbh), voila you have a formula 1 car.

  • @dylanhobbs372
    @dylanhobbs372 10 місяців тому +1

    Need to be able to rotate the knuckles on this so when you turn the outside lifts and the inside drops. That's Kingpin Angle, I think.

  • @pascal2085
    @pascal2085 10 місяців тому +2

    9:19 When someone tickles your neck

  • @deltacx1059
    @deltacx1059 10 місяців тому

    Weight distribution and transfer are very important as well.

  • @Boslandschap1
    @Boslandschap1 10 місяців тому

    amazing that this game exists

  • @belogaming3695
    @belogaming3695 10 місяців тому +1

    Try to add a front bar to the steering system with just 1 piston instead of the 2 in the steering arm that don't have much resistance to the steering problem in the end

  • @snail855
    @snail855 10 місяців тому

    bro stance goes crazy on this one

  • @spaceq7332
    @spaceq7332 10 місяців тому

    I feel like every time you explain something, my brain grows larger

  • @xander4322
    @xander4322 10 місяців тому +2

    Bought this yesterday, and took me an hour to make suspension lol, i dont know why it took so long. but hurt my brain in the process

  • @ryoihakizasi5638
    @ryoihakizasi5638 10 місяців тому +4

    i think that making fixed toe and camber may be really hard, because you need quite precise angles and doing it with block will be hard

  • @radekjarkiewicz
    @radekjarkiewicz 10 місяців тому

    i want to see more of this game!

  • @bobbysenterprises3220
    @bobbysenterprises3220 10 місяців тому

    Have you thought about doing caster? The a angle you talked about is a must. The camber should change as you turn the wheel to make the inside and outside of the tire have a different effective diameter

    • @Fransenn
      @Fransenn 10 місяців тому

      caster is easier to do in a mcpherson suspension setup

    • @bobbysenterprises3220
      @bobbysenterprises3220 10 місяців тому

      @@Fransenn in game or IRL? Usually I see adjustable Carter on traditional double arm or even 5link solid axles. (Irl). If you can make the control arm upper or lower attach at one of the two frame points you could get a little caster that way. Or with two control arms make the upper or lower able to move fore and aft. Even if it's not adjustable can you mount the upper and lower arms in different blocks? In truth I need to check this game out. I found myself here from hyces chanel. This looks pretty cool.
      Sorry for typos or nonsense. Super tired and long day. Now enjoying a little refreshment haha

    • @Fransenn
      @Fransenn 10 місяців тому

      in game. but yeah almost anything you can think of works in this game. so i defiently recommend it. ive been in the gearblocks community for about 7 years. and im so happy it finally got the attention it deserves!@@bobbysenterprises3220

  • @DoctorAXM
    @DoctorAXM 10 місяців тому +3

    I'm very curious if Kan can make a piston engine in this game, because having a fully built car would be sick to see.

    • @adadasda-si2nx
      @adadasda-si2nx 9 місяців тому

      its not possible unless he had some mod that added sensors that interact with piston things

  • @waltergerling7866
    @waltergerling7866 8 місяців тому +1

    In this video, kAN messes around with and plays with his toe.

  • @nathanwilbrink2444
    @nathanwilbrink2444 10 місяців тому +1

    the camber piston needs a ball hinge at the side of the wheel because it currently tries to keep the wheel perpendicular to the piston wich caused the camber to not work

  • @ArinJager1
    @ArinJager1 10 місяців тому +1

    so, like, could a lego technic set (these have interesting solutions for steering and suspension, sometimes) be replicated, and driven around, or...? like this dune duster (8207) set from 1996 (totally not the very first lego technic set I ever owned back in the day as a kid, no siree)

  • @MagicAthlete341
    @MagicAthlete341 10 місяців тому +1

    Crazy

  • @aidanberger8875
    @aidanberger8875 10 місяців тому

    having the front lower like u did introduces castor aswell btw

  • @kamilkreis1197
    @kamilkreis1197 10 місяців тому +1

    In cars without suspension camber is completly unnecesary. Car body doesn't lean in corners, so you don't have to tilt tire to improve grip.
    You only decrasing surface area of tire decreasing your grip overall. So untill you build suspension, don't add any camber.
    I think caster will be pointless too, because steering is powered by servo, maybe it will make a tiny difference if any.
    If I think correctly, caster with car without suspension might even decrase grip in corners, because steering column is tilted, which means that contact patch of tire will decrase while turning
    At the moment only toe is probably makeing visible difference, and of course Ackerman

