When Wizards designed the economy for this game we had 4 sets per year and free events. This year we had 5 standard sets, 2 anthologies, jumpstart, jumpstart historic horizons and alchemy. And you still can only make 1250-1500 gold everyday from 15 wins.
And if I'm remembering correctly, drafting was cheaper when it launched. I could grind out 2,000 gold for the occasional draft. 5,000 to 10,000? Forget it! EDIT: I was wrong. You can stop telling me the price has stayed the same now. I realized where I mixed myself up and mentioned it in a reply a while ago.
@@bodaciouschad I don't think I've done phantom drafts. Having a bit more of a look at events from the early days (2018-2019), I think I just got myself mixed up. There were some ongoing, repeatable events for 500-1000 gold. They were not draft events, they were constructed. Those are probably what I'm thinking of, it looks like there was an ongoing one from late September through late mid-November 2018.
@@momsspaghetti4064 Technically there is a very old game called MTG BATTLEGROUNDS for the Xbox and it is an old game from roughly 2002 and I have no idea if it works on newer versions of Xbox but that game is actually how I got into magic in the first place. The story mode is crap but you have to play it to unlock access to every spell in the game and to create customized spellbooks. But then the arcade mode and PvP once you unlock all the spells can actually be really fun. It's also not in a card game format though which makes the game a little strange -- it's in more of an active duel format
@@Harv88 if you think this is ripping the life out of you then something is very wrong lol don't play stuff you don't like. Arena is not all that bad amd is actually less pay to win than paper magic. You can be competitive for free still without playing daily
As someone who has modern decks and legacy decks. I was hoping Arena would be a casual magic paradise for me. That isn't the case though, you get punished for building casual decks. Just like the point of the video. Arena kills creativity and makes it a frustrating mess.
Ya it sucks that Arena (a online f2p) that doesn't act like going to your lgs and having a community that also wants to "just have fun". Oh wait.. that's what the direct challenge and friends list is for. I almost forgot that there is a outlet to play casual magic regardless of net Deckers just trying to win. Idk...make some friends maybe?
@@buddytravis7863 Idk about the others but my main problem is with how hard it js to brew jank without spending valuable wild cards. I dont care so much about playjng rondos or against net decks
@@Johnnybsknees you should watch more of StriderStone on twitch. He makes jank and just doesn't give two shits if he gets beat. Yet still agrees with me.
@@Johnnybsknees oh and did I mention. "It's a F2P!!!" When you start playing irl and the economy is like arena. Then come bitch. Other than that I shall say again....."IT'S A F2P!" 😁
I think their argument is that you're collecting the art. But for it to not then work like cosmetics like other alternate art to collect is unfair. Also sometimes the art is the same. Really not worth getting dead pulls just to have another expansion symbol to pick from.
@@NightChime In that case they only need to give me the Style, and a replacement Wildcard. If I'm collecting the Art, I don't need 4 copies of it. Part of my feedback on a past Arena Questionnaire was to give the option to trade in any number of excess cards, that I already have a full playset of, for Wildcards.
@@DenisNSmith if its in the set, its in the set.. just focus on collecting 1 card at a time. instead of getting 4 copies of a card in 1 set. you'll have more fun with it even opening boosters is fun
I remember when they introduced the economy model during the open Beta, the community loudly objected. Their competitors were already up and running, and had vastly better models for crafting and collecting cards. Hasbro has known Arena's "Economy" was terrible from the start, and it's exactly how they want it to be.
Facts bro, a few folks have been calling WotC and Hasbro on their crap regarding a lack of a marketplace or dusting in Mtga since beta. The diehard majority of ride or die fans blindly hyped just refused to put their money where their mouth was and kept on buying crap in the game. Now that the economy has gotten to the point we're still making 1250-1500 gold a day and we're seeing 3 times the releases a year we used to now folks start wanting to complain again and riot lol.
Sigh. This is so true. I built a stupid muxus deck. Sooo many rares. Hate the deck. Think every card in it should be banned. It's not even fun to play. But I need to win to progress and the deck unfortunately wins.
Now that meta rare you didn't even want can be adjusted in alchemy! So we can leave standard broken, not ban cards we need to ban, but effectively nerf the card you had to get to compete and not have to give you your wild cards back.
I once had this crazy game on Arena. I was on my lunch break at work, booted up the game, and the daily challenge asked me to play white cards, so I pulled out a mono-white life gain deck with mill as the wincon (because most people just concede by the point I'd win anyway, on Arena, so why bother building in a proper wincon?). My opponent happened to be also playing a mono-white lifegain deck, with the faceless haven/ book of exalted deeds combo (before alchemy killed it). This game was epic. I kept them off facebook for the game's first hour, but they were slowly getting damage in with their ever-increasing number of birds and angels. For their part, they were keeping my lifegain from popping off, and I was just barely keeping my life above 20. The game went way past my lunch break, and I was still playing while at my desk at work. Eventually, as work was ending, I hit the last card in my deck... which shuffled itself back into my deck every time I played it. My opponent hit the last card in their library, but by this point they'd resolve two facebook combos. The game was a battle of wills. Neither of us could win, and neither of us could lose. The only way for the game to end was for one of us to give up. I drove home, playing my last card over and over again every time I was stopped at a red light (don't judge me I wasn't about to give up after this five hour game), and the game was lagging enough at this point I only had to do something every couple minutes or so, so I was able to continue while driving home. I got home. The game had been going for several hours at this point. The client had crashed several times and been rebooted without kicking either of us out permanently. The lag was incredible, from either the tokens on the field or the fact that so many turns had passed. Both of us were in it, and there was a mutual respect that can only be achieved between two opponents who cannot communicate outside dumb emotes. Eventually, with my life total so high that the client rolled it into negative numbers, perpetually no cards in either of our decks, and pass-go being the game state for the past several hours, my opponent gave me one final GG and conceded. Victory. Hard fought, hard won, and something I will never do again. My Arena client crashed again as the game ended, so I reopened it to see my spoils. It didn't count the spells I played. The challenge for casting 20 white spells was incomplete. That six or seven hours got me zilch, nada, nothing. I haven't so much as touched Arena more than once or twice since then. Kinda takes it out of you when you realize that Arena doesn't care in the slightest about actual games, and is more just about spending money to get the top tier decks. And I mean, the only reason I didn't have a proper deck with a wincon in the first place is because the deck I made only used like five rares. Seriously, I have a mono-red goblin deck, a mono-white lifegain deck, and that's it. The rest are all just trash that I've unlocked in packs or gotten from the default decks, like mono-blue whatever-counterspells-i-have-unlocked, or mono-green hope-you-get-a-turn-one-llanowar-elves-to-ramp-into-a-decent-trash-rare-before-you-get-smashed-by-your-opponent deck. So anyway that's the entirety of my Arena experience.
Okay, to be honest, if you lagged out the game such that your life counter wrapped around into the negatives and were kicked out and back in multiple times, I dont think that's Arena's greed that the game didnt record the spells cast, I think that's just the server timing out.
I got into this game about 2 or 3 years back, through a co-worker of mine at the time. I played a similar game that lasted about an hour or 2. I wanted to see how long before either of us quit. If recall correctly, the game ended in a draw because I think it crashed on us
"Arena doesn't care in the slightest about actual games" - yeah buddy but neither do you so wtf? You *_supposedly_* had this *_supposedly_* epic game and all you care about is *_supposedly_* not getting some reward, while you most likely don't even min-max daily quests so it will stay there even to the next day, instead of walking away with the *_supposed_* experience and being happy about *_supposedly_* having had it. Extremely sus story that reminds me of how i used to tell stories to my friends in 3rd grade any adult knows are made up to begin with but still over-exaggerating anyway. Autism spectrum analysis: at least 4 out of 10 ("zilch, nada, nothing" makes me lean more towards 6, though)
As someone who is enfranchised enough not only to have been playing a decade, but to have actually worked at Wizards in the past, Arena drove me away years ago. The economy has always been bad. I realized I was spending hundreds of dollars more per set on Arena than I ever did on MTGO. Two points that you kind of mentioned, but are the reasons I left: 1) You enjoy drafting, so that's why you're able to not spend so much money. I like drafting okay, but I mostly like trying out Against the Odds decks and messing with them. It is extremely frustrating to have to play a game I don't really want to play in order to play the game I do want to play. 2) The stifling creativity. This goes deeper even than you suggested. What I mean by 2 is this: What's the difference between a set where the metagame's been solved and one where people THINK the metagame's been solved? With MTGO you'd get variance and people trying things out because it was cheap to do so. If a rare/mythic weren't seeing widespread play - remember how much that jank rare cost? That means the price of experimentation in MTGO is CHEAP. The most expensive thing is lands and planeswalkers. If you buy the expensive lands and planeswalkers to play some awesome tier deck, then experimenting with a new deck is ridiculously cheap, and it can still be powerful. Sometimes finding some jank rare can do really amazing things. The price of experimentation in Arena is very VERY high. Not just monetarily, which it is, but also psychologically. Because of the system they use, unless you're drafting every day, mythic/rare wildcards will be very precious. And they will feel very precious. Which means you're not going to want to spend them unless it's a sure thing. Like it's even less about always wanting to win, and more just there are combos or decks which don't really work and you won't play them for more than a couple of games, and it's very hard to tell before you start playing them. But will you burn the 4 mythic wildcards and 8 rare wildcards to build that deck? Uh, no. So yeah, I think this isn't JUST people only playing the top 3 decks, which is annoying and also a problem, it's also that by stifling that creativity, cards can seem way overpowered because nobody is looking for the solution to it. In essence, people can THINK the metagame's been solved. Which discourages experimentation even MORE on Arena. Because why bother if it doesn't beat Elrund's Epiphany, right? My favorite game type is Standard Constructed Jank. And Arena that game type.
Good Point! The more you think about Arenas flaws, the more broken it becomes. WotC pretty much messed up at any given opportunity when creating the economy and reward system
I have spent wildcards on those janky brews and often it felt really bad, while other times I built a deck that actually performed quite well and I was very happy with. But, I've always been sad that I never had enough wildcards to try out even more jank. Self-made jank is the best way to play imo, especially for standard.
@@AricHaldan0782 haha yeah, I love to brew! I feel real bad about Alchemy because I tried to brew instead of crafting Discover the Formula, Town-razer Tyrant, or the several other meta cards...
i totally agree w/ your sentiment and that is why i stopped playing on arena also. when i was playing, i would only have enough wildcards to like build like 1 new deck every couple of sets, which is really lame bc i also like experimentation and brewing (it is my favorite aspect of magic), but it feels so bad to use wildcards when you are unsure if it will actually work. you definitely explained these concerns better and with more depth though hah. the "solving" of the meta and stagnation is a really good point i never really thought about that before.
@@AricHaldan0782 There's nothing worse than burning wildcards on a deck just to find out that it's not as effective as you'd hoped or (worse) you don't actually enjoy playing it very much.
I'm glad to hear this so well articulated from someone more experienced. I started playing Arena (as a beginner) around 9 months ago. I've been (mostly) playing daily to grind out a minimum number of wins, but my god it has been a horrible experience. I've never played a game that has generated as much negative emotion, so frequently, as MTGA. For this reason, I absolutely refuse to spend any real money on the game. From the perspective of a someone just trying to grind out 7 wins (so I get a couple of cards to go with some gold each day) on a FTP deck, aggro decks are mandatory - it would be an exorbitant investment of time to play a slower deck and still get rack up the required wins. The worst experience is ending up on a losing streak that takes up anywhere from 1-1.5 hours (I just give up after that), while getting maybe 1-2 wins in that time. Which wouldn't be an issue if this happened once a month. Instead, it happens about once every 3 days. I expect I'll see where I end up at the 12 month mark, and probably decide to stop playing then.
I did the same, and simply uninstalled the game at the end of the 12 months. Not even close to motivating me to spend money on it despite all the great content on YT and Twitch.
played a little before the pandemic but stopped this summer as I had gotten pretty bored and never spent any money. Had to leave the game for 2 months and I knew that I had fallen behind too far to catch up for a year if I didn't spend money
The way to fix it would be to have a community led event each day that ran for around 1 hour in which players would race to be the first to concede. That way everyone get their wins, you feel as though your helping someone and its a fun minigame.
What people need to understand is that arena is not free to play(economy is just built like that). You can make it work if you are patient enough and good enough but for rest of us that is terrible experiance. On other hand you can spend some money and make good deck(buy battlepass as well) you could see your self play for some time and then just focus on that. Save up resources so you can build next deck.
I know... I had a bit about this in the original skript... Technically, making top tier cards cost double the WCs would make playing jank less expensive then Top Tier decks... fixed it? xD Let's hope Wizards doesn't see this comment
At the very least there should be a trading system in the game that allows you to trade cards of your collection with other players for gold, gems, or their cards. Imagine not being able to trade cards on a Trading Card Game.
If they did that, they'd have to program something to combat new account's free packs from trading things gained from the free code packs because otherwise you could make 100 accounts and redeem all the codes and have infinite cards
Yeah! Pokemon Online is the only online card game I've found where you can actually trade your cards (and packs/cosmetics) to other people. Plus they have a code card in almost every physical product for a matching virtual one. But they're getting rid of trading in their new revamp. :( Because people think crafting will be better. :eyeroll: I personally quite enjoyed trading while it lasted. You could get every card you needed with unlimited trading, especially off meta cards. But as we all know, good luck getting every card you need with limited wildcards.
they know how design a good game. the choose to do it this way to get the most money. what they don't realize is they lose more money with this greedy shit than they earn
If WORC did this, they'd definitely do 4 of a kind there. It's a playset of one card for one copy of a different card (yes I know it doesn't have to all be one card)
I want to emphasize a point made in this video: Losing is an important part of learning. Mistakes are how we generally learn new things - and if we're taught we can't make mistakes, we won't get better.
its true for control decks or some mid range stuff. its not true for the majority of decks that are good. you win or lose based on going first or based on whether or not the enemy had the board wipe. there is no learning with the current meta game.
I wouldn't mind losing on Arena if my opponents didn't feel the need to slow-roll EVERY. SINGLE. CARD. seriously, it's so inane. the slow-rolling is out of control
@@Senumunu I mean a little more generalized. Draft? If you lose you get nothing. Constructed? Same thing. Give us some pity XP at the very least, something to encourage us to play even if we lose. Otherwise, we won't experiment as much
When arena first came out and I beta tested it I thought it was incredible. Yeah it wasn't perfect but it was definitely a good experience compared to mtgo ui. But then it got super slow the economy went to hell and frankly the wizards just dropped the ball the last couple years in their attempts to drag every bit of money they could from us.
It's a shame because I initially got into it to play tons of Teferis and whatnot that I didn't want to afford in paper and I also could try out practically all big decks in Standard without spending a lot...
My answer to all economy complaints was always 'Just play the game'. But then I asked my friend who just started with arena How often do you win. His answer was like one out of twelve games! Which is horrible and I guess the problem is with match making for beginers.. Concerning the creativity issue you mentioned. I've always enjoyed squeezing the best out of my collection while deckbuilding. Which reqires creativity, I guess. (And also saves wildcards :)) And imagine the faces of meta players being beaten by Quasiduplicated Affectionate Indrik!! Anyway, thanks for the video because I finally understood the arena economy complaints all over the internet.. O_o
Alchemy was the straw that broke my Arena addiction: the pure naked greed of it ruining my Historic decks with no recompense just finally crossed the line for me. It’s so bad that I don’t watch anything Alchemy related - it’s like trying to be happy for your friend’s new partner when yours has just cheated on you: it’s not their fault you have the bad association, but it’s also undeniable. I would no longer recommend Arena to my Magic friends, let alone new Magic players.
