The BEST SC2 Patch in YEARS.

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  • Опубліковано 10 бер 2024
  • Big props to the balance council and ESL for getting such an awesome patch made!
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    New video every 3rd day!
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  • Ігри

КОМЕНТАРІ • 297

  • @Pangora2
    @Pangora2 2 місяці тому +62

    I like how they are thinking about maps. At this time SC2 won't change majorly anymore. However if maps can continually change SC2 will have some legs.

    • @ericm4658
      @ericm4658 2 місяці тому +5

      Broodwar allows for 4v4 maps in single competitive play though
      That's where a lot of the balance comes from. Options are reduced when it's just a 2v2 map granted they could just make them huge. But not knowing where the other guy spawns changes things majorly and is probably the single biggest factor in if a matchup is good or bad for another race when it comes to a map. Is it cross spawn etc
      Not sure how that all plays out in SC2, but I doubt, they're going to get the results you see in broodwar without opening up that option

    • @AnimeFan-wd5pq
      @AnimeFan-wd5pq 2 місяці тому +2

      @@ericm4658Doing this would mean bringing the starting worker count down to what it was before, have to remember that early scout is what prevents broodwar from being a coin flip.

    • @sakesaurus1706
      @sakesaurus1706 2 місяці тому

      ​@@ericm46582v2 maps were removed from the pool

    • @L3monsta
      @L3monsta 2 місяці тому +1

      @@AnimeFan-wd5pq having workers start at 6 or even 8 per player in team games could be a really nice change actually

  • @nathanhardy7698
    @nathanhardy7698 2 місяці тому +73

    Before this patch, I had no idea pylons has less vision than burrowed infestors. Truly this is what was holding us Protoss back, but unsarcastically the vision change and the splash change might mean widow mines aren't going to end my games and my mental as often.

    • @Kinta02
      @Kinta02 2 місяці тому +1

      if you dont see the mines on the minimap before they burrow you wont make it in time once you get alerted.

    • @nathanhardy7698
      @nathanhardy7698 2 місяці тому

      But your perimeter pylons should see the dropship earlier, which gives you a bit more time to react to it. And if you do miss it (in theory) you're not going to lose 14 probes to 2 shots.@@Kinta02

    • @cathulionetharn5139
      @cathulionetharn5139 2 місяці тому +1

      the splash change is actually very small, I believe either pig or winter tested it in their video
      Basically imagine a (squarish) circle of of one central probe and then a radius of 3 probes in all directions
      Pre-nerf a square of 5 by 5 for a total 25 probes die, post nerf the ones in corners survive for 21 probes dead.

    • @XJ9LoL
      @XJ9LoL 2 місяці тому

      Yeah I can agree. When I played years ago stealth units in general plagued games and if you didn't have a good build order/timing (which is a hard ask for a nooby) then you just lose. That is pretty much why I stopped.

    • @abraxas6326
      @abraxas6326 2 місяці тому +1

      Nah if you need a sound queue for widow mines you're already reacted to late. Might be able to block the 2nd hit if they drop 2 money in a mineral patch but the 1st one will still hit.

  • @entririhunter
    @entririhunter 2 місяці тому +8

    11:00 In regards to the observer animation being 75% quicker in observation mode it means the unit will "wiggle" around more so players can see it better while it just sits there. Aligns with the other changes where a player paying attention can see the slight indicators of invisible and burrowed units.

  • @Alex-jv6ye
    @Alex-jv6ye 2 місяці тому +54

    I think they made a mistake saying the feedback change was for 'rapid fire'. That might have been the reason, but I think the change is good just because it make it possible to feedback all the stacked flying units such as medivacs and vipers. Rapid fire is actually required for it to work in that scenario since there could be an instance where their energy ticks up by one a millisecond after burning their energy, depending on when the next point of energy would be awarded.

    • @AntiDoctor-cx2jd
      @AntiDoctor-cx2jd 2 місяці тому

      I don't "like the change" like artosis, but protoss needs help lol

    • @Alex-jv6ye
      @Alex-jv6ye 2 місяці тому +1

      @@AntiDoctor-cx2jd I like the changes overall, I just think the wording on this has been made some people misunderstand the actual value add of this particular change. I later saw Pig talk about this exact thing.

    • @AntiDoctor-cx2jd
      @AntiDoctor-cx2jd 2 місяці тому +1

      @@Alex-jv6ye HArstem said it the best. Terrans already have a raven, they choose not to use it, and it's on them. Also realize the raven helps every single encounter, with an AA missile that can be cast before the fight starts, unlike fungal, which has to be cast at the most important moment in the fight.

    • @BrendonReimer
      @BrendonReimer 2 місяці тому +3

      I don't use rapid fire for spells. But ya feedbacking the same viper 3 times instead of the 2 behind it -- its not a precision thing, I actually just don't have the option to click them. If this fixes that I might actually make carriers again in PvZ.

    • @RancorSnp
      @RancorSnp 2 місяці тому

      Frankly the "helps with rapid fire" is a side effect that the person writing the patch notes decided to focus on. There is a video on UA-cam from a person who suggested this, and a few other changes that have been made in this update - and his reasoning was simply "It's dumb that you can feedback a unit with 0 energy"

  • @Nagassh
    @Nagassh 2 місяці тому +13

    Haven't finished the full thing yet, but god damn I love detailed patch notes where the people behind it explain their reasoning and what the change is intending to accomplish.

