The Sonic game you NEVER got to play

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  • Опубліковано 27 вер 2024
  • An early version of Sonic the Hedgehog for Mega Drive / Genesis was shown off a year earlier by SEGA at the 1990 Tokyo Toy Show. This version features significant differences from the ultimate retail release. Today we cover the lost demo and the fan project re-creating it.
    Project Tokyo Debut 1990 on UA-cam: ‪@Project_HI-TECH‬
    Come see us at the Detroit Retro Video Game Show! 11/4/2023
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    #SEGA #Sonic #retrogaming #Gaming #sonicthehedgehog #segagenesis

КОМЕНТАРІ • 140

  • @MarcosValverde_mcs
    @MarcosValverde_mcs Рік тому +16

    In fact, from what I discovered, Sonic's prototype was also presented at a smaller event. For me, this is the key to one day finding this lost game.

    • @superkoopa3695
      @superkoopa3695 Місяць тому +1

      Do you know the name of the event?

  • @Lownamebrand
    @Lownamebrand Рік тому +52

    I understand back then it wasnt deemed necessary to keep tabs on this, but seeing what it eventually became, i really wish someone would've held onto this cart.

    • @Unused-b4j
      @Unused-b4j Рік тому +6

      i wish that too since the community wouldn’t had existed

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому +5

      To be fair, it does make sense that it wasn’t really cared about back then. It likely wasn’t even seen as a game - moreso just a tech demo (which it is), showcasing the power the megadrive is capable of, displaying all those sprites onscreen at once.

    • @user-ly1ko6be9t
      @user-ly1ko6be9t 2 місяці тому

      As evidenced by the array of Sonic 2 prototypes it did exist back then except it was more about playing the games before everyone else. ( ´ ω ` )

  • @PilaCiu
    @PilaCiu Рік тому +28

    I am a part of the duo that originally started the Tokyo Toy Show demo hype back in 2019! It was extremely underappreciated before that. I'm happy to see people are getting more and more invested in it and try their own skills to remake the prototype as accurately as possible.

    • @Unused-b4j
      @Unused-b4j Рік тому

      though fuck the community

    • @ro25988
      @ro25988 Рік тому +5

      No one knows who you are, sorry

    • @PilaCiu
      @PilaCiu Рік тому +3

      @@ro25988 I don't really care, I'm telling you how this TTS hype came to be.

    • @ro25988
      @ro25988 Рік тому +4

      @@PilaCiu Seems like you’re trying to take credit for something without really doing anything

    • @PilaCiu
      @PilaCiu Рік тому +2

      @@ro25988 No, not really. I were the one to spam TTS everywhere until people started to care about this version. I have multiple witnesses as well.

  • @Laffy_Taffy
    @Laffy_Taffy Рік тому +54

    Hack creator here. I want to show my appreciation again for you making this video, it’s surreal to see my recreation showcased here. I find it neat that despite the simplicity of what’s there, you still managed to pull all the content out you could and make a video on it.

    • @HezJP
      @HezJP Рік тому +4

      this is the holy grail of lost media for me, thank you for re-creating it!

    • @Hectik17
      @Hectik17 Рік тому +1

      Are you going to recreate the sonic sprite from the toy show? I noticed the video here has the newer sprite not the one shown at the toy show

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому

      @@Hectik17what sprite… the one on the title screen?

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому

      @TheClassicSonicYTThank you

    • @Unused-b4j
      @Unused-b4j Рік тому

      tho why the collision messy

  • @KatKuriN
    @KatKuriN Рік тому +17

    i actually figured out some information on how the parallax planes worked, and i think taff ran with some of it to complete this demo. this recreation has some inaccuracies but is the best so far from what i've seen.
    i've never seen anyone cover the various eras of sonic 1's development extensively, as there's multiple different generations of prototypes and theorized plots, some of which i've actually personally discovered remnants of in the released prototype.
    perhaps a video on these eras could be interesting? granted it takes some research to get things right but it could be new ground to tread on

    • @kargaroc386
      @kargaroc386 Рік тому +1

      Maybe you could talk with H4G about it?

