Adam Savage’s Tested that gameplay really gives a bad view of the game, it’s filmed on a tv screen, and was not meant to be reviewed yet” if you wanna watch a gameplay of it, then watch Valves own gameplay the game is at its final state and the lightning is pretty and not filmed on a tv screen
@@luckytap5062 Not really about the gameplay. That video is more to show that other headsets and controllers are possible to use and the type of differences and feel between them. It's a wonderful video in that respect and I think it's been a concern for some people who aren't running Valve's hardware.
The way they talk about using the grab movement without a button and how they made it working. That must have been a pain in the ass to work on something for so long that apparently feels so easy to do ingame.
@@BennieBrunink Yeah, but you need to realize that they could have just made it working with a button. But they went to the lengths of making it work without a button.
@@themartianmantis2694 Well they articulated in the interview that the bulk of the game is pretty much done - it would take something seriously catastrophic to prevent them from putting the finishing touches on the game and releasing it.
Other developers 3 months before release: "Crunch the shit out of this, you are now living in the office!" Valve 3 months before release: "Oh its all done, this is the easy part, chill"
Back to not making games for another decade while hiring indie studios and pumping them full of money to produce games under the valve name, while swimming in that Steam money.
@@REZZA2020 Succes, leadership and professionalism has everything do to with how you sit, I started crossing my legs like that and I was promoted instantly, I gained a fellowship and began giving a crap about my job. All in one day. Then I pulled a muscle and my life was ruined.
Wait, it's actually a thing? That's great! Oh man, if only I could find that one guy... His son lost his arm and was sad he couldn't play. Valve thought of everything.
@@Crowbar In the recent IGN video 9 minutes of Half-Life: Alyx, they go through the options menu and you can see an option in the accessibility option which says "Single Controller Mode" so it should be safe to assume it's been fully implemented now. This interview is from December, so that's why they say it wasn't fully implemented at the time.
19:22 is the moment you realize they are making this for the entire VR ecosystem and for the growth of VR as a whole. (Which should make VR enthusiasts very, very excited)
This video was absolutely juicy for my brain. Thank you for asking Valve these wonderful questions about how they learned how to develop for VR in the past decade.
Disabled people miss out on a lot of things and it's hard to accomodate for them in every situation, including games. In this case, a fairly large portion of gamers are disabled so it would make no sense to leave them out.
@benzo And that's a decision you can and have made. Not the same for disabled people. Had an accident two months ago so I cant move my left arm for the time being. So I'm happy I'll be able to play Alyx 1 handed with my Index.
Great interview. Really enjoyed the insights. So clear that they want this game to have the revolutionary impact on computer gaming that Half Life and Half Life 2 had on the industry back in the day. Can't wait to play it.
Well HL:A is coming waaaaay too late to be revolutionnary gameplay-wise (people are experimenting with VR gameplay and physics since 7 years already) but it has the potential to become the best VR game to date and will certainly be a huge boost for the VR market !
This is an incredibly interesting interview. Thanks so much, this is awesome and so very exciting. This game will be a true gamechanger, something a new Half Life should be.
I love stuff like this -- anything behind the scenes that gives insights into the creative process. I'm soo happy this game is in VR. I had the same feeling of excitement and awe when I saw the Alyx trailer as I did when I first saw the HL2 trailer. I haven't been this excited about a game since then.
This could very well be a historical interview, like the ones from the 80s when CDs came around... We look at that now and think "Wow... It was such a huge thing back then to have data stored onto a piece of plastic." and someday when you hear your kid in a full bodysuit of VR sensors casually saying "Man, Half Life 3 sucks. I wish I was born when all the classics came out." it'll hit you.
I'm going to be SEVERELY disappointed if you can't actually JUMP when using free locomotion, and it forces you to teleport on top of things or some other stupid method. Boneworks got it right.
It's overwhelmingly clear from the way Robin Walker and Greg Coomer speak that they live and breathe game design. It's fascinating to hear them speak. This interview is, I think, more insightful than people will fully appreciate until years down the line.
@@Psyden5757 Yes, but all props are ported from source 2. Collisions are as good as the creator can make them and source 2 is much more effective to use.
@@Zero001LP I'm pretty sure it's another way around. Valve was observing Stress Level Zero's work for a long time while they were toying with the idea of Half-Life:A. When Boneworks' gameplay was near feature-complete, it significantely inspired Valve's HL:A team and change the game into what it is today. Without Boneworks we might not have this game at all, or it would be significantly less immersive.
@@DeathshuckAt this point, there are tens of stories going around the internet about this... I just heard this... Alyx was in the works for 4 years, no clue how long Boneworks was tho. I heard that Brandon or whoever was not really satisfied with a few things, so SLZ made Boneworks to show Valve what could be done. However, no IP was given out to avoid confusion between Boneworks and Alyx. Alyx then took a few inspirations back and implemented them. No clue what, where or how. But I am not sure about it. The other way could be true as well. Didn't they say anything about it in an interview?