  • @ericheaton1795
    @ericheaton1795 2 місяці тому +36

    Omfg, love to see the love given to map makers. More changes like that, PLEASE! I

  • @KushinadaKai
    @KushinadaKai 2 місяці тому +19

    We might also need a patch for Artosis' chatters. Reduce their toxicity level and made them a less cesspool of what they're now.
    I get the lulz and while don't like or respect the weird tts', it is a good income for the streamer so w/e. Yet some of them are going full R, when Arty stream other games. Mfkers he is not abandoning SC which he dedicated more than half of his life. Just support him a bit ffs, be nice for a while. It really tanks viewing experience which is quite sad because Dan really gives his best when it comes to explaining or casting games.

  • @TheDetonation
    @TheDetonation 2 місяці тому +37

    Arty's chat is so fucking bad, unreal that he has to deal with those idiots daily. lol

    • @sadgeman4589
      @sadgeman4589 2 місяці тому +8

      he doesn't "have" to deal with those idiots. he chooses to. it's an active choice to moderate his chat in the way that he does

    • @David-hw9si
      @David-hw9si 2 місяці тому +3

      for the amount of money he gets i think he can deal with a few idiots.

    • @robertgaudet7407
      @robertgaudet7407 2 місяці тому +3

      It’s intentional, he’s milking the idiots for $$$

    • @BigTeddies
      @BigTeddies 2 місяці тому +1

      they are a feature, his streams are hilarious because of them

  • @BrendonReimer
    @BrendonReimer 2 місяці тому +17

    @11:30 I get this. But when 3 vipers are stacked, and I feedback 6 times and still 2 of my carriers get abducted. No thats too damn annoying.

    • @bofad6074
      @bofad6074 2 місяці тому

      Yeah honestly especially when compared to like emp, but I suck so what do I know

    • @Gris00
      @Gris00 2 місяці тому

      Protoss trash fuck your carriers, bring back infested marines

  • @electricitybomb
    @electricitybomb 2 місяці тому +9

    zerg is gonna win tournaments like always

    • @LiveGoDaYDaYs
      @LiveGoDaYDaYs 2 місяці тому +2

      idk man Terran seem to win everything if it not involve Serral

    • @yellow4563
      @yellow4563 2 місяці тому

      For real. serral was burrowing infestors, sneaking them behind enemy lines, unburrowing, casting THEN reburrowing… usually still losing the infestor after that ONE fungal. Nerf zerg till serral loses? Ladder will be nothing but Terran and Toss

  • @aimwell7089
    @aimwell7089 2 місяці тому +14

    Oh boy this is the video I was waiting for 😄Apart from the fabulous work on ASL uploads. Thank youuu

  • @zimmerman1031
    @zimmerman1031 2 місяці тому +1

    I love the mapmaker change that allows for "rocks" that naturally destruct over time due to dwindling hp over time. It allows for the map maker to design sections that can open up for a given side, to perhaps allow for a come back mechanic. If you're falling behind and not able to expand, a back passageway opening up might allow for a sneaky expand.

  • @fencserx9423
    @fencserx9423 2 місяці тому +15

    I think the feedback rapid fire thing is in attempt to help with stacked Medivacs. Since it’s basically impossible to feedback through them while their bunched

    • @ddenozor
      @ddenozor 2 місяці тому +2

      high templars outrange every caster with feedback. such a strong spell should require some precision.

    • @fencserx9423
      @fencserx9423 2 місяці тому +3

      @@ddenozor I agree. But as far as I understand it - even at the highest levels - you simply can’t make it work. Maybe the fix made it too easy. But it is a problem where one intended feature accidentally completely nullifies an intended mechanic

    • @The-jy3yq
      @The-jy3yq 2 місяці тому +1

      ​@@ddenozoryou can outrange whatever you want, you'll still end up feedbacking 2-3 Medivacs and wasting about 6 Storms worth of energy
      and then there are like 8 of them stacked with 1 being on yellow hp and having no mana

    • @David-hw9si
      @David-hw9si 2 місяці тому

      @@ddenozor Air units stack and often it is not possible to click on all of them correctly even going at 100apm and also not using rapid fire. Alternate solution is making air units clump less but that's a much bigger/more difficult change to implement. Adding these restriction only makes it so instead of screwing up 200 things in one game you screw up 190.

    • @LiveGoDaYDaYs
      @LiveGoDaYDaYs 2 місяці тому

      @@ddenozor talk about precision while Widow mine and Emp still working like this huh

  • @Nuvizzle
    @Nuvizzle 2 місяці тому

    Re: 5:50 - Assuming SC2 terminology is the same as WC3 (I've never been a big SC2 mapper), damage point is the point in the attack animation where an attack deals damage (for melee/instant damage) or fires its projectile. So "removed damage point" would mean the projectile is instantly fired when the weapon is ready.