Same. Making a new format on the bones of the other format out of nowhere kills the entire client for me. Wizards could just nerf cards instead of ban them if they didn't like giving refunds but to make an entire format splits the player base at best and kills an entire format at worst. I have no interest in any form of Alchemy or MTGA anymore.
I feel you. I don't even play Historic, but I've only fired up the client a couple of times since Alchemy dropped. It didn't fix anything - Standard still sucks, Alchemy just replaced one handful of overpowered strategies with another, and if I want to enjoy it I need to spend a boatload of money to get the cards I need. The last couple times I booted up Arena I felt dirty; like I'm secretly supporting something I know is wrong. And this video did a great job of articulating why I find it stressful rather than joyous to play Magic on Arena.
As an ex-hearthstone player, I was instantly in love with this game the moment I heard about it and recognized it as the best card game. I love the mechanics, the incredible art and its variety. But I also happen to live in a country with a broken economy... So I am forced to be a ftp player. I loved the free decks arena gave me when I started playing the game. And that aspect of trying out different decks and cards is still the primary reason why I love magic. So, you know where Im going with this. Free to play magic is broken. It forces you to play meta decks and makes the overall experiance dull. My fav format is Historic Brawl because I only need 1 copy of the cards. I made a new deck recently and ran out of wildcards so Im porbably gonna drop mtga for a while until some free event comes up. Im not even talking about the physical game.
I'm squarely in the "enfranchised" category -- played on & off since 1995, own a collection worth thousands of dollars, have a few tier Modern decks & higher-powered EDH decks, etc. I was excited to start playing Arena during the closed beta in 2017, under the assumption that the economy was a stopgap. I haven't opened Arena in nearly two years, after I realized that Wizards (read: Hasbro) had no intention of improving the mess that is its economy. I'd be more than happy to drop my bucks into Arena, but I love playing janky decks and weird brews. I'm happier winning an event with a third-tier deck than with whatever sits at the top of the meta. Given how difficult cards are to acquire and how the game seems to only reward winning (and spending money), it simply doesn't sync up with my priorities & preferences. And I know I'm not the only player feeling this way, based both on conversations with other players and general sentiment online. I really appreciate that this video highlights the fact that Arena stifles creativity, because perfectly describes why I don't enjoy playing on Arena. It's a shame, because Wizards is ostensibly focusing its efforts on making Arena the "premiere" venue for playing Magic (and putting MtGO out to pasture as a product). But the economy, the grind, the lack of spectator mode, and the instability of the client all combine to make it a suboptimal experience for players like me. Sadly, it shows no signs of improving, either.
The only solution to this within Arena that I know of is adding each other's identity codes so that you can add and play "friends" who ostensibly won't play something too unfun or else you won't play them again. Speaking of which, I don't have any friends on Arena, so having someone to use my janky brew Historic Brawl decks with would be great. Like the Tazri 5 color Maskwood Nexus deck which has yet to win a single game because it keeps getting paired with decks that are way too fast or brutal control decks that just kill the Nexus the moment I play it.
You are Right. The problem is, Wizards uses profit to see how they are doing, and according to that, they're crushing it. So keep plowing forward, dont need to change anything. It's because enough players are not like us. They are addicted and just pay and pay. Its sad.
@@zodiacbrave686 Daybreak games doesn't have the greatest track record, and the fact that they slipped that news into the bottom of a MtGO State of the Game (instead of making a bigger deal about it) makes me think it could go either way. I think if Daybreak was going to devote more time & resources to the client than Wizards are now, then Wizards would have made a much bigger deal of it ("Look! We've enlisted this established dev to bring MtGO into a bright future!"). To be fair, it seems like MtGO has been living with minimal effort investment for awhile now, so I suppose it can't get much worse.
Can't say enough about how much I love this video. Well composed and constructed arguments and defines the issues so well. The focus on winning and penalizing creativity is actually the reason I finally took a break from arena. Sure hope they take some of your ideas to heart.
I was an “enfranchised” player and Arena was the last straw that made me quit magic. I loved Constructed format more than anything else, and after rotation I was in a Catch 22 where I didn’t have the standards cards to compete in events and win ICRs. All I could do was openplay limited... and I’m terrible at limited. I played unenjoyable decks to earn daily coins to play limited, and lost, and repeated the process. The frustration of losing when you’re only rewarded for winning was so bad that one day I broke. I realized the game was making me unhappy. That day I uninstalled Arena and honestly my mental health is better.
Try legends of runeterra. Fuck, even fucking hearthstone is better than mtga. I have every card in standard and half of wild of 1/3rd the price that one guy spent, and probably less grinding too.
I am glad that you saw that arena was having a negative effect on your mental health. I too was having trouble with mental health due to magic arena as I am a very competitive person. Limited and constructed was bleeding me dry(no pun intended).
That's exactly how it is for me - only winning matters, so I play boring decks with extremely simple strategies just to earn a few coins, but then still end up losing way more than I win so it's a massive waste of time. Plus, I am grumpy and upset the rest of the day because losing so badly, so many times, just destroys my mental health.
This is a great video guys, as a passionate player of the game it is delightful to see you spotlight this horrible and sad economy situation! We can just hope Wizard truly listens this time and makes long term investments & drastic changes. If not, I believe many people will quit this game (Arena not mtg specifically).
All of this! While I've stopped playing for the time being until we get a paper-equivalent non-rotating format (Pioneer, anybody?), when I did play, one of the most frustrating experiences was feeling like I was locked into the same deck for months or years after spending my wild cards to craft it. Even when I *like* the deck, that gets old, and it would be so nice to have more variety, but often times I didn't want to take the risk of crafting something new only to find out that it didn't play as well as I hoped. Some sort of trading system for wild cards really needs to be added, because it's so hard to have more than one deck if you're not willing/able to spend a lot of money.
@@SilverNomadTV I disagree. That's basically making it pay-to-win, and would drive away far more people who don't want to spend money than it would ever draw in. On an unrelated note, it's be amazing if there was some sort of way to make paper cards into digital cards. I know that paper precon decks have Arena codes where you can transfer them - if individual cards could somehow do that, I bet loads of people would spend more. Short of some kind of archaic mail service which generated one-time use codes, though, I can't imagine how it'd be possible
@@rmcminiking well, it makes it pay to win against the people who don’t have the subscription. But, the game is already pay to win so that’s not really a con. Also it puts everyone on the same level who does pay the 5-7$ monthly fee. I think it would be an improvement to the current state.
I’ve played Arena free to play since 2018 and yes, the first few months I could only play mono red, but with playing limited every season I quickly gathered a collection, stacking wild cards and vault progress. I now have 1600% vault progress and dozens of rare and mythic wildcards leftover, while already being able to play any historic deck I want. Be it elves, jeskai control, enchantess, burn, jund, etc. So I never fully understand the people complaining, but then again I also don’t know how it would look if I were worse in drafts or if I didn’t play for so long. Just thought I’d also share my perspective since it’s different
Excellent analysis. I used to love crafting decks - I was brought up on pre-Net Deck magic. But in Arena I simply gather enough cards for 1 or 2 of the top tier decks so I can get to Mythic. There's zero point being a 'Johnny'. I can only afford to be a 'Spike'.
Great video. Haven’t watched anything made by Phil before but the editing is beautiful and full of very valid points. Adding some type of trade in system for your collection even 6:1 for a wildcard I think would totally fix most of arenas problems (not spectator mode)
Thank you! Yeah, it'd not be too hard to fix some major issues with Arena… I don’t think WotC is too interested in doing it, though… Oh and: Check out my other videos if you like the editing 😉
Stumbled upon this video and it immediately earned my sub. So many content creators just don't understand how bad this economy is for the average free-to-play or budget player. I agree with nearly everything stated here. With the addition of Alchemy I have started looking for another game to play. I just cannot play in a way that is fun and creative on Arena anymore. There are just too many card that I cannot afford (while my collection is crammed with too many cards I don't need). It's really a shame. But thanks for the video!!
WotC: "Here's a new OP Alchemy card!" Timmy: "Oh boy! I need to craft that!" WotC: "We listened to community feedback and decided to nerf all good cards and buff all bad cards!" Timmy: "Wow I have to craft all these new buffed rares for sure! Hum, can I get my wildcards back please?" WotC: "Here's a new OP Alchemy card!" Timmy: "Oh boy! I definitely need to craft this one! It looks so fun!"
Only Timmy is happy with 5 rares and 1 mythic in his deck. He's glad to open a booster a day, look forward to a new card. Actually only non-timmys dislike the economy.
@@Wolfsspinne timmy isnt happy with jsut 1 big mythic, timmy wants ALL the mythics. timmy opens a pack with axis of mortality but he cant play it because he would need to build a deck around it
@@BrewersKitchen Wildcards were for banned cards not if they're still playable. I don't know why so many MTG Arena players expect playable cards to be refunded because of a slight nerf. Honestly, the MTG Arena community is just greedy. You complain at getting nothing for suspended cards but when your card isn't banned but only slightly nerfed you want an entire card in value for it. Insane.
Amazing Video. Absolutely hits the nail on the head with the problem with arena stifling creativity. MTG is supposed to have a place for non-spike players, and arena does not have any space for them.
I’ve been playing Arena since just before War of the Spark. It was my on ramp back into the game, because the last time I’d played was some extremely kitchen table play during the previous Ravnica visit. When I started, I did all the research into the best way to build collections on Arena, did my first ever limited events, and played pretty frequently. I’m a stubborn person, and resolved myself to never pay in money if I don’t think it’ll help me long-term. I was broke, with no real expendable income for expensive hobbies (one of several reasons I came back through Arena, the ostensibly free option, rather than paper). To date, the only purchase I’ve made is a new player bundle ($15 USD) for the discounted gem rate, because it’d let me buy into the mastery pass every set provided I played enough. And I did play enough! You know those little set recap emails Arena sends out that tell you how much you played since the last set dropped? I was consistently in the top 5-10% for number of games played. All this to say that I’m one of the most committed free players on Arena. And you know what? It still beats you down and tries to wring your money out of you at every turn. I’ve had to make compromise after compromise to stay afloat, and I’m still sinking. I may not have spent more than 15 bucks, but my friend who refuses to play Arena (and frankly, good for them!) still feeds me all their codes from Twitch promotions and prerelease kits and such. Even playing as much as I do, it’s outright impossible to build decks for 4-of formats, so my constructed play is all Brawl/Historic Brawl. And all those games played? It’s exhausting playing so much Magic nonstop! I’ve hit multiple burnout points where I’d played so much that I simply couldn’t bring myself to even launch the client for weeks on end. You’ll notice I said I WAS in the top 5-10% of games played each set. For recent sets, I’ve been playing less and less because it’s all so draining. I never have the wildcards I need EVEN playing exclusively singleton, Arena is releasing more and more content with less and less ways for free players to keep up, and honestly, I’ve run out of patience. I undeniably have fun playing Arena, but that fun has come at an increasingly steep cost, both in time and emotional investment. I just don’t have the ability to keep going, despite how much I want to keep playing this game I love. The Arena economy isn’t just hostile to paying players, it’s hostile to everyone. My disappointment at Arena’s new “Alchemy” thing being another format, rather than an economy rework, was immeasurable, and ultimately the last straw for me. Yes, it’s cool they want to explore the digital design space, I actually think that’s a great idea! But if it comes at the expense of players then you can just throw all that hypothetical benefit right in the garbage. As much as players do want a digital format that stays fresher than Standard, it fundamentally has to come on the back of a radical improvement to card collection. You mention the idea of frequent free phantom drafts, and I honestly don’t think that’s radical enough. Give us REAL free drafts! They don’t even need to have decent rewards. Just having a repeatable source of a few packs a week would be such an incentive to try the game and keep coming back. And yes, it would be a bandaid fix for a much larger issue, but it’s a start, and far better than anything we’ve been promised so far.
What you describing is pretty much me - started just at the War of the Spark, put $15 into a new played bundle, grinded hard for 6 months and then just got burned out. Quit for a few month, came back and played until the next fiasco (Hisrtoric WC change rate, Alhecmy, etc). And the on and off again until the next controversial decision by WOTC. Recently came back and having fun, BUT the economy just getting worse and worse - multitude of product releases, grind, inability to trade cards, etc. I just want permanent Pauper / Artisan, but we can't have that. Mainly playing Historic Brawl, but I'm thinking about trying paper Magic again (my last LGS experience was horrible). I love Magic gameplay and nothing really compares to it., but Arena needs a new economy.
I recently played in the Arena Decathalon Sealed event (3 Mid, 3 Vow packs) I talked with a few friends, debated a bit about which deck to play I lost a game, tuned my deck, lost, won, won, and lost again I played for about 2/3 hours, went 2-3, not great What's my reward? Literally nothing, just felt like I wasted my time I could've just played the starter decks in the basic "Play" queue free, and spent less time playing I think this is a lesson in bad game design (and I might know, I'm studying it), because looking at the first thing I said, it sounds like I should've enjoyed myself, I spent a few hours talking with my friends, playing a different take on one of my favourite formats in a game I love And I hated it, I just felt unfulfilled after my games and wanted to blame things for my losses
Excellent points and your transition to humor is seamless. I was educated and laughed all along. Glad my LGS is comfortable with allowing in-game play. Even then.. I rather just play on camera or other means. So ridiculous the price on stuff you technically don't own!
A very well put together summary of the most pressing issues. I stopped playing arena around Strixhaven. I don't like/am not good at drafting and getting all the daily quests was the most frustrating thing in the world. One day the fatigue of grinding every day won over the need to keep up as a F2P player. Also your editing skills once again are overperforming :D
Yeah, i think the only way you can play arena is if you are filthy rich or you like to play limited. I am fortunate enough to enjoy most limited formats for a while, and i am pretty pissed that there is no limited format to get the alchemy cards. Highly understand stopping at strixhaven though, the bad economy gets really problematic when a set releases where 90+% of the rare cards are unplayable garbage, and more than half of them aren't even something i would consider fun/interesting jank cards.
As someone who has been playing paper for a bit now, I ended up installing arena to redeem some of the codes I have gotten and immediately after realizing that its too expensive to play so I redeemed codes right before uninstalling.
This video is so good and needs more eyes on it! I personally deinstalled Arena after the Alchemy announcement and several months of not playing it. A free phantom draft would definitely get me back into it. Also I like the suggestion of TCCs Prof introducing a pre-version of Pioneer as a kind of way to work towards a non-rotating deck that I can get better with. Also Pioneer is the best constructed format and people should play it more
Totally right about free weekly phantom drafts. I played all the free drafts like the kaladesh remastered one. I can remember what the series was called. They had a series of free phantom drafts for a brief time. It was much more fun to be picking cards for a deck, rather than compromising to pick misc cards for constructed. This is the closest thing arena could do to my favourite way to play magic, kitchen table cube.
Fair criticism presented with humor and good production. Excellent content, thank you! My heart goes out to anyone on Arena who isn't a limited enthusiast. I've managed to find a way to maintain enjoyment on Arena as an FTP player but it took awhile and multiple rage-quit-uninstalls. Had to realize the house will always win (took me awhile, dropped on my head as a kid). I just click away for a half hour or so before work performing "community service" (a.k.a losing) to get whatever gold I can to eventually earn enough to draft. This is not what interests the audience with the concerns you point out. I've basically checked out of the economics of the video game entirely. I spend about $25 once a quarter to "enjoy" (get tilted) some sealed pools from the new standard legal sets. BTW - have to share - Eagerly opened my first sealed pool from VOW the day it dropped and had Sorin, Bloodvial Purveyor and Concealing Curtains in my pool with good removal and good green cards to ramp it all out - and the client crashed before I could play a game! Got my gems back from WOTC but that was a once in a decade sealed pool and I never got to play it. Are we having FUN!