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому +2

      Admittedly I did use a bit of research regarding the parallax from you, including the positioning and looping of stuff, etc. and yes it’s unfortunate that it still has inaccuracies but hopefully it will satisfy the craving so many have involving this short experience.

  • @jennifersenda616
    @jennifersenda616 Рік тому +4

    I think Sega was going to put this prototype in sonic mega collection as a bonus, but they couldn’t because they could not find the prototype anywhere in their archives so it’s probably lost forever and will never know what the prototype was truly like

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому +3

      Yep, that sounds like how the story goes. I said this before but a somewhat popular theory is that the eprom it was on got overwritten with other data. As unfortunate as that would be, that is exactly why I tried so hard to get this project to be as close as I can to the original.

  • @madnessprime2009
    @madnessprime2009 Рік тому +4

    Clouds move because this is how the clouds work in the demo you can see the first screenshot the clouds are blurred, the enemy is lacking one sprite because it only shows one walking frame and the jump frame

  • @gaminglakitu
    @gaminglakitu Рік тому +9

    I still hold out hope that the actual prototype will be found one day. It took us years to find the mythical Sonic 1 and 3 prototypes, who's to say that the Tokyo Toy Show demo won't be found either. If it does, I'm gonna go crazy

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому +4

      I think it’s highly unlikely that would ever happen, as the eprom it was on was more than likely overwritten with other data, or was simply tossed. My goal with this project was basically to satisfy the need to have the original, though.

    • @gaminglakitu
      @gaminglakitu Рік тому +2

      @@Laffy_Taffy Yeah I know, that's simply bound to happen with something so old and niche of a thing compared to at the time when Sonic 1 finally released. It's just something that feels super impossible, but I feel like is so important that the search must continue. Although I must say the rom hack you've made looks really impressive and it's awesome you took the time to make something like that

    • @akai8167
      @akai8167 Рік тому

      pokemon gs spaceworld got leaked, anything is always possible @@Laffy_Taffy

  • @madnessprime2009
    @madnessprime2009 Рік тому +2

    The reason why project tokyo debut 1990 has the debut approaching stuck to the screen, its because if you look at the ss of the og demo the debut approaching sign isnt blurred

  • @techstuff7414
    @techstuff7414 Рік тому +4

    Back in the day "screenshots" of prototype games were sometimes fake mock-ups. They weren't actually screenshots at all, they were created by someone who manually put sprites and backgrounds together. That's why sometimes you would see the character not centered in the screen (in games where you're supposed to be centered). I wonder if that's the case here too. Does Sonic really jump without spinning, or did someone just throw a Sonic sprite into the air to make it look as though he's jumping?

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому +4

      This mockup theory is definitely not the case here. From 1:36-1:45 in this video, you can see it running at the event, in both pictures different points of the level are shown off that aren’t ones we’ve already seen. Not to mention, a video exists of the event, and while you _nearly_ can’t see anything in the sonic booth, you can definitely make out a cloud scrolling across the screen.

  • @Gamingwithahandicap
    @Gamingwithahandicap Рік тому +6

    I would love to get my hands on a playable beta of Sonic Adventure for the Dreamcast my personal favorite Sonic game that and Sonic 3! Keep up the awesome work Tony!

    • @SocksFCGameArchives
      @SocksFCGameArchives 11 місяців тому +1

      I would like to see the Saturn prototype before its assets were reworked into Jam's Sonic World

  • @ezyto
    @ezyto Рік тому +8

    This is actually really cool, I was asking myself why no one's remade it until now!
    I got insanely excited when I saw that title and short preview, because I thought someone had found it, this is still very awesome, but man that hit

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому +1

      Glad you (hopefully) found it interesting enough! This is quite the basic build when you get down to researching it. However, my goal when recreating it was to scratch that itch so many had, wishing to witness it themselves.