Dude, the paradigms for locomotion has been established way before Boneworks. Sure, they did something special, but if anything, BW with the surprisingly nausea-inducing movement is the opposite of how Valve approaches walking and porting in VR. BW is unique in player-NPC-interaction and object physicality (although Blade and Sorcery really was the prototype for all that, mostly), but getting from point A to one B has really been refined on various occasions, not least with Lone Echo and how to move in zero g-force environments. If you want truly revolutionary locomotion that still holds its own after three years or so, play Sairento VR. Comfortable against all odds, fantastically fun beyond that.
What an achievement. Now in the process of making my own VR game with UE5.2 and I must say yes we can finally achieve higher res textures than what they did in Alyx at 90FPS (with modern hardware, RTX 3080...) but the ligthing in Alyx is a masterpiece!
@@Serveck As someone who had fever dreams Ravenholm as a kid and has been terrified of headcrabs my whole life, playing game where they're essentially a reality is not only expensive, but probably the most terrifying experience money could buy.
@@blackthorn2691 I got an Oculus Quest. I figured it’s the most flexible and the most reasonably priced, even though it’s not the absolute peak of fidelity or tracking. I’m excited to play superhot etc untethered, and a USB cable will take care of bone works/half life/ gorn/ forza etc. No point dropping a grand on an Index when I’ve never even experienced VR before. I like that the Quest doesn’t need external lighthouses too
@@blackthorn2691 Thanks for the advice! I haven't even tried it on yet (delivery on monday), but I'm already eyeballing a vive deluxe audio strap as my next purchase to make a frankenquest haha
@@Crushenator500 just be careful about motion sickness. Don't jump into artificial locomotion (smooth locomotion), take your time with very simple VR games first, then take baby steps with AL (artificial locomotion), stop and take the HMD off as soon as you start to feel sick, take a break, and dive back in ince you feel good. You are training your lizard brain to acclimate to presence (the "feeling in VR) and the locomotion, if you don't and try to power through, you run the risk of training your subconscious to make you feel sick every time you even look at VR. So take it easy, and have fun! Try all the games, 2d is impossible to convey VR. Some of the most simple garbage games are diamonds in the rough.
@@YourGameTV_ some people hate change but believe me, the rate in which technology is going, everyone will have a VR headset for affordable prices and be able to play the best games. Look at the oculus quest, that's just the start of something really exciting for the 2020s.
@@elektra81516 People in South America, Africa, and large parts of Asia are just now getting CD's, some still havent. VR is only readily available in Western Europe and North America. I dont know what you mean by "people dislike change" this isnt really change it a middle finger to 99.70% of steam users.
@@LechuZcechu Well, Half-Life City 17 are detailed representation of our nowadays life in Russia, heh. And ofc - i just can't hold myself from playing Half-Life Alyx on my Valve Index!
One thing that made HL great was the vast, open spaces you could walk/drive through. This is the only current game that makes me want to get back into gaming after 20+ years :)
Right now I have a sh*t PC, and no VR peripherals to speak of. I'm still excited for this though! I'm sure I'll play it one day. It sure looks fantastic.
Playing this game on the Quest 2 feels amazing, but it's crazy to see how beautifully it renders at high resolution with no compression. I'm happy with my experience, but I also feel like I'm missing something.
I am looking forward to this awesome game! Hopefully it runs okay on the rift, because I don't think I will get the index first. A great question is when will Index get a wireless adapter?
They way Robin Walker describes how VR players are changing the way they game due to interactions, taking time more, exploring a bit deeper, is exactly how VR has changed me a a gamer. I want very difference experiences and play different than i used to in pancake gaming. Things like quick move, teleport, snap turn...i just cant do it anymore. i want it to be as raw and interactive as possible. You lose your self so much more easily in the experience. I no longer want to "get that level done", I now want to explore every inch of it to appreciate the effort the artists put into the details, and to interact with as much as i can. take it all in, move slowly and deliberately. I can have lots of love for developers that can describe this experience and want to strive for it. Now lets just get the in-game narratives to where they need to be, and another golden age of gaming is upon us ;) looking forward to Alyx!
I really hope headsets continue to improve. Current VR tech is cool, but it's not at the level that I'm sure both devs and consumer's want it to be. I can't wait until we get fully immersive 180 degree FOV with 8k resolution per eye at 240hz with full body tracking and tactile feedback. Probably a good 10 years away from that at minimum.
It was made by an indie dev group that are very new to game development. It's an amazing game for their experience and skill, though they had a lot of help from valve.
@@britishbeef4890 Just by looking at it and what it has to offer, you can already tell it does a lot of stuff other games don't really do. Even the menu itself is a highlight. The amount of settings is unreal.
@@packbackmusic Its the first proper AAA game. It looks amazing, much better than anything I have seen. The mechanics might have been seen before, but this game seems to do them just as fine if not better. Attention to tiny details is always appreciated. The game has settings. A lot of them, a huge amount of them dedicated to comfort. One-hand mode, locomotion, TP, snap turning. The game appeals to a much bigger audience that way. It could be called whatever it wants to be. Valve is making a AAA game either way. And when Valve is behind the wheel, you know its going to end well.
@@britishbeef4890 Because we are talking about the Half Life franchise and this franchise has always brought innovation and contributed to revolutionize the FPS genre, gameplay shows that.
Awesome interview. It's always so cool to see how methodical Valve is in its design approach. It's not an accident that their games come across as so polished and intuitive. I'm not sure if there is another developer out there that takes playtesting so seriously.