Good Video! Arena doesn't only do a bad job for newer players, it does something wich is actually hurting Arena's income: It scares away the whales. People who are willing to spent 150€ and more on each standard release can't even keep up with the content anymore. Those people now even struggle to have a variety of competitive decks, let alone brew janky stuff. And to be honest: You don't become a whale to be able to play the bare minimum needed to have fun in the Game. People often say you don't need every card of each set. But some people, and those are the whales, WANT those cards not only to have all competitive decks at their disposal, but to brew janky stuff, play them in historic Brawl, compete in janky events and so on. And its getting painfully expensive to do so. The amount of Side product (wich is also very hard/expensive to collect) thrown at collectors/whales in this Game is just WAY too overwhelming. Even Whales have spending limits, and they get exeedingly stretched in Arena. For many, many whales I know Alchemy was the last nail in the coffin. They simply quit the Game because they won't be able to collect a reasonable collection for their spending limit anymore. Anyways, this trend isnt new, it started with Jumpstart, and from then just got worse and worse. People who pay for this Game are actually leaving, and if they don't they cut spending or, as in my case, simply stop spending and try to live of their accumulated wildcards for as long as possible. Wizards does something even the most predatory games have a hard time doing: They're scaring away the Whales. This only gets worse by the fact that Arena isn't new player friendly at all. New players that are willing to cash into the game find themselves presented a bill so High, its simply not reasonable to do so. Especially if they want to cash into historic it's just unreasonable to do so. For F2P Standard players the economy actually didnt get much worse (except the fact of the increased amount of rares/mythics per set), but if you actually want to brew around, even standard is incredibly eypensive, as you need to collect AT LEAST 4 sets too even get a start, wich does get devaluated very quickly as those cards sink into the bottomless barrel that is historic. Another BIG Problem is the FOMO based economy of this Game. If you take a break for a few month, you miss out on so much its really hard (as in: expensive) to catch up again. So people who take a break might actually not want to come back, because they don't want to spend hundreds of Euros to have a decent collection again. Let alone missing out on something like Jumpstart or an Anthology. Im actually getting anxieties thinking about the new LotR Set beeing released to Historic and maybe even a new Jumpstart. At this point its actually a given that my wildcards WILL burn out at some point and I will stop playing this Game wich I actually like a lot. This is NOT the usual nerdrage. This is a serious economy problem, and the Video doesnt even scratch the surface of the serious problems this Game has economywise. Players, mostly whales, are actually leaving or stop paying. Wizards SHOULD take this seriously, because it is. But sadly, they won't. Theyre actually rubbing it in with pleasure by putting a bigger price tag on the Game every few month and cutting on daily deals, free events, free rewards and so on. Many people are really pissed about that and I think this time they might actually have gone too far. I've seen lots of Nerdrage in my time, but nothing was as persistent and as well supported by facts than the economy outrage on Arena.
Really appreciate the header that describes you're talking specifically about the economy for paying players. It really hones in on the incisive argument. Might have been nice to have that verbalized too, but having it at the top in text was excellent!
I dunno, anglerfish are pretty effective predators. In this case the lure *looks like* one of the most complex and engaging games ever designed, but by the time you realize it's a similarly packaged slot machine/quasi-scam you're already in Arena's jaws.
I know right?!?! MTGA being a cash grab is not a new take, not a controversial one either. In fact Seth has talked about it a lot in the past. Yet the same people who agree still play it (including a lot of people who make videos on the topic). The only way to get wotcs attention is to not use the product (a point Seth has made as well). Magic as a game has been more and more exclusive and monetized, I got out of magic entirely after throne and i (or my wallet) have not regret it for a second. Putting this part in just because maybe this is what someone needs to see to SPEND THEIR MONEY ELSEWHERE
I would consider carnivorous plants to be predators. They attract their prey with bright colors and sweet smells. Then they trap the prey and aborb the nutrients. MTG arena is just like that. The strangest plant IMO is the Venus flytrap. It seems to be half plant and half animal. That one actually has jaws to snatch prey.
Love your suggestions. In addition to dusting: Instead of doing the three free packs for each set for the first 2 weeks of the set they should give out set specific wildcards. 2 Mythic, 6 Rare, 8 Uncommon, 14 Common that can only be used for cards in the new set. They also should give you a set specific draft token. That will let you get introduced to the new set and build a new deck to try out. I also like the idea of doing collectors boosters that would have special playboards, pets, sleeves, and card styles.
I understand not everyone can be close to a LGS or wants to deal with Mtg:Online and Arena is in fact just a harmless means to play the game but that doesn’t erase the fact that this video game from the ground up is designed to feast off the compulsive gamblers and grinders and spin the hamster wheel for perpetuity and isn’t actually meant to be heavily invested in. They’ve minimized the costs of making sure the client is actually good and just barely holding itself together while maxiziming schemes that drain people of as much time and money they have
it works no one forces those people to do that. a lot of the people you think arent in control while they are doing that are. people get old and they have savings but their health and body gave out they will sit and spam away what they worked for on slot machines. also i would bet the whales in magic are functional people who just make way more money than the average person would ever need.
Missed you man! I'm sorry that the arena economy has made it hard for you to make content! I hope they fix it soon. It's really, really easy to fix, too. They have so many different games to emulate that work great.
@@goncaloferreira6429 no. The opposite. Emulate other games that have much better long-term profits and stop making quick bucks rather than investing in future opportunities.
Phil is the best addition to this channel hands down. I don’t even play 60 card formats but there’s only been 3 creators that have me engaged with 60 card content. Now it is 4! Right on Phil, this content is top notch.
This is a great video! I do feel bad for beginners trying to get into MTG arena but are faced with the daunting task of dealing with a shit economy, on Arena, but also the potential of cards becoming nerfed with no buy back or reimbursement. Until WOTC FIXES this I would recommend any new players either go MOTO or Paper for competitive magic.
Yeah at first I didn't even notice how bad the nerfing without refund can be. But thinking how they could just "fix" Memory Lapse instead of giving us Wildcards made me realize that it's pretty messed up. And "F"s in Chat for the people who played Omnath as a Historic Brawl Commander xD
you know standard still exists? let’s be honest who the fuck is playing alchemy? i bought standard cards to play standard. them being nerfed in some irrelevant format that gets shit on by the community every day could not impact me less
@@Dyingwood. To start, the nerfs were applied to Alchemy AND to Historic. One of the biggest selling points from WotC regarding building your collection was that you got to keep those cards forever. They gave us Historic to allow players to not feel robbed when their cards rotated out. But now they're nerfing the best cards from standard, which also happen to be the most likely candidates that players have spent wildcards on. Which fundamentally breaks their promise that we'll have those cards in our collections forever - we won't have them once they rotate. We'll have strictly worse copies, and will have nothing returned in compensation. As Phil noted in his comment - the nerfs were ALSO applied to Commander. And if you consider that an irrelevant format, you don't know Magic. Next, there is a lot of draw to Alchemy. After losing my 4th match to Izzet Turns while grinding my "Play 30 creatures" quest, sometimes I really wish Alrund's Epiphany would take a long walk off a short pier (and do so riding their Goldspan Dragon). Having a format that addressed the power level of overperforming mythic cards to create a more balanced playground is appealing. Jank decks are one of my biggest draws to MTG, and I'm more likely to have fun and see more variety in a format where it isn't required to be running GSDx4 because your deck has mountains. Third (and this is a little petty), you didn't buy standard cards. Because buying them would imply ownership, which isn't present here. If you owned them, you could sell or trade the cards. You're basically leasing the cards. And you can't even directly lease the cards you want for your standard deck because there are no wildcards on the market. Lastly, yes. The guy putting out videos and articles for Magic The Gathering Arena on one of the biggest MTG Content Websites in the world is aware that Standard still exists. Don't be patronizing. You can participate in the conversation without throwing stones at the guy arguing on your behalf. A better economy raises all ships.
Great video! The editing was super clean, but I would have loved it if it was a bit more toned down. The constant effects and motion were a bit annoying. Thanks for the awesome discussion king
This was well reasoned and beautifully explained. It’s safe to say that Arena has evolved beyond what WOTC wanted or thought it would be and now the in game economy needs to catch up.
Omg. This speaks to me so hard, and that makes me sad. I have a VERY addictive personality. I have been able to limit myself to $100 an expansion, but my god is it hard. And even then. I'm constantly complaining about how horrible the experience is. If I were to play in paper I would need to spend at least $100 just to make one deck, so that's my justification, but still... why can't the game be fun to play while I shovel money into the gaping maw of WOTC?
The thing with MtG, that made me love it so much for a long time is indeed the possibility to test stupid decks, strange unplayable combos, just having fun when 1 out of 8 times you can put your impossible combo to use! But with Arena, that is completely impossible. I don't think that the "economy" per se is the problem, the major difference in gameplay between the paper and Arena versions is the fact the you can test a deck in paper even if you don't own the cards. Now that would be my idea for the game: if you want to play ranked, and then you want to play competitive magic, you should own the cards, but the friendly play version should make all cards available for you to play with, so the most enfranchized could test their own jank, and the newbies could actually test different decks without becoming broke, or without choosing one deck, from netdecking, and the meta flip over just right after they finally build it. Also, give more prizes for playing, not so much for winning, I agree with that 100%.
Ive never complained, ever, about this game. I just took it for what it was and just played. I had my "system" going, playing some limited (dont have much time) and getting gems+packs to maybe buy the season pass for each set, while focusing on historic (ive been playing for years now so i have most of the good cards). This alchemy thing is the most greedy shit they've pulled so far. Almost all of the cards are rare/mythic with extremely powerful cards + shit cards at the same rarity to make you get even more packs in order to get the full playset of the op cards. At the same time, you now know they might just nerf the strongest ones so unless you are throwing money at the game, you dont really know what to craft. This month i did my mythic run for the free packs and ive started playing hearthstone again, its sad cause ive been playing mtg arena for years but i dont want to put up with this shit
I'm still early in the video, but the comment "Arena stifles creativity" really hits home why I stopped playing Arena, and started playing Commander. Well, playing paper Commander for the brief window between delta and omicron. Now I'm back to staring at my paper collection and dreaming of better days.
As far as the Alchemy and rebalancing cards, I already know a very simple, elegant, everyone-wins solution. When you boot up MTGA after a patch that rebalanced some cards, it should give you an inescapable full-screen popup right away that says: "Memory Lapse cost has been changed from 1B to 2B. Do you want to keep your copies, or destroy them and gain that number of wild cards?" Repeat for every card that was changed that pack (not just the "nerfed" cards, all changed cards). This way Wizards isn't just handing free wildcards (and therefore losing potential profit), they're LIQUIDATING the value that players have worked for. And for the people who don't care about minmaxing their value, they can just mash through the "no thanks I'll accept the rebalanced version instead" button until all the cards have been addressed. The only valid reasons I can imagine for Wizards not handing out wildcards after a rebalance are that a) they dont want to lose out on potential profit by giving out free stuff, and b) they don't want to make things more confusing for the new/casual players by requiring them to re-craft the cards. My approach handles both of those, and is also very clean to execute from a UI and database sense. Aside from all that... for the economy in general, Wizards just needs to bit the bullet and embrace the Hearthstone Dust system. There should only be one resource pool which cards can be crafted from. Rarer cards cost more. And users need to be able to convert their own cards into this resource, at some amount of loss. That's the healthiest and most flexible way to manage value and collections in a non-tradeable trading card game.
I'm actually not okay with Arena taking away my cards at all. I might still want to play the card in Historic Brawl or another format. Also Arena has never taken away cards from players, and we shouldn't encourage them to do so. I can understand why gicing out wildcards for nerfs could be a problem for WOTC (and i feel a bit dirty for saying that too), but no compensation at all is simply a no-go. They should at least give out some gems (at least 200) or gold (at least 1000) for each owned card that got rebalanced.
Have you noticed they haven't rebalanced the banned cards we allready recieved our wildcards back for? That because we still 'own' the cards so wouldn't need to spend wildcards on crafting them again. The issue is that they probably dont have the ability to remove cards from your collection, its just not in the coding.
@@lukesdewhurst omnath would be an example of a banned card that was rebalanced+unbanned - and you did get wildcards for omnath getting the hammer when it was banned.
This is 100% valid and a pretty common reason my friends don't really get into Arena. "Why would I buy digital cards for basically the same price as it costs to make this deck in paper?" And I didn't really get this entirely until I realized the cheap 1 cent mythics or rares are essentially the same price in Arena. Most people I know quit, and the few who still play usually make 1 deck (and its not even complete most of the time) and quit once they get bored of it. I wish something would change
So since this subject is coming up, I've said this a few places. The economy broke me. I'm a +7 year vetren and I was in the beta. The economy is so bad I no longer play arena. I realised I was playing not for fun but just to keep up with the grind. I'm a brweing by nature I like playing jank for a bit and then moving on to something else. In arena this is impossible, since I cant afford to put money into the game. So I've switched to Legends of Runterra. That one not only is it possible to collect everything It's likely just by playing the game consistently. Also with how much I've collected I can usually brew a new deck once a week (sometimes longer if I'm missing all the champions) which means it dose not matter if its off meta, I can have fun with it and move on. Arena its a meta deck or nothing. So ya I'm done maybe if they fix things ill come back, or if they make a solo roguelike mode, but for now I quit playing 2 weeks ago and its only made my life better.
legends of runeterra has been very tempting for me, having heard people sing its praises but... i just cant stand playing anything riot games puts out. not in good conscience what with all the workplace abuse
@@alaraplatt8104 They're only allegations dude. Don't believe things without evidence. It's funny how these people never go to the police but see the dollar signs and then they complain. Hmmm. Interesting. It's almost like they're just wanting free money.
Thank you for this video. This is dead on based on my experience. The spark you speak of has been mostly fizzled for me because of the economy in place. I used to love jumping on and playing and that has been basically destroyed. While I’m an experienced MTG player, the draft system on Arena is still very disheartening because I spend a lot and lose a lot. I find myself not interested in limited as a format at all mainly because I’m a Commander player and limited requires a lot of practice. Arena could provide that but not at this steep of a price. I hope they find some way to deal with these issues because, as you said, this is the best game in the world. It deserves better than this.
I love the part about draft. I think draft sounds like a lot of fun, but with the pandemic and my limited budget I haven't ever done in person draft and it's really frustrating to lose so often on arena since I'm not very good and then not be able to draft any more.