  • @Laffy_Taffy
    @Laffy_Taffy 9 місяців тому +2

    Now… you really _can_ experience it for yourself!
    Project Tokyo Debut is available for all to download, you can find the dedicated channel in the description.

  • @CrankshaftRabbit9164
    @CrankshaftRabbit9164 Рік тому +8

    Well, considering the last couple of years of giga leaks (discovering that L was indeed real :P) and what not, I'm just holding onto hope that one day, some random schmuck will discover the rom like in a flea market (much like how the Pluto prototype was discovered) or something and dump it on the internet. A woman can dream.

  • @Project_HI-TECH
    @Project_HI-TECH Рік тому +2

    Hello everyone, this is the channel linked in the description. You can find old footage and screenshots from this project within this channel. You may also ask questions in the replies, although it’s not guaranteed I will be able to answer them all.

  • @sphezik9690
    @sphezik9690 5 місяців тому +1

    1:14 wow even the developer is wrong, who can we trust😅

    • @Laffy_Taffy
      @Laffy_Taffy 5 місяців тому

      Probably doesn’t help that this niche, one level demo was created like 33/34 years ago. I doubt I would remember exactly how it went if I was in their shoes.

  • @MegaManNeo
    @MegaManNeo Рік тому +2

    I mean sure, Sonic walks slower than Mario but the parallax scrolling is actually even better in this build than the final release.
    Love the passion the Sonic community comes up sometimes.

    • @Unused-b4j
      @Unused-b4j Рік тому

      this passion is long dead too late buddy

    • @MegaManNeo
      @MegaManNeo Рік тому +2

      @@Unused-b4j Mania and P06 tell me different.

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому +1

      One belief about the parallax scrolling is that later in development when vertical camera scrolling was introduced around the Computer Chronicles build, it would screw up the fg objects, and they eventually removed them.
      (They also appear to take ridiculous amounts of sprite space, causing the limit before stuff begins to flicker to get hit much quicker.)

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому +1

      Also I forgot to add but Sonic seems to be slow here likely due to the collision related stuff (they didn’t want all the broken parts to be too visible) as well as the emphasis mostly being around the foreground parallax elements.

  • @InazumaDash
    @InazumaDash Рік тому +1

    I've always liked the different layers of palm trees.

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому +1

      Probably the most entertaining part of this build is watching the parallax objects go by. It’s almost soothing since Sonic’s so slow here.

  • @madnessprime2009
    @madnessprime2009 Рік тому +2

    Its called project tokyo debut 1990 but you can call it tokyo debut also this is the most accurate tts remake. Taff Has a channel dedicated to this recreation he posts certain updates about this demo. My complaint is the slow speed when you control sonic at the start

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому +2

      Thank you for actually calling it by its proper name, most people just shorten it to “Project 1990” which is not what I want it known by. As for Sonic walking slow, that is intentional - note that in all screenshots that show the level, he is walking in every single one _except_ the debut approaching pic.

    • @madnessprime2009
      @madnessprime2009 Рік тому +1

      ​@@Laffy_Taffywhich makes sense since sonic is only sprinting during the debut approaching sign

    • @madnessprime2009
      @madnessprime2009 Рік тому +1

      ​@@Laffy_Taffyik the slow speed is for the auto demo but it's kinda bugging me since you can only go slow while controlling sonic

  • @spartonberry
    @spartonberry Рік тому +1

    1:55 I wouldn't be surprised if it ran on pre-recorded inputs. I recall some years ago SMS Power! preserved such a demo for one of the 8-bit Sonic games (I think Sonic 2).

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому +1

      Yeah this is quite the likely option to be fair, putting this out there now that collision here is rougher, not to mention all the unfinished things scattered around here and there (no enemy collision, Sonic’s strange physics), allowing someone to play it themselves would expose these issues even further.

  • @James_Doyle83
    @James_Doyle83 8 місяців тому

    Surprised redhotsonic doesn't know about this

  • @tdata545
    @tdata545 Рік тому +1

    So the enemy was the Code Masters mascot? LOL.
    Edit: I kind of like the Sonic Look in this version and the parallax foreground elements.