As Game modder turned dev and being a specifically Interested in VR DEV since the DK2 days, these chats with fellow VR Game devs about there thought process and why they did things the way they did are invaluable to me
Play testing is king. If you want a great end result that doesn't cause confusion/frustration for some players, you need to observe how actual people not involved with the production actually try to use it. Valve is great at this, and it shows in both their developer commentaries and the final products (hl2, lfd, portal, etc.). I have tried it myself in a more limited sense when making maps for a small game (Golf It!) and you *always* end up having to make a lot of changes you didn't think of.
Love it, but I hope they do a ported version of Portal that would force me to sit down before I start an infinity fall because the game would give me acute vertigo. "Pleeeease?!"
Thanks for this Norm and thanks to Valves Robin & Greg. As a lifelong fan of keyboard & mouse games and Valve in particular. I still have our first b/w tennis game that you plugged into your TV aerial socket, my Amiga 1200, GameBoy and a table top, smokey glass, 2 player coin operated Crazy Kong. VR is the next generation of entertainment & learning. Why should Valve share? They have spent a lot of money and time on research, design and testing getting things right before release. Just like any competitive sport you need to have an edge on the competition and VR Alyx is Valves edge. After all, when you have experienced Portal, Half-Life and the world of Zen, it's streets ahead of their rivals. Next, the holographic Half-Life 4.
More Half life games coming in the future Source: www.eurogamer.net/articles/2020-03-04-valve-we-absolutely-see-half-life-alyx-as-our-return-to-this-world-not-the-end-of-it Robin Walker: "Half-Life means a lot to us, and it's been incredibly rewarding to refamiliarise ourselves with its characters, setting, and mechanics. There are Half-Life: Alyx team members who have been at Valve since Half-Life 2, and quite a few who go back to the original Half-Life. There are also people on the team for whom Half-Life: Alyx is their first time working on this series at all - and many of them certainly hope it's not the last. We absolutely see Half-Life: Alyx as our return to this world, not the end of it."
Four years, and HLA is still one of the best VR experiences ever. The interaction in the world is top tier and new VR games in this day still have not match its level of detail.
Love the videos and the captioning! But for people that are hard of hearing the captioning is...a little off? Like 16:48, it should be "hottest pot", it should be "hardest part"?
Samsung Odyssey + for $230 Oculus Rift S for $400 Valve Index for $1000 They're all great headsets, but each one has some nice to have features that expand upon the cheaper ones
@@wearycannibal3879 watch tested's video playing half life Alyx with all the different VR headsets. I myself have used most of them except the valve index
It is crazy how one game can generate such a revenue and attention. I even jumped on a hype train and upgraded my rig. I dont want to miss this huge milestone not only for VR but for gaming as a whole. Oh and I love this show. Most professional and inteligent approach to game dev interviews.
Looking at the footage from this game makes me feel the way I did when seeing the early demos for Half Life 2. Game changing. They might as well just call it Half Life 3, because it looks like it’s going to be as revolutionary as the first two were
I feel exactly the same way. I got the same feeling watchin the trailers and gameplay as I did when I saw the same for HL2 -- I am so. fucking. stoked. I can't contain my excitement that this game is in VR. They totally made the right move here.
Have enjoyed this show for several years now. Both are great interviewers and the tone is spot on - it appeals to us now in early 40s. Please keep up the great work
As a long time Valve fan it just seems like a bit of a betrayal. I'm glad they're making games again, but not all fans of Half-Life have access to VR headsets, especially these days. A thousand dollars for video games is way out of my budget and the budget of many people. If the headset was around the price of a home console that'd still be a hard sell. Seems the only options for Half-Life fans is either to spend 1000 dollars, sell their soul to Facebook, or download the mod that misses the entire point of the game.
An incredible game that now needs a sequel, Jeff was still alive in the Trash Compactor so we could encounter Jeff all over again, this game is so lovingly detailed and atmospheric, I cannot say enough good things about it, a VR Masterpiece.
Walker was like "YES MY CHANCE TO TALK" through the whole thing hahaahahah I wonder if he's thinking "did i talk too much, i think i talked too much" No dude, you were amazing!
I just realized that this is the same Robin Walker that created Team Fortress. I thought he had left the company and TF2 to die. Apparently he's still there. Well all the better for Half Life!
In case you missed it: Testing Half-Life Alyx on 8 Headsets! ua-cam.com/video/T54aGkkXfuc/v-deo.html
Adam Savage’s Tested that gameplay really gives a bad view of the game, it’s filmed on a tv screen, and was not meant to be reviewed yet” if you wanna watch a gameplay of it, then watch Valves own gameplay the game is at its final state and the lightning is pretty and not filmed on a tv screen
@@luckytap5062 Not really about the gameplay. That video is more to show that other headsets and controllers are possible to use and the type of differences and feel between them.
It's a wonderful video in that respect and I think it's been a concern for some people who aren't running Valve's hardware.
You can tell how proud they're feeling about what they've made here.
The way they talk about using the grab movement without a button and how they made it working.
That must have been a pain in the ass to work on something for so long that apparently feels so easy to do ingame.