I love this. It's exactly how I feel. And you covered this but not fully, the biggest issue is how it locks some players into a mental state. And the grind and grind, with a super abusive deck, that has no fun way to win just keep casting the same trick over and over and over. And the easiest trick to pull off the better. Cough* epiphany. Locking player into just playing that one deck over and over and over cause wins means more cards. And it's the reason it became such an issue. And breed this narrow minded player. That is only focused on wins. Not realizing how they are not letting the other player even play. Which pushes away new player and creative thinking. Arena sucks because, you only get what you want with massive money. And you send a lot to get that one toxic deck then play that over and over and over. Getting beat over and over and over. One of the ways they can improve, would be a way to make new friends. And when you get that chill game in you can play another one. With a new friend. And even communicate a lot and make a new friend. But you can't. Hell half the time I don't even think I'm playing another player. It's just a computer. Giving you a win. Idk. The game sucks. And I think I'm just going to play paper. Once in a while. Idk
This is such a good video. I just wanted to say I've been playing mtg for a long time in paper. I don't pay for anything on arena because I'd rather pay that same money on physical cards, but when I do play arena its mostly to just do my quests and sometimes a draft with my friends spectating to help since I'm bad a limited. So I basically just get on to do the bare minimum in hopes of getting enough wildcards or gold to do another draft so that I can play once the sets rotate or a meta deck comes out that I think is good enough to partly invest my wild cards in. I almost never completely finish a deck I invest in this way and those wildcards feel like they are a waste once the sets rotate unless they are used in a historic deck and even if they are I personally aren't likely to spend even more wildcards to make that historic deck better.
It’s crazy how slow they are improving the UI for arena too. The friendly duels barely works, the error reporting is rough, no spectating, so many basic improvements could be made. Thats ignoring all the economy problems and head scratching decisions they make
It's honestly very ironic that this is released today. I swapped to MOTO literally yesterday, and despite a few hiccups with learning the interface, phantom drafting and the various free trading bots are instantly so much better than the years I have been playing Arena, despite not being able to keep any cards or getting really low-power ones. The community feels instantly just makes a better impression.
I’ve learned to work around this by just simply not caring what I play. I have a hbrawl deck where I only spent 1 mythic rare (which was randomly pulled from a pack right before making it) on Omnath (I saw another person playing it and thought it might be fun) and no more than 10 uncommons and commons on some multicolored lands to fix my mana, and everything else was from my own collection from misc pack opening due to winning or cards gotten from free event decks. It somehow absolutely crushes both life gain (because you are effectively stalling, meanwhile I am doing the exact opposite) and control(because if they counter my big x spell, I got more in my hand, and also recursion on that original spell)
Nah, it takes forever to get enough dust for a mythic in Hearthstone. In magic, I get more mythic wildcards just by f2p'ing than I know what to do with.
The problem with MTGA is that you cant disenchant old cards to make new ones. At least in Hearthstone, after every rotation you can make yourself rich if you dust your whole wild colection, and when a card is nerfed, you can disenchant and earn its full crafting price in dust. In physical magic you could sell the cards you dont want. So, Arena has the downsides of a physical and a digital game
High Salutes & love for this video guys. I started playing MTGA when War of the Spark just came out and spent a lot on the other decks to build competitive decks. That's were WOTC caught me. That's kinda the Marketing Strategy I guess & if you don't keep up it's gonna cost you. I really hope this video gets to WOTC. HAPPY NEW YEAR GUYS.
I would love to see a permanent phantom draft queue, even without rewards. I just enjoy the "on the spot" deck building and the opportunity to see archetypes shine that you wouldn't see in a Standard meta.
This was a great video. I'm am old magic player, off and on since Revised. I just came back to the game after some time off. I installed MTGA for the first time now as it was just coming online by the last time I took a break. If I didn't like limited I would have probably already uninstalled it by now. I don't see a way I'll ever catch up and play Historic. I did get a lot of wild cards from playing limited, but not nearly enough to experiment with.
I've been playing Arena since it was first released. When they did the beta reset, I had a near complete arena collection through grinding drafts. Since the reset I have mostly played limited and only took a few months off during eldraine and theros limited. Due to being competent in draft I have been able to craft nearly any deck I have wanted to try as I cap out a set through draft and reward packs. Even when they changed the number of rares and mythics, I was able to keep up. Even with the absurd Historic Horizons patch, I was able to build the decks I wanted - even jank decks. Finally I ran out of wild cards for Alchemy. Not a big loss for me as I prefer draft, but it would be cool if I could gift these cards to someone to help them get into the game I love. Seems like Wizards was dead set on getting us to have no wild cards built up, and I have to say, it is pretty predatory. For the first time in a long time I have been getting back into paper magic. At least there I can recoup some costs and give friends decks to jam with.
Yeah that's why I mentioned draft as a way to build a collection. I love limited, so it's "fine" if you are willing to spend the time. Good point on "giving the cards to players in deed". I'd love to give some of my collection to my friends that can't afford the cards. Most of them have stopped playing Arena due to the insane costs
@@BrewersKitchen The issue with newer players is that even draft will never catch them up. I think we have to have a wildcard purchase system. I couldnt imagine buying hundreds of dollars of a standard set in hopes of opening the couple relevant cards to historic in it and just for the wild cards.
Remember when WOTC said they would implement "deck sharing" on Arena? Seems like that Wizards suffers from short memory problems due to the absurd quantity of money they receive...
@@94Fabius Oh yeah I remember. That would be such a nice feauture. Most of my friends simply don't have the cards to play Arena. Would be so sweet to share my collection with them
In defense of arena, it is way cheaper than paper just to play. After a couple of years, only spending a total of $15, I have over 200 wild rares and over 100 wild mythics--with multiple top tire standard and alchemy decks. The trick, as he said, is Daily challenges. Use your gold to enter limited, preferably draft, you will get to pick cards and you get back gems and packs. There are also a number of tricks you can find to optimize your wild cards and get extra packs through codes.
I highly doubt that Arena is sustainable mid-long term with it's constantly worsening economy. I used to be a whale on Arena, spend money on packs,skins,drafts, cubes etc. At one point I used to own 98%of all available cards but I quit the game with the alchemy announcement and won't return to the game until it majorly overhauls the economy.
You're not alone. I know lots of people who quit in the last moth or stopped spending on the Game because it simply became unreasonable. Alchemy was just one more VERY big hit into those peoples guts. I'm absolutely sure theyre losing lots of paying players at the moment. Sadly I think they're to dumb to relaize why people leave and will follow the route on milking the remainers even more.
Really good video, and you make some very good points. I've been on Arena since the beginning, and I to spend a good amount of money on Arena. I don't really mind because it's my entertainment/hobby, but I for the life of me don't know how A new player makes it. I've had friends (paper Magic players) show interest and try in out, after many games of not even seeing how you can win they give up and stick to paper. New players don't start with Meta decks, and no one wants to lose every game. Magic is a great game, but there's some changes that need to be made. Good content, keep it up.
i think the biggest problem has always been the mana bases. every deck starts with at least 8 rare wildcards… also when you preorder the new sets you’ll end up with like 1 temple garden and 2 watery grave etc when i’m trying to build a RG deck. you can’t even do anything with the duals you didn’t need. it’s so easy irl at a prerelease to 1:1 these lands when people are building certain decks.
I love the point of this video, "User Experience and Loving the Game" you are spot on! When I play paper MTG with friends and they have one of the "Meta" decks (7:14) that everyone is playing it is nice to say "Do you have any other decks that I can play against?" Wouldn't that be a great feature to have in Arena? An option to NOT PLAY AGAINST certain cards. Who else is sick of playing against the Epiphany or decks? I come to play and have fun just like the main point of this video, creativity. WOTC needs to have this feature. Awesome video and agree with it.
It feels like every new set makes the entry fee to play Historic higher and higher. At some point it will be basically unattainable for new players and that's just sad.
I agree with you that the entry cost has drastically risen, especially due to the anthologies and the close releases. But I mean, let's speak about the entry fee of Vintage or Legacy... That's just a thing that happens the older a format grows. That's why new formats are being created: Modern, Pioneer, Historic.
SUP (: just discovered you. Where are you from my Magic-the-Gathering-loving friend? Dein Englisch ist extrem gut, denke dennoch einen kleinen Akzent rauszuhören? (: But I may be mistaken. I'm subscribing in any case, keep it up! It's great to know other people still seem to keep some sort of "faith" in wizards, mostly based on our fond childhood memories. I cannot emphasize enough, how much I will never regret any of those days spend almost entirely in paper matches with all of my frienemies, and my collection still slumbers to this day in my drawers, awaiting a new opponent that I may encounter down the road. Please keep playing that game everyone, and hit me up if you're in the French Alps. ;) Alles gute and much love from France (:
Hey, thank you! Yeah, I didn't want to make this video all negative since Arena has so much potential to be an amazing way to play magic. Kinda sad that it's almost half a year later and WotC hasen't done anything to better the situation besides the option to buy more expensive boosters to get Mythics. Greetings from Germany :)
The last bit, "it shouldn't be about who is able to spend the most money," is why I love limited. Even in limited, pulling a bomb like dreadfeast demon or a planeswalker is a bit imbalanced. Solution?! Cubes!! :)
@@alaraplatt8104 I heard MTGO has a good set up for cubes, but I haven't explored that yet. I have paper cubes I built myself, but there many templates shared among the community! Paper community is 👌🏽
@@mulldrifter6040 but not on Arena, where you have to get on really good win streak to even get your gold back (and never get back any Gems!) You just pay for the fun it seems.
Limited is great but it's clear in the video he's talking about people who enjoy competitive Standard or Historic constructed. I've avoided Arena because I'm not interested its predatory economy.
It's a very interesting debate. Personally I find creativity in doing what you can with what you get for free, others need to be able to tinker with every single element in the game, and that's the part Arena seems not to be designed to: towards the gotta catch 'em all philosophy
Great vid, just also need to mention that the only reason someone could currently go even or positive playing limited is because that the other players who are losing are effectively paying for your rewards
This is legitimately the best video on MTG that has ever been made. Seriously. Freakin bravo. I've been playing since Day One and, like you, I just can't seem to quit this dumb game, and I would love to see it live up to its full potential and stop being a hobby for rich people only
12:40 Thank you! I hate it when Timmy are just like "Just draft" like sorry but I have a life outside Magic. Sometimes I go outside and go to my classes I know crazy I can't play 3 hours a every single day just to maybe be able to make one deck that will then get nerfed a month later.
I've been told "just draft", but in the agonizing tone that the person telling me this is not okay with it, but is giving me the "as matter a fact" answer to my problem.
Getting nerfed a month later isn't even the worst thing. What about playing the same deck for a year since it's the only one that is competitive. Sure the cards change a little but the main pieces are unchanging. Teferi, Goldspan, Alrunds bleh
Honestly, I'm super enfranchised and I still find arena's economy frustrating. I don't have the money to spend so I'd make one deck every few months and hope it would stay good. It basically never did, and I couldn't keep up, so I've mostly stopped.
Still remember my first (or last in this case) of playing magic. Download the game as a result of watching Crokeyz game. Download the game, got the prebuilt deck and when to my collection to dust the card for an Azorius (I think) control deck like what Crokeyz play. It is then I realize that I can't do that, so I decide to make a RDW deck, play for gold and decide to uninstall after two weeks because of how bad the economy is. Still watching MTG content creator like you, LVD and Magic Aids to name a few.
I have been watching your videos for a while. I love your content. Everything you say is spot on. If there was a channel for JUST FTP players, I would be on it exclusively. I hate most every other way to play, including ranked. I stopped trying draft within a month of my first game.
First of all, the way the top of your front monitor lines up perfectly with the top of the back monitor, AMAZING. And yea, I am one of the players that love to draft but end up losing and feeling bad so I uninstalled ARENA and haven't played in a long time. Will redownload and play a bunch if economy changes are made though.
The worst part? WotC were clearly experimenting with "first draft is free" for a couple months and it really was a cool way of both getting me excited to Draft, expand my collection, and then give me the feel that if I win just enough times I could actually pay for the next one. I dropped Arena right when Alchemy hit, as Historic Brawl was my go to relax/creativity outlet. All of a sudden a lot of my decks became "illegal" because the Alchemy versions of cards were the only version I was allowed to play with and I was not happy, especially after all the time and money I spent on Arena. Fix your game WotC.
They also banned several cards so that might have made some decks illegal, but yea going through and replacing all my luminarch aspirants was really annoying
When Wizards designed the economy for this game we had 4 sets per year and free events. This year we had 5 standard sets, 2 anthologies, jumpstart, jumpstart historic horizons and alchemy. And you still can only make 1250-1500 gold everyday from 15 wins.
And if I'm remembering correctly, drafting was cheaper when it launched. I could grind out 2,000 gold for the occasional draft. 5,000 to 10,000? Forget it! EDIT: I was wrong. You can stop telling me the price has stayed the same now. I realized where I mixed myself up and mentioned it in a reply a while ago.
@@sirearlgrey2036 I started playing in April 2019, for me it was always 5k for a draft.
@@Tom78Ash Maybe I'm misremembering then. Or maybe it was special drafts they did occasionally for cheaper?
@@sirearlgrey2036 *Phantom draft events are 2000 gold, but give terrible prizes.*
@@bodaciouschad I don't think I've done phantom drafts. Having a bit more of a look at events from the early days (2018-2019), I think I just got myself mixed up. There were some ongoing, repeatable events for 500-1000 gold. They were not draft events, they were constructed. Those are probably what I'm thinking of, it looks like there was an ongoing one from late September through late mid-November 2018.
"What am I supposed to do with 11 Ghaltas?" is a sentence that nobody should ever say ever, let alone in a digital game.
Off topic but is this game on Xbox yet? Lol. I want to playyyyyyy
@@momsspaghetti4064 don't play this game, don't allow WOTC and it's product to rip the life out of ya. steer clear of this disastrous game
@@Harv88 yea I quit. Its whatever. Im sure if you been a fan for a long time its fun but for noobs like me. Nah. It is not at all. Lol
@@momsspaghetti4064 Technically there is a very old game called MTG BATTLEGROUNDS for the Xbox and it is an old game from roughly 2002 and I have no idea if it works on newer versions of Xbox but that game is actually how I got into magic in the first place. The story mode is crap but you have to play it to unlock access to every spell in the game and to create customized spellbooks. But then the arcade mode and PvP once you unlock all the spells can actually be really fun.
It's also not in a card game format though which makes the game a little strange -- it's in more of an active duel format
@@Harv88 if you think this is ripping the life out of you then something is very wrong lol don't play stuff you don't like. Arena is not all that bad amd is actually less pay to win than paper magic. You can be competitive for free still without playing daily
As someone who has modern decks and legacy decks. I was hoping Arena would be a casual magic paradise for me. That isn't the case though, you get punished for building casual decks. Just like the point of the video. Arena kills creativity and makes it a frustrating mess.
Yes, let me net deck Mono W or G and stomp these filthy brewers in unranked.
Ya it sucks that Arena (a online f2p) that doesn't act like going to your lgs and having a community that also wants to "just have fun". Oh wait.. that's what the direct challenge and friends list is for. I almost forgot that there is a outlet to play casual magic regardless of net Deckers just trying to win. Idk...make some friends maybe?
@@buddytravis7863 Idk about the others but my main problem is with how hard it js to brew jank without spending valuable wild cards. I dont care so much about playjng rondos or against net decks
@@Johnnybsknees you should watch more of StriderStone on twitch. He makes jank and just doesn't give two shits if he gets beat. Yet still agrees with me.
@@Johnnybsknees oh and did I mention. "It's a F2P!!!" When you start playing irl and the economy is like arena. Then come bitch. Other than that I shall say again....."IT'S A F2P!" 😁
I hate that reprints are not covered on duplicate protection. When evolving wilds is in 3 sets, we still only need 4 not 12.
facts
I have only just realised thanks to your comment, and that's so fucked
I think their argument is that you're collecting the art. But for it to not then work like cosmetics like other alternate art to collect is unfair. Also sometimes the art is the same. Really not worth getting dead pulls just to have another expansion symbol to pick from.