  • @tysorrrr
    @tysorrrr 2 місяці тому +5

    Sentry now counters archons

    • @pinroshan020
      @pinroshan020 2 місяці тому

      nothing has change. i rather replace sentry to havoc

  • @tbaumitski
    @tbaumitski 2 місяці тому +2

    Artosis sounding like the from "you know what, this is a lovely beverage" meme

  • @Patrichor777
    @Patrichor777 2 місяці тому +7

    Should I install SC2 in 2024?

  • @Gandydast
    @Gandydast 2 місяці тому +1

    4:58 Ruff already Tor-rush every day xD

  • @carismo9502
    @carismo9502 2 місяці тому +2

    Z E R G C A B A L Ayaya

  • @youuuuuuuuuuutube
    @youuuuuuuuuuutube 2 місяці тому

    Really liking the map maker changes: Zerg rocks, collapsing structures destroying minerals, worker only path, etc.

  • @jeronp420
    @jeronp420 2 місяці тому +1

    Workers will be able to squeeze out of tight spots even easier now ie cannon rush

  • @NativeNewMexican
    @NativeNewMexican 2 місяці тому +1

    For all the "rapid fire" haters who almost always are Terran: you have "press T once" and instantly superpower 100 units; "press D once" to buff all of your tanks; and the same goes for hellbats and liberators. It's completely unfair for other races have a way to quickly be able to use a powerful effect, right?
    If you want to get rid of rapid fire, make stim, seige mode and any transformation require a key press for each unit or maybe, just stop whining when the game becomes less cumbersome for other abilities like it did when you could select all of your marines and stim them with 2 key presses.

  • @_Max_Fan
    @_Max_Fan 2 місяці тому

    Damage point is the amount of time it takes for a unit to execute the next command after attacking. The lower the damage point, the easier it is to stutter step micro with a unit

  • @ConeJellos
    @ConeJellos 10 днів тому

    If autism could cure cancer, Artosis' chat could cure itself.

  • @Wingspan183
    @Wingspan183 2 місяці тому +1

    15:37 preach 😂😂😂

  • @KingOfBlades27
    @KingOfBlades27 2 місяці тому

    That sentry change seems really nice indeed. Also hard to call those cyclone changes nerfs when they are pretty much changing the unit this much.

  • @icechingu
    @icechingu 2 місяці тому

    I didn't quit playing because of balance or anything, but I haven't played in a year and a half. I've been meaning to start playing again and I definitely will when this patch is released.

  • @Duransurik
    @Duransurik 2 місяці тому

    Back in my day sonny, you actually built ravens

  • @TheRoCkHaRdOrDiE
    @TheRoCkHaRdOrDiE 2 місяці тому

    twitch chat: NOBODY CARES
    artosis: yo ima post this on youtube
    i still luv ya buddy

  • @belhaddim5116
    @belhaddim5116 2 місяці тому +3

    Lol, Protoss will still suck at higher level, this changes nothing.

  • @mettataurr
    @mettataurr 2 місяці тому

    hyped to watch sc2

  • @L3monsta
    @L3monsta 2 місяці тому +1

    Considering damage point is the whole reason that marines and marauders can stutterstep so fluidly and most other units in the game cannot (notice that you never see Roach Hydra stutter step like Marine Marauder for example) it's disappointing that Artosis doesn't even know what it is

    • @yogurtchewer3747
      @yogurtchewer3747 2 місяці тому

      Damage point isnt a very descriptive term for what it refers to and most people dont go out of their way to memorize every technical term for every gameplay mechanic unless it regularly shows up on the UI. I think calling it something like attack start-up or wind-up is more intuitive. League uses attack wind-up, fighting games use start-up frames, and everyone knows what it means as soon as they hear it.

    • @L3monsta
      @L3monsta 2 місяці тому

      @@yogurtchewer3747 true, attack wind up or front swing (the wc3 term) would be a much better name for it.

  • @Eliteownage
    @Eliteownage 2 місяці тому +10

    > Observer model size increased by 10%
    A protoss makes it to the round of 16 and the balance council immediately nerf protoss. Zerg cabal is real

    • @stevenhorstgeorg5728
      @stevenhorstgeorg5728 2 місяці тому +1

      Liberator nerf is a protoss buff since you do not need air units anymore to clear liberators.
      Also the freaking Observer can withstand a widow mine yet

  • @TedstaTV
    @TedstaTV 2 місяці тому

    i want to see more artosis in sc2! miss ya

  • @gameswithblues8655
    @gameswithblues8655 2 місяці тому

    I don't like the changes for Sentry and that last general change where you can destroy mineral patches with a collision of a neutral building. Anyone got ideas for justifying those?

  • @dc8836
    @dc8836 2 місяці тому +2

    Glad to see widow mines nerfs, but I still feel like ghosts are too effective against zerg. *Every* unit can be sniped, ghosts are not slow and have good HP, and they can snipe/EMP the units you would otherwise use to control them (vipers/infestors.) Serral won against Maru by doing something unconventional but you can only do that so many times before they figure out a solution to it (namely, just fucking scan *everywhere*, it's like when you baneling mine a clump of marines - you might get to do it once or twice in a single game but they'll be watching for it in future sets.)
    I don't know what the solution is. I don't think nerfing ghost is an option, because ghost is the only way that terran handles late-game zerg and toss. I think late-game zerg needs some kind of edge to make ghosts less absurdly cost-efficient to field. Like if ultras got a 25% damage reduction vs steady shot with the carapace upgrade? That means it's 6 snipes instead of 4 to kill each ultra, making pushes less costly (ultras tend to die in droves while retreating due to snipes.) Ideally you would force more units that can also deal with ultras (marauders, tanks, maybe thors?) or at least place much more demands on ghost energy to deal with them.
    I don't know. But from watching Shin vs Maru and watching Maru slowly, inexorably turn games around because he has the skill to leverage ghosts properly, it really feels like Zerg simply can't win vs Terran in late-game without coming up with some gimmick like Serral did, or just massively outplaying the Terran player (not really an option vs Maru or players of his caliber.)