No Shit !! .. And you should be proud to play ..
@@DiePoente That's why they develop and we play ..
@@BennieBrunink Yeah, but you need to realize that they could have just made it working with a button. But they went to the lengths of making it work without a button.
@@DiePoente valve is changing,the old one has bite the dust
I’m constantly scared that I’m gonna wake up and Half-Life Alyx isn’t actually real
Right, i'm scared of it getting cancelled last minute. Won't rest easy until it's officially released worldwide.
@@themartianmantis2694 it would be the end of the world for valve if they did. Don't worry.
@@themartianmantis2694 Well they articulated in the interview that the bulk of the game is pretty much done - it would take something seriously catastrophic to prevent them from putting the finishing touches on the game and releasing it.
Omg i have had things like that happen to me in dreams
you are an idiot
Other developers 3 months before release: "Crunch the shit out of this, you are now living in the office!"
Valve 3 months before release: "Oh its all done, this is the easy part, chill"
Hell yeah. I've heard Nintendo is also pretty respectful to their employees.
Gotta avoid stress because the game is a big deal for valve and they know to avoid valve time
Back to not making games for another decade while hiring indie studios and pumping them full of money to produce games under the valve name, while swimming in that Steam money.
@@Duhya could be worse. Imagine a universe where EA bought valve...
@@onenerdarmy I'm not sure how that unrealistic hypothetical makes the shitty reality better.
I loved every minute of Half Life: Alyx.
Masterpiece
crossed legs club
That was the first thing i noticed too haha
How successful adults, business leaders and other professionals sit kiddo.
Mimicking the posture of the ones you are talking to, subconsciously or consciously, shows interest in the subject :)
@@REZZA2020 Succes, leadership and professionalism has everything do to with how you sit, I started crossing my legs like that and I was promoted instantly, I gained a fellowship and began giving a crap about my job. All in one day.
Then I pulled a muscle and my life was ruined.
@@REZZA2020 actually it's how natural born betas sit, real men spread their legs as wide as humanly possible.
It's a pleasure to see how the people at Valve take their business serious and are passionate about it.
And holy moly I'm impressed so far, guys.
Its easy to be passionate when you have a monopoly of distribution in one of the biggest growing industry
@@raeserec535 they're successful enough that they can afford passion, and quality. Don't hate.
I've always been impressed. Just look at their in-game dev commentaries, which is basically ... THIS.
@@konanhuet623 they dont go hand in hand. Plenty of smaller devs and companies that are passionate
@@TheMarineGamerIGGHQ but valve is different
I have a friend with one hand and VR was tough for him so one handed mode sounds great
Wait, it's actually a thing? That's great! Oh man, if only I could find that one guy... His son lost his arm and was sad he couldn't play.
Valve thought of everything.
didn't they say in this video that they haven't been able to fully figure out a way to make this playable with one hand? OR did I miss something?
@@Crowbar Interview is old. New gameplay videos shows one-handed mode in options menu.
@@Crowbar In the recent IGN video 9 minutes of Half-Life: Alyx, they go through the options menu and you can see an option in the accessibility option which says "Single Controller Mode" so it should be safe to assume it's been fully implemented now. This interview is from December, so that's why they say it wasn't fully implemented at the time.
@@ChaseEvers172 Ah I see, that's awesome!
I love every time devs have a showcase of VR controllers and without fail every time they're missing WMR controllers
I mean those are really shit.
@@kraenk12 that's so true lol
samsung odyssey have excellent controllers tho
@@itscard0man not excellent but they are ok. I wish the wmr had triggers for the grab instead of a button
Poor WMR always forgotten :(
Wow, you've really evolved as a reporter. You are calm and smooth now. In the past you could seem a little stressed. Keep up!
On the other hand, Robin looks very tense.
Agreed, this is the best I’ve seen of Norm.
Wholesome comment
19:22 is the moment you realize they are making this for the entire VR ecosystem and for the growth of VR as a whole. (Which should make VR enthusiasts very, very excited)
+
This video was absolutely juicy for my brain. Thank you for asking Valve these wonderful questions about how they learned how to develop for VR in the past decade.
Great that they even care about accessibility, Valve is back!
exactly
Disabled people miss out on a lot of things and it's hard to accomodate for them in every situation, including games. In this case, a fairly large portion of gamers are disabled so it would make no sense to leave them out.
@benzo true but that's a matter of saving up for a few weeks or months. Not something you can do for a new hand or arm.
@benzo And that's a decision you can and have made. Not the same for disabled people. Had an accident two months ago so I cant move my left arm for the time being. So I'm happy I'll be able to play Alyx 1 handed with my Index.
Except they are excluding anyone who need glasses while gaming so no they dont care about accessibility
Here we can observe that Valve is still the God King.
I'm afraid I'm going to get in a car accident or something and die before this releases
Don't be afraid. I hope when you do play it you really enjoy it 😁👌
covid 19 virus is the real deal man.. better stay at home
@@5punkybob Would be nice stay home sleeping til the release of HLA, damn school.
@@mtw7025 HAHA Boss told us all to work from, home for 6 weeks :)
lets goooo more half life alyx goodness
Woooo
Well, isn't it nice? The gangs all here. Well, almost. I feel like someones missing.