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому +1

      Sonic had much more flat, basic shading providing that more cartoony, 2D-esc look in comparison to the final game. And yeah, I’ve seen a lot of people enjoy the foreground parallax, it was a pretty captivating part of this build.

  • @ZachAttackIsBack
    @ZachAttackIsBack Рік тому +1

    Sega needs to bring back the rad looking blue creature.

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому +1

      The issue with said creature is that A- it fit more along with the conceptual “nightmare plot”, and B- it was not even completed in the demo, being unfinished (with the previously mentioned nonexistent collision and like 2 functions).

  • @jeromemccalla9520
    @jeromemccalla9520 Рік тому

    I remember your knuckles chaotix review from years ago! Hope the 32x gets more love.

  • @BerzerkerUltima
    @BerzerkerUltima 2 місяці тому +1

    I have the remake demo downloaded, does anybody know the debug mod cheat???

  • @videostash413
    @videostash413 Рік тому +1

    "They cannot hurt you" WRONG, they just don't want to, they are nice guys

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому

      Stones just wants to give him a high-five :(

  • @Trickster_127
    @Trickster_127 9 місяців тому +1

    How can you play it yourself instead of watching the demo

    • @Laffy_Taffy
      @Laffy_Taffy 9 місяців тому +2

      press the start button 🙃

  • @catchall4574
    @catchall4574 Рік тому +1

    Great video 📸 ty

  • @brojoe44
    @brojoe44 Рік тому +1

    Good morning sonic

  • @EvaFull
    @EvaFull Рік тому +2

    What demo/early version is in Wayne’s World then? 🤔

    • @7EEVEE
      @7EEVEE Рік тому +1

      .

    • @sleekflash16
      @sleekflash16 Рік тому +1

      The one in Wayne's World is a much later build. It's a prototype, yes, but it definitely isn't early.

  • @The_SOB_II
    @The_SOB_II 9 місяців тому +1

    That's not what zeitgeist means... Carry on

  • @superbullet516
    @superbullet516 Рік тому +1

    LETS GO

  • @Alien_Bob
    @Alien_Bob Рік тому

    Thank you. Finally seen.

  • @otaking3582
    @otaking3582 Рік тому

    Wasn't the whole point of Sonic to go fast, both to show off the Blast Processing and because of Yuji Naka trying to beat Mario's first two levels as fast as possible? Having him walk as slowly as possible seems so wrong.

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому +1

      You do have to keep in mind - this demo wasn’t made with Sonic’s speed in mind. It was mostly to demonstrate the capability of the megadrive in terms of displaying so much on the screen at one time - technically it could be nearly the same experience if you took Sonic out and just made it an empty level scrolling by, just the scenery. Having Sonic go fast would also demonstrate the collision issues which were present at the time as well.

  • @mspeter97
    @mspeter97 Рік тому

    I thought you actually found it. x)

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому

      Sorry! Just a recreation, but hopefully a good enough one to suffice that burning desire that so many had, which is to finally see this thing in action.

  • @ArcadeTheatre
    @ArcadeTheatre Рік тому

    What is the Blue Egg dude's name?

    • @Unused-b4j
      @Unused-b4j Рік тому +1

      its not known but a popular fan name is “big jaw” or “bigjaw”

    • @Speems
      @Speems Рік тому +3

      @@Unused-b4j except it isn't, Stones is more logical since it stems from a document that Yuji Naka held onto from the Twin Stars era, especially with the two leads being swapped out by the time Sonic and Madonna were materialized, same with Eggman.

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому

      I dunno if it was ever actually confirmed, but I stand by speems here in that it was probably named “Stones”.

  • @ArifTheSpriter
    @ArifTheSpriter Рік тому

    hmm real

  • @Unused-b4j
    @Unused-b4j Рік тому +1

    ah shit here we go again

  • @miglespigles2025
    @miglespigles2025 Рік тому

    Is this a recreation or the actual rom that was found?