    • @Ziegfried82
      @Ziegfried82 2 місяці тому +1

      It felt so good when I first played SC2 in 2010 and the ghost was actually a super strong unit lol. But yeah...snipe is too strong esp at the top skill levels.

    • @David-hw9si
      @David-hw9si 2 місяці тому +1

      nerfing ghost, and specifically Snipe against high value target, is definitely what you need to do for TvZ. It took them a realllllllly long time to acknowledge that enhanced shockwave was way too good for TvP and eventually somewhat reverted that.

  • @Zoocsgo
    @Zoocsgo 2 місяці тому +12

    No nerfs to vipers and they buffed creep in a way the most OP mechanic in any RTS -11/10

    • @Runk3lsmcdougal
      @Runk3lsmcdougal 2 місяці тому +9

      Right , nerfed Terran late game against zerg more too. Always nerfing terran and buffing zerg

    • @stevenhorstgeorg5728
      @stevenhorstgeorg5728 2 місяці тому

      Lol you really think thats a buff for the creep lmao. Thats ONE freaking square dude get your whining together

    • @ddenozor
      @ddenozor 2 місяці тому

      They took away banelings, they took away queen walk, they took away broodlords. late game Zerg only has burrowed infestors against Terran and now they are taking it away aswell. @@Runk3lsmcdougal

    • @LL-kv1jk
      @LL-kv1jk 2 місяці тому

      The 'allow rapid fire' changes to Raven and HT will theoretically make it easier for them to target tightly clumped vipers quickly.

    • @AntonioLopez-kw3ev
      @AntonioLopez-kw3ev 2 місяці тому +1

      @@Runk3lsmcdougalall the delusional big baby Protoss players are Delusional this patch they are really on some good cope like their beta male leader harstem

  • @0Sybylle0
    @0Sybylle0 2 місяці тому +1

    Well of course Arti Is going to ignore that single pylon :D

  • @Ing0r0
    @Ing0r0 2 місяці тому

    Will they refund the ghost energy if you wasted a snipe because rapid fire sniped too much on a single unit?

  • @MartinAaberge
    @MartinAaberge 2 місяці тому

    Weird that mine drops are nerfed with the heads up sound. Does that mean Terran and Zerg are also alerted when Protoss drop high templars that completely annihilate eco? ;) if you don’t want to get dropped, a cannon or a scouting pylon with a stalker or two nearby?🤷🏼‍♂️

    • @nKarje
      @nKarje 2 місяці тому

      I think the issue is mine drops can be built much faster, the medivac is a unit most Terrans already have and can be boosted to a high speed. HT drops are seen less - are a bigger gas investment, can't boost speed, are available for use much later in the game, need to wait for energy etc.

    • @MartinAaberge
      @MartinAaberge 2 місяці тому

      @@nKarje good points

  • @Broockle
    @Broockle 2 місяці тому +4

    Surprisingly level headed take from Artosis. Great work.
    I was fully ready for a rant about how BS widow mines are 😆

  • @R0binah00d
    @R0binah00d 2 місяці тому

    Now we just need a 3 or even 4 player map in the pool to allow for interesting games and builds

  • @Kim-gq1xr
    @Kim-gq1xr 2 місяці тому +1

    I guess Artosis lives in Halifax, Nova Scotia eh?

  • @tomaO2
    @tomaO2 2 місяці тому

    I wonder if there will ever be a time when they feel like the balancing is done. Game's been out for 14 years, and they are still making changes.

  • @Bananaman-jm4xl
    @Bananaman-jm4xl 2 місяці тому

    I’m all for spicier maps!

  • @Zutraxi
    @Zutraxi 2 місяці тому

    Note to self, Artosis like map patches.

  • @attractivegd9531
    @attractivegd9531 2 місяці тому +7

    Terran keeps getting nerfs after nerfs after nerfs.

    • @davidcroteau7374
      @davidcroteau7374 2 місяці тому +1

      If nerf meaning it's harder to delete a mineral line I guess.

    • @carismo9502
      @carismo9502 2 місяці тому +2

      *Terran main detected*

    • @mojojogio6031
      @mojojogio6031 2 місяці тому

      "nerfs after nerfs" and its the strength of wiping out economy/ economically efficient. These are good changes especially for widow mines; as far as cyclone we'll see how it matches up.