@@Zero001LP EVOLUTION isnt here lol
@@Zero001LP i swear yall should add me on discord: GOGO#2059
Godtier designer insights, great interview, the answers by Robin make me even more excited. His thought process is in the perfect place.
I still can't believe there's a new Half-Life game. But what's even more unreal is that Valve is *actually talking to us*.
Great interview. Really enjoyed the insights. So clear that they want this game to have the revolutionary impact on computer gaming that Half Life and Half Life 2 had on the industry back in the day. Can't wait to play it.
Well HL:A is coming waaaaay too late to be revolutionnary gameplay-wise (people are experimenting with VR gameplay and physics since 7 years already) but it has the potential to become the best VR game to date and will certainly be a huge boost for the VR market !
@@davidvincent380 they innovate in a different way
@@fubrokonway8529 What innovation did they bring on this game ?
@@davidvincent380 not yet
This game is going to be incredible, I CANNOT wait.
This game will show what VR is all about and is what everyone has been waiting for.
VALVe would be proud that im watching this in VR!
Korbanial hell yeah
without a physical body, because it' 2120 and you'll get 100 pride points from our valve overlords for this deed. good job!
only if you have the Valve Index tho :D
Jake Gregos the game is playable with ANY steamvr headset
@@Gregoses Valve would be happy that you bought a VR headset. Because that was their goal, push VR as a medium.
When the manhack showed up at 12:32 my brain played the HL2 manhack sound.
theres slight backround noise that sounds like it
Watch some gameplay videos. They reused a LOT of sounds
THE HAAAAACKS!
This is an incredibly interesting interview. Thanks so much, this is awesome and so very exciting. This game will be a true gamechanger, something a new Half Life should be.
I love stuff like this -- anything behind the scenes that gives insights into the creative process. I'm soo happy this game is in VR. I had the same feeling of excitement and awe when I saw the Alyx trailer as I did when I first saw the HL2 trailer. I haven't been this excited about a game since then.
This could very well be a historical interview, like the ones from the 80s when CDs came around... We look at that now and think "Wow... It was such a huge thing back then to have data stored onto a piece of plastic." and someday when you hear your kid in a full bodysuit of VR sensors casually saying "Man, Half Life 3 sucks. I wish I was born when all the classics came out." it'll hit you.
The next step is a neuro sim, you won't even wear hardware apart from a small interface.
I'm going to be SEVERELY disappointed if you can't actually JUMP when using free locomotion, and it forces you to teleport on top of things or some other stupid method.
Boneworks got it right.
The only thing I hate it boneworks is you can pull yourself up on a ledge but you cant actually climb up and stand on the top
uh... yes you can...
It's a pretty integral part of the game.
You either don't have your height/floor set correctly or are doing it wrong.
It's overwhelmingly clear from the way Robin Walker and Greg Coomer speak that they live and breathe game design. It's fascinating to hear them speak. This interview is, I think, more insightful than people will fully appreciate until years down the line.
9:10 Every Gmod Player: "Here Here Here!!!!"
@@Psyden5757 obviously
@@Psyden5757 well it's been a decade and a half, fingers crossed
@@Psyden5757 Every engine wil break if you try hard, and source 2 physics is nothing like source 1
@@Psyden5757 The collission on objects in the hl alyx home enviroments are superb and it's not even the real game.
@@Psyden5757 Yes, but all props are ported from source 2. Collisions are as good as the creator can make them and source 2 is much more effective to use.
when two of my favorite things collide
Fizland hype
and both are plutonium
Doom and Animal Crossing?
originalboxelder a fellow doom fan
Gabe Newell and a sandwich?
When they speak of traversal methods, you can really hear between the lines the influence of seeing the early Boneworks
I heard that Boneworks was made because of early tests of Alyx and then Alyx had a few things adjusted based on Boneworks.
Just heard, not sure.
@@Zero001LP I'm pretty sure it's another way around. Valve was observing Stress Level Zero's work for a long time while they were toying with the idea of Half-Life:A. When Boneworks' gameplay was near feature-complete, it significantely inspired Valve's HL:A team and change the game into what it is today. Without Boneworks we might not have this game at all, or it would be significantly less immersive.
@@DeathshuckAt this point, there are tens of stories going around the internet about this...
I just heard this...
Alyx was in the works for 4 years, no clue how long Boneworks was tho.
I heard that Brandon or whoever was not really satisfied with a few things, so SLZ made Boneworks to show Valve what could be done.
However, no IP was given out to avoid confusion between Boneworks and Alyx.
Alyx then took a few inspirations back and implemented them. No clue what, where or how.
But I am not sure about it. The other way could be true as well. Didn't they say anything about it in an interview?
Dude, the paradigms for locomotion has been established way before Boneworks. Sure, they did something special, but if anything, BW with the surprisingly nausea-inducing movement is the opposite of how Valve approaches walking and porting in VR. BW is unique in player-NPC-interaction and object physicality (although Blade and Sorcery really was the prototype for all that, mostly), but getting from point A to one B has really been refined on various occasions, not least with Lone Echo and how to move in zero g-force environments.