  • @massivewon
    @massivewon Рік тому

    I don't understand, did they get a rom dump of it somehow or is this an entirely new source code that attempts to approximate what the demo was like?

    • @Unused-b4j
      @Unused-b4j Рік тому +1

      approximate

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому

      This was a romhack created by myself and a small group of a few others to closely recreate what the original experience would’ve been like, no extra gimmicks or features involved as to keep accuracy relatively high.

  • @JMFSpike
    @JMFSpike Рік тому +2

    Honestly, it seems like a total waste of time to recreate that. There is not really anything new to see. The old screenshots are enough.

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому +2

      Sorry you feel that way. However, many people seem to agree that they would like to see what it would’ve looked like in action, and I made my best attempt to deliver.

    • @JMFSpike
      @JMFSpike Рік тому

      @@Laffy_Taffy I understand that, and you did a great job with it.

    • @flyforce16
      @flyforce16 11 місяців тому

      @@Laffy_Taffy I think it's awesome

  • @edogganimations9633
    @edogganimations9633 Рік тому +14

    Thanks for making the video! Being a tester for this has been a wild experience a year in the making!

    • @Unused-b4j
      @Unused-b4j Рік тому +3

      our community is fucking tired of this tts shit isnt it? nobody wants the tts hype anymore if its happened once its gonna keep on being mentioned to death, the release of the hack may just kill the community upon release.

    • @onlypuppy7
      @onlypuppy7 Рік тому

      ​@@Unused-b4jfill me in on this

    • @Unused-b4j
      @Unused-b4j Рік тому

      @@onlypuppy7you dont want to

    • @sleekflash16
      @sleekflash16 Рік тому +3

      @@Unused-b4j Don't like what you see? *Look away.*

    • @edogganimations9633
      @edogganimations9633 Рік тому +3

      @@sleekflash16thanks sleekflash

  • @kargaroc386
    @kargaroc386 Рік тому +5

    I really like the early concept they had for the title screen, which for the record, is why it only has a black background in TTS and the 8 bit games.
    Sonic's band members (which used to exist) would fly past the screen (somewhat similar to the sonic 2 sega logo) in an interleaving pattern leaving trails as they do, creating a striped screen. *Then,* the Sonic logo comes down over top.
    Dunno if that ever got implemented, but I kinda doubt it.

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому +3

      Yeah unfortunately, that was not ever something that got implemented. Before this demo, there likely wasn’t even a proper title screen yet, and after this build, it pretty much just evolved directly into the title screen most people are accustomed to.

  • @Themaniacnextdoor
    @Themaniacnextdoor Рік тому +3

    A fun fact: the final game (and sonic 2) actually uses the original sprite in a form still? The actual spinning jump sprite uses the older design (the cheek fur and ears are identical), suggesting that the old sprites were used for a little bit in development. It was changed by Sonic 3, you can see this very easily just by pausing at the right time in game.

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому +5

      Glad someone else caught this, as I kinda wanted to talk about it, but I’ll keep it short since this is UA-cam.
      You can see these early design remnants not only in the rolling sprites, but also in the diagonal/angled walking sprites as well

    • @wardengamer374
      @wardengamer374 6 днів тому

      I noticed this before.

  • @Takato
    @Takato Рік тому +4

    IMO, this build is my holy grail of beta builds. The day someone finds it (if someone ever finds it, considering not even SEGA has it anymore), I think I can take a rest on research of beta builds and development of Sonic games and retro games in general.

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому +1

      While yes, I do agree this build is very cool in the right that it’s super primitive and graphics are distinctly different from the final game’s - I will say I agree with Tony’s response, “very niché”, or basic, for lack of better terms.

    • @wardengamer374
      @wardengamer374 6 днів тому

      I think we will find a prototype later than this demo, but still interesting nonetheless, but I still hope this prototype may be found eventually.