    • @Numenorean921
      @Numenorean921 2 місяці тому

      Good. Fuck terran

    • @AntonioLopez-kw3ev
      @AntonioLopez-kw3ev 2 місяці тому

      @@davidcroteau7374Protoss platinum player detected

  • @Templarfreak
    @Templarfreak 2 місяці тому

    while generally i agree that limiting player input is in general a good way to raise the skill ceiling in an RTS game, there are problems i have with that in SC2's case.
    SC2 is not designed to be player-friendly, which is quite ironic. the game's "smoother" and "smarter" pathfinding makes it very easy to group units together, making splash damage much more effective compared to most other RTS games. this is just one instance of how SC2's attempts at streamlining, in comparison to BW or even WC3, have backfired. other examples include smarter spellcasting, removal of selection limits, etc. these changes simplify gameplay not only for you but also for your opponent, making it harder to be better than your opponent at these aspects. this ultimately made the skill ceiling lower and the skill floor higher to such an extent that at the highest levels, the game becomes exceedingly unforgiving.
    even small mistakes that wouldn't be a big deal in BW, like losing a single spellcaster, can be VERY bad in SC2. SC2's design philosophy heavily emphasizes hard counters, build orders, and less on positioning and in-fight tactics. small mistakes can lead to substantial upsets, unlike in BW where losses result from an accumulation of minor errors. while build orders are crucial in BW, SC2 has developed a culture focused on creating new build orders. in contrast, BW's build order meta has been relatively stable for over a decade. meanwhile, positioning and tactics in SC2 are incredibly fast paced. executing successful flanks in SC2 is extremely risky, whereas it is such a common and expected strategy in BW that players anticipate flanks and plan their movements accordingly.
    basically, if you think about how long fights actually last in BW, you have a lot of time to optimize movement, positioning, use spellcasters, do counter attacks and flanks, and macro back home. in contrast, SC2 offers a significantly shorter timeframe to perform these actions during combat. changes like giving the high templar an attack so you dont have to babysit them in fights frees up some of that time. this doesnt change the length of fights, which would be preferable, but it's an effective solution within the constraints of SC2's design. doing this lowers the skill floor some without also lowering the skill ceiling, which means there is more room to differentiate and specialize. controlling your high templars in order to keep them alive more specifically in a fight is still overall the _best_ way to do things, but now players can do that _or_ go do something else, either something else in the fight or something else entirely during the fight.

    • @David-hw9si
      @David-hw9si 2 місяці тому +1

      I agree. I think a lot of RTS people want to gatekeep the game to be as difficult as possible and turn it into even more of a mechanic-based game than a strategy based games. This is already so if you look at literally every single guide telling you more stuff is better than having the right stuff (if you have to choose), and RTS being real time and in SC2's case extremely high-paced turns the game into even more of a memorization war if build orders (which is also why you see most players opt for 1/2 base all ins, because those can be much more easily memorized and executed than a reactive macro game, despite reactive macro game being ultimately better once you sink enough time into the game) than actually thinking about strategy.
      This is especially true for some (note, not all) Broodwar advocates that just loves the game being as mechanically challenging as possible because apparently making a Dragoon walk in a straight line is too much to ask for.

    • @Templarfreak
      @Templarfreak 2 місяці тому +1

      @@David-hw9si overall i agree with the sentiment but i disagree with the way you reach your conclusion, mainly in that micro != strategy. BW has _way more_ strategy involved than SC2 does specifically because of its player input limitations. the input limitations give players more time in fights to plan out their movements, what they attack, what spellcasters they use, and so on, because their opponent also has to take more time to do these things. while build orders may be pretty stagnant in BW, everything else is much more full of life and specialization than SC2 is.

  • @antimime666
    @antimime666 2 місяці тому +1

    David Kim was the one that made PvT hard af🤨

  • @billyboberto
    @billyboberto 2 місяці тому

    The only part of this patch I'm rather upset about is infestor range now being 10 for fungal, as this makes it a tie for feedback to hit fungals, the point of HT being 10 range for feedback was purely to help stop EMP + fungal casts

    • @SeeAndDreamify
      @SeeAndDreamify 2 місяці тому +1

      Their vision range is now shorter than the fungal range though, so they would need other units to spot for them to match feedback. Without spotting their range is shorter than before.

  • @IYPITWL
    @IYPITWL 2 місяці тому

    Armory helps mech a lot it was hard for them to get upgrades.

  • @Currywurst4444
    @Currywurst4444 2 місяці тому

    I didn't watch Artosis's stream recently but it seems like his style changed. In this video especially he appeared more like a typical react streamer that tries to show more emotions and be more relatable and less obsessive about details. Maybe he is trying out something new or it just happened over time.

  • @Fissiccisst1
    @Fissiccisst1 2 місяці тому

    Can't wait for the hydra buff coming in the year 2537

    • @nankam
      @nankam 2 місяці тому +2

      Adding roaches and moving hydras from hatch to lair tech ensured hydras will never feel good in sc2.

    • @The-jy3yq
      @The-jy3yq 2 місяці тому

      ​@@nankamalso they cost more now
      and they 'xplode way easier to Siege Tanks/Widow Mines/Disruptors

  • @Cogbyrn
    @Cogbyrn 2 місяці тому

    We need some pins of shame for this AntiDoctor troll, put those takes on a spike to warn off other attempts.