If you want truly revolutionary locomotion that still holds its own after three years or so, play Sairento VR. Comfortable against all odds, fantastically fun beyond that.
Stop spouting shit tyler mcbitchtities says he's a fucking hack valve has nothing to learn from some half arsed """"game""""
What an achievement. Now in the process of making my own VR game with UE5.2 and I must say yes we can finally achieve higher res textures than what they did in Alyx at 90FPS (with modern hardware, RTX 3080...) but the ligthing in Alyx is a masterpiece!
This looks like it's shaping up to be the most horrifying game I might never get to play.
I found a way to install a better graphics card into my parents computer to play HL2. I will eventually get the equipment to play this
@@Serveck lol, cpu bottleneck inbound. Good luck kid, you're gonna need it.
@@Serveck As someone who had fever dreams Ravenholm as a kid and has been terrified of headcrabs my whole life, playing game where they're essentially a reality is not only expensive, but probably the most terrifying experience money could buy.
One of the developers look like Jim Carrey.
Why does that guy in the middle remind me of Jim Carrey?
I just ordered my first VR headset last night so that I can play this game. I'm so hyped.
@@blackthorn2691 I got an Oculus Quest. I figured it’s the most flexible and the most reasonably priced, even though it’s not the absolute peak of fidelity or tracking. I’m excited to play superhot etc untethered, and a USB cable will take care of bone works/half life/ gorn/ forza etc. No point dropping a grand on an Index when I’ve never even experienced VR before. I like that the Quest doesn’t need external lighthouses too
@@blackthorn2691 Thanks for the advice! I haven't even tried it on yet (delivery on monday), but I'm already eyeballing a vive deluxe audio strap as my next purchase to make a frankenquest haha
@@Crushenator500 just be careful about motion sickness. Don't jump into artificial locomotion (smooth locomotion), take your time with very simple VR games first, then take baby steps with AL (artificial locomotion), stop and take the HMD off as soon as you start to feel sick, take a break, and dive back in ince you feel good. You are training your lizard brain to acclimate to presence (the "feeling in VR) and the locomotion, if you don't and try to power through, you run the risk of training your subconscious to make you feel sick every time you even look at VR. So take it easy, and have fun! Try all the games, 2d is impossible to convey VR. Some of the most simple garbage games are diamonds in the rough.
waste of money, they way valve move it will be 5 more years of teasers before this is released
@@blackthorn2691 oh. cool. i still hope it flops entirely. 13 years since ep2 and this nonsense isn't even any kind of sequel
the gravity gloves worked so well that when I jumped out of VR I had a habit of thinking I could pick things up from afar
Those who complain about the fact its VR only don't know Valve and what they do
They literally slept on what valve was doing in the past 5 years
@@YourGameTV_ some people hate change but believe me, the rate in which technology is going, everyone will have a VR headset for affordable prices and be able to play the best games. Look at the oculus quest, that's just the start of something really exciting for the 2020s.
@@elektra81516
People in South America, Africa, and large parts of Asia are just now getting CD's, some still havent.
VR is only readily available in Western Europe and North America.
I dont know what you mean by "people dislike change" this isnt really change it a middle finger to 99.70% of steam users.
22:55 GMAN?!
@@Padlock_Steve No, it stands for gorgeous man.
@@Zero001LP You fool!
it was confirmed that his name is "Government Man" in half life 1.
@@TheWorldWideWebTheSqueakuel2 You fool!
I am no fool!
WE ARE ALL FOOLS!
Gordon FreeMAN.
Oldest thought in the world
@@TheWorldWideWebTheSqueakuel2 source?
Why did 31 people dislike this? Half life is back boys.
"Hurr durr, VR bad" is often the case.
Never tried.
Never bought.
Just that.
I wish more developers or publisher took their time to let the passion happen for a product like it seems in this case.
Marvelous, as always, warmest Salute from Russia!
yeah and russian writings in game aren't пфшдпяшщ and actually make science yay
Tim, there are also a lot of Bulgarian’s text on the human made warning signs.
Why you so hyped for this game in russia?
@@LechuZcechu There are a lot of Half-Life fans in Russia.
@@LechuZcechu Well, Half-Life City 17 are detailed representation of our nowadays life in Russia, heh. And ofc - i just can't hold myself from playing Half-Life Alyx on my Valve Index!
One thing that made HL great was the vast, open spaces you could walk/drive through.
This is the only current game that makes me want to get back into gaming after 20+ years :)
You should really play The Last of Us.
I think it's super cool they're gonna make it playable one handed too.
Valve is thinking outside the box and adding a lot of stuff so a lot more people can play.
This is why Valve is great.
( ͡° ͜ʖ ͡°)
Right now I have a sh*t PC, and no VR peripherals to speak of. I'm still excited for this though! I'm sure I'll play it one day. It sure looks fantastic.
Playing this game on the Quest 2 feels amazing, but it's crazy to see how beautifully it renders at high resolution with no compression. I'm happy with my experience, but I also feel like I'm missing something.
30. Minutes. Of. Coomer.
I hate how bad I want to play this. I gotta build a new pc in time for CP77, can’t be wastin money on vr too.
Also Norm did great in this interview.
greg coooooooooooomer
I am looking forward to this awesome game! Hopefully it runs okay on the rift, because I don't think I will get the index first. A great question is when will Index get a wireless adapter?