@@NightChime In that case they only need to give me the Style, and a replacement Wildcard. If I'm collecting the Art, I don't need 4 copies of it. Part of my feedback on a past Arena Questionnaire was to give the option to trade in any number of excess cards, that I already have a full playset of, for Wildcards.
@@DenisNSmith if its in the set, its in the set.. just focus on collecting 1 card at a time. instead of getting 4 copies of a card in 1 set. you'll have more fun with it even opening boosters is fun
When even the endlessly positive crew at mtggoldfish starts ripping WOTC a new one something is very wrong
Seth's done a few videos on arena's economy too
@@CSDragon True. This one is on a whole other level though. S-tier destruction
I dunno, Seth is usually pretty critical of WOTC
@@harkingmadwing5112 yeah, except first he pads it with inhaling through his teeth and going "ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh"
@@Livvvid Facts bro
I remember when they introduced the economy model during the open Beta, the community loudly objected. Their competitors were already up and running, and had vastly better models for crafting and collecting cards. Hasbro has known Arena's "Economy" was terrible from the start, and it's exactly how they want it to be.
I was there. Their "we're listening" drivel was pathetic.
Facts bro, a few folks have been calling WotC and Hasbro on their crap regarding a lack of a marketplace or dusting in Mtga since beta. The diehard majority of ride or die fans blindly hyped just refused to put their money where their mouth was and kept on buying crap in the game. Now that the economy has gotten to the point we're still making 1250-1500 gold a day and we're seeing 3 times the releases a year we used to now folks start wanting to complain again and riot lol.
it is definitely how they want it to be but why?
the worst part of mtga is having to choose between a cool rare you want to try out or the meta card you dont even want to play
yeah :c
Sigh. This is so true. I built a stupid muxus deck. Sooo many rares. Hate the deck. Think every card in it should be banned. It's not even fun to play. But I need to win to progress and the deck unfortunately wins.
@@t.milkman7780 Ikr. I have a version of THOSE decks built, but never play them. I want to play a deck I built myself. Time to lose on turn 3-4.
Now that meta rare you didn't even want can be adjusted in alchemy! So we can leave standard broken, not ban cards we need to ban, but effectively nerf the card you had to get to compete and not have to give you your wild cards back.
That still won’t make me play blue, unless they bring back Stasis. 😂
I once had this crazy game on Arena. I was on my lunch break at work, booted up the game, and the daily challenge asked me to play white cards, so I pulled out a mono-white life gain deck with mill as the wincon (because most people just concede by the point I'd win anyway, on Arena, so why bother building in a proper wincon?).
My opponent happened to be also playing a mono-white lifegain deck, with the faceless haven/ book of exalted deeds combo (before alchemy killed it).
This game was epic. I kept them off facebook for the game's first hour, but they were slowly getting damage in with their ever-increasing number of birds and angels.
For their part, they were keeping my lifegain from popping off, and I was just barely keeping my life above 20.
The game went way past my lunch break, and I was still playing while at my desk at work. Eventually, as work was ending, I hit the last card in my deck... which shuffled itself back into my deck every time I played it. My opponent hit the last card in their library, but by this point they'd resolve two facebook combos.
The game was a battle of wills. Neither of us could win, and neither of us could lose. The only way for the game to end was for one of us to give up.
I drove home, playing my last card over and over again every time I was stopped at a red light (don't judge me I wasn't about to give up after this five hour game), and the game was lagging enough at this point I only had to do something every couple minutes or so, so I was able to continue while driving home.
I got home. The game had been going for several hours at this point. The client had crashed several times and been rebooted without kicking either of us out permanently. The lag was incredible, from either the tokens on the field or the fact that so many turns had passed. Both of us were in it, and there was a mutual respect that can only be achieved between two opponents who cannot communicate outside dumb emotes.
Eventually, with my life total so high that the client rolled it into negative numbers, perpetually no cards in either of our decks, and pass-go being the game state for the past several hours, my opponent gave me one final GG and conceded.
Victory.
Hard fought, hard won, and something I will never do again.
My Arena client crashed again as the game ended, so I reopened it to see my spoils. It didn't count the spells I played. The challenge for casting 20 white spells was incomplete. That six or seven hours got me zilch, nada, nothing.
I haven't so much as touched Arena more than once or twice since then. Kinda takes it out of you when you realize that Arena doesn't care in the slightest about actual games, and is more just about spending money to get the top tier decks.
And I mean, the only reason I didn't have a proper deck with a wincon in the first place is because the deck I made only used like five rares. Seriously, I have a mono-red goblin deck, a mono-white lifegain deck, and that's it. The rest are all just trash that I've unlocked in packs or gotten from the default decks, like mono-blue whatever-counterspells-i-have-unlocked, or mono-green hope-you-get-a-turn-one-llanowar-elves-to-ramp-into-a-decent-trash-rare-before-you-get-smashed-by-your-opponent deck.
So anyway that's the entirety of my Arena experience.
Okay, to be honest, if you lagged out the game such that your life counter wrapped around into the negatives and were kicked out and back in multiple times, I dont think that's Arena's greed that the game didnt record the spells cast, I think that's just the server timing out.
hilarious story, thanks for sharing it! 🤣
I love you man, and I feel your pain. Hope all is well
I got into this game about 2 or 3 years back, through a co-worker of mine at the time. I played a similar game that lasted about an hour or 2. I wanted to see how long before either of us quit. If recall correctly, the game ended in a draw because I think it crashed on us
"Arena doesn't care in the slightest about actual games" - yeah buddy but neither do you so wtf? You *_supposedly_* had this *_supposedly_* epic game and all you care about is *_supposedly_* not getting some reward, while you most likely don't even min-max daily quests so it will stay there even to the next day, instead of walking away with the *_supposed_* experience and being happy about *_supposedly_* having had it.
Extremely sus story that reminds me of how i used to tell stories to my friends in 3rd grade any adult knows are made up to begin with but still over-exaggerating anyway. Autism spectrum analysis: at least 4 out of 10 ("zilch, nada, nothing" makes me lean more towards 6, though)
As someone who is enfranchised enough not only to have been playing a decade, but to have actually worked at Wizards in the past, Arena drove me away years ago. The economy has always been bad. I realized I was spending hundreds of dollars more per set on Arena than I ever did on MTGO. Two points that you kind of mentioned, but are the reasons I left:
1) You enjoy drafting, so that's why you're able to not spend so much money. I like drafting okay, but I mostly like trying out Against the Odds decks and messing with them. It is extremely frustrating to have to play a game I don't really want to play in order to play the game I do want to play.
2) The stifling creativity. This goes deeper even than you suggested.
What I mean by 2 is this: What's the difference between a set where the metagame's been solved and one where people THINK the metagame's been solved?
With MTGO you'd get variance and people trying things out because it was cheap to do so. If a rare/mythic weren't seeing widespread play - remember how much that jank rare cost? That means the price of experimentation in MTGO is CHEAP. The most expensive thing is lands and planeswalkers. If you buy the expensive lands and planeswalkers to play some awesome tier deck, then experimenting with a new deck is ridiculously cheap, and it can still be powerful. Sometimes finding some jank rare can do really amazing things.
The price of experimentation in Arena is very VERY high. Not just monetarily, which it is, but also psychologically. Because of the system they use, unless you're drafting every day, mythic/rare wildcards will be very precious. And they will feel very precious. Which means you're not going to want to spend them unless it's a sure thing. Like it's even less about always wanting to win, and more just there are combos or decks which don't really work and you won't play them for more than a couple of games, and it's very hard to tell before you start playing them. But will you burn the 4 mythic wildcards and 8 rare wildcards to build that deck? Uh, no.
So yeah, I think this isn't JUST people only playing the top 3 decks, which is annoying and also a problem, it's also that by stifling that creativity, cards can seem way overpowered because nobody is looking for the solution to it. In essence, people can THINK the metagame's been solved. Which discourages experimentation even MORE on Arena. Because why bother if it doesn't beat Elrund's Epiphany, right?
My favorite game type is Standard Constructed Jank. And Arena that game type.
Good Point! The more you think about Arenas flaws, the more broken it becomes. WotC pretty much messed up at any given opportunity when creating the economy and reward system
I have spent wildcards on those janky brews and often it felt really bad, while other times I built a deck that actually performed quite well and I was very happy with. But, I've always been sad that I never had enough wildcards to try out even more jank. Self-made jank is the best way to play imo, especially for standard.
@@AricHaldan0782 haha yeah, I love to brew! I feel real bad about Alchemy because I tried to brew instead of crafting Discover the Formula, Town-razer Tyrant, or the several other meta cards...
i totally agree w/ your sentiment and that is why i stopped playing on arena also. when i was playing, i would only have enough wildcards to like build like 1 new deck every couple of sets, which is really lame bc i also like experimentation and brewing (it is my favorite aspect of magic), but it feels so bad to use wildcards when you are unsure if it will actually work. you definitely explained these concerns better and with more depth though hah. the "solving" of the meta and stagnation is a really good point i never really thought about that before.
@@AricHaldan0782 There's nothing worse than burning wildcards on a deck just to find out that it's not as effective as you'd hoped or (worse) you don't actually enjoy playing it very much.
I'm glad to hear this so well articulated from someone more experienced.
I started playing Arena (as a beginner) around 9 months ago. I've been (mostly) playing daily to grind out a minimum number of wins, but my god it has been a horrible experience. I've never played a game that has generated as much negative emotion, so frequently, as MTGA. For this reason, I absolutely refuse to spend any real money on the game.
From the perspective of a someone just trying to grind out 7 wins (so I get a couple of cards to go with some gold each day) on a FTP deck, aggro decks are mandatory - it would be an exorbitant investment of time to play a slower deck and still get rack up the required wins.
The worst experience is ending up on a losing streak that takes up anywhere from 1-1.5 hours (I just give up after that), while getting maybe 1-2 wins in that time. Which wouldn't be an issue if this happened once a month. Instead, it happens about once every 3 days.
I expect I'll see where I end up at the 12 month mark, and probably decide to stop playing then.
I did the same, and simply uninstalled the game at the end of the 12 months. Not even close to motivating me to spend money on it despite all the great content on YT and Twitch.
played a little before the pandemic but stopped this summer as I had gotten pretty bored and never spent any money. Had to leave the game for 2 months and I knew that I had fallen behind too far to catch up for a year if I didn't spend money
The way to fix it would be to have a community led event each day that ran for around 1 hour in which players would race to be the first to concede. That way everyone get their wins, you feel as though your helping someone and its a fun minigame.
What people need to understand is that arena is not free to play(economy is just built like that). You can make it work if you are patient enough and good enough but for rest of us that is terrible experiance. On other hand you can spend some money and make good deck(buy battlepass as well) you could see your self play for some time and then just focus on that. Save up resources so you can build next deck.
It won't get better. Just save yourself the time and nerves and quit asap. That's my protip.
Remember when they tried to charge double WCs for any card not legal in standard?
I know... I had a bit about this in the original skript... Technically, making top tier cards cost double the WCs would make playing jank less expensive then Top Tier decks... fixed it? xD Let's hope Wizards doesn't see this comment
@@BrewersKitchen
That may have been the only instance of Arena players successfully pushing back…
@@brushwagg7735 Yep, and good thing we did. Historic would be impossible to afford otherwise
It was them trying to justify Brawl to themselves
@@BrewersKitchen It's already impossible to afford
At the very least there should be a trading system in the game that allows you to trade cards of your collection with other players for gold, gems, or their cards. Imagine not being able to trade cards on a Trading Card Game.
They want you to trade your money.
Facts bro
If they did that, they'd have to program something to combat new account's free packs from trading things gained from the free code packs because otherwise you could make 100 accounts and redeem all the codes and have infinite cards
Would break the economy. Nothing stops no lifers from grinding even more and collecting free benefits and making super accounts.
Yeah! Pokemon Online is the only online card game I've found where you can actually trade your cards (and packs/cosmetics) to other people. Plus they have a code card in almost every physical product for a matching virtual one.
But they're getting rid of trading in their new revamp. :( Because people think crafting will be better. :eyeroll: I personally quite enjoyed trading while it lasted. You could get every card you needed with unlimited trading, especially off meta cards. But as we all know, good luck getting every card you need with limited wildcards.
What a fucking banger, every single product designer at wizards needs to see this
Nah, product designers knows. Everyone knows. It is the executives that is the problem.
they know how design a good game. the choose to do it this way to get the most money. what they don't realize is they lose more money with this greedy shit than they earn
@@angelslayer7896 I basically login every 3 days to clear my dailies at this point.
@@toofpyk3923 And sadly you're playing the game the way it is intended
Why they were the genius's who fcked things in purpose for money
Masterduel has a great way: dismantle 3x cards of same rarity to generate another card of same rarity.
If WORC did this, they'd definitely do 4 of a kind there. It's a playset of one card for one copy of a different card (yes I know it doesn't have to all be one card)
I want to emphasize a point made in this video: Losing is an important part of learning. Mistakes are how we generally learn new things - and if we're taught we can't make mistakes, we won't get better.
Yep, could have highlighted this a bit more. Punishing new players for losing this hard is one of the fundamental flaws of Arena
its true for control decks or some mid range stuff. its not true for the majority of decks that are good. you win or lose based on going first or based on whether or not the enemy had the board wipe. there is no learning with the current meta game.
I wouldn't mind losing on Arena if my opponents didn't feel the need to slow-roll EVERY. SINGLE. CARD. seriously, it's so inane. the slow-rolling is out of control
@@Senumunu I mean a little more generalized. Draft? If you lose you get nothing. Constructed? Same thing. Give us some pity XP at the very least, something to encourage us to play even if we lose.
Otherwise, we won't experiment as much
So as long as we don’t use that important fact as an excuse to be a dick to others.
When arena first came out and I beta tested it I thought it was incredible. Yeah it wasn't perfect but it was definitely a good experience compared to mtgo ui. But then it got super slow the economy went to hell and frankly the wizards just dropped the ball the last couple years in their attempts to drag every bit of money they could from us.
They lost me the moment they added a battle pass and payed cosmetics. I knew this game was a lost cause at that point.
It's insane that I've been able to build modern and even legacy decks in paper for less than a lot of standard decks would cost me on arena.
It's a shame because I initially got into it to play tons of Teferis and whatnot that I didn't want to afford in paper and I also could try out practically all big decks in Standard without spending a lot...
My answer to all economy complaints was always 'Just play the game'. But then I asked my friend who just started with arena How often do you win. His answer was like one out of twelve games! Which is horrible and I guess the problem is with match making for beginers..
Concerning the creativity issue you mentioned. I've always enjoyed squeezing the best out of my collection while deckbuilding. Which reqires creativity, I guess. (And also saves wildcards :)) And imagine the faces of meta players being beaten by Quasiduplicated Affectionate Indrik!!
Anyway, thanks for the video because I finally understood the arena economy complaints all over the internet.. O_o
Yeah, I watched a bunch of my friends start Arena and stop from frustration. It’s such a shame, considering the immense potential of the game
Alchemy was the straw that broke my Arena addiction: the pure naked greed of it ruining my Historic decks with no recompense just finally crossed the line for me. It’s so bad that I don’t watch anything Alchemy related - it’s like trying to be happy for your friend’s new partner when yours has just cheated on you: it’s not their fault you have the bad association, but it’s also undeniable. I would no longer recommend Arena to my Magic friends, let alone new Magic players.
Alchemy ruined historic for me too
Same here dude. It's a real shame especially considering how much we've all invested into the game.