  • @mettataurr
    @mettataurr 2 місяці тому

    does this immediately go into place? so ongoing tournaments have to play this patch? (gsl)

    • @lukiv3
      @lukiv3 2 місяці тому +2

      No, its on PTR now, it will hit live around S01 end, on 1/4/24

    • @tdring10681
      @tdring10681 2 місяці тому +1

      tournaments generally run the patch that was live when the tournament started

  • @Aiveq
    @Aiveq 2 місяці тому

    thankfully, majority of playerbase at professional level to appreciate those changes

  • @RancorSnp
    @RancorSnp 2 місяці тому

    The widow mine splash radius on paper is difficult to quantify,m but from the tests I have seen online it feels really good. Now a widow mine shot on the mineral line will kill 3-4 probes if the player doesn't micro them away. This feels like a fair amount of kills for letting this happen. It's a big hit to your economy, but it's not as disproportional to the investment the terran player had to put into it as it was before.
    Edit : As for sentries, I have seen a video where they tested the sentries, but accidentally the test showed a 6+6 instead of 6+4 sentries. And frankly, I feel like they should should have gone with +6 instead. at +6 sentries lose to stalkers, lose to oracles, but beat adepts in 3v3. At +4 they lose to Adepts - if we are to go for a sentry opening to help defend from the harassment, I feel like Sentry should be able to handle at least one of the harassment options without help - especially since it's a gas-intensive unit compared to Adept.

    • @David-hw9si
      @David-hw9si 2 місяці тому

      6+4 is sufficient, as someone that likes going 3 stalker 3 sentry opener. Sentry openers are extremely economical and also gives you info and it should not just beat Adepts and Oracles, both of which make you invest tech + delay your Nexus more than Sentry openers, without Stalker support. The fact that they don't evaporate to Oracles and Adept is sufficient, and the extra DPS is just icing on the cake.

  • @lrmcatspaw1
    @lrmcatspaw1 2 місяці тому

    11:56 Don't challenge them.

  • @Aminmotors
    @Aminmotors 2 місяці тому +1

    Guys, we are making Terran stronger against Protoss! Good news!!

  • @SwatyChopsuey
    @SwatyChopsuey 2 місяці тому +1

    Good thing he paused the dono

  • @RMJ1984
    @RMJ1984 2 місяці тому

    Do you think they will ever have the courage to make a balance patch for Brood War?. I think its time for Brood War PTR where they can try out new stuff.

    • @vadersnemesis
      @vadersnemesis 2 місяці тому

      no one wants that

    • @David-hw9si
      @David-hw9si 2 місяці тому +2

      there's no reason to mess with a game for the Boomers of Internet age. They already intentionally kept the archaic pathing and AI in that game and there's really no point in trying to change the game if people want to keep even that.

  • @siraug1
    @siraug1 2 місяці тому +4

    Artosis is the only one who really understands the intricacies of these patches and has the expertise to help viewers understand the impact. Great vid. Thanks!

  • @nairbgolden2008
    @nairbgolden2008 2 місяці тому

    GOD Patch.

  • @Johnithinuioian
    @Johnithinuioian 2 місяці тому

    Widow mines needed a nerf. That alone makes this a good patch.
    But where's the nerf for burrowed infestors!
    Serral made them look OP!

  • @AudreyandmeAu
    @AudreyandmeAu 2 місяці тому

    This is a very big deal and it’s great

  • @sursurrus
    @sursurrus 2 місяці тому +2

    Yeah, I no longer trust any of the SC2 talking heads. Avilo is right about the Clown Council of low-end Zerg pros spurring these changes. ZOMG it'll help tvp and totally nerf terran in tvz!

  • @88Agumon
    @88Agumon 2 місяці тому +2

    That cleverstarcraftguy in the chat XD, what a baboon

  • @perfectman3077
    @perfectman3077 2 місяці тому

    Destroyable mineral patches sounds ridiculous to me.

  • @mcspikesky
    @mcspikesky 2 місяці тому

    Terrans dont make ravens, get beat by infestors... well..

  • @pedrocazes5072
    @pedrocazes5072 2 місяці тому

    scion race , ued , upl and other races mod reaction about the workers new function : agent smith laugh

  • @Havok229x
    @Havok229x 2 місяці тому

    Bring back the Warhound!

  • @lukex1337
    @lukex1337 2 місяці тому +9

    Revert cyclones to needing a tech lab again and the game will be balanced.

    • @nankam
      @nankam 2 місяці тому +5

      I know they'll never do it, but I'd rather just remove the "unit bloat" like the cyclone entirely from the game. Blizzard felt the need to add units with every expansion and now there are units that are in awkward states without a clear role or in duplicate roles.

    • @HasekuraIsuna
      @HasekuraIsuna 2 місяці тому +3

      Haven't seen SC2 in a long time, but isn't it time to just merge the Thor and Cyclone into the Goliath?

    • @NedwardFlanders
      @NedwardFlanders 2 місяці тому +4

      i would prefer them remove cyclones and replace them with goliaths

    • @Rockboygg
      @Rockboygg 2 місяці тому

      ​@HasekuraIsuna but that will make vikings useless/redundant as it does a similar job.
      But that could be fixed by reintroducing wraiths. But thenthe skies will be swarmed with cloaked wraiths and banshees and clear pretty much everything.
      Meh 🤷‍♂️ terran SC2 units dont make much sense.

