Unreal Engine 5 || Free-Flow Combat System Series|| Part-15 || Hit Collision using ANS for AI

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  • Опубліковано 7 тра 2024
  • Hello everyone, I am finally starting with the free-flow combat system series from games like Batman Arkham Series and Middle Earth Series! In this lecture, we will
    -Learn how to make a Hit Collision Trace for the AI using c++
    You can join my discord if you need any help:
    / discord
    Also if you want, you can support me on Patreon:
    www.patreon.com/UnrealNoob?ut..
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КОМЕНТАРІ • 5

  • @masterybegins
    @masterybegins 28 днів тому +1

    Wish you made this in blueprints. Wondering if I could just translate each line to a node or at least adapt the concepts 🤔

    • @unrealnoob72
      @unrealnoob72  28 днів тому

      I was trying to. But there will be some limits to what you can do in Bp. So i am trying to have everything exposed to bp as much as I can. While utilizing c++ to make the perfect freeflow component.

    • @unrealnoob72
      @unrealnoob72  28 днів тому +1

      Also a question. Are my c++ lectures hard to follow? Something that is not adequate in explanation?

  • @RaianMahmud1
    @RaianMahmud1 26 днів тому

    Please do BP

    • @unrealnoob72
      @unrealnoob72  26 днів тому

      There wont be a BP version of this unfortunately. But you can follow along as is to make the system. Doing this in BP would mean I have to store variables in player or component and then access those to set values in ANS which impacts performance. And performance is a huge issue in terms of any development.