Same. Making a new format on the bones of the other format out of nowhere kills the entire client for me. Wizards could just nerf cards instead of ban them if they didn't like giving refunds but to make an entire format splits the player base at best and kills an entire format at worst. I have no interest in any form of Alchemy or MTGA anymore.
I feel you. I don't even play Historic, but I've only fired up the client a couple of times since Alchemy dropped.
It didn't fix anything - Standard still sucks, Alchemy just replaced one handful of overpowered strategies with another, and if I want to enjoy it I need to spend a boatload of money to get the cards I need.
The last couple times I booted up Arena I felt dirty; like I'm secretly supporting something I know is wrong.
And this video did a great job of articulating why I find it stressful rather than joyous to play Magic on Arena.
Definitely. I was able to tolerate a lot from Hasbro, but Alchemy was a bridge too far.
As an ex-hearthstone player, I was instantly in love with this game the moment I heard about it and recognized it as the best card game. I love the mechanics, the incredible art and its variety. But I also happen to live in a country with a broken economy... So I am forced to be a ftp player. I loved the free decks arena gave me when I started playing the game. And that aspect of trying out different decks and cards is still the primary reason why I love magic. So, you know where Im going with this. Free to play magic is broken. It forces you to play meta decks and makes the overall experiance dull. My fav format is Historic Brawl because I only need 1 copy of the cards. I made a new deck recently and ran out of wildcards so Im porbably gonna drop mtga for a while until some free event comes up. Im not even talking about the physical game.
Same. The only way F2P is even remotely viable is HB, otherwise you're forced into paying
Same story as you my Friend 😉
i play IRL thanks to proxies. I made those on Magicville if you want to try 😉
I'm squarely in the "enfranchised" category -- played on & off since 1995, own a collection worth thousands of dollars, have a few tier Modern decks & higher-powered EDH decks, etc. I was excited to start playing Arena during the closed beta in 2017, under the assumption that the economy was a stopgap. I haven't opened Arena in nearly two years, after I realized that Wizards (read: Hasbro) had no intention of improving the mess that is its economy.
I'd be more than happy to drop my bucks into Arena, but I love playing janky decks and weird brews. I'm happier winning an event with a third-tier deck than with whatever sits at the top of the meta. Given how difficult cards are to acquire and how the game seems to only reward winning (and spending money), it simply doesn't sync up with my priorities & preferences. And I know I'm not the only player feeling this way, based both on conversations with other players and general sentiment online. I really appreciate that this video highlights the fact that Arena stifles creativity, because perfectly describes why I don't enjoy playing on Arena.
It's a shame, because Wizards is ostensibly focusing its efforts on making Arena the "premiere" venue for playing Magic (and putting MtGO out to pasture as a product). But the economy, the grind, the lack of spectator mode, and the instability of the client all combine to make it a suboptimal experience for players like me. Sadly, it shows no signs of improving, either.
The only solution to this within Arena that I know of is adding each other's identity codes so that you can add and play "friends" who ostensibly won't play something too unfun or else you won't play them again. Speaking of which, I don't have any friends on Arena, so having someone to use my janky brew Historic Brawl decks with would be great. Like the Tazri 5 color Maskwood Nexus deck which has yet to win a single game because it keeps getting paired with decks that are way too fast or brutal control decks that just kill the Nexus the moment I play it.
You are Right.
The problem is, Wizards uses profit to see how they are doing, and according to that, they're crushing it. So keep plowing forward, dont need to change anything.
It's because enough players are not like us. They are addicted and just pay and pay. Its sad.
I one hundred percent agree.
Mtgo was just given new devs and publishers
@@zodiacbrave686 Daybreak games doesn't have the greatest track record, and the fact that they slipped that news into the bottom of a MtGO State of the Game (instead of making a bigger deal about it) makes me think it could go either way. I think if Daybreak was going to devote more time & resources to the client than Wizards are now, then Wizards would have made a much bigger deal of it ("Look! We've enlisted this established dev to bring MtGO into a bright future!"). To be fair, it seems like MtGO has been living with minimal effort investment for awhile now, so I suppose it can't get much worse.
Can't say enough about how much I love this video. Well composed and constructed arguments and defines the issues so well. The focus on winning and penalizing creativity is actually the reason I finally took a break from arena. Sure hope they take some of your ideas to heart.
I was an “enfranchised” player and Arena was the last straw that made me quit magic.
I loved Constructed format more than anything else, and after rotation I was in a Catch 22 where I didn’t have the standards cards to compete in events and win ICRs. All I could do was openplay limited... and I’m terrible at limited. I played unenjoyable decks to earn daily coins to play limited, and lost, and repeated the process. The frustration of losing when you’re only rewarded for winning was so bad that one day I broke. I realized the game was making me unhappy. That day I uninstalled Arena and honestly my mental health is better.
Try legends of runeterra. Fuck, even fucking hearthstone is better than mtga. I have every card in standard and half of wild of 1/3rd the price that one guy spent, and probably less grinding too.
I am glad that you saw that arena was having a negative effect on your mental health. I too was having trouble with mental health due to magic arena as I am a very competitive person. Limited and constructed was bleeding me dry(no pun intended).
Even Clash Royale is better nowadays...
That's exactly how it is for me - only winning matters, so I play boring decks with extremely simple strategies just to earn a few coins, but then still end up losing way more than I win so it's a massive waste of time. Plus, I am grumpy and upset the rest of the day because losing so badly, so many times, just destroys my mental health.
Me too. Quit about 6 months after Arena launched. Now I just proxy cEDH decks and cubes lol
I’d totally watch a 2 hours video about the issues with user experience in arena
Thank you for finally saying what a lot of players have said. Regardless I'm done with arena until changes are made. I'm going back to mtgo.
This is a great video guys, as a passionate player of the game it is delightful to see you spotlight this horrible and sad economy situation! We can just hope Wizard truly listens this time and makes long term investments & drastic changes.
If not, I believe many people will quit this game (Arena not mtg specifically).
>We can just hope Wizard truly listens this time and makes long term investments & drastic changes.
lol
All of this! While I've stopped playing for the time being until we get a paper-equivalent non-rotating format (Pioneer, anybody?), when I did play, one of the most frustrating experiences was feeling like I was locked into the same deck for months or years after spending my wild cards to craft it. Even when I *like* the deck, that gets old, and it would be so nice to have more variety, but often times I didn't want to take the risk of crafting something new only to find out that it didn't play as well as I hoped. Some sort of trading system for wild cards really needs to be added, because it's so hard to have more than one deck if you're not willing/able to spend a lot of money.
the best they can do is a subscription, lets say 7.5$ a month and that get you access to all cards.
@@SilverNomadTV I disagree. That's basically making it pay-to-win, and would drive away far more people who don't want to spend money than it would ever draw in.
On an unrelated note, it's be amazing if there was some sort of way to make paper cards into digital cards. I know that paper precon decks have Arena codes where you can transfer them - if individual cards could somehow do that, I bet loads of people would spend more. Short of some kind of archaic mail service which generated one-time use codes, though, I can't imagine how it'd be possible
I’ve had only 4 different competitive decks in the like 5 years I’ve played the game.
@@rmcminiking well, it makes it pay to win against the people who don’t have the subscription. But, the game is already pay to win so that’s not really a con. Also it puts everyone on the same level who does pay the 5-7$ monthly fee. I think it would be an improvement to the current state.
I’ve played Arena free to play since 2018 and yes, the first few months I could only play mono red, but with playing limited every season I quickly gathered a collection, stacking wild cards and vault progress. I now have 1600% vault progress and dozens of rare and mythic wildcards leftover, while already being able to play any historic deck I want. Be it elves, jeskai control, enchantess, burn, jund, etc. So I never fully understand the people complaining, but then again I also don’t know how it would look if I were worse in drafts or if I didn’t play for so long. Just thought I’d also share my perspective since it’s different
Excellent analysis. I used to love crafting decks - I was brought up on pre-Net Deck magic. But in Arena I simply gather enough cards for 1 or 2 of the top tier decks so I can get to Mythic. There's zero point being a 'Johnny'. I can only afford to be a 'Spike'.
Great video. Haven’t watched anything made by Phil before but the editing is beautiful and full of very valid points. Adding some type of trade in system for your collection even 6:1 for a wildcard I think would totally fix most of arenas problems (not spectator mode)
Thank you! Yeah, it'd not be too hard to fix some major issues with Arena… I don’t think WotC is too interested in doing it, though…
Oh and: Check out my other videos if you like the editing 😉
@@BrewersKitchen well then I guess it’s time for the people to seize the means of wildcard production
@@dopethrone191 Lol, Yep xD
Stumbled upon this video and it immediately earned my sub. So many content creators just don't understand how bad this economy is for the average free-to-play or budget player. I agree with nearly everything stated here. With the addition of Alchemy I have started looking for another game to play. I just cannot play in a way that is fun and creative on Arena anymore. There are just too many card that I cannot afford (while my collection is crammed with too many cards I don't need). It's really a shame. But thanks for the video!!
WotC: "Here's a new OP Alchemy card!"
Timmy: "Oh boy! I need to craft that!"
WotC: "We listened to community feedback and decided to nerf all good cards and buff all bad cards!"
Timmy: "Wow I have to craft all these new buffed rares for sure! Hum, can I get my wildcards back please?"
WotC: "Here's a new OP Alchemy card!"
Timmy: "Oh boy! I definitely need to craft this one! It looks so fun!"
Yeah Alchemy really amplifies the problems with the Arena economy. It’s insane that we don’t get refunds for our cards once they are nerfed…
They _will_ try to get away with it. We just have to hope that the player majority are smart enough to dent their bottom line in response.
Only Timmy is happy with 5 rares and 1 mythic in his deck. He's glad to open a booster a day, look forward to a new card.
Actually only non-timmys dislike the economy.
@@Wolfsspinne timmy isnt happy with jsut 1 big mythic, timmy wants ALL the mythics. timmy opens a pack with axis of mortality but he cant play it because he would need to build a deck around it
@@BrewersKitchen Wildcards were for banned cards not if they're still playable. I don't know why so many MTG Arena players expect playable cards to be refunded because of a slight nerf. Honestly, the MTG Arena community is just greedy. You complain at getting nothing for suspended cards but when your card isn't banned but only slightly nerfed you want an entire card in value for it. Insane.
Amazing Video. Absolutely hits the nail on the head with the problem with arena stifling creativity. MTG is supposed to have a place for non-spike players, and arena does not have any space for them.
I’ve been playing Arena since just before War of the Spark. It was my on ramp back into the game, because the last time I’d played was some extremely kitchen table play during the previous Ravnica visit. When I started, I did all the research into the best way to build collections on Arena, did my first ever limited events, and played pretty frequently. I’m a stubborn person, and resolved myself to never pay in money if I don’t think it’ll help me long-term. I was broke, with no real expendable income for expensive hobbies (one of several reasons I came back through Arena, the ostensibly free option, rather than paper). To date, the only purchase I’ve made is a new player bundle ($15 USD) for the discounted gem rate, because it’d let me buy into the mastery pass every set provided I played enough. And I did play enough! You know those little set recap emails Arena sends out that tell you how much you played since the last set dropped? I was consistently in the top 5-10% for number of games played. All this to say that I’m one of the most committed free players on Arena. And you know what? It still beats you down and tries to wring your money out of you at every turn.
I’ve had to make compromise after compromise to stay afloat, and I’m still sinking. I may not have spent more than 15 bucks, but my friend who refuses to play Arena (and frankly, good for them!) still feeds me all their codes from Twitch promotions and prerelease kits and such. Even playing as much as I do, it’s outright impossible to build decks for 4-of formats, so my constructed play is all Brawl/Historic Brawl. And all those games played? It’s exhausting playing so much Magic nonstop! I’ve hit multiple burnout points where I’d played so much that I simply couldn’t bring myself to even launch the client for weeks on end.
You’ll notice I said I WAS in the top 5-10% of games played each set. For recent sets, I’ve been playing less and less because it’s all so draining. I never have the wildcards I need EVEN playing exclusively singleton, Arena is releasing more and more content with less and less ways for free players to keep up, and honestly, I’ve run out of patience. I undeniably have fun playing Arena, but that fun has come at an increasingly steep cost, both in time and emotional investment. I just don’t have the ability to keep going, despite how much I want to keep playing this game I love. The Arena economy isn’t just hostile to paying players, it’s hostile to everyone.
My disappointment at Arena’s new “Alchemy” thing being another format, rather than an economy rework, was immeasurable, and ultimately the last straw for me. Yes, it’s cool they want to explore the digital design space, I actually think that’s a great idea! But if it comes at the expense of players then you can just throw all that hypothetical benefit right in the garbage. As much as players do want a digital format that stays fresher than Standard, it fundamentally has to come on the back of a radical improvement to card collection. You mention the idea of frequent free phantom drafts, and I honestly don’t think that’s radical enough. Give us REAL free drafts! They don’t even need to have decent rewards. Just having a repeatable source of a few packs a week would be such an incentive to try the game and keep coming back. And yes, it would be a bandaid fix for a much larger issue, but it’s a start, and far better than anything we’ve been promised so far.
What you describing is pretty much me - started just at the War of the Spark, put $15 into a new played bundle, grinded hard for 6 months and then just got burned out. Quit for a few month, came back and played until the next fiasco (Hisrtoric WC change rate, Alhecmy, etc). And the on and off again until the next controversial decision by WOTC. Recently came back and having fun, BUT the economy just getting worse and worse - multitude of product releases, grind, inability to trade cards, etc. I just want permanent Pauper / Artisan, but we can't have that. Mainly playing Historic Brawl, but I'm thinking about trying paper Magic again (my last LGS experience was horrible). I love Magic gameplay and nothing really compares to it., but Arena needs a new economy.
I recently played in the Arena Decathalon Sealed event (3 Mid, 3 Vow packs)
I talked with a few friends, debated a bit about which deck to play
I lost a game, tuned my deck, lost, won, won, and lost again
I played for about 2/3 hours, went 2-3, not great
What's my reward? Literally nothing, just felt like I wasted my time
I could've just played the starter decks in the basic "Play" queue free, and spent less time playing
I think this is a lesson in bad game design (and I might know, I'm studying it), because looking at the first thing I said,
it sounds like I should've enjoyed myself, I spent a few hours talking with my friends, playing a different take on one of my favourite formats in a game I love
And I hated it, I just felt unfulfilled after my games and wanted to blame things for my losses
Excellent points and your transition to humor is seamless. I was educated and laughed all along. Glad my LGS is comfortable with allowing in-game play. Even then.. I rather just play on camera or other means. So ridiculous the price on stuff you technically don't own!
You're a gem. A gem and a half. Goldfish is lucky to have you! Great edits and delivery.
A very well put together summary of the most pressing issues.
I stopped playing arena around Strixhaven. I don't like/am not good at drafting and getting all the daily quests was the most frustrating thing in the world. One day the fatigue of grinding every day won over the need to keep up as a F2P player.
Also your editing skills once again are overperforming :D
Yeah, i think the only way you can play arena is if you are filthy rich or you like to play limited. I am fortunate enough to enjoy most limited formats for a while, and i am pretty pissed that there is no limited format to get the alchemy cards.
Highly understand stopping at strixhaven though, the bad economy gets really problematic when a set releases where 90+% of the rare cards are unplayable garbage, and more than half of them aren't even something i would consider fun/interesting jank cards.
As someone who has been playing paper for a bit now, I ended up installing arena to redeem some of the codes I have gotten and immediately after realizing that its too expensive to play so I redeemed codes right before uninstalling.
This video is so good and needs more eyes on it!