60ghz solution is planned for Index, Valve is currently working on it.
@@evolicious I hope so, I can retire my Vive Pro wireless then.
They way Robin Walker describes how VR players are changing the way they game due to interactions, taking time more, exploring a bit deeper, is exactly how VR has changed me a a gamer. I want very difference experiences and play different than i used to in pancake gaming. Things like quick move, teleport, snap turn...i just cant do it anymore. i want it to be as raw and interactive as possible. You lose your self so much more easily in the experience. I no longer want to "get that level done", I now want to explore every inch of it to appreciate the effort the artists put into the details, and to interact with as much as i can. take it all in, move slowly and deliberately. I can have lots of love for developers that can describe this experience and want to strive for it. Now lets just get the in-game narratives to where they need to be, and another golden age of gaming is upon us ;) looking forward to Alyx!
I don't think the Zoomers are interested in moving slowly and deliberately...they grew up playing Fortnite (for free).
@@grichard1585 haha I couldn't have said it better myself!!!!
I really hope headsets continue to improve. Current VR tech is cool, but it's not at the level that I'm sure both devs and consumer's want it to be. I can't wait until we get fully immersive 180 degree FOV with 8k resolution per eye at 240hz with full body tracking and tactile feedback. Probably a good 10 years away from that at minimum.
It will probably get much better in 5 years minimum.
honestly its already good we just need the games and we ARE getting the GAMES, look into vr it's great at the moment
@@GogosUTube It's not "Ready Player One" great lol, still got like 20 years before we're there but yeah current VR is pretty cool.
@@03chrisv didnt say it was ready player one great but yeah that would be cool too haha
Boneworks is full of empty lockers and is therefore a consistently disappointing experience.
although its a great game I was always disappointed by the fake doors and empty lockers as well...
It was made by an indie dev group that are very new to game development. It's an amazing game for their experience and skill, though they had a lot of help from valve.
They better let you use a pencil as a weapon.
Magic trick.
Can someone let me know if it’s safe to watch this before I play?
This game is really revolutionary!
How can you say that without even playing.
@@britishbeef4890 Just by looking at it and what it has to offer, you can already tell it does a lot of stuff other games don't really do. Even the menu itself is a highlight. The amount of settings is unreal.
@@packbackmusic Its the first proper AAA game.
It looks amazing, much better than anything I have seen.
The mechanics might have been seen before, but this game seems to do them just as fine if not better.
Attention to tiny details is always appreciated.
The game has settings. A lot of them, a huge amount of them dedicated to comfort. One-hand mode, locomotion, TP, snap turning. The game appeals to a much bigger audience that way.
It could be called whatever it wants to be. Valve is making a AAA game either way. And when Valve is behind the wheel, you know its going to end well.
@@britishbeef4890 Because we are talking about the Half Life franchise and this franchise has always brought innovation and contributed to revolutionize the FPS genre, gameplay shows that.
Nice sight of the vr medium 24:00 - using more of the user's brain :) Also great to hear about accessibility for the game.
Tested - 27 minute video on VR and Half Life
Me - *Panically trying to click play, like, and comment*
Great video! Valve are the best developers in the video game industry :D
Guess I have to sell my kidney because I really want to play this game. And I can't wait to see crazy mods on this game.
Awesome interview. It's always so cool to see how methodical Valve is in its design approach. It's not an accident that their games come across as so polished and intuitive. I'm not sure if there is another developer out there that takes playtesting so seriously.
Spo8 yep. Just them taking about all the different tests they did for the gravity gloves show hour much thought hours into every aspect.
As Game modder turned dev and being a specifically Interested in VR DEV since the DK2 days, these chats with fellow VR Game devs about there thought process and why they did things the way they did are invaluable to me
I won't have to worry about spoilers because I don't have the money for both a pc and vr rig lol
you need 900 for the minimal
@@knyt0 If you buy new, sure. But there are resellers and you can get some decent deals if you look hard enough.
So that means spoilers are unavoidable.
@@MildMisanthropeMaybeMassive Meaning I won't have the ability to play the game so I don't care about spoilers
* IQ LEVEL 1000*
00:34 In, no spoilers.
Thank you Norm !!! (and the rest of Team Tested) This is the stuff I need .. Keep it up :)
:) :) :)
Crazy how much testing they've done with many different players to see what the general populous wants. Game is looking great.
Play testing is king. If you want a great end result that doesn't cause confusion/frustration for some players, you need to observe how actual people not involved with the production actually try to use it. Valve is great at this, and it shows in both their developer commentaries and the final products (hl2, lfd, portal, etc.). I have tried it myself in a more limited sense when making maps for a small game (Golf It!) and you *always* end up having to make a lot of changes you didn't think of.
Cant wait !
This looks fucking great
GARYS MOD IN VR!
Fantastic interview
Love it, but I hope they do a ported version of Portal that would force me to sit down before I start an infinity fall because the game would give me acute vertigo.
"Pleeeease?!"
Read an interview that they did test it. It was a vomit comet
Valve index is not available in india 😩
It’s sold out everywhere atm.
