It might be cool if the military training would give you a choice of whether you wanted to give a higher percentage to a single character or lower the buff and give it to all spread out. That way if you were focusing on strengthening one character it would work and also if you just wanted a well rounded team it would be cool for that too. 🤷🏻♂️
6 does seem limiting...and there are some that are just clearly better than others. I like the idea of reworking the items, but something more needs to be done imo.
If you wana Bleed build try :Tank blades ( 12 blades) + Shapnel mines + Ghost Kunai +windcutter + Huntress bear traps +arrow rain from durations(with tank synergy when its also drom mine)+Freez arros or Swat bleed ricoshet
Interesting question! I'd really like to know the answer to that. I think it covering the whole screen would be out of the question, but surely it can wind up being pretty damn wide. At least enough to make it significantly more effective.
It does get wider, I think it would take a TON of ability area to cover the screen though. Each military upgrade only gives 5%. Would be fun to try though.
i agree with the military upgrades. they should be for the whole team. it also seems like those % numbers arent even going up the whole way. like 10% crit only gave like 7% at 28:15 and 32:10 seemed the same with CDR. doesnt even seem like diminishing returns its just never the full amount also, fun item fact. there is one that gives you extra health for kills. you can boost your health up and get rid of it and you keep the health. great early game item
also exist another one. Armor + Hp from geting hit. and another one what give heal regen for MAX hp. yes its diminishing returns. (Current) +( bonus )* (1 - Current/100)
Just played my 1st Beta game and got absolutely wiped at the 40 minute mark due to not having enough damage increases (the build I used got to 2h 13m before!) - and I picked for damage every time. I don't think they balanced it at all well, and I can't see how a solo Medic is supposed to even last 20 minutes... (which it could BARELY do before the changes). Difficulty 1 seems the same as the previous difficulty - I don't think the extra difficulty levels are even needed. The reduction in upgrade rates, the lack of hp upgrades, the lack of items, and less damage increases (especially as they have diminishing returns in some areas) is a HUGE nerf which they really haven't accounted for with the nerf to the enemies. Builds now have to be brokenly OP to last beyond an hour. It just isn't as much fun as it was before (looking at you Weapon Boxes!) even with the new Evolutions. 😔
I think they're trying to shift away from these 2 hour runs, and try to keep them within an hour. Which is why we see a lot of adjustments to the horde, and the scaling.
When watching it again its like everything around is dead before the drone shot gets there. But explosive rounds sounds fun. Thank you for posting videos.@@OHRyePlays
I do not see why you choose to corner yourself. Your dps halves. Half your daggers hit literally a wall. When you get out you back yourself into the corner.
It might be cool if the military training would give you a choice of whether you wanted to give a higher percentage to a single character or lower the buff and give it to all spread out. That way if you were focusing on strengthening one character it would work and also if you just wanted a well rounded team it would be cool for that too. 🤷🏻♂️
i dont know how i had subbed yet i love your videos i fall asleep to them a lot of the time
Happens a lot! Watch a few videos, then they just pop on your feed all the time..not even realizing. Appreciate it!
Lowkey looking forward for a difficult III 1 hour run.
5:05 Classic ohrye, never use lockdown😅
Never
I feel like we are very limited with 6 items. I think 9 or 8 would be ideal, we could improve the skill trees to get more items.
6 does seem limiting...and there are some that are just clearly better than others. I like the idea of reworking the items, but something more needs to be done imo.
If you wana Bleed build try :Tank blades ( 12 blades) + Shapnel mines + Ghost Kunai +windcutter + Huntress bear traps +arrow rain from durations(with tank synergy when its also drom mine)+Freez arros or Swat bleed ricoshet
Tomorrows video is actually a bleed type build, no huntress though.
@@OHRyePlays sad. bear traps in bleed alone outdamage swat with almost full maxed kit.
Huntress seems to crash my game, I’ve been avoiding her a bit.
The higher difficulties are tougher? Lol no way? Put the pads back on the shelf and man up!
Ok
This would be a fire mobile game 🙏🏾🙏🏾🙏🏾
Does the helicopter path get wider with ability area? Could you get that to cover the whole screen?
Interesting question! I'd really like to know the answer to that. I think it covering the whole screen would be out of the question, but surely it can wind up being pretty damn wide. At least enough to make it significantly more effective.
It does get wider, I think it would take a TON of ability area to cover the screen though. Each military upgrade only gives 5%.
Would be fun to try though.
i agree with the military upgrades. they should be for the whole team. it also seems like those % numbers arent even going up the whole way. like 10% crit only gave like 7% at 28:15 and 32:10 seemed the same with CDR. doesnt even seem like diminishing returns its just never the full amount
also, fun item fact. there is one that gives you extra health for kills. you can boost your health up and get rid of it and you keep the health. great early game item
also exist another one. Armor + Hp from geting hit. and another one what give heal regen for MAX hp.
yes its diminishing returns. (Current) +( bonus )* (1 - Current/100)
Try freeze build with engineer))
It's on the list!
@@OHRyePlays its buggy: you can freeze all enemies on the map, and they will not respawn xD
Just played my 1st Beta game and got absolutely wiped at the 40 minute mark due to not having enough damage increases (the build I used got to 2h 13m before!) - and I picked for damage every time.
I don't think they balanced it at all well, and I can't see how a solo Medic is supposed to even last 20 minutes... (which it could BARELY do before the changes).
Difficulty 1 seems the same as the previous difficulty - I don't think the extra difficulty levels are even needed.
The reduction in upgrade rates, the lack of hp upgrades, the lack of items, and less damage increases (especially as they have diminishing returns in some areas) is a HUGE nerf which they really haven't accounted for with the nerf to the enemies.
Builds now have to be brokenly OP to last beyond an hour.
It just isn't as much fun as it was before (looking at you Weapon Boxes!) even with the new Evolutions. 😔
I think they're trying to shift away from these 2 hour runs, and try to keep them within an hour. Which is why we see a lot of adjustments to the horde, and the scaling.
When the drone shoots its slow compared to other attacks. Would that account for lack of dps?
It just needs a massive damage boost to make it worth it. Should shoot explosive rockets also.
When watching it again its like everything around is dead before the drone shot gets there. But explosive rounds sounds fun. Thank you for posting videos.@@OHRyePlays
What happens with the EXP you earn on beta? Will you retain it or will you start at lvl 90 again when the patch is finally live?
The devs have told me you'll keep all your exp gains from beta to live.
Still think laser light show is the best build.
I do not see why you choose to corner yourself. Your dps halves. Half your daggers hit literally a wall.
When you get out you back yourself into the corner.
Why does DPS matter? Surviving matters.