I personally deinstalled Arena after the Alchemy announcement and several months of not playing it. A free phantom draft would definitely get me back into it. Also I like the suggestion of TCCs Prof introducing a pre-version of Pioneer as a kind of way to work towards a non-rotating deck that I can get better with.
Also Pioneer is the best constructed format and people should play it more
Totally right about free weekly phantom drafts. I played all the free drafts like the kaladesh remastered one. I can remember what the series was called. They had a series of free phantom drafts for a brief time. It was much more fun to be picking cards for a deck, rather than compromising to pick misc cards for constructed. This is the closest thing arena could do to my favourite way to play magic, kitchen table cube.
Fair criticism presented with humor and good production. Excellent content, thank you! My heart goes out to anyone on Arena who isn't a limited enthusiast. I've managed to find a way to maintain enjoyment on Arena as an FTP player but it took awhile and multiple rage-quit-uninstalls. Had to realize the house will always win (took me awhile, dropped on my head as a kid). I just click away for a half hour or so before work performing "community service" (a.k.a losing) to get whatever gold I can to eventually earn enough to draft. This is not what interests the audience with the concerns you point out. I've basically checked out of the economics of the video game entirely. I spend about $25 once a quarter to "enjoy" (get tilted) some sealed pools from the new standard legal sets. BTW - have to share - Eagerly opened my first sealed pool from VOW the day it dropped and had Sorin, Bloodvial Purveyor and Concealing Curtains in my pool with good removal and good green cards to ramp it all out - and the client crashed before I could play a game! Got my gems back from WOTC but that was a once in a decade sealed pool and I never got to play it. Are we having FUN!
Good Video! Arena doesn't only do a bad job for newer players, it does something wich is actually hurting Arena's income: It scares away the whales. People who are willing to spent 150€ and more on each standard release can't even keep up with the content anymore. Those people now even struggle to have a variety of competitive decks, let alone brew janky stuff. And to be honest: You don't become a whale to be able to play the bare minimum needed to have fun in the Game.
People often say you don't need every card of each set. But some people, and those are the whales, WANT those cards not only to have all competitive decks at their disposal, but to brew janky stuff, play them in historic Brawl, compete in janky events and so on. And its getting painfully expensive to do so.
The amount of Side product (wich is also very hard/expensive to collect) thrown at collectors/whales in this Game is just WAY too overwhelming. Even Whales have spending limits, and they get exeedingly stretched in Arena. For many, many whales I know Alchemy was the last nail in the coffin. They simply quit the Game because they won't be able to collect a reasonable collection for their spending limit anymore. Anyways, this trend isnt new, it started with Jumpstart, and from then just got worse and worse.
People who pay for this Game are actually leaving, and if they don't they cut spending or, as in my case, simply stop spending and try to live of their accumulated wildcards for as long as possible.
Wizards does something even the most predatory games have a hard time doing: They're scaring away the Whales.
This only gets worse by the fact that Arena isn't new player friendly at all. New players that are willing to cash into the game find themselves presented a bill so High, its simply not reasonable to do so. Especially if they want to cash into historic it's just unreasonable to do so.
For F2P Standard players the economy actually didnt get much worse (except the fact of the increased amount of rares/mythics per set), but if you actually want to brew around, even standard is incredibly eypensive, as you need to collect AT LEAST 4 sets too even get a start, wich does get devaluated very quickly as those cards sink into the bottomless barrel that is historic.
Another BIG Problem is the FOMO based economy of this Game. If you take a break for a few month, you miss out on so much its really hard (as in: expensive) to catch up again. So people who take a break might actually not want to come back, because they don't want to spend hundreds of Euros to have a decent collection again. Let alone missing out on something like Jumpstart or an Anthology.
Im actually getting anxieties thinking about the new LotR Set beeing released to Historic and maybe even a new Jumpstart.
At this point its actually a given that my wildcards WILL burn out at some point and I will stop playing this Game wich I actually like a lot.
This is NOT the usual nerdrage. This is a serious economy problem, and the Video doesnt even scratch the surface of the serious problems this Game has economywise.
Players, mostly whales, are actually leaving or stop paying. Wizards SHOULD take this seriously, because it is. But sadly, they won't. Theyre actually rubbing it in with pleasure by putting a bigger price tag on the Game every few month and cutting on daily deals, free events, free rewards and so on. Many people are really pissed about that and I think this time they might actually have gone too far. I've seen lots of Nerdrage in my time, but nothing was as persistent and as well supported by facts than the economy outrage on Arena.
Really appreciate the header that describes you're talking specifically about the economy for paying players. It really hones in on the incisive argument.
Might have been nice to have that verbalized too, but having it at the top in text was excellent!
Predatory is a good word for it except, the, "prey" doesnt usually run straight into the jaws of the predator. Repeatedly. Every time.
I dunno, anglerfish are pretty effective predators. In this case the lure *looks like* one of the most complex and engaging games ever designed, but by the time you realize it's a similarly packaged slot machine/quasi-scam you're already in Arena's jaws.
I know right?!?! MTGA being a cash grab is not a new take, not a controversial one either. In fact Seth has talked about it a lot in the past. Yet the same people who agree still play it (including a lot of people who make videos on the topic).
The only way to get wotcs attention is to not use the product (a point Seth has made as well).
Magic as a game has been more and more exclusive and monetized, I got out of magic entirely after throne and i (or my wallet) have not regret it for a second. Putting this part in just because maybe this is what someone needs to see to SPEND THEIR MONEY ELSEWHERE
I would consider carnivorous plants to be predators. They attract their prey with bright colors and sweet smells. Then they trap the prey and aborb the nutrients. MTG arena is just like that. The strangest plant IMO is the Venus flytrap. It seems to be half plant and half animal. That one actually has jaws to snatch prey.
The phantom draft idea is awesome! They really should do this on Arena.
They started but you still have to pay for it :/
Phil, I'm so happy you are part of the Goldfish crew. You make some of the best magic content. Keep up the awesome work.
Love your suggestions. In addition to dusting: Instead of doing the three free packs for each set for the first 2 weeks of the set they should give out set specific wildcards. 2 Mythic, 6 Rare, 8 Uncommon, 14 Common that can only be used for cards in the new set. They also should give you a set specific draft token. That will let you get introduced to the new set and build a new deck to try out. I also like the idea of doing collectors boosters that would have special playboards, pets, sleeves, and card styles.
I understand not everyone can be close to a LGS or wants to deal with Mtg:Online and Arena is in fact just a harmless means to play the game but that doesn’t erase the fact that this video game from the ground up is designed to feast off the compulsive gamblers and grinders and spin the hamster wheel for perpetuity and isn’t actually meant to be heavily invested in.
They’ve minimized the costs of making sure the client is actually good and just barely holding itself together while maxiziming schemes that drain people of as much time and money they have
the strategy has been working for 3years now.
The classic gacha strategy
immoral predators.- i will never support such a product.
it works no one forces those people to do that. a lot of the people you think arent in control while they are doing that are. people get old and they have savings but their health and body gave out they will sit and spam away what they worked for on slot machines.
also i would bet the whales in magic are functional people who just make way more money than the average person would ever need.
this was great, would love to see more videos by Brewer's Kitchen!
edit: lmao the NFT joke at the end killed me
Missed you man! I'm sorry that the arena economy has made it hard for you to make content! I hope they fix it soon. It's really, really easy to fix, too. They have so many different games to emulate that work great.
you sugest they earn less money?
@@goncaloferreira6429 no. The opposite. Emulate other games that have much better long-term profits and stop making quick bucks rather than investing in future opportunities.
@@Tochanceit so, yes make less money. good sugestion.
Phil is the best addition to this channel hands down. I don’t even play 60 card formats but there’s only been 3 creators that have me engaged with 60 card content.
Now it is 4! Right on Phil, this content is top notch.
Thank you!
This is a great video! I do feel bad for beginners trying to get into MTG arena but are faced with the daunting task of dealing with a shit economy, on Arena, but also the potential of cards becoming nerfed with no buy back or reimbursement. Until WOTC FIXES this I would recommend any new players either go MOTO or Paper for competitive magic.
Yeah at first I didn't even notice how bad the nerfing without refund can be. But thinking how they could just "fix" Memory Lapse instead of giving us Wildcards made me realize that it's pretty messed up. And "F"s in Chat for the people who played Omnath as a Historic Brawl Commander xD
you know standard still exists? let’s be honest who the fuck is playing alchemy? i bought standard cards to play standard. them being nerfed in some irrelevant format that gets shit on by the community every day could not impact me less
@@Dyingwood.
To start, the nerfs were applied to Alchemy AND to Historic. One of the biggest selling points from WotC regarding building your collection was that you got to keep those cards forever. They gave us Historic to allow players to not feel robbed when their cards rotated out. But now they're nerfing the best cards from standard, which also happen to be the most likely candidates that players have spent wildcards on. Which fundamentally breaks their promise that we'll have those cards in our collections forever - we won't have them once they rotate. We'll have strictly worse copies, and will have nothing returned in compensation. As Phil noted in his comment - the nerfs were ALSO applied to Commander. And if you consider that an irrelevant format, you don't know Magic.
Next, there is a lot of draw to Alchemy. After losing my 4th match to Izzet Turns while grinding my "Play 30 creatures" quest, sometimes I really wish Alrund's Epiphany would take a long walk off a short pier (and do so riding their Goldspan Dragon). Having a format that addressed the power level of overperforming mythic cards to create a more balanced playground is appealing. Jank decks are one of my biggest draws to MTG, and I'm more likely to have fun and see more variety in a format where it isn't required to be running GSDx4 because your deck has mountains.
Third (and this is a little petty), you didn't buy standard cards. Because buying them would imply ownership, which isn't present here. If you owned them, you could sell or trade the cards. You're basically leasing the cards. And you can't even directly lease the cards you want for your standard deck because there are no wildcards on the market.
Lastly, yes. The guy putting out videos and articles for Magic The Gathering Arena on one of the biggest MTG Content Websites in the world is aware that Standard still exists. Don't be patronizing. You can participate in the conversation without throwing stones at the guy arguing on your behalf. A better economy raises all ships.
@@Dyingwood. why play standard if you can play a format that gets more support? standard is just boring alchemy now xD
If you dont already own a huge collection, MTGO isalso pretty shitty.
Great video! The editing was super clean, but I would have loved it if it was a bit more toned down. The constant effects and motion were a bit annoying. Thanks for the awesome discussion king
This was well reasoned and beautifully explained. It’s safe to say that Arena has evolved beyond what WOTC wanted or thought it would be and now the in game economy needs to catch up.
Omg. This speaks to me so hard, and that makes me sad. I have a VERY addictive personality. I have been able to limit myself to $100 an expansion, but my god is it hard. And even then. I'm constantly complaining about how horrible the experience is. If I were to play in paper I would need to spend at least $100 just to make one deck, so that's my justification, but still... why can't the game be fun to play while I shovel money into the gaping maw of WOTC?
The thing with MtG, that made me love it so much for a long time is indeed the possibility to test stupid decks, strange unplayable combos, just having fun when 1 out of 8 times you can put your impossible combo to use! But with Arena, that is completely impossible. I don't think that the "economy" per se is the problem, the major difference in gameplay between the paper and Arena versions is the fact the you can test a deck in paper even if you don't own the cards.
Now that would be my idea for the game: if you want to play ranked, and then you want to play competitive magic, you should own the cards, but the friendly play version should make all cards available for you to play with, so the most enfranchized could test their own jank, and the newbies could actually test different decks without becoming broke, or without choosing one deck, from netdecking, and the meta flip over just right after they finally build it.
Also, give more prizes for playing, not so much for winning, I agree with that 100%.
I'm not even an Arena player, but I deeply admire your sentiments around the game. I really like your attitude.
Great video, I would actually love if MTGGoldfish featured more content like this in the future.
Real quality production there and great content. Thanks Phil.
Ive never complained, ever, about this game. I just took it for what it was and just played.
I had my "system" going, playing some limited (dont have much time) and getting gems+packs to maybe buy the season pass for each set, while focusing on historic (ive been playing for years now so i have most of the good cards).
This alchemy thing is the most greedy shit they've pulled so far. Almost all of the cards are rare/mythic with extremely powerful cards + shit cards at the same rarity to make you get even more packs in order to get the full playset of the op cards. At the same time, you now know they might just nerf the strongest ones so unless you are throwing money at the game, you dont really know what to craft.
This month i did my mythic run for the free packs and ive started playing hearthstone again, its sad cause ive been playing mtg arena for years but i dont want to put up with this shit
You mean like cosmos expired and druid class?? Now you can only have the dumb alchemy version. Messed up 3 of my historic decks pretty good.
I switched to runeterra. the economy is heaven in comparison
I'm still early in the video, but the comment "Arena stifles creativity" really hits home why I stopped playing Arena, and started playing Commander. Well, playing paper Commander for the brief window between delta and omicron. Now I'm back to staring at my paper collection and dreaming of better days.
As far as the Alchemy and rebalancing cards, I already know a very simple, elegant, everyone-wins solution. When you boot up MTGA after a patch that rebalanced some cards, it should give you an inescapable full-screen popup right away that says: "Memory Lapse cost has been changed from 1B to 2B. Do you want to keep your copies, or destroy them and gain that number of wild cards?" Repeat for every card that was changed that pack (not just the "nerfed" cards, all changed cards). This way Wizards isn't just handing free wildcards (and therefore losing potential profit), they're LIQUIDATING the value that players have worked for. And for the people who don't care about minmaxing their value, they can just mash through the "no thanks I'll accept the rebalanced version instead" button until all the cards have been addressed.
The only valid reasons I can imagine for Wizards not handing out wildcards after a rebalance are that a) they dont want to lose out on potential profit by giving out free stuff, and b) they don't want to make things more confusing for the new/casual players by requiring them to re-craft the cards. My approach handles both of those, and is also very clean to execute from a UI and database sense.
Aside from all that... for the economy in general, Wizards just needs to bit the bullet and embrace the Hearthstone Dust system. There should only be one resource pool which cards can be crafted from. Rarer cards cost more. And users need to be able to convert their own cards into this resource, at some amount of loss. That's the healthiest and most flexible way to manage value and collections in a non-tradeable trading card game.
I'm actually not okay with Arena taking away my cards at all. I might still want to play the card in Historic Brawl or another format. Also Arena has never taken away cards from players, and we shouldn't encourage them to do so. I can understand why gicing out wildcards for nerfs could be a problem for WOTC (and i feel a bit dirty for saying that too), but no compensation at all is simply a no-go. They should at least give out some gems (at least 200) or gold (at least 1000) for each owned card that got rebalanced.
Have you noticed they haven't rebalanced the banned cards we allready recieved our wildcards back for? That because we still 'own' the cards so wouldn't need to spend wildcards on crafting them again.
The issue is that they probably dont have the ability to remove cards from your collection, its just not in the coding.
@@lukesdewhurst omnath would be an example of a banned card that was rebalanced+unbanned - and you did get wildcards for omnath getting the hammer when it was banned.
