Hahaha yeah Vito its my first time needing to use calculator when playing a game 😂😂😂 btw deadly brightshade also drop 2x leafy meat, good for Wigfrid yey 😄😁
ahh yeah I thought the same too, that's why this planar damage type come out, where usual method for huge damage burst (gunpowder / volt goat jelly) doesnt work anymore, it will be harder but more fun too! 😄😁
Great video! :D One little detail, the 10-25% damage reduction from Brightshade armor/helm only applies towards lunar enemies (i.e. brightshade, gestalts, crab king, celestial champion). Cheers! :)
Hey heyyy Arcwell how are you? 😄😊 Ahh yeah I noticed that too,, like, why enemy's planar defense can block our physical damage, but our extra 10/25% physical reduction from Brightshade armor/helm only applies towards lunar enemies? This 10/25% should also work towards neutral enemy as well because planar/lunar /shadow is a stronger force that affect the Constant.. how do you think Arcwell? Should our Brightshade Helm / Armor give extra 10/25% damage reduction to neutral enemy also? I didn't want to mention it in this video coz it will be another info that sounds negative and confusing /didnt match the lore.. but I rant about it in the forum 😆😆 Thank you my friend for the keen observation 😄😊👍👍👍 (Btw how should I call you? Arc? 😄)
@@Wattata888 Doing great, hope you are as well! =) The whole thing with player/enemy planar defense being different is honestly so wacky and unintuitive. I don't really have an opinion on whether the 10/25% reduction should apply to neutral enemies, but it seems at least like the devs are trying to emphasize a difference between lunar/shadow gear (seeing as dreadstone gives extra reduction vs. shadow enemies). Right now it definitely feels lackluster. Supposedly these armor sets will get buffs depending on which side you pick in a future update, so who knows, maybe it'll all be okay then :) (Arc works perfectly ^^) Thanks for the reply Watt! (can I call you that? =) )
Glad to know you are doing great Arc 😀 Yeah I think Devs are building up something big with Lunar vs Shadow that will give us better gear / perks when aligning with either of them, for now we just accumulate that brightshade husk and pure brilliance haha 😆😁 yeah Arc call me Watt 😀🤗
Maybe firedamage will become a usefull tool to use against mobs with planar defense, since firedamage ignores armour. Maybe i will finally use firestaff.
Yeahh agree Supersquid! I saw some people drop like 20 boards beside the brightshade plant, then light up the boards on fire and the plant dies faster, time for some productive arson! 😈😈😈
I'd love a follow up with your calculations on how natural armor from Wigfrid or Warly garlic spice affect the damage done with the new armor etc. I think Warly garlic could be a huge boon if Planar damage increases like you predict since natural armor reduces Planar damage like normal.
Oh that's a very good question 😄👍 im still outside for now but i will test it in 4 hours from now when I get home kay, then will update you, thanks for the input 😄😊 cool nickname btw
Heyy I just tested it, Garlic spice does reduce 33% of incoming damage , and so does Wigfrid's -25% damage modifier , here's the result : Deadly Brightshade hit : - Wilson with Garlic, no armor : 87 dmg - Wilson with Garlic, 1 brightshade armor : 23 dmg - Wilson with Garlic, 2 brightshade armor : 11 dmg - Wigfrid, no armor no garlic : 97.5 dmg - Wigfrid, with Garlic : 65 dmg Thanks so much my friend for your input! Sorry a bit late reply haha, how should I call you btw? 😄
@@Wattata888 Man, that garlic spice is really effective, even just Wigfrid's natural armor! No worries on the time, just glad natural armor is finally becoming more than just a regular armor modifier with this update :D
This video covers how planar damage, defense and protection work really well, I'm quite surprised! This worked well in my favor, thank you. One thing I would like to bring up though is the Brightshade set's planar protection value, on how it protects against planar damage. The formula you used works against the Deadly Brightshade's thorns attack, however this formula doesn't work for Grazers. Applying the Brightshade set's planar protections to a Grazer's melee causes the damage to go into the negatives. Could this be explained?
