HUMANKIND | Six Gameplay Tips and Tricks Everyone Needs to Use
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- Опубліковано 3 сер 2024
- Welcome back to Humankind Game! Here are six Humankind tips and tricks every player (new and advancing) needs to know. These Humankind Game tips for beginners are also useful for a range of players looking to up their Humankind experience, get better at spreading a religion, building emblematic districts, managing specialist citizens within your cities to maximize yields and outputs like food, industry, money and science, or even how to improve those wondrous luxury resources in Humankind game (or how to trade for uranium and oil - crucial for late game success in military affairs! This is a Humankind tutorial for Amplitude Studio's Humankind Game (@HUMANKINDGAME), not tips for saving humanity ;)
Contents:
0:00 - Humankind Tips Overview
0:40 - How Religion and Ideology Spreads in Humankind
2:55 - How to plan cities and districts in Humankind Game
4:50 - Citizen and Specialist Management in Humankind
8:10 - How to trade for any recourse in Humankind game
9:20 - Patronage, and finding the right technologies
11:20 - Buying districts and improvements with influence (cheap!)
Thanks for watching this Humankind guide! I hope you enjoyed these Humankind Game tips and tricks! Stick around here on JumboPixel UA-cam (and check me on twitch and twitter) for more Humankind UA-cam gameplay, livestreams, tutorials and guides! #Humankind #HumankindGame #Gaming #JumboPixel #Strategy
Become a Member! / @jumbopixel
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Title: HUMANKIND | Six Gameplay Tips Everyone Needs to Use
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high quality straightforward content like three times a day, hoping the algorithm blesses you soon brother
Like and comment. The Spiffing Brit has a good video on what the YT algorithm looks for
Your voice is hypnotising. I'm just listening to you at work, better than any podcast out there!
Nice, learned something new about the ideology and religion screens. Got 50+ hours in the game too haha. I enjoy your videos man. Keep it up.
Glad even after 50 hours you found something useful! :)
yeah, I always forget to make trade routes to spread my religion (like a disease).
Thanks a lot. I think I just had to back step like 20+ turns on my first game.
One downside of building specifically harbors with influence prior to attaching is that you don't see the final attached yields when choosing the spot. By putting it into a lesser yield spot you can lose a lot of resources over the course of the game, thus you need to understand the harbor yields. Building resource excavators is preferable with influence definitely.
That's right! It is a shame, but thankfully you know how to turn resource tile yields on now too... ;)
This was very helpful, I hadn't really figured out how social pressure worked, so good to know.
Glad it was helpful!
Good Job Man Subscribed!
Great content!!! Thank you!
Today's tips :) so it will be a regular thing?
Enjoyed the vod of the stream btw
Glad you enjoyed! Haha not sure about regular, but I’d like to make a few more videos like over time!
Thanks for these. Keep em coming👍
Will do! :)
District indicator is awesome - and strange that it can't be set as a default
It will stay on if you don’t turn it off. A bit weird it doesn’t automatically kick in when the player is in city view though if that’s the case!
you can also pay influence to build resource extractors on outposts
the tip you said at the end is the most important one, you can detach, build the harbor/extractors then reattach only using influence and or gold (attach cost with the land rights civic, building still uses influence), it's pretty efficient
Yup, the final tip is arguably the best one for immediate gains! So useful. I think I mention that you can build resource extractors or mines with influence on the outposts too :)
Thanks for the tip on buying districts, mines, etc. with influence! 😁
My apologies if you've mentioned this one before, but I let my scouts auto explore during the Neolithic age. The AI beelines right for the curiosities -- even if they're not visible -- and with this trick (exploit?), your scouts will too! I did it in my my recent game game and, for the first time, I had first pick of a culture. 😁
Yup! A great tip, but I already covered it in my other tips video :) it is very powerful (and will be nerfed)
@@JumboPixel I'll have to go check that video out, thanks for the heads-up.
Gotta restart my Phoenicians>Carthage>Vikings to Dutch game and keep so many of my territories as territories until late in the game. Plus I claimed the Pyramids and have so far found 1 river on the map. I guess I really angered RNJeebus
The lack of Kia ora is melting my brain 🥺 🇳🇿
Kia Ora Hannah :)
Might say Howdy next time for Lols
@@JumboPixel like a true cowboy 🤠 🤣
@@octopus8420 Kia ora! 🥰
"Friendship with 'Kia Ora' is over.
Now 'Hey' is my best friend."
😂😂😂
I love this damn game
I've dumped more than a hundred hours into this game allready, but I'm kinda of an idiot and this has really helped
I am actually a mega idiot so I'm glad it helped!
I have totally been running the Phoenicians, Carthaginians and then Norsemen, followed up by the Dutch and my friends wonder why my cities are so far ahead lol
Once you hit the Dutch things start getting crazy don’t they!
@@JumboPixel Oh absolutely, for me it really popped off with the Norsemen movement bonus with the lighthouse of alexandria to find that untamed continent and then using the Dutch to fund my cities :D
Do resources you are selling to other factions still give you the bonus?
Yes. You don’t give them the resource as much as you license them to use it.
Regarding wondrous effects: Am I the only one who is confused by the given description?
First of all, do they want us to have 2/3 of all luxuries of a specific kind to get the effect? Why stating a fraction if below the absolute value of how many I have at the moment is given?
In addition, do they mean having an extractor build on them or does buying it from someone also count?
Last but not least: They say you also have to have researched Patronage. They do not say you need to build a Luxury Manufactory to be able to get the wondrous effect. Are you sure you need to build one to get the wondrous effect? This would mean you only can get one per game, right?
Really last but not least: Once you fulfilled the conditions, is it somewhere highlighted that the effect is indeed active at the moment?