  • @aortaplatinum
    @aortaplatinum Рік тому +3

    Every bit of early Sonic 1 stuff makes me want Thirteen to be a real villain more and more. Wizeman in NiGHTS is similar but that's about it.

  • @h4ganna659
    @h4ganna659 Рік тому +3

    I showed this video to my dad who has been in a coma for 23 years and he woke up and asked for chicken tenders

  • @tadeuferreira4059
    @tadeuferreira4059 9 місяців тому

    It's a SHAME that this demo were ost according to Yuji Naka, but ean always count with the work of the fans to at least recreat this gems...

  • @matty6598
    @matty6598 Рік тому +1

    Nice

  • @matty6598
    @matty6598 Рік тому +1

    Weird how there are only 45 views and 11 likes right now

    • @hard4games
      @hard4games  Рік тому +3

      Just released it a few moments ago!

  • @Tony-Gunk
    @Tony-Gunk Рік тому +1

    this could only be explained by one thing...
    the dimensional merge

  • @Dragzilla66
    @Dragzilla66 Рік тому +1

    I thought someone shared the lost prototype to you. 😭 LOL.

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому +2

      Unfortunately not. Hopefully, this recreation will scratch that itch though.

    • @Dragzilla66
      @Dragzilla66 Рік тому +1

      @@Laffy_Taffy It's pretty awesome I gotta say.

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому +1

      @@Dragzilla66glad you think so! :)

  • @lap456
    @lap456 Рік тому

    Saved for letter; never knew we had such an game. PS hope I can see you guy in 2024 at Louisiana Comic Con here in Lafayette, La.

  • @kargaroc386
    @kargaroc386 Рік тому

    The interesting thing is, if those later levels are slower (except labyrinth's water sections), its probably because you were being bad at the game, since the whole idea was a sort of experiment in replayability and self skill improvement. Sonic 1 was a game specifically designed for the sort of person who doesn't have much entertainment options.

    • @hard4games
      @hard4games  Рік тому +3

      I mean, I was 6. To a child you're either going fast or doing slower platforming

  • @Caolan114
    @Caolan114 Рік тому

    Is this a pc thing or a romhack? I'd love to have this running on a loop on a CRT

    • @Unused-b4j
      @Unused-b4j Рік тому

      rom hack unfortunately

    • @sleekflash16
      @sleekflash16 Рік тому +5

      ​​@@Unused-b4jWith all due respect, how is that unfortunate? That means it can be run on a real Sega Genesis.

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому +2

      I know this was already answered, but yes, it’s a romhack. There are actually a few clips and images of it running on crt already which you can find in the linked channel. Admittedly that’s probably been one of my favorite things about this hack - seeing how different it looks on varying displays.

    • @Unused-b4j
      @Unused-b4j Рік тому

      @@sleekflash16tts is not something extraordinary anymore

  • @bernadexgamer23
    @bernadexgamer23 Рік тому

    dá pra jogar a versão remake desse protótipo na internet, e é IGUAL AO ORIGINAL KKKKKKKKKK

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому +1

      Unsure if you’re talking about MDTravis’s interpretation, which yes is publicly available which can help with the wait; it is also quite dated in that it was created 3 years ago and is lacking quite a bit of new info.

    • @bernadexgamer23
      @bernadexgamer23 Рік тому

      @@Laffy_Taffy vc não pode usar o Google translate?

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому +1

      @@bernadexgamer23 Não usei a tradução porque o UA-cam tem esse recurso integrado. Porém, posso voltar e reenviar a mensagem anterior já traduzida, se você quiser.

    • @bernadexgamer23
      @bernadexgamer23 Рік тому

      @@Laffy_Taffy sim

    • @Laffy_Taffy
      @Laffy_Taffy Рік тому

      @@bernadexgamer23 Permita-me reformular: basicamente, questionei se você estava discutindo o remake de MDTravis, que afirmei que ajuda na espera pelo meu projeto, mas a recriação de Travis é bastante desatualizada e imprecisa neste momento.