Two little things you might want to change - @5:40 you wrote crMP > stMK is a 3f trap, it's actually a 2f trap. crMP is +3 on block, and stMK is a 5f startup normal. 5f-3f = 2f. You may have been thinking crMP > crMP since that is a 3f trap. @6:08 you show/recommend cancelling into fireball after crMP > stMK, but that's very often punishable (-6 on block) unless it's spaced at max or very close to max range and enemy has nothing long enough to punish (a lot of them do though). Definitely better to end at stMK if you're using that particular string.
Yeah for sure the first one is my bad, absolutely right that's a 2f gap. Thank you for that. With the second one I'm just trying to show off the fact its a string that is tight and works, and I did mention ending the string in st.mk, but you're still right in saying its not very safe to do. So again cheers man, love the feedback!
@@midnightaus2686 makes sense on #2, i just don't want some newcomer getting lit up after fireball and as a result decide to dismiss your content as unreliable. The vast majority of your shit is on point and useful so that would suck.
@@Ub3rMario Your words humble me, and I really appreciate it my dude. Without this feedback I wouldn't be able to improve as a coach and content creator. Thank you
So what I'm saying is, the move has a 10 frame startup, which is slow for a button, however due to how it behaves on hit and on block, it is a strong button to use
Sure, light air normals are fastest are can win air exchanges in a pinch, but aren't very plus on block like heavy air normals. Medium punches are normally the better air to air options, and typically cause a knockdown rather then an air reset. Medium kick is normally the "cross up" button to use, though it can be different. And heavy buttons are the big damage and big + on block buttons to use, ideal in most situations
when the discord coach comes in clutch
Solid tutorial, good stuff.
ty for the tips, Im learning how to play
Two little things you might want to change -
@5:40 you wrote crMP > stMK is a 3f trap, it's actually a 2f trap. crMP is +3 on block, and stMK is a 5f startup normal. 5f-3f = 2f. You may have been thinking crMP > crMP since that is a 3f trap.
@6:08 you show/recommend cancelling into fireball after crMP > stMK, but that's very often punishable (-6 on block) unless it's spaced at max or very close to max range and enemy has nothing long enough to punish (a lot of them do though). Definitely better to end at stMK if you're using that particular string.
Yeah for sure the first one is my bad, absolutely right that's a 2f gap. Thank you for that. With the second one I'm just trying to show off the fact its a string that is tight and works, and I did mention ending the string in st.mk, but you're still right in saying its not very safe to do. So again cheers man, love the feedback!
@@midnightaus2686 makes sense on #2, i just don't want some newcomer getting lit up after fireball and as a result decide to dismiss your content as unreliable. The vast majority of your shit is on point and useful so that would suck.
@@Ub3rMario Your words humble me, and I really appreciate it my dude. Without this feedback I wouldn't be able to improve as a coach and content creator. Thank you
I dont get it. Someone help me understand. It says 10f fast, slow but strong?
So what I'm saying is, the move has a 10 frame startup, which is slow for a button, however due to how it behaves on hit and on block, it is a strong button to use
How do you do light medium and heavy moves
Any tip on air normals?
Sure, light air normals are fastest are can win air exchanges in a pinch, but aren't very plus on block like heavy air normals. Medium punches are normally the better air to air options, and typically cause a knockdown rather then an air reset. Medium kick is normally the "cross up" button to use, though it can be different. And heavy buttons are the big damage and big + on block buttons to use, ideal in most situations
you really made this instead of running sets?
Yes... yes I did indeed
Any online akuma tips?
Sure, watch the video.
Why is this in my recommended
akuma despite having solid tools is too weak this season....for a glass canon he is more glass than canon...
*Cannon
Sweet guide, subscribed.