  • @Terrancontrol
    @Terrancontrol 2 місяці тому +2

    They say that TvZ and ZvP are fine, but then "balance" TvP with nerfs to Terran units that have a bigger impact on TvZ than TvP. Meanwhile 99.99% of players using infestor just got a buff for 90% of uses. Good target on WM and liberator range as problem units, but 6(+4) sentry help protoss vs Terran less than fungal growth range in zerg vs. everybody.
    It's all just a guise for the zerg council

  • @janoycresva919
    @janoycresva919 2 місяці тому +1

    Big Lenny is a cookie cutter now

  • @Kylethejobber
    @Kylethejobber 2 місяці тому

    I like this game

  • @Gid-J
    @Gid-J 2 місяці тому

    If you make things easier AND there are still other useful actions to perform. The game is better. (not worse for removing annoying things). It matters how many things need to be done.

  • @Ge_n_Ge
    @Ge_n_Ge 2 місяці тому +2

    Its best when they buff toss finally in this 2 race game..

  • @Boots43096
    @Boots43096 2 місяці тому

    I'm not sure how zerg is supposed to pick off ghosts if they can't rely on neural to EMP or snipe groups of them. Ghost already has snipe + EMP to stop zergs spell-casters from easily picking them off. That change to moving burrow is stupid, terrans should just get off their ass and make ravens later in the game. Terrans would literally rather build 10 orbitals late-game before they invest in 1 raven to go with their army just because it's a bit slower than marines lol

    • @XerrolAvengerII
      @XerrolAvengerII 2 місяці тому +1

      yes because speed is a huge weakness for terran against zerg. On demand detection is much more reliable than a raven that can be abducted by a viper.

    • @AntonioLopez-kw3ev
      @AntonioLopez-kw3ev 2 місяці тому

      @@XerrolAvengerIIZerg is easiest race of all they don’t need to pre plan moves and re move army over and over they can make a decision and execute on the dime

  • @notaavegotchi
    @notaavegotchi 2 місяці тому

    is there no such balancing council in SC1? It would be so cool to see new strategies and metas in Brood War.

    • @HasekuraIsuna
      @HasekuraIsuna 2 місяці тому +4

      Did you see TY's games in ASL last week? Bringing the new strats to a game without balance patch in 22 years.

    • @Ziegfried82
      @Ziegfried82 2 місяці тому

      SC1 does not need more balance patches. Now mind you it is a shame we don't see devourers and ghosts used at the top level but hey...the 3 races seem to play just fine even at the highest levels of skill. SC1 is simply a better game.

  • @Nexsusthepro
    @Nexsusthepro 2 місяці тому

    Correction: "the ONLY SC2 patch in years XD

  • @darkranger116
    @darkranger116 2 місяці тому +2

    no reaper buff -5/10 lol

    • @Ziegfried82
      @Ziegfried82 2 місяці тому +2

      Their nerfs to reapers was out of control. Took a lot of the fun out of the game for me many years ago. At launch the reapers were obviously OP, but they smacked em with so many nerfs they are basically a scout unit at the start then forget about em.

    • @darkranger116
      @darkranger116 2 місяці тому

      @@Ziegfried82honestly, i made an extension mod to give Reapers mid-late game viability and i play with it all the time

  • @Red-wb5jj
    @Red-wb5jj 2 місяці тому

    One word: Microsoft. Blizzard will be better, but slowly and over years. I think in 2-3 years the first bigger sign like an announcment of Starcraft 3 or Warcraft 4 etc. will show us that a change is on the go and I predict this new game will be good.

  • @dustincintron1682
    @dustincintron1682 2 місяці тому

    Getting bio upgrades will be super cheap now, no? The upgrades themselves are cheaper and the armory is cheaper. Wonder if that's too much cost reduction

    • @SeeAndDreamify
      @SeeAndDreamify 2 місяці тому

      armory is for vehicle and ship upgrades.

    • @dustincintron1682
      @dustincintron1682 2 місяці тому

      @@SeeAndDreamify no I mean you need the armory after you have +1/+1. The cost of the armory is part of getting the rest of the upgrades

    • @SeeAndDreamify
      @SeeAndDreamify 2 місяці тому +1

      @@dustincintron1682 Oh right, yeah, you right.

  • @baziloneil1271
    @baziloneil1271 2 місяці тому +1

    Widow mine and cyclone are incredibly annoying so hopefully this helps but I still think they should just revert the cyclone to tech lab version.

  • @G_D0311
    @G_D0311 2 місяці тому

    Widow mine nerf 🎉🎉🎉🎉🎉

  • @tyson983
    @tyson983 2 місяці тому +1

    The only person's opinion I trust on Starcraft anything.

  • @8thlvlMage
    @8thlvlMage 2 місяці тому

    +1 I hate Artosis' chat. That is all.