This is 100% valid and a pretty common reason my friends don't really get into Arena. "Why would I buy digital cards for basically the same price as it costs to make this deck in paper?" And I didn't really get this entirely until I realized the cheap 1 cent mythics or rares are essentially the same price in Arena. Most people I know quit, and the few who still play usually make 1 deck (and its not even complete most of the time) and quit once they get bored of it. I wish something would change
So since this subject is coming up, I've said this a few places. The economy broke me. I'm a +7 year vetren and I was in the beta. The economy is so bad I no longer play arena. I realised I was playing not for fun but just to keep up with the grind. I'm a brweing by nature I like playing jank for a bit and then moving on to something else. In arena this is impossible, since I cant afford to put money into the game. So I've switched to Legends of Runterra. That one not only is it possible to collect everything It's likely just by playing the game consistently. Also with how much I've collected I can usually brew a new deck once a week (sometimes longer if I'm missing all the champions) which means it dose not matter if its off meta, I can have fun with it and move on. Arena its a meta deck or nothing. So ya I'm done maybe if they fix things ill come back, or if they make a solo roguelike mode, but for now I quit playing 2 weeks ago and its only made my life better.
legends of runeterra has been very tempting for me, having heard people sing its praises but... i just cant stand playing anything riot games puts out. not in good conscience what with all the workplace abuse
@@alaraplatt8104 They're only allegations dude. Don't believe things without evidence. It's funny how these people never go to the police but see the dollar signs and then they complain. Hmmm. Interesting. It's almost like they're just wanting free money.
@@alaraplatt8104 LoR is a good game and has a better economy than MTG Arena by far.
@@alaraplatt8104 Imagine put Riot at the same level of Blizzard bruh
Thank you for this video. This is dead on based on my experience. The spark you speak of has been mostly fizzled for me because of the economy in place. I used to love jumping on and playing and that has been basically destroyed. While I’m an experienced MTG player, the draft system on Arena is still very disheartening because I spend a lot and lose a lot. I find myself not interested in limited as a format at all mainly because I’m a Commander player and limited requires a lot of practice. Arena could provide that but not at this steep of a price. I hope they find some way to deal with these issues because, as you said, this is the best game in the world. It deserves better than this.
Very on point, good usage of memes, solid S tier review.
I love the part about draft. I think draft sounds like a lot of fun, but with the pandemic and my limited budget I haven't ever done in person draft and it's really frustrating to lose so often on arena since I'm not very good and then not be able to draft any more.
Love your style, Phil. Keep preaching the truth! No NFT's WOTC!
I love this. It's exactly how I feel. And you covered this but not fully, the biggest issue is how it locks some players into a mental state. And the grind and grind, with a super abusive deck, that has no fun way to win just keep casting the same trick over and over and over. And the easiest trick to pull off the better. Cough* epiphany. Locking player into just playing that one deck over and over and over cause wins means more cards. And it's the reason it became such an issue. And breed this narrow minded player. That is only focused on wins. Not realizing how they are not letting the other player even play. Which pushes away new player and creative thinking. Arena sucks because, you only get what you want with massive money. And you send a lot to get that one toxic deck then play that over and over and over. Getting beat over and over and over. One of the ways they can improve, would be a way to make new friends. And when you get that chill game in you can play another one. With a new friend. And even communicate a lot and make a new friend. But you can't. Hell half the time I don't even think I'm playing another player. It's just a computer. Giving you a win. Idk. The game sucks. And I think I'm just going to play paper. Once in a while. Idk
This is such a good video. I just wanted to say I've been playing mtg for a long time in paper. I don't pay for anything on arena because I'd rather pay that same money on physical cards, but when I do play arena its mostly to just do my quests and sometimes a draft with my friends spectating to help since I'm bad a limited. So I basically just get on to do the bare minimum in hopes of getting enough wildcards or gold to do another draft so that I can play once the sets rotate or a meta deck comes out that I think is good enough to partly invest my wild cards in. I almost never completely finish a deck I invest in this way and those wildcards feel like they are a waste once the sets rotate unless they are used in a historic deck and even if they are I personally aren't likely to spend even more wildcards to make that historic deck better.
It’s crazy how slow they are improving the UI for arena too. The friendly duels barely works, the error reporting is rough, no spectating, so many basic improvements could be made. Thats ignoring all the economy problems and head scratching decisions they make
Where's the add opponent as friend button...
Request rematch.....
@@janeblogs324 yes, in non ranked I'd love a mutual rematch button
It's honestly very ironic that this is released today. I swapped to MOTO literally yesterday, and despite a few hiccups with learning the interface, phantom drafting and the various free trading bots are instantly so much better than the years I have been playing Arena, despite not being able to keep any cards or getting really low-power ones.
The community feels instantly just makes a better impression.
I’ve learned to work around this by just simply not caring what I play. I have a hbrawl deck where I only spent 1 mythic rare (which was randomly pulled from a pack right before making it) on Omnath (I saw another person playing it and thought it might be fun) and no more than 10 uncommons and commons on some multicolored lands to fix my mana, and everything else was from my own collection from misc pack opening due to winning or cards gotten from free event decks. It somehow absolutely crushes both life gain (because you are effectively stalling, meanwhile I am doing the exact opposite) and control(because if they counter my big x spell, I got more in my hand, and also recursion on that original spell)
when hearthstone has a better economy you know your doing something wrong
Nah, it takes forever to get enough dust for a mythic in Hearthstone. In magic, I get more mythic wildcards just by f2p'ing than I know what to do with.
2018 or below hearthstone is about as worse as current mtga trust me but even then you at least have dusting system
Legends of Runeterra has better economy than both other games
It honestly depends on the type of player you are, but the mere potential of this being the case is bad enough.
The problem with MTGA is that you cant disenchant old cards to make new ones. At least in Hearthstone, after every rotation you can make yourself rich if you dust your whole wild colection, and when a card is nerfed, you can disenchant and earn its full crafting price in dust. In physical magic you could sell the cards you dont want. So, Arena has the downsides of a physical and a digital game
High Salutes & love for this video guys. I started playing MTGA when War of the Spark just came out and spent a lot on the other decks to build competitive decks. That's were WOTC caught me. That's kinda the Marketing Strategy I guess & if you don't keep up it's gonna cost you. I really hope this video gets to WOTC. HAPPY NEW YEAR GUYS.
I would love to see a permanent phantom draft queue, even without rewards. I just enjoy the "on the spot" deck building and the opportunity to see archetypes shine that you wouldn't see in a Standard meta.
This was a great video. I'm am old magic player, off and on since Revised. I just came back to the game after some time off. I installed MTGA for the first time now as it was just coming online by the last time I took a break.
If I didn't like limited I would have probably already uninstalled it by now. I don't see a way I'll ever catch up and play Historic. I did get a lot of wild cards from playing limited, but not nearly enough to experiment with.
Brilliant man, brilliant contention(s), brilliant communicator.
I love this. You've managed to summarize all the reasons why I don't like Arena.
I've been playing Arena since it was first released. When they did the beta reset, I had a near complete arena collection through grinding drafts. Since the reset I have mostly played limited and only took a few months off during eldraine and theros limited. Due to being competent in draft I have been able to craft nearly any deck I have wanted to try as I cap out a set through draft and reward packs. Even when they changed the number of rares and mythics, I was able to keep up. Even with the absurd Historic Horizons patch, I was able to build the decks I wanted - even jank decks. Finally I ran out of wild cards for Alchemy. Not a big loss for me as I prefer draft, but it would be cool if I could gift these cards to someone to help them get into the game I love. Seems like Wizards was dead set on getting us to have no wild cards built up, and I have to say, it is pretty predatory. For the first time in a long time I have been getting back into paper magic. At least there I can recoup some costs and give friends decks to jam with.
Yeah that's why I mentioned draft as a way to build a collection. I love limited, so it's "fine" if you are willing to spend the time. Good point on "giving the cards to players in deed". I'd love to give some of my collection to my friends that can't afford the cards. Most of them have stopped playing Arena due to the insane costs
@@BrewersKitchen The issue with newer players is that even draft will never catch them up. I think we have to have a wildcard purchase system. I couldnt imagine buying hundreds of dollars of a standard set in hopes of opening the couple relevant cards to historic in it and just for the wild cards.
Remember when WOTC said they would implement "deck sharing" on Arena? Seems like that Wizards suffers from short memory problems due to the absurd quantity of money they receive...
@@94Fabius Oh yeah I remember. That would be such a nice feauture. Most of my friends simply don't have the cards to play Arena. Would be so sweet to share my collection with them
In defense of arena, it is way cheaper than paper just to play. After a couple of years, only spending a total of $15, I have over 200 wild rares and over 100 wild mythics--with multiple top tire standard and alchemy decks. The trick, as he said, is Daily challenges. Use your gold to enter limited, preferably draft, you will get to pick cards and you get back gems and packs. There are also a number of tricks you can find to optimize your wild cards and get extra packs through codes.
I agree with pretty much everything on the video and I am just commenting to boost visibility. Thank you for exposing this.
I highly doubt that Arena is sustainable mid-long term with it's constantly worsening economy. I used to be a whale on Arena, spend money on packs,skins,drafts, cubes etc. At one point I used to own 98%of all available cards but I quit the game with the alchemy announcement and won't return to the game until it majorly overhauls the economy.
You're not alone. I know lots of people who quit in the last moth or stopped spending on the Game because it simply became unreasonable.
Alchemy was just one more VERY big hit into those peoples guts. I'm absolutely sure theyre losing lots of paying players at the moment.
Sadly I think they're to dumb to relaize why people leave and will follow the route on milking the remainers even more.
Really good video, and you make some very good points. I've been on Arena since the beginning, and I to spend a good amount of money on Arena. I don't really mind because it's my entertainment/hobby, but I for the life of me don't know how A new player makes it. I've had friends (paper Magic players) show interest and try in out, after many games of not even seeing how you can win they give up and stick to paper. New players don't start with Meta decks, and no one wants to lose every game. Magic is a great game, but there's some changes that need to be made. Good content, keep it up.
i think the biggest problem has always been the mana bases. every deck starts with at least 8 rare wildcards… also when you preorder the new sets you’ll end up with like 1 temple garden and 2 watery grave etc when i’m trying to build a RG deck. you can’t even do anything with the duals you didn’t need.
it’s so easy irl at a prerelease to 1:1 these lands when people are building certain decks.
mono colored decks dont exist?
I love the point of this video, "User Experience and Loving the Game" you are spot on! When I play paper MTG with friends and they have one of the "Meta" decks (7:14) that everyone is playing it is nice to say "Do you have any other decks that I can play against?" Wouldn't that be a great feature to have in Arena? An option to NOT PLAY AGAINST certain cards. Who else is sick of playing against the Epiphany or decks? I come to play and have fun just like the main point of this video, creativity. WOTC needs to have this feature. Awesome video and agree with it.
It feels like every new set makes the entry fee to play Historic higher and higher. At some point it will be basically unattainable for new players and that's just sad.
That happened about a year ago
I agree with you that the entry cost has drastically risen, especially due to the anthologies and the close releases. But I mean, let's speak about the entry fee of Vintage or Legacy... That's just a thing that happens the older a format grows. That's why new formats are being created: Modern, Pioneer, Historic.
SUP (: just discovered you. Where are you from my Magic-the-Gathering-loving friend? Dein Englisch ist extrem gut, denke dennoch einen kleinen Akzent rauszuhören? (: But I may be mistaken. I'm subscribing in any case, keep it up! It's great to know other people still seem to keep some sort of "faith" in wizards, mostly based on our fond childhood memories. I cannot emphasize enough, how much I will never regret any of those days spend almost entirely in paper matches with all of my frienemies, and my collection still slumbers to this day in my drawers, awaiting a new opponent that I may encounter down the road. Please keep playing that game everyone, and hit me up if you're in the French Alps. ;)
Alles gute and much love from France (:
Hey, thank you! Yeah, I didn't want to make this video all negative since Arena has so much potential to be an amazing way to play magic. Kinda sad that it's almost half a year later and WotC hasen't done anything to better the situation besides the option to buy more expensive boosters to get Mythics.
Greetings from Germany :)
The last bit, "it shouldn't be about who is able to spend the most money," is why I love limited. Even in limited, pulling a bomb like dreadfeast demon or a planeswalker is a bit imbalanced. Solution?! Cubes!! :)
ive been very interested in cubes lately! do you play online or paper?
@@alaraplatt8104 I heard MTGO has a good set up for cubes, but I haven't explored that yet. I have paper cubes I built myself, but there many templates shared among the community! Paper community is 👌🏽
Cube is always the solution, and the best way to play Magic in my opinion
@@mulldrifter6040 but not on Arena, where you have to get on really good win streak to even get your gold back (and never get back any Gems!) You just pay for the fun it seems.
Limited is great but it's clear in the video he's talking about people who enjoy competitive Standard or Historic constructed. I've avoided Arena because I'm not interested its predatory economy.
It's a very interesting debate. Personally I find creativity in doing what you can with what you get for free, others need to be able to tinker with every single element in the game, and that's the part Arena seems not to be designed to: towards the gotta catch 'em all philosophy
This is an excellent video and really explains very well the problems with Arena recently.
Great vid, just also need to mention that the only reason someone could currently go even or positive playing limited is because that the other players who are losing are effectively paying for your rewards
the arena economy ,Is like buying NFT that you dont own
This is legitimately the best video on MTG that has ever been made. Seriously. Freakin bravo. I've been playing since Day One and, like you, I just can't seem to quit this dumb game, and I would love to see it live up to its full potential and stop being a hobby for rich people only
12:40 Thank you! I hate it when Timmy are just like "Just draft" like sorry but I have a life outside Magic. Sometimes I go outside and go to my classes I know crazy I can't play 3 hours a every single day just to maybe be able to make one deck that will then get nerfed a month later.
I know... I hear the "Just Draft" argument a lot. Even though I do it, it's just not possible for most players
I've been told "just draft", but in the agonizing tone that the person telling me this is not okay with it, but is giving me the "as matter a fact" answer to my problem.
Getting nerfed a month later isn't even the worst thing. What about playing the same deck for a year since it's the only one that is competitive. Sure the cards change a little but the main pieces are unchanging. Teferi, Goldspan, Alrunds bleh
Honestly, I'm super enfranchised and I still find arena's economy frustrating. I don't have the money to spend so I'd make one deck every few months and hope it would stay good. It basically never did, and I couldn't keep up, so I've mostly stopped.
Still remember my first (or last in this case) of playing magic. Download the game as a result of watching Crokeyz game. Download the game, got the prebuilt deck and when to my collection to dust the card for an Azorius (I think) control deck like what Crokeyz play. It is then I realize that I can't do that, so I decide to make a RDW deck, play for gold and decide to uninstall after two weeks because of how bad the economy is. Still watching MTG content creator like you, LVD and Magic Aids to name a few.
I have been watching your videos for a while. I love your content. Everything you say is spot on. If there was a channel for JUST FTP players, I would be on it exclusively. I hate most every other way to play, including ranked. I stopped trying draft within a month of my first game.
During Strixhaven I was able to get my money back from limited, but in general I can’t win enough to keep drafting again as a free to play player
First of all, the way the top of your front monitor lines up perfectly with the top of the back monitor, AMAZING.
And yea, I am one of the players that love to draft but end up losing and feeling bad so I uninstalled ARENA and haven't played in a long time. Will redownload and play a bunch if economy changes are made though.
The worst part? WotC were clearly experimenting with "first draft is free" for a couple months and it really was a cool way of both getting me excited to Draft, expand my collection, and then give me the feel that if I win just enough times I could actually pay for the next one.
I dropped Arena right when Alchemy hit, as Historic Brawl was my go to relax/creativity outlet. All of a sudden a lot of my decks became "illegal" because the Alchemy versions of cards were the only version I was allowed to play with and I was not happy, especially after all the time and money I spent on Arena. Fix your game WotC.
They also banned several cards so that might have made some decks illegal, but yea going through and replacing all my luminarch aspirants was really annoying