  • @brandonsmith7159
    @brandonsmith7159 10 місяців тому +1

    You need caster angle for the steering to self correct

  • @kayyy3ee589
    @kayyy3ee589 10 місяців тому +3

    Its only a matter of time before someone builds a realistic f1 car😂

  • @AuraKnightTheLucario
    @AuraKnightTheLucario 10 місяців тому +2

    after your last video, i managed to build a centerfugal clutch based 3 speed auto transmission

  • @djaydeved
    @djaydeved 10 місяців тому

    ok, so heres a tip i learned when building my drift car chassis
    you can get castor angle by moving the lower and uper ball joints seperately
    kinda hard with the existing suspension bits but most people make custom suspension parts anyways
    edit: also, attachment bridging is gonna help i think

  • @ramonfernandez5952
    @ramonfernandez5952 10 місяців тому +2

    YAAAAAY KAN! 😊

  • @Baer1990
    @Baer1990 10 місяців тому

    Sinds the adjustable steering angles in Scrap Mechanic I used exact steering angles on all steering bearings. Makes a huge difference in Scrap Mechanic so I bet it will here too

  • @loomko
    @loomko 10 місяців тому +2

    the side of the piston attached to the steering rack was not allowed to pivot up and down causing the "suspension glitch"

  • @3ch0_17
    @3ch0_17 8 місяців тому

    Id like to make a monstrosity of pushrods, cantilevers and keybinded servos that automatically adjust suspention geometry and reactivity depending on what the car is doing, ie high/low speed steering, braking, accelerating, cruising; like an f1 car except analog control instead of a digital control system. Im sure itd wiegh alot but itd def b cool

  • @blaze9000g
    @blaze9000g 10 місяців тому +1

    So you can just add a 3rd ball joint to the knuckle using a ball joint axle thats 1 in length.

  • @jessealan1873
    @jessealan1873 10 місяців тому +1

    Try to make adjustable suspension stiffness. Not sure if possible, but maybe?

  • @idiotbutransrights
    @idiotbutransrights 10 місяців тому

    Yay more vehicle Information

  • @adenwarren9665
    @adenwarren9665 9 місяців тому

    Would love roo see a 4 link suspension build.

  • @blueflame_sm
    @blueflame_sm 10 місяців тому +1

    kAN be like: ideally this would be a ball joint...
    Me watching: ummm, ball joint + axel part? Use it?
    So if I'm not mistaken, toe-in should give you more straight line stability while toe-out gives better cornering right? Something to do with how the wheels are pulled at high speeds.
    P.s. you can use the fact that there are 2 slots for keybinds to build a cheeky 3 speed selectable gearbox. 1 toggles ratio 1 on and 2 and 3 off, 2 toggles 2 on and 1 and 3 off, 3 toggles 3 on and 1 and 2 off.

  • @gingercat1024
    @gingercat1024 10 місяців тому +1

    Make a Drift Car in GearBlocks

  • @Snowe-Dillan
    @Snowe-Dillan 9 місяців тому

    you shouldve connected the tie rod as a sideways socket axle and change the linear actuator rod to the one with the ball on the end

  • @BanyanBirb
    @BanyanBirb 9 місяців тому

    I think you could steer better if you smoothed your steering input, the keyboard input is throwing the steering too far too quickly and not allowing the car to shift its weight and break traction. Maybe if you slowed the steering motor down it would give you more precision without sacrificing your max steering angle? Also Caster angle would be an interesting subject on the matter of steering, as it affects the steering's tendency to return to center! Looking forward to what you do with suspension in this game

  • @kasuraga
    @kasuraga 9 місяців тому

    you're steering is going crazy because shortening the tie rods lets the rack over extend, pulling the knuckle past the tipping point. You would need something to limit the steering angle to prevent it.

  • @JaGc-e6m
    @JaGc-e6m 10 місяців тому

    Technically you have reverse Ackerman because your inside wheels are turning more .for normal Ackerman steering you want your outside wheel to turn more because there is more weight when turning on that outside wheel because more weight on the wheel means more grip, that's what they do in f1 cars there outside wheel turn more because more weight are on them

  • @dustinhensley2375
    @dustinhensley2375 9 місяців тому

    Suspension will allow the inside wheel to correct for more positive camber and give better tire contact. Camber on a fixed chassis doesn't work. Have you thought about a castor adjustment to help with steering centering???

  • @nrgzrbny
    @nrgzrbny 10 місяців тому

    Without suspension you're still just driving on the very edge of the tires so understeer is a given. You need suspension to allow the car to roll and stand the inside tire up and grip.