  • @Jourifouler
    @Jourifouler 2 місяці тому

    I cant believe no ghost nerfs

  • @THAC0MANIC
    @THAC0MANIC 2 місяці тому +2

    SC2 is still shit in terms of balance but sure w.e

  • @pinroshan020
    @pinroshan020 2 місяці тому

    wow! arty actually said Cry me a River. what a reference from jack Perry there. :()

  • @robin2thek
    @robin2thek 2 місяці тому +1

    Person say “don’t make it easy”. No one plays the game cause it’s too hard. A lot of people watch SC2 games cause it’s too hard to play. Let’s keep the game so hard no one can play the game. Also keep thing annoying so people stop playing… I’m so happy Artosis is not consulting in this he is delusional. 😅 I love you Artosis but in what world do you live in lol

  • @peacefulwarrior9518
    @peacefulwarrior9518 2 місяці тому

    Patch is so tiny. Its good but best in years? I mean i guess its a small sample size so maybe.
    Widow mine drops have been bull shit NGL. Good nerf.

  • @MrDdz
    @MrDdz 2 місяці тому

    First! Uno! Ichiban!

  • @ezlyfe1069
    @ezlyfe1069 2 місяці тому

    cyclone is stronger now lol. why add hp?

    • @liliancolin9945
      @liliancolin9945 2 місяці тому +2

      If you are thinking that, you don't realise how important the nerf on damage is. They reduced it by approximately 20% and added a 3 seconds delay between each lock on, basically cyclone will be unusable for 3 seconds each time they kill a unit (or when the unit gets out of vision). The 20 Hp increase is only to give them a use in macro games but I think we won't see much more cyclone in early games (which was the problem).

    • @ezlyfe1069
      @ezlyfe1069 2 місяці тому

      @@liliancolin9945 no I do understand, but hp bonus is exponential in that you are going to have more cyclones alive longer and therefore overall more damage output. In an a-move battle, 0-0 cyclones in a critical mass are stronger. Vs micro however, I will agree they are worse as protoss can now lift with the prism to cancel the lock on.

    • @liliancolin9945
      @liliancolin9945 2 місяці тому

      @@ezlyfe1069 definetely not, it is the opposite. Before patch, you could a-move cyclone and they would lock on unit after unit, always at 100% dps, now, everytime they will kill a unit, they will use their auto arrack, which is far weaker and has less range, so they will lose almost half of their dps in a long battle. Stalker will handle them way more easily now, and that 20 HP increase is just to compensate that drastic dps reduction

    • @ezlyfe1069
      @ezlyfe1069 2 місяці тому

      @@liliancolin9945 try in unit tester, depending on the number of cyclones vs stalkers you will be surprised.

  • @serojachef465
    @serojachef465 2 місяці тому +1

    Dogshet patch

  • @marcins396
    @marcins396 2 місяці тому +4

    Maru lost to serral, because serral was better - simple :)

  • @enkerzan3755
    @enkerzan3755 2 місяці тому

    WTF? They are still patching this? Does this mean co-op mode will get any love?

    • @SeeAndDreamify
      @SeeAndDreamify 2 місяці тому +1

      It isn't actually Blizzard doing this, they have allowed a council of pro gamers to design patches.

    • @enkerzan3755
      @enkerzan3755 2 місяці тому

      That's cool, now can they do this for co-op too? That'd be amazing.

    • @David-hw9si
      @David-hw9si 2 місяці тому

      @@enkerzan3755 if you're looking for new commanders/maps, that's not happening. If you're looking for "rebalancing" of Commanders, there aren't enough interest in the game when people just beat up computer with 99% winrate in Brutal anyway. Feel free to start something though. With enough traction maybe blizzard will do a "balance council" for Coop

  • @YelenaSgt44
    @YelenaSgt44 2 місяці тому +3

    Imagine thinking SC2 is better than Brood War 😂😂

    • @Ziegfried82
      @Ziegfried82 2 місяці тому

      Yeah it's downright comical at this point. SC2 was a fun novelty when it came out but let's be real: modern RTS streamlined way too much gameplay and made it retard mode. SC2 is still better than Aoe4 but that sure ain't sayin much.

    • @AntonioLopez-kw3ev
      @AntonioLopez-kw3ev 2 місяці тому +1

      Sc2>Sc1 🥇☝️

  • @whynow4306
    @whynow4306 2 місяці тому +1

    Infestor nerf ... to its visibility while burrowed. Terans shouls just build 1 raven in 20 minutes..

    • @chrisvuksanaj5378
      @chrisvuksanaj5378 2 місяці тому +9

      Yea build a raven just to have it yanked away by a viper.

    • @stevenhorstgeorg5728
      @stevenhorstgeorg5728 2 місяці тому

      Heyy that seems like getting vipers just to get them sniped by ghosts. What about micro your units so it does not die that fast?@@chrisvuksanaj5378

    • @momoaa
      @momoaa 2 місяці тому +1

      ​@@chrisvuksanaj5378just like zergs can have their overlords killed by marines/ghost and no longer have ghost detection.... gid forbid you have negative outcomes to poor control?

    • @chrisvuksanaj5378
      @chrisvuksanaj5378 2 місяці тому +4

      @@momoaa did you just try to equate an overlord which Zerg already has dozens of versus a raven?

    • @Ziegfried82
      @Ziegfried82 2 місяці тому +1

      @@chrisvuksanaj5378 yeah that was pretty funny I gotta admit.

  • @BruteFrostLord
    @BruteFrostLord 2 місяці тому

    yeah remember to give alert when banelings roll in and dts walk in (BEFORE DOING DAMAGE) so that tons of ur scvs just disappear!!!!!!!!