Not sure anybodys answering to my overloaded text ;-)
You need to have *majority* of the given resource, that’s why you’ll see requirements like two out of three.
Yes, you have to improve the tile to get the wondrous effect. That’s what I’m talking about when I reference the Patronage tech.
You can build the resource extractors, or if you trade for the required number of sources you can get the wondrous effect too! But you’ll need to have access to majority on the map.
This is the craziest isolationist game I'd ever seen in HK... I did play one like this where I had the whole 'new/ old world' to myself due to early domination once lol it was GLORIOUS but... super easy way to explain culture and stuff xD
Is the game worth it if i already have civ 6? I know they arent exactly the same, but is it worth the extra 50 dollars Canadian, if I already have civ 6?
If you enjoy civ 6, but it's getting kind of stale for you, then it's probably worth it. If you're still getting a lot of enjoyment out of civ 6, then I'd say you should wait until some balance patches and bug fixes are out and maybe wait for a sale. I'll explain in more detail . . .
Overall, Humankind does some things better than Civ, and some things worse. I prefer Humankind, but plenty of people feel the opposite. It's a matter of personal preference, so I can't really tell you which you'll like better. It boils down to how you feel about these things:
- Victory is decided by Fame, which is similar to civ 6 era score; generalist empires are more viable
- You can (should) change cultures each era, keeping some bonuses from your previous picks
- Predefined territories that roughly conform to geographic features and regions
- You claim territories with outposts and turn them into new cities or merge them onto old ones
- War and diplomacy are handled differently, so it's harder to steamroll the world with your army
- More tactical combat and elevation variations in the terrain
- Religion and "culture spread" is much more passive
- Endgame balance and pollution are not very good right now (balance patches are in-the-works)
- More bugs (patches on the way; the current steam beta fixes a lot of them)
- UI differences
- Narrative events; you pick a response that has effects on your economy and society
- Snarkier narrator, but less cartoonish visuals; overall a less serious tone
If the bad stuff above doesn't bother you too much and/or the good stuff is really important to you, then get it.
If you're on the fence, you can try it on game pass for cheap (keep in mind that the game pass version older than the latest steam beta, so it's much buggier than what you'd get on steam). Also, don't forget that Firaxis and Amplitude both have some older 4X games that are cheaper and really good!
@@jordanrozum Thank you so much for the detailed response. I appreciate the time put in, and I think I might try it on gamepass like you suggested and then buy the full game if I like it, thank you again!
I wouldn’t necessarily look at it like ‘$50 extra over Civ’. It’s a similar experience (4X historical strategy) but it’s more than that.
There will be lots of opinions out there. Ranging in scale and usefulness. My opinion is that this is a solid game, with good fundamentals and a replayability that lasts a long time. I’d recommend it. You can also try it for near-free on Xbox Game Pass for PC of money is a direct concern and you’d like cheaper access.
Love this game. But also confusing. And yet still made it to a third generation lol
*Video starts*
Hey I know this map. If anyone is reading this comment and happens to have a ton of horses, get the byzantine civ and watch the gold flow
I'd just LOVE to have a ctrl-f find function (guess what o.0 like civ!) so you can find resources like iron or oil. When looking for oil I usually start in the water though xD.
BTW WHY haven't you built the pyramids yet?? lol it's EARLY MODERN that's like 3 era's in (funny that EM comes BEFORE Industrial in this game)! lol *sigh*
But yeah I just noticed the ability to build things as an outpost... but didn't think of how efficient it was yet... does it make attachment higher? attaching citys REALLY scales with how many districts and (I forget what- the things like horse barns and stoneworks) you build. I mean like REALLY. my neighbor just went independent (I'd been beating on him all game to the point he's down to one city his cap in the corner... but I let him out and he ended up bying an independant so you know what?? I bet he just liberated it or gave it away... interesting... anyway I assimilated his old cap ASAP and now it takes 45k or literally 3-4x the cost to attach, and it's JUST one city no territories INSANE. I could attach my 15 territory capital to another city for less!).
So yeah, I'd take a look at how much it costs to attach a territory you developed over one you didn't develop, it may be much more thus adding to your efficiency equation. If that makes any sense lol.
New Zealand, or South Africa. I can't quite place the accent.
Great job narrowing it though. New Zealand!
@@JumboPixel Salute to the Kiwis. Thanks for the informative and entertaining content.
Buying districts in outposts with influence needs to be changed I think. Not only should it be more expensive, but it shouldn’t instantly build it either, buildings don’t just magically appear in the real world.
The outpost’s own production should factor in to the construction time somehow.
I suppose the argument is that it’s build during a turn which is however many years. I agree it should probably be a bit more expensive though!!
It scales with how far that outpost is from the nearest city from my impression. Keep in mind that most civilizations in the game do not have a good influence income and thus most of those costs are offset against either building a new outpost somewhere else, attaching/merging to a city or enacting civics. Once you enable the Civic Inherited land most of those land purchases will be with gold and then you will have plenty of Influence to get all the necessary extractors and ports.
It is balanced, they main issue is that the cost of everything else scales too much in the last two eras and they get way too expensive compared to just getting them in advance during the outpost phase.
People will sleep on influence when it can be almost as important as production, especially in the early game. You don't have influence? Good luck expanding (or keeping your empire's culture for that matter). And then there's the ability to build extractors and harbors on outposts or assimilate independent cities that need influence too. Frankly, I consider cultures with no steady way to earn influence a tier below all other cultures, independently of whatever other skills they bring.
6 tips.
Go Egyptians.
Stay as the Egyptians.
Don't change from Egyptians.
If you don't get them... restart.
Fame your way to victory.