@@kraenk12 Some new stock becomes available next monday and they'll finally accept purchases for later deliveries too.
Thanks for this Norm and thanks to Valves Robin & Greg. As a lifelong fan of keyboard & mouse games and Valve in particular. I still have our first b/w tennis game that you plugged into your TV aerial socket, my Amiga 1200, GameBoy and a table top, smokey glass, 2 player coin operated Crazy Kong. VR is the next generation of entertainment & learning. Why should Valve share? They have spent a lot of money and time on research, design and testing getting things right before release. Just like any competitive sport you need to have an edge on the competition and VR Alyx is Valves edge. After all, when you have experienced Portal, Half-Life and the world of Zen, it's streets ahead of their rivals.
Next, the holographic Half-Life 4.
but have they tested speedrunning? >:D
More Half life games coming in the future
Source: www.eurogamer.net/articles/2020-03-04-valve-we-absolutely-see-half-life-alyx-as-our-return-to-this-world-not-the-end-of-it
Robin Walker: "Half-Life means a lot to us, and it's been incredibly rewarding to refamiliarise ourselves with its characters, setting, and mechanics. There are Half-Life: Alyx team members who have been at Valve since Half-Life 2, and quite a few who go back to the original Half-Life. There are also people on the team for whom Half-Life: Alyx is their first time working on this series at all - and many of them certainly hope it's not the last. We absolutely see Half-Life: Alyx as our return to this world, not the end of it."
The hype for this is too real man
I see Half Life updates, I drop what I'm doing and watch. I'm a simple man.
Four years, and HLA is still one of the best VR experiences ever. The interaction in the world is top tier and new VR games in this day still have not match its level of detail.
Love the videos and the captioning! But for people that are hard of hearing the captioning is...a little off? Like 16:48, it should be "hottest pot", it should be "hardest part"?
Dunno why, but "always have one foot on your mind" cracked me up.
Do a one day build where you mod a nerf Vulcan
God Damn it
Now I gotta buy a VR headset.
Any recommendations?
Samsung Odyssey + for $230
Oculus Rift S for $400
Valve Index for $1000
They're all great headsets, but each one has some nice to have features that expand upon the cheaper ones
@@JamieVatarga
@@wearycannibal3879 watch tested's video playing half life Alyx with all the different VR headsets. I myself have used most of them except the valve index
It is crazy how one game can generate such a revenue and attention. I even jumped on a hype train and upgraded my rig. I dont want to miss this huge milestone not only for VR but for gaming as a whole. Oh and I love this show. Most professional and inteligent approach to game dev interviews.
Coomer: Hello Gordon!
Awesome stuff Norm!
I love HL. Best game ever made . But I hate Valve for making it VR only . Shame on you.
Looking at the footage from this game makes me feel the way I did when seeing the early demos for Half Life 2. Game changing. They might as well just call it Half Life 3, because it looks like it’s going to be as revolutionary as the first two were
I feel exactly the same way. I got the same feeling watchin the trailers and gameplay as I did when I saw the same for HL2 -- I am so. fucking. stoked. I can't contain my excitement that this game is in VR. They totally made the right move here.
Amazing game.
Half-Life: Alyx?! How about Half-Life 3 for fuck fakes?!?!
Didn't know Jim Carey's cousin worked for Valve
oh fuck im so happy i just got back to this channel. once more you dont disappoint guys!
I'm so fucking happy this game is in VR
IM HAPPY YOU ARE HAPPY
@@GogosUTube IM HAPPY THAT YOU ARE HAPPY FOR HIM BEING HAPPY.
Have enjoyed this show for several years now. Both are great interviewers and the tone is spot on - it appeals to us now in early 40s.
Please keep up the great work
How do you managed to squash 16:9 gameplay video into your 16:9 video? And why? Why don't you just take an original video?
Now a CSGO mod. All levels then VR is level 100
Pavlov is already csgo vr
As a long time Valve fan it just seems like a bit of a betrayal. I'm glad they're making games again, but not all fans of Half-Life have access to VR headsets, especially these days. A thousand dollars for video games is way out of my budget and the budget of many people. If the headset was around the price of a home console that'd still be a hard sell. Seems the only options for Half-Life fans is either to spend 1000 dollars, sell their soul to Facebook, or download the mod that misses the entire point of the game.
You can you know.. just get a WMR headset. They are pretty cheap and are on almost the same quality level as an oculus headset
An incredible game that now needs a sequel, Jeff was still alive in the Trash Compactor so we could encounter Jeff all over again, this game is so lovingly detailed and atmospheric, I cannot say enough good things about it, a VR Masterpiece.
@@kakophonien6514 Yes I let him live, his life had been a bit a of a mess, I did no want to make it any worse for him. lol
Walker was like "YES MY CHANCE TO TALK" through the whole thing hahaahahah
I wonder if he's thinking "did i talk too much, i think i talked too much"
No dude, you were amazing!
i think its crap because not all is going to want to buy VR set
Half Life 3 is inevitable.
no it's not. give up hoping, man
I just realized that this is the same Robin Walker that created Team Fortress. I thought he had left the company and TF2 to die. Apparently he's still there. Well all the better for Half Life!
He left TF2 but didnt leave the company.
Time to get some vr stuff.