Hi Logan , as I tested : Wilson wear 1 brightshade armor : grazer deal 9 dmg Wilson wear 2 brightshade armor : grazer deal 7.5 dmg According to brightshade armor reduction formula, the flat planar damage reduction should make the damage go to negative number, but we still take damage because once the planar damage become negative, it doesnt count anymore. Thats why wearing 1 Brightshade armor make Wilson take 9 damage (50 physical dmg x 0.2)*10% = 9 dmg And wear 2 brightshade armor make Wilson take 7.5 dmg (50 physical dmg x 0.2) *25% = 7.5 dmg The planar damage will be negative from 2 calculations above, it doesnt count into the final damage taken by Wilson. Btw this is what i think, its the only calculation that match the damage taken, but who knows Klei have their own formula, need someone that can read game code to confirm it, but hopefully this helps 😄😊
Yeahh buddy, good thing Deadly Brightshade drop is increased to 2 Brightshade husk and 2 leafy meat😄, on beta it was 1 Brightshade husk only 😵💫 what's your favorite character btw? 😄
@@someidiot3826 no worries my friend, I like wendy too! both her unique personality and her power againts mobs, thanks to Abigail 😄👍 lemme know if you have any question kay, cheers! 😄
Fantastic video. Well explained. Just a quick hint. You might want to use some graphs to display e.g. the effectiveness of planar damage over damage or something (planar damage(x) / x *100) where you can easily and visually see how it approaches 50% etc. This might be a bit easier to follow than raw calculations :) But again fantastic video!
Ohh that's a great idea! 😯😄👍 will keep it in mind for my future videos, thank you so much for the input Felix! 😄😊 lemme know if you have any questions kay 😄
hello Zaptrap, that's a good question, i just tested it, when brightshade armor reduce planar damage by 10, it doesnt lose extra 10 durability 😄 example Wilson wear brightshade helm, got hit by deadly brightshade for 35 damage Brightshade helm lose 82 durability from what I counted, 82 durability is reduction from physical damage (80% + 10% reduction) so planar damage that reduced by our brightshade armor will not lose durability / blocked for free 😀👍 thanks for the question 😊
OMG Jakey! 😆 Oh i love your videos and your amazing speedruns! I've been wanting to say that I can see you put so much effort to edit and polish your videos and you are my inspiration! Aaaaaaa *fangirl excited yelps 😆😆😆
Heyy Kunnoc how are you? 😄 The Brightshade armor set bonus give 80% physical defense + 25% physical defense* (this +25% bonus is only for Lunar / Shadow aligned enemies, for normal enemy like Pigman / Bunnyman, only have -80% damage reduction) For Planar defense, yes they give -25% Planar damage reduction, then -20 flat planar damage absorption 😄😊 A bit confusing, but do lemme know if you have any question kay, cheers 😄🍻
80% damage reduction, slow enemy's move and attack speed by 20% when attacked by enemy. Also log sweet can be eaten anytime to restore 5 hunger (wood is not that chewy or tasty..) and 8 health (wood = fiber for gut health) , each consumption reduce durability by 5%, okay lets stop here before it gets too wild 😆😆😆 Thats creative btw, adding honey as ingredient for log sweet 😆😄👍👍👍
I think because there will be stronger Planar equipment in the future, that's why current Brightshade armor is not that strong yet, lets see how it goes my friend 😄😊 Can i see how you roll? 😆😁
To me it feels like the update was launched in a hurry.. in forum there were many people unhappy with how planar defense works, especially for Wolfgang main because spicy volt goat jelly strategy is not viable against planar creatures.. but hope they will improve how planar defense works in near future Judas 😄😊
Not every update can be bombastic and filled to the brim. Sometimes, the Devs need to implement small changes, to test them more than anything. And small update by small update, you start getting to the bigger picture. Patience.