  • @davidaugustofc2574
    @davidaugustofc2574 10 місяців тому

    Well, that escalated quickly from the last episode

  • @jadahutt
    @jadahutt 10 місяців тому +1

    Are the brakes adjustable between the front and rear wheels? Since the front brakes are supposed to provide stopping power and rear brakes have less stopping force to help provide stability

    • @Blight313
      @Blight313 10 місяців тому +2

      He doesn't have any front brakes currently, but I was just about to recommend he try messing with brake bias as well! Good thinking

  • @houlej19
    @houlej19 10 місяців тому

    This game makes mechanics better than real life. Just gotta make it bullet proof because your design is unlikely strong enough

  • @DaStuntChannel
    @DaStuntChannel 9 місяців тому

    I did an adjustable anti squat and anti dive suspension system

  • @adoptedaleks
    @adoptedaleks 10 місяців тому

    didn't the wheel jam into the piston when you camber? maybe that caused it to pull to the right.

  • @codylemme4154
    @codylemme4154 10 місяців тому

    Nerd.
    Kidding! Love the vids Kan!

  • @BrayanSeiLaOque
    @BrayanSeiLaOque 10 місяців тому

    We are getting closer and closer to active suspension.

  • @fatitankeris6327
    @fatitankeris6327 9 місяців тому

    I really would like to figure out how those motion curves were designed for the different steering angles.

  • @pinekel8987
    @pinekel8987 9 місяців тому

    A brute force method of fixing the geometry, which I'm unsure of, would be to mirror it on either side of the wheel.

  • @Mostafa-vs8bd
    @Mostafa-vs8bd 10 місяців тому

    Hi what geometery put steering wheel in straight position after turning?
    Please build piston engine too for car plus you said in video.

  • @heine0085
    @heine0085 10 місяців тому

    I am looking forward to front brakes

  • @wraith0127
    @wraith0127 10 місяців тому

    You know the camera has 3 settings? 1st-person, 3rd-person free rotate, and 3rd-person follow which stays right behind you even while driving

  • @robertdebirou
    @robertdebirou 9 місяців тому

    When kAN breaks his wheel geometry I keep thinking back to Arthur Morgan and his "I broke the goddamn wheel"

  • @szymonh8772
    @szymonh8772 10 місяців тому

    You should deffinetly try out besiege, it's super fun :)

  • @anonymous_gamer_1992
    @anonymous_gamer_1992 9 місяців тому

    FYI the wheels have brakes built in so no need for the extra brakes on the axels:):)

  • @Deadlyknight750
    @Deadlyknight750 10 місяців тому

    Man i love so much

  • @carminep11
    @carminep11 9 місяців тому

    actually you should use camber and suspension together, camber itself is uneffective. very good content anyway, i really liked it (i'm a mechanical and vehicle engineer)

  • @nu7xi8
    @nu7xi8 9 місяців тому

    caster angle??
    usually, i build and drift with the wheels not going back straight after pressing a steering key but thats from another game. dont know if its possible in this game

  • @bobduh324
    @bobduh324 10 місяців тому

    “And now we can play with our toes”

  • @anthonyperez4950
    @anthonyperez4950 9 місяців тому

    I should camber the wheels on my Fairlady Z, shouldn't I?

  • @NSG-kc6zl
    @NSG-kc6zl 10 місяців тому

    The reason your camber isn’t as effective as it should be it bc camber is fully dependent on suspension, when going into a corner the suspension dips down and subsequently adds camber, if your resting camber is 0° then your tire’s contact patch decreases. This is fixed by having camber so when load is put on the suspension your tires have a higher contact patch, however, your acceleration will be slightly effected if your driven wheels have camber because the resting camber has a smaller contact patch compared to if the camber=0°

    • @NSG-kc6zl
      @NSG-kc6zl 10 місяців тому

      Sorry if this was hard to follow I didn’t really proofread it fully before sending

  • @donovanreid427
    @donovanreid427 10 місяців тому +1

    Your braking distance would be alot better if your breaks were weaker and didn't lock up the wheels instantly

  • @JanTonovski
    @JanTonovski 10 місяців тому

    I don't know if I am correct, but I believe camber doesn't have any benefits if you don't have suspension

  • @ChaosDeere007
    @ChaosDeere007 10 місяців тому

    You talking about under- and oversteer made me think about aero instead of what you did.

  • @another-derpycrafter
    @another-derpycrafter 9 місяців тому

    you should try to build some engines and old timey cars

  • @lashark06
    @lashark06 10 місяців тому

    So split diff? Planetary gears?

  • @GTech_builds
    @GTech_builds 10 місяців тому

    could you try making a FF car set up (front wheel drive) or even a 4WD

  • @senorporko3299
    @senorporko3299 10 місяців тому

    Is there cv joints in gearblocks or ist it only universal joints

  • @Adder6112
    @Adder6112 10 місяців тому

    Imagine if this game adds aerodynamics