That's true VG, for me I am okay with current update because I know things will get better in the future, as Devs always listen to players' feedback. It's just that i'm sharing about current disadvantage about Planar defense as how it is without sugarcoating it and also explaining how it works. Hope it helps in some way 😄😊
Aaaaaa yeah Michael I feel like this update is a bit confusing especially for new players 😵💫 but im sure Klei have something good for us in the future as they listen to players feedback 😄 lets gooo flame the forum!😈😈 Hahaha kidding 😆 lemme know if you have any question kay 😄 cheers! 🍻
"marble sweet, log sweet" lmao, ok you got me. And good info, quickly put out. Thanks!
hehehe ohh you noticed that 😆👍 thank you too Skool! 😄😊
4:00 Lol that sneaky "oxygen not included" game cameo that Klei made as well 😂👍
Ohh you got it!! Hehe yeyyy! 😆😆😆👍 btw lemme know if you have any questions kay 😄😊
Never thought this would become a math lecture. My dumbass Wigfrid brain can only handle F button
Hahaha yeah Vito its my first time needing to use calculator when playing a game 😂😂😂 btw deadly brightshade also drop 2x leafy meat, good for Wigfrid yey 😄😁
I have a theory that once we defeat fuel weaver/champion we now effectively entered hard mode in dst for the future updates.
Just like terraria
ahh yeah I thought the same too, that's why this planar damage type come out, where usual method for huge damage burst (gunpowder / volt goat jelly) doesnt work anymore, it will be harder but more fun too! 😄😁
Except the game is still easy lol
A masterclass
Yes Seif? Do you mean Planar damage is masterclass / very good? 😄
@@Wattata888 i meant this whole new planar concept needs studying 😂
Ahh yess this video is your free masterclass for All about Planar 😎😆👍
Lemme know if you have any question about Planar / dst kay Seif 😄😊
Thanks for the clear and simple explanation, hopefully planar defense from brightshade armor will be increased ✌️
Welcome Iin! 😄 yeah i hope for the same too! Lemme know if you have any questions kay 😄🤗
Great video! :D
One little detail, the 10-25% damage reduction from Brightshade armor/helm only applies towards lunar enemies (i.e. brightshade, gestalts, crab king, celestial champion). Cheers! :)
Hey heyyy Arcwell how are you? 😄😊
Ahh yeah I noticed that too,, like, why enemy's planar defense can block our physical damage, but our extra 10/25% physical reduction from Brightshade armor/helm only applies towards lunar enemies? This 10/25% should also work towards neutral enemy as well because planar/lunar /shadow is a stronger force that affect the Constant.. how do you think Arcwell? Should our Brightshade Helm / Armor give extra 10/25% damage reduction to neutral enemy also?
I didn't want to mention it in this video coz it will be another info that sounds negative and confusing /didnt match the lore.. but I rant about it in the forum 😆😆
Thank you my friend for the keen observation 😄😊👍👍👍
(Btw how should I call you? Arc? 😄)
@@Wattata888 Doing great, hope you are as well! =)
The whole thing with player/enemy planar defense being different is honestly so wacky and unintuitive. I don't really have an opinion on whether the 10/25% reduction should apply to neutral enemies, but it seems at least like the devs are trying to emphasize a difference between lunar/shadow gear (seeing as dreadstone gives extra reduction vs. shadow enemies). Right now it definitely feels lackluster. Supposedly these armor sets will get buffs depending on which side you pick in a future update, so who knows, maybe it'll all be okay then :)
(Arc works perfectly ^^)
Thanks for the reply Watt! (can I call you that? =) )
Glad to know you are doing great Arc 😀 Yeah I think Devs are building up something big with Lunar vs Shadow that will give us better gear / perks when aligning with either of them, for now we just accumulate that brightshade husk and pure brilliance haha 😆😁 yeah Arc call me Watt 😀🤗
I can understand how planar damage works now, thank you! 👍👍👍
Welcome my friend! 😄 lemme know if you have any questions kay 😄 cheers! 🍻
Maybe firedamage will become a usefull tool to use against mobs with planar defense, since firedamage ignores armour. Maybe i will finally use firestaff.
Yeahh agree Supersquid! I saw some people drop like 20 boards beside the brightshade plant, then light up the boards on fire and the plant dies faster, time for some productive arson! 😈😈😈
I'd love a follow up with your calculations on how natural armor from Wigfrid or Warly garlic spice affect the damage done with the new armor etc. I think Warly garlic could be a huge boon if Planar damage increases like you predict since natural armor reduces Planar damage like normal.
Oh that's a very good question 😄👍 im still outside for now but i will test it in 4 hours from now when I get home kay, then will update you, thanks for the input 😄😊 cool nickname btw
Heyy I just tested it, Garlic spice does reduce 33% of incoming damage , and so does Wigfrid's -25% damage modifier , here's the result :
Deadly Brightshade hit :
- Wilson with Garlic, no armor : 87 dmg
- Wilson with Garlic, 1 brightshade armor : 23 dmg
- Wilson with Garlic, 2 brightshade armor : 11 dmg
- Wigfrid, no armor no garlic : 97.5 dmg
- Wigfrid, with Garlic : 65 dmg
Thanks so much my friend for your input! Sorry a bit late reply haha, how should I call you btw? 😄
@@Wattata888 Man, that garlic spice is really effective, even just Wigfrid's natural armor! No worries on the time, just glad natural armor is finally becoming more than just a regular armor modifier with this update :D
agree my friend! we are what we eat! all hail garlic and chili!😆😂
Didn't expect DSTs new hardmode to be math of all things
Me too Nevo 😆 first time i need a calculator when playing a game aaaa 😆😆😂 but lemme know if you have any question kay 😄
This video covers how planar damage, defense and protection work really well, I'm quite surprised! This worked well in my favor, thank you. One thing I would like to bring up though is the Brightshade set's planar protection value, on how it protects against planar damage. The formula you used works against the Deadly Brightshade's thorns attack, however this formula doesn't work for Grazers. Applying the Brightshade set's planar protections to a Grazer's melee causes the damage to go into the negatives. Could this be explained?
Hi Logan , as I tested :
Wilson wear 1 brightshade armor : grazer deal 9 dmg
Wilson wear 2 brightshade armor : grazer deal 7.5 dmg
According to brightshade armor reduction formula, the flat planar damage reduction should make the damage go to negative number, but we still take damage because once the planar damage become negative, it doesnt count anymore.
Thats why wearing 1 Brightshade armor make Wilson take 9 damage (50 physical dmg x 0.2)*10% = 9 dmg
And wear 2 brightshade armor make Wilson take 7.5 dmg (50 physical dmg x 0.2) *25% = 7.5 dmg
The planar damage will be negative from 2 calculations above, it doesnt count into the final damage taken by Wilson.
Btw this is what i think, its the only calculation that match the damage taken, but who knows Klei have their own formula, need someone that can read game code to confirm it, but hopefully this helps 😄😊
@@Wattata888 Hey, that absolutely helps! Thank you! I really appreciate you going out of your way to figure out the math for this. Thank you so much!
My pleasure Logan 😄 glad you asked, i missed on the negative damage part, thank you too 😄😊👍
wow it basically a damage that negate Armor 😳😳 Interesting!
Yeahh its like a "pure" damage that negate physical armor defense Drew, even can negate thulecite crown's force field 😯 sangat very strong😎😆
time to start farming brilliance and husks for the planar boss
Yeahh buddy, good thing Deadly Brightshade drop is increased to 2 Brightshade husk and 2 leafy meat😄, on beta it was 1 Brightshade husk only 😵💫 what's your favorite character btw? 😄
@@Wattata888 (Late response sorry) mines wendy!
@@someidiot3826 no worries my friend, I like wendy too! both her unique personality and her power againts mobs, thanks to Abigail 😄👍 lemme know if you have any question kay, cheers! 😄
Wonderful video. You explained everything very clearly.
Thank you Sodies 😄😊 lemme know if you have any questions kay, btw Sodies is Soda? 😆
@@Wattata888 the username is a long story, but yes. Sodies means soda
Ahh i see, got it, I saw you post dst video too sometimes, that's cool 😄👍👍
Fantastic video. Well explained.
Just a quick hint. You might want to use some graphs to display e.g. the effectiveness of planar damage over damage or something (planar damage(x) / x *100) where you can easily and visually see how it approaches 50% etc.
This might be a bit easier to follow than raw calculations :)
But again fantastic video!
Ohh that's a great idea! 😯😄👍 will keep it in mind for my future videos, thank you so much for the input Felix! 😄😊 lemme know if you have any questions kay 😄
Very enjoyable:D
Hehe thank you Youmu 😄😊 lemme know if you have any question kay 😄 cute profile picture btw 😊👍
oh yeah my favourite armor piece, the marble sweet
Sturdy and strong, with taste of honey, all hail marble sweet!! 😆😆😆
when the armor reduces planar damage by 10, does it also lose 10 extra durability, or is that damage just blocked for free?
hello Zaptrap, that's a good question, i just tested it, when brightshade armor reduce planar damage by 10, it doesnt lose extra 10 durability 😄
example Wilson wear brightshade helm,
got hit by deadly brightshade for 35 damage
Brightshade helm lose 82 durability
from what I counted, 82 durability is reduction from physical damage (80% + 10% reduction)
so planar damage that reduced by our brightshade armor will not lose durability / blocked for free 😀👍
thanks for the question 😊
thanks u
OMG Jakey! 😆 Oh i love your videos and your amazing speedruns! I've been wanting to say that I can see you put so much effort to edit and polish your videos and you are my inspiration! Aaaaaaa *fangirl excited yelps 😆😆😆
You're welcome Jakey! 😄😁
So the armor set bonus gives 90% physical defence.
25% less damage from planar damage type and a flat 20 planar damage absorbtion?
Heyy Kunnoc how are you? 😄
The Brightshade armor set bonus give 80% physical defense + 25% physical defense* (this +25% bonus is only for Lunar / Shadow aligned enemies, for normal enemy like Pigman / Bunnyman, only have -80% damage reduction)
For Planar defense, yes they give -25% Planar damage reduction, then -20 flat planar damage absorption 😄😊
A bit confusing, but do lemme know if you have any question kay, cheers 😄🍻
nice video
Thank you Kehun! 😄 lemme know if you have any question kay 😄😊
10 honey + 4 logs + 2 rope = log sweet
80% damage reduction, slow enemy's move and attack speed by 20% when attacked by enemy.
Also log sweet can be eaten anytime to restore 5 hunger (wood is not that chewy or tasty..) and 8 health (wood = fiber for gut health) , each consumption reduce durability by 5%, okay lets stop here before it gets too wild 😆😆😆
Thats creative btw, adding honey as ingredient for log sweet 😆😄👍👍👍
@@Wattata888 hahaha
Thank you so much
My pleasure Bertalan 😄 lemme know if you have any questions kay, cheers! 🍻
does the new grenades and the rod deal planar damage?
Yes Poopoo, Brightshade Bomb and Brightshade staff deal Planar damage 😄
GOOD VIDEO!!
thank you Jourdan 😄😊 let me know if you have any questions kay, cheers! 😄😁
Ok but why... Why did klei do it....
I think because there will be stronger Planar equipment in the future, that's why current Brightshade armor is not that strong yet, lets see how it goes my friend 😄😊
Can i see how you roll? 😆😁
I kind of dislike how early they released this new defense and attack with just one enemy who it's most affected by. Feels like such an empty update.
To me it feels like the update was launched in a hurry.. in forum there were many people unhappy with how planar defense works, especially for Wolfgang main because spicy volt goat jelly strategy is not viable against planar creatures.. but hope they will improve how planar defense works in near future Judas 😄😊
Not every update can be bombastic and filled to the brim. Sometimes, the Devs need to implement small changes, to test them more than anything. And small update by small update, you start getting to the bigger picture. Patience.
That's true VG, for me I am okay with current update because I know things will get better in the future, as Devs always listen to players' feedback. It's just that i'm sharing about current disadvantage about Planar defense as how it is without sugarcoating it and also explaining how it works. Hope it helps in some way 😄😊
@@Wattata888 Well I didn't even know there was a "planar defence", so I'd say you have done a good job! Looking forward for more videos :)
Ohh thank you V G 😄😊 lemme know if you have any questions kay 😄 cheers! 🍻
can planar damage pierce through ancient fuelweavers force field? also i think you mispelled drama in the chapter names
Which part in the video that make you think it seemed like drama?
First!!! Lol
hahaha thank you Vol! 😄 First reply mwahahah!!😆😁
Klei always manages to make the game more annoying and less fun.
Aaaaaa yeah Michael I feel like this update is a bit confusing especially for new players 😵💫 but im sure Klei have something good for us in the future as they listen to players feedback 😄 lets gooo flame the forum!😈😈 Hahaha kidding 😆 lemme know if you have any question kay 😄 